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(Added sentence about damage conversion from gear and passives being equal.)
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<ref name="ConversionVSTakenAs">{{cite web|author=Dan_GGG|date=January 12, 2016|title=Elemental Damage Taken As Physical|url=https://www.pathofexile.com/forum/view-thread/1561489/page/1#p12564255|publisher=Official Path of Exile Forums|accessdate=January 25, 2016}}</ref>
 
<ref name="ConversionVSTakenAs">{{cite web|author=Dan_GGG|date=January 12, 2016|title=Elemental Damage Taken As Physical|url=https://www.pathofexile.com/forum/view-thread/1561489/page/1#p12564255|publisher=Official Path of Exile Forums|accessdate=January 25, 2016}}</ref>
 
<ref name="Overconversion">{{cite web|author=Mark_GGG|date=February 21, 2013|title=Over 100% Damage Conversion|url=https://www.pathofexile.com/forum/view-thread/173465#p1540982|publisher=Path of Exile Forums|accessdate=February 18, 2016}}</ref>
 
<ref name="Overconversion">{{cite web|author=Mark_GGG|date=February 21, 2013|title=Over 100% Damage Conversion|url=https://www.pathofexile.com/forum/view-thread/173465#p1540982|publisher=Path of Exile Forums|accessdate=February 18, 2016}}</ref>
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<ref name="ConversionPriority">{{cite web|author=Mark_GGG|date=October 17, 2013|title=GGG, whats the order of precedence for damage conversion with AoF?|publisher=Path of Exile Forums|accessdate=January 20, 2017}}</ref>
 
<ref name="AddedAs">{{cite web|author=Mark_GGG|date= November 5, 2013|title=ice bite is broken.|url=https://www.pathofexile.com/forum/view-thread/553671/page/1#p5146950|publisher=Path of Exile Forums|accessdate=March 2, 2016}}</ref>
 
<ref name="AddedAs">{{cite web|author=Mark_GGG|date= November 5, 2013|title=ice bite is broken.|url=https://www.pathofexile.com/forum/view-thread/553671/page/1#p5146950|publisher=Path of Exile Forums|accessdate=March 2, 2016}}</ref>
 
<ref name="ConversionOrder">{{cite web|author=Mark_GGG|date=February 18, 2015|title=Elemental To Physical Conversion|url=https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678|publisher=Path of Exile Forums|accessdate=March 18, 2016}}</ref>
 
<ref name="ConversionOrder">{{cite web|author=Mark_GGG|date=February 18, 2015|title=Elemental To Physical Conversion|url=https://www.pathofexile.com/forum/view-thread/1203998/page/1#p10127678|publisher=Path of Exile Forums|accessdate=March 18, 2016}}</ref>

Revision as of 17:20, 20 January 2017

Not to be confused with Damage taken as.

Damage conversion is a mechanic that changes the damage type from a hit into another damage type. Damage conversions do not apply to damage over time.

Mechanics

Damage conversion is done before any increases, or multipliers are applied to damage guaranteeing that they are only applied once. However, converted damage is affected by modifiers that apply to be both the original damage type it was converted from, and the new damage type that it was converted to.[1]

Damage conversion is used by modifiers on skills, passive skills, equipment, and monsters. It comes in two main forms:

  • #% of [Damage Type] Converted to [Damage Type]
  • #% of [Damage Type] Added as [Damage Type] or Gain #% of [Damage Type] as Extra [Damage Type]

The difference between these forms is the effect they have on the original damage. Converted to modifiers replace the original damage with the new damage, while added as preserves the original damage, adding the new damage to the total. These two modifiers do not interfere with one another in any way.

Converted to

For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%.[2] Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled.[3] Note that the game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.[3]

Damage conversion only flows in one direction between types, possibly skipping types, but never going in reverse:[4]

Physical → Lightning → Cold → Fire → Chaos

The reason is that conversion is an iterative process from one damage type to the next, so if it goes backwards there'll be an infinite loop.[5] Converted damage can be converted further itself.

Example [Expand]
The total in this is example is 125% of Physical Damage, and must be scaled. Since it comes from a skill gem, Lightning Arrow's modifier takes priority and is not scaled. The other two are scaled proportionally to convert the remaining 50% of physical damage.
50 * (50/75) = 33.33% Converted to Fire Damage by Blackgleam
25 * (50/75) = 16.67% Converted to Cold Damage by Hrimsorrow
In summary, the resulting converted damage would be 50 Lightning Damage, 33 Fire Damage, and 17 Cold Damage, and 0 Physical Damage, a total of 100 Damage.

Added as

This modifier does not replace the original damage, instead it takes a portion of the damage and adds it to the total as a different damage type.[6] Damage added in this way can exceed 100% of the source damage type, and does not need to be scaled.

