This is a meta module that is meant to be used only by other modules. It should not be invoked in wikitext. |
Overview
This module holds some constants and functions related to path of exile in general.
Stucture
The module has the following structure
game.constants | General game constants, such as the attributes or classes |
game.constants.item | item constants |
game.constants.mod | Mod constants |
Data
Table Id | Description | Available keys | Extra keys | ||||
---|---|---|---|---|---|---|---|
full | long_upper | long_lower | short_upper | short_lower | |||
game.constants.characters | Character | ✗
|
✗
|
✗
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✗
|
✗
|
|
game.constants.ascendancy | Ascendancy class | ✗
|
✗
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✗
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✗
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✗
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game.constants.attributes | Attributes | ✗
|
✓
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✓
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✓
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✓
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game.constants.damage_types | Damage type | ✗
|
✗
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✗
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✓
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✓
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game.constants.difficulties | Difficulties | ✓
|
✓
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✓
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✗
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✗
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game.constants.passive_types | Passive skill | ✗
|
✓
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✗
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✓
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✗
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game.constants.tags | internal tags | ✓
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✗
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✗
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✗
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✗
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game.constants.item.rarity | Rarity | ✓
|
✓
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✓
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✗
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✗
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game.constants.item.class | Item class | ✓
|
✓
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✓
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✗
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✗
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game.constants.item.gem_tags | Gem tags | ✓
|
✓
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✓
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✓
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✓
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game.constants.mod.domains | Mod Domain | ✗
|
✗
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✗
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✓
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✓
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game.constants.mod.generation_types | Mod Generation Type | ✓
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✗
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✗
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✓
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✓
|
Usage
This module should be loaded with mw.loadData()
.
The above documentation is transcluded from Module:Game/doc.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
Editors can experiment in this module's sandbox and testcases pages.
Subpages of this module.
local game = {}
game.level_requirement =
{
full = 'Level Requirement',
long_upper = 'Level Requirement',
long_lower = 'level requirement',
short_upper = 'Req. Lv.',
short_lower = 'req. lv.',
icon = '[[Image:Level up icon small.png|link=|Lvl.]]',
}
game.constants = {}
-- Characters.dat
game.constants.characters_order = {'Witch', 'Shadow', 'Ranger', 'Duelist', 'Marauder', 'Templar', 'Scion'}
game.constants.characters = {
Marauder = {
id = 0,
},
Witch = {
id = 1,
},
Scion = {
id = 2,
},
Ranger = {
id = 3,
},
Duelist = {
id = 4,
},
Shadow = {
id = 5,
},
Templar = {
id = 6,
},
}
game.constants.leagues = {
['Onslaught'] = true,
['Anarchy'] = true,
['Nemesis'] = true,
['Domination'] = true,
['Invasion'] = true,
['Ambush'] = true,
['Beyond'] = true,
['Rampage'] = true,
['Bloodlines'] = true,
['Torment'] = true,
['Tempest'] = true,
['Warbands'] = true,
['Talisman'] = true,
['Perandus'] = true,
['Prophecy'] = true,
['Essence'] = true,
['Breach'] = true,
['Legacy'] = true,
['Harbinger'] = true,
['Abyss'] = true,
['Bestiary'] = true,
['Incursion'] = true,
['Delve'] = true,
['Betrayal'] = true,
}
-- Ascendancy.dat
game.constants.ascendancy = {
Juggernaut = {
id = 0,
character = 0,
},
Berserker = {
id = 1,
character = 0,
},
Chieftain = {
id = 2,
character = 0,
},
Raider = {
id = 3,
character = 3,
},
Deadeye = {
id = 4,
character = 3,
},
Pathfinder = {
id = 5,
character = 3,
},
Occultist = {
id = 6,
character = 1,
},
Elementalist = {
id = 7,
character = 1,
},
Necromancer = {
id = 8,
character = 1,
},
Slayer = {
id = 9,
character = 4,
},
Gladiator = {
id = 10,
character = 4,
},
Champion = {
id = 11,
character = 4,
},
Inquisitor = {
id = 12,
character = 6,
},
Hierophant = {
id = 13,
character = 6,
},
Guardian = {
id = 14,
character = 6,
},
Assassin = {
id = 15,
character = 5,
},
Trickster = {
id = 16,
character = 5,
},
Saboteur = {
id = 17,
character = 5,
},
Ascendant = {
id = 18,
character = 2,
},
}
game.constants.attributes = {
{
full = 'Strength',
long_upper = 'Strength',
long_lower = 'strength',
short_upper = 'Str',
short_lower = 'str',
icon = '[[Image:StrengthIcon small.png|link=|Str.]]',
},
{
full = 'Dexterity',
long_upper = 'Dexterity',
long_lower = 'dexterity',
short_upper = 'Dex',
short_lower = 'dex',
icon = '[[Image:DexterityIcon small.png|link=|Dex.]]',
},
{
full = 'Intelligence',
long_upper = 'Intelligence',
long_lower = 'intelligence',
short_upper = 'Int',
short_lower = 'int',
icon = '[[Image:IntelligenceIcon small.png|link=|Int.]]',
},
}
game.constants.damage_types = {
{
short_upper = 'Physical',
short_lower = 'physical',
},
{
short_upper = 'Fire',
short_lower = 'fire',
},
{
short_upper = 'Cold',
short_lower = 'cold',
},
{
short_upper = 'Lightning',
short_lower = 'lightning',
},
{
short_upper = 'Chaos',
short_lower = 'chaos',
},
}
-- Difficulties.dat
game.constants.difficulties = {
{
full = 'Normal',
long_upper = 'Normal',
long_lower = 'normal',
resistances = 100,
minimum_level = 0,
label = 'N',
},
{
full = 'Cruel',
long_upper = 'Cruel',
long_lower = 'cruel',
resistances = 120,
minimum_level = 20,
label = 'C',
},
{
full = 'Merciless',
long_upper = 'Merciless',
long_lower = 'merciless',
resistances = 160,
minimum_level = 35,
label = 'M',
},
}
game.constants.difficulties_name_to_index = {
Normal = 1,
Cruel = 2,
Merciless = 3,
normal = 1,
cruel = 2,
merciless = 3,
}
game.constants.passive_types = {
['basic'] = {
short_upper = 'Basic',
long_upper = 'Basic passive skill',
type = 'normal',
},
['notable'] = {
short_upper = 'Notable',
long_upper = 'Notable passive skill',
type = 'normal',
},
['keystone'] = {
short_upper = 'Keystone',
long_upper = 'Keystone passive skill',
type = 'normal',
},
['ascendancy basic'] = {
short_upper = 'Ascendancy basic',
long_upper = 'Basic ascendancy skill',
type = 'ascendancy',
},
['ascendancy notable'] = {
short_upper = 'Ascendancy notable',
long_upper = 'Notable ascendancy skill',
type = 'ascendancy',
},
}
-- Tags.dat
game.constants.tags = {
['default'] = {},
['shield'] = {},
['ring'] = {},
['amulet'] = {},
['boots'] = {},
['bow'] = {},
['equipment'] = {},
['armour'] = {},
['weapon'] = {},
['wand'] = {},
['staff'] = {},
['mace'] = {},
['sword'] = {},
['dagger'] = {},
['claw'] = {},
['axe'] = {},
['body_armour'] = {},
['life_flask'] = {},
['mana_flask'] = {},
['hybrid_flask'] = {},
['flask'] = {},
['quiver'] = {},
['gloves'] = {},
['onehand'] = {},
['twohand'] = {},
['helmet'] = {},
['belt'] = {},
['gem'] = {},
['relic'] = {},
['not_str'] = {},
['not_dex'] = {},
['not_int'] = {},
['ranged'] = {},
['not_for_sale'] = {},
['caster'] = {},
['magic'] = {},
['rare'] = {},
['sceptre'] = {},
['str_armour'] = {},
['dex_armour'] = {},
['int_armour'] = {},
['str_dex_armour'] = {},
['str_int_armour'] = {},
['dex_int_armour'] = {},
['str_dex_int_armour'] = {},
['focus'] = {},
['utility_flask'] = {},
['critical_utility_flask'] = {},
['humanoid'] = {},
['mammal_beast'] = {},
['reptile_beast'] = {},
['skeleton'] = {},
['zombie'] = {},
['ghost'] = {},
['earth_elemental'] = {},
['water_elemental'] = {},
['demon'] = {},
['map'] = {},
['rapier'] = {},
['necromancer_raisable'] = {},
['lots_of_life'] = {},
['indoors_area'] = {},
['beach'] = {},
['dungeon'] = {},
['cave'] = {},
['forest'] = {},
['swamp'] = {},
['mountain'] = {},
['temple'] = {},
['urban'] = {},
['high_level_map'] = {},
