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Corrupted Blood
Debuff
Corrupted Blood status icon
Corrupted Blood status icon
The Corrupted Blood on you is causing you to take Physical Damage over time.

Corrupted Blood is a debuff that inflicts physical damage over time to the affected target. It should not be confused with bleeding, an ailment with a similar effect.

Mechanics

Corrupted Blood can stack up to ten times.

Just like other sources of physical damage over time, the damage is not reduced by armour, but it will be reduced by any other means of physical damage reduction, such as endurance charges or Immortal Call inventory iconImmortal CallImmortal CallSpell, Duration, Guard
Level: (1-20)
Cost: (21-36) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Soul Gain Prevention: 0 sec
Cast Time: Instant
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration1% increased Cooldown Recovery Rate-0.1% less Physical Damage taken per Endurance Charge removed
0.1% less Elemental Damage taken per Endurance Charge removed
Base duration is 1 seconds
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon
Immortal Call inventory icon
.

Using a flask with the of Sealing/Alleviation/Allaying/Assuagingof Sealing/Alleviation/Allaying/Assuaging
Suffix
Immunity to Bleeding and Corrupted Blood during Flask effect
Removes Bleeding and Corrupted Blood on use
suffix will remove all Corrupted Blood stacks and prevent any more being added during the flasks effect. Corrupted blood can also be completely avoided by using a jewel with the corrupted implicit modifier Corrupted Blood cannot be inflicted on you. A non-jewel Delve mod of the same mod text, can also be found in the Azurite Mine.

Sources

  • Hitting enemies with the Corrupting Fever inventory iconCorrupting FeverCorrupting FeverSpell, Duration, Physical
    Level: (1-20)
    Cost: (78-520) Life
    Cast Time: Instant
    Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration0.5% reduced Life Cost1% chance to inflict an additional Corrupted Blood DebuffBase duration is 6.00 seconds
    Deals (7.8–335.4) Base Physical Damage per second
    Base secondary duration is 1 seconds
    Buff Duration is refreshed after you spend a total of (26–205) Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Corrupting Fever skill icon
    Corrupting Fever inventory icon
    buff active.
  • Hitting a monster with the Corrupting Blood Nemesis affix gives one stack.
  • Killing a monster with the Corrupted Bloodline Bloodline affix gives one stack.
  • Standing in the Rain of Blood created by Dominus' final form gives one stack per second.
  • Being hit by the Cleave attack of Dominus' final form gives two stacks.
  • Being hit by the Cleave attack of Q'ura (or K'aj Q'ura, the map variant in Vaal Temple Map (Ritual) inventory iconVaal Temple MapVaal Temple MapMap Level: 83
    Map Tier: 16
    Guild Character: >
    Voices. Visions. Violence. They will haunt these grounds for all of eternity.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Vaal Temple Map (Ritual) inventory icon
    ) gives two stacks, or eight stacks in the enraged form.
  • Being hit by the Hyper Beam Barrage skill of Sirus, Awakener of Worlds gives five stacks.
  • Being hit by melee attacks of Kosis, The Revelation knockbacks and gives one stack.
  • Standing in the beams during the fight with Ahuatotli, the Blind.

Active skill gems

Skill gemStr.Dex.Int.Lvl.
Corrupting Fever inventory iconCorrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cast Time: Instant
Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Per 1% Quality:1Superior2Anomalous3Divergent1% increased Skill Effect Duration0.5% reduced Life Cost1% chance to inflict an additional Corrupted Blood DebuffBase duration is 6.00 seconds
Deals (7.8–335.4) Base Physical Damage per second
Base secondary duration is 1 seconds
Buff Duration is refreshed after you spend a total of (26–205) Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Corrupting Fever skill icon
Corrupting Fever inventory icon
N/AN/AN/A16

Related item modifiers

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
V2CorruptedBloodImmunityCorruptedMiscCorrupted33Corrupted Blood cannot be inflicted on youjewel 1000
default 0
V2CorruptedBloodImmunityAbyssalJewelCorruptedAbyss JewelCorrupted33Corrupted Blood cannot be inflicted on youdefault 1000

Delve drop-only modifiers

The following mod can only be found in item from certain node of the Azurite Mine:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Underground60Corrupted Blood cannot be inflicted on you

Related monster modifiers

The following monster modifiers are related to Corrupted Blood:

NameGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Corrupting BloodNemesis40N/A
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 10.4% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 9.4% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 7.3% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 8.3% of average Monster Damage per second for every 20 Pack Members (Hidden)
Corrupted BloodlineBloodlines1Each Corrupted Blood stack deals 6.2% of average Monster Damage per second for every 20 Pack Members (Hidden)
RigwaldWolfFormCorruptedBloodAndMaimUnique1N/A

Version history

Version Changes
3.14.0
  • The Corrupted Blood debuff has been updated. It now has a maximum stack size of 10 and is now consistently treated as being completely separate from Bleeding.
  • Various Bleeding-specific modifiers that may have previously applied to Corrupted Blood will no longer apply. Modifiers that affect both Bleeding and Corrupted Blood such as the of Sealing/Alleviation/Allaying/Assuagingof Sealing/Alleviation/Allaying/Assuaging
    Suffix
    Immunity to Bleeding and Corrupted Blood during Flask effect
    Removes Bleeding and Corrupted Blood on use
    modifier on Flasks have had their descriptions updated to reflect this change.
  • Monsters that apply Corrupted Blood have been balanced around these changes accordingly. Corrupted Blood applied by Monster modifiers now have different values, and these values are now calculated based on the Monster's level rather than its main hand damage, so some effects which raised Monster attack damage no longer scale Corrupted Blood in unintuitive ways.
3.8.2
  • Corrupted Blood now plays audio each time it is applied to a player.
3.6.4
  • Fixed a bug where some "Bleeding cannot be inflicted on you" modifiers did not prevent Corrupting Blood from being inflicted on you.
1.0.0
  • Introduced to the game.
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