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Animate Guardian is a spell, animating weapons and armour on the ground to form an allied guardian.

Skill functions and interactions

Using this skill on an identified item on the ground creates an Animated Guardian that moves and attacks similar to a zombie. Similar to Spectres and unlike other minions, a Guardian stays with you even after logging off and on. If you unequip the skill gem, the Guardian disappears until you equip the gem again, at which point the same Guardian (retaining all its equipment) reappears after casting the spell again. Socketing the gem in a weapon or shield slot allows you to recall the Guardian at will by switching weapon sets (default hotkey: X).

You can only have one Guardian at a time. It can be equipped with a helmet, body armour, pair of gloves, pair of boots, a shield, and melee weapons. Ranged weapons cannot be animated, similar to Module Error: Too many skills found with q_where = skill.active_skill_name="Animate Weapon". Please choose only one of the following ids:
AnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level (9-100), Minions deal (10-48)% more Damage, Minions have (10-48)% more Attack Speed, Minions' Attacks deal (5-126) to (8-184) additional Physical Damage, Maximum (5-14) Animated Weapons, Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage (page)
TriggeredAnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level 100, Minions deal 148% of Damage, 126 to 184 Added Attack Physical Damage, Maximum 14 Animated Weapons, 25% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page)
. Items can be of any rarity, but must be identified and on the ground to be used. Animated items are consumed by the spell and cannot be recovered. Items containing skill gems cannot be animated, so the Guardian cannot use trigger gems.

Items that have modifiers like +x to Maximum life or +x% increased Attack Speed, and even corrupted implicits, apply to the Guardian the same way they apply to player characters; so animating magic or rare equipment can potentially give you a very powerful minion. Unique items can also be used, but they are usually too valuable to sacrifice.

The Guardian uses weapons and shields in the same way as player characters, and can dual wield if two one-handed weapons are animated. If you animate an item type that the Guardian is already using (such as a helmet), the new item will overwrite the old one. Equipping an armour piece restores 25% of its life; equipping one-handed weapons or shields will alternate between left and right hand. You cannot equip two shields.

The Guardian does not share your max amount of curses you can apply to enemies, and therefore functions as a player with the default curse limit when applying curses (through corrupted gloves, for example).

Guardians have 25% elemental resists and 0% chaos resist across all difficulties.

Items deleted on Death: When a Guardian dies, all its equipment is deleted and cannot be recovered. This makes very risky to use powerful or valuable items on an Animated Guardian. When the player dies, the Guardian will remain alive and will continue to fight, so it is advised to immediately resurrect (if in softcore) in order to pull the Guardian from the instance. It is possible to prevent a body armour worn by a Guardian from being deleted upon Guardian death by crafting Equipped Animated Guardian drops item on death on the Armourer's Workbench.

Necromantic Aegis: While using Necromantic Aegis your Guardian benefits from its own shield as well as the one you have equipped, allowing it to gain the benefit of two shields at once. Some unique shields can be quite powerful when doubled up this way.[1]

Player versus Player: Animated Guardians killed in PvP areas will not lose their items.

Gem level progression

LevelRequired LevelRequired StrengthRequired IntelligenceMana
Cost
max.
Req.
Level
increased
maximum
Lif
increased
Physical
Damage
additional
Physical
Damage
Exp.Total Exp.
128422911N/AN/AN/A22 to 3400
231463211N/AN/A4%25 to 37199345199345
334503512N/AN/A8%27 to 41285815485160
437543713N/AN/A12%30 to 44401344886504
540584013N/AN/A16%32 to 485543791440883
642604214N/AN/A20%34 to 504774371918320
744634414N/AN/A24%35 to 535837862502106
846664615N/AN/A28%37 to 557103593212465
948684815N/AN/A32%38 to 5813555114567976
1050714915N/AN/A36%40 to 6011388775706853
1152745116N/AN/A40%42 to 6213682337075086
1254765316N/AN/A44%43 to 6516383388713424
1356795517N/AN/A48%45 to 67195664810670072
1458825717N/AN/A52%46 to 70365518414325256
1560845918N/AN/A56%48 to 72301732717342583
1662876018N/AN/A60%50 to 74775999525102578
1764906218N/AN/A64%51 to 771513819340240771
1866926419N/AN/A68%53 to 792608382566324596
1968956619N/AN/A72%54 to 8262620247128944843
2070986820N/AN/A76%56 to 84211708088340652931
21721007020N/AN/A80%58 to 86N/AN/A
2274N/AN/A21N/AN/A84%59 to 89N/AN/A
2376N/AN/A21N/AN/A88%61 to 91N/AN/A
2478N/AN/A21N/AN/A92%62 to 94N/AN/A
2580N/AN/A22N/AN/A96%64 to 96N/AN/A
2682N/AN/A22N/AN/A100%66 to 98N/AN/A
2784N/AN/A23N/AN/A104%67 to 101N/AN/A
2886N/AN/A23N/AN/A108%69 to 103N/AN/A
2988N/AN/A24N/AN/A112%70 to 106N/AN/A
3090N/AN/A24N/AN/A116%72 to 108N/AN/A
3191N/AN/A24N/AN/A118%72 to 110N/AN/A
3292N/AN/A25N/AN/A120%73 to 111N/AN/A
3393N/AN/A25N/AN/A122%74 to 112N/AN/A
3494N/AN/A25N/AN/A124%75 to 113N/AN/A
3595N/AN/A25N/AN/A126%76 to 114N/AN/A
3696N/AN/A25N/AN/A128%76 to 116N/AN/A
3797N/AN/A26N/AN/A130%77 to 117N/AN/A
3898N/AN/A26N/AN/A132%78 to 118N/AN/A
3999N/AN/A26N/AN/A134%78 to 120N/AN/A
40100N/AN/A26N/AN/A136%79 to 121N/AN/A

Quest reward

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Vendor reward

Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.

Monster stats

Animated Guardian

Resistances:

  • Normal: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in normal difficulty|?Has cold resistance in normal difficulty|?Has fire resistance in normal difficulty|?Has chaos resistance in normal difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Cruel: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in cruel difficulty|?Has cold resistance in cruel difficulty|?Has fire resistance in cruel difficulty|?Has chaos resistance in cruel difficulty|format=template|template=SMW resistance row|mainlabel=-}}
  • Merciless: {{#ask: Monster resistances#MinionTotem|?Has lightning resistance in merciless difficulty|?Has cold resistance in merciless difficulty|?Has fire resistance in merciless difficulty|?Has chaos resistance in merciless difficulty|format=template|template=SMW resistance row|mainlabel=-}}
Level Life Attack
Speed
28 823 1.00
31 999 1.00
34 1197 1.00
37 1431 1.00
40 1705 1.00
42 1908 1.00
44 2133 1.00
46 2380 1.00
48 2655 1.00
50 2952 1.00
52 3285 1.00
54 3645 1.00
56 4045 1.00
58 4482 1.00
60 4959 1.00
62 5485 1.00
64 6057 1.00
66 6687 1.00
68 7380 1.00
70 8131 1.00
72 8959 1.00
74 9864 1.00
76 10849 1.00
78 11929 1.00
80 13108 1.00
82 14395 1.00
84 15799 1.00
86 17338 1.00
88 19012 1.00
90 20839 1.00

Related helmet enchantments

The following helmet enchantments affect Animate Guardian. No results found

Version history

Version Changes
2.3.0
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Animate Weapon". Please choose only one of the following ids:
    AnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level (9-100), Minions deal (10-48)% more Damage, Minions have (10-48)% more Attack Speed, Minions' Attacks deal (5-126) to (8-184) additional Physical Damage, Maximum (5-14) Animated Weapons, Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage (page)
    TriggeredAnimateWeapon - Base duration is 40 seconds, Can use Items requiring up to Level 100, Minions deal 148% of Damage, 126 to 184 Added Attack Physical Damage, Maximum 14 Animated Weapons, 25% chance to Trigger this Spell on Kill, You cannot Cast this Spell directly (page)
    and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Fixed a bug where the life bar of an Animate Guardian (and curses on it) would display too low on him.
2.0.0
  • The Guardian's base survivability has been increased by 50%. It now deals additional physical damage.
1.2.1
  • Fixed a bug where Animate Guardian would not work in PVP.
1.2.0
  • If an Animated Guardian is unsummoned and resummoned when not on full life, it will now return with the same amount of life it had before.
1.1.4b
  • Animated Guardians now benefit from the dual wielding bonus that other dual wielders received in 1.1.4.
1.1.0d
  • Fixed a bug where your Animated Guardian could return from the dead during a PvP match.
1.0.1
  • The Guardian now recovers 25% of its life whenever a new armour piece is added to it.
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0e
  • When an Animated Guardian is dispelled due to its gem being unavailable,
    its life value is now temporarily saved so that it applies if the Guardian is restored in that area.
1.0.0
  • Animate Guardian has been added to the game.

References

  1. Mark_GGG (June 16, 2014). "Animate Guardian". Official Path of Exile Forums. Retrieved October 22, 2014.


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