Page values for "Smallsword"

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"_pageData" values

_creationDate2015-07-23 10:48:16 AM
_modificationDate2019-08-31 11:13:26 AM
_creatorHeandl
_categoriesBase_items Maraketh_weapons Normal_items_with_legacy_variants Thrusting_One_Hand_Swords

"item_mods" values

idLocalChanceToBleedImplicitMarakethRapier1
is_implicitYes
is_randomNo
text

"item_sell_prices" values

amount1
nameScroll Fragment

"item_stats" values

avg15
idlocal_chance_to_bleed_on_hit_%
is_implicit
is_randomNo
max15
min15
avg0
idquality
is_implicit
is_randomNo
max0
min0
avg15
idlocal_chance_to_bleed_on_hit_%
is_implicitYes
is_randomNo
max15
min15

"upgraded_from_sets" values

automaticYes
set_id1
textrandom item level 100 <em class="tc -magic"><span class="hoverbox c-tooltip "><span class="hoverbox__activator c-tooltip__activator"><em class="tc -mod">[[Modifier:LocalIncreasedPhysicalDamagePercent8|Merciless]]</em></span><span class="hoverbox__display c-tooltip__display"><em class="tc -mod">Merciless</em><br><em class="tc -help">Prefix</em><br><em class="tc -normal">(170-179)% increased Physical Damage</em></span></span> one-handed weapon</em>
automaticYes
set_id2
textrandom item level 100 <em class="tc -magic"><span class="hoverbox c-tooltip "><span class="hoverbox__activator c-tooltip__activator"><em class="tc -mod">[[Modifier:LocalIncreasedPhysicalDamagePercent8|Merciless]]</em></span><span class="hoverbox__display c-tooltip__display"><em class="tc -mod">Merciless</em><br><em class="tc -help">Prefix</em><br><em class="tc -normal">(170-179)% increased Physical Damage</em></span></span> Weapon</em>
automaticYes
set_id3
textrandom <em class="tc -magic">Weapon <span class="hoverbox c-tooltip "><span class="hoverbox__activator c-tooltip__activator"><em class="tc -mod">[[Modifier:StrIntMasterItemGenerationCanHaveMultipleCraftedMods|of Crafting]]</em></span><span class="hoverbox__display c-tooltip__display"><em class="tc -mod">of Crafting</em><br><em class="tc -help">Suffix</em><br><em class="tc -normal">Can have up to 3 Crafted Modifiers</em></span></span></em>

"upgraded_from_groups" values

amount9
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardTheJester
item_nameThe Jester
item_pageThe Jester
notes
set_id1
amount9
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardTheTyrant
item_nameThe Tyrant
item_pageThe Tyrant
notes
set_id2
amount8
group_id1
item_idMetadata/Items/DivinationCards/DivinationCardTheWeb
item_nameThe Web
item_pageThe Web
notes
set_id3

