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Armour/evasion boots
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The table below displays the available modifiers for items such as Leatherscale Boots Armour: 12 Evasion: 12 Requires Level 6 .
Prefix +# to Armour, +# to Evasion Rating (Local) Supple Req. Lv. 1 +(3-7) to Armour , +(3-7) to Evasion Rating * armour, evasion, defences Pliant Req. Lv. 18 +(9-25) to Armour , +(9-25) to Evasion Rating * armour, evasion, defences Flexible Req. Lv. 30 +(27-45) to Armour , +(27-45) to Evasion Rating * armour, evasion, defences
Mod group: BaseLocalDefencesAndLife Oyster's Req. Lv. 30 +(14-20) to Armour , +(18-23) to maximum Life * armour, resource, life, defences Urchin's Req. Lv. 46 +(21-42) to Armour , +(24-28) to maximum Life * armour, resource, life, defences Flea's Req. Lv. 30 +(14-20) to Evasion Rating , +(18-23) to maximum Life * evasion, resource, life, defences Fawn's Req. Lv. 46 +(21-42) to Evasion Rating , +(24-28) to maximum Life * evasion, resource, life, defences
#% increased Armour and Evasion (Local) Scrapper's Req. Lv. 3 (15-26)% increased Armour and Evasion * armour, evasion, defences Brawler's Req. Lv. 19 (27-42)% increased Armour and Evasion * armour, evasion, defences Fencer's Req. Lv. 30 (43-55)% increased Armour and Evasion * armour, evasion, defences Gladiator's Req. Lv. 44 (56-67)% increased Armour and Evasion * armour, evasion, defences Duelist's Req. Lv. 60 (68-79)% increased Armour and Evasion * armour, evasion, defences Hero's Req. Lv. 72 (80-91)% increased Armour and Evasion * armour, evasion, defences Legend's Req. Lv. 84 (92-100)% increased Armour and Evasion * armour, evasion, defences
#% increased Armour and Evasion, #% increased Stun and Block Recovery (Local) Beetle's Req. Lv. 2 (6-13)% increased Armour and Evasion , (6-7)% increased Stun and Block Recovery * armour, evasion, defences Crab's Req. Lv. 19 (14-20)% increased Armour and Evasion , (8-9)% increased Stun and Block Recovery * armour, evasion, defences Armadillo's Req. Lv. 30 (21-26)% increased Armour and Evasion , (10-11)% increased Stun and Block Recovery * armour, evasion, defences Rhino's Req. Lv. 44 (27-32)% increased Armour and Evasion , (12-13)% increased Stun and Block Recovery * armour, evasion, defences Elephant's Req. Lv. 60 (33-38)% increased Armour and Evasion , (14-15)% increased Stun and Block Recovery * armour, evasion, defences Mammoth's Req. Lv. 78 (39-42)% increased Armour and Evasion , (16-17)% increased Stun and Block Recovery * armour, evasion, defences
Mod group: IncreasedLife Hale Req. Lv. 1 +(3-9) to maximum Life * resource, life Healthy Req. Lv. 5 +(10-19) to maximum Life * resource, life Sanguine Req. Lv. 11 +(20-29) to maximum Life * resource, life Stalwart Req. Lv. 18 +(30-39) to maximum Life * resource, life Stout Req. Lv. 24 +(40-49) to maximum Life * resource, life Robust Req. Lv. 30 +(50-59) to maximum Life * resource, life Rotund Req. Lv. 36 +(60-69) to maximum Life * resource, life Virile Req. Lv. 44 +(70-79) to maximum Life * resource, life Athlete's Req. Lv. 54 +(80-89) to maximum Life * resource, life
#% increased Rarity of Items found (Global) Magpie's Req. Lv. 20 (8-12)% increased Rarity of Items found Pirate's Req. Lv. 39 (13-18)% increased Rarity of Items found
Suffix +#% to Cold Resistance (Global) of the Inuit Req. Lv. 1 +(6-11)% to Cold Resistance * elemental, cold, resistance of the Seal Req. Lv. 14 +(12-17)% to Cold Resistance * elemental, cold, resistance of the Penguin Req. Lv. 26 +(18-23)% to Cold Resistance * elemental, cold, resistance of the Yeti Req. Lv. 38 +(24-29)% to Cold Resistance * elemental, cold, resistance of the Walrus Req. Lv. 50 +(30-35)% to Cold Resistance * elemental, cold, resistance of the Polar Bear Req. Lv. 60 +(36-41)% to Cold Resistance * elemental, cold, resistance of the Ice Req. Lv. 72 +(42-45)% to Cold Resistance * elemental, cold, resistance of Haast Req. Lv. 84 +(46-48)% to Cold Resistance * elemental, cold, resistance
+#% to Fire Resistance (Global) of the Whelpling Req. Lv. 1 +(6-11)% to Fire Resistance * elemental, fire, resistance of the Salamander Req. Lv. 12 +(12-17)% to Fire Resistance * elemental, fire, resistance of the Drake Req. Lv. 24 +(18-23)% to Fire Resistance * elemental, fire, resistance of the Kiln Req. Lv. 36 +(24-29)% to Fire Resistance * elemental, fire, resistance of the Furnace Req. Lv. 48 +(30-35)% to Fire Resistance * elemental, fire, resistance of the Volcano Req. Lv. 60 +(36-41)% to Fire Resistance * elemental, fire, resistance of the Magma Req. Lv. 72 +(42-45)% to Fire Resistance * elemental, fire, resistance of Tzteosh Req. Lv. 84 +(46-48)% to Fire Resistance * elemental, fire, resistance
#% increased Rarity of Items found (Global) of Plunder Req. Lv. 3 (6-10)% increased Rarity of Items found of Raiding Req. Lv. 30 (11-14)% increased Rarity of Items found
Regenerate # Life per second (Global) of the Newt Req. Lv. 1 Regenerate (1-2) Life per second * flat_life_regen, resource, life of the Lizard Req. Lv. 18 Regenerate (2-5) Life per second * flat_life_regen, resource, life of the Flatworm Req. Lv. 30 Regenerate (5-10) Life per second * flat_life_regen, resource, life of the Starfish Req. Lv. 44 Regenerate (10-15) Life per second * flat_life_regen, resource, life of the Hydra Req. Lv. 59 Regenerate (15-22) Life per second * flat_life_regen, resource, life of the Troll Req. Lv. 78 Regenerate (22-30) Life per second * flat_life_regen, resource, life of Ryslatha Req. Lv. 83 Regenerate (30-40) Life per second * flat_life_regen, resource, life
+#% to Lightning Resistance (Global) of the Cloud Req. Lv. 1 +(6-11)% to Lightning Resistance * elemental, lightning, resistance of the Squall Req. Lv. 13 +(12-17)% to Lightning Resistance * elemental, lightning, resistance of the Storm Req. Lv. 25 +(18-23)% to Lightning Resistance * elemental, lightning, resistance of the Thunderhead Req. Lv. 37 +(24-29)% to Lightning Resistance * elemental, lightning, resistance of the Tempest Req. Lv. 49 +(30-35)% to Lightning Resistance * elemental, lightning, resistance of the Maelstrom Req. Lv. 60 +(36-41)% to Lightning Resistance * elemental, lightning, resistance of the Lightning Req. Lv. 72 +(42-45)% to Lightning Resistance * elemental, lightning, resistance of Ephij Req. Lv. 84 +(46-48)% to Lightning Resistance * elemental, lightning, resistance
#% reduced Attribute Requirements (Local) of the Worthy Req. Lv. 36 18% reduced Attribute Requirements of the Apt Req. Lv. 60 32% reduced Attribute Requirements
Elder prefix Mod group: GroundEffectEffectiveness Eldritch Req. Lv. 68 Unaffected by Desecrated Ground * chaos Eldritch Req. Lv. 68 Unaffected by Shocked Ground * elemental, lightning, ailment