['human'] = {},
['beast'] = {},
['undead'] = {},
['construct'] = {},
['insect'] = {},
['spider'] = {},
['undying'] = {},
['goatman'] = {},
['stone_construct'] = {},
['fishing_rod'] = {},
['one_hand_weapon'] = {},
['two_hand_weapon'] = {},
['atziri1'] = {},
['atziri2'] = {},
['drops_no_mods'] = {},
['drops_no_rares'] = {},
['drops_no_quality'] = {},
['drops_no_sockets'] = {},
['drops_not_dupeable'] = {},
['shore'] = {},
['darkshore'] = {},
['inland'] = {},
['prison'] = {},
['axis'] = {},
['cavern'] = {},
['southernforest'] = {},
['southernforest2'] = {},
['church'] = {},
['sins'] = {},
['forestdark'] = {},
['weavers'] = {},
['inca'] = {},
['city1'] = {},
['city2'] = {},
['city3'] = {},
['crematorium'] = {},
['catacombs'] = {},
['solaris'] = {},
['docks'] = {},
['sewers'] = {},
['barracks'] = {},
['lunaris'] = {},
['gardens'] = {},
['library'] = {},
['scepter'] = {},
['secret_area'] = {},
['limited_strongbox_benefits'] = {},
['no_caster_mods'] = {},
['no_attack_mods'] = {},
['red_blood'] = {},
['ghost_blood'] = {},
['mud_blood'] = {},
['insect_blood'] = {},
['bones'] = {},
['water'] = {},
['noblood'] = {},
['unusable_corpse'] = {},
['hidden_monster'] = {},
['devourer'] = {},
['wb_basic'] = {},
['wb_support'] = {},
['wb_elite'] = {},
['wb_leader'] = {},
['rare_minion'] = {},
['undeletable_corpse'] = {},
['jewel'] = {},
['strjewel'] = {},
['dexjewel'] = {},
['intjewel'] = {},
['gladiator'] = {},
['karui'] = {},
['flying'] = {},
['large_model'] = {},
['specific_weapon'] = {},
['two_handed_mod'] = {},
['dual_wielding_mod'] = {},
['shield_mod'] = {},
['one_handed_mod'] = {},
['melee_mod'] = {},
['twostonering'] = {},
['poison_zombie'] = {},
['divination_card'] = {},
['currency'] = {},
['no_divine'] = {},
['unique_map'] = {},
['low_tier_map'] = {},
['mid_tier_map'] = {},
['top_tier_map'] = {},
['old_map'] = {},
['act_boss_area'] = {},
['no_tempests'] = {},
['cannot_be_twinned'] = {},
['no_shroud_walker'] = {},
['no_echo'] = {},
['immobile'] = {},
['limited_tempests'] = {},
['small_staff'] = {},
['support_gem'] = {},
['level_capped_gem'] = {},
['no_effect_flask_mod'] = {},
['area_with_water'] = {},
['no_bloodlines'] = {},
['has_caster_mod'] = {},
['has_attack_mod'] = {},
['maraketh'] = {},
['uses_suicide_explode'] = {},
['cannot_be_monolith'] = {},
['no_zana_quests'] = {},
['atlas_base_type'] = {},
['ringatlas1'] = {},
['ringatlas2'] = {},
['amuletatlas1'] = {},
['amuletatlas2'] = {},
['beltatlas1'] = {},
['beltatlas2'] = {},
['helmetatlas1'] = {},
['bootsatlas1'] = {},
['bootsatlas2'] = {},
['bootsatlas3'] = {},
['glovesatlasstr'] = {},
['glovesatlasdex'] = {},
['glovesatlasint'] = {},
['shaped_map'] = {},
['no_boss'] = {},
['no_monster_packs'] = {},
['no_strongboxes'] = {},
['hall_of_grandmasters'] = {},
['vaults_of_atziri'] = {},
['cowards_trial'] = {},
['breach_map'] = {},
['breach_commander'] = {},
['breach_leaguestone'] = {},
['breachstone'] = {},
['breachstone_splinter'] = {},
['essence_leaguestone'] = {},
['prophecy_leaguestone'] = {},
['perandus_leaguestone'] = {},
['talisman_leaguestone'] = {},
['warbands_leaguestone'] = {},
['torment_leaguestone'] = {},
['rampage_leaguestone'] = {},
['domination_leaguestone'] = {},
['tempest_leaguestone'] = {},
['bloodlines_leaguestone'] = {},
['beyond_leaguestone'] = {},
['ambush_leaguestone'] = {},
['invasion_leaguestone'] = {},
['nemesis_leaguestone'] = {},
['anarchy_leaguestone'] = {},
['onslaught_leaguestone'] = {},
['god'] = {},
['unset_ring'] = {},
['no_leaguestone'] = {},
['chaos_warband'] = {},
['templar'] = {},
['cultist'] = {},
['female'] = {},
['str_shield'] = {},
['dex_shield'] = {},
['str_dex_shield'] = {},
['str_int_shield'] = {},
['dex_int_shield'] = {},
['currency_shard'] = {},
['harbinger_orb_shard'] = {},
['not_harbinger_minion'] = {},
['abyss_jewel_melee'] = {},
['abyss_jewel_ranged'] = {},
['abyss_jewel_caster'] = {},
['abyss_jewel_summoner'] = {},
['abyss_jewel'] = {},
['abyssal'] = {},
['unarmed'] = {},
['worlds_map'] = {},
['shaper_item'] = {},
['elder_item'] = {},
['boots_shaper'] = {},
['boots_elder'] = {},
['sword_shaper'] = {},
['sword_elder'] = {},
['gloves_shaper'] = {},
['gloves_elder'] = {},
['helmet_shaper'] = {},
['helmet_elder'] = {},
['body_armour_shaper'] = {},
['body_armour_elder'] = {},
['amulet_shaper'] = {},
['amulet_elder'] = {},
['ring_shaper'] = {},
['ring_elder'] = {},
['belt_shaper'] = {},
['belt_elder'] = {},
['quiver_shaper'] = {},
['quiver_elder'] = {},
['shield_shaper'] = {},
['shield_elder'] = {},
['2h_sword_shaper'] = {},
['2h_sword_elder'] = {},
['axe_shaper'] = {},
['axe_elder'] = {},
['mace_shaper'] = {},
['mace_elder'] = {},
['claw_shaper'] = {},
