The strength attribute is a measure of a character's physical power. Strength is required to use strength-based equipment and skills.
Strength also provides certain inherent bonuses:
- Every 10 strength grants an additional 5 maximum life.
- Every 10 strength grants 2% increased melee physical damage.
Additional Strength Scaling
Certain unique items can impart additional scaling to strength:
- Shaper's TouchShaper's Touch
Crusader GlovesQuality: +20%
Armour: (242-290)
Energy Shield: (48-57)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. grants +2 Mana per 4 Strength - Shaper's TouchShaper's Touch
Crusader GlovesQuality: +20%
Armour: (242-290)
Energy Shield: (48-57)Requires Level 66, 51 Str, 51 Int(80-120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life.
By my hand, that which rots is reborn.
There is nothing that cannot be changed.
Nothing. also grants 2% increased Energy Shield per 10 Strength - Geofri's SanctuaryGeofri's Sanctuary
Elegant RingmailQuality: +20%
Armour: (640-735)
Energy Shield: (198-247)
Movement Speed: -5%Requires Level 64, 90 Str, 105 Int(50-75)% increased Armour and Energy Shield
+(30-40) to maximum Energy Shield
+(60-70) to maximum Life
+(14-18)% to all Elemental Resistances
+2 maximum Energy Shield per 5 Strength
Zealot's OathFaith does not make us invulnerable.
It makes us immortal. grants +2 maximum Energy Shield per 5 Strength - Doon CuebiyariDoon Cuebiyari
Vaal SceptreSceptre
Quality: +20%
Physical Damage: 44.4-84
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion. grants 1% increased Damage per 8 Strength when in Main Hand - Doon CuebiyariDoon Cuebiyari
Vaal SceptreSceptre
Quality: +20%
Physical Damage: 44.4-84
Critical Strike Chance: 6.00%
Attacks per Second: 1.40
Weapon Range: 11Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
+(50-70) to Strength
(15-18)% increased Cast Speed
+(20-30) to maximum Mana
1% increased Damage per 8 Strength when in Main Hand
1% increased Armour per 16 Strength when in Off HandMy Iron heart will beat when yours is rust.
I take your Strength, your power, your lust.
By Iron Will alone I set my mind in motion.
Through endless storms of fervent devotion. also grants 1% increased Armour per 16 Strength when in Off Hand - Pillar of the Caged GodPillar of the Caged God
Iron StaffWarstaff
Quality: +20%
Physical Damage: 16.8-50.4
Critical Strike Chance: 6.40%
Attacks per Second: 1.30
Weapon Range: 13Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
1% increased Attack Speed per 10 Dexterity
16% increased Physical Weapon Damage per 10 StrengthForged to rule the waves and tide
Destined to serve the monkey's paw
Strong as a tower of iron
Deft as the needle doubt grants 16% increased Physical weapon Damage per 10 Strength - Brutus' Lead SprinklerBrutus' Lead Sprinkler
Ritual SceptreSceptre
Quality: +20%
Physical Damage: (40.6-47.6) to (106.4-113.4)
Critical Strike Chance: (7.80%-8.40%)
Attacks per Second: (1.38-1.44)
Weapon Range: 11Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
Adds (8-13) to (26-31) Physical Damage
30% increased Fire Damage
(15-20)% increased Attack Speed
(30-40)% increased Critical Strike Chance
Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required
to garnish the perfect confession."
- Brutus, Warden of Axiom grants 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength - The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." grants +1 to maximum number of zombies per 300 Strength - Abberath's HoovesAbberath's Hooves
Goathide BootsQuality: +20%
Evasion: 50Requires Level 12, 26 DexTriggers Level 7 Abberath's Fury when Equipped
+(20-30) to Strength
15% increased Movement Speed
(6-10)% chance to Ignite
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
1% increased Fire Damage per 20 Strength
Burning HoofprintsThe goat king knew not of war,
of the lands and laws he trampled.
The goat king knew only joy
at turning life into ash. grants 1% fire damage per 20 Strength
Some unique items have additional effects when meeting certain Strength requirements:
- The MagnateThe Magnate
Studded BeltRequires Level 16(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
(25-40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20-25)% to all Elemental Resistances while you have at least 200 StrengthFew men cast a longer shadow
than the Great Meginord of the North. grants +20-25% to elemental resistances if the user has at least 200 Strength - Meginord's ViseMeginord's Vise
Steel GauntletsQuality: +20%
Armour: (185-208)Requires Level 35, 52 Str+100 to Strength
10% increased Global Physical Damage
(40-60)% increased Armour
Regenerate 2% of Life per second with at least 400 StrengthRide with pride,
strike with vengeance,
live with honour. grants 2% Life Regeneration if the user has at least 400 Strength - The BaronThe Baron
Close HelmetQuality: +20%
Armour: 156Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet." grants 2% Life Leech from zombies if the user has at least 1000 Strength
Strength Threshold Unique Jewels provide additional benefits to specific skills when there is 40 Strength within the jewel's medium radius on the passive tree.