Example [Expand]
  • A player is wielding a bow that deals 100 Physical Damage, and using a Blackgleam quiver, Hrimsorrow gloves, and Lightning Arrow skill iconLightning Arrow, as in the above example.
  • The Lightning Arrow skill iconLightning Arrow skill is supported by a level 1 Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" gem, which has 20% of Physical Damage Added as Fire Damage.
The result of the Converted to modifiers is the same as in the above example, the amounts are scaled to a total of 100% as normal. The Module Error: No skills found with q_where = skill.active_skill_name="Added Fire Damage" gem adds an additional 20% of the original Physical Damage as Fire Damage
In summary, the resulting converted damage would be 50 Lightning Damage, 53 Fire Damage, and 17 Cold Damage, and 0 Physical Damage, a total of 120 Damage.

Sources

Skills

Converted to

Skill gemStr.Dex.Int.Lvl.
Artillery Ballista inventory iconArtillery BallistaArtillery BallistaAttack, Totem, AoE, Fire, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Speed: 50% of base
Attack Damage: (44-57)% of base
Effectiveness of Added Damage: (44-57)%
Requires Level 28Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Fire Damage5% increased Burning DamageFires an additional ArrowDeals (44-57.3)% of Base Attack Damage
Totem lasts 8 seconds
Fires 5 additional Arrows
+(2-3) to maximum number of Summoned Ballista Totems
100% of Physical Damage Converted to Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Artillery Ballista skill icon
Artillery Ballista inventory icon
N/AyesN/A28
Blast Rain inventory iconBlast RainBlast RainFire, Attack, AoE, Projectile, Bow
Level: (1-20)
Cost: (8-10) Mana
Attack Damage: (30-35)% of base
Effectiveness of Added Damage: (30-36)%
Requires Level 28Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.25% chance to Cover Enemies in Ash on Hit2% increased Damage to distant EnemiesArrows fall within a 3% increased Area of EffectDeals (30-35.6)% of Base Attack Damage
100% of Physical Damage Converted to Fire Damage
Fires 5 additional Arrows
Penetrates (20-30)% Fire Resistance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blast Rain skill icon
Blast Rain inventory icon
N/AyesN/A28
Burning Arrow inventory iconBurning ArrowBurning ArrowAttack, Projectile, Fire, Duration, Bow
Level: (1-20)
Cost: (5-8) Mana
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage. If it ignites an enemy, it will also inflict an additional debuff for a duration, dealing burning damage based on the magnitude of the ignite. This damage is not affected by your damage modifiers. Up to five of these debuffs can apply simultaneously to an enemy.Per 1% Quality:1Superior2Anomalous3Divergent+0.5% to Fire Damage over Time Multiplier3% increased Critical Strike ChanceProjectiles Pierce 0.1 additional TargetsDeals (150-184.2)% of Base Attack Damage
Base duration is 4 seconds
50% chance to Ignite enemies
(50-88)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
If this Skill Ignites an Enemy, it also inflicts a Burning Debuff
Debuff deals Fire Damage per second equal to (30-39)% of Ignite Damage per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Burning Arrow skill icon
Burning Arrow inventory icon
N/AyesN/A1
Caustic Arrow inventory iconCaustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (55-64)% of base
Effectiveness of Added Damage: (55-64)%
Projectile Speed: 3260
Radius: 20
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% chance to inflict Withered for 2 seconds on Hit1% of Physical Damage Converted to Chaos DamageDeals (55-64.4)% of Base Attack Damage
Base duration is 2 seconds
Deals (8.8-1927.1) Base Chaos Damage per second
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Caustic Arrow skill icon
Caustic Arrow inventory icon
N/AyesN/A1
Charged Dash inventory iconCharged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Level: (1-20)
Cost: 4 Mana
Attack Speed: 160% of base
Attack Damage: (95-110)% of base
Effectiveness of Added Damage: (95-110)%
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Attack Speed0.5% more Movement Speed1% increased travel distanceDeals (95-110)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon
Charged Dash inventory icon
N/AyesN/A28
Cobra Lash inventory iconCobra LashCobra LashAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (75-125)% of base
Effectiveness of Added Damage: (75-125)%
Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1.5% increased Critical Strike Chance1% increased Chaining rangeProjectiles deal 0.75% increased Damage with Hits and Ailments for each remaining ChainDeals (75-125.4)% of Base Attack Damage
(3-113) to (5-169) Added Chaos Damage
60% of Physical Damage Converted to Chaos Damage
Chains +(3-5) Times
+50% to Damage over Time Multiplier for Poison from Critical Strikes
40% chance to Poison on Hit
Projectiles deal 5% more Damage with Hits for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cobra Lash skill icon
Cobra Lash inventory icon
N/Ayesyes1
Consecrated Path inventory iconConsecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-184)% of base
Effectiveness of Added Damage: (150-184)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon
Consecrated Path inventory icon
yesN/Ayes28
Divine Ire inventory iconDivine IreDivine IreLightning, Spell, AoE, Channelling, Physical
Level: (1-20)
Cost: (3-5) Mana
Cast Time: 0.22 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased beam width1% of Physical Damage Converted to Cold DamageDeals (17-140) to (25-210) Physical Damage
50% of Physical Damage Converted to Lightning Damage
Beam deals 100% more Damage with Hits per Stage after the first
Damages 5 nearby Enemies when you gain Stages
40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
Beam deals 70% more Damage with Ailments per Stage after the first
50% less Damage while Channelling
Gains an additional Stage when Hitting a Rare or Unique Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Divine Ire skill icon
Divine Ire inventory icon
yesN/Ayes28
Explosive Trap inventory iconExplosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Level: (1-20)
Cost: (6-20) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect3% increased Burning Damage2% of Physical Damage Converted to Cold DamageTrap lasts 4 seconds
Deals (4-309) to (6-464) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon
Explosive Trap inventory icon
N/Ayesyes1
Frost Blades inventory iconFrost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage
1% increased Projectile Speed
Fires 0.1 additional Projectiles1% increased Duration of Cold Ailments
Deals (100-175)% of Base Attack Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Strike Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon
Frost Blades inventory icon
N/AyesN/A1
Galvanic Arrow inventory iconGalvanic ArrowGalvanic ArrowLightning, Attack, Projectile, AoE, Bow
Level: (1-20)
Cost: (6-10) Mana
Soul Gain Prevention: 0 sec
Attack Damage: (80-99)% of base
Effectiveness of Added Damage: (80-99)%
Projectile Speed: 3260
Releases arrows along with a burst of lightning which damages all enemies in a cone. The arrows degrade in-flight as the lightning dissipates, soon vanishing.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Projectile Speed1% reduced Enemy Stun ThresholdCone Area occurs 4% farther forwardDeals (80-99)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires 2 additional Arrows
(1-9) to (5-179) Added Lightning Damage
Increases and Reductions to Arrow Speed also apply to
this Skill's Area of Effect
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Galvanic Arrow skill icon
Galvanic Arrow inventory icon
N/AyesN/A1
Glacial Cascade inventory iconGlacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Level: (1-20)
Cost: (10-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 45%
Radius: 12
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
Final Burst Deals 2% more Damage
Deals (21-207) to (32-311) Physical Damage
Causes 4 Bursts
100% of Physical Damage Converted to Cold Damage
Cannot Knockback Unique Enemies more than once per second
Final Burst Deals 200% more Damage
Final Burst has 100% more Area of Effect
Final Burst cannot Knockback
Knocks Enemies Back on Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon
Glacial Cascade inventory icon
N/AN/Ayes28
Glacial Hammer inventory iconGlacial HammerGlacial HammerAttack, Melee, Strike, Cold
Level: (1-20)
Cost: 5 Mana
Attack Damage: (165-215)% of base
Effectiveness of Added Damage: (165-215)%
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Duration of Cold Ailments0.5% increased Attack Speed1% increased Area of EffectDeals (165-269)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
(10-29)% increased Effect of Cold Ailments
+(2-4) to Melee Strike Range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon
Glacial Hammer inventory icon
yesN/AN/A1
Holy Flame Totem inventory iconHoly Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Soul Gain Prevention: 0 sec
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedFires an additional Projectile1% of Physical Damage Converted to Fire Damage1% increased Totem Placement speed
1% increased Totem Duration
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon
Holy Flame Totem inventory icon
yesN/Ayes1
Hydrosphere inventory iconHydrosphereHydrosphereSpell, AoE, Duration, Cold, Orb, Lightning, Physical
Level: (1-20)
Cost: (12-20) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 34Create a sphere of water, or move an existing sphere and reset its duration. The sphere continually applies a drenched debuff with a short duration to enemies in its area or those it moves through. You can hit the sphere with other skills to inflict Cold and Lightning Ailments (other than Chill). The sphere pulses when created, at regular intervals while afflicted by an Ailment, and after moving, damaging all drenched enemies in a large area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Pulse Frequency0.5% increased Cast Speed0.5% increased Area of EffectBase duration is 8 seconds
Deals (37-356) to (56-533) Physical Damage
Pulses every 0.4 seconds while Frozen, Shocked, Brittle or Sapped
Base secondary duration is 4 seconds
Drenched Enemies have Cold and Lightning Exposure, applying -10% to Resistances
100% of Physical Damage Converted to Cold Damage while Sphere has no Ailments
100% of Physical Damage Converted to Lightning Damage while sphere is Shocked or Sapped
100% of Physical Damage Converted to Cold Damage while Sphere is Frozen or Brittle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hydrosphere skill icon
Hydrosphere inventory icon
N/AN/Ayes34
Ice Crash inventory iconIce CrashIce CrashAttack, AoE, Cold, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (230-280)% of base
Effectiveness of Added Damage: (230-280)%
Radius: 26
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
Third Stage deals -1.5% less Damage
Deals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon
Ice Crash inventory icon
yesN/Ayes28
Ice Shot inventory iconIce ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Cold Damage0.5% increased Area of Effect1% of Physical Damage Converted to Cold DamageDeals (130-174)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Cold Damage
Chills Enemies as though dealing (100-195)% more Damage
(0-19)% increased Effect of Cold Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon
Ice Shot inventory icon
N/AyesN/A1
Infernal Blow inventory iconInfernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Level: (1-20)
Cost: 6 Mana
Attack Damage: (103-133)% of base
Effectiveness of Added Damage: (104-133)%
Radius: 15
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon
Infernal Blow inventory icon
yesN/AN/A12
Lightning Arrow inventory iconLightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (130-154)% of base
Effectiveness of Added Damage: (130-154)%
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% chance to Shock enemies1% increased Area of Effect1% of Physical Damage Converted to Lightning Damage1% chance to Hit an additional EnemyDeals (130-154)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Lightning Damage
Shocks Enemies as though dealing (100-290)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon
Lightning Arrow inventory icon
N/AyesN/A12
Lightning Strike inventory iconLightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Damage
1% increased Projectile Speed
Projectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles1% of Physical Damage Converted to Lightning Damage
Deals (135-225)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon
Lightning Strike inventory icon
N/Ayesyes12
Molten Strike inventory iconMolten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-148)% of base
Effectiveness of Added Damage: (110-148)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon
Molten Strike inventory icon
yesN/AN/A1
Penance Brand inventory iconPenance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
Level: (1-20)
Cost: (15-27) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 40%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (18-170) to (27-254) Physical Damage
Explosions deal 100% more Damage with Ailments per Energy after the first
Explosions deal 150% more Damage with Hits per Energy after the first
50% of Physical Damage Converted to Lightning Damage
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
+1 to Explosion Radius per Energy
Pulse deals 50% more Damage with Hits and Ailments
Up to +(0-9) to Energy spread radius, scaled by distance from Brand
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Penance Brand skill icon
Penance Brand inventory icon
yesN/Ayes28
Pestilent Strike inventory iconPestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
Level: (1-20)
Cost: 6 Mana
Attack Damage: (125-160)% of base
Effectiveness of Added Damage: (125-160)%
Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal+0.5% to Damage over Time Multiplier for Poison1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Chaos DamageDeals (125-160)% of Base Attack Damage
Base duration is 1 seconds
Secondary Debuff deals 50% of the total remaining Expected Poison Damage of all Poisons on the dying Enemy per second as Chaos Damage
Base secondary duration is 1 seconds
60% chance to Poison on Hit
60% of Physical Damage Converted to Chaos Damage
30% more Poison Duration
(20-113) to (30-169) Added Chaos Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pestilent Strike skill icon
Pestilent Strike inventory icon
N/Ayesyes28
Purifying Flame inventory iconPurifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 180%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds
Deals (7-803) to (10-1205) Physical Damage
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage
+(0-6) to radius of Consecrated Ground
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon
Purifying Flame inventory icon
yesN/Ayes1
Scourge Arrow inventory iconScourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Level: (1-20)
Cost: (4-5) Mana
Attack Speed: 190% of base
Attack Damage: (28-35)% of base
Effectiveness of Added Damage: (28-35)%
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Projectile SpeedEach Spore Pod fires 0.05 Thorn Arrows1% increased Damage1% chance to Poison on HitDeals (28-35)% of Base Attack Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
(20-113) to (30-169) Added Chaos Damage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon
Scourge Arrow inventory icon
N/AyesN/A28
Smite inventory iconSmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Level: (1-20)
Cost: 6 Mana
Attack Speed: 85% of base
Attack Damage: (195-218)% of base
Effectiveness of Added Damage: (196-218)%
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect1% increased Skill Effect Duration1% increased Lightning DamageAura grants 0.25% increased Attack and Cast SpeedDeals (195.5-218)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon
Smite inventory icon
yesN/Ayes1
Static Strike inventory iconStatic StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-150)% of base
Effectiveness of Added Damage: (110-150)%
Radius: 19
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 3 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon
Static Strike inventory icon
yesN/Ayes12
Storm Burst inventory iconStorm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Level: (1-20)
Cost: (2-5) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect0.5% increased Skill Effect Duration2% increased Area of Effect while Channelling
2% reduced Explosion Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon
Storm Burst inventory icon
yesN/Ayes12
Tectonic Slam inventory iconTectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 80% of base
Attack Damage: (180-220)% of base
Effectiveness of Added Damage: (180-220)%
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon
Tectonic Slam inventory icon
yesN/AN/A28
Toxic Rain inventory iconToxic RainToxic RainAttack, AoE, Chaos, Duration, Projectile, Bow
Level: (1-20)
Cost: (7-11) Mana
Attack Damage: (50-72)% of base
Effectiveness of Added Damage: (50-73)%
Requires Level 12Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect0.5% increased Skill Effect Duration1% of Physical Damage Converted to Chaos Damage1% reduced Debuff Effect
Fires 0.1 additional Arrows
Deals (50-72.8)% of Base Attack Damage
Base duration is 1 seconds
Deals (7.9-285.1) Base Chaos Damage per second
Fires 4 additional Arrows
60% of Physical Damage Converted to Chaos Damage
Each Spore Pod applies 10% less Movement Speed to nearby Enemies, to a maximum of 60%
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Toxic Rain skill icon
Toxic Rain inventory icon
N/AyesN/A12
Vaal Burning Arrow inventory iconVaal Burning ArrowVaal Burning ArrowVaal, Attack, Projectile, AoE, Fire, Bow, Duration
Level: (1-20)
Souls Per Use: 20
Can Store 3 Use(s)
Attack Damage: (160-198)% of base
Effectiveness of Added Damage: (160-198)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Per 1% Quality:1Superior+0.5% to Fire Damage over Time MultiplierDeals (160-198)% of Base Attack Damage
50% chance to Ignite enemies
(150-188)% more Damage with Ignite
100% of Physical Damage Converted to Fire Damage
Projectiles Pierce 3 additional Targets
Can't be Evaded
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Burning Arrow skill icon
Vaal Burning Arrow inventory icon
N/AyesN/A1
Vaal Glacial Hammer inventory iconVaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Attack Damage: (155-200)% of base
Effectiveness of Added Damage: (155-200)%
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace, Sceptre or Staff.Per 1% Quality:1Superior2% increased Duration of Cold AilmentsDeals (155-200)% of Base Attack Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Duration of Cold Ailments
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Cold Ailments
Freezes enemies as though dealing (200-390)% more Damage
+(2-4) to Melee Strike Range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon
Vaal Glacial Hammer inventory icon
yesN/AN/A1
Vaal Lightning Strike inventory iconVaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Level: (1-20)
Souls Per Use: 20
Can Store 1 Use(s)
Attack Damage: (105-163)% of base
Effectiveness of Added Damage: (105-163)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:1Superior1% increased Damage
1% increased Projectile Speed
Deals (105-163)% of Base Attack Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 6 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon
Vaal Lightning Strike inventory icon
N/Ayesyes12
Venom Gyre inventory iconVenom GyreVenom GyreAttack, Projectile, Chaos
Level: (1-20)
Cost: (5-7) Mana
Attack Speed: 120% of base
Attack Damage: (125-165)% of base
Effectiveness of Added Damage: (125-165)%
Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Poison DurationReturning Projectiles deal -1% less DamageChains +0.05 TimesDeals (125-165)% of Base Attack Damage
Base duration is 12 seconds
Can catch up to 30 Returning Projectiles
60% of Physical Damage Converted to Chaos Damage
40% chance to Poison on Hit
Returning Projectiles deal 75% less Damage
40% chance to keep caught Projectiles when firing them by using Whirling Blades
Returning Projectiles Pierce all Targets
Projectiles Return to you
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Venom Gyre skill icon
Venom Gyre inventory icon
N/Ayesyes12
Viper Strike inventory iconViper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Level: (1-20)
Cost: 5 Mana
Attack Damage: (90-135)% of base
Effectiveness of Added Damage: (90-135)%
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Attack Speed
0.5% increased Poison Duration
1% of Physical Damage Converted to Chaos Damage1% increased Chaos Damage0.5% chance to also Poison a nearby Enemy when you inflict Poison
Deals (90-135)% of Base Attack Damage
60% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon
Viper Strike inventory icon
N/AyesN/A1
Void Sphere inventory iconVoid SphereVoid SphereSpell, AoE, Duration, Physical, Chaos, Orb
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 55%
Requires Level 34Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger on enemies closer to the sphere. It also regularly releases pulses of area damage. The Void Sphere will consume the corpses of any enemies which die in its area. Can only have one Void Sphere at a time.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal0.5% increased Area of Effect2% reduced Skill Effect Duration
2% increased Cooldown Recovery Rate
3% of Physical Damage Converted to Cold DamageVoid Sphere has 0.5% increased Pulse Frequency
Base duration is 5 seconds
Deals (27-241) to (41-361) Physical Damage
Enemies in range are Hindered, with up to (30-39)% reduced Movement Speed, based on distance from the Void Sphere
40% of Physical Damage Converted to Chaos Damage
Pulses every 0.4 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Void Sphere skill icon
Void Sphere inventory icon
N/AN/Ayes34
Wave of Conviction inventory iconWave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds
Deals (32-972) to (48-1459) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -15% to Elemental Resistance matching highest Damage taken
(0-38)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon
Wave of Conviction inventory icon
yesN/Ayes16
Wild Strike inventory iconWild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-185)% of base
Effectiveness of Added Damage: (160-185)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Per 1% Quality:1Superior2Anomalous3Divergent4Phantasmal1% increased Elemental Damage1% increased Area of EffectFires 0.1 additional Projectiles1% increased Chaining rangeDeals (160-185)% of Base Attack Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Beams Chain (4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon
Wild Strike inventory icon
yesyesN/A28
Cold to Fire Support inventory iconCold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Cold Damage
Supported Skills deal 0.5% increased Fire Damage
Supported Skills have 0.5% of Cold Damage Converted to Fire DamageSupported Skills deal 3% increased Damage with Poison
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cold to Fire Support inventory icon
yesN/Ayes18
Physical to Lightning Support inventory iconPhysical to Lightning SupportPhysical to Lightning SupportLightning, Physical, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical Damage
Supported Skills deal 0.5% increased Lightning Damage
Supported Skills have 0.5% of Physical Damage Converted to Lightning DamageEnemies Shocked by Supported Skills take 0.5% increased Physical Damage
Supported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Physical to Lightning Support inventory icon
yesN/Ayes18

