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This map is based on the Prison zones in Act 1.

Map Type: Indoors

Torture Chamber Map example layout

Torture Chamber Map example layout

Boss Arena

The arena is a large chamber with four columns in the middle and small bodies of water in the corners. There's often an additional pack of monsters along with the usual magic monsters. Entrance seals when the boss is engaged.

Boss

Shock and Horror, a unique Sea Witch with the following abilities:

  • Casts Lightning Beam.
  • Casts Spark.
  • Summons 5 Lightning Warp totems.
  • Summons Spawns in the corners of the arena.
  • Has Wrath aura.

Strategy

Shock and Horror is one of the most notorious map bosses due to her signature lightning beam attack, which is estimated to deal upwards of 4000 lightning damage per second as damage over time. To stop the beam you will need to put one of the four pillars in the room between yourself and the boss, at which point the beam will stop and enter a 20 second cooldown. Topaz Flask inventory iconTopaz FlaskTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Topaz Flask inventory icon
s and fast movement skills are recommended.

Less famous but comparably dangerous are the Lightning Warp inventory iconLightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Level: (1-20)
Cost: (9-26) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Radius: 16
Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Cast Speed1% increased Area of Effect1% increased Duration
3% increased Damage
0.5% less Duration
Deals (1-37) to (19-707) Lightning Damage
(30-49)% reduced Duration
Can queue up to 50 uses
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon
Lightning Warp inventory icon
totems, which deal great damage, create shocked ground on arrival, have a tendency to all strike at once, and are quickly recast by Shock and Horror if destroyed. They disappear when Shock and Horror dies. Shock and Horror will occasionally summon spawn from the corners of the room, which generally do little damage. The spawn do grant flask charges so you can hang back and use these to refill if you are short.

Shock and Horror does also cast Spark inventory iconSparkSparkSpell, Projectile, Duration, Lightning
Level: (1-20)
Cost: (5-21) Mana
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (2-29) to (70-1326) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon
Spark inventory icon
but the damage is negligible.

Vendor

  • Produced by three Shaped Primordial Pool Map (Atlas of Worlds) inventory iconShaped Primordial Pool MapsShaped Primordial Pool MapMap Level: 77
    Map Tier: 10
    Guild Character: i
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Primordial Pool Map (Atlas of Worlds) inventory icon
  • Three Module Error: Item link: No results found for search parameter "Torture Chamber Map (Atlas of Worlds)". yield one Residence Map (Atlas of Worlds) inventory iconResidence MapResidence MapMap Level: 79
    Map Tier: 12
    Guild Character: (
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Residence Map (Atlas of Worlds) inventory icon
    .

Unique versions

ItemLvl.
Oba's Cursed Trove inventory iconOba's Cursed TroveOba's Cursed Trove
Primordial Blocks Map
Map Level: 78
Map Tier: 11
Guild Character: #
Item Quantity: +40%
Area has patches of desecrated ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 10 (Hidden)
(40-50)% more Monster Life
(30-40)% increased Monster Damage
Area becomes fatal after some time
"Here the soil is more deadly than any swing of the axe."
- Oba of the Karui, Conqueror of Corruption.
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Oba's Cursed Trove inventory icon
1

Divination cards

The following divination cards can drop in this area:

Other versions

  • Primordial Blocks Map (Metamorph) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 79
    Map Tier: 12
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Primordial Blocks Map (Blight) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 81
    Map Tier: 14
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Primordial Blocks Map (Legion) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 81
    Map Tier: 14
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Primordial Blocks Map (Synthesis) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 81
    Map Tier: 14
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Primordial Blocks Map (Betrayal) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 82
    Map Tier: 15
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Primordial Blocks Map (Ritual) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 70
    Map Tier: 3
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Primordial Blocks Map (Heist) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 70
    Map Tier: 3
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Primordial Blocks Map (Harvest) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 75
    Map Tier: 8
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Primordial Blocks Map (Delirium) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 79
    Map Tier: 12
    Guild Character: â
    Who is the true criminal, the one behind bars, or the one who tortures him?Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Primordial Blocks Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Torture Chamber Map (War for the Atlas) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 79
    Map Tier: 12
    Guild Character: â
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Torture Chamber Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Torture Chamber Map (Original) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 72
    Map Tier: 7
    Guild Character: Ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Torture Chamber Map (Original) inventory icon
    , the original variant.
  • Torture Chamber Map (The Awakening) inventory iconPrimordial Blocks MapPrimordial Blocks MapMap Level: 74
    Map Tier: 7
    Guild Character: Ÿ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Torture Chamber Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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