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For the non-Vaal counterpart, see Fireball.

Vaal Fireball is a vaal spell that launches fireballs in all directions around the character. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched.

Skill functions and interactions

  • Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. Full spell damage is done to any enemy in range of the explosion. The threshold jewel Rolling Flames inventory iconRolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 1
    Radius: Medium
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Rolling Flames inventory icon
    causes the radius to increase the further each fireball travels before collision.
  • Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode.
  • Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile. Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles; the forked projectiles will also explode when making impact with a valid target.

Gem level progression

LevelRequired LevelRequired IntelligenceFire
Damage
Exp.Total Exp.
1109 to 1400
22010 to 167070
341613 to 20308378
472218 to 2715541932
5113126 to 4066678599
6164140 to 602604734646
7205054 to 814972584371
8245872 to 10995714180085
9286795 to 143169595349680
103275124 to 186283759633439
113683159 to 2394539961087435
124092204 to 3057031281790563
1344100258 to 38810612232851786
1448109326 to 49020658704917656
1552117410 to 61525071107424766
1656125513 to 770579893613223702
1760134640 to 9601508391928307621
1864142795 to 11932779273556100356
1967148934 to 14014386973999970095
20701551095 to 1643242081556342051651
21721591217 to 1826N/AN/A
2274N/A1352 to 2028N/AN/A
2376N/A1501 to 2251N/AN/A
2478N/A1665 to 2497N/AN/A
2580N/A1846 to 2769N/AN/A
2682N/A2046 to 3069N/AN/A
2784N/A2266 to 3399N/AN/A
2886N/A2509 to 3763N/AN/A
2988N/A2777 to 4165N/AN/A
3090N/A3072 to 4608N/AN/A
3191N/A3231 to 4846N/AN/A
3292N/A3397 to 5095N/AN/A
3393N/A3572 to 5358N/AN/A
3494N/A3755 to 5633N/AN/A
3595N/A3947 to 5921N/AN/A
3696N/A4149 to 6224N/AN/A
3797N/A4361 to 6542N/AN/A
3898N/A4583 to 6875N/AN/A
3999N/A4816 to 7224N/AN/A
40100N/A5061 to 7591N/AN/A

Threshold jewels

The following threshold jewels augment Vaal Fireball:

ItemLimitRadiusStats
Rolling FlamesRolling Flames inventory iconRolling Flames
Cobalt Jewel
Limited to: 1
Radius: Medium
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Rolling Flames inventory icon
1Medium(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch

Video demonstration

Version history

Version Changes
2.0.0
  • Now has 50% increased Area of Effect at all Levels. Damage adjusted to compensate for damage adjustements to Fireball.
1.1.0d
  • Vaal Skill soul counts were initially balanced for Merciless difficulty, where there are more monsters. We want them to be easier to use in Normal and Cruel difficulty. We have halved the number of souls required for each skill. In Cruel difficulty, skills require 50% more souls to uses. In Merciless difficulty, they require 100% more (which is the same as before the patch).
1.1.0
  • Introduced to the game.
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