Damage taken as is a mechanic that allows hits from one damage type to be taken as another damage type.
Mechanics
On the receiving side, damage from hits may be taken as a different type.[1] This is done before any sort of mitigation. It is important to note that this is not damage conversion.[2][3] The shifted part of damage does not retain its original damage property so it won't get mitigated either twice or by the more favorable method. For example, if some of the incoming damage is shifted to or from physical, the after-shift value is used in the armour calculation.
Damage taken as is calculated simultaneously, this means that the incoming damage can be shifted to any other type of damage. For example The Rat CageThe Rat Cage
Sharkskin TunicQuality: +20%
Evasion: (1229-1341)
Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating
+(160-200) to maximum Life
-50% to Fire Resistance
15% increased Movement Speed
20% increased Fire Damage taken
10% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around.
Many a confession was found in the bowels of Axiom. has #% of Fire Damage from Hits taken as Physical Damage, this modifier wouldn't have worked if it was a converted to-process.[4]
Since damage taken as does all calculations simultaneously this also means that the initial damage can not be shifted any further.[5]
For example with Cloak of FlameCloak of Flame
Scholar's RobeQuality: +20%
Energy Shield: 46
Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance
(30-50)% increased Ignite Duration on Enemies
10% chance to Ignite
Reflects 15 Fire Damage to Melee Attackers
20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno. and Avian Twins Talisman with #% of Fire Damage taken as Lightning Damage equipped the incoming physical damage will be shifted to fire damage but the fire damage cannot be further shifted to lightning damage. Because both of these operations would be performed simultaneously on the initial physical damage hit. So we'd be trying to take fire damage as lightning damage before any fire damage exists.
Initial hit:
100 Physical Damage 0 Lightning Damage 0 Cold Damage 0 Fire Damage 0 Chaos Damage |
⇗ | Cloak of FlameCloak of Flame
Scholar's RobeQuality: +20% Energy Shield: 46 Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance (30-50)% increased Ignite Duration on Enemies 10% chance to Ignite Reflects 15 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno. 20% Physical Damage taken as Fire Damage |
⇒ | 100 * 0.80 = 80 Physical Damage
100 * 0.20 = 20 Fire Damage |
⇘ | Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must.
They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King 50% of Fire Damage taken as Lightning Damage |
⇒ | 0 * 0.50 = 0 Fire Damage
0 * 0.50 = 0 Lightning Damage |
Note that damaging ailments are based on damage being dealt, not on damage taken. Changing what type damage is taken as has no effect on them. For example, when you have x% of Physical Damage from Hits taken as Fire Damage and physical damage is dealt to you, the converted fire damage never ignites you even if you have +100% chance to be Ignited.[6] Non-damaging ailments such as shock or chill will still be applied upon converting the incoming damage to lightning and cold damage respectively.[citation needed]
This mechanic is useful against elemental penetration, especially against many boss attacks like Atziri's Flameblast (10% Fire penetration) or The Shaper's projectiles and bullet hell (25% Cold penetration), because for example if you have 50% Cold damage taken as Fire, then with a 1000 Cold hit and 75/75/75 res you would only take 500 * (1 - 0.75) + 500 * (1 - 0.75 + 0.25) = 375 damage instead of 1000 * (1 - 0.75 + 0.25) = 500 damage. If you manage to convert 100% of the penetrated element into another element then you can completely nullify the effect of penetration (in the above example, a 1000 Cold hit would be taken as a 1000 Fire hit and mitigated with 75% Fire resist, resulting in 250 final damage taken).
