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"Desert Map" redirects here. For other uses, see Desert Map (disambiguation).

Desert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Map (War for the Atlas) inventory icon
Acquisition
Area level: 69
DROP DISABLED
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsDesert

Desert
Map area
No Waypoint
IdMapWorldsDesert
Act11
Area level69
BossesPreethi, Eye-Pecker
Area type tagscave, mountain
Tagsmap, einharmaps, desert_area, desert_map_area
The Shaper: Heat. Dust. Wind. These are what forge strong minds and bodies.
Vaal AreasAncient Catacomb (MapSideArea4_2)
Heat. Dust. Wind. These are what forge strong minds and bodies.
Maps loading screen

Desert Map (War for the Atlas) is a map area.

Layout

The map is based on the tileset of The Dried Lake and consists of large desert corridors connected with open desert areas. It is mostly linear, but has some dead ends. The boss appears when a special chest surrounded by pillars (similar to the Storm Blade chest in The Vastiri Desert) is activated.

Encounters

Boss

Preethi, Eye pecker seems to be based on Kira from the Oyun fight in Act 9. Melee attacks with a spear, can fire a ranged projectile going in a straight line and calls some stationary tornados doing physical degen damage. Is supported by undead melee fighters rushing the player in waves and golems spawning in the gaps of the pillar circle, throwing rocks at the player.

Boss video

Items found in this area

ItemLvl.
Divination card inventory iconThe GamblerThe Gambler card artDivination card frameThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."Divination card inventory icon1
Divination card inventory iconHer MaskHer Mask card artDivination card frameHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
Divination card inventory icon
1
Divination card inventory iconEarth DrinkerEarth Drinker card artDivination card frameEarth Drinker5Granite Flask inventory iconGranite FlaskGranite Flask inventory iconTaste and grow strong. Drink too much and be buried.Divination card inventory icon1
Divination card inventory iconThe Tinkerer's TableThe Tinkerer's Table card artDivination card frameThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.Divination card inventory icon1

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Beach Map (War for the Atlas) inventory iconBeach MapBeach MapMap Level: 68
Map Tier: 1
Guild Character: X
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Beach Map (War for the Atlas) inventory icon
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Iceberg Map (War for the Atlas) inventory iconIceberg MapIceberg MapMap Level: 70
Map Tier: 3
Guild Character: H
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Iceberg Map (War for the Atlas) inventory icon
3Desert Map (War for the Atlas) inventory iconDesert MapDesert MapMap Level: 69
Map Tier: 2
Guild Character: W
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Desert Map (War for the Atlas) inventory icon
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Desert Map (Metamorph) inventory iconDesert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Desert Map (Blight) inventory iconDesert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Desert Map (Legion) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Desert Map (Synthesis) inventory iconDesert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Desert Map (Betrayal) inventory iconDesert MapDesert MapMap Level: 70
    Map Tier: 3
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Desert Map (Ritual) inventory iconDesert MapDesert MapMap Level: 71
    Map Tier: 4
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Desert Map (Heist) inventory iconDesert MapDesert MapMap Level: 78
    Map Tier: 11
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Desert Map (Harvest) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Desert Map (Delirium) inventory iconDesert MapDesert MapMap Level: 69
    Map Tier: 2
    Guild Character: W
    Heat. Dust. Wind. These are what forge strong minds and bodies.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Desert Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Desert Map (Atlas of Worlds) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Desert Map (Atlas of Worlds) inventory iconShaped Desert MapShaped Desert MapMap Level: 73
    Map Tier: 6
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Desert Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Desert Map (The Awakening) inventory iconDesert MapDesert MapMap Level: 68
    Map Tier: 1
    Guild Character: N
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Desert Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
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