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Cast when Damage Taken is a support gem. It causes a linked spell to trigger when the player takes a certain amount of damage.
Skill functions and interactions
Trigger gem: Like all trigger gems, Cast when Damage Taken only "casts" spells. Attack gems such as Double Strike are not considered spells. Multiple spells can be linked to a single trigger gem, and will all be triggered if so. Multiple copies of Cast when Damage Taken will also function independently.
Damage counter and cooldown: Each linked spell gains an internal damage counter that tracks the total accumulated damage taken from hits, though not from damage over time or the Blood Magic passive[1] (e.g. you cannot use Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireWhileSpectred - Deals 1.6 Base Fire Damage per second (page)
MonsterRighteousFire - Deals 1.8 Base Fire Damage per second (page) to trigger Cast when Damage Taken). All damage counters will be reset to 0 upon entering a new area. When a linked spell is cast, it is put on cooldown for 250 ms and will not track damage during that time.
Multiple copies of the same gem share cooldowns, meaning that if two copies of the same spell are triggered within 250 ms of each other, the first will trigger and the second will fail to do so as it is on cooldown. This mostly prevents using multiple copies of the same spell with Cast when Damage Taken, though the use of Cast when Damage Taken gems of different levels can avoid cooldown overlap in some circumstances due to the differing amounts of damage required to trigger the spells.
The Cast when Damage Taken gem itself does not have its own counter or cooldown[2].
Maximum level of supported skills: Cast when Damage Taken cannot support skills with a higher player level requirement than that of Cast when Damage Taken itself. Note that this restriction only applies to active skills; any level of other support gems may be used.
Trigger order: Trigger gems and their linked skills are cast in a certain order that depends both on which item it is equipped on and which socket the skills are in. If there are trigger gems in each equipped item, the order of operation will be:
- Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots
The linked sockets also follow a specific order, as follows:
1 | ⇒ | 2 |
⇓ | ||
4 | ⇐ | 3 |
⇓ | ||
5 | ⇒ | 6 |
Damage effectiveness: The damage effectiveness increases with level, but so does the damage taken per cast; overall, the amount of damage that needs to be taken per damage effectiveness goes up at higher gem levels. The optimum is a level 2 gem, which requires 1442 damage taken per 100% damage effectiveness. In comparison, a level 20 gem requires 3057 damage taken per 100% damage effectiveness.
Targeting: Targeted spells will cast towards the enemy that caused the last damage. Reflected damage is considered to come from the enemy originally damaged. If the damage was self-caused, it will target a random enemy (if there are no enemies, it will be cast at the player, if it is a projectile, it will be fired in a random direction) [3].
Totems: Cast when Damage Taken can't be used with totems.
Gem level progression
Level | Damage Threshold | less/more Damage | maximum Item Level | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 38 | 40 | 27 | 528 | 70% less | 38 | 0 | 0 |
2 | 40 | 41 | 29 | 583 | 66% less | 40 | 388734 | 388734 |
3 | 42 | 43 | 30 | 661 | 62% less | 42 | 477437 | 866171 |
4 | 44 | 45 | 31 | 725 | 58% less | 44 | 583786 | 1449957 |
5 | 46 | 47 | 33 | 812 | 54% less | 46 | 710359 | 2160316 |
6 | 48 | 49 | 34 | 897 | 50% less | 48 | 1355511 | 3515827 |
7 | 50 | 51 | 35 | 1003 | 46% less | 50 | 1138877 | 4654704 |
8 | 52 | 53 | 37 | 1107 | 42% less | 52 | 1368233 | 6022937 |
9 | 54 | 55 | 38 | 1221 | 38% less | 54 | 1638338 | 7661275 |
10 | 56 | 57 | 39 | 1354 | 34% less | 56 | 1956648 | 9617923 |
11 | 58 | 58 | 41 | 1485 | 30% less | 58 | 3655184 | 13273107 |
12 | 60 | 60 | 42 | 1635 | 26% less | 60 | 3017327 | 16290434 |
13 | 62 | 62 | 43 | 1804 | 22% less | 62 | 3576232 | 19866666 |
14 | 64 | 64 | 44 | 1980 | 18% less | 64 | 4231667 | 24098333 |
15 | 65 | 65 | 45 | 2184 | 14% less | 65 | 2395078 | 26493411 |
16 | 66 | 66 | 46 | 2394 | 10% less | 66 | 8421063 | 34914474 |
