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Aura screenshot

A Marauder with five auras: Determination, Grace, Haste, Hatred and Purity of Elements.

Auras are persistent area of effect buffs or debuffs that surround a person or creature and grant their effects to allies or enemies within the aura's area. This mechanic is widely used throughout the game.

Mechanics

Being a subset of buff/debuff system, auras inherit all characteristics from them and are affected by buff modifiers. They can be temporary or permanent, positive or negative, and so on.

Sources of auras:

  • skill gems
  • ascendancy passives
  • monster skills and modifiers
  • elemental proliferation
  • items, such as Singularity inventory iconSingularitySingularity
    Platinum Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 61.2-91.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int30% increased Elemental DamageAdds (30-40) to (60-70) Lightning Damage to Spells
    (14-18)% increased Cast Speed
    (6-8)% reduced Mana Cost of Skills
    Nearby Enemies are Hindered, with 25% reduced Movement Speed
    (60-80)% increased Damage with Hits and Ailments against Hindered Enemies
    In time, all becomes nothing.
    We just expedite the process.
    Singularity inventory icon
    and Death's Oath inventory iconDeath's OathDeath's Oath
    Astral Plate
    Quality: +20%
    Armour: (2133-2417)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    Death's Oath inventory icon

Mana Reservation

The vast majority of Auras are cast by reserving mana to maintain their effects. Mana reservation sets aside a portion of mana as unusable for as long as the skill is active. Having mana reserved does not reduce the rate of mana regeneration, so it will reduce the time taken for mana to regenerate to its (temporary) maximum.

Reserved mana values are multiplied by support gem mana cost multipliers as usual. The Blood Magic passive will cause life to be reserved instead of mana. The Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" gem does not reduce the mana reserved by an Aura. Passives and items that reduce mana reserved do so multiplicatively; having a combined 20% Reduced Mana reserved reduces the cost of Vitality skill iconVitality from 35% Mana reserved to 28% Mana reserved, not 15%.

Player auras

All allies within the area of a player's aura skill will receive the aura's buff. The magnitude of that buff is determined by the Aura generator's Increased Effect of Auras stat. However, that stat has no effect on the strength of an Aura received from someone. Passive and item modifiers can further enhance the effects received from an aura.

For example, Player A is generating a Level 20 Discipline skill iconDiscipline aura; granting everyone inside the aura 303 Energy Shield. Player A also has +25% Increased Effect of Non-Curse Auras, thereby increasing the amount of Energy Shield to 379. Player A has no increases to Energy Shield, so they will only see an increase of 379 Energy Shield. Player B has +100% Increased Maximum Energy Shield and stands inside Player A's aura, thus Player B sees an increase of 758 Energy Shield. Player B's own "Increased Effect of Auras" stat has no bearing on the effect of the Discipline received from Player A.

The passive tree can provide 69% aura effect which requires heavy point investment though. The Guardian Templar class can have an additional 10% effect and the Champion Duelist class an additional 5%. Conqueror's Potency can provide another 3% effect. Through the use of Victario's Influence with its lvl 30 Generosity Support and up to 15% increased effect mod, an additional 64% increased aura effect can be obtained. However, supported auras will not affect you. If the player equips a Dying Breath, an additional 18% effect can be achieved at the cost of a shield (such as Prism Guardian) and weapon (such as Advancing Fortress or Ephemeral Edge) All this sums up to a maximum effect of 154% for non Champion/Guardian, 159% for Champion and 164% for Guardian.

There is no limit to the number of Auras a player can cast, so long as they have the resources to maintain them.

Note: Tooltip values only show the base aura effects; they do not show modified aura effects.

Curse auras

See also: Curse

With the use of the Module Error: No skills found with q_where = skill.active_skill_name="Blasphemy" gem, any curse gem may be converted into an aura, thereby reserving mana to maintain a persistent curse effect around the player. Enemies who enter the Blasphemy aura are then cursed with the supported curse skill(s). Blasphemy auras are affected by both Curse and Aura Area of Effect increases. Most Aura effect increases specify that they only apply to non-curse auras, so they will have no effect on curse auras. Curse effect increases will function normally on curse auras.

Reduced Mana reserved modifiers affect Blasphemy auras in the same way as other auras; likewise, Reduced mana cost has no effect on Blasphemy auras. All Blasphemy auras reserve the same base amount of mana: 35%.

Curses applied via Blasphemy count towards the active curse limit. Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit.

Note: Tooltip values only show the base curse effects; they do not show modified curse effects.