Related items
Unique items
Item | Stats | |||||
---|---|---|---|---|---|---|
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||||
KaltensoulKaltensoul Painted BucklerQuality: +20% Chance to Block: 29% Evasion: (196-239) Movement Speed: -3%Requires Level 16, 44 Dex6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold DamageFlesh may freeze and rot, but the soul remains unbroken. | 16 | 6% increased Movement Speed(60-100)% increased Evasion Rating +5% to maximum Cold Resistance +50% to Cold Resistance Gain (10-15)% of Physical Damage as Extra Cold Damage Reflects (25-50) Cold Damage to Melee Attackers +5% Chance to Block 20% of Fire Damage from Hits taken as Cold Damage | ||||
Cloak of FlameCloak of Flame Scholar's RobeQuality: +20% Energy Shield: 46 Movement Speed: -3%Requires Level 18, 55 Int+(30-50)% to Fire Resistance (30-50)% increased Ignite Duration on Enemies 10% chance to Ignite Reflects 15 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire DamageHe who sows an ember shall reap an inferno. | 18 | +(30-50)% to Fire Resistance (30-50)% increased Ignite Duration on Enemies 10% chance to Ignite Reflects 15 Fire Damage to Melee Attackers 20% of Physical Damage from Hits taken as Fire Damage | ||||
Taste of HateTaste of Hate Sapphire FlaskLasts 5.00 Seconds Consumes 20 of 50 Charges on use +50% to Cold Resistance 20% less Cold Damage takenRequires Level 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effectA sip will freeze your lips, A swig will chill your heart, A glass will still your soul.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | 18 | (10-15)% of Physical Damage from Hits taken as Cold Damage during Flask effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance to Avoid being Chilled during Flask effect 30% chance to Avoid being Frozen during Flask effect | ||||
Replica Innsbury EdgeReplica Innsbury Edge Elder SwordOne Handed Sword Quality: +20% Physical Damage: (79.2-93.6) to (145.2-171.6) Critical Strike Chance: 5.00% Attacks per Second: 1.30 Weapon Range: 11Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon Insanity (Hidden)"The night-gaunts, they fly, soaring about in darkness beyond the ken of mankind. I hear the silent whispers of their wings as they descend, for me, for me..." - Researcher Arn | 47 | +330 to Accuracy Rating(100-140)% increased Physical Damage 0.2% of Chaos Damage Leeched as Life 50% of Physical Damage Converted to Chaos Damage 10% of Physical Damage from Hits taken as Chaos Damage Inflict Withered for 2 seconds on Hit with this Weapon Insanity (Hidden) | ||||
Crystal VaultCrystal Vault Latticed RingmailQuality: +20% Armour: (561-604) Energy Shield: (111-120) Movement Speed: -5%Requires Level 49, 59 Str, 59 Int+(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold AilmentsBeneath the frozen eye of Lunaris a new world will be born. A crystalline, perfectly still utopia. | 49 | +(30-40) to Strength +(30-40) to Intelligence (140-160)% increased Armour and Energy Shield +(50-75)% to Cold Resistance Cannot be Chilled 20% of Physical Damage from Hits taken as Cold Damage 30% of Fire Damage from Hits taken as Cold Damage (15-20)% increased Effect of Cold Ailments | ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
Corrupted | ||||
The Rat CageThe Rat Cage Sharkskin TunicQuality: +20% Evasion: (1229-1341) Movement Speed: -3%Requires Level 56, 152 Dex(100-120)% increased Evasion Rating +(160-200) to maximum Life -50% to Fire Resistance 15% increased Movement Speed 20% increased Fire Damage taken 10% of Fire Damage from Hits taken as Physical DamageThe truth lies inside every man, if you dig around. Many a confession was found in the bowels of Axiom. | 56 | (100-120)% increased Evasion Rating +(160-200) to maximum Life -50% to Fire Resistance 15% increased Movement Speed 20% increased Fire Damage taken 10% of Fire Damage from Hits taken as Physical Damage | ||||
Lightning CoilLightning Coil Desert BrigandineQuality: +20% Armour: (789-902) Evasion: (789-902) Movement Speed: -3%Requires Level 60, 96 Str, 96 DexAdds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 30% of Physical Damage from Hits taken as Lightning Damage"There's nothing like imminent death to galvanize one's purpose in life." - Malachai the Soulless. | 60 | Adds 1 to (20-30) Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 30% of Physical Damage from Hits taken as Lightning Damage | ||||
DarkscornDarkscorn Assassin BowBow Quality: +20% Physical Damage: (112.5-135) to (285-321.3) Critical Strike Chance: 6.70% Attacks per Second: 1.50 Weapon Range: 120Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage"The Spirit of War knows nothing of good and evil. It knows only destruction." - Sekhema Asenath | 62 | +(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage Adds (15-20) to (25-30) Physical Damage 20% increased Attack Speed (15-30)% increased Global Accuracy Rating 25% of Physical Damage Converted to Chaos Damage 25% of Physical Damage from Hits taken as Chaos Damage 20% chance for Poisons inflicted with this Weapon to deal 300% more Damage | ||||