['claw_elder'] = {},
['bow_shaper'] = {},
['bow_elder'] = {},
['dagger_shaper'] = {},
['dagger_elder'] = {},
['2h_axe_shaper'] = {},
['2h_axe_elder'] = {},
['2h_mace_shaper'] = {},
['2h_mace_elder'] = {},
['staff_shaper'] = {},
['staff_elder'] = {},
['sceptre_shaper'] = {},
['sceptre_elder'] = {},
['wand_shaper'] = {},
['wand_elder'] = {},
['grants_crit_chance_support'] = {},
['no_legacy_of_zeal'] = {},
['bestiary_beast_boss'] = {},
['elder_occupied_map'] = {},
['bestiary_wilds'] = {},
['bestiary_sands'] = {},
['bestiary_caverns'] = {},
['bestiary_deep'] = {},
['no_elemental_damage_mods'] = {},
['no_physical_damage_mods'] = {},
['no_cannot_die_aura'] = {},
['bestiary_net'] = {},
['up_to_level_2_gem'] = {},
['up_to_level_8_gem'] = {},
['essence'] = {},
['talisman'] = {},
['armour_divination'] = {},
['weapon_divination'] = {},
['jewellery_divination'] = {},
['delve_chest'] = {},
['incursion_monster'] = {},
['fire'] = {},
['cold'] = {},
['lightning'] = {},
['chaos'] = {},
['physical'] = {},
['poison'] = {},
['bleed'] = {},
['life'] = {},
['defences'] = {},
['elemental'] = {},
['attack'] = {},
['minion'] = {},
['gem_level'] = {},
['aura'] = {},
['vaal'] = {},
['mana'] = {},
['speed'] = {},
['flat_life_regen'] = {},
['einharbeast'] = {},
['einharmonkey'] = {},
['einharcavespiders'] = {},
['einhardropbear'] = {},
['einharsnake'] = {},
['einharthornspiders'] = {},
['einharrhoa'] = {},
['einharbonerhoa'] = {},
['einharinsectspawner'] = {},
['einharspiker'] = {},
['einharkiweth'] = {},
['einharchimeral'] = {},
['einharvultureparasite'] = {},
['einharsandleaper'] = {},
['einharfuryhound'] = {},
['einharbull'] = {},
['einhargoatman'] = {},
['einharmountaingoat'] = {},
['einharshieldcrab'] = {},
['einharcrabparasite'] = {},
['einharparasite'] = {},
['einharscorpion'] = {},
['quality_currency'] = {},
['einharmaps'] = {},
['rusted_scarab'] = {},
}
game.constants.item = {}
game.constants.item.jewel_radius_to_size = {
[800] = 'Small',
[1200] = 'Medium',
[1500] = 'Large',
}
game.constants.item.rarity = {
{
full = 'Normal',
long_upper = 'Normal',
long_lower = 'normal',
},
{
full = 'Magic',
long_upper = 'Magic',
long_lower = 'magic',
},
{
full = 'Rare',
long_upper = 'Rare',
long_lower = 'rare',
},
{
full = 'Unique',
long_upper = 'Unique',
long_lower = 'unique',
},
}
-- ItemClassDisplay.dat
game.constants.item.class = {
[1] = {
id = 'LifeFlask',
full = 'Life Flasks',
long_upper = 'Life Flasks',
long_lower = 'life flasks',
category= 'Flasks',
},
[2] = {
id = 'ManaFlask',
full = 'Mana Flasks',
long_upper = 'Mana Flasks',
long_lower = 'mana flasks',
category= 'Flasks',
},
[3] = {
id = 'HybridFlask',
full = 'Hybrid Flasks',
long_upper = 'Hybrid Flasks',
long_lower = 'hybrid flasks',
category= 'Flasks',
},
[4] = {
id = 'Currency',
full = 'Currency',
long_upper = 'Currency',
long_lower = 'currency',
category= 'Other',
},
[5] = {
id = 'Amulet',
full = 'Amulets',
long_upper = 'Amulets',
long_lower = 'amulets',
category= 'Jewellery',
},
[6] = {
id = 'Ring',
full = 'Rings',
long_upper = 'Rings',
long_lower = 'rings',
category= 'Jewellery',
},
[7] = {
id = 'Claw',
full = 'Claws',
long_upper = 'Claws',
long_lower = 'claws',
category= 'One Handed Weapon',
},
[8] = {
id = 'Dagger',
full = 'Daggers',
long_upper = 'Daggers',
long_lower = 'daggers',
category= 'One Handed Weapon',
},
[9] = {
id = 'Wand',
full = 'Wands',
long_upper = 'Wands',
long_lower = 'wands',
category= 'One Handed Weapon',
},
[10] = {
id = 'One Hand Sword',
full = 'One Hand Swords',
long_upper = 'One Hand Swords',
long_lower = 'one hand swords',
category= 'One Handed Weapon',
},
[11] = {
id = 'Thrusting One Hand Sword',
full = 'Thrusting One Hand Swords',
long_upper = 'Thrusting One Hand Swords',
long_lower = 'thrusting one hand swords',
category= 'One Handed Weapon',
},
[12] = {
id = 'One Hand Axe',
full = 'One Hand Axes',
long_upper = 'One Hand Axes',
long_lower = 'one hand axes',
category= 'One Handed Weapon',
},
[13] = {
id = 'One Hand Mace',
full = 'One Hand Maces',
long_upper = 'One Hand Maces',
long_lower = 'one hand maces',
category= 'One Handed Weapon',
},
[14] = {
id = 'Bow',
full = 'Bows',
long_upper = 'Bows',
long_lower = 'bows',
category= 'Two Handed Weapon',
},
[15] = {
id = 'Staff',
full = 'Staves',
long_upper = 'Staves',
long_lower = 'staves',
category= 'Two Handed Weapon',
},
[16] = {
id = 'Two Hand Sword',
full = 'Two Hand Swords',
long_upper = 'Two Hand Swords',
long_lower = 'two hand swords',
category= 'Two Handed Weapon',
},
[17] = {
id = 'Two Hand Axe',
full = 'Two Hand Axes',
long_upper = 'Two Hand Axes',
long_lower = 'two hand axes',
category= 'Two Handed Weapon',
},
[18] = {
id = 'Two Hand Mace',
full = 'Two Hand Maces',
long_upper = 'Two Hand Maces',
long_lower = 'two hand maces',
category= 'Two Handed Weapon',
},
[19] = {
id = 'Active Skill Gem',
full = 'Active Skill Gems',
long_upper = 'Active Skill Gems',
long_lower = 'active skill gems',
category= 'Gems',
},
[20] = {
id = 'Support Skill Gem',
full = 'Support Skill Gems',
long_upper = 'Support Skill Gems',
long_lower = 'support skill gems',
category= 'Gems',
},
[21] = {
id = 'Quiver',
full = 'Quivers',
long_upper = 'Quivers',
long_lower = 'quivers',
category= 'Off-hand',
},
[22] = {
id = 'Belt',
full = 'Belts',
long_upper = 'Belts',
long_lower = 'belts',
category= 'Jewellery',
},
[23] = {
id = 'Gloves',
full = 'Gloves',
long_upper = 'Gloves',
long_lower = 'gloves',
category= 'Armor',
},
[24] = {
id = 'Boots',
full = 'Boots',
long_upper = 'Boots',
long_lower = 'boots',
category= 'Armor',
},
[25] = {
id = 'Body Armour',
full = 'Body Armours',
long_upper = 'Body Armours',
long_lower = 'body armours',
category= 'Armor',
},
[26] = {
id = 'Helmet',
full = 'Helmets',
long_upper = 'Helmets',
long_lower = 'helmets',
category= 'Armor',
},
[27] = {
id = 'Shield',
full = 'Shields',
long_upper = 'Shields',
long_lower = 'shields',
category= 'Off-hand',
},
[28] = {
id = 'SmallRelic',
full = 'Small Relics',
long_upper = 'Small Relics',
long_lower = 'small relics',
category= '',
},
[29] = {
id = 'MediumRelic',
full = 'Medium Relics',
long_upper = 'Medium Relics',
long_lower = 'medium relics',
category= '',
},
[30] = {
id = 'LargeRelic',
full = 'Large Relics',
long_upper = 'Large Relics',
long_lower = 'large relics',
category= '',
},
[31] = {
id = 'StackableCurrency',
full = 'Stackable Currency',
long_upper = 'Stackable Currency',
long_lower = 'stackable currency',
category= '',
},
[32] = {
id = 'QuestItem',
full = 'Quest Items',
long_upper = 'Quest Items',
long_lower = 'quest items',
category= '',
},
[33] = {
id = 'Sceptre',
full = 'Sceptres',
long_upper = 'Sceptres',
long_lower = 'sceptres',
category= 'One Handed Weapon',
},
[34] = {
id = 'UtilityFlask',
full = 'Utility Flasks',
long_upper = 'Utility Flasks',
long_lower = 'utility flasks',
category= 'Flasks',
},
[35] = {
id = 'UtilityFlaskCritical',
full = 'Critical Utility Flasks',
long_upper = 'Critical Utility Flasks',
long_lower = 'critical utility flasks',
category= '',
},
[36] = {
id = 'Map',
full = 'Maps',
long_upper = 'Maps',
long_lower = 'maps',
category= 'Other',
},
[37] = {
id = 'Unarmed',
full = 'Unarmed',
long_upper = 'Unarmed',
long_lower = 'unarmed',
category= '',
},
[38] = {
id = 'FishingRod',
full = 'Fishing Rods',
long_upper = 'Fishing Rods',
long_lower = 'fishing rods',
category= '',
},
[39] = {
id = 'MapFragment',
full = 'Map Fragments',
long_upper = 'Map Fragments',
long_lower = 'map fragments',
category= 'Other',
},
[40] = {
id = 'HideoutDoodad',
full = 'Hideout Doodads',
long_upper = 'Hideout Doodads',
long_lower = 'hideout doodads',
category= '',
},
[41] = {
id = 'Microtransaction',
full = 'Microtransactions',
long_upper = 'Microtransactions',
long_lower = 'microtransactions',
category= 'Microtransactions',
},
[42] = {
id = 'Jewel',
full = 'Jewel',
long_upper = 'Jewel',
long_lower = 'jewel',
category= 'Other',
},
[43] = {
id = 'DivinationCard',
full = 'Divination Card',
long_upper = 'Divination Card',
long_lower = 'divination card',
category= 'Other',
},
[44] = {
id = 'LabyrinthItem',
full = 'Labyrinth Item',
long_upper = 'Labyrinth Item',
long_lower = 'labyrinth item',
category= '',
},
[45] = {
id = 'LabyrinthTrinket',
full = 'Labyrinth Trinket',
long_upper = 'Labyrinth Trinket',
long_lower = 'labyrinth trinket',
category= '',
},
[46] = {
id = 'LabyrinthMapItem',
full = 'Labyrinth Map Item',
long_upper = 'Labyrinth Map Item',
long_lower = 'labyrinth map item',
category= '',
},
[47] = {
id = 'MiscMapItem',
full = 'Misc Map Items',
long_upper = 'Misc Map Items',
long_lower = 'misc map items',
category= 'Other',
},
[48] = {
id = 'Leaguestone',
full = 'Leaguestones',
long_upper = 'Leaguestones',
long_lower = 'leaguestones',
category= 'Other',
},
[49] = {
id = 'PantheonSoul',
full = 'Pantheon Soul',
long_upper = 'Pantheon Soul',
long_lower = 'pantheon soul',
category= '',
},
[50] = {
id = 'UniqueFragment',
full = 'Piece',
long_upper = 'Piece',
long_lower = 'piece',
category= 'Other',
},
[51] = {
id = 'AbyssJewel',
full = 'Abyss Jewel',
long_upper = 'Abyss Jewel',
long_lower = 'abyss jewel',
category= 'Other',
},
[52] = {
id = 'IncursionItem',
full = 'Incursion Item',
long_upper = 'Incursion Item',
long_lower = 'incursion item',
category= '',
},
[53] = {
id = 'DelveSocketableCurrency',