Elder suffix #% chance to Avoid being Stunned (Global) of the Elder Req. Lv. 68 (15-22)% chance to Avoid being Stunned of the Elder Req. Lv. 75 (23-30)% chance to Avoid being Stunned of the Elder Req. Lv. 82 (31-35)% chance to Avoid being Stunned
Mod group: TotemSupported of the Elder Req. Lv. 68 (20-25)% increased Totem Damage, Socketed Gems are Supported by Level 18 Spell Totem * support, damage, gem, has_caster_mod of the Elder Req. Lv. 75 (26-30)% increased Totem Damage, Socketed Gems are Supported by Level 20 Spell Totem * support, damage, gem, has_caster_mod of the Elder Req. Lv. 80 (31-35)% increased Totem Damage, Socketed Gems are Supported by Level 22 Spell Totem * support, damage, gem, has_caster_mod of the Elder Req. Lv. 68 (8-12)% increased Totem Placement speed, Socketed Gems are Supported by Level 18 Spell Totem * support, speed, gem, has_caster_mod of the Elder Req. Lv. 75 (13-16)% increased Totem Placement speed, Socketed Gems are Supported by Level 20 Spell Totem * support, speed, gem, has_caster_mod of the Elder Req. Lv. 80 (17-20)% increased Totem Placement speed, Socketed Gems are Supported by Level 22 Spell Totem * support, speed, gem, has_caster_mod
Shaper prefix Mod group: GroundEffectEffectiveness The Shaper's Req. Lv. 68 Unaffected by Burning Ground * elemental, fire The Shaper's Req. Lv. 68 Unaffected by Chilled Ground * elemental, cold, ailment
Shaper suffix #% chance to Avoid Elemental Ailments (Global) of Shaping Req. Lv. 68 (15-22)% chance to Avoid Elemental Ailments * elemental, fire, cold, lightning, ailment of Shaping Req. Lv. 75 (23-30)% chance to Avoid Elemental Ailments * elemental, fire, cold, lightning, ailment of Shaping Req. Lv. 81 (31-35)% chance to Avoid Elemental Ailments * elemental, fire, cold, lightning, ailment
#% chance to avoid Projectiles (Global) of Shaping Req. Lv. 68 (6-9)% chance to avoid Projectiles of Shaping Req. Lv. 84 (10-12)% chance to avoid Projectiles
#% increased Cooldown Recovery Rate (Global) of Shaping Req. Lv. 80 (10-15)% increased Cooldown Recovery Rate
Mod group: TotemSupported of Shaping Req. Lv. 68 (20-25)% increased Totem Damage, Socketed Gems are Supported by Level 18 Ballista Totem * support, damage, gem, has_attack_mod of Shaping Req. Lv. 75 (26-30)% increased Totem Damage, Socketed Gems are Supported by Level 20 Ballista Totem * support, damage, gem, has_attack_mod of Shaping Req. Lv. 80 (31-35)% increased Totem Damage, Socketed Gems are Supported by Level 22 Ballista Totem * support, damage, gem, has_attack_mod of Shaping Req. Lv. 68 (8-12)% increased Totem Placement speed, Socketed Gems are Supported by Level 18 Ballista Totem * support, speed, gem, has_attack_mod of Shaping Req. Lv. 75 (13-16)% increased Totem Placement speed, Socketed Gems are Supported by Level 20 Ballista Totem * support, speed, gem, has_attack_mod of Shaping Req. Lv. 80 (17-20)% increased Totem Placement speed, Socketed Gems are Supported by Level 22 Ballista Totem * support, speed, gem, has_attack_mod
Delve prefix +# to Level of Socketed Lightning Gems (Local) Subterranean Req. Lv. 1 +2 to Level of Socketed Lightning Gems * elemental, lightning, gem
Delve suffix #% chance to gain an additional Vaal Soul on Kill (Global) of the Underground Req. Lv. 1 (5-8)% chance to gain an additional Vaal Soul on Kill * vaal
#% chance to avoid Bleeding (Global) of the Underground Req. Lv. 1 50% chance to avoid Bleeding * bleed, physical, attack, ailment
#% chance to Defend with Double Armour (Global) of the Underground Req. Lv. 1 (10-20)% chance to Defend with Double Armour * armour, defences
Regenerate #% of Life per second (Global) of the Underground Req. Lv. 1 Regenerate 1% of Life per second * resource, life
#% increased Mana Regeneration Rate while moving (Global) of the Underground Req. Lv. 1 (50-70)% increased Mana Regeneration Rate while moving * resource, mana
#% reduced Elemental Ailment Duration on you (Global) of the Underground Req. Lv. 1 (20-30)% reduced Elemental Ailment Duration on you * elemental, ailment
Crusader prefix Mod group: GroundEffectEffectiveness Crusader's Req. Lv. 68 Unaffected by Shocked Ground * elemental, lightning, ailment
Mod group: IncreaseSpecificSocketedGemLevel Crusader's Req. Lv. 68 +2 to Level of Socketed Lightning Gems * elemental, lightning, gem
Gain #% of Physical Damage as Extra Lightning Damage (Global) Crusader's Req. Lv. 68 Gain (3-5)% of Physical Damage as Extra Lightning Damage * physical_damage, elemental_damage, damage, physical, elemental, lightning Crusader's Req. Lv. 75 Gain (6-8)% of Physical Damage as Extra Lightning Damage * physical_damage, elemental_damage, damage, physical, elemental, lightning
Crusader suffix #% chance to Avoid being Frozen (Global) of the Crusade Req. Lv. 68 (31-35)% chance to Avoid being Frozen * elemental, cold, ailment of the Crusade Req. Lv. 70 (36-40)% chance to Avoid being Frozen * elemental, cold, ailment of the Crusade Req. Lv. 75 (41-45)% chance to Avoid being Frozen * elemental, cold, ailment
#% chance to Avoid being Ignited (Global) of the Crusade Req. Lv. 68 (31-35)% chance to Avoid being Ignited * elemental, fire, ailment of the Crusade Req. Lv. 70 (36-40)% chance to Avoid being Ignited * elemental, fire, ailment of the Crusade Req. Lv. 75 (41-45)% chance to Avoid being Ignited * elemental, fire, ailment
#% chance to Avoid being Shocked (Global) of the Crusade Req. Lv. 68 (31-35)% chance to Avoid being Shocked * elemental, lightning, ailment of the Crusade Req. Lv. 70 (36-40)% chance to Avoid being Shocked * elemental, lightning, ailment of the Crusade Req. Lv. 75 (41-45)% chance to Avoid being Shocked * elemental, lightning, ailment
#% chance to avoid Projectiles (Global) of the Crusade Req. Lv. 68 (6-9)% chance to avoid Projectiles of the Crusade Req. Lv. 73 (10-12)% chance to avoid Projectiles
#% increased Cooldown Recovery Rate (Global) of the Crusade Req. Lv. 75 (6-10)% increased Cooldown Recovery Rate of the Crusade Req. Lv. 80 (11-15)% increased Cooldown Recovery Rate
Redeemer prefix #% chance to gain Elusive on Critical Strike (Global) Redeemer's Req. Lv. 75 (5-10)% chance to gain Elusive on Critical Strike * critical
Mod group: GroundEffectEffectiveness Redeemer's Req. Lv. 68 Unaffected by Chilled Ground * elemental, cold, ailment
Mod group: IncreaseSpecificSocketedGemLevel Redeemer's Req. Lv. 68 +2 to Level of Socketed Cold Gems * elemental, cold, gem
Gain #% of Physical Damage as Extra Cold Damage (Global) Redeemer's Req. Lv. 68 Gain (3-5)% of Physical Damage as Extra Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold Redeemer's Req. Lv. 75 Gain (6-8)% of Physical Damage as Extra Cold Damage * physical_damage, elemental_damage, damage, physical, elemental, cold
Redeemer suffix #% chance to gain Onslaught for # seconds on Kill (Global) of Redemption Req. Lv. 75 (5-7)% chance to gain Onslaught for 4 seconds on Kill of Redemption Req. Lv. 80 (8-10)% chance to gain Onslaught for 4 seconds on Kill
#% increased Effect of Non-Damaging Ailments (Global) of Redemption Req. Lv. 68 (30-34)% increased Effect of Non-Damaging Ailments * ailment of Redemption Req. Lv. 73 (35-40)% increased Effect of Non-Damaging Ailments * ailment
Hunter prefix Mod group: GroundEffectEffectiveness Hunter's Req. Lv. 68 Unaffected by Desecrated Ground * chaos
Mod group: IncreaseSpecificSocketedGemLevel Hunter's Req. Lv. 68 +2 to Level of Socketed Chaos Gems * chaos, gem
Projectiles Pierce an additional Target (Global) Hunter's Req. Lv. 75 Projectiles Pierce an additional Target Hunter's Req. Lv. 80 Projectiles Pierce 2 additional Targets
Hunter suffix #% chance to avoid Bleeding, #% chance to Avoid being Poisoned (Global) of the Hunt Req. Lv. 68 (21-25)% chance to avoid Bleeding, (21-25)% chance to Avoid being Poisoned * bleed, poison, physical, chaos, attack, ailment of the Hunt Req. Lv. 70 (26-30)% chance to avoid Bleeding, (26-30)% chance to Avoid being Poisoned * bleed, poison, physical, chaos, attack, ailment of the Hunt Req. Lv. 75 (31-35)% chance to avoid Bleeding, (31-35)% chance to Avoid being Poisoned * bleed, poison, physical, chaos, attack, ailment
Mod group: FasterDamageAilments of the Hunt Req. Lv. 68 Bleeding you inflict deals Damage (5-7)% faster * physical_damage, bleed, damage, physical, attack, ailment of the Hunt Req. Lv. 73 Bleeding you inflict deals Damage (8-10)% faster * physical_damage, bleed, damage, physical, attack, ailment of the Hunt Req. Lv. 68 Ignites you inflict deal Damage (5-7)% faster* elemental_damage, damage, elemental, fire, ailment of the Hunt Req. Lv. 73 Ignites you inflict deal Damage (8-10)% faster* elemental_damage, damage, elemental, fire, ailment of the Hunt Req. Lv. 68 Poisons you inflict deal Damage (5-7)% faster* poison, damage, chaos, ailment of the Hunt Req. Lv. 73 Poisons you inflict deal Damage (8-10)% faster* poison, damage, chaos, ailment
Warlord prefix Mod group: GroundEffectEffectiveness Warlord's Req. Lv. 68 Unaffected by Burning Ground * elemental, fire
Mod group: IncreaseSpecificSocketedGemLevel Warlord's Req. Lv. 68 +2 to Level of Socketed Fire Gems * elemental, fire, gem
Gain #% of Physical Damage as Extra Fire Damage (Global) Warlord's Req. Lv. 68 Gain (3-5)% of Physical Damage as Extra Fire Damage * physical_damage, elemental_damage, damage, physical, elemental, fire Warlord's Req. Lv. 75 Gain (6-8)% of Physical Damage as Extra Fire Damage * physical_damage, elemental_damage, damage, physical, elemental, fire
Warlord suffix #% chance to Avoid being Stunned (Global) of the Conquest Req. Lv. 68 (16-20)% chance to Avoid being Stunned of the Conquest Req. Lv. 70 (21-25)% chance to Avoid being Stunned of the Conquest Req. Lv. 75 (26-30)% chance to Avoid being Stunned
Regenerate #% of Life per second (Global) of the Conquest Req. Lv. 68 Regenerate (0.8-1.2)% of Life per second * resource, life of the Conquest Req. Lv. 73 Regenerate (1.3-1.5)% of Life per second * resource, life
