Cooldown is a keyword and means an interval to the next use, and is counted in seconds. The next use can be performed after cooldown time passes, except when there are stored uses.
Mechanic[ | ]
Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. If cast time is 1 second and cooldown is 4 seconds the next use of skill can be started after 5 seconds.
Certain skills will begin its cooldown when the effect expires instead of after cast time end (Ex. all Guard skills, Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
Level: (1-20)
Cost: (8-23) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Effect of Elusive from this SkillInflicts 0.1 Withered Debuffs the first time each Enemy enters the Area1% chance not to remove Buff on Skill useInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
Withered lasts 3 seconds
Buff grants Phasing
This Skill's Cooldown does not recover during its effect
Removes existing Elusive before granting a new Elusive Buff when used
(0-38)% increased Effect of Elusive from this Skill
+(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.).
If there are stored uses, cooldown stacks after consuming uses of skill and do not overlap. Example: skill has 3 uses, cooldown is 8 seconds, then all uses can be consumed on demand, for example in 3 seconds. Cooldown stacks and each use of skill will be recovered after each cooldown ends. In other words, all 3 uses will be recovered after all 3 cooldowns end, after 24 seconds (3 x 8 second), since start first cooldown.
The cooldown can be bypassed by specific mechanics depending on the skill e.g. Cold SnapCold SnapSpell, AoE, Cold, Duration
Level: (1-20)
Cost: (11-28) Mana
Cooldown Time: 3.00 sec
Can Store 1 Use(s)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.5% increased Area of Effect1% increased Effect of Chill2% increased Damage with Hits and AilmentsDeals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Level: (1-20)
Cost: 10 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Attack Damage: (142-168)% of base
Effectiveness of Added Damage: (142-168)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:1Superior2Anomalous3Divergent0.25% chance to gain a Frenzy Charge on Hit3% increased Cooldown Recovery Rate1% increased teleport rangeDeals (142.2-168)% of Base Attack Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Base duration is 3 secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s cooldown can be bypassed by consuming a Frenzy Charge.
Cooldown time can be changed with different sources of Cooldown Recovery Rate. Cooldown Recovery Rate changes the rate of cooldowns recovering, not the cooldown timer. For example, a 50% increased Cooldown Recovery Speed on a skill on a 6 second cooldown will change the cooldown period to 4 seconds (6 / (1 + 0.5)), not 3 seconds (6 * (1 - 0.5)).
Vaal skills have a property where changes to duration (for Vaal skills with the "Duration" tag) also changes the cooldown period of the skill.
Gems that alter cooldown[ | ]
Second Wind SupportSecond Wind SupportSupport
Icon: 8
Level: (1-20)
Cost & Reservation Multiplier: 200%Requires Level 31Supports skills with cooldowns.
Cannot support triggered skills.Per 1% Quality:1Superior2Anomalous3DivergentSupported Skills have 0.25% increased Cooldown Recovery RateSupported Non-Instant Skills have +0.05 Cooldown Use
Supported Skills have 0.5% reduced Cooldown Recovery RateRegenerate 0.05% of Life over 1 second when you use Supported SkillsSupported Non-Instant Skills have +1 Cooldown Use
Supported Skills have (24-5)% reduced Cooldown Recovery RateThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Cooldown Recovery Sources[ | ]
Modifiers[ | ]
Abyss Jewels can give 2-3% increased cooldown recovery rate per abyss jewel.
Name | Group | Stats | Spawn Weighting | |
---|---|---|---|---|
Glacial Cage Tower Cooldown | BlightTowerEnchantment | 1 | Your Glacial Cage Towers have 20% increased Cooldown Recovery Rate | N/A |
Stone Gaze Tower Cooldown | BlightTowerEnchantment | 1 | Your Stone Gaze Towers have 20% increased Cooldown Recovery Rate | N/A |
of the Crusade | CooldownRecovery | 75 | (10-15)% increased Cooldown Recovery Rate | belt_crusader 250 default 0 |
of the Crusade | CooldownRecovery | 84 | (16-20)% increased Cooldown Recovery Rate | belt_crusader 250 default 0 |
of the Crusade | CooldownRecovery | 75 | (6-10)% increased Cooldown Recovery Rate | boots_crusader 500 default 0 |
of the Crusade | CooldownRecovery | 80 | (11-15)% increased Cooldown Recovery Rate | boots_crusader 500 default 0 |
of Shaping | CooldownRecovery | 80 | (10-15)% increased Cooldown Recovery Rate | boots_shaper 500 default 0 |
of Shaping | CooldownRecovery | 75 | (10-15)% increased Cooldown Recovery Rate | belt_shaper 800 default 0 |
of Shaping | CooldownRecovery | 84 | (16-20)% increased Cooldown Recovery Rate | belt_shaper 800 default 0 |
of the Order | CooldownRecovery | 60 | (6-8)% increased Cooldown Recovery Rate | belt 2000 default 0 |
of the Order | CooldownRecovery | 75 | (9-12)% increased Cooldown Recovery Rate | belt 1000 default 0 |
of the Order | CooldownRecovery | 1 | (6-8)% increased Cooldown Recovery Rate | belt 0 default 0 |
of the Order | CooldownRecovery | 75 | (9-12)% increased Cooldown Recovery Rate | belt 0 default 0 |
of Matatl | TrapCooldownRecovery | 50 | (14-15)% increased Cooldown Recovery Rate for throwing Traps (17-20)% increased Trap Duration | default 0 |
of Matatl | TrapCooldownRecovery | 1 | (14-15)% increased Cooldown Recovery Rate for throwing Traps (17-20)% increased Trap Duration | default 0 |
of Matatl | TrapCooldownRecovery | 50 | (21-22)% increased Cooldown Recovery Rate for throwing Traps (26-30)% increased Trap Duration | default 0 |
of the Hunt | WarcryCooldownSpeed | 68 | (17-21)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | WarcryCooldownSpeed | 73 | (22-25)% increased Warcry Cooldown Recovery Rate | axe_basilisk 500 default 0 |
of the Hunt | WarcryCooldownSpeed | 68 | (35-40)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
of the Hunt | WarcryCooldownSpeed | 73 | (41-45)% increased Warcry Cooldown Recovery Rate | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 shield_basilisk 500 default 0 |
Enchantments[ | ]
Name | Stats | |
---|---|---|
Enchantment Infernal Cry Cooldown Speed 1 | 66 | Infernal Cry has 24% increased Cooldown Recovery Rate |
Enchantment Infernal Cry Cooldown Speed 2 | 75 | Infernal Cry has 36% increased Cooldown Recovery Rate |
Enchantment Bear Trap Cooldown Speed 1 | 66 | Bear Trap has 10% increased Cooldown Recovery Rate |
Enchantment Bear Trap Cooldown Speed 2 | 75 | Bear Trap has 15% increased Cooldown Recovery Rate |
Enchantment Blink Arrow Cooldown Speed 1 | 66 | Blink Arrow has 20% increased Cooldown Recovery Rate |
Enchantment Blink Arrow Cooldown Speed 2 | 75 | Blink Arrow has 30% increased Cooldown Recovery Rate |
Enchantment Cold Snap Cooldown Speed 1 | 66 | Cold Snap has 20% increased Cooldown Recovery Rate |
Enchantment Cold Snap Cooldown Speed 2 | 75 | Cold Snap has 30% increased Cooldown Recovery Rate |
Enchantment Conversion Trap Cooldown Speed 1 | 66 | Conversion Trap 20% increased Cooldown Recovery Rate |
Enchantment Conversion Trap Cooldown Speed 2 | 75 | Conversion Trap 30% increased Cooldown Recovery Rate |
Enchantment Convocation Cooldown Speed 1 | 66 | Convocation has 20% increased Cooldown Recovery Rate |
Enchantment Convocation Cooldown Speed 2 | 75 | Convocation has 30% increased Cooldown Recovery Rate |
Enchantment Enduring Cry Cooldown Speed 1 | 66 | Enduring Cry has 20% increased Cooldown Recovery Rate |
Enchantment Enduring Cry Cooldown Speed 2 | 75 | Enduring Cry has 30% increased Cooldown Recovery Rate |
Enchantment Enduring Cry Cooldown Speed 1 | 66 | Enduring Cry has 24% increased Cooldown Recovery Rate |
Enchantment Enduring Cry Cooldown Speed 2 | 75 | Enduring Cry has 36% increased Cooldown Recovery Rate |
Enchantment Flame Dash Cooldown Speed 1 | 66 | Flame Dash has 20% increased Cooldown Recovery Rate |
Enchantment Flame Dash Cooldown Speed 2 | 75 | Flame Dash has 30% increased Cooldown Recovery Rate |
Enchantment Flamethrower Trap Cooldown Speed 1 | 66 | Flamethrower Trap has 10% increased Cooldown Recovery Rate |