full = 'Delve Socketable Currency',
long_upper = 'Delve Socketable Currency',
long_lower = 'delve socketable currency',
category= '',
},
}
game.constants.item.classes = {
['LifeFlask'] = {
id = 1,
full = 'Life Flasks',
long_upper = 'Life Flasks',
long_lower = 'life flasks',
category= 'Flasks',
},
['ManaFlask'] = {
id = 2,
full = 'Mana Flasks',
long_upper = 'Mana Flasks',
long_lower = 'mana flasks',
category= 'Flasks',
},
['HybridFlask'] = {
id = 3,
full = 'Hybrid Flasks',
long_upper = 'Hybrid Flasks',
long_lower = 'hybrid flasks',
category= 'Flasks',
},
['Currency'] = {
id = 4,
full = 'Currency',
long_upper = 'Currency',
long_lower = 'currency',
category= 'Other',
},
['Amulet'] = {
id = 5,
full = 'Amulets',
long_upper = 'Amulets',
long_lower = 'amulets',
category= 'Jewellery',
},
['Ring'] = {
id = 6,
full = 'Rings',
long_upper = 'Rings',
long_lower = 'rings',
category= 'Jewellery',
},
['Claw'] = {
id = 7,
full = 'Claws',
long_upper = 'Claws',
long_lower = 'claws',
category= 'One Handed Weapon',
},
['Dagger'] = {
id = 8,
full = 'Daggers',
long_upper = 'Daggers',
long_lower = 'daggers',
category= 'One Handed Weapon',
},
['Wand'] = {
id = 9,
full = 'Wands',
long_upper = 'Wands',
long_lower = 'wands',
category= 'One Handed Weapon',
},
['One Hand Sword'] = {
id = 10,
full = 'One Hand Swords',
long_upper = 'One Hand Swords',
long_lower = 'one hand swords',
category= 'One Handed Weapon',
},
['Thrusting One Hand Sword'] = {
id = 11,
full = 'Thrusting One Hand Swords',
long_upper = 'Thrusting One Hand Swords',
long_lower = 'thrusting one hand swords',
category= 'One Handed Weapon',
},
['One Hand Axe'] = {
id = 12,
full = 'One Hand Axes',
long_upper = 'One Hand Axes',
long_lower = 'one hand axes',
category= 'One Handed Weapon',
},
['One Hand Mace'] = {
id = 13,
full = 'One Hand Maces',
long_upper = 'One Hand Maces',
long_lower = 'one hand maces',
category= 'One Handed Weapon',
},
['Bow'] = {
id = 14,
full = 'Bows',
long_upper = 'Bows',
long_lower = 'bows',
category= 'Two Handed Weapon',
},
['Staff'] = {
id = 15,
full = 'Staves',
long_upper = 'Staves',
long_lower = 'staves',
category= 'Two Handed Weapon',
},
['Two Hand Sword'] = {
id = 16,
full = 'Two Hand Swords',
long_upper = 'Two Hand Swords',
long_lower = 'two hand swords',
category= 'Two Handed Weapon',
},
['Two Hand Axe'] = {
id = 17,
full = 'Two Hand Axes',
long_upper = 'Two Hand Axes',
long_lower = 'two hand axes',
category= 'Two Handed Weapon',
},
['Two Hand Mace'] = {
id = 18,
full = 'Two Hand Maces',
long_upper = 'Two Hand Maces',
long_lower = 'two hand maces',
category= 'Two Handed Weapon',
},
['Active Skill Gem'] = {
id = 19,
full = 'Active Skill Gems',
long_upper = 'Active Skill Gems',
long_lower = 'active skill gems',
category= 'Gems',
},
['Support Skill Gem'] = {
id = 20,
full = 'Support Skill Gems',
long_upper = 'Support Skill Gems',
long_lower = 'support skill gems',
category= 'Gems',
},
['Quiver'] = {
id = 21,
full = 'Quivers',
long_upper = 'Quivers',
long_lower = 'quivers',
category= 'Off-hand',
},
['Belt'] = {
id = 22,
full = 'Belts',
long_upper = 'Belts',
long_lower = 'belts',
category= 'Jewellery',
},
['Gloves'] = {
id = 23,
full = 'Gloves',
long_upper = 'Gloves',
long_lower = 'gloves',
category= 'Armor',
},
['Boots'] = {
id = 24,
full = 'Boots',
long_upper = 'Boots',
long_lower = 'boots',
category= 'Armor',
},
['Body Armour'] = {
id = 25,
full = 'Body Armours',
long_upper = 'Body Armours',
long_lower = 'body armours',
category= 'Armor',
},
['Helmet'] = {
id = 26,
full = 'Helmets',
long_upper = 'Helmets',
long_lower = 'helmets',
category= 'Armor',
},
['Shield'] = {
id = 27,
full = 'Shields',
long_upper = 'Shields',
long_lower = 'shields',
category= 'Off-hand',
},
['SmallRelic'] = {
id = 28,
full = 'Small Relics',
long_upper = 'Small Relics',
long_lower = 'small relics',
category= '',
},
['MediumRelic'] = {
id = 29,
full = 'Medium Relics',
long_upper = 'Medium Relics',
long_lower = 'medium relics',
category= '',
},
['LargeRelic'] = {
id = 30,
full = 'Large Relics',
long_upper = 'Large Relics',
long_lower = 'large relics',
category= '',
},
['StackableCurrency'] = {
id = 31,
full = 'Stackable Currency',
long_upper = 'Stackable Currency',
long_lower = 'stackable currency',
category= '',
},
['QuestItem'] = {
id = 32,
full = 'Quest Items',
long_upper = 'Quest Items',
long_lower = 'quest items',
category= '',
},
['Sceptre'] = {
id = 33,
full = 'Sceptres',
long_upper = 'Sceptres',
long_lower = 'sceptres',
category= 'One Handed Weapon',
},
['UtilityFlask'] = {
id = 34,
full = 'Utility Flasks',
long_upper = 'Utility Flasks',
long_lower = 'utility flasks',
category= 'Flasks',
},
['UtilityFlaskCritical'] = {
id = 35,
full = 'Critical Utility Flasks',
long_upper = 'Critical Utility Flasks',
long_lower = 'critical utility flasks',
category= '',
},
['Map'] = {
id = 36,
full = 'Maps',
long_upper = 'Maps',
long_lower = 'maps',
category= 'Other',
},
['Unarmed'] = {
id = 37,
full = 'Unarmed',
long_upper = 'Unarmed',
long_lower = 'unarmed',
category= '',
},
['FishingRod'] = {
id = 38,
full = 'Fishing Rods',
long_upper = 'Fishing Rods',
long_lower = 'fishing rods',
category= '',
},
['MapFragment'] = {
id = 39,
full = 'Map Fragments',
long_upper = 'Map Fragments',
long_lower = 'map fragments',
category= 'Other',
},
['HideoutDoodad'] = {
id = 40,
full = 'Hideout Doodads',
long_upper = 'Hideout Doodads',
long_lower = 'hideout doodads',
category= '',
},
['Microtransaction'] = {
id = 41,
full = 'Microtransactions',
long_upper = 'Microtransactions',
long_lower = 'microtransactions',
category= 'Microtransactions',
},
['Jewel'] = {
id = 42,
full = 'Jewel',
long_upper = 'Jewel',
long_lower = 'jewel',
category= 'Other',
},
['DivinationCard'] = {
id = 43,
full = 'Divination Card',
long_upper = 'Divination Card',
long_lower = 'divination card',
category= 'Other',
},
['LabyrinthItem'] = {
id = 44,
full = 'Labyrinth Item',
long_upper = 'Labyrinth Item',
long_lower = 'labyrinth item',
category= '',
},
['LabyrinthTrinket'] = {
id = 45,
full = 'Labyrinth Trinket',
long_upper = 'Labyrinth Trinket',
long_lower = 'labyrinth trinket',
category= '',
},
['LabyrinthMapItem'] = {
id = 46,
full = 'Labyrinth Map Item',
long_upper = 'Labyrinth Map Item',
long_lower = 'labyrinth map item',
category= '',
},
['MiscMapItem'] = {
id = 47,
full = 'Misc Map Items',
long_upper = 'Misc Map Items',
long_lower = 'misc map items',
category= 'Other',
},
['Leaguestone'] = {
id = 48,
full = 'Leaguestones',
long_upper = 'Leaguestones',
long_lower = 'leaguestones',
category= 'Other',
},
['PantheonSoul'] = {
id = 49,
full = 'Pantheon Soul',
long_upper = 'Pantheon Soul',
long_lower = 'pantheon soul',
category= '',
},
['UniqueFragment'] = {
id = 50,
full = 'Piece',
long_upper = 'Piece',
long_lower = 'piece',
category= 'Other',
},
['AbyssJewel'] = {
id = 51,
full = 'Abyss Jewel',
long_upper = 'Abyss Jewel',
long_lower = 'abyss jewel',
category= 'Other',
},
['IncursionItem'] = {
id = 52,
full = 'Incursion Item',
long_upper = 'Incursion Item',
long_lower = 'incursion item',
category= '',
},
['DelveSocketableCurrency'] = {
id = 53,
full = 'Delve Socketable Currency',
long_upper = 'Delve Socketable Currency',
long_lower = 'delve socketable currency',
category= '',
},
}
game.constants.item.gem_tags = {
{
full = 'Fire',
long_upper = 'Fire',
long_lower = 'fire',
short_upper = 'Fire',
short_lower = 'fire',
},
{
full = 'Cold',
long_upper = 'Cold',
long_lower = 'cold',
short_upper = 'Cold',
short_lower = 'cold',
},
{
full = 'Lightning',
long_upper = 'Lightning',
long_lower = 'lightning',
short_upper = 'Lightning',
short_lower = 'lightning',
},
{
full = 'Chaos',
long_upper = 'Chaos',
long_lower = 'chaos',
short_upper = 'Chaos',
short_lower = 'chaos',
},
{
full = 'Spell',
long_upper = 'Spell',
long_lower = 'spell',
short_upper = 'Spell',
short_lower = 'spell',
},
{
full = 'Projectile',
long_upper = 'Projectile',
long_lower = 'projectile',
short_upper = 'Projectile',
short_lower = 'projectile',
},
{
full = 'Bow',
long_upper = 'Bow',
long_lower = 'bow',
short_upper = 'Bow',
short_lower = 'bow',
},
{
full = 'Melee',
long_upper = 'Melee',
long_lower = 'melee',
short_upper = 'Melee',
short_lower = 'melee',
},
{
full = 'Minion',
long_upper = 'Minion',
long_lower = 'minion',
short_upper = 'Minion',
short_lower = 'minion',
},
{
full = '',
long_upper = '',
long_lower = 'strength',
short_upper = '',
short_lower = 'strength',
},
{
full = '',
long_upper = '',
long_lower = 'dexterity',
short_upper = '',
short_lower = 'dexterity',
},
{
full = '',
long_upper = '',
long_lower = 'intelligence',
short_upper = '',
short_lower = 'intelligence',
},
{
full = 'Aura',
long_upper = 'Aura',
long_lower = 'aura',
short_upper = 'Aura',
short_lower = 'aura',
},
{
full = 'Attack',
long_upper = 'Attack',
long_lower = 'attack',
short_upper = 'Attack',
short_lower = 'attack',
},
{
full = 'AoE',
long_upper = 'AoE',
long_lower = 'area',
short_upper = 'AoE',
short_lower = 'area',
},
{
full = 'Duration',
long_upper = 'Duration',
long_lower = 'duration',
short_upper = 'Duration',
short_lower = 'duration',
},
{
full = 'Support',
long_upper = 'Support',
long_lower = 'support',
short_upper = 'Support',
short_lower = 'support',
},
{
full = 'Curse',
long_upper = 'Curse',
long_lower = 'curse',
short_upper = 'Curse',
