Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Advertisement
This page is about the game mechanic. For the expansion, see Atlas of Worlds (expansion).
Atlas of Worlds screen

A nearly completed Atlas of Worlds.

The Atlas of Worlds is Path of Exile's end-game map system. The Atlas is a series of linked maps that players can progress through after completing a quest for Zana, Master Cartographer.

Overview

The Atlas of Worlds is a visualisation of the dream worlds that are opened by activating maps, how these worlds are linked and the way they progress towards the centre. The Atlas is separated in four quadrants which can be entered through a tier 1 map, one in each corner of the Atlas. These tier 1 maps start dropping in Act 8. When the player progresses through the maps, their tiers - and difficulty - will increase.

The Atlas also displays areas influenced by the Shaper and the Elder, which have a chance to drop Shaper or Elder items which have their own unique affixes. When the Elder zone grows large enough, 5 maps in the Elder-influenced area will have the Elder and the Elder Guardians replacing the bosses.

Completion

Atlas of Worlds screenshot

All maps, both base maps and unique maps, are located on the Atlas of Worlds. Map drops are not completely random; instead a specific tier is chosen first and the map type is chosen from pool of maps completed for that tier or connected to the map the player is currently playing. [1]

Each completed map base type also gives a 1% chance to upgrade the tier of a map, with values over 100% giving a chance to increase the tier a second time. The maximum map tier however can not bypass drop restrictions, even if it would have been upgraded[2].

For example, a rare monster in a tier 6 map with 125% completion bonus:

  • a rare monster can drop +1 maps, as such it can drop tier 1 to 7 maps
  • it will only drop maps that are adjacent or already unlocked on the atlas
  • a tier 5 drop would be upgraded to tier 6, with a 25% chance to be upgraded to tier 7
  • a tier 6 drop would be upgraded to tier 7, but can't be upgraded any further
  • a tier 7 is already the highest possible drop, and can't be upgraded any further

Module Error: Item link: No results found for search parameter "Untainted Paradise (War for the Atlas)". and The Beachhead do not count towards Atlas completion.

Influenced areas

Atlas of Worlds influencing

Shaper-influenced maps have a cosmic background, while Elder-influenced maps have a grey tentacle background.

Initially, Shaper influenced maps will appear on the Atlas, marked with a cosmic background surrounding the map. Shaper influenced areas can contain additional enemies or the boss becomes enhanced by the Shaper, making them more difficult. These areas have a chance to drop a rare Shaper item, which can contain modifiers not found in regular crafted items. Once a Shaper-influenced map is cleared, it will disappear. New influenced areas will appear over time and old areas can disappear.

Elder-influenced areas start appearing as you progress through the Epilogue quests, after clearing 4 Shaper-influenced maps followed by a Tier 6+ Shaper-influenced map. Like Shaper-influenced areas, these areas can drop Elder items with their own unique set of modifiers. The Elder-influenced area will expand as maps are cleared, but will stop growing if a Shaper-influenced area is in the way. Clearing the Shaper-influenced area that's blocking the way will allow the Elder-influenced area to continually grow. Unlike Shaper-influenced areas, Elder-influenced areas must be connected together. Clearing an Elder-influenced area that severs a connection between parts will cause you to lose influence on multiple disconnected areas.

When the area of influence grows large enough which is around 15 maps above, 5 random maps in the area will have the Elder or an Elder Guardian replace the map's boss.[citation needed] You must defeat all four Elder Guardians before you can fight the Elder. These areas will not change until the corresponding map is cleared. After clearing 20 maps while the Elder is residing in the Atlas, there is a chance for the Elder and his guardians to leave the map they are influencing.

Elder-influenced areas can only have 30 on the Atlas at most.[citation needed]

Elder-influenced areas can also contain a Memory Fragment, which can be traded in to Zana for a Shaper's Orb. Memory Fragments I to X can be found in Tier 6 to 15 Elder-influenced maps, and Memory Fragments XI to XV can be obtained by defeating an Elder Guardian or the Elder in a red tier map.

Shaper's Stronghold

After meeting the Shaper for the first time, a Shaper's Stronghold will appear over a map. A map that contains a Shaper's Stronghold will be permanently Shaper-influenced until cleared and blocks off Elder influence. They contain multiple Shaper-influenced zone mods and give additional items when cleared, such as sextants, Cartographer's Chisels, Shaper rares, and unique items, which also can be league-specific.

