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Mana

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The Player's Mana Orb, if filled.
The Player's Mana Orb, if all mana was reserved

Mana is spent to activate skills, and is shown on the bottom right of the screen as a blue orb. It recovers slowly over time, but can be refilled quickly with flasks.

Mechanics

Every class starts with 40 Mana and have the following character stats {{#ask:

-Has subobject::Character
Has stat id::~*mana*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} Every two points of Intelligence grants +1 mana.[1]

Additional mana and mana regeneration can be gained from high Intelligence, passive skills, modifiers on equipment, the aura ClarityClarityAura, Spell, AoE
Radius: 36
Mana Reserved: (34 to 279)
Can store 1 use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.20 sec
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
1% increased Area of Effect
You and nearby allies regenerate (2.9-17.2) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, various unique items, and by helping Alira in the Deal with the Bandits quest. Clarity is important for high mana regen because it gives a flat "mana gained per second" bonus that is increased by all Mana Regeneration Rate +% modifiers.[2]

The when on Low Mana and when on Full Mana modifiers are not triggered with 0/0 mana.[3]

Calculation

Total maximum Mana can be calculated with the following formula:


 \pagecolor[RGB]{15,15,15} \color[RGB]{163,141,109} \begin{align}
\text{Mana}_{\text{total} } = & \left(40 + \text{Level}_{\text{Character} } \times \text{Mana per level} + \frac{\text{Intelligence} }{2} + \sum_{i=1}^{a} \text{added Mana} \right) \times \\
& \left( 1 + \sum_{j=1}^{b} \text{increased Mana}_{j} - \sum_{k=1}^{c} \text{reduced Mana}_{k} \right) \times \\
& \prod_{l=1}^{d} (1 + \text{more Mana}_{l}) \times \prod_{m=1}^{e} (1 - \text{less Mana}_{m})
\end{align}

Flat mana bonuses are added directly to the base mana (+X to maximum Mana). Percent-based modifiers apply to flat mana bonuses, as well as base mana and mana from Intelligence (+X% increased maximum Mana). See modifiers.

Mana Scaling

Intelligence grants +1 Mana per 2 Intelligence.

Certain unique items grant special additional scaling for Mana based on other statistics:

Mechanics Scaled by Mana

Certain unique items and ascendancies scale based off of maximum Mana.

Unique Items

  • SkyforthSkyforth
    Sorcerer Boots
    Quality: +20%
    Energy Shield: 58
    Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    6% reduced Mana Reserved
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    has the special modifier Stun Threshold is based on 500% of your Mana instead of Life.

Ascendancies

Name Bonuses
Radiant Faith
  • Grants maximum Energy Shield equal to 15% of your Reserved Mana to you and nearby Allies
  • Grants Armour equal to 160% of your Reserved Life to you and nearby Allies
Sanctuary of Thought
  • 50% reduced Mana Cost of Skills
  • Gain 30% of Maximum Mana as Extra Maximum Energy Shield
  • 50% reduced Mana Cost of Skills while on Full Energy Shield

Spending Mana

Mana can be spent in the following ways:

  • By using skills. Skills generally have a base mana cost which is modified by mana multipliers on linked support gems. The rate of mana use is also affected by cast speed, attack speed, and other speed modifiers such as temporal chains, chills, and Suppressing Fire.
  • By reserving mana. Certain skills reserve, i.e. make unusable, large amounts of mana in exchange for permanent buffs, auras, or curses acting as auras.
  • Mind of the CouncilMind of the Council
    Harlequin Mask
    Quality: +20%
    Evasion: (549 to 596)
    Energy Shield: (108 to 117)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life when Hit
    Recover 3% of Maximum Mana when you Shock an Enemy
    You think we do not know.
    We know all that you think.
    has the unique mod 30% of Lightning Damage is taken from Mana before Life when Hit, a unique spin on Mind Over Matter. This stacks with Mind Over Matter for Lightning Damage only.
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Quality: +20%
    Armour: (226 to 238)
    Energy Shield: (45 to 48)
    Requires Level 44, 50 Str, 50 Int15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    30% chance to Trigger Socketed Spells when
    you Spend at least 100 Mana to Use a Skill
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.
    has the unique mod 30% chance to Cast Socketed Spells when you Spend at least 100 Mana to Use a Skill, essentially granting another effect to spending mana.
  • Soul TakerSoul Taker
    Siege Axe
    One Hand Axes
    Quality: +20%
    Physical Damage: (105.6 to 124.8)(198 to 234)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80 to 1.88)
    Weapon Range: 9
    Requires Level 59, 119 Str, 82 Dex(100-140)% increased Physical Damage
    Adds 10 to 20 Physical Damage
    (20-25)% increased Attack Speed
    +(20-25)% to Cold Resistance
    Insufficient Mana doesn't prevent your Melee Attacks
    Your Physical Damage can Chill
    It is too easy for the soul to escape from an open heart.
    has the unique mod Insufficient Mana doesn't prevent your Melee Attacks, essentially eliminating the need for mana restoration.
  • Lavianga's SpiritLavianga's Spirit
    Sanctified Mana Flask
    Recovers (1365 to 1575) Mana over 7.00 seconds
    Consumes 10 of 40 Charges on use
    Requires Level 50(30-50)% increased Amount Recovered
    100% increased Recovery rate
    Your Skills have no Mana Cost during Flask effect
    "When the Ancestors fill your cup,
    It is only good manners to drink your fill."
    - Lavianga, Advisor to Kaom
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    has the unique mod Your Skills have no Mana Cost during Flask effect, but also restores mana.
  • Module Error: Item link: No results found for search parameter "Zerphi's Last Breath". has the unique mod Skills used during Flask effect grant 800% of Mana Cost as Life, causing mana expenditures to heal the player proportionally.

Notably, Mana lost to damage is not considered spent.[4] This includes Mind Over Matter, Divine Guidance, The AylardexThe Aylardex
Agate Amulet
Requires Level 32+(16-24) to Strength and Intelligence+(30-50) to maximum Life
+(50-70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80-100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
Shackled fires dance about;
Might within from force without.
, and Corruptions allowing for a portion of damage taken to be applied to Mana instead of Life.

Restoring Mana

Upon spending, unreserving, or deferring incoming damage to, Mana may be restored in the following ways:

Some unique items grant other ways to restore mana.

  • Mind of the CouncilMind of the Council
    Harlequin Mask
    Quality: +20%
    Evasion: (549 to 596)
    Energy Shield: (108 to 117)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life when Hit
    Recover 3% of Maximum Mana when you Shock an Enemy
    You think we do not know.
    We know all that you think.
    has the unique mod Recover 3% of Maximum Mana when you Shock an Enemy

Full Mana

Being on Full Mana can unlock bonuses granted by certain unique items:

  • Clear MindClear Mind
    Cobalt Jewel
    Limited to: 1(20-30)% increased Mana Regeneration Rate
    (40-60)% increased Spell Damage while no Mana is Reserved
    When your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants (40-60)% increased Spell Damage while no Mana is Reserved

Low Mana

A character is on Low Mana when the current percentage of maximum Mana is less than or equal to 35%.

Certain unique items grant special effects based on being on Low Mana or not:

  • Infernal MantleInfernal Mantle
    Widowsilk Robe
    Quality: +20%
    Energy Shield: (360 to 420)
    Requires Level 65, 187 Int3% reduced Movement Speed (Hidden)+1 to Level of Socketed Fire Gems
    (25-35)% increased Fire Damage
    100% increased Global Critical Strike Chance
    (120-160)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    25% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
    has the unique mod 100% increased Spell Damage taken when on Low Mana
  • Esh's VisageEsh's Visage
    Vaal Spirit Shield
    Quality: +20%
    Chance to Block: 24%
    Energy Shield: (190 to 201)
    Requires Level 62, 159 Int3% reduced Movement Speed (Hidden)
    (5-10)% increased Spell Damage
    +(40-70) to maximum Life
    (240-260)% increased Energy Shield
    +(30-40)% to Lightning Resistance
    +(17-29)% to Chaos Resistance
    Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana
    Reflect Shocks applied to you to all Nearby Enemies
    She could see what she was not;
    a silhouette wreathed in light.
    And she was still.
    has the unique mod Chaos Damage does not bypass Energy Shield while not on Low Life or Low Mana

Mana on Equipment

Mana modifiers can appear on equipment as +X to maximum Mana and/or X% increased maximum Mana. Only +X to maximum Mana can appear on magic and rare items, while unique items may also have the X% increased maximum Mana modifier. Mana can appear as a prefix on amulets, rings, specific base types associated with Intelligence, and may be crafted on non-intelligence armours, but not shields. There is also a hybrid prefix modifier, X% increased Spell Damage / +X to maximum Mana, which is separate from and additive with basic +X to maximum Mana modifiers.

Mana can also appear as an implicit modifier on the following base items:

The +X to maximum Mana modifier can appear in various amounts on the following base types, with the maximum possible value determined by item level. Mana can normally only appear on base types with Intelligence requirements, rings, and amulets. The highest mod is Zaffre and is available at item level 81.

The X% increased Spell Damage / +X to maximum Mana hybrid modifier can appear on staves, wands, sceptres, and daggers with the range of 5 to 39% increased Spell Damage / +8 to 28 to maximum Mana.

Jewels cannot have +X to maximum Mana affixes but can have a X% increased maximum Mana prefix:

  • Enlightened from 6 to 8% increased maximum Mana

In addition, +X to maximum Mana can be guaranteed on Body Armour, Helmets, Gloves, and Boots through the use of Essences of Misery with a range of +55 to 77.

Unique items

Passive skills

There are passive skills that grant mana bonuses.

