Zana, Master Cartographer

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Zana
Master Cartographer

Zana, Master Cartographer is one of the eight forsaken masters. Being the final master, her missions and crafting options revolve around end-game maps. She also allows the player to open maps at a personal map device in a hideout.

Zana is an important NPC in the end-game and plays a major role in the exploration of the Atlas of Worlds and the war between the Shaper and the Elder.

Overview

Town: The Templar Laboratory

Hideout: Immaculate Hideout

Signature mod: This Map's Modifiers to Quantity of Items found also apply to Rarity (Zana's, prefix).

  • Item Quantity: +30%
  • Item Rarity: +30%
  • Monster Pack Size: +20%

Currency trading: 20×Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.
Shift click to unstack.
for 12×Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.

Signature Mod

Zana's signature prefix mod, This Map's Modifiers to Quantity of Items found also apply to Rarity, applies not only to quantity from affixes on the map item and quantity from quality, but also to quantity gained from modifiers to the map itself such as prophecies that spawn tempests, Zana's Map Device quantity bonus, and some sextant mods.

Missions

Zana will appear in the Epilogue after Act 10. She give you a quest to complete a map, as well as a Zana-modded map to start off with. After completing your first map, she will show you the Atlas of Worlds and your Reputation level with Zana increases to 2 if this was your first time meeting her (within the league).

Zana can only be encountered in the wild in maps.

For a player to join in on a daily mission they must be able to enter maps (ie. complete act 10)

When a Zana mission begins, she opens six portals to a map where the mission takes place. Leaving a normal Zana mission map, whether via portal or resurrecting at checkpoint after dying, only exits the "inner" map. In the wild, you may reenter a Zana map even after completing or failing the mission so long as portals remain. If you are on Zana's daily mission, if you fail the mission or complete it by speaking to Zana the map cannot be reentered.

If a mission that guarantees a drop is failed, the guaranteed drop (map or unique item) is removed.[1]

Objectives

Possible mission objectives include the following:

  • Complete another master's quest.
  • Kill the Corrupted Boss(es).
  • Kill all of the corrupted monsters. A counter is shown after the first one is killed.
  • Kill all of the Rogue Exiles. The map will contain two to four additional Rogue Exiles. This is in addition to a possible Anarchic prefix which produces two more additional Rogue Exiles and up to one additional random Rogue Exile, for a theoretical maximum of seven Rogue Exiles at the time the map is created.
  • Find the Map. Map drops from an enemy and is not marked on the map. Mission is completed when the map drops. There is a higher chance this map drop is magic or rare.
  • Find the Unique item. Unique item drops from an enemy and is not marked on the map. Mission is completed when the item drops. You may keep the item.
  • Find the lodestones (10 needed). A few extra are provided.

Strongboxes may spawn additional corrupted monsters or Rogue Exiles. These are counted as part of the corresponding objective. However, if you have already completed the mission these spawns will not uncomplete the mission.

Missions may include an additional complication:

  • Only a single portal per player instead of a total of six.
  • Time limit (300 seconds).
  • Time limit (40 seconds), killing monsters extends the time limit by 1s each.
  • Time limit (100 seconds), touching standing stones extends the time limit by 25s each.

Maps

The maps offered by Zana come from the list: Acid Lakes Map, Ashen Wood, Canyon, Cells, Courtyard, Crematorium, Desert, Dry Peninsula, Dunes, Dungeon, Gorge, Jungle Valley, Mountain Ledge, Museum, Necropolis, Palace, Pier, Plateau, Precinct, Promenade, Shipyard, Shore, Strand, Temple, Terrace, Torture Chamber, Tropical Island and Waste Pool. She can also offer some of the unique maps (currently Acton's Nightmare, Caer Blaidd, Wolfpack's Den, The Coward's Trial, Death and Taxes, Maelström of Chaos, Olmec's Sanctum, Poorjoy's Asylum and Untainted Paradise, a special map that can only appear via Zana missions).

Unique maps are always their standard level. For non-unique maps, the map level is randomly between -1 and +1 of the current area level of Crumbled Laboratory she opens for the mission (e.g. Zana level 8 opens a level 76 Crumbled Laboratory that opens maps on level 75-77). This replaces the map's regular level.

Zana Level Crumbled Laboratory Level
1 68
2 69
3 70
4 71
5 72
6 73
7 74-75
8 76

Starting at halfway to master level 8, Zana's Crumbled Laboratory is area level 75.

Affixes on non-unique Zana maps are one of several fixed sets instead of being rolled as normal. Some sets have non-standard affixes, and the item quantity may not match the standard value.

Item Quantity Affixes
Anarchic: Area is inhabited by 2 additional Rogue Exiles
Skeletal: Area is inhabited by Undead
of Desecration: Area has patches of desecrated ground
Antagonist's: Rare Monsters each have a Nemesis mod
Overlord's: Unique Boss deals +30% Damage and attacks 25% faster
of Commanders: 20-50% more Rare Monsters
Burning: Monsters deal 80-100% extra Damage as Fire
Incombustible: +75% Monster Fire Resistance
of Flames: Area has patches of burning ground
Freezing: Monsters deal 80-100% extra Damage as Cold
Molten: +75% Monster Cold Resistance
of Ice: Area has patches of chilled ground
Grounded: +75% Monster Lightning Resistance
Shocking: Monsters deal 80-100% extra Damage as Lightning
of Lightning: Area has patches of shocked ground
23% Area is inhabited by Sea Witches and their spawn
Slaying Enemies close together can attract monsters from Beyond
26% Area contains 4 additional Rogue Exiles
of Venom: Monsters Poison on Hit
20% more Item Rarity
29% of Champions: 20-50% more Magic Monsters
of Balance: Players have Elemental Equilibrium
of Elemental Weakness: Players are cursed with Elemental WeaknessElemental WeaknessCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
Cursed enemies have -0.25% to Elemental Resistances
Base duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Weakness skill icon.png
29% Twinned: Area contains two Unique Bosses
Overlord's:Unique Boss deals +30% and attacks 25% faster
Fecund: (25-35)% increased Monster Life
38% Armoured: +30% monster physical resