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Area of effect

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Area of effect (often referred to as AoE) refers to a specified area in which multiple enemies can be affected by a skill. Skill gems with an area of effect have the AoE gem tag.

Mechanics

The simplest examples are skills like Shock NovaShock NovaSpell, AoE, Lightning
Radius: 26 / 14
Mana Cost: (13 to 26)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (26-275) to (79-825) Lightning Damage
Ring deals 80% less Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10 to 31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 70%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near one of their Frostbolt projectiles, it will expand from the projectile instead.Per 1% Quality:
0.5% increased Area of Effect
Deals (15-486) to (21-715) Cold Damage
40% more Damage when Cast on Frostbolt
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and SweepSweepAttack, AoE, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-138)% of Base Damage
(30-39)% chance to Knock Enemies Back on hit
10% less Attack Speed
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, which have circular areas of effect. Skills like CleaveCleaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (110% to 163%)
The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (110-163.2)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Ground SlamGround SlamAttack, AoE, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (90% to 120%)
The character slams the ground in front of them with their main hand weapon, creating a wave that travels forward and damages enemies with an increased chance to stun. Only works with Staves or Maces.Per 1% Quality:
1.5% increased Stun Duration on enemies
Deals (90-120.4)% of Base Damage
25% reduced Enemy Stun Threshold
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
have cone-shaped effects - effectively cut out of circles. Some skills have irregular shapes, for example Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (5 to 15)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (21-514) to (31-771) Fire Damage
50% more Damage with Hits against Burning enemies
Cannot Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Glacial CascadeGlacial CascadeSpell, AoE, Cold
Radius: 12
Mana Cost: (13 to 26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Damage Effectiveness: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (48-422) to (72-633) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Skills that damage multiple enemies per cast do not necessarily have an area of effect. Piercing projectiles like Ice SpearIce SpearProjectile, Spell, Cold
Mana Cost: (9 to 27)
Cast Time: 0.85 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 1000
Requires Level 12Launches a shard of ice that pierces close enemies, before exploding on a distant enemy with a much higher critical strike chance.Per 1% Quality:
2% increased Projectile Speed
Deals (17-548) to (26-822) Cold Damage
(40-78)% increased Chill Duration on enemies
Second form has 600% increased Critical Strike Chance
(10-29)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
do not have the AoE tag, nor do chaining skills.

Modifiers that increase or decrease area of effect target the total area of the effect. When modifying the area, all applicable skills will be affected, including skills that do not deal damage such as auras. Almost every passive skills, support gems and items modify the total area.

Some skills gain an increase to the radius of the area of effect as they are leveled. Modifiers to area of effect will stack over increased radius effects. Very few effects change the radius of the area of effect (i.e. Rolling FlamesRolling Flames
Cobalt Jewel
Limited to: 2
Radius: Medium (1200)
(10-15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball Projectiles gain Radius as they travel farther, up to +4 Radius
From north to south the sea of fire swept,
Rolling waves of gorging flame,
Growing taller and hungrier,
With every land they consumed.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
).

When an item or skill increases the area damage, it will only be applicable to the part of the skill that deal damage in an area of effect. For example, with FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6 to 26)
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (7-739) to (10-1109) Fire Damage
(20-39)% chance to Ignite enemies
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, that damage bonus will go into effect only when the projectile explodes on last target struck and won't work if the projectile pierced, chained or forked.

Area of effect does not affect the trigger radius of Traps and Mines, but it can apply to effects cast by the trap or mine. Only passive skills and effects specifying "Trap Trigger Radius" or "Mine Detonation Radius" will affect them specifically. However, area of effect modifiers will apply to effects cast by the trap or mine. The same goes for totems that use effects that have an area of effect as well.

Skill gems

A list of non-aura or curse active skill gems with the gem tag AoE is displayed below.

All Aura gems have an AoE:


All Curse gems also have an AoE:


A list of support gems with the gem tag: AoE or quality that increases AoE


Passive skills

There are passive skills that grant bonuses to skills with an area of effect.

Area of effect

These passive skills grant increased area of effect for skills.