Veiled prefix #% chance to Avoid being Frozen (Global) Rin's Req. Lv. 60 60% chance to Avoid being Frozen * elemental, cold, ailment Rin's Req. Lv. 72 80% chance to Avoid being Frozen * elemental, cold, ailment Rin's Req. Lv. 81 Cannot be Frozen * elemental, cold, ailment
Mod group: BaseLocalDefencesAndLife Chosen Req. Lv. 60 (12-14)% increased Armour and Evasion , +(8-9) to maximum Life * armour, evasion, resource, life, defences Chosen Req. Lv. 72 (15-17)% increased Armour and Evasion , +(10-11) to maximum Life * armour, evasion, resource, life, defences Chosen Req. Lv. 81 (18-21)% increased Armour and Evasion , +(12-14) to maximum Life * armour, evasion, resource, life, defences
Mod group: IncreasedLife Chosen Req. Lv. 60 +(26-30) to maximum Life , Regenerate 2 Mana per second * resource, life, mana Chosen Req. Lv. 72 +(31-35) to maximum Life , Regenerate 3 Mana per second * resource, life, mana Chosen Req. Lv. 81 +(36-40) to maximum Life , Regenerate 4 Mana per second * resource, life, mana
+# to maximum Mana, Regenerate # Life per second (Global) Chosen Req. Lv. 60 +(26-30) to maximum Mana , Regenerate 15 Life per second * resource, life, mana Chosen Req. Lv. 72 +(31-35) to maximum Mana , Regenerate 20 Life per second * resource, life, mana Chosen Req. Lv. 81 +(36-40) to maximum Mana , Regenerate 25 Life per second * resource, life, mana
Mod group: MovementVelocity Chosen Req. Lv. 60 (13-14)% increased Movement Speed , Cannot be Chilled * elemental, cold, speed, ailment Chosen Req. Lv. 72 (15-17)% increased Movement Speed , Cannot be Chilled * elemental, cold, speed, ailment Chosen Req. Lv. 81 (18-20)% increased Movement Speed , Cannot be Chilled * elemental, cold, speed, ailment Chosen Req. Lv. 60 (13-14)% increased Movement Speed , (6-9)% increased Movement Speed if you haven't been Hit Recently * speed Chosen Req. Lv. 72 (15-17)% increased Movement Speed , (6-9)% increased Movement Speed if you haven't been Hit Recently * speed Chosen Req. Lv. 81 (18-20)% increased Movement Speed , (6-9)% increased Movement Speed if you haven't been Hit Recently * speed Chosen Req. Lv. 60 (13-14)% increased Movement Speed , (8-12)% chance to gain Onslaught for 4 seconds on Kill * speed Chosen Req. Lv. 72 (15-17)% increased Movement Speed , (8-12)% chance to gain Onslaught for 4 seconds on Kill * speed Chosen Req. Lv. 81 (18-20)% increased Movement Speed , (8-12)% chance to gain Onslaught for 4 seconds on Kill * speed
Veiled suffix Non-Vaal Skills deal #% increased Damage during Soul Gain Prevention (Global) of the Order Req. Lv. 60 Non-Vaal Skills deal (30-40)% increased Damage during Soul Gain Prevention * damage of the Order Req. Lv. 72 Non-Vaal Skills deal (41-50)% increased Damage during Soul Gain Prevention * damage of the Order Req. Lv. 81 Non-Vaal Skills deal (51-60)% increased Damage during Soul Gain Prevention * damage
You have Onslaught during Soul Gain Prevention (Global) of the Order Req. Lv. 50 You have Onslaught during Soul Gain Prevention
You are Immune to Ailments while Focussed (Global) of the Order Req. Lv. 60 You are Immune to Ailments while Focussed * ailment
#% increased Effect of Non-Damaging Ailments (Global) of the Order Req. Lv. 60 (16-22)% increased Effect of Non-Damaging Ailments * ailment of the Order Req. Lv. 75 (23-30)% increased Effect of Non-Damaging Ailments * ailment
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