The Formless InfernoThe Formless Inferno Royal BurgonetQuality: +20% Armour: (754-904)Requires Level 65, 148 Str(80-120)% increased Armour +(40-50) to maximum Life -30% to Fire Resistance 8% of Physical Damage from Hits taken as Fire Damage Armour is increased by Uncapped Fire ResistanceHe burns us to keep us from harm. | 65 | (80-120)% increased Armour +(40-50) to maximum Life -30% to Fire Resistance 8% of Physical Damage from Hits taken as Fire Damage Armour is increased by Uncapped Fire Resistance | ||||
Incandescent HeartIncandescent Heart Saintly ChainmailQuality: +20% Armour: (1363-1443) Energy Shield: (309-327) Movement Speed: -5%Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of LifeOnly light may banish the shadows from this land And the black lies wrapped around your heart | 70 | (220-240)% increased Armour and Energy Shield +(80-90) to maximum Life (0.8-1)% of Attack Damage Leeched as Life Gain (10-20)% of Elemental Damage as Extra Chaos Damage 25% of Elemental Damage from Hits taken as Chaos Damage (20-30)% increased Light Radius Light Radius is based on Energy Shield instead of Life |
Talismans
These talismans can also have Damage taken as:
Item | Stats | |||||
---|---|---|---|---|---|---|
Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king, In the light of the harvest moon. The wolf offered the strength of the wild, And the king paid for it in blood. | 1 |
| ||||
Eyes of the GreatwolfEyes of the Greatwolf Greatwolf TalismanTalisman Tier: 4Requires Level 52
CorruptedI am but a vessel for a greater force. It acts through me. Speaks through me. Decides what lives and dies through me. And will change the world through me. | 52 |
Corrupted | ||||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Cold DamageCorrupted | ||||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Fire Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Fire Damage from Hits taken as Lightning DamageCorrupted | ||||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Fire DamageCorrupted | ||||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Cold Damage from Hits taken as Lightning DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Cold Damage from Hits taken as Lightning DamageCorrupted | ||||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Cold DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Cold DamageCorrupted | ||||
Avian Twins TalismanAvian Twins TalismanTalisman Tier: 250% of Lightning Damage from Hits taken as Fire DamageCorruptedThe first ones live where they can, where they must. They embrace the frost, the storm, the drought. Waxing and waning, breaking and mending, living with time and happenstance, as must we. - The Wolven King | 1 | 50% of Lightning Damage from Hits taken as Fire DamageCorrupted |
Other items
- Corrupted shields can obtain the following implicit modifiers:
- (6–8)% of Physical Damage from Hits taken as Cold Damage
- (6–8)% of Physical Damage from Hits taken as Fire Damage
- (6–8)% of Physical Damage from Hits taken as Lightning Damage
- (6–8)% of Physical Damage from Hits taken as Chaos Damage
- The Redblade warbands can drop helmets with the mod RedbladeRedblade
Prefix
10% of Physical Damage from Hits taken as Fire Damage. - Helmets from Delve can have 10% of Physical Damage from Hits taken as Fire Damage.
- The Essence of HorrorEssence of HorrorStack Size: 9
Essence Tier: 8Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Weapon: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Boots: 5% reduced Elemental Damage Taken while stationary
Body Armour: 15% of Physical Damage from Hits taken as Cold Damage
Helmet: Socketed Gems deal 30% more Elemental Damage
Shield: Chill Nearby Enemies when you Block
Quiver: 4 to 7 Cold Damage per Frenzy Charge
Amulet: 15% increased Effect of Fortify on you
Ring: 4 to 7 Cold Damage per Frenzy Charge
Belt: 5% additional Physical Damage Reduction during any Flask EffectRight click this item then left click a normal or rare item to apply it.
Shift click to unstack. can add 15% of Physical Damage from Hits taken as Cold Damage to body armours. - Body armours that are Elder items can have (5–15)% of Physical Damage from Hits taken as Fire Damage.
- Body armours that are Shaper items can have (5–15)% of Physical Damage from Hits taken as Cold Damage.
- Body armours that are Shaper items can have (5–15)% of Physical Damage from Hits taken as Lightning Damage.
- Watcher's EyeWatcher's Eye
Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>One by one, they stood their ground against a creature
they had no hope of understanding, let alone defeating,
and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. can have following modifiers:- (8-12)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Elements
- (8-12)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Elements
- (8-12)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Elements
- (6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
- (6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
- (6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
References
- ↑ Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Mark_GGG (September 26, 2013). "Specifics on Lightning Coil mechanics?". Official Path of Exile Forums. Retrieved November 21, 2015.
- ↑ Mark_GGG (February 19, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
- ↑ Mark_GGG (April 11, 2018). "Interaction of the Gluttony, Formless Inferno and Sunspite". Path of Exile reddit. Retrieved Many 27, 2018.