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Mineral Pools Map (Ritual) inventory iconMineral Pools MapMineral Pools MapMap Level: 76
Map Tier: 9
Guild Character: {
God's jar of raw materials.
Life lying dormant,
waiting to sprout.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Mineral Pools Map (Ritual) inventory icon
is the main page for the map.


It may also refer to the following pages:

  • Mineral Pools Map (Metamorph) inventory iconMineral Pools MapMineral Pools MapMap Level: 81
    Map Tier: 14
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Mineral Pools Map (Blight) inventory iconMineral Pools MapMineral Pools MapMap Level: 76
    Map Tier: 9
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Mineral Pools Map (Legion) inventory iconMineral Pools MapMineral Pools MapMap Level: 76
    Map Tier: 9
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Mineral Pools Map (Synthesis) inventory iconMineral Pools MapMineral Pools MapMap Level: 74
    Map Tier: 7
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Mineral Pools Map (Betrayal) inventory iconMineral Pools MapMineral Pools MapMap Level: 75
    Map Tier: 8
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Mineral Pools Map (Ritual) inventory iconMineral Pools MapMineral Pools MapMap Level: 76
    Map Tier: 9
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Mineral Pools Map (Heist) inventory iconMineral Pools MapMineral Pools MapMap Level: 77
    Map Tier: 10
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Mineral Pools Map (Harvest) inventory iconMineral Pools MapMineral Pools MapMap Level: 77
    Map Tier: 10
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Mineral Pools Map (Delirium) inventory iconMineral Pools MapMineral Pools MapMap Level: 81
    Map Tier: 14
    Guild Character: {
    God's jar of raw materials.
    Life lying dormant,
    waiting to sprout.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Mineral Pools Map (War for the Atlas) inventory iconMineral Pools MapMineral Pools MapMap Level: 75
    Map Tier: 8
    Guild Character: {
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mineral Pools Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Mineral Pools Map (Atlas of Worlds) inventory iconMineral Pools MapMineral Pools MapMap Level: 81
    Map Tier: 14
    Guild Character: ®
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Mineral Pools Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (undocumented) Merveil, the Reflection was replaced by Shock and Horror
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.
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