Hall of Grandmasters Promenade MapMap Level: 75 Map Tier: 8 Guild Character: ÙContains the Immortalised Grandmasters PvP damage scaling in effectThe grandest and greatest ever to fight, Divine the champions stand tall. But match their power, best their might, And even the immortal may fall.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.Vendor Prices
Hall of Grandmasters is a uniquePromenade MapPromenade MapMap Level: 75 Map Tier: 8 Guild Character: ;Even the greatest achievements will eventually be abandoned.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once..
Instead of containing randomly spawned monsters as in most other maps, the Hall of Grandmasters includes other exiles based on characters of players who purchased a Grandmaster supporter pack.
The map consists of a foyer with several large doorways. Between each door is a hall of 50 grandmasters, separated by forcefields so you fight waves of 5 at a time. Currently there are 4 halls (Hall of the Heroes, Hall of the Eternal, Hall of the Fallen, and Hall of the Twisted), making 200 Grandmasters or 40 waves in the map. The waves are randomly[1] organised by approximate difficulty and get progressively harder.
At the end of each hall there is a unique Strongbox called Grandmaster's Cache that does not spawn monsters when opened.
According to the development plan, "Grandmasters using Vaal Skills will gain one Vaal Soul per skill every five seconds. It's currently possible to encounter Tormented Spirits in the map. You will not encounter Strongboxes (other than those at the end of each hall) or Rogue Exiles." [2] However currently Grandmasters generate 2 Vaal souls every second.
The Hall of Grandmasters unique map now only has four wings. The quantity of Grandmasters in this map was causing us technical problems. We have had to reduce the number of wings so that the map can be opened.
Updated the Hall of Grandmasters with about a dozen additional Grandmasters and some replacements.
Fixed a bug where some Grandmasters did not use Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5.00% Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance (90-109)% increased Movement Speed 100% more Damage with Hits at Maximum Charge Distance (16-190) to (24-284) Base Off Hand Physical Damage 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield Base Off Hand Attack time is (0.53-0.48) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. correctly.
Added a few more Grandmasters to the Hall of Grandmasters and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
Fixed bugs related to Grandmasters using Ice NovaIce NovaSpell, AoE, Cold, Nova Level: (1-20) Cost: (8-23) Mana Soul Gain Prevention: 0 sec Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Radius: 30Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1.5% increased Damage with Hits against Chilled Enemies0.5% increased Cast Speed0.5% increased Effect of ChillDeals (18-518) to (26-762) Cold Damage Can expand from up to 2 Frostbolt Projectiles Adds (3-79) to (4-116) Cold Damage against Chilled Enemies 20% less Area of Effect when Cast on Frostbolt +(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. properly.
Many maps have changed where they fit in the map progression. There are more maps at higher tiers than before.
As the sweeping balance changes have had an impact on existing Grandmasters, The Hall of Grandmasters map will only have one wing as we check and modify the state of each grandmaster where needed.
Increased the item level of the items dropped by most of the chests in the Hall of Grandmasters by two levels. This brings the Strongboxes in-line with the drops of the masters themselves (level 71).