Enchantment Flamethrower Trap Cooldown Speed 2 | 75 | Flamethrower Trap has 15% increased Cooldown Recovery Rate |
Enchantment Flicker Strike Cooldown Speed 1 | 66 | Flicker Strike has 20% increased Cooldown Recovery Rate |
Enchantment Flicker Strike Cooldown Speed 2 | 75 | Flicker Strike has 30% increased Cooldown Recovery Rate |
Enchantment Frostblink Cooldown Speed 1 | 66 | Frostblink has 20% increased Cooldown Recovery Rate |
Enchantment Frostblink Cooldown Speed 2 | 75 | Frostblink has 30% increased Cooldown Recovery Rate |
Enchantment Frost Bomb Cooldown Speed 1 | 66 | Frost Bomb has 20% increased Cooldown Recovery Rate |
Enchantment Frost Bomb Cooldown Speed 2 | 75 | Frost Bomb has 30% increased Cooldown Recovery Rate |
Enchantment Frost Wall Cooldown Speed 1 | 66 | Frost Wall has 20% increased Cooldown Recovery Rate |
Enchantment Frost Wall Cooldown Speed 2 | 75 | Frost Wall has 30% increased Cooldown Recovery Rate |
Enchantment General's Cry Cooldown Speed 1 | 66 | General's Cry has 20% increased Cooldown Recovery Rate |
Enchantment General's Cry Cooldown Speed 2 | 75 | General's Cry has 30% increased Cooldown Recovery Rate |
Enchantment Infernal Cry Cooldown Speed 1 | 66 | Infernal Cry has 20% increased Cooldown Recovery Rate |
Enchantment Infernal Cry Cooldown Speed 2 | 75 | Infernal Cry has 30% increased Cooldown Recovery Rate |
Enchantment Intimidating Cry Cooldown Speed 1 | 66 | Intimidating Cry has 20% increased Cooldown Recovery Rate |
Enchantment Intimidating Cry Cooldown Speed 2 | 75 | Intimidating Cry has 30% increased Cooldown Recovery Rate |
Enchantment Lightning Tower Trap Cooldown Speed 1 | 66 | Lightning Spire Trap has 10% increased Cooldown Recovery Rate |
Enchantment Lightning Tower Trap Cooldown Speed 2 | 75 | Lightning Spire Trap has 15% increased Cooldown Recovery Rate |
Enchantment Mirror Arrow Cooldown Speed 1 | 66 | Mirror Arrow has 20% increased Cooldown Recovery Rate |
Enchantment Mirror Arrow Cooldown Speed 2 | 75 | Mirror Arrow has 30% increased Cooldown Recovery Rate |
Enchantment Physical Cascade Cooldown Speed 1 | 66 | Seismic Trap has 10% increased Cooldown Recovery Rate |
Enchantment Physical Cascade Cooldown Speed 2 | 75 | Seismic Trap has 15% increased Cooldown Recovery Rate |
Enchantment Reckoning Cooldown Speed 1 | 66 | Reckoning has 20% increased Cooldown Recovery Rate |
Enchantment Reckoning Cooldown Speed 2 | 75 | Reckoning has 30% increased Cooldown Recovery Rate |
Enchantment Riposte Cooldown Speed 1 | 66 | Riposte has 20% increased Cooldown Recovery Rate |
Enchantment Riposte Cooldown Speed 2 | 75 | Riposte has 30% increased Cooldown Recovery Rate |
Enchantment Spellslinger Cooldown Recovery 1 | 66 | Skills Supported by Spellslinger have 20% increased Cooldown Recovery Rate |
Enchantment Spellslinger Cooldown Recovery 2 | 75 | Skills Supported by Spellslinger have 30% increased Cooldown Recovery Rate |
Enchantment Vengeance Cooldown Speed 1 | 66 | Vengeance has 20% increased Cooldown Recovery Rate |
Enchantment Vengeance Cooldown Speed 2 | 75 | Vengeance has 30% increased Cooldown Recovery Rate |
Enchantment Void Sphere Cooldown 1 | 66 | Void Sphere has 20% increased Cooldown Recovery Rate |
Enchantment Void Sphere Cooldown 2 | 75 | Void Sphere has 30% increased Cooldown Recovery Rate |
Enchantment Vortex Cooldown Recovery 1 | 66 | Vortex has 20% increased Cooldown Recovery Rate |
Enchantment Vortex Cooldown Recovery 2 | 75 | Vortex has 30% increased Cooldown Recovery Rate |
Unique items[ | ]
The following unique items related to cooldown:
Item | Stats | |||
---|---|---|---|---|
Endless MiseryEndless Misery Cobalt JewelLimited to: 1 Radius: Medium(7-10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of EffectThe sky, the land, the people burned. What little still stood soon faced wild, battering storms. Winter arrived suddenly and stayed for a generation. Civilisation was not simply halted, but reversed, erased.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (7-10)% increased Elemental Damage With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms With at least 40 Intelligence in Radius, Discharge deals 60% less Damage With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect | ||
From DustFrom Dust Cobalt JewelLimited to: 1Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown"Would you leave an orchard of apples to rot unharvested? A cemetery is no different." -Kadavrus, Surgeon to the UmbraPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Summon 4 additional Skeleton Warriors with Summon Skeleton +1 second to Summon Skeleton Cooldown | ||
Pillars of ArunPillars of Arun Dunes MapMap Level: 75 Map Tier: 8 Guild Character: › Item Quantity: (+100%-+150%) Item Rarity: (+200%-+300%)(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement SkillsMan creates where nature cannot.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Primordial HarmonyPrimordial Harmony Cobalt JewelGolem Skills have (20-30)% increased Cooldown Recovery Rate Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial"A stone is not a stone, It is but one part of a fortress." - Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | Golem Skills have (20-30)% increased Cooldown Recovery Rate Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial | ||
Replica Pillars of ArunReplica Pillars of Arun Dunes MapMap Level: 75 Map Tier: 8 Guild Character: › Item Quantity: (+200%-+250%) Item Rarity: (+200%-+300%) Monster Pack Size: +30%(60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills"Whatever these maps are, it is clear they are dangerous. Send in only test subjects, no guards or researchers." - Administrator QotraTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once. | 1 | (60-100)% increased Experience gain Area contains unbridged gaps to cross Monsters have 50% chance to Avoid Ailments 100% increased Monster Damage (20-25)% increased Monster Movement Speed (20-25)% increased Monster Attack Speed (20-25)% increased Monster Cast Speed Players have 200% increased Cooldown Recovery Rate for Movement Skills | ||
Watcher's EyeWatcher's Eye Prismatic JewelLimited to: 1(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana <Two or Three random aura modifiers>One by one, they stood their ground against a creature they had no hope of understanding, let alone defeating, and one by one, they became a part of it.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | 1 | (4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana
| ||
Al DhihAl Dhih Timeworn ClawClaw Quality: +20% Physical Damage: (35.2-38.4) to (94.6-103.2) Critical Strike Chance: 6.50% Attacks per Second: 1.30 Weapon Range: 11Requires Level 26, 39 Dex, 56 Int+19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds"When the hyena howls thrice death is sure to follow." -Maraketh Wisdom | 26 | +19 Life gained for each Enemy hit by Attacks(100-120)% increased Physical Damage 3% of Physical Attack Damage Leeched as Life Enemies Taunted by your Warcries Explode on death, dealing 8% of their maximum Life as Chaos Damage 25% increased Warcry Buff Effect Warcry Skills' Cooldown Time is 4 seconds | ||
Redblade BannerRedblade Banner Painted Tower ShieldQuality: +20% Chance to Block: 30% Armour: (434-477) Movement Speed: -3%Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite PowerBlood shed is blood shared. | 35 | +(20-30) to maximum Life(80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Warcries have infinite Power | ||
The Eternal AppleThe Eternal Apple Chiming Spirit ShieldQuality: +20% Chance to Block: 23% Energy Shield: 46 Movement Speed: -3%Requires Level 49, 118 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery RateThe empire is both the tree and the fruit. It provides safe harbour as ideas grow within, and when the time is right, the apple is picked. The idea, and our ideals, take root. | 49 | (10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges +(60-80) to maximum Life +(17-23)% to Chaos Resistance You lose all Endurance Charges on reaching maximum Endurance Charges Cannot Block 50% increased Warcry Cooldown Recovery Rate | ||
HyperboreusHyperboreus Leather BeltRequires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled SuffixCold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it. | 53 | +(25-40) to maximum Life+(30-40)% to Cold Resistance Chill nearby Enemies when you Focus, causing 30% reduced Action Speed Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled Suffix | ||
Kaom's PrimacyKaom's Primacy Karui ChopperTwo Handed Axe Quality: +20% Physical Damage: (266.2-314.6) to (415.8-491.4) Critical Strike Chance: 5.00% Attacks per Second: 1.05 Weapon Range: 13Requires Level 58, 151 Str, 43 Dex(100-140)% increased Physical Damage +20 Life gained on Kill +(150-250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 RageOne by one, Kaom slaughtered the weakest tribe leaders until the others leapt to join his cause. | 58 | (100-140)% increased Physical Damage +20 Life gained on Kill +(150-250) to Accuracy Rating Culling Strike Gain 1 Rage on Critical Hit with attacks, no more than once every 0.5 seconds Gain 1% of Physical Damage as Extra Fire Damage per 1 Rage | ||
Badge of the BrotherhoodBadge of the Brotherhood Turquoise AmuletRequires Level 60+(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power ChargesGreater than any blade, agility and intellect will be your weapons. | 60 | +(16-24) to Dexterity and Intelligence(7-10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge (7-10)% increased Effect of Elusive on you per Power Charge (20-25)% chance to lose a Frenzy Charge when you use a Travel Skill (20-25)% chance to lose a Power Charge when you gain Elusive Your Maximum Frenzy Charges is equal to your Maximum Power Charges | ||
The Flow UntetheredThe Flow Untethered Cloth BeltRequires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (15-20)% increased Energy Shield Recovery rate (15-20)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster | 60 | (15-25)% increased Stun and Block RecoveryGrants Summon Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (15-20)% increased Energy Shield Recovery rate (15-20)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster | ||
The Torrent's ReclamationThe Torrent's Reclamation Cloth BeltRequires Level 60(15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (15-20)% increased Energy Shield Recovery rate (15-20)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster | 60 | (15-25)% increased Stun and Block RecoveryGrants Summon Greater Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (15-20)% increased Energy Shield Recovery rate (15-20)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster | ||
Geofri's LegacyGeofri's Legacy Great CrownQuality: +20% Armour: (257-286) Energy Shield: (50-56)Requires Level 62, 59 Str, 59 Int+1 to Level of Socketed Gems (60-80)% increased Armour and Energy Shield +(15-20)% to Fire Resistance +(15-20)% to Cold Resistance +(15-20)% to Lightning Resistance +(20-30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics Summoned Holy Relics have (25-20)% reduced Cooldown Recovery Rate"Though Geofri's beacon was extinguished, his embers may yet light our way." - Victario, The People's Poet | 62 | +1 to Level of Socketed Gems (60-80)% increased Armour and Energy Shield +(15-20)% to Fire Resistance +(15-20)% to Cold Resistance +(15-20)% to Lightning Resistance +(20-30)% to Chaos Resistance +1 to maximum number of Summoned Holy Relics Summoned Holy Relics have (25-20)% reduced Cooldown Recovery Rate | ||
The StampedeThe Stampede Assassin's BootsQuality: +20% Evasion: (266-326) Energy Shield: (52-64)Requires Level 63, 62 Dex, 62 Int(100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills (30-40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base valueRelentlessness. Nothing more, nothing less.This item can be anointed by Cassia | 63 | (100-150)% increased Evasion and Energy Shield (30-40)% increased Stun and Block Recovery (50-80)% increased Cooldown Recovery Rate of Travel Skills (30-40)% increased Mana Regeneration Rate while moving Your Movement Speed is 150% of its base value | ||
TinkerskinTinkerskin Sadist GarbQuality: +20% Evasion: (1110-1238) Energy Shield: (228-255) Movement Speed: -3%Requires Level 68, 103 Dex, 109 Int(140-170)% increased Evasion and Energy Shield +(60-90) to maximum Life (10-15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an EnemyThin is the line between mechanical genius and magic. | 68 | (140-170)% increased Evasion and Energy Shield +(60-90) to maximum Life (10-15)% increased Cooldown Recovery Rate for throwing Traps 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy 30% chance to gain Phasing for 4 seconds when your Trap is triggered by an Enemy Recover 100 Life when your Trap is triggered by an Enemy Recover 50 Energy Shield when your Trap is triggered by an Enemy | ||
The Hungry LoopThe Hungry Loop Unset RingRequires Level 70Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems <Consumed support gem modifier>Be careful where you put your finger. | 70 | Has 1 SocketConsumes Socketed Uncorrupted Support Gems when they reach Maximum Level Can Consume 4 Uncorrupted Support Gems Has not Consumed any Gems
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Version history[ | ]
Version | Changes |
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3.14.0 |
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3.11.0 |
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