Path of Exile Wiki

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Overgrown Shrine Map (Ritual) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 76
Map Tier: 9
Guild Character: ¾
A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Overgrown Shrine Map (Ritual) inventory icon
is the main page for the map.


It may also refer to the following pages:

  • Overgrown Shrine Map (Metamorph) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 80
    Map Tier: 13
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Overgrown Shrine Map (Blight) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 73
    Map Tier: 6
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Overgrown Shrine Map (Legion) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 74
    Map Tier: 7
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Overgrown Shrine Map (Synthesis) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 73
    Map Tier: 6
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Overgrown Shrine Map (Betrayal) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 79
    Map Tier: 12
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Overgrown Shrine Map (Ritual) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 76
    Map Tier: 9
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Overgrown Shrine Map (Heist) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 76
    Map Tier: 9
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Overgrown Shrine Map (Harvest) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 80
    Map Tier: 13
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Overgrown Shrine Map (Delirium) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 80
    Map Tier: 13
    Guild Character: ¾
    A once great monument, now a forgotten memorial.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Overgrown Shrine Map (War for the Atlas) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 79
    Map Tier: 12
    Guild Character: ¾
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Overgrown Shrine Map (Atlas of Worlds) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 76
    Map Tier: 9
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Overgrown Shrine Map (Atlas of Worlds) inventory iconShaped Overgrown Shrine MapShaped Overgrown Shrine MapMap Level: 81
    Map Tier: 14
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Overgrown Shrine Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Overgrown Shrine Map (Original) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 69
    Map Tier: 4
    Guild Character: X
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (Original) inventory icon
    , the original variant.
  • Overgrown Shrine Map (The Awakening) inventory iconOvergrown Shrine MapOvergrown Shrine MapMap Level: 71
    Map Tier: 4
    Guild Character: J
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Overgrown Shrine Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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