- Rapid ExpansionRapid Expansion
Crimson JewelLimited to: 2
Radius: Medium(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Ground Slam has a 35% chance
to grant an Endurance Charge when you Stun an Enemy
With at least 40 Strength in Radius, Ground Slam
has a 50% increased angleChitus began to aggressively expand his empire
into neighbouring nations at great human cost.
But for absolute power, there is no price
that a Perandus won't pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 35% increased Angle and a 25% chance to grant an Endurance Charge when you Stun an Enemy to Ground SlamGround SlamAttack, AoE, Slam, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 90% of base
Attack Damage: (115-150)% of base
Effectiveness of Added Damage: (115-150)%
Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
0.5% increased Area of Effect0.5% increased Attack Speed3% increased Area of Effect
2% reduced angleDeals (115-188)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Shattered ChainsShattered Chains
Crimson JewelRadius: Medium(10-15)% increased Cold Damage
With at least 40 Strength in Radius, 20% increased
Rarity of Items dropped by Enemies Shattered by Glacial HammerThe prisoners of the empire raised their shackled hands.
Begging to be delivered from Corruption.
The rebellion smote their chains,
And gave them the freedom to choose corruption for themselves.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 20% increased Rarity of Items dropped by Enemies Shattered by Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - The VigilThe Vigil
Crimson JewelLimited to: 1
Radius: Medium(10-15)% increased Armour
With at least 40 Strength in Radius, Vigilant Strike
Fortifies you and Nearby Allies for 8 secondsWhen Voll took the throne,
He swore to care for the empire with eyes open.
And so he looked to the salvation of his people,
Blind to the damnation in his hands.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants Fortify to Nearby Allies for 12 seconds if Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 6 Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Attack Speed: 85% of base
Attack Damage: (222-260)% of base
Effectiveness of Added Damage: (222-260)%Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Fortify duration2% increased Area of Effect3% increased Cooldown Recovery Rate1% increased DamageDeals (222-260)% of Base Attack Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee Strike Range
Can't be EvadedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Hits an Enemy - Weight of the EmpireWeight of the Empire
Crimson JewelLimited to: 2
Radius: Medium(8-12)% increased Global Physical Damage
With at least 40 Strength in Radius, Heavy Strike has a
20% chance to deal Double DamageOndar not only betrayed his emperor,
He betrayed his friend.
And in his dying moments, Chitus ensured,
That Ondar felt the full weight of his guilt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants a 20% chance for Heavy StrikeHeavy StrikeAttack, Melee, Strike
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (195-250)% of base
Effectiveness of Added Damage: (195-250)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Stun Duration on enemies
1% increased Damage1% increased Knockback Distance5% reduced Knockback DistanceDeals (195-313)% of Base Attack Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee Strike Range
20% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. to deal Double Damage - WildfireWildfire
Crimson JewelLimited to: 1
Radius: Medium(10-15)% increased Fire Damage
With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
With at least 40 Strength in Radius, Molten Strike fires 50% less ProjectilesNews of Kaom's victory in the south spread quickly.
Those in support of the coming rebellion bided their time.
The rest fled like rats from a fire.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. grants 2 additional projectiles and 25% increased Area of Effect to Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Winter BurialWinter Burial
Crimson JewelLimited to: 2
Radius: Medium(10-15)% increased Cold Damage
With at least 40 Strength in Radius, Glacial Hammer deals
Cold-only Splash Damage to surrounding targets
With at least 40 Strength in Radius, 25% of Glacial
Hammer Physical Damage Converted to Cold DamageExposure led to the deaths of many slaves.
And it was the duty of slaves to bury the dead in the frozen ground.
A growing circle of misery and death
that the elite were all to happy to sustain.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 25% Physical Damage converted to Cold Damage and Cold-only Splash Damage dealt to surrounding targets to Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Overwhelming OddsOverwhelming Odds
Crimson JewelLimited to: 1
Radius: Medium(10-15)% increased Global Physical Damage
With at least 40 Strength in Radius, Cleave grants Fortify on Hit
With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
Enemy, up to +10Even as the tide turned, and victory swiftly became impossible,
The legionnaires of Lioneye's Watch stood their ground and fought on,
Every last man dying a brutal but honourable death.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 3% increased Area of Effect per Nearby Enemy to CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and gives Fortify to the player if CleaveCleaveAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 6 Mana
Attack Speed: 80% of base
Attack Damage: (125-170)% of base
Effectiveness of Added Damage: (125-170)%
Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed+1 Life gained for each Enemy hit by your Attacks2% increased Area of Effect while not Dual Wielding5% chance to Destroy Corpses on KillDeals (125-170)% of Base Attack Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Hits an Enemy
One unique jewel provides additional scaling based off of nearby allocated Strength on the passive tree:
- Spire of StoneSpire of Stone
Crimson JewelLimited to: 1
Radius: Large3% increased Totem Life per 10 Strength Allocated in Radius
Totems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land.
