There is a bug in cargo that busted the name list functionality for items, resulting in wrong/random items being returned for {{Il}} (item links).

A fix for them to behave similar to before has been deployed, the underlying bug still exists though. If you see item links showing the wrong item despite being correct in the source text please null-edit the page. For other item link errors (red text) see the template for details.

Page values for "Deidbell"

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"_pageData" values

_creationDate2013-07-16
_modificationDate2018-01-05
_creatorFaceLicker
_categoriesDerived_items Unique_Helmets Unique_helmets_with_3D_art Unique_items_with_fated_variants Unique_items_with_legacy_variants

"item_purchase_costs" values

amount5
nameChaos Orb
rarityUnique

"item_sell_prices" values

amount12
nameAlteration Shard
amount5
nameAlchemy Shard

"item_stats" values

avg25
idadditional_strength
is_implicit
max30
min20
avg1
idcannot_leech_when_on_low_life
is_implicit
max1
min1
avg20
idmelee_damage_+%
is_implicit
max20
min20
avg250
idlocal_base_physical_damage_reduction_rating
is_implicit
max300
min200
avg10
idattack_minimum_added_physical_damage
is_implicit
max10
min10
avg25
idadditional_dexterity
is_implicit
max30
min20
avg20
idattack_maximum_added_physical_damage
is_implicit
max20
min20
avg20
idquality
is_implicit
max20
min20
avg1
idcannot_leech_when_on_low_life
is_implicitNo
max1
min1
avg20
idmelee_damage_+%
is_implicitNo
max20
min20
avg25
idadditional_strength
is_implicitNo
max30
min20
avg10
idattack_minimum_added_physical_damage
is_implicitNo
max10
min10
avg25
idadditional_dexterity
is_implicitNo
max30
min20
avg20
idattack_maximum_added_physical_damage
is_implicitNo
max20
min20
avg250
idlocal_base_physical_damage_reduction_rating
is_implicitNo
max300
min200

"items" values

alternate_art_inventory_icons
base_itemGilded Sallet
base_item_idMetadata/Items/Armours/Helmets/HelmetStrDex4
base_item_pageGilded Sallet
cannot_be_traded_or_modifiedNo
classHelmets
description
drop_areas
drop_areas_html
drop_enabledYes
drop_leagues
drop_level
drop_level_maximum
drop_text
explicit_modsAddedPhysicalDamageUnique__3 StrengthUniqueHelmetStrDex3 DexterityUniqueHelmetStrDex3 LocalIncreasedPhysicalDamageReductionRatingUniqueHelmetStrDex3 MeleeDamageIncreaseUniqueHelmetStrDex3 CannotLeechOnLowLife
explicit_stat_textAdds 10 to 20 [[Physical Damage]] to [[Attack|Attacks]]<br>+(20-30) to [[Strength]]<br>+(20-30) to [[Dexterity]]<br>+(200-300) to [[Armour]]<br>20% increased Melee Damage<br>Cannot [[Leech]] when on Low [[Life]]
flavour_textMay you never hear it toll.
frame_typeunique
help_text
html<span class="item-box -unique"><span class="header -double">Deidbell<br>Gilded Sallet</span><span class="item-stats"><span class="group "><em class="tc -default">Quality: <em class="tc -mod">+20%</em></em><br><em class="tc -default">Armour: <em class="tc -value"><em class="tc -mod">(348 to 468)</em></em></em><br><em class="tc -default">Evasion: <em class="tc -value"><em class="tc -mod">108</em></em></em></span><span class="group "><em class="tc -default">Requires Level <em class="tc -value"><em class="tc -value">33</em></em>, <em class="tc -value"><em class="tc -value">38</em></em> Str, <em class="tc -value"><em class="tc -value">38</em></em> Dex</em></span><span class="group -textwrap tc -mod">Adds 10 to 20 [[Physical Damage]] to [[Attack|Attacks]]<br>+(20-30) to [[Strength]]<br>+(20-30) to [[Dexterity]]<br>+(200-300) to [[Armour]]<br>20% increased Melee Damage<br>Cannot [[Leech]] when on Low [[Life]]</span><span class="group -textwrap tc -flavour">May you never hear it toll.</span></span></span>
icon
implicit_mods
implicit_stat_text
inventory_iconFile:Deidbell inventory icon.png
is_corruptedNo
is_relicNo
metadata_id
modsAddedPhysicalDamageUnique__3 StrengthUniqueHelmetStrDex3 DexterityUniqueHelmetStrDex3 LocalIncreasedPhysicalDamageReductionRatingUniqueHelmetStrDex3 MeleeDamageIncreaseUniqueHelmetStrDex3 CannotLeechOnLowLife
nameDeidbell
name_listDeidbell
quality20
rarityUnique
release_version0.11.2
removal_version
required_dexterity38
required_dexterity_html<em class="tc -value">38</em>
required_dexterity_range_average38
required_dexterity_range_colourvalue
required_dexterity_range_maximum38
required_dexterity_range_minimum38
required_dexterity_range_text38
required_intelligence0
required_intelligence_html<em class="tc -value">0</em>
required_intelligence_range_average0
required_intelligence_range_colourvalue
required_intelligence_range_maximum0
required_intelligence_range_minimum0
required_intelligence_range_text0
required_level33
required_level_base33
required_level_html<em class="tc -value">33</em>
required_level_range_average33
required_level_range_colourvalue
required_level_range_maximum33
required_level_range_minimum33
required_level_range_text33
required_strength38
required_strength_html<em class="tc -value">38</em>
required_strength_range_average38
required_strength_range_colourvalue
required_strength_range_maximum38
required_strength_range_minimum38
required_strength_range_text38
size_x2
size_y2
stat_textAdds 10 to 20 [[Physical Damage]] to [[Attack|Attacks]]<br>+(20-30) to [[Strength]]<br>+(20-30) to [[Dexterity]]<br>+(200-300) to [[Armour]]<br>20% increased Melee Damage<br>Cannot [[Leech]] when on Low [[Life]]
tagsstr_dex_armour helmet armour default

"armours" values

armour90
armour_html<em class="tc -mod">(348 to 468)</em>
armour_range_average408
armour_range_colourmod
armour_range_maximum468
armour_range_minimum348
armour_range_text(348 to 468)
energy_shield0
energy_shield_html<em class="tc -value">0</em>
energy_shield_range_average0
energy_shield_range_colourvalue
energy_shield_range_maximum0
energy_shield_range_minimum0
energy_shield_range_text0
evasion90
evasion_html<em class="tc -mod">108</em>
evasion_range_average108
evasion_range_colourmod
evasion_range_maximum108
evasion_range_minimum108
evasion_range_text108