Mana

These passive skills grant increased maximum mana or additional base maximum mana.

Name Bonuses
Mana and Life
    • 4% increased maximum Life
    • 6% increased maximum Mana
    • 5% increased maximum Life
    • 5% increased maximum Mana
Mana
    • 4% increased maximum Mana
    • 8% increased maximum Mana
    • 12% increased maximum Mana
    • +10 to maximum Mana
    • 10% increased maximum Mana
Mana and Flasks
    • 8% increased maximum Mana
    • 10% increased Mana Recovery from Flasks
    • 10% increased maximum Mana
    • 15% increased Mana Recovery from Flasks
Mana and Mana Gain on Killing Blow
  • +5 Mana gained on Kill
  • 10% increased maximum Mana
Mana and Reduced Mana Cost
    • 5% increased maximum Mana
    • 3% reduced Mana Cost of Skills
    • 8% increased maximum Mana
    • 4% reduced Mana Cost of Skills
Arcane Chemistry
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 25% increased Mana Recovery from Flasks
  • 15% reduced Flask Charges used
Deep Thoughts
  • 20% increased maximum Mana
  • 20% increased Mana Regeneration Rate
  • +20 to Intelligence
Deep Wisdom
  • +20 to maximum Mana
  • +20 to maximum Energy Shield
  • +20 to Intelligence
Dreamer
  • 25% increased maximum Mana
  • 15% increased Mana Regeneration Rate
Druidic Rite
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 20% increased Flask Charges gained
  • 20% increased Flask effect duration
Dynamo
  • 16% increased maximum Mana
  • 5% reduced Mana Cost of Skills
Heart and Soul
  • 8% increased maximum Life
  • 10% increased maximum Mana
Path of the Savant
  • 16% increased Spell Damage
  • +20 to maximum Mana
  • +20 to Intelligence
Mana Flows
  • +10 to maximum Mana
  • 16% increased maximum Mana
  • 40% increased Mana Regeneration Rate
  • +20 to Intelligence
Mind Drinker
  • +15 to maximum Mana
  • 16% increased maximum Mana
  • 0.4% of Attack Damage Leeched as Mana
Secrets of the Order
  • +20 to maximum Mana
  • +20 to Intelligence
Soul Siphon
  • +5 Mana gained on Kill
  • +10 to maximum Mana
  • 18% increased maximum Mana
Revelry
  • +20 to maximum Mana
  • 15% increased maximum Mana
  • +2 Mana gained for each Enemy hit by your Attacks
Battle Rouse
  • +15 to maximum Mana
  • 15% increased maximum Mana
  • 3% of Damage taken gained as Mana over 4 seconds when Hit

Ascendancy Class Name Bonuses
Trickster
Trickster avatar.png
Attack and Cast Speed, Maximum Mana
  • 8% increased maximum Mana
  • 4% increased Attack and Cast Speed
Hierophant
Hierophant avatar.png
Mana Regeneration, Mana
  • 10% increased maximum Mana
  • 20% increased Mana Regeneration Rate
Hierophant
Hierophant avatar.png
Divine Guidance
  • +150 to maximum Mana
  • 10% of Damage is taken from Mana before Life
Ascendant
Ascendant avatar.png
Hierophant
  • 25% increased maximum Mana
  • Gain 10% of Maximum Mana as Extra Maximum Energy Shield
  • Skills in your Helm can have up to 1 additional Totem Summoned at a time
  • 50% chance to gain a Power Charge when you place a Totem
Trickster
Trickster avatar.png
Weave the Arcane
  • 25% increased maximum Mana
  • 50% increased Mana Regeneration Rate
  • 20% chance to Recover 10% of Maximum Mana when you use a Skill
  • Reduce damage taken by 8% if you have spent a total of 200 mana recently.

Miscellany

These passive skills are related to mana, but do not fit into any other category.

Name Bonuses
Blood Magic
  • Removes all mana.
  • Spend Life instead of Mana for Skills
Mind Over Matter
  • 30% of Damage is taken from Mana before Life
Eldritch Battery
  • Energy Shield protects Mana instead of Life
  • Spend Energy Shield before Mana for Skill Costs

Ascendancy Class Name Bonuses
Hierophant
Hierophant avatar.png
Divine Guidance
  • +150 to maximum Mana
  • 10% of Damage is taken from Mana before Life

See also

References

  1. Malice (November 13, 2011; last updated October 7, 2013). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (April 5, 2013). "auras and increased buff effect". Path of Exile Forum. Retrieved October 21, 2013.
  3. Daniel_GGG (August 13, 2014;). "New upcoming unique.". Path of Exile Forum. Retrieved August 13, 2014.
  4. Mark_GGG (Aug 24, 2017). "Scold's Bridle is bugged with Mind over Matter (deals damage as mana taken not only spent by skills)". Path of Exile Forum. Retrieved Sep 17, 2017.