Name Bonuses
Area of Effect
  • 8% increased Area of Effect of Area Skills
Amplify
  • 10% increased Area of Effect of Area Skills
  • 20% increased Area Damage
Blast Radius
  • 10% increased Area of Effect of Area Skills
  • 20% increased Area Damage
Bone Breaker
  • 30% increased Physical Damage with Maces
  • 40% increased Stun Duration on Enemies
  • 8% increased Area of Effect of Area skills
Explosive Impact
  • 25% increased Fire Damage
  • 8% increased Area of Effect of Area Skills
Unstable Munitions
  • 24% increased Trap Damage
  • 8% increased Area of Effect of Area Skills
Volatile Mines
  • 8% increased Area of Effect of Area Skills
  • 30% increased Mine Damage
  • Detonating Mines is Instant

Ascendancy Class Name Bonuses
Slayer
Slayer avatar.png
Two Handed Damage, Area of Effect
  • 14% increased Damage with Two Handed Weapons
  • 10% increased Area of Effect of Area Skills
Saboteur
Saboteur avatar.png
Bomb Specialist
  • Can have up to 2 additional Remote Mines placed at a time
  • You gain 8% increased Damage for each Trap
  • You gain 8% increased Area of Effect for each Mine
  • 10% Chance for Traps to Trigger an additional time
Deadeye
Deadeye avatar.png
Endless Munitions
  • +200 to Accuracy Rating
  • Skills fire an additional Projectile
  • 50% increased Area of Effect of Area Skills
Hierophant
Hierophant avatar.png
Illuminated Devotion
  • Skills from your Helmet Penetrate 20% Elemental Resistances
  • Skills from your Gloves have 40% increased Area of Effect
  • Skills from your Boots Leech 2% of Damage as Life
Slayer
Slayer avatar.png
Impact
  • Single-target Melee attacks deal Splash Damage to surrounding targets
  • 50% less Damage to surrounding targets
  • 20% increased Area of Effect of Area Skills
Elementalist
Elementalist avatar.png
Pendulum of Destruction
  • Every 10 seconds, gain 100% increased Elemental Damage for 4 seconds
  • Every 10 seconds, gain 25% increased Area of Effect of Area Skills for 4 seconds

Area of effect for auras

These passive skills grant increased area of effect for auras.

Name Bonuses
Aura Area of Effect
  • 20% increased Area of Effect of Aura Skills
Champion of the Cause
  • 4% reduced Mana Reserved
  • 20% increased Area of Effect of Aura Skills
  • 6% increased effect of Non-Curse Auras you Cast
Leadership
  • 50% increased Area of Effect of Aura Skills
  • 6% increased effect of Non-Curse Auras you Cast

Area of effect for curses

These passive skills grant increased area of effect for curses.

Name Bonuses
Hex Master
  • 5% increased Effect of your Curses
  • 80% increased Curse Duration
  • 40% increased Area of Effect of Curse Skills

Area of effect for traps

These passive skills grant increased area of effect for traps.

Ascendancy Class Name Bonuses
Saboteur
Saboteur avatar.png
Chain Reaction
  • 20% increased Trap Damage
  • 40% increased Cooldown Recovery Speed for throwing Traps
  • 20% increased Area of Effect for Traps
  • When your Traps Trigger, your nearby Traps also Trigger

Area of effect damage

These passive skills grant increased damage to area of effect skills.

Name Bonuses
Area of Effect Damage
  • 10% increased Area Damage
Amplify
  • 10% increased Area of Effect of Area Skills
  • 20% increased Area Damage
Blast Radius
  • 10% increased Area of Effect of Area Skills
  • 20% increased Area Damage

Ascendancy Class Name Bonuses
Hierophant
Hierophant avatar.png
Mana Regeneration, Area Damage
  • 20% increased Mana Regeneration Rate
  • 10% increased Area Damage

Items that affect Area of Effect

These items modify Area of Effect Globally:

  • Blood of SummerBlood of Summer
    Rusted Sword
    One Hand Swords
    Quality: +20%
    Physical Damage: 7.219.2
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 9
    Requires 8 Str, 8 Dex40% increased Accuracy RatingAdds 2 to 6 Physical Damage
    2% increased Movement Speed per Frenzy Charge
    +1 to Maximum Frenzy Charges
    20% increased Area of Effect
    33% chance to gain a Frenzy Charge on Kill
    Into darkness, horror, madness...
    So goes the descent.
  • Breath of the CouncilBreath of the Council
    Carnal Sceptre
    Sceptres
    Quality: +20%
    Physical Damage: (155.8 to 176.3)(361 to 408.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 9
    Requires Level 66, 113 Str, 113 Int32% increased Elemental Damage(260-310)% increased Physical Damage
    (80-100)% increased Chaos Damage
    10% increased Area of Effect
    40% increased Chaos Skill Effect Duration
    Breathe deep, and give yourself over to eternity.
  • Carcass JackCarcass Jack
    Varnished Coat
    Quality: +20%
    Evasion: (928 to 1044)
    Energy Shield: (180 to 202)
    Requires Level 62, 96 Dex, 96 Int3% reduced Movement Speed (Hidden)(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    20% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
  • DivinariusDivinarius
    Imperial Skean
    Daggers
    Quality: +20%
    Physical Damage: 22.891.2
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.45
    Weapon Range: 8
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    (80-100)% increased Critical Strike Chance for Spells
    +10 Life gained on Kill
    +5 Mana gained on Kill
    10% increased Area of Effect
    Divine intervention feels better
    when you do it yourself.
  • Dying BreathDying Breath
    Iron Staff
    Staves
    Quality: +20%
    Physical Damage: 19.256.4
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 18, 35 Str, 35 Int18% Chance to Block18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Curse Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras you Cast
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
  • Dying SunDying Sun
    Ruby Flask
    Lasts 4.00 Seconds
    Consumes (27 to 33) of 60 Charges on use
    +50% to Fire Resistance
    +6% to maximum Fire Resistance
    Requires Level 68(-10-10)% increased Charges used
    (15-25)% increased Area of Effect during Flask Effect
    2 additional Projectiles during Flask Effect
    All things must die.
    Whether you burn out or explode is up to you.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
  • Hyrri's BiteHyrri's Bite
    Sharktooth Arrow Quiver
    Requires Level 10+(3-4) Life gained for each Enemy hit by your Attacks+(15-25) to Strength
    +(35-45) to Dexterity
    +(15-25) to Intelligence
    Adds 10 to 20 Cold Damage to Attacks
    (7-10)% increased Attack Speed
    +(2-3) Life gained for each Enemy hit by your Attacks
    10% increased Area of Effect
    A Karui woman's place was not the
    battlefield, but the hearth.
    Hyrri changed all of that.
  • Lavianga's WisdomLavianga's Wisdom
    War Hammer
    One Hand Maces
    Quality: +20%
    Physical Damage: (35 to 39.2)(80 to 89.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 9
    Requires Level 20, 71 Str10% reduced Enemy Stun Threshold+(10-20) to maximum Life
    +(10-20) to maximum Mana
    (130-160)% increased Physical Damage
    5% reduced Movement Speed
    10% increased Area of Effect
    (10-15)% increased Area Damage
    "The painful memories are the easiest to recall."
    - Lavianga, Advisor to Kaom
  • Maligaro's LensMaligaro's Lens
    Compound Spiked Shield
    Quality: +20%
    Chance to Block: 25%
    Evasion: 146
    Energy Shield: 28
    Requires Level 45, 58 Dex, 58 Int3% reduced Movement Speed (Hidden)
    2% chance to Dodge Spell Damage
    (10-15)% increased Attack Speed
    (10-20)% increased maximum Life
    -50% to all Elemental Resistances
    10% increased Area of Effect
    Nearby allies Recover 2% of your maximum Life when you Die
    "Look around you. What do you see?
    Corruption, perversion, sin?
    No. It is progress.
    You simply lack the means to see it."
    - Inquisitor Maligaro
  • Martial ArtistryMartial Artistry
    Crimson Jewel
    Limited to: 1(10-15)% increased Area of Effect while UnarmedA gentle hand rarely leaves a mark on the world.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Mutewind PennantMutewind Pennant
    Enameled Buckler
    Quality: +20%
    Chance to Block: 24%
    Evasion: (554 to 609)
    Requires Level 42, 103 Dex3% reduced Movement Speed (Hidden)
    6% increased Movement Speed
    (80-100)% increased Evasion Rating
    +(20-40)% to Cold Resistance
    10% increased Area of Effect
    Gain Onslaught for 4 seconds when you Warcry
    25% increased Warcry Buff Effect
    Embrace the snow or be buried.
  • Pillar of the Caged GodPillar of the Caged God
    Long Staff
    Staves
    Quality: +20%
    Physical Damage: 20.433.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 13, 27 Str, 27 Int18% Chance to Block1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
  • The Beast Fur ShawlThe Beast Fur Shawl
    Vaal Regalia
    Quality: +20%
    Energy Shield: (409 to 470)
    Requires Level 68, 194 Int3% reduced Movement Speed (Hidden)40% increased Spell Damage
    (110-130)% increased Energy Shield
    +(15-25) to maximum Energy Shield
    10% increased Area of Effect
    5% increased Damage taken
    (30-40)% increased Energy Shield Recovery rate
    The quickest way to understand
    your own strengths and weaknesses
    is to walk in the skin of another.
  • AllelopathyAllelopathy
    Sorcerer Gloves
    Quality: +20%
    Energy Shield: (103 to 112)
    Requires Level 69, 97 IntGrants Level 22 Blight Skill
    (20-30)% increased Damage over Time
    (100-120)% increased Energy Shield
    10% increased Area of Effect
    Blight has (20-30)% increased Hinder Duration
    You cannot be Hindered
    "Nothing is more natural than competition.
    One feasts, another starves.
    One blossoms, another withers.
    And one cannot catch the golden sunlight
    without casting a bitter shadow."
    - Cadiro Perandus
  • Vestige of DivinityVestige of Divinity
    Gnarled Branch
    Staves
    Quality: +20%
    Physical Damage: 1225.2
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 4, 12 Str, 12 Int18% Chance to BlockAdds 2 to 4 Physical Damage
    15% increased Area of Effect
    8% Chance to Block
    Reflects 8 to 14 Physical Damage to Attackers on Block
    +2 to Weapon range
    Into darkness, horror, madness...
    So goes the descent.
  • Maraketh weapons:
    • Morning StarMorning StarTwo Hand Maces
      Physical Damage: 3958
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 11
      Requires Level 34, 118 Str4% increased Area of Effect
    • Solar MaulSolar MaulTwo Hand Maces
      Physical Damage: 6497
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 11
      Requires Level 56, 187 Str4% increased Area of Effect
    • Coronal MaulCoronal MaulTwo Hand Maces
      Physical Damage: 74110
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.25
      Weapon Range: 11
      Requires Level 69, 220 Str6% increased Area of Effect
  • Talismans:
    • Monkey Twins TalismanMonkey Twins TalismanTalisman Tier: 3(5-8)% increased Area of EffectCorruptedThe first ones marked their hunting grounds
      with blood and piss.
      We have tried to paint our future in words.
      Now we shall paint with inks of savagery.
      - The Wolven King
    • Greatwolf TalismanGreatwolf TalismanTalisman Tier: 4<Two random talisman implicit modifiers>CorruptedThe wolf greeted the king,
      In the light of the harvest moon.
      The wolf offered the strength of the wild,
      And the king paid for it in blood.
    • Eyes of the GreatwolfEyes of the Greatwolf
      Greatwolf Talisman
      Talisman Tier: 4Requires Level 52<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubled
      Corrupted
      I am but a vessel for a greater force.
      It acts through me. Speaks through me.
      Decides what lives and dies through me.
      And will change the world through me.
  • Belts with the (4 to 6)% increased Radius of Area Skills corrupted implicit modifier

These items modify Area of Effect of socketed Skills:

Version history

Version Changes
2.6.0
  • In this update, we are removing the concept of "Increased Radius of Area Skills" and replacing it with "Increased Area of Effect" for all skills, items and passives. The broad impact of this change is that early increases to area of effect will be significant and impactful, while every subsequent point will be less and less noticeable. Previously, each point spent towards increasing the radius of area skills was better than the last, making accumulation of the stat far too desirable.

References