Added as

Skill gemLStr.Dex.Int.Lvl.
Hatred inventory iconHatredHatredAura, Spell, AoE, Cold
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 36
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:1Superior2Anomalous3Divergent2% increased Area of EffectYou and nearby Allies have 0.5% increased Chill and Freeze DurationYou and nearby Allies have 0.5% increased Movement Speed while on Chilled GroundYou and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon
Hatred inventory icon
N/AN/Ayesyes24
Herald of Ash inventory iconHerald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Radius: 10
Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:1Superior2Anomalous3DivergentBuff grants 0.75% increased Fire Damage1% reduced Area of Effect
3% increased Burning Damage
1% increased Area of Effect
Gain 15% of your Physical Damage as Extra Fire Damage
Base duration is 4 seconds
Base Burning Damage is 25% of Overkill Damage
(9-12)% more Spell Fire Damage
(0-38)% more Burning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Ash skill icon
Herald of Ash inventory icon
N/AyesN/Ayes16
Spirit Offering inventory iconSpirit OfferingSpirit OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting increased critical strike chance and additional critical strike multiplier to your minions. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Skill Effect Duration2% increased Cast SpeedMinions gain +1% to all Elemental ResistancesBase duration is 5 seconds
Additional 1.00 seconds Base Duration per extra corpse Consumed
Grants Minions +(110-148)% increased Critical Strike Chance
Grants minions +(30-39)% to Critical Strike Multiplier
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon
Spirit Offering inventory icon
N/AN/AN/Ayes12
Added Fire Damage Support inventory iconAdded Fire Damage SupportAdded Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Fire DamageSupported Skills deal 1% reduced Fire Damage
Supported Skills have +1% to Fire Damage over Time Multiplier
Supported Skills have 1% of Physical Damage Converted to Fire Damage
Supported Skills gain (25-39)% of Physical Damage as Extra Fire DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Added Fire Damage Support inventory icon
FyesN/AN/A8
Awakened Added Fire Damage Support inventory iconAwakened Added Fire Damage SupportAwakened Added Fire Damage SupportFire, Physical, Support
Icon: F
Level: (1-5)
Cost & Reservation Multiplier: 120%
Requires Level 72Supports any skill that hits enemies.Per 1% Quality:1SuperiorSupported Skills deal 1% increased Fire DamageSupported Skills gain (45-49)% of Physical Damage as Extra Fire Damage
+(0-1) to Level of Supported Fire Skill Gems
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Awakened Added Fire Damage Support inventory icon
FyesN/AN/A72
Cold to Fire Support inventory iconCold to Fire SupportCold to Fire SupportCold, Fire, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Cold Damage
Supported Skills deal 0.5% increased Fire Damage
Supported Skills have 0.5% of Cold Damage Converted to Fire DamageSupported Skills deal 3% increased Damage with Poison
Supported Skills have 50% of Cold Damage Converted to Fire Damage
Supported Skills gain (10-29)% of Cold Damage as Extra Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cold to Fire Support inventory icon
xyesN/Ayes18
Physical to Lightning Support inventory iconPhysical to Lightning SupportPhysical to Lightning SupportLightning, Physical, Support
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Physical Damage
Supported Skills deal 0.5% increased Lightning Damage
Supported Skills have 0.5% of Physical Damage Converted to Lightning DamageEnemies Shocked by Supported Skills take 0.5% increased Physical Damage
Supported Skills have 50% of Physical Damage Converted to Lightning Damage
Supported Skills gain (10-29)% of Physical Damage as Extra Lightning Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Physical to Lightning Support inventory icon
xyesN/Ayes18
Withering Touch Support inventory iconWithering Touch SupportWithering Touch SupportChaos, Physical, Attack, Support, Duration
Icon: w
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports attack skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills deal 0.5% increased Chaos DamageSupported Skills have 1% increased Skill Effect DurationSupported Skills have a 1% Chance to apply an additional stack of Wither​Withered lasts 2 seconds
Supported Skills have 25% chance to inflict Withered on Hit
Supported Skills gain (10-29)% of Physical Damage as Extra Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Withering Touch Support inventory icon
wN/AyesN/A38

Items

Unique items which convert damage include:

  • Converted to lightning:
  • Physical to lightning
  • Moonbender's Wing inventory iconMoonbender's WingMoonbender's Wing
    Tomahawk
    One Handed Axe
    Quality: +20%
    Physical Damage: (37.5-42.5) to (69-78.2)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
    (30-50)% increased Physical Damage
    (30-50)% increased Critical Strike Chance
    Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
    Beneath the cold light of the moon,
    the wing moves faster than the eye.
    Moonbender's Wing inventory icon
  • Module Error: Item link: No results found for search parameter "Vessel_of_Vinktar_(Physical_Damage_Converted_to_Lightning_Damage)".
  • Brain Rattler inventory iconBrain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Quality: +20%
    Physical Damage: (160.8-184.8) to (489.6-549.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    Brain Rattler inventory icon
  • Converted to cold:
  • Physical to cold:
  • Lightning to cold
  • Converted to fire:
  • Physical to fire:
  • Cold to fire:
  • Converted to chaos:
  • Physical to chaos:
  • Darkscorn inventory iconDarkscornDarkscorn
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (112.5-135) to (285-321.3)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike Multiplier(130-150)% increased Physical Damage
    Adds (15-20) to (25-30) Physical Damage
    20% increased Attack Speed
    (15-30)% increased Global Accuracy Rating
    25% of Physical Damage Converted to Chaos Damage
    25% of Physical Damage from Hits taken as Chaos Damage
    20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
    "The Spirit of War knows nothing of good and evil.
    It knows only destruction."
    - Sekhema Asenath
    Darkscorn inventory icon
  • Lightbane Raiment inventory iconLightbane RaimentLightbane Raiment
    Ornate Ringmail
    Quality: +20%
    Armour: (621-673)
    Energy Shield: (122-132)
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.
    Lightbane Raiment inventory icon
  • Innsbury Edge inventory iconInnsbury EdgeInnsbury Edge
    Elder Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (79.2-93.6) to (145.2-171.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.52-1.62)
    Weapon Range: 11
    Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
    (17-25)% increased Attack Speed
    0.2% of Chaos Damage Leeched as Life
    25% of Physical Damage Converted to Chaos Damage
    Attacks with this Weapon Maim on hit
    Insanity (Hidden)
    A sword he brought, his foes to maim and rend,
    from places dark behind forbidden doors,
    but night by night he woke with frighten'd roars
    from ghoulish dreams, too strange to comprehend.
    Innsbury Edge inventory icon
  • Mortem Morsu inventory iconMortem MorsuMortem Morsu
    Fright Claw
    Claw
    Quality: +20%
    Physical Damage: (23.4-26.4) to (89.7-101.2)
    Critical Strike Chance: 7.88%
    Attacks per Second: 1.80
    Weapon Range: 11
    Requires Level 34, 61 Dex, 61 Int+20 Life gained for each Enemy hit by Attacks(75-100)% increased Physical Damage
    20% increased Attack Speed
    25% increased Critical Strike Chance
    +40% to Global Critical Strike Multiplier
    (10-20)% of Physical Damage Converted to Chaos Damage
    25% reduced Enemy Stun Threshold with this Weapon
    60% chance to Poison on Hit
    Fear blisters the heart and thins the blood.
    Fear squeezes lungs and sets the guts to fester.
    Fear is the wound left untended.
    Mortem Morsu inventory icon
  • Lightning to chaos:
  • Voltaxic Rift inventory iconVoltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Quality: +20%
    Physical Damage: 31.2-93.6
    Elemental Damage: 1 to (275-325)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Weapon Range: 120
    Requires Level 64, 212 DexAdds 1 to (275-325) Lightning Damage
    (10-15)% increased Attack Speed
    60% of Lightning Damage Converted to Chaos Damage
    10% chance to Shock
    Your Chaos Damage can Shock
    Shock Enemies as though dealing 300% more Damage
    Your Shocks can increase Damage taken by up to a maximum of 100%
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    Voltaxic Rift inventory icon
  • Fire to chaos:

Passive skills

The following passives convert damage or add damage as another type: Template:Passive table

Template:Ascendancy passive table

Corruption

Corrupting a quiver or scepter has a chance to replace its implicit modifier with one of the following:

  • (10 to 20)% of Physical Damage Converted to Cold Damage
  • (10 to 20)% of Physical Damage Converted to Lightning Damage
  • (10 to 20)% of Physical Damage Converted to Fire Damage

Example calculation

Imagine a player wielding a sword that deals 100 Physical Damage, and performs an attack with the following modifiers:

  • 50% of Physical Damage converted to Cold Damage from a skill gem
  • 30% of Physical Damage converted to Fire Damage from gear
  • 30% of Physical Damage converted to Lightning Damage from gear
  • 30% of Physical Damage Added as Fire Damage from a support gem
  • 15% of Physical Damage Added as Cold Damage from a support gem
  • 50% of Cold Damage converted to Fire Damage from a support gem
  • Adds 30 Cold Damage from a support gem
  • 30% more Physical Damage from a support gem
  • 70% more Weapon Elemental Damage from a support gem
  • 80% increased Physical Damage with Swords from passive skills
  • 30% increased Melee Physical Damage from Strength and passive skills
  • 20% increased Fire Damage from passive skills
  • 15% increased Cold Damage from passive skills

First off, there is more than 100% of physical damage conversion, so the values are scaled to total 100%. As a result, 50% of physical damage will become Cold Damage, 25% will become Fire Damage, and 25% will become Lightning Damage.

The Cold Damage

The amount of Cold damage that has been converted from Physical is 65 (50 Converted to, 15 Added as). 50% of the Cold Damage is Converted to Fire, leaving us with 32.5 remaining Cold Damage. This damage is affected by all Cold and Physical Damage modifiers:

80 + 30 + 15% = 125% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.15) * 1.3 * 1.7 = 161.6 Cold Damage

There is also 30 Cold Damage added by a support gem which was not the result of a conversion. 50% of this is Converted to Fire, and the remaining 15 is affected by all Cold Damage modifiers:

15% increased damage
70% more damage
  • 15 * (1 + 0.15) * 1.7 = 29.3 Cold Damage

The Lightning Damage

There is 25 Lightning Damage that was converted from Physical. This damage is affected by all Lightning and Physical Damage modifiers:

80 + 30 = 110% increased damage
30% more damage
70% more damage
  • 25 * (1 + 0.8 + 0.3) * 1.3 * 1.7 = 116.0 Lightning Damage

The Fire Damage

There is 55 Fire Damage that was converted from Physical. This damage is affected by all Fire and Physical Damage modifiers:

80 + 30 + 20 = 130% increased damage
30% more damage
70% more damage
  • 55 * (1 + 0.8 + 0.3 + 0.2) * 1.3 * 1.7 = 279.6 Fire Damage

There is also 32.5 Fire Damage that was converted from Cold that was converted from Physical. This damage is affected by all Fire, Cold, and Physical Damage modifiers:

80 + 30 + 20 + 15 = 145% increased damage
30% more damage
70% more damage
  • 32.5 * (1 + 0.8 + 0.3 + 0.2 + 0.15) * 1.3 * 1.7 = 176.0 Fire Damage

There is also 15 Fire Damage that was converted from Cold. This damage is affected by all Fire and Cold Damage modifiers:

20 + 15 = 35% increased damage
70% more damage
  • 15 * (1 + 0.2 + 0.15) * 1.7 = 34.4 Fire Damage

The Final Damage

In summary we have

29.3 Cold Damage
161.6 Cold Damage (from Physical)
116.0 Lightning Damage (from Physical)
279.6 Fire Damage (from Physical)
176.0 Fire Damage (from Cold, from Physical)
34.4 Fire Damage (from Cold)

For a total of 190.9 Cold, 490.0 Fire, and 116.0 Lightning Damage, a grand total of 796.9 damage.

References

  1. Mark_GGG (June 22, 2016). "Mechanical Questions Thread". Path of Exile Forums. Retrieved June 23, 2016.
  2. Mark_GGG (February 21, 2013). "Over 100% Damage Conversion". Path of Exile Forums. Retrieved February 18, 2016.
  3. 3.0 3.1 Mark_GGG (October 17, 2013). "GGG, whats the order of precedence for damage conversion with AoF?". Path of Exile Forums. Retrieved January 20, 2017.
  4. Mark_GGG (February 18, 2015). "Elemental To Physical Conversion". Path of Exile Forums. Retrieved March 18, 2016.
  5. Dan_GGG (January 12, 2016). "Elemental Damage Taken As Physical". Official Path of Exile Forums. Retrieved January 25, 2016.
  6. Mark_GGG (November 5, 2013). "ice bite is broken.". Path of Exile Forums. Retrieved March 2, 2016.