"items" values

alternate_art_inventory_icons
base_item
base_item_id
base_item_page
cannot_be_traded_or_modifiedNo
classThrusting One Hand Swords
class_idThrusting One Hand Sword
description
drop_areas
drop_areas_html
drop_enabledYes
drop_leagues
drop_level36
drop_level_maximum
drop_monsters
drop_rarity_ids
drop_text
explicit_stat_text
flavour_text
flavour_text_id
frame_typenormal
help_text
html<span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Smallsword<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">One Handed Sword</em><br><em class="tc -default">Physical Damage: <em class="tc -value"><em class="tc -value">19</em>&ndash;<em class="tc -value">40</em></em></em><br><em class="tc -default">Critical Strike Chance: <em class="tc -value"><em class="tc -value">6.00%</em></em></em><br><em class="tc -default">Attacks per Second: <em class="tc -value"><em class="tc -value">1.55</em></em></em><br><em class="tc -default">Weapon Range: <em class="tc -value"><em class="tc -value">14</em></em></em></span><span class="group "><em class="tc -default">Requires Level <em class="tc -value"><em class="tc -value">36</em></em>, <em class="tc -value"><em class="tc -value">124</em></em> Dex</em></span><span class="group tc -mod">15% chance to cause Bleeding on [[Hit]]</span></span></span>
html_extra<span class="infobox-page-container"><span class="item-box -normal"><span class="header -single"><span class="symbol"></span>Smallsword<span class="symbol"></span></span><span class="item-stats"><span class="group "><em class="tc -default">One Handed Sword</em><br><em class="tc -default">Physical Damage: <em class="tc -value"><em class="tc -value">19</em>&ndash;<em class="tc -value">40</em></em></em><br><em class="tc -default">Critical Strike Chance: <em class="tc -value"><em class="tc -value">6.00%</em></em></em><br><em class="tc -default">Attacks per Second: <em class="tc -value"><em class="tc -value">1.55</em></em></em><br><em class="tc -default">Weapon Range: <em class="tc -value"><em class="tc -value">14</em></em></em></span><span class="group "><em class="tc -default">Requires Level <em class="tc -value"><em class="tc -value">36</em></em>, <em class="tc -value"><em class="tc -value">124</em></em> Dex</em></span><span class="group tc -mod">15% chance to cause Bleeding on [[Hit]]</span></span>[[File:Smallsword inventory icon.png|78x312px]]</span><span class="item-box -normal"><span class="item-stats"><span class="group "><em class="header">Acquisition</em><br><em class="tc -default">Level: <em class="tc -value">36</em></em></span><span class="group "><em class="header"><abbr title="Items or currency received when selling this item at NPC vendors. Certain vendor recipes may override this value." class="">Sell Price</abbr></em><br>1x [[Scroll Fragment]]<br><em class="tc -default">Physical: <em class="tc -value">45.7</em></em><br><br><em class="tc -default">Phys+Chaos: <em class="tc -value">45.7</em></em><br><br><em class="tc -default">Total: <em class="tc -value">45.7</em></em></span><span class="group "><em class="header">Miscellaneous</em><br><em class="tc -default">Item class: <em class="tc -value">Thrusting One Hand Swords</em></em><br><em class="tc -default u-truncate-line">Metadata ID: <em class="tc -value u-truncate-line">Metadata/Items/Weapons/OneHandWeapons/OneHandThrustingSwords/RapierM1</em></em></span></span></span></span>
icon
implicit_stat_text15% chance to cause Bleeding on [[Hit]]
influences
inventory_iconFile:Smallsword inventory icon.png
is_corruptedNo
is_drop_restrictedNo
is_fatedNo
is_fracturedNo
is_relicNo
is_replicaNo
is_synthesisedNo
is_veiledNo
metadata_idMetadata/Items/Weapons/OneHandWeapons/OneHandThrustingSwords/RapierM1
nameSmallsword
name_listSmallsword
quality0
rarityNormal
rarity_idnormal
release_version2.0.0
removal_version
required_dexterity124
required_dexterity_html<em class="tc -value">124</em>
required_dexterity_range_average124
required_dexterity_range_colourvalue
required_dexterity_range_maximum124
required_dexterity_range_minimum124
required_dexterity_range_text124
required_intelligence0
required_intelligence_html<em class="tc -value">0</em>
required_intelligence_range_average0
required_intelligence_range_colourvalue
required_intelligence_range_maximum0
required_intelligence_range_minimum0
required_intelligence_range_text0
required_level36
required_level_base36
required_level_html<em class="tc -value">36</em>
required_level_range_average36
required_level_range_colourvalue
required_level_range_maximum36
required_level_range_minimum36
required_level_range_text36
required_strength0
required_strength_html<em class="tc -value">0</em>
required_strength_range_average0
required_strength_range_colourvalue
required_strength_range_maximum0
required_strength_range_minimum0
required_strength_range_text0
size_x1
size_y4
stat_text15% chance to cause Bleeding on [[Hit]]
tagsrapier not_for_sale maraketh sword one_hand_weapon onehand weapon default