Four Shaper's Strongholds will initially be spawned on the Atlas on yellow-tier maps. Clearing one of them will relocate it to another red-tier map. After all 8 Strongholds are cleared, they will have a chance to spawn periodically.

Currency

  • Shaper's Orbs are awarded for completing an Elder-influenced map that contains a Memory Fragment. They can be used to upgrade a map into a "Shaped" map to drop which are 5 tiers higher than their regular counterpart[1]
  • Cartographer's Sextants allow applying a special modifier to map, which applies its stats in a radius to other nearby maps. Those stats can be stacked, but a mod is used up after 3 uses [1]
  • Unshaping Orbs can be used to unshape a map.
  • Cartographer's Seals "uncomplete" a map.

Shaping maps

Main page: Shaper's Orb

Shaper's Orbs are used to upgrade lower tier maps whose layout or bosses a player may find accessible but whose drops and experience gains wouldn't otherwise be attractive. A Shaper's Orb grants +5 to the tier of those maps, i.e. increases the difficulty. The result is a shaped map.

Players acquire Shaper's Orbs by collecting Memory Fragments and giving them to Zana. Memory Fragments are found by killing the bosses of Elder-influenced maps circled in blue on the Atlas.

One Elder's Orb inventory iconElder's OrbElder's OrbUpgrades any map on the Atlas to Tier 16Right click this item then left click on a map on the Atlas to upgrade it to tier 16.Elder's Orb inventory icon can be obtained from the Epilogue quest after collecting all 15 Memory Fragments and defeating the Shaper. It upgrades a map of any tier into a tier 16 map.

End of league transfer

When the current league ends the progress on the Atlas of Worlds is transferred to the relevant parent league. The parent league is generally Standard or Hardcore.

The merge has the following rules:[3]

  • Maps or bonus objectives completed transferred to the parent league
  • Cartographer's Sextant mods:
    • They will be moved to the parent league; if the map already has a mod, the parent league mods will be kept
    • Legacy modifiers continue to exist and work as long they have not been overridden
  • Shaped maps will carry over if the equivalent level Shaper's Orb hasn't been used on parent league; if you already shaped a map of the tier the parent league takes preference
  • Shaper's Orbs:
    • If a specific level has already been used in the parent league, it will be removed from the character's inventory
    • If you have the same in both parent league and temporary league, both Shaper's Orbs will be removed when you use either

Atlas exclusive base items

This is a list of base item types that can only drop on particular maps on the Atlas of Worlds based on the map's region.

Item types

ItemLvl.Stats
Apothecary's GlovesApothecary's Gloves inventory iconApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time
Apothecary's Gloves inventory icon
70(14–18)% increased Damage over Time
Fingerless Silk GlovesFingerless Silk Gloves inventory iconFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk Gloves inventory icon70(12-16)% increased Spell Damage
Fugitive BootsFugitive Boots inventory iconFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance
Fugitive Boots inventory icon
70+(13–17)% to Chaos Resistance
Gripped GlovesGripped Gloves inventory iconGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack DamageGripped Gloves inventory icon70(14-18)% increased Projectile Attack Damage
Spiked GlovesSpiked Gloves inventory iconSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee DamageSpiked Gloves inventory icon70(16-20)% increased Melee Damage
Two-Toned BootsTwo-Toned Boots (Fire and Cold Resistance) inventory iconTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Two-Toned Boots (Fire and Cold Resistance) inventory icon
70+(8-12)% to Fire and Cold Resistances
Two-Toned BootsTwo-Toned Boots (Fire and Lightning Resistance) inventory iconTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Lightning Resistance) inventory icon
70+(8-12)% to Fire and Lightning Resistances
Two-Toned BootsTwo-Toned Boots (Cold and Lightning Resistance) inventory iconTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon
70+(8-12)% to Cold and Lightning Resistances
Convoking WandConvoking Wand inventory iconConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Convoking Wand inventory icon
72Can roll Minion Modifiers
Bone HelmetBone Helmet inventory iconBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
Bone Helmet inventory icon
73Minions deal (15-20)% increased Damage
Artillery QuiverArtillery Quiver inventory iconArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speedArtillery Quiver inventory icon74(20–30)% increased Totem Placement speed
Marble AmuletMarble Amulet inventory iconMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondMarble Amulet inventory icon74Regenerate (1.2-1.6)% of Life per second
Seaglass AmuletSeaglass Amulet inventory iconSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield RechargeSeaglass Amulet inventory icon74(10–15)% faster start of Energy Shield Recharge
Blue Pearl AmuletBlue Pearl Amulet inventory iconBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration RateBlue Pearl Amulet inventory icon77(48-56)% increased Mana Regeneration Rate
Iolite RingIolite Ring inventory iconIolite RingRequires Level 78(17–23)% increased Chaos DamageIolite Ring inventory icon78(17–23)% increased Chaos Damage
Vanguard BeltVanguard Belt inventory iconVanguard BeltRequires Level 78+(260-320) to Armour and Evasion RatingVanguard Belt inventory icon78+(260-320) to Armour and Evasion Rating
Crystal BeltCrystal Belt inventory iconCrystal BeltRequires Level 79+(60-80) to maximum Energy ShieldCrystal Belt inventory icon79+(60-80) to maximum Energy Shield
Cerulean RingCerulean Ring inventory iconCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon80(8-10)% increased maximum Mana
Opal RingOpal Ring inventory iconOpal RingRequires Level 80(15-25)% increased Elemental DamageOpal Ring inventory icon80(15-25)% increased Elemental Damage
Steel RingSteel Ring inventory iconSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to AttacksSteel Ring inventory icon80Adds (3-4) to (10-14) Physical Damage to Attacks
Vermillion RingVermillion Ring inventory iconVermillion RingRequires Level 80(5-7)% increased maximum LifeVermillion Ring inventory icon80(5-7)% increased maximum Life