17 | 67 | 67 | 46 | 2621 | 6% less | 67 | 16159983 | 51074457 |
18 | 68 | 68 | 47 | 2874 | 2% less | 68 | 41170367 | 92244824 |
19 | 69 | 69 | 48 | 3142 | 2% more | 69 | 86794448 | 179039272 |
20 | 70 | 70 | 48 | 3272 | 6% more | 70 | 157405063 | 336444335 |
21 | 72 | 72 | 50 | 3580 | 10% more | 72 | N/A | N/A |
22 | 74 | N/A | N/A | 3950 | 14% more | 74 | N/A | N/A |
23 | 76 | N/A | N/A | 4350 | 18% more | 76 | N/A | N/A |
24 | 78 | N/A | N/A | 4780 | 22% more | 78 | N/A | N/A |
25 | 80 | N/A | N/A | 5240 | 26% more | 80 | N/A | N/A |
26 | 82 | N/A | N/A | 5730 | 30% more | 82 | N/A | N/A |
27 | 84 | N/A | N/A | 6250 | 34% more | 84 | N/A | N/A |
28 | 86 | N/A | N/A | 6800 | 38% more | 86 | N/A | N/A |
29 | 88 | N/A | N/A | 7380 | 42% more | 88 | N/A | N/A |
30 | 90 | N/A | N/A | 7990 | 46% more | 90 | N/A | N/A |
31 | 91 | N/A | N/A | 8310 | 48% more | 91 | N/A | N/A |
32 | 92 | N/A | N/A | 8630 | 50% more | 92 | N/A | N/A |
33 | 93 | N/A | N/A | 8965 | 52% more | 93 | N/A | N/A |
34 | 94 | N/A | N/A | 9300 | 54% more | 94 | N/A | N/A |
35 | 95 | N/A | N/A | 9650 | 56% more | 95 | N/A | N/A |
36 | 96 | N/A | N/A | 10000 | 58% more | 96 | N/A | N/A |
37 | 97 | N/A | N/A | 10365 | 60% more | 97 | N/A | N/A |
38 | 98 | N/A | N/A | 10730 | 62% more | 98 | N/A | N/A |
39 | 99 | N/A | N/A | 11110 | 64% more | 99 | N/A | N/A |
40 | 100 | N/A | N/A | 11490 | 66% more | 100 | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Strategy
Due to the large amount of damage taken needed per damage effectiveness and the rapid scaling of damage taken required per level, it is advisable to use spells for purposes other than damage that do not depend heavily on the active skill level. Possible choices include:
- Frost Wall to block enemies.
- Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" to create ground ice.
- Passive corpse disposal/minion buffing via Detonate Dead, Module Error: Too many skills found with q_where = skill.active_skill_name="Flesh Offering". Please choose only one of the following ids:
FleshOffering - Base duration is 5 seconds, Grants Minions (20-30)% increased Attack Speed, Grants Minions (20-29)% increased Movement Speed, Grants Minions (20-30)% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed (page)
FleshOfferingTriggeredUnique - Base duration is 5 seconds, Grants Minions 30% increased Attack Speed, Grants Minions 29% increased Movement Speed, Grants Minions 30% increased Cast Speed, Additional 1 seconds Base Duration per extra corpse Consumed, Your Offering Skills also affect you, This Skill is Triggered by the Item granting it, You cannot Cast this Spell directly (page), or Module Error: Too many skills found with q_where = skill.active_skill_name="Bone Offering". Please choose only one of the following ids:
BoneOffering - Base duration is 5 seconds, Grants Minions +(25-35)% Chance to Block Attack Damage, Grants Minions +(25-34)% Chance to Block Spell Damage, Additional 1 seconds Base Duration per extra corpse Consumed, Minions recover (11-594) Life when they Block (page)
BoneOfferingTriggeredUnique - Base duration is 5 seconds, Grants Minions +35% Chance to Block Attack Damage, Grants Minions +34% Chance to Block Spell Damage, Additional 1 seconds Base Duration per extra corpse Consumed, Minions recover 594 Life when they Block, Your Offering Skills also affect you, This Skill is Triggered by the Item granting it, You cannot Cast this Spell directly (page). - Lightning Warp to escape melee range. (Could backfire.)
- Curses. This can be a reliable way of automatically casting curses, at the cost of lower curse level.
Some supports also potentially combine well, especially with a persistent rapid-firing skill such as Ball Lightning:
- Module Error: No skills found with q_where = skill.active_skill_name="Blind"
- Module Error: No skills found with q_where = skill.active_skill_name="Chance to Flee"
- Passive IIR culling via Module Error: No skills found with q_where = skill.active_skill_name="Culling Strike", Module Error: No skills found with q_where = skill.active_skill_name="Item Rarity", and a skill that causes many hits.
- Module Error: No skills found with q_where = skill.active_skill_name="Curse On Hit" (As of Version 1.2.2 CWDT will only trigger Ball Lightning in this example, but Ball Lightning will then not trigger Curse On Hit.)
- Module Error: No skills found with q_where = skill.active_skill_name="Knockback"
- Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical"
Quick reference chart of commonly used spell gems:
Level | Damage Threshold | Damage Modifier | Max level of spell gems | Immortal Call
(Endurance charge bonus) |
Molten Shell
(additional armour) |
Module Error: No skills found with q_where = skill.active_skill_name="Arctic Breath" | Enfeeble | Frost Wall | Tempest Shield | Vortex | Module Error: Too many skills found with q_where = skill.active_skill_name="Blood Rage". Please choose only one of the following ids: BloodRage - (5-15)% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is (7-10.8) seconds (page) JunTriggeredBloodRage - 5% increased Attack Speed, 1.2% of Attack Physical Damage Leeched as Life, You take 4% of your Maximum Life per second as Physical Damage, You take 4% of your Maximum Energy Shield per second as Physical Damage, 25% chance to gain a Frenzy Charge on Kill, Base duration is 7 seconds, 10% chance to Trigger this Spell on Kill (page) |
Phase Run | Temporal Chains | Golem (any) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 528 | -70% | 38 | 3 (106%) | 10 (156) | 4 | 5 | 10 | 7 | 4 | 7 | 3 | 5 | 3 |
2 | 583 | -66% | 40 | 4 (109%) | 11 (196) | 5 | 6 | 11 | 8 | 5 | 8 | 4 | 6 | 4 |
3 | 661 | -62% | 42 | 5 (112%) | 11 (196) | 6 | 7 | 11 | 8 | 6 | 8 | 5 | 7 | 5 |
4 | 725 | -58% | 44 | 6 (115%) | 12 (245) | 7 | 7 | 12 | 9 | 7 | 9 | 6 | 7 | 6 |
5 | 812 | -54% | 46 | 7 (118%) | 12 (245) | 8 | 8 | 12 | 10 | 8 | 10 | 7 | 8 | 7 |
6 | 897 | -50% | 48 | 8 (121%) | 13 (304) | 9 | 9 | 13 | 10 | 9 | 10 | 8 | 9 | 8 |
7 | 1003 | -46% | 50 | 9 (124%) | 13 (304) | 10 | 10 | 13 | 11 | 10 | 11 | 9 | 10 | 9 |
8 | 1107 | -42% | 52 | 10 (127%) | 14 (376) | 11 | 11 | 14 | 12 | 11 | 12 | 10 | 11 | 10 |
9 | 1221 | -38% | 54 | 11 (130%) | 14 (376) | 12 | 12 | 14 | 12 | 12 | 12 | 11 | 12 | 11 |
10 | 1354 | -34% | 56 | 12 (133%) | 15 (440) | 13 | 13 | 15 | 13 | 13 | 13 | 12 | 13 | 12 |
11 | 1485 | -30% | 58 | 13 (136%) | 16 (515) | 14 | 14 | 16 | 14 | 14 | 14 | 13 | 14 | 13 |
12 | 1635 | -26% | 60 | 14 (139%) | 16 (515) | 15 | 15 | 16 | 15 | 15 | 15 | 14 | 15 | 14 |
13 | 1804 | -22% | 62 | 15 (142%) | 17 (600) | 16 | 16 | 17 | 16 | 16 | 16 | 15 | 16 | 15 |
14 | 1980 | -18% | 64 | 16 (145%) | 18 (698) | 17 | 17 | 18 | 17 | 17 | 17 | 16 | 17 | 16 |
15 | 2184 | -14% | 65 | 16 (145%) | 18 (698) | 17 | 17 | 18 | 17 | 17 | 17 | 16 | 17 | 16 |
16 | 2394 | -10% | 66 | 17 (148%) | 18 (698) | 18 | 18 | 18 | 18 | 18 | 18 | 17 | 18 | 17 |
17 | 2621 | -6% | 67 | 17 (148%) | 19 (812) | 18 | 18 | 19 | 18 | 18 | 18 | 17 | 18 | 17 |
18 | 2874 | -2% | 68 | 18 (151%) | 19 (812) | 19 | 19 | 19 | 19 | 19 | 19 | 18 | 19 | 18 |
19 | 3142 | +2% | 69 | 19 (154%) | 19 (812) | 19 | 19 | 19 | 19 | 19 | 19 | 19 | 19 | 19 |
20 | 3272 | +6% | 70 | 20 (157%) | 20 (943) | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | 20 |
21 | 3580 | +10% | 72 | 21 (160%) | 21 (1040) | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | 21 |
22 | 3950 | +14% | 74 | 22 (163%) | 22 (1148) | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 | 22 |
23 | 4350 | +18% | 76 | 23 (166%) | 23 (1265) | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 | 23 |
Cats when Damage Taken
Cats when Damage Taken was a trigger gem available only on April 1st 2015. It was a bug caused by a typo in source code.[4] Like Cast when Damage Taken, it caused a linked spell to activate when the player accumulated damage taken, but besides casting the spell, it also summoned black cats. Other properties were identical to the Cast when Damage Taken skill.
Version history
Version | Changes |
---|---|
2.0.0 |
|
1.3.1g |
|
1.3.1 |
|
1.3.0 |
|
1.2.2 |
|
1.0.1 |
|
1.0.0f |
|
1.0.0 |
|
See also
- Module Error: No skills found with q_where = skill.active_skill_name="Cast on Death"
- Module Error: No skills found with q_where = skill.active_skill_name="Cast On Critical Strike"
- Module Error: No skills found with q_where = skill.active_skill_name="Cast on Melee Kill"
References
- ↑ Mark_GGG (9 October 2013). "Path of Exile Forum". Retrieved 2 July 2015.
- ↑ Mark_GGG (May 20, 2014). "Path of Exile Forum".
- ↑ Some experimentation with Heartbound Loop
- ↑ Chris (April 1, 2015). "Incident Report for April 1 Catastrophe". Retrieved April 1, 2015.