Immunity is the ability to completely ignore certain effects or damage types. Immunity is often worded as either Immune to, Immunity to, or Cannot be. There is some inconsistency with this wording and its specific mechanics.[1] One possible explanation for inconsistencies is the fact that Cannot be appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.
The most common forms of immunity prevent ailments, but items such as the Eye of ChayulaEye of Chayula
Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life
30% increased Rarity of Items found
Cannot be StunnedNever blinking, always watching.
This item can be transformed with a Blessing of Chayula or the Chaos Inoculation keystone can provide other immunities.
Mechanics
Immunity should not be confused with Avoidance, which only applies to hits. Gaining 100% avoidance can function similarly to immunity for hits, but will not prevent damage over time.
Being Unaffected by or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using Maligaro's Restraint for the damage bonus, but equipping Inpulsa's Broken Heart to prevent the shock from increasing any incoming damage.
Getting 100% maximum elemental resistance will function similarly to immunity, but is still vulnerable to penetration or resistance ignoring. 100% physical damage conversion to elemental or chaos damage while having 100% maximum resistances will essentially make the user immune to all damage, but this is currently only attainable with legacy items and the use of resistance flasks which inherently have a temporary effect. This method does not account for penetration, Nullifier enemies, or Inevitable Judgement.
Temporary Immunity to Damage
A Divine Shrine will grant temporary immunity to all damage.
Immortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removedBase duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. grants immunity to physical damage for the duration of the buff.
Vaal Immortal CallVaal Immortal CallVaal, Spell, Duration, Guard
Level: (1-20)
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Souls Per Use: 100
Can Store 1 Use(s)
Cast Time: InstantRequires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Per 1% Quality:1Superior1% increased Skill Effect DurationBase duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge removed
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff expiry rate cannot be modified
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. prevents the player being reduced below 1 Life for the duration of the buff.
Monsters
Some bosses are immune to certain ailments or effects, such as freeze or stun. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. Rare and Unique monsters are immune to fleeing. Some unique monsters are immune to taunting and curses.
Pantheon
Major Gods
- Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
- Soul of the Brine King upgrade from Champion of Frost grants You cannot be Frozen if you've been Frozen Recently
Minor Gods
- Soul of Ralakesh upgrade from Litanius, the Black Prayer grants Cannot be Blinded and You cannot be Maimed
- Soul of Abberath grants Unaffected by Burning Ground
Items
Immunities do not roll naturally on equipment.
Modifiers
Flasks can grant temporary immunity to bleeding, curses, poison, ignite, chill, freeze, and shock with the following suffix mods. These mods also remove the effect.
Modifier | Effect | Item Level |
---|---|---|
of Heat | Immunity to Freeze and Chill during Flask effect
Removes Freeze and Chill on use |
4 |
of Dousing | Immunity to Ignite during Flask effect
Removes Burning on use |
6 |
of Staunching | Immunity to Bleeding during Flask effect
Removes Bleeding on use |
8 |
of Grounding | Immunity to Shock during Flask effect
Removes Shock on use |
10 |
of Curing | Immunity to Poison during Flask effect
Removes on use |
16 |
of Warding | Immunity to Curses during Flask effect
Removes Curses on use |
18 |
Miscellaneous
The Essence of Delirium grants immunity to poison when applied to boots.
Jewels can be corrupted to have Immune to Silence or Corrupted Blood cannot be inflicted on you.
