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Not to be confused with Dodge.

Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.

All classes start with Template:SMW character query base evasion rating and gain Expression error: Unrecognized punctuation character "[". additional evasion per level. The first level is included in this, so a level 1 character will have Expression error: Unrecognized punctuation character "[". base evasion. This gives a base of Expression error: Unrecognized punctuation character "[". evasion at level 100.

Dexterity also grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).

Mechanics

Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defenders evasion rating verses the attacker's accuracy.


[1]

EvasionContourPlot

Chance to evade hits as a function of attacker's accuracy and defender's evasion rating.

Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is the modifier Cannot Evade enemy Attacks from for example the Unwavering Stance keystone or Ezomyte Peak inventory iconEzomyte PeakEzomyte Peak
Iron Hat
Quality: +20%
Armour: (28-40)
20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy Attacks
Centuries of servitude, a day
of glory, an eternity of death.
Ezomyte Peak inventory icon
; this completely removes the character's chance to evade. As an opposite, hits with Hits can't be evaded modifier do not take target's chance to evade into account.

Evasion also gives an implicit chance to not receive critical strikes from attacks.[2] Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.

Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:

  1. If it is first time an entity is attacked or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
  2. Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
  3. If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
  4. A critical hit is evaded on a separate random roll and will not affect this entropy value.

This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.

Interaction with Dodge

Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are pseudo-random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.

Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.


Modifiers to chance to Hit and chance to Evade

Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, and Arrow Dancing. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[4]

Examples [Expand]

Example 1

A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.

  • A attacks. The player's entropy is a random number between 0-99, in this case 37.
  • A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
  • B attacks, adding 45. 52
  • C attacks, adding 45. 97
  • A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
  • The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.

Example 2

A player has 5000 evasion, and gets 20% more Chance to Evade from Shade Form, and is attacked by a monster with 500 accuracy who is blinded.

  • Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
  • Blind lowers the chance to hit to 31%, meaning the player has a 69% chance to evade.
  • Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69 * 1.2 = 82%.

Active skill gems

Related base stats

Skill gemStr.Dex.Int.Lvl.
Grace inventory iconGraceGraceAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Grace skill icon
Grace inventory icon
N/AyesN/A24
Spectral Shield Throw inventory iconSpectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Level: (1-20)
Cost: (7-10) Mana
Critical Strike Chance: 5.00%
Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage
(4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires 3 additional Projectiles
Shard Projectiles Deal 50% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
Primary Projectile chains +3 times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon
Spectral Shield Throw inventory icon
yesyesN/A28
Shield Charge inventory iconShield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee
Level: (1-20)
Cost: 10 Mana
Critical Strike Chance: 5.00%
Radius: 8 / 16
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(16-190) to (24-284) Base Off Hand Physical Damage
3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon
Shield Charge inventory icon
yesN/AN/A10

Related quality stats

Skill gemStr.Dex.Int.Lvl.
Whirling Blades inventory iconWhirling BladesWhirling BladesAttack, Movement, Travel, Melee
Level: (1-20)
Cost: 10 Mana
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon
Whirling Blades inventory icon
N/Ayesyes10
Determination inventory iconDeterminationDeterminationAura, Spell, AoE, Physical
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Determination skill icon
Determination inventory icon
yesN/AN/A24
Flesh and Stone inventory iconFlesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 35% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon
Flesh and Stone inventory icon
yesyesN/A16

Support skill gems

Related base stats

There are currently no support skill gems that have stats related to evasion.

Related quality stats

There are currently no support skill gems that have quality stats related to evasion.

Related items

Flasks

ItemLvl.DurationUsageCapacityBuff EffectsStats
Quicksilver FlaskQuicksilver Flask inventory iconQuicksilver FlaskLasts 6.00 Seconds
Consumes 30 of 60 Charges on use
40% increased Movement Speed
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Quicksilver Flask inventory icon
16.00306040% increased Movement SpeedN/A
Small Life FlaskSmall Life Flask inventory iconSmall Life FlaskRecovers 70 Life over 6.00 seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Life Flask inventory icon
16.00721N/AN/A
Small Mana FlaskSmall Mana Flask inventory iconSmall Mana FlaskRecovers 50 Mana over 3.00 seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Mana Flask inventory icon
13.00624N/AN/A
Medium Life FlaskMedium Life Flask inventory iconMedium Life FlaskRecovers 150 Life over 6.50 seconds
Consumes 8 of 28 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Life Flask inventory icon
36.50828N/AN/A
Medium Mana FlaskMedium Mana Flask inventory iconMedium Mana FlaskRecovers 70 Mana over 3.50 seconds
Consumes 7 of 30 Charges on use
Requires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Mana Flask inventory icon
33.50730N/AN/A
Large Life FlaskLarge Life Flask inventory iconLarge Life FlaskRecovers 250 Life over 7.00 seconds
Consumes 9 of 30 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Life Flask inventory icon
67.00930N/AN/A
Large Mana FlaskLarge Mana Flask inventory iconLarge Mana FlaskRecovers 90 Mana over 4.00 seconds
Consumes 8 of 35 Charges on use
Requires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Mana Flask inventory icon
64.00835N/AN/A
Bismuth FlaskBismuth Flask inventory iconBismuth FlaskLasts 5.50 Seconds
Consumes 15 of 40 Charges on use
+35% to all Elemental Resistances
Requires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Bismuth Flask inventory icon
85.501540+35% to all Elemental ResistancesN/A
Small Hybrid FlaskSmall Hybrid Flask inventory iconSmall Hybrid FlaskRecovers 70 Mana over 5.00 seconds
Recovers 100 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Small Hybrid Flask inventory icon
105.002040N/AN/A
Greater Life FlaskGreater Life Flask inventory iconGreater Life FlaskRecovers 360 Life over 7.00 seconds
Consumes 10 of 32 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Greater Life Flask inventory icon
127.001032N/AN/A
Greater Mana FlaskGreater Mana Flask inventory iconGreater Mana FlaskRecovers 120 Mana over 4.00 seconds
Consumes 9 of 36 Charges on use
Requires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Greater Mana Flask inventory icon
124.00936N/AN/A
Amethyst FlaskAmethyst Flask inventory iconAmethyst FlaskLasts 4.50 Seconds
Consumes 35 of 65 Charges on use
+35% to Chaos Resistance
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Amethyst Flask inventory icon
184.503565+35% to Chaos ResistanceN/A
Grand Life FlaskGrand Life Flask inventory iconGrand Life FlaskRecovers 640 Life over 6.00 seconds
Consumes 10 of 25 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Grand Life Flask inventory icon
186.001025N/AN/A
Grand Mana FlaskGrand Mana Flask inventory iconGrand Mana FlaskRecovers 170 Mana over 4.50 seconds
Consumes 7 of 30 Charges on use
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Grand Mana Flask inventory icon
184.50730N/AN/A
Ruby FlaskRuby Flask inventory iconRuby FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Fire Resistance
20% less Fire Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Ruby Flask inventory icon
185.002050N/AN/A
Sapphire FlaskSapphire Flask inventory iconSapphire FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Cold Resistance
20% less Cold Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sapphire Flask inventory icon
185.002050N/AN/A
Topaz FlaskTopaz Flask inventory iconTopaz FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
+50% to Lightning Resistance
20% less Lightning Damage taken
Requires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Topaz Flask inventory icon
185.002050N/AN/A
Medium Hybrid FlaskMedium Hybrid Flask inventory iconMedium Hybrid FlaskRecovers 100 Mana over 5.00 seconds
Recovers 230 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Medium Hybrid Flask inventory icon
205.002040N/AN/A
Giant Life FlaskGiant Life Flask inventory iconGiant Life FlaskRecovers 830 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Giant Life Flask inventory icon
248.001030N/AN/A
Giant Mana FlaskGiant Mana Flask inventory iconGiant Mana FlaskRecovers 250 Mana over 5.00 seconds
Consumes 8 of 36 Charges on use
Requires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Giant Mana Flask inventory icon
245.00836N/AN/A
Aquamarine FlaskAquamarine Flask inventory iconAquamarine FlaskLasts 5.00 Seconds
Consumes 20 of 50 Charges on use
60% reduced effect of Freeze on you during Flask Effect
Requires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Aquamarine Flask inventory icon
275.00205060% reduced effect of Freeze on you during Flask EffectCreates Chilled Ground on Use
Diamond FlaskDiamond Flask inventory iconDiamond FlaskLasts 4.00 Seconds
Consumes 20 of 40 Charges on use
100% increased Global Critical Strike Chance
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Diamond Flask inventory icon
274.002040100% increased Global Critical Strike ChanceN/A
Granite FlaskGranite Flask inventory iconGranite FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Armour
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Granite Flask inventory icon
274.003060+1500 to ArmourN/A
Jade FlaskJade Flask inventory iconJade FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
+1500 to Evasion Rating
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Jade Flask inventory icon
274.003060+1500 to Evasion RatingN/A
Quartz FlaskQuartz Flask inventory iconQuartz FlaskLasts 4.00 Seconds
Consumes 30 of 60 Charges on use
Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
Requires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Quartz Flask inventory icon
274.003060Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
N/A
Colossal Life FlaskColossal Life Flask inventory iconColossal Life FlaskRecovers 1000 Life over 7.00 seconds
Consumes 10 of 32 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Life Flask inventory icon
307.001032N/AN/A
Colossal Mana FlaskColossal Mana Flask inventory iconColossal Mana FlaskRecovers 350 Mana over 5.00 seconds
Consumes 8 of 38 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Mana Flask inventory icon
305.00838N/AN/A
Large Hybrid FlaskLarge Hybrid Flask inventory iconLarge Hybrid FlaskRecovers 140 Mana over 5.00 seconds
Recovers 510 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Large Hybrid Flask inventory icon
305.002040N/AN/A
Sulphur FlaskSulphur Flask inventory iconSulphur FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
40% increased Damage
Requires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sulphur Flask inventory icon
355.00406040% increased DamageCreates Consecrated Ground on Use
Sacred Life FlaskSacred Life Flask inventory iconSacred Life FlaskRecovers 1200 Life over 6.00 seconds
Consumes 10 of 25 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Life Flask inventory icon
366.001025N/AN/A
Sacred Mana FlaskSacred Mana Flask inventory iconSacred Mana FlaskRecovers 480 Mana over 5.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Mana Flask inventory icon
365.50735N/AN/A
Basalt FlaskBasalt Flask inventory iconBasalt FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% more Armour
Requires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Basalt Flask inventory icon
405.00406020% more ArmourTaunts nearby Enemies on use
Colossal Hybrid FlaskColossal Hybrid Flask inventory iconColossal Hybrid FlaskRecovers 200 Mana over 5.00 seconds
Recovers 690 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Colossal Hybrid Flask inventory icon
405.002040N/AN/A
Iron FlaskIron Flask inventory iconIron FlaskLasts 3.00 Seconds
Consumes 40 of 60 Charges on use
Restores +200 ward on use ward
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Iron Flask inventory icon
403.004060Restores +200 ward on use wardN/A
Silver FlaskSilver Flask inventory iconSilver FlaskLasts 4.00 Seconds
Consumes 40 of 60 Charges on use
Onslaught
Requires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Silver Flask inventory icon
404.004060OnslaughtN/A
Stibnite FlaskStibnite Flask inventory iconStibnite FlaskLasts 5.00 Seconds
Consumes 40 of 60 Charges on use
20% More Evasion Rating
Requires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Stibnite Flask inventory icon
405.00406020% More Evasion RatingCreates a Smoke Cloud on Use
Hallowed Life FlaskHallowed Life Flask inventory iconHallowed Life FlaskRecovers 1990 Life over 8.00 seconds
Consumes 10 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Life Flask inventory icon
428.001030N/AN/A
Hallowed Mana FlaskHallowed Mana Flask inventory iconHallowed Mana FlaskRecovers 700 Mana over 6.00 seconds
Consumes 6 of 30 Charges on use
Requires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Mana Flask inventory icon
426.00630N/AN/A
Sacred Hybrid FlaskSacred Hybrid Flask inventory iconSacred Hybrid FlaskRecovers 400 Mana over 5.00 seconds
Recovers 1440 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sacred Hybrid Flask inventory icon
505.002040N/AN/A
Sanctified Life FlaskSanctified Life Flask inventory iconSanctified Life FlaskRecovers 1460 Life over 3.00 seconds
Consumes 15 of 30 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Life Flask inventory icon
503.001530N/AN/A
Sanctified Mana FlaskSanctified Mana Flask inventory iconSanctified Mana FlaskRecovers 1100 Mana over 6.50 seconds
Consumes 7 of 35 Charges on use
Requires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Sanctified Mana Flask inventory icon
506.50735N/AN/A
Divine Life FlaskDivine Life Flask inventory iconDivine Life FlaskRecovers 2400 Life over 7.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Life Flask inventory icon
607.001545N/AN/A
Divine Mana FlaskDivine Mana Flask inventory iconDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Divine Mana Flask inventory icon
605.00842N/AN/A
Hallowed Hybrid FlaskHallowed Hybrid Flask inventory iconHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds
Recovers 1740 Life over 5.00 seconds
Consumes 20 of 40 Charges on use
Requires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Hallowed Hybrid Flask inventory icon
605.002040N/AN/A
Eternal Life FlaskEternal Life Flask inventory iconEternal Life FlaskRecovers 2080 Life over 4.00 seconds
Consumes 15 of 45 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Life Flask inventory icon
654.001545N/AN/A
Eternal Mana FlaskEternal Mana Flask inventory iconEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds
Consumes 8 of 42 Charges on use
Requires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Eternal Mana Flask inventory icon
657.00842N/AN/A

Unique items

The following unique items affect Evasion:

#invoke: Item table

Passive skills

There are passive skills that grant evasion bonuses.

Evasion rating

These passive skills grant increased evasion rating or additional base evasion rating.

Template:Passive table

Evasion rating per frenzy charge

These passive skills grant increased evasion rating based on the number of frenzy charges the character has.

Template:Passive table

Evasion rating while Onslaught

These passive skills grant increased evasion rating while you have onslaught.

Template:Passive table

Miscellany

These passive skills are related to evasion, but do not fit into any other category.

Template:Passive table

References

  1. Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  2. 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
  3. Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
  4. Mark_GGG (August 23, 2013). "Blind + Ondar's Guile Interaction". Official Path of Exile Forums. Retrieved April 25, 2016.
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