Evasion is the first layer of defence that increases a character's chance to evade incoming attacks. Evasion is opposed by the attacker's accuracy. Along with armour and energy shield, evasion is one of the three defence types that can implicitly appear on equipment.
All classes start with Template:SMW character query base evasion rating and gain Expression error: Unrecognized punctuation character "[". additional evasion per level. The first level is included in this, so a level 1 character will have Expression error: Unrecognized punctuation character "[". base evasion. This gives a base of Expression error: Unrecognized punctuation character "[". evasion at level 100.
Dexterity also grants bonuses to evasion. Every 5 points of dexterity provide 1% increased Evasion Rating. Non-multiples of 5 will be rounded up to the nearest multiple of 5 (e.g. 142 dexterity will be rounded to 145).
Mechanics
Evading an attack prevents all damage and other harmful effects including status ailments and stun. Only melee and ranged attacks can be evaded; spells will automatically hit. The chance to evade an attack is based on the defenders evasion rating verses the attacker's accuracy.
Chance to evade can never be lower than 5%, nor higher than 95%. The exception to this is the modifier Cannot Evade enemy Attacks from for example the Unwavering Stance keystone or Ezomyte PeakEzomyte Peak
Iron HatQuality: +20%
Armour: (28-40)20% increased Global Physical Damage
+(15-25) to Armour
+(25-50) to maximum Life
Cannot Evade Enemy AttacksCenturies of servitude, a day
of glory, an eternity of death.; this completely removes the character's chance to evade. As an opposite, hits with Hits can't be evaded modifier do not take target's chance to evade into account.
Evasion also gives an implicit chance to not receive critical strikes from attacks.[2] Critical strikes from spells can't be evaded. If an incoming critical strike succeeds its hit roll, a second independent hit roll is performed to determine if the critical is evaded or not. If this roll succeeds, a critical strike is scored. If it fails, the attack still hits, but only for regular damage.
Evasion is not purely based on chance in the sense that each hit is independent. Instead, it uses a system of "entropy" to ensure that enemies won't get long strings of hits or misses by chance.[2] To summarize, these are the calculation steps in each attack:
- If it is first time an entity is attacked or if the time between the last attack and this one is larger than 6 seconds, randomise the entropy from 0–99.
- Calculate chance to hit of the attacker using the above formula, and add this integer to the entropy counter.
- If this is 100 or greater, the check counts as a hit. Subtract 100 from the entropy counter. Otherwise it is a miss and the entropy counter doesn't change.
- A critical hit is evaded on a separate random roll and will not affect this entropy value.
This system is designed to evenly spread out hits and misses such that players always evade an average number of times according to their ‘chance’ to evade. It is still based on chance because of the entropy counter's randomization in the first step. Note that if multiple mobs are attacking one character, all of the mobs' attacks share the same entropy counter.[3] Also note that the chance to evade calculation on the character page is based on the average accuracy of a monster at the player's level.
Interaction with Dodge
Chance to Dodge bonuses granted by sources like Acrobatics function similar to evasion, but are rolled separately and are pseudo-random rather than entropy-based. Phase Acrobatics grants a chance to dodge spells.
Assuming a character has a 40% chance to evade and a 20% chance to dodge, a character has a 52% chance to prevent receiving a hit.
Modifiers to chance to Hit and chance to Evade
Certain modifiers can be directly applied to the Chance to Hit and Chance to Evade stats, such as blind, and Arrow Dancing. The order in which these take effect are as follows; chance to hit is determined based on the attacker's accuracy and the defender's evasion, then modifiers to the attacker's chance to hit get applied, after which modifiers to the defender's chance to evade are applied to get the final chance to evade/hit.[4]
Example 1
A player is fighting three monsters, one (A) with a 70% chance to hit and two (B, C) with a 45% chance to hit.
- A attacks. The player's entropy is a random number between 0-99, in this case 37.
- A adds 70 to the counter, raising it to 100 or greater, and hits. 100 is subtracted and the counter is now 7.
- B attacks, adding 45. 52
- C attacks, adding 45. 97
- A attacks, adding 70. This hits and the counter becomes 67. It happens to be a critical strike, which means it has a 70% chance to do bonus damage. This roll is independent and doesn't affect entropy.
- The player runs away for >6 seconds, so a new entropy value will be rolled on the next attack.
Example 2
A player has 5000 evasion, and gets 20% more Chance to Evade from Shade Form, and is attacked by a monster with 500 accuracy who is blinded.
- Chance to Hit = 500 / ( 500 + (5000/4)^0.8 ) = 62% Chance to Hit.