Support gem combinations

Auras themselves do not do damage. They provide a buff which can add extra damage, extra defenses, or utility. As with curses, added damage support gems have no effect on linked Aura skills. These support gems will affect auras:

Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic" - This will cause linked auras to reserve health instead of mana, but increase the cost by the mana multiplier. Note that "reduced mana cost" from increases in quality have no effect on mana reservation.
Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" - Casts a totem which will maintain the aura. The cost to cast the totem is the mana that would be reserved multiplied by the Mana Cost Multiplier of the Totem support and any other linked support gems.
Module Error: No skills found with q_where = skill.active_skill_name="Generosity" - Increases the effect of the non-curse auras on allies (including minions) but prevents them from affecting the player.
Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect" - Further increases the Area of Effect of the Aura, but increases the Mana reservation by the gem's multiplier.
Module Error: No skills found with q_where = skill.active_skill_name="Enlighten" - Reduces the mana reserved of the aura by the amount of the mana multiplier.
Module Error: No skills found with q_where = skill.active_skill_name="Empower" - Adds levels to supported auras, but increases their cost by the mana multiplier.
Note that Module Error: No skills found with q_where = skill.active_skill_name="Reduced Mana" does not affect reservation, but does affect auras supported by Spell Totem Support.

Aura Skills

Aura skill gems

Regular auras come from aura skill gems and reserve a percentage of the player's mana pool, with the exception of Clarity skill iconClarity, which reserves a flat amount. There are currently {{#ask: Has item class::Active Skill Gems Has gem tags::Aura Has gem tags difference::Vaal Has gem tags difference::Totem|format=count}} aura skills that grant a permanent effect: Template:SMW item table/skill gems

Vaal aura skill gems

And there are {{#ask: Has item class::Active Skill Gems Has gem tags::Aura Has gem tags::Vaal |format=count}} vaal auras that grant a temporary effect: Template:SMW item table/skill gems

Totem skills casting auras

There are currently {{#ask: Has item class::Active Skill Gems Has gem tags::Aura Has gem tags difference::Vaal Has gem tags::Totem|format=count}} totem skills with the aura gem tag. Template:SMW item table/skill gems

Curse skill gems

There are currently {{#ask: Has gem tags::Curse Has item class::Active Skill Gems |format=count}} curse skill gems usable by players. Using the Module Error: No skills found with q_where = skill.active_skill_name="Blasphemy" gem linked to Curse gems, or socketing Curse gems into Heretic's Veil inventory iconHeretic's VeilHeretic's Veil
Deicide Mask
Quality: +20%
Evasion: (399-436)
Energy Shield: (178-218)
Requires Level 67, 73 Dex, 88 Int+1 to Level of Socketed Curse Gems
Socketed Gems are Supported by Level 22 Blasphemy
Socketed Curse Gems have 12% reduced Mana Reservation
(90-110)% increased Evasion and Energy Shield
+(40-50) to maximum Energy Shield
Branded a heretic for your beliefs,
You stand alone against many.
May the truth that fuels their anger,
Carry your blade into their hearts.
Heretic's Veil inventory icon
will allow those curses to be cast as auras.

Auras granted by items

Ascendancy passive skill points granting or affecting auras

Template:Passive table

Related passive skills

There are passive skills that grant aura bonuses.

Area of effect radius for auras

These passive skills grant increased area of effect radius for auras.

Template:Passive table

Effectiveness of auras

These passive skills grant increased effect magnitude for auras.

Template:Passive table

Template:Ascendancy passive table

Related unique items

The following unique items are related to auras: #invoke: Item table

Version history

Version Changes
1.1.4
  • Added a new corrupted Skill Gem - Vaal Grace: Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.
  • Added a new corrupted Skill Gem - Vaal Clarity: Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.
1.1.3
  • Added a new corrupted Skill Gem - Vaal Haste: Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.
  • Added a new corrupted Skill Gem - Vaal Discipline: Casts a temporary aura that grants energy shield to you and your allies and prevents energy shield recharge being delayed by damage taken.
1.0.1
  • Added a new Strength skill gem - Purity of Fire: Casts an aura that grants fire resistance to you and your allies. Higher levels increase maximum fire resistance.
  • Added a new Dexterity skill gem - Purity of Ice: Casts an aura that grants cold resistance to you and your allies. Higher levels increase maximum cold resistance.
  • Added a new Intelligence skill gem - Purity of Lightning: Casts an aura that grants lightning resistance to you and your allies. Higher levels increase maximum lightning resistance.
  • Purity renamed to Purity of Elements. This aura no longer grants maximum resistances.
1.0.0
  • For all Auras: Base area of effect has been increased. The area of effect bonus from quality has been doubled.
  • The mana cost for all auras except Clarity has been changed to 60% reservation.
0.9.8
  • Added a new player aura - Clarity: An aura that grants mana regeneration to you and your allies.
0.9.7
  • Added nine player aura skills: Anger (Fire Damage), Hatred (Cold Damage), Wrath (Lightning Damage), Discipline (Energy Shield), Grace (Evasion), Determination (Armour), Purity (Elemental Resistances), Haste (Attack Speed and Cast Speed) and Vitality (Life Regeneration).
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