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"Maze Map" redirects here. For other uses, see Maze Map (disambiguation).

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Maze Map (War for the Atlas) is a map area based on the tileset from The Vaal Ruins.

Layout

Like the name suggests, the map is a large maze of interconnected rooms and corridors frequently leading to dead ends. The map boss has no separate arena, but is found in a large room filled with swirls of black smoke.

Encounters

Boss

Shadow of the Vaal based on Vaal Oversoul. He uses the same skills, without significant differences - they are similarly slow and well-telegraphed, but deal quite heavy damage on hit.

He does not have a separate arena, being located in the corner of the main map.

If killed with a Divine Vessel active on the map, his soul upgrades the Soul of Solaris pantheon power.

Boss video

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconThe InventorThe Inventor card artDivination card frameThe Inventor610x Vaal Orb inventory iconVaal OrbVaal Orb inventory iconJump right in,
But beware
Of things broken
Or beyond compare.
Divination card inventory icon
1
Divination card inventory iconThe CatalystThe Catalyst card artDivination card frameThe Catalyst3Vaal Orb inventory iconVaal OrbVaal Orb inventory iconSimple actions can lead the world to an early grave.Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Divination card inventory iconThe AdmirerThe Admirer card artDivination card frameThe Admirer9Atziri ItemLucian lost himself in ancient scrolls and found in those scrolls a love whose power bridged a millennium.Divination card inventory icon1

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Grotto Map (War for the Atlas) inventory iconGrotto MapGrotto MapMap Level: 71
Map Tier: 4
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Grotto Map (War for the Atlas) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Underground Sea Map (War for the Atlas) inventory iconUnderground Sea MapUnderground Sea MapMap Level: 73
Map Tier: 6
Guild Character: q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Underground Sea Map (War for the Atlas) inventory icon
3Maze Map (War for the Atlas) inventory iconMaze MapMaze MapMap Level: 72
Map Tier: 5
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Maze Map (War for the Atlas) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Maze Map (Metamorph) inventory iconMaze MapMaze MapMap Level: 76
    Map Tier: 9
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maze Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Maze Map (Blight) inventory iconMaze MapMaze MapMap Level: 73
    Map Tier: 6
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maze Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Maze Map (Legion) inventory iconMaze MapMaze MapMap Level: 73
    Map Tier: 6
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Maze Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Maze Map (Synthesis) inventory iconMaze MapMaze MapMap Level: 70
    Map Tier: 3
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Maze Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Maze Map (Betrayal) inventory iconMaze MapMaze MapMap Level: 72
    Map Tier: 5
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Maze Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Maze Map (Ritual) inventory iconMaze MapMaze MapMap Level: 80
    Map Tier: 13
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maze Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Maze Map (Heist) inventory iconMaze MapMaze MapMap Level: 80
    Map Tier: 13
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maze Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Maze Map (Harvest) inventory iconMaze MapMaze MapMap Level: 76
    Map Tier: 9
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maze Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Maze Map (Delirium) inventory iconMaze MapMaze MapMap Level: 76
    Map Tier: 9
    Guild Character: l
    They live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Maze Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Maze Map (Atlas of Worlds) inventory iconMaze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Maze Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Maze Map (Original) inventory iconMaze MapMaze MapMap Level: 74
    Map Tier: 9
    Guild Character: 0
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Maze Map (Original) inventory icon
    , the original variant.
  • Maze Map (The Awakening) inventory iconMaze MapMaze MapMap Level: 81
    Map Tier: 14
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Maze Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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