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Lua error in Module:Item2/core at line 517: attempt to index field '?' (a nil value). Dungeon Map (War for the Atlas) is a map area.

Layout

Dungeon Map uses the Prison tileset.

Encounters

Boss

Penitemtiary Incarcerator, based on Brutus, Lord Incarcerator.

Boss video

Items found in this area

ItemLvl.
Divination card inventory iconHopeHope card artDivination card frameHope5Prismatic Ring inventory iconPrismatic RingPrismatic Ring inventory icon
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
Divination card inventory icon
1
Divination card inventory iconThe SummonerThe Summoner card artDivination card frameThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Divination card inventory icon
1
Divination card inventory iconThe WardenThe Warden card artDivination card frameThe Warden4Amulet
Corrupted
Brutus' first innovation as Lord Incarcerator was a weighted chain around every neck so that his prisoners would forever bow to him.
Divination card inventory icon
1
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Divination card inventory iconThe WretchedThe Wretched card artDivination card frameThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.Divination card inventory icon1
Convoking Wand inventory iconConvoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Convoking Wand inventory icon
72
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon80
Iolite Ring inventory iconIolite RingIolite RingRequires Level 78(17–23)% increased Chaos DamageIolite Ring inventory icon78

Item acquisition
Questionmark

This item is drop disabled.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Flooded Mine Map (War for the Atlas) inventory iconFlooded Mine MapFlooded Mine MapMap Level: 69
Map Tier: 2
Guild Character: ?
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Flooded Mine Map (War for the Atlas) inventory icon
3Dungeon Map (War for the Atlas) inventory iconDungeon MapDungeon MapMap Level: 68
Map Tier: 1
Guild Character: 3
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Dungeon Map (War for the Atlas) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Dungeon Map (Metamorph) inventory iconDungeon MapDungeon MapMap Level: 78
    Map Tier: 11
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Dungeon Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Dungeon Map (Blight) inventory iconDungeon MapDungeon MapMap Level: 76
    Map Tier: 9
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Dungeon Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Dungeon Map (Legion) inventory iconDungeon MapDungeon MapMap Level: 74
    Map Tier: 7
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Dungeon Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Dungeon Map (Synthesis) inventory iconDungeon MapDungeon MapMap Level: 69
    Map Tier: 2
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Dungeon Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Dungeon Map (Betrayal) inventory iconDungeon MapDungeon MapMap Level: 69
    Map Tier: 2
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Dungeon Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Dungeon Map (Ritual) inventory iconDungeon MapDungeon MapMap Level: 76
    Map Tier: 9
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Dungeon Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Dungeon Map (Heist) inventory iconDungeon MapDungeon MapMap Level: 69
    Map Tier: 2
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Dungeon Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Dungeon Map (Harvest) inventory iconDungeon MapDungeon MapMap Level: 79
    Map Tier: 12
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Dungeon Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Dungeon Map (Delirium) inventory iconDungeon MapDungeon MapMap Level: 78
    Map Tier: 11
    Guild Character: 3
    A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Dungeon Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Dungeon Map (Atlas of Worlds) inventory iconDungeon MapDungeon MapMap Level: 71
    Map Tier: 4
    Guild Character: E
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Dungeon Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Dungeon Map (Atlas of Worlds) inventory iconShaped Dungeon MapShaped Dungeon MapMap Level: 76
    Map Tier: 9
    Guild Character: E
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Dungeon Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Dungeon Map (Original) inventory iconDungeon MapDungeon MapMap Level: 66
    Map Tier: 1
    Guild Character: E
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Dungeon Map (Original) inventory icon
    , the original variant.
  • Dungeon Map (The Awakening) inventory iconDungeon MapDungeon MapMap Level: 68
    Map Tier: 1
    Guild Character: E
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Dungeon Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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