Their symbols served as guidance many generations
after their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. grants 3% increased Totem Life per 10 Strength in a Large Radius
Some skill gems, keystones, or items provide other scaling for the innate increased Melee Physical Damage bonus from strength.
- Iron Will
- Iron Grip
- Might in All FormsMight in All Forms
Crimson JewelRadius: MediumDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonusTrue strength can be found anywhere, and in anything.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. causes allocated dexterity and intelligence within the jewel's radius to count towards the Strength melee damage bonus. This can affect Iron Will and Iron Grip.
Base Strength
The Marauder starts with 32 base Strength, the highest of any class.
The Duelist and Templar start with 23 Strength, the Scion with 20, and the Ranger, Witch, and Shadow with 14.
Modifying Strength
Strength can be increased by stacking base Strength and/or All Attributes and X% increased Strength and/or Attributes modifiers.
Implicit Strength on Items
Many implicit modifiers provide base strength on items:
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Strength on Equipment
Strength affixes can appear on the following base item categories. Weapons and armour must have strength as an attribute requirement in order for strength to appear as an affix.
- Amulets, Rings, and Belts
- Armour (equipment) with strength as an attribute requirement, i.e. anything that provides armour as an implicit defence. Haku has a crafting option which allows for strength on non-strength-based armours with a value from +16 to 25.
- Weapons with strength as an attribute requirement, including Axes, Swords, Maces, Sceptres, and Staves.
The strength affixes range from +8 to 55 and are bracketed by item level. Strength as an affix is always a suffix. The highest strength suffix is of the Gods. The item level required for this affix is 82.
Jewels have their own suffixes which grant strength. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes.
- of Strength +12 to 16
- of Spirit +8 to 10 (Strength and Intelligence)
- of Athletics +8 to 10 (Strength and Dexterity)
- of Adaption +6 to 8 (all Attributes)
In addition, Essences of Rage guarantee strength of +13 to 58 on any non-weapon equipment, potentially higher than without essences. This also has the added possibilities of strength on non-strength armours.
Attributes on Equipment
All Attributes affixes can appear on the following base item categories. These modifiers are always suffixes.
Haku has a special All Attributes crafting suffix mod that can be crafted onto the following items:
- Body Armour, Helmets, Gloves, Boots, and Shields from +11 to 14 to All Attributes
Unique Items with Additional Strength
Certain unique items provide bonuses to base strength or all attributes.
Increasing or Reducing Strength
A number of unique items provide percent (%) increases to strength. All strength from equipment and passives will be scaled by these modifiers.
Template:SMW item table
In addition, one Ascendancy passive for the Marauder's Chieftain ascendancy scales strength.
- Tawhoa, Forest's Strength by 10%
Other Ways to Modify Strength
Converting one attribute to another is called transforming. This can be done on the passive skill tree by socketing certain unique jewels. In a large radius, they will transform one attribute - granted by allocated skills in the area - to another attribute.
From/To | Strength | Dexterity | Intelligence |
---|---|---|---|
Strength | N/A | Fluid MotionFluid Motion Viridian JewelRadius: Large+(16-24) to Dexterity Strength from Passives in Radius is Transformed to DexterityEven the strongest of steel can be made to bend.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Brute Force SolutionBrute Force Solution Cobalt JewelRadius: Large+(16-24) to Intelligence Strength from Passives in Radius is Transformed to IntelligencePicking a lock takes an immense amount of skill and practice. Breaking it with a hammer takes about three seconds.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Dexterity | InertiaInertia Crimson JewelRadius: Large+(16-24) to Strength Dexterity from Passives in Radius is Transformed to StrengthThere is no force without movement.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A | Fertile MindFertile Mind Cobalt JewelRadius: Large+(16-24) to Intelligence Dexterity from Passives in Radius is Transformed to Intelligence"The swallow flew fast and took many turns, spilling a seed where no plant had grown before. This seed grew and grew until the desert became fertile and abundant. Your mind is like this seed." - Maraketh ProverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Intelligence | Efficient TrainingEfficient Training Crimson JewelRadius: Large+(16-24) to Strength Intelligence from Passives in Radius is Transformed to StrengthWorking smart and working hard aren't mutually exclusive.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Careful PlanningCareful Planning Viridian JewelRadius: Large+(16-24) to Dexterity Intelligence from Passives in Radius is Transformed to Dexterity"Greatly outnumbered, Deshret dressed her personal guard in identical garb. When the Empire rode north, Deshret and her guard took turns revealing themselves, creating the illusion of speed beyond the capabilities of even the Virtue Gems." - History of the MarakethPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
N/A |
Passives
There are passive skill nodes that grant additional strength or a combination of bonuses including strength.
Template:Passive table
Ascendancy Passives
There are a few Ascendancy passive skills that grant strength or additional strength scaling.
Template:Passive table