Unique Items
Unique Item | Effect |
---|---|
Death's DoorDeath's Door Crusader BootsQuality: +20% Armour: 387 Energy Shield: 76Requires Level 64, 62 Str, 62 Int+(20-40) to Strength 200% increased Armour and Energy Shield +(10-15)% to all Elemental Resistances 25% increased Movement Speed +1 to Maximum Endurance Charges 50% increased Elemental Ailment Duration on you Bleeding cannot be inflicted on youTo extend your life as long as possible is to extend all the maladies that come with it. |
You are Immune to Bleeding |
Garukhan's FlightGarukhan's Flight Stealth BootsQuality: +20% Evasion: (968-1100)Requires Level 62, 117 Dex+(30-40) to Dexterity (320-380)% increased Evasion Rating 30% increased Movement Speed Immune to Burning Ground, Shocked Ground and Chilled Ground Regenerate 100 Life per second while moving +2 to Maximum Life per 10 DexterityThe higher you soar, the further you must fall. |
Immune to Burning Ground, Shocked Ground, and Chilled Ground |
Kiara's DeterminationKiara's Determination Silver FlaskLasts 1.60 Seconds Consumes 40 of 60 Charges on use OnslaughtRequires Level 40Immune to Freeze, Chill, Curses and Stuns during Flask Effect 60% reduced DurationTravelers of the deep wood speak of a witch whose ale provides a different kind of liquid courage.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
Immune to Freeze, Chill, Curses and Stuns during Flask Effect |
Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Quality: +20% Physical Damage: 57.6-174 Elemental Damage: (350-400) to (500-600) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 13Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (350-400) to (500-600) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins. |
Immune to Freeze and Chill while Ignited |
Null and VoidNull and Void Legion GlovesQuality: +20% Armour: (278-309) Energy Shield: (54-60)Requires Level 57, 44 Str, 44 Int+(20-30) to Strength (150-180)% increased Armour and Energy Shield +(50-70) to maximum Life (20-40)% increased Mana Regeneration Rate Removes Elemental Ailments on Rampage Gain Immunity to Physical Damage for 1.5 seconds on Rampage RampageWhat is freedom but a clean slate in an unclean world? |
Gain Immunity to Physical Damage for 1.5 seconds on Rampage |
Sin's RebirthSin's Rebirth Stibnite FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use 20% More Evasion RatingRequires Level 40Creates a Smoke Cloud on UseGain Unholy Might during Flask Effect Immunity to Ignite during Flask effect Removes Burning on useAnd from the ashes he rose, like a black cloud. The Sin of one became the Sin of many.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. |
Immunity to Ignite during Flask effect |
Star of WraeclastStar of Wraeclast Ruby AmuletRequires Level 28+(20-30)% to Fire ResistanceGrants Level 10 Frostblink Skill (30-50)% increased Cold Damage +(10-15)% to all Elemental Resistances 60% increased Area of Effect of Hex Skills You cannot be Cursed with Silence Frostblink has 50% increased Duration Corrupted"I offer to you an eternal oath that binds your heart to mine; a bond that not even death will break. Will you accept?" - Daresso, to his beloved |
You cannot be Cursed with Silence |
AllelopathyAllelopathy Sorcerer GlovesQuality: +20% Energy Shield: (103-112)Requires Level 69, 97 IntGrants Level 22 Blight Skill (20-30)% increased Damage over Time (100-120)% increased Energy Shield 10% increased Area of Effect Blight has (20-30)% increased Hinder Duration You cannot be Hindered"Nothing is more natural than competition. One feasts, another starves. One blossoms, another withers. And one cannot catch the golden sunlight without casting a bitter shadow." - Cadiro Perandus |
You cannot be Hindered |
Alpha's HowlAlpha's Howl Sinner TricorneQuality: +20% Evasion: (738-811)Requires Level 64, 138 Dex+2 to Level of Socketed Aura Gems (80-100)% increased Evasion Rating +(20-30)% to Cold Resistance 25% chance to Avoid being Chilled Cannot be Frozen 8% reduced Mana ReservedNature respects the strong And paints the snow red With the blood of the weak |
Cannot be Frozen |
AshrendAshrend Buckskin TunicQuality: +20% Evasion: (352-387) Movement Speed: -3%Requires Level 17, 53 DexSocketed Gems are Supported by Level 10 Added Fire Damage (80-100)% increased Evasion Rating +(30-50) to maximum Life +(40-50)% to Fire Resistance Cannot be Ignited (10-15)% increased Physical Damage with Ranged Weapons -(7-5) Physical Damage taken from Attack HitsThe blasted oak stands forever. |