"weapons" values

attack_speed1.55
attack_speed_html<em class="tc -value">1.55</em>
attack_speed_range_average1.55
attack_speed_range_colourvalue
attack_speed_range_maximum1.55
attack_speed_range_minimum1.55
attack_speed_range_text1.55
chaos_damage_html
chaos_damage_max0
chaos_damage_max_html<em class="tc -chaos">0</em>
chaos_damage_max_range_average0
chaos_damage_max_range_colourchaos
chaos_damage_max_range_maximum0
chaos_damage_max_range_minimum0
chaos_damage_max_range_text0
chaos_damage_min0
chaos_damage_min_html<em class="tc -chaos">0</em>
chaos_damage_min_range_average0
chaos_damage_min_range_colourchaos
chaos_damage_min_range_maximum0
chaos_damage_min_range_minimum0
chaos_damage_min_range_text0
chaos_dps_html
chaos_dps_range_average0.0
chaos_dps_range_colour
chaos_dps_range_maximum0.0
chaos_dps_range_minimum0.0
chaos_dps_range_text
cold_damage_html
cold_damage_max0
cold_damage_max_html<em class="tc -cold">0</em>
cold_damage_max_range_average0
cold_damage_max_range_colourcold
cold_damage_max_range_maximum0
cold_damage_max_range_minimum0
cold_damage_max_range_text0
cold_damage_min0
cold_damage_min_html<em class="tc -cold">0</em>
cold_damage_min_range_average0
cold_damage_min_range_colourcold
cold_damage_min_range_maximum0
cold_damage_min_range_minimum0
cold_damage_min_range_text0
cold_dps_html
cold_dps_range_average0.0
cold_dps_range_colour
cold_dps_range_maximum0.0
cold_dps_range_minimum0.0
cold_dps_range_text
critical_strike_chance6.0
critical_strike_chance_html<em class="tc -value">6.00%</em>
critical_strike_chance_range_average6.0
critical_strike_chance_range_colourvalue
critical_strike_chance_range_maximum6.0
critical_strike_chance_range_minimum6.0
critical_strike_chance_range_text6.00%
damage_avg29.5
damage_html<em class="tc -value">19</em>&ndash;<em class="tc -value">40</em>
dps_html<em class="tc -value">45.7</em>
dps_range_average45.725
dps_range_colourvalue
dps_range_maximum45.725
dps_range_minimum45.725
dps_range_text45.7
elemental_dps_html
elemental_dps_range_average0.0
elemental_dps_range_colour
elemental_dps_range_maximum0.0
elemental_dps_range_minimum0.0
elemental_dps_range_text
fire_damage_html
fire_damage_max0
fire_damage_max_html<em class="tc -fire">0</em>
fire_damage_max_range_average0
fire_damage_max_range_colourfire
fire_damage_max_range_maximum0
fire_damage_max_range_minimum0
fire_damage_max_range_text0
fire_damage_min0
fire_damage_min_html<em class="tc -fire">0</em>
fire_damage_min_range_average0
fire_damage_min_range_colourfire
fire_damage_min_range_maximum0
fire_damage_min_range_minimum0
fire_damage_min_range_text0
fire_dps_html
fire_dps_range_average0.0
fire_dps_range_colour
fire_dps_range_maximum0.0
fire_dps_range_minimum0.0
fire_dps_range_text
lightning_damage_html
lightning_damage_max0
lightning_damage_max_html<em class="tc -lightning">0</em>
lightning_damage_max_range_average0
lightning_damage_max_range_colourlightning
lightning_damage_max_range_maximum0
lightning_damage_max_range_minimum0
lightning_damage_max_range_text0
lightning_damage_min0
lightning_damage_min_html<em class="tc -lightning">0</em>
lightning_damage_min_range_average0
lightning_damage_min_range_colourlightning
lightning_damage_min_range_maximum0
lightning_damage_min_range_minimum0
lightning_damage_min_range_text0
lightning_dps_html
lightning_dps_range_average0.0
lightning_dps_range_colour
lightning_dps_range_maximum0.0
lightning_dps_range_minimum0.0
lightning_dps_range_text
physical_damage_html<em class="tc -value">19</em>&ndash;<em class="tc -value">40</em>
physical_damage_max40
physical_damage_max_html<em class="tc -value">40</em>
physical_damage_max_range_average40
physical_damage_max_range_colourvalue
physical_damage_max_range_maximum40
physical_damage_max_range_minimum40
physical_damage_max_range_text40
physical_damage_min19
physical_damage_min_html<em class="tc -value">19</em>
physical_damage_min_range_average19
physical_damage_min_range_colourvalue
physical_damage_min_range_maximum19
physical_damage_min_range_minimum19
physical_damage_min_range_text19
physical_dps_html<em class="tc -value">45.7</em>
physical_dps_range_average45.725
physical_dps_range_colourvalue
physical_dps_range_maximum45.725
physical_dps_range_minimum45.725
physical_dps_range_text45.7
poison_dps_html<em class="tc -value">45.7</em>
poison_dps_range_average45.725
poison_dps_range_colourvalue
poison_dps_range_maximum45.725
poison_dps_range_minimum45.725
poison_dps_range_text45.7
weapon_range14
weapon_range_html<em class="tc -value">14</em>
weapon_range_range_average14
weapon_range_range_colourvalue
weapon_range_range_maximum14
weapon_range_range_minimum14
weapon_range_range_text14

"legacy_variants" values

removal_version2.6.0
implicit_stat_text
explicit_stat_text
stat_text<span class="text-color -mod">8% chance to cause Bleeding on Hit</span>
base_item
required_level