short_lower = 'curse',
},
{
full = 'Chaining',
long_upper = 'Chaining',
long_lower = 'chaining',
short_upper = 'Chaining',
short_lower = 'chaining',
},
{
full = 'Totem',
long_upper = 'Totem',
long_lower = 'totem',
short_upper = 'Totem',
short_lower = 'totem',
},
{
full = 'Trap',
long_upper = 'Trap',
long_lower = 'trap',
short_upper = 'Trap',
short_lower = 'trap',
},
{
full = 'Mine',
long_upper = 'Mine',
long_lower = 'mine',
short_upper = 'Mine',
short_lower = 'mine',
},
{
full = 'Movement',
long_upper = 'Movement',
long_lower = 'movement',
short_upper = 'Movement',
short_lower = 'movement',
},
{
full = 'Cast',
long_upper = 'Cast',
long_lower = 'cast',
short_upper = 'Cast',
short_lower = 'cast',
},
{
full = 'Vaal',
long_upper = 'Vaal',
long_lower = 'vaal',
short_upper = 'Vaal',
short_lower = 'vaal',
},
{
full = '',
long_upper = '',
long_lower = 'active_skill',
short_upper = '',
short_lower = 'active_skill',
},
{
full = 'Trigger',
long_upper = 'Trigger',
long_lower = 'trigger',
short_upper = 'Trigger',
short_lower = 'trigger',
},
{
full = 'Warcry',
long_upper = 'Warcry',
long_lower = 'warcry',
short_upper = 'Warcry',
short_lower = 'warcry',
},
{
full = 'Golem',
long_upper = 'Golem',
long_lower = 'golem',
short_upper = 'Golem',
short_lower = 'golem',
},
{
full = 'Channelling',
long_upper = 'Channelling',
long_lower = 'channelling',
short_upper = 'Channelling',
short_lower = 'channelling',
},
{
full = 'Herald',
long_upper = 'Herald',
long_lower = 'herald',
short_upper = 'Herald',
short_lower = 'herald',
},
{
full = 'Brand',
long_upper = 'Brand',
long_lower = 'brand',
short_upper = 'Brand',
short_lower = 'brand',
},
}
-- NPCMaster.dat
game.constants.masters = {
{
full = 'Navali',
long_upper = 'Navali',
short_upper = 'Navali',
short_lower = 'navali',
},
{
full = 'Einhar, Beastmaster',
long_upper = 'Einhar, Beastmaster',
short_upper = 'Einhar',
short_lower = 'einhar',
},
{
full = 'Alva, Master Explorer',
long_upper = 'Alva, Master Explorer',
short_upper = 'Alva',
short_lower = 'alva',
},
{
full = 'Helena',
long_upper = 'Helena',
short_upper = 'Helena',
short_lower = 'helena',
},
{
full = 'Niko, Master of the Depths',
long_upper = 'Niko, Master of the Depths',
short_upper = 'Niko',
short_lower = 'niko',
},
{
full = 'Jun, Veiled Master',
long_upper = 'Jun, Veiled Master',
short_upper = 'Jun',
short_lower = 'jun',
},
{
full = 'Zana, Master Cartographer',
long_upper = 'Zana, Master Cartographer',
short_upper = 'Zana',
short_lower = 'zana',
},
}
game.constants.mod = {}
-- ModDomains.dat, reversed
game.constants.mod.domains = {
[1] = {
short_upper = 'Item',
short_lower = 'item',
},
[2] = {
short_upper = 'Flask',
short_lower = 'flask',
},
[3] = {
short_upper = 'Monster',
short_lower = 'monster',
},
[4] = {
short_upper = 'Chest',
short_lower = 'chest',
},
[5] = {
short_upper = 'Area',
short_lower = 'area',
},
--[6] = {},
--[7] = {},
--[8] = {},
[9] = {
short_upper = 'Crafted',
short_lower = 'crafted',
},
[10] = {
short_upper = 'Misc',
short_lower = 'misc',
},
[11] = {
short_upper = 'Atlas',
short_lower = 'atlas',
},
[12] = {
short_upper = 'Leaguestone',
short_lower = 'leaguestone',
},
[13] = {
short_upper = 'Abyss Jewel',
short_lower = 'abyss_jewel',
},
[14] = {
short_upper = 'Map Device',
short_lower = 'map_device',
},
[15] = {
short_upper = 'Dummy',
short_lower = 'dummy',
},
[16] = {
short_upper = 'Delve',
short_lower = 'delve',
},
[17] = {
short_upper = 'Delve Area',
short_lower = 'delve area',
},
}
-- ModGenerationTypes.dat
game.constants.mod.generation_types = {
[1] = {
full = 'Prefix',
short_upper = 'Prefix',
short_lower = 'prefix',
},
[2] = {
full = 'Suffix',
short_upper = 'Suffix',
short_lower = 'suffix',
},
-- given mod
[3] = {
full = 'Unique',
short_upper = 'Unique',
short_lower = 'unique',
},
[4] = {
full = 'Nemesis',
short_upper = 'Nemesis',
short_lower = 'nemesis',
},
[5] = {
full = 'Corrupted',
short_upper = 'Corrupted',
short_lower = 'corrupted',
},
[6] = {
full = 'Bloodlines',
short_upper = 'Bloodlines',
short_lower = 'bloodlines',
},
[7] = {
full = 'Torment',
short_upper = 'Torment',
short_lower = 'torment',
},
[8] = {
full = 'Tempest',
short_upper = 'Tempest',
short_lower = 'tempest',
},
[9] = {
full = 'Talisman',
short_upper = 'Talisman',
short_lower = 'talisman',
},
[10] = {
full = 'Enchantment',
short_upper = 'Enchantment',
short_lower = 'enchantment',
},
[11] = {
full = 'Essence',
short_upper = 'Essence',
short_lower = 'essence',
},
[12] = {},
[13] = {
full = 'Bestiary',
short_upper = 'Bestiary',
short_lower = 'bestiary',
},
[14] = {
full = 'Delve Area',
short_upper = 'Delve Area',
short_lower = 'delve area',
},
}
return game