Cannot be Ignited |
The Brine CrownThe Brine Crown Prophet CrownQuality: +20% Armour: (806-940) Energy Shield: (108-126)Requires Level 63, 85 Str, 62 Int(240-300)% increased Armour and Energy Shield +(80-100) to maximum Life +(30-50)% to Cold Resistance Cannot be Frozen 5% reduced Cold Damage taken +1500 Armour while stationary 60% increased Mana Regeneration Rate while stationary 15% chance to create Chilled Ground when Hit with an AttackGreatest is the Brine King's domain, and every day it grows a little greater, not through force, but patience. |
Cannot be Frozen |
Cloak of Tawm'r IsleyCloak of Tawm'r Isley Savant's RobeQuality: +20% Energy Shield: (294-348) Movement Speed: -3%Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech (150-200)% increased Energy Shield Minions cannot be Blinded Minions have 15% chance to Blind Enemies on hit Found Magic Items drop IdentifiedRenowned by those distinguished, Exalted by the few. He skulks in darkness, and watches from beneath the city. |
Minions cannot be Blinded |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. |
Cannot be Blinded |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Energy Shield per Level +1 Maximum Life per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. |
Cannot be Blinded |
The Dark SeerThe Dark Seer Shadow SceptreSceptre Quality: +20% Physical Damage: 34.8-52.8 Critical Strike Chance: 6.20% Attacks per Second: 1.25 Weapon Range: 11Requires Level 32, 52 Str, 62 Int22% increased Elemental Damage(40-60)% increased Global Damage 10% Global chance to Blind Enemies on hit Blind does not affect your Chance to Hit Enemies Blinded by you while you are Blinded have Malediction +1 Maximum Life per Level +1 Maximum Mana per LevelFeed on the light of the living, Bring darkness to all I see, Until we are one in shadow. |
Cannot be Blinded |
Dream FragmentsDream Fragments Sapphire RingRequires Level 24+(20-30)% to Cold Resistance20% increased maximum Mana 50% increased Mana Regeneration Rate +(30-40)% to Cold Resistance Cannot be Chilled Cannot be FrozenDoryani stumbled into a realm of madness And awoke its Master. |
Cannot be Frozen
Cannot be Chilled |
Eye of ChayulaEye of Chayula Onyx AmuletRequires Level 20+(10-16) to all Attributes20% reduced maximum Life 30% increased Rarity of Items found Cannot be StunnedNever blinking, always watching. This item can be transformed with a Blessing of Chayula |
Cannot be Stunned |
Ezomyte HoldEzomyte Hold Iron HatQuality: +20% Armour: (28-40)20% increased Global Physical Damage +(15-25) to Armour +(25-50) to maximum Life Cannot Evade Enemy Attacks Cannot be StunnedA moment of victory may last an eternity in memory. |
Cannot be Stunned |
Fairgraves' TricorneFairgraves' Tricorne TricorneQuality: +20% Evasion: 100Requires Level 12, 27 DexAdds 6 to 12 Cold Damage to Attacks 70% increased Evasion Rating 15% increased Stun and Block Recovery +(15-30) to maximum Mana +(20-30)% to Lightning Resistance Cannot be ShockedFairgraves' trusty tricorne accompanied him far across the seas, deep under the ground, and even beyond death. |
Cannot be Shocked |
The Goddess ScornedThe Goddess Scorned Elegant SwordOne Handed Sword Quality: +20% Physical Damage: (74-84) to (122.1-138.6) Critical Strike Chance: (9.50%-10.50%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots (250-300)% increased Physical Damage (90-110)% increased Critical Strike Chance +(20-30)% to Global Critical Strike Multiplier +(40-50)% to Fire Resistance Cannot be Ignited 100% of Physical Damage Converted to Fire Damage Ignites you inflict deal Damage 50% faster You can only deal Damage with this Weapon or IgniteHer purpose seems done; the oath is fulfilled. Rust dulls her smirk with the last demon killed. The embers grow dim and yet hope burns her lips: "An old flame renewed can define our eclipse!" |
Cannot be Ignited |