Drop location based on atlas region

Atlas RegionWhite maps (T1-T5)Yellow maps (T6-T10)Red maps (T11+)
Glennach CairnsGripped Gloves inventory iconGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack DamageGripped Gloves inventory icon
Spiked Gloves inventory iconSpiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee DamageSpiked Gloves inventory icon
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon
Gripped Gloves inventory iconGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack DamageGripped Gloves inventory icon
Spiked Gloves inventory iconSpiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee DamageSpiked Gloves inventory icon
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon
Gripped Gloves inventory iconGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack DamageGripped Gloves inventory icon
Spiked Gloves inventory iconSpiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee DamageSpiked Gloves inventory icon
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon
Gripped Gloves inventory iconGripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack DamageGripped Gloves inventory icon
Spiked Gloves inventory iconSpiked GlovesSpiked GlovesArmour: 220Requires Level 70, 95 Str(16-20)% increased Melee DamageSpiked Gloves inventory icon
Haewark HamletMarble Amulet inventory iconMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondMarble Amulet inventory iconMarble Amulet inventory iconMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondMarble Amulet inventory icon
Opal Ring inventory iconOpal RingOpal RingRequires Level 80(15-25)% increased Elemental DamageOpal Ring inventory icon
Marble Amulet inventory iconMarble AmuletMarble AmuletRequires Level 74Regenerate (1.2-1.6)% of Life per secondMarble Amulet inventory icon
Opal Ring inventory iconOpal RingOpal RingRequires Level 80(15-25)% increased Elemental DamageOpal Ring inventory icon
Lex EjorisConvoking Wand inventory iconConvoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Convoking Wand inventory icon

Iolite Ring inventory iconIolite RingIolite RingRequires Level 78(17–23)% increased Chaos DamageIolite Ring inventory icon
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon
Convoking Wand inventory iconConvoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Convoking Wand inventory icon

Iolite Ring inventory iconIolite RingIolite RingRequires Level 78(17–23)% increased Chaos DamageIolite Ring inventory icon
Cerulean Ring inventory iconCerulean RingCerulean RingRequires Level 80(8-10)% increased maximum ManaCerulean Ring inventory icon
Convoking Wand inventory iconConvoking WandConvoking WandWand
Physical Damage: 30-56
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
Weapon Range: 120
Requires Level 72, 242 IntCan roll Minion Modifiers
Convoking Wand inventory icon

Iolite Ring inventory iconIolite RingIolite RingRequires Level 78(17–23)% increased Chaos DamageIolite Ring inventory icon
Lex ProximaTwo-Toned Boots (Fire and Cold Resistance) inventory iconTwo-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Two-Toned Boots (Fire and Cold Resistance) inventory icon

Two-Toned Boots (Fire and Lightning Resistance) inventory iconTwo-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Lightning Resistance) inventory icon
Two-Toned Boots (Fire and Cold Resistance) inventory iconTwo-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Two-Toned Boots (Fire and Cold Resistance) inventory icon

Two-Toned Boots (Fire and Lightning Resistance) inventory iconTwo-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Lightning Resistance) inventory icon

Vermillion Ring inventory iconVermillion RingVermillion RingRequires Level 80(5-7)% increased maximum LifeVermillion Ring inventory icon
Two-Toned Boots (Fire and Cold Resistance) inventory iconTwo-Toned Boots (Fire and Cold Resistance)Two-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
Two-Toned Boots (Fire and Cold Resistance) inventory icon

Two-Toned Boots (Fire and Lightning Resistance) inventory iconTwo-Toned Boots (Fire and Lightning Resistance)Two-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
Two-Toned Boots (Fire and Lightning Resistance) inventory icon

Vermillion Ring inventory iconVermillion RingVermillion RingRequires Level 80(5-7)% increased maximum LifeVermillion Ring inventory icon
Lira ArthainBone Helmet inventory iconBone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
Bone Helmet inventory icon

Fugitive Boots inventory iconFugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance
Fugitive Boots inventory icon
Bone Helmet inventory iconBone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
Bone Helmet inventory icon

Fugitive Boots inventory iconFugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance
Fugitive Boots inventory icon

Steel Ring inventory iconSteel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to AttacksSteel Ring inventory icon
Bone Helmet inventory iconBone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
Bone Helmet inventory icon

Fugitive Boots inventory iconFugitive BootsFugitive BootsEvasion: 112
Energy Shield: 31
Requires Level 70, 56 Dex, 76 Int+(13–17)% to Chaos Resistance
Fugitive Boots inventory icon

Steel Ring inventory iconSteel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to AttacksSteel Ring inventory icon
New VastirApothecary's Gloves inventory iconApothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time
Apothecary's Gloves inventory icon

Blue Pearl Amulet inventory iconBlue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration RateBlue Pearl Amulet inventory icon
Apothecary's Gloves inventory iconApothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time
Apothecary's Gloves inventory icon

Blue Pearl Amulet inventory iconBlue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration RateBlue Pearl Amulet inventory icon
Vermillion Ring inventory iconVermillion RingVermillion RingRequires Level 80(5-7)% increased maximum LifeVermillion Ring inventory icon
Apothecary's Gloves inventory iconApothecary's GlovesApothecary's GlovesArmour: 108
Energy Shield: 27
Requires Level 70, 46 Str, 58 Int(14–18)% increased Damage over Time
Apothecary's Gloves inventory icon

Blue Pearl Amulet inventory iconBlue Pearl AmuletBlue Pearl AmuletRequires Level 77(48-56)% increased Mana Regeneration RateBlue Pearl Amulet inventory icon
Vermillion Ring inventory iconVermillion RingVermillion RingRequires Level 80(5-7)% increased maximum LifeVermillion Ring inventory icon
Tirn's EndArtillery Quiver inventory iconArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speedArtillery Quiver inventory icon
Two-Toned Boots (Cold and Lightning Resistance) inventory iconTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon
Artillery Quiver inventory iconArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speedArtillery Quiver inventory icon
Crystal Belt inventory iconCrystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy ShieldCrystal Belt inventory icon
Two-Toned Boots (Cold and Lightning Resistance) inventory iconTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon
Artillery Quiver inventory iconArtillery QuiverArtillery QuiverRequires Level 74(20–30)% increased Totem Placement speedArtillery Quiver inventory icon
Crystal Belt inventory iconCrystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy ShieldCrystal Belt inventory icon
Two-Toned Boots (Cold and Lightning Resistance) inventory iconTwo-Toned Boots (Cold and Lightning Resistance)Two-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(8-12)% to Cold and Lightning Resistances
Two-Toned Boots (Cold and Lightning Resistance) inventory icon
Valdo's RestFingerless Silk Gloves inventory iconFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk Gloves inventory icon
Seaglass Amulet inventory iconSeaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield RechargeSeaglass Amulet inventory icon
Fingerless Silk Gloves inventory iconFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk Gloves inventory icon
Seaglass Amulet inventory iconSeaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield RechargeSeaglass Amulet inventory icon
Vanguard Belt inventory iconVanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion RatingVanguard Belt inventory icon
Fingerless Silk Gloves inventory iconFingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell DamageFingerless Silk Gloves inventory icon
Seaglass Amulet inventory iconSeaglass AmuletSeaglass AmuletRequires Level 74(10–15)% faster start of Energy Shield RechargeSeaglass Amulet inventory icon
Vanguard Belt inventory iconVanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion RatingVanguard Belt inventory icon


Gallery

External links

Version history

Version Changes
3.4.0
  • Added a new Atlas of Worlds feature: Shaper's Strongholds. These will appear once you have met the Shaper. They have multiple Shaper Influence mods active. Bosses of these maps can drop extra sextants, cartographer's chisels, Shaper-influenced items, and unique items.
3.3.0
  • Once you have completed 20 maps while the Elder and its guardians are on your atlas without actually defeating any of them, there is a chance for the Elder and its guardians to disappear and remove the Elder-influence from the maps they were on. This will make it difficult to maintain an "Elder Ring", but will also allow players who weren't capable of defeating the Elder or its guardians to clear them from their atlas.
  • Shaper memory fragments XI through to XV no longer require you to defeat the Elder or its guardians in specific map tiers. Instead, defeating each guardian and the elder within ANY red-tier map will get you one of these fragments.
  • You can no longer get Shaper memory fragments XI through to XV from a map if you are not the map's owner.
3.1.0
  • Introducing the War for the Atlas expansion.
  • If you complete a map that was created before the expansion, it will complete a chain of maps from the start pointing on the Atlas up until the tier of map you completed. Shaped and Elder items do not drop on these maps. Elder Guardians also cannot spawn from them. Shaper and Elder areas will not be influenced on the Atlas.
2.4.0
  • Introduced to the game. Non-unique maps pre-Atlas of Worlds do not count towards Atlas completion, even for maps where the map type and tier are identical to the current version. Older versions of unique maps will count towards Atlas completion, including the bonus objective, but the Shaper's Orb does not drop in old versions (affecting Oba's Cursed Trove inventory iconOba's Cursed TroveOba's Cursed Trove
    Primordial Blocks Map
    Map Level: 78
    Map Tier: 11
    Guild Character: #
    Item Quantity: +40%
    Area has patches of desecrated ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 10 (Hidden)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Area becomes fatal after some time
    "Here the soil is more deadly than any swing of the axe."
    - Oba of the Karui, Conqueror of Corruption.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Oba's Cursed Trove inventory icon
    , Poorjoy's Asylum inventory iconPoorjoy's AsylumPoorjoy's Asylum
    Temple Map
    Map Level: 76
    Map Tier: 9
    Guild Character: ß
    Item Quantity: +100%
    Item Rarity: +250%
    150% increased Experience gain
    (140-160)% more Monster Life
    (140-160)% increased Monster Damage
    25% increased Monster Movement Speed
    25% increased Monster Attack Speed
    25% increased Monster Cast Speed
    Area is a large Maze
    Unique Boss drops (10-15) additional Rare (Life Flasks-Boots)
    Laughs of all the twisted
    Echo through these halls of gold.
    In this cold forgotten void
    They wander, forever uncontrolled.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Poorjoy's Asylum inventory icon
    , Death and Taxes inventory iconDeath and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 20000% increased Experience
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Death and Taxes inventory icon
    and The Vinktar Square inventory iconThe Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 77
    Map Tier: 10
    Guild Character: ²
    Item Quantity: (+100%-+150%)
    Item Rarity: (+100%-+150%)
    Monster Pack Size: (+30%-+50%)
    20% more Monster Life
    Monsters cannot be Shocked
    30% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    The Vinktar Square inventory icon
    ).

References

  1. 1.0 1.1 1.2 Masterseek (August 13, 2016). "Path of Exile: Atlas of Worlds Interview. A Map of Condensed Hype.". 2p.com. Retrieved August 13, 2016.
  2. Chris (August 29, 2016). "Forum - Development Manifesto - Cumulative Atlas Completion Bonus - Path of Exile". Grinding Gear Games. Retrieved August 29, 2016.
  3. Negitivefrags (November 12, 2016). "[Question]What happens to the atlas and the sextant mods when essence gets transferred to standard?". Reddit. Retrieved January 25, 2017.
Advertisement