- Blind lowers the chance to hit to 31%, meaning the player has a 69% chance to evade.
- Shade Form's 20% more Chance to Evade causes the final chance to Evade to be 69 * 1.2 = 82%.
Active skill gems
Related base stats
Skill gem | ||||
---|---|---|---|---|
GraceGraceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.1% chance to avoid Elemental AilmentsYou and nearby Allies have 0.05% chance to Avoid Chaos Damage from HitsYou and nearby allies gain (227-2575) additional Evasion Rating +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical Level: (1-20) Cost: (7-10) Mana Critical Strike Chance: 5.00%Requires Level 28Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal2% increased Projectile Speed1% increased Damage0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield(58-399) to (86-599) Base Off Hand Physical Damage (4-6) to (5-8) Added Physical Damage per 15 Armour or Evasion Rating on Shield Fires 3 additional Projectiles Shard Projectiles Deal 50% less Damage Base Off Hand Attack time is (0.7-0.6) seconds Primary Projectile chains +3 timesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 28 | ||
Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Physical, Melee Level: (1-20) Cost: 10 Mana Critical Strike Chance: 5.00% Radius: 8 / 16Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Movement Speed1% increased Damage1% more Damage with Hits at Maximum Charge Distance75% increased Stun Threshold reduction on enemies at Maximum charge distance (90-109)% increased Movement Speed 100% more Damage with Hits at Maximum Charge Distance (16-190) to (24-284) Base Off Hand Physical Damage 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield Base Off Hand Attack time is (0.53-0.48) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 10 |
Related quality stats
Skill gem | ||||
---|---|---|---|---|
Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 ManaRequires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed3% increased Damage10% increased Evasion Rating while MovingDeals (100-120)% of Base Attack Damage +0.6 seconds to Attack TimePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 10 | ||
DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.25% chance to Avoid being StunnedYou and nearby Allies gain 0.1% of Evasion Rating as Extra ArmourYou and nearby allies gain (32-51)% more Armour +(0-19) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | N/A | 24 | |
Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance Level: (1-20) Reservation: 35% Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Cooldown Recovery RateBuff grants 0.5% increased Evasion Rating and ArmourBuff grants 1% increased Damage if you've changed Stance recentlyNearby Enemies are Blinded while in Sand Stance You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance Enemies Maimed by this Skill take (13-16)% increased Physical Damage (0-50)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | N/A | 16 |
Support skill gems
Related base stats
There are currently no support skill gems that have stats related to evasion.
Related quality stats
There are currently no support skill gems that have quality stats related to evasion.
Related items
Flasks
Item | Duration | Usage | Capacity | Buff Effects | Stats | |
---|---|---|---|---|---|---|
Quicksilver FlaskQuicksilver FlaskLasts 6.00 Seconds Consumes 30 of 60 Charges on use 40% increased Movement SpeedRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 1 | 6.00 | 30 | 60 | 40% increased Movement Speed | N/A |
Small Life FlaskSmall Life FlaskRecovers 70 Life over 6.00 seconds Consumes 7 of 21 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 1 | 6.00 | 7 | 21 | N/A | N/A |
Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 seconds Consumes 6 of 24 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 1 | 3.00 | 6 | 24 | N/A | N/A |
Medium Life FlaskMedium Life FlaskRecovers 150 Life over 6.50 seconds Consumes 8 of 28 Charges on useRequires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 3 | 6.50 | 8 | 28 | N/A | N/A |
Medium Mana FlaskMedium Mana FlaskRecovers 70 Mana over 3.50 seconds Consumes 7 of 30 Charges on useRequires Level 3Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 3 | 3.50 | 7 | 30 | N/A | N/A |
Large Life FlaskLarge Life FlaskRecovers 250 Life over 7.00 seconds Consumes 9 of 30 Charges on useRequires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 6 | 7.00 | 9 | 30 | N/A | N/A |
Large Mana FlaskLarge Mana FlaskRecovers 90 Mana over 4.00 seconds Consumes 8 of 35 Charges on useRequires Level 6Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 6 | 4.00 | 8 | 35 | N/A | N/A |
Bismuth FlaskBismuth FlaskLasts 5.50 Seconds Consumes 15 of 40 Charges on use +35% to all Elemental ResistancesRequires Level 8Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 8 | 5.50 | 15 | 40 | +35% to all Elemental Resistances | N/A |
Small Hybrid FlaskSmall Hybrid FlaskRecovers 70 Mana over 5.00 seconds Recovers 100 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 10Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 10 | 5.00 | 20 | 40 | N/A | N/A |
Greater Life FlaskGreater Life FlaskRecovers 360 Life over 7.00 seconds Consumes 10 of 32 Charges on useRequires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 12 | 7.00 | 10 | 32 | N/A | N/A |
Greater Mana FlaskGreater Mana FlaskRecovers 120 Mana over 4.00 seconds Consumes 9 of 36 Charges on useRequires Level 12Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 12 | 4.00 | 9 | 36 | N/A | N/A |
Amethyst FlaskAmethyst FlaskLasts 4.50 Seconds Consumes 35 of 65 Charges on use +35% to Chaos ResistanceRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 4.50 | 35 | 65 | +35% to Chaos Resistance | N/A |
Grand Life FlaskGrand Life FlaskRecovers 640 Life over 6.00 seconds Consumes 10 of 25 Charges on useRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 6.00 | 10 | 25 | N/A | N/A |
Grand Mana FlaskGrand Mana FlaskRecovers 170 Mana over 4.50 seconds Consumes 7 of 30 Charges on useRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 4.50 | 7 | 30 | N/A | N/A |
Ruby FlaskRuby FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use +50% to Fire Resistance 20% less Fire Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 5.00 | 20 | 50 | N/A | N/A |
Sapphire FlaskSapphire FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use +50% to Cold Resistance 20% less Cold Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 5.00 | 20 | 50 | N/A | N/A |
Topaz FlaskTopaz FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use +50% to Lightning Resistance 20% less Lightning Damage takenRequires Level 18Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | 5.00 | 20 | 50 | N/A | N/A |
Medium Hybrid FlaskMedium Hybrid FlaskRecovers 100 Mana over 5.00 seconds Recovers 230 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 20Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 20 | 5.00 | 20 | 40 | N/A | N/A |
Giant Life FlaskGiant Life FlaskRecovers 830 Life over 8.00 seconds Consumes 10 of 30 Charges on useRequires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 24 | 8.00 | 10 | 30 | N/A | N/A |
Giant Mana FlaskGiant Mana FlaskRecovers 250 Mana over 5.00 seconds Consumes 8 of 36 Charges on useRequires Level 24Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 24 | 5.00 | 8 | 36 | N/A | N/A |
Aquamarine FlaskAquamarine FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use 60% reduced effect of Freeze on you during Flask EffectRequires Level 27Creates Chilled Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 5.00 | 20 | 50 | 60% reduced effect of Freeze on you during Flask Effect | Creates Chilled Ground on Use |
Diamond FlaskDiamond FlaskLasts 4.00 Seconds Consumes 20 of 40 Charges on use 100% increased Global Critical Strike ChanceRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 4.00 | 20 | 40 | 100% increased Global Critical Strike Chance | N/A |
Granite FlaskGranite FlaskLasts 4.00 Seconds Consumes 30 of 60 Charges on use +1500 to ArmourRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 4.00 | 30 | 60 | +1500 to Armour | N/A |
Jade FlaskJade FlaskLasts 4.00 Seconds Consumes 30 of 60 Charges on use +1500 to Evasion RatingRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 4.00 | 30 | 60 | +1500 to Evasion Rating | N/A |
Quartz FlaskQuartz FlaskLasts 4.00 Seconds Consumes 30 of 60 Charges on use Phasing 6% chance to Dodge Attack Hits 6% chance to Dodge Spell HitsRequires Level 27Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 27 | 4.00 | 30 | 60 | Phasing 6% chance to Dodge Attack Hits 6% chance to Dodge Spell Hits | N/A |
Colossal Life FlaskColossal Life FlaskRecovers 1000 Life over 7.00 seconds Consumes 10 of 32 Charges on useRequires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 30 | 7.00 | 10 | 32 | N/A | N/A |
Colossal Mana FlaskColossal Mana FlaskRecovers 350 Mana over 5.00 seconds Consumes 8 of 38 Charges on useRequires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 30 | 5.00 | 8 | 38 | N/A | N/A |
Large Hybrid FlaskLarge Hybrid FlaskRecovers 140 Mana over 5.00 seconds Recovers 510 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 30Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 30 | 5.00 | 20 | 40 | N/A | N/A |
Sulphur FlaskSulphur FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use 40% increased DamageRequires Level 35Creates Consecrated Ground on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 35 | 5.00 | 40 | 60 | 40% increased Damage | Creates Consecrated Ground on Use |
Sacred Life FlaskSacred Life FlaskRecovers 1200 Life over 6.00 seconds Consumes 10 of 25 Charges on useRequires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 36 | 6.00 | 10 | 25 | N/A | N/A |
Sacred Mana FlaskSacred Mana FlaskRecovers 480 Mana over 5.50 seconds Consumes 7 of 35 Charges on useRequires Level 36Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 36 | 5.50 | 7 | 35 | N/A | N/A |
Basalt FlaskBasalt FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use 20% more ArmourRequires Level 40Taunts nearby Enemies on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 40 | 5.00 | 40 | 60 | 20% more Armour | Taunts nearby Enemies on use |
Colossal Hybrid FlaskColossal Hybrid FlaskRecovers 200 Mana over 5.00 seconds Recovers 690 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 40 | 5.00 | 20 | 40 | N/A | N/A |
Iron FlaskIron FlaskLasts 3.00 Seconds Consumes 40 of 60 Charges on use Restores +200 ward on use wardRequires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 40 | 3.00 | 40 | 60 | Restores +200 ward on use ward | N/A |
Silver FlaskSilver FlaskLasts 4.00 Seconds Consumes 40 of 60 Charges on use OnslaughtRequires Level 40Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 40 | 4.00 | 40 | 60 | Onslaught | N/A |
Stibnite FlaskStibnite FlaskLasts 5.00 Seconds Consumes 40 of 60 Charges on use 20% More Evasion RatingRequires Level 40Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 40 | 5.00 | 40 | 60 | 20% More Evasion Rating | Creates a Smoke Cloud on Use |
Hallowed Life FlaskHallowed Life FlaskRecovers 1990 Life over 8.00 seconds Consumes 10 of 30 Charges on useRequires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 42 | 8.00 | 10 | 30 | N/A | N/A |
Hallowed Mana FlaskHallowed Mana FlaskRecovers 700 Mana over 6.00 seconds Consumes 6 of 30 Charges on useRequires Level 42Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 42 | 6.00 | 6 | 30 | N/A | N/A |
Sacred Hybrid FlaskSacred Hybrid FlaskRecovers 400 Mana over 5.00 seconds Recovers 1440 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | 5.00 | 20 | 40 | N/A | N/A |
Sanctified Life FlaskSanctified Life FlaskRecovers 1460 Life over 3.00 seconds Consumes 15 of 30 Charges on useRequires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | 3.00 | 15 | 30 | N/A | N/A |
Sanctified Mana FlaskSanctified Mana FlaskRecovers 1100 Mana over 6.50 seconds Consumes 7 of 35 Charges on useRequires Level 50Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 50 | 6.50 | 7 | 35 | N/A | N/A |
Divine Life FlaskDivine Life FlaskRecovers 2400 Life over 7.00 seconds Consumes 15 of 45 Charges on useRequires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 60 | 7.00 | 15 | 45 | N/A | N/A |
Divine Mana FlaskDivine Mana FlaskRecovers 1400 Mana over 5.00 seconds Consumes 8 of 42 Charges on useRequires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 60 | 5.00 | 8 | 42 | N/A | N/A |
Hallowed Hybrid FlaskHallowed Hybrid FlaskRecovers 480 Mana over 5.00 seconds Recovers 1740 Life over 5.00 seconds Consumes 20 of 40 Charges on useRequires Level 60Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 60 | 5.00 | 20 | 40 | N/A | N/A |
Eternal Life FlaskEternal Life FlaskRecovers 2080 Life over 4.00 seconds Consumes 15 of 45 Charges on useRequires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 65 | 4.00 | 15 | 45 | N/A | N/A |
Eternal Mana FlaskEternal Mana FlaskRecovers 1800 Mana over 7.00 seconds Consumes 8 of 42 Charges on useRequires Level 65Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 65 | 7.00 | 8 | 42 | N/A | N/A |
Unique items
The following unique items affect Evasion:
Passive skills
There are passive skills that grant evasion bonuses.
Evasion rating
These passive skills grant increased evasion rating or additional base evasion rating.
Template:Passive table
Evasion rating per frenzy charge
These passive skills grant increased evasion rating based on the number of frenzy charges the character has.
Template:Passive table
Evasion rating while Onslaught
These passive skills grant increased evasion rating while you have onslaught.
Template:Passive table
Miscellany
These passive skills are related to evasion, but do not fit into any other category.
Template:Passive table
References
- ↑ Malice (November 14, 2011). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ 2.0 2.1 Mark_GGG (December 10, 2012). "Mechanics thread". Path of Exile Forum. Retrieved February 7, 2013.
- ↑ Mark_GGG (September 14, 2012). "Mechanics thread". Path of Exile Forum. Retrieved October 20, 2013.
- ↑ Mark_GGG (August 23, 2013). "Blind + Ondar's Guile Interaction". Official Path of Exile Forums. Retrieved April 25, 2016.