The Goddess UnleashedThe Goddess Unleashed Eternal SwordOne Handed Sword Quality: +20% Physical Damage: (52.8-56.4) to (121.2-160.8) Critical Strike Chance: (7.20%-8.30%) Attacks per Second: 1.50 Weapon Range: 11Requires Level 52, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots Item has 6 Sockets and is fully linked (Hidden) Adds (3-6) to (33-66) Physical Damage (44-66)% increased Critical Strike Chance 33% increased Ignite Duration on Enemies Gain (66-99)% of Sword Physical Damage as Extra Fire Damage Gain Her Blessing for 3 seconds when you Ignite an Enemy 33% chance to Blind nearby Enemies when gaining Her Blessing Cannot be Frozen, Chilled or Ignited with Her Blessing 20% increased Attack and Movement Speed with Her BlessingAs a maiden I was bound; as a crone was I scorned Promised power rarely found, delivered fury fairly thorned. Not enough?...Fine. Now I am become both and another To take your hand and cradle your talents, not smother The consummate flames. So hush, dear, say not a word. Bequeathed, betrayed...beloved. At last, I am the third. |
Cannot be Frozen, Chilled or Ignited with Her Blessing |
Hinekora's SightHinekora's Sight Onyx AmuletRequires Level 20+(10-16) to all Attributes+1000 to Accuracy Rating (6-10)% chance to Dodge Attack Hits (6-10)% chance to Dodge Spell Hits Cannot be BlindedRemember the past, anticipate the future. |
Cannot be Blinded |
Hrimnor's ResolveHrimnor's Resolve Samnite HelmetQuality: +20% Armour: (607-662)Requires Level 55, 114 Str(30-40)% increased Fire Damage (100-120)% increased Armour +(50-70) to maximum Life +30% to Cold Resistance Cannot be Chilled or Frozen if you have used a Fire Skill RecentlyHrimnor's presence was as cold as ice, but his heart burned for vengeance. |
Cannot be Frozen or Chilled if you've used a Fire Skill Recently |
IcetombIcetomb Latticed RingmailQuality: +20% Armour: (561-604) Energy Shield: (111-120) Movement Speed: -5%Requires Level 39, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 150% increased Chill Duration on EnemiesWhen Solaris closes his burning eye At the end of time, the world will perish in ice. |
Cannot be Chilled |
Kaom's RootsKaom's Roots Titan GreavesQuality: +20% Armour: 289Requires Level 68, 120 StrHas no Sockets Cannot be Knocked Back +(150-200) to maximum Life Action Speed cannot be modified to below base value Unwavering StanceDon't flinch. It's a waste of good hitting time. |
Cannot be Knocked Back
Cannot Be Slowed to Below Base Speed |
Lioneye's PawsLioneye's Paws Bronzescale BootsQuality: +20% Armour: 66 Evasion: 66Requires Level 30, 30 Str, 30 DexTrigger Level 5 Rain of Arrows when you Attack with a Bow +(40-60) to Strength +(40-60) to Dexterity Adds 12 to 24 Fire Damage to Attacks 20% increased Movement Speed 40% reduced Movement Speed when on Low LifeStand and lead the righteous pride, Fight till death, never hide. |
Cannot be Stunned when on Low Life |
Presence of ChayulaPresence of Chayula Onyx AmuletRequires Level 60+(10-16) to all Attributes30% increased Rarity of Items found +60% to Chaos Resistance Cannot be Stunned 20% of Maximum Life Converted to Energy ShieldThe dreamer stirs, the world trembles. |
Cannot be STunned |
Relentless FuryRelentless Fury Decorative AxeOne Handed Axe Quality: +20% Physical Damage: (54-64) to (102.6-120) Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range: 11Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage Adds (3-5) to (7-10) Physical Damage 2% of Physical Attack Damage Leeched as Life Culling Strike You gain Onslaught for 3 seconds on Culling Strike Cannot be Chilled during OnslaughtRelentless fury Sunder my every foe Fuel my boiling blood |
Cannot be Chilled while you have Onslaught |
Rise of the PhoenixRise of the Phoenix Mosaic Kite ShieldQuality: +20% Chance to Block: 24% Armour: (294-323) Energy Shield: (56-61) Movement Speed: -3%Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(80-100)% increased Armour and Energy Shield +(40-60) to maximum Life Regenerate (15-20) Life per second +5% to maximum Fire Resistance +(20-25)% to Fire Resistance +25% to Fire Resistance while on Low Life 10% increased Movement Speed when on Low Life Cannot be Ignited while on Low LifeMy bearer shall be guarded by flame, for I am the phoenix, forever radiant in glory. |
Cannot be Ignited while on Low Life |
Shackles of the WretchedShackles of the Wretched Chain GlovesQuality: +20% Armour: 16 Energy Shield: 3Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you (40-60)% increased Stun and Block Recovery You cannot be Chilled for 3 seconds after being Chilled You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked You grant (4-6) Frenzy Charges to allies on DeathCaptivity breeds creativity. |
You cannot be Chilled for 3 seconds after being Chilled
You cannot be Frozen for 3 seconds after being Frozen You cannot be Ignited for 3 seconds after being Ignited You cannot be Shocked for 3 seconds after being Shocked |
ShiverstingShiversting Bastard SwordTwo Hand Sword Quality: +20% Physical Damage: (34-37.4) to (58-63.8) Elemental Damage: 35-70 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 13Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage Adds 35 to 70 Cold Damage 0.6% of Physical Attack Damage Leeched as Mana Cannot be FrozenStoic visage, icy heart. Life of sorrow, lived apart. |
Cannot be Frozen |
Skin of the LordsSkin of the Lords Simple RobeQuality: +20% Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +1 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) <Random Keystone> CorruptedThe Lords are chosen so carefully. Only they may grace His flesh. |
<Random Keystone> |
Spire of StoneSpire of Stone Crimson JewelLimited to: 1 Radius: Large3% increased Totem Life per 10 Strength Allocated in Radius Totems cannot be StunnedThe strongest Karui tribes left the longest impressions on the land. Their symbols served as guidance many generations after their creators had been buried deep beneath the earth.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. |
Totems cannot be Stunned |
The StormheartThe Stormheart Royal StaffStaff Quality: +20% Physical Damage: (54-59.4) to (162-178.2) Elemental Damage: (25-35) to (45-60), (1-10) to (70-90) Critical Strike Chance: (7.80%-8.78%) Attacks per Second: 1.15 Weapon Range: 13Requires Level 28, 51 Str, 51 Int+18% Chance to Block Attack Damage while wielding a Staff(80-100)% increased Physical Damage Adds (25-35) to (45-60) Cold Damage Adds (1-10) to (70-90) Lightning Damage (20-35)% increased Critical Strike Chance Cannot be Shocked while Chilled 50% chance to Shock Chilled EnemiesWhen the storm comes, the safest place to be is the centre. |
You Cannot Be Shocked While Chilled |
Veruso's Battering RamsVeruso's Battering Rams Titan GauntletsQuality: +20% Armour: (580-726)Requires Level 69, 98 Str(8-13)% increased Attack Speed (120-180)% increased Armour (3-5)% increased Movement Speed 50% increased Stun Duration on you 4% increased Melee Damage per Endurance Charge You cannot be Shocked while at maximum Endurance ChargesWith unending determination and resolve he destroyed first the gates, then the constructs guarding the tomb on the other side. |
You cannot be Shocked while at maximum Endurance Charges |
Viper's ScalesViper's Scales Full Scale ArmourQuality: +20% Armour: (312-343) Evasion: (312-343) Movement Speed: -3%Requires Level 28, 43 Str, 43 Dex(80-100)% increased Armour and Evasion +(30-40) to maximum Life +(15-25)% to Cold Resistance 5% increased Movement Speed 20% chance to Poison on Hit with Attacks Cannot be PoisonedSwift and silent. One strike, one corpse. |
Cannot be Poisoned |
WanderlustWanderlust Wool ShoesQuality: +20% Energy Shield: (16-28)+5 to Dexterity +(10-20) to maximum Energy Shield (20-40)% increased Mana Regeneration Rate 20% increased Movement Speed Cannot be FrozenAll the world is my home. |
Cannot be Frozen |
WinterheartWinterheart Gold AmuletRequires Level 42(12-20)% increased Rarity of Items found+(20-30) to Dexterity +(50-70) to maximum Life +75% to Cold Resistance Cannot be Chilled Regenerate 20% of Life per second while FrozenThose who dwell in the deep freeze enjoy a special kind of madness. |
Cannot be Chilled |
Brinerot WhalersBrinerot Whalers Trapper BootsQuality: +20% Evasion: 88 Energy Shield: (114-138)Requires Level 41, 40 Dex, 40 Int20% increased Global Physical Damage +(80-100) to maximum Energy Shield +(20-30)% to Lightning Resistance 25% increased Movement Speed (20-40)% increased Projectile Damage Unaffected by Shocked GroundThose Theopolis fatcats put a price on our heads. Let's see what they'll pay for their own. |
Unaffected by Shocked Ground |
Mutewind WhisperstepsMutewind Whispersteps Serpentscale BootsQuality: +20% Armour: 91 Evasion: (167-205)Requires Level 42, 40 Str, 40 DexAdds (25-30) to (40-50) Cold Damage to Spells (50-70)% increased Critical Strike Chance for Spells (100-150)% increased Evasion Rating +(20-30)% to Cold Resistance 25% increased Movement Speed Unaffected by Chilled GroundCorruption sweeps across this land, but our bloodline is clear. It is our duty to keep it so. |
Unaffected by Chilled Ground |
Redblade TramplersRedblade Tramplers Ancient GreavesQuality: +20% Armour: (407-483)Requires Level 46, 82 StrAdds (2-5) to (7-10) Physical Damage to Attacks (5-10)% reduced Enemy Stun Threshold (150-200)% increased Armour +(50-70) to maximum Life +(20-30)% to Fire Resistance 25% increased Movement Speed Unaffected by Burning GroundOur home was swallowed beneath the great mountain for our complacency. Now we must prove our value to the Molten One by sating his hunger for life. |
Unaffected by Burning Ground |
Steppan EardSteppan Eard Sorcerer BootsQuality: +20% Energy Shield: (117-158)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield (50-80)% increased Energy Shield 30% increased Movement Speed 20% increased Movement Speed on Shocked Ground 50% increased Damage on Burning Ground Regenerate 2% of Life per second on Chilled Ground Unaffected by Desecrated GroundTo fight an enemy on their lands is a tactical mistake. Make those lands your own, and the mistake becomes theirs. |
Unaffected by Desecrated Ground |
MindspiralMindspiral Aventail HelmetQuality: +20% Armour: 121 Energy Shield: 24Requires Level 37, 42 Str, 42 Int(10-15)% increased Cold Damage (10-15)% increased Lightning Damage +(100-120) to maximum Mana Gain (5-10)% of Maximum Mana as Extra Maximum Energy Shield Enemies Cannot Leech Mana From you (5-10)% of Damage taken gained as Mana over 4 seconds when Hit Cannot Leech ManaWhere top is bottom and weak is strong. |
Enemies Cannot Leech Mana From You |
Sin TrekSin Trek Stealth BootsQuality: +20% Evasion: (440-484) Energy Shield: (120-180)Requires Level 62, 117 Dex+(20-30) to Dexterity +(20-30) to Intelligence (80-100)% increased Evasion Rating +(100-150) to maximum Energy Shield 30% increased Movement Speed Enemies Cannot Leech Life From youDo not let them step on your feet. Keep them at bay. |
Enemies Cannot Leech Life From You |
The VertexThe Vertex Vaal MaskQuality: +20% Evasion: (755-828) Energy Shield: (240-304)Requires Level 62, 79 Dex, 72 Int+1 to Level of Socketed Gems Socketed Gems have 50% reduced Mana Cost (245-280)% increased Evasion and Energy Shield +(30-40) to maximum Energy Shield +(24-30)% to Chaos Resistance Enemies Cannot Leech Mana From you"A queen should be seen, admired, but never touched." - Atziri, Queen of the Vaal |
Enemies Cannot Leech Mana From You |
Passives
Stun immunity
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Berserker | Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds Cannot be Stunned while you have at least 25 Rage 15% more Damage 5% increased Damage taken 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently [1] |
Ascendant | Juggernaut | Gain 1 Endurance Charge every second if you've been Hit Recently Cannot be Chilled 5% increased Damage per Endurance Charge +1000 to Accuracy Rating Cannot be Stunned [1] |
Ascendant | Occultist | You can apply an additional Curse Regenerate 1.5% of Energy Shield per second 10% increased Effect of your Curses Cannot Be Stunned while you have Energy Shield [1] |
Ascendant | Trickster | 20% chance to gain a Frenzy Charge and a Power Charge on Kill 70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently 20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage Cannot be Stunned if you haven't been Hit Recently [1] |
Berserker | Rite of Ruin | Inherent effects from having Rage are Tripled Cannot be Stunned while you have at least 25 Rage Lose 0.1% of Life per second per Rage while you are not losing Rage [1] |
Champion | Unstoppable Hero | 20% increased Attack Speed while you have Fortify +500 to Armour and Evasion Rating while you have Fortify Cannot be Stunned while you have Fortify [1] |
Gladiator | Painforged | +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage [1] |
Guardian | Bastion of Hope | +50% Chance to Block Attack Damage for 2 seconds every 5 seconds If you've Blocked in the past 10 seconds, you and nearby Allies cannot be Stunned If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned [1] |
Occultist | Vile Bastion | Regenerate 2% of Energy Shield per second for each Enemy you or your Minions have Killed Recently, up to 10% per second Cannot Be Stunned while you have Energy Shield Regenerate 40 Energy Shield per second [1] |
Slayer | Endless Hunger | 20% of Overkill Damage is Leeched as Life 20% increased Attack Speed while Leeching Cannot be Stunned while Leeching You are Unaffected by Bleeding while Leeching [1] |
Trickster | Escape Artist | +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet +1 to maximum Energy Shield per 6 Evasion Rating on Body Armour 5% increased Attack and Cast Speed per Ghost Shroud Cannot be Stunned while you have Ghost Shrouds [1] |
Reflect immunity
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Assassin | 10% chance to gain a Power Charge on Critical Strike +0.75% to Critical Strike Chance Damage from your Critical Strikes cannot be Reflected 10% chance to gain Elusive on Critical Strike [1] |
Ascendant | Elementalist | Exposure you inflict applies an extra -20% to the affected Resistance Shocks from your Hits always increase Damage taken by at least 10% +1 to maximum number of Summoned Golems Cannot take Reflected Elemental Damage [1] |
Ascendant | Slayer | Life Leech effects are not removed at Full Life Culling Strike 30% increased Area of Effect if you've Killed Recently Cannot take Reflected Physical Damage [1] |
Assassin | Opportunistic | Damage from your Critical Strikes cannot be Reflected 25% more Damage while there is at most one Rare or Unique Enemy nearby 20% reduced Damage taken while there are at least two Rare or Unique Enemies nearby [1] |
Elementalist | Bastion of Elements | Triggers Level 20 Primal Aegis when Allocated Primal Aegis can take 100 Damage per Allocated Notable Passive Skill Other Aegis Skills are Disabled Cannot take Reflected Elemental Damage [1] |
Slayer | Bane of Legends | 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage 20% more Damage with Hits and Ailments against Unique Enemies [1] |
All elemental aliment immunity
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Inquisitor | Damage Penetrates 8% of Enemy Elemental Resistances 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds Effects of Consecrated Ground you create Linger for 4 seconds Nearby Enemies take 10% increased Elemental Damage [1] |
Hierophant | Illuminated Devotion | 30% increased Area of Effect while you have Arcane Surge 50% reduced Effect of non-Damaging Ailments on You while you have Arcane Surge 0.5% of Spell Damage Leeched as Life while you have Arcane Surge [1] |
Inquisitor | Pious Path | Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies Effects of Consecrated Ground you create Linger for 4 seconds [1] |
Pathfinder | Master Alchemist | Removes Elemental Ailments when you use a Flask 20% chance to Freeze, Shock and Ignite during any Flask Effect [1] |
Raider | Avatar of the Veil | Immune to Elemental Ailments while Phasing Nearby Enemies have Fire, Cold and Lightning Exposure while you have Phasing, applying -20% to those Resistances Nearby Enemies have 20% less Accuracy Rating while you have Phasing [1] |
Other aliment immunity
Ascendancy Class | Name | Stats |
---|---|---|
Saboteur | Pyromaniac | Immune to Ignite and Shock Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second [1] |
Other passives
Ascendancy Class | Name | Stats |
---|---|---|
N/A | Bloodless | Enemies Cannot Leech Life From you 8% increased maximum Life [1] |
N/A | Combat Control | Warcries cannot Exert Travel Skills [1] |
N/A | Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems Totems' Action Speed cannot be modified to below base value 1% increased Movement Speed per Summoned Totem [1] |
Deadeye | Occupying Force | Mirage Archers are not attached to you +2 to maximum number of Summoned Mirage Archers Cannot Summon Mirage Archers while near your Mirage Archers [1] |
Juggernaut | Unstoppable | Action Speed cannot be modified to below base value Movement Speed cannot be modified to below base value 10% increased Movement Speed Cannot be Stunned [1] |
Keystones
Name | Stats |
---|---|
Chaos Inoculation | Maximum Life becomes 1, Immune to Chaos Damage [1] |
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Unwavering Stance | Cannot Evade enemy Attacks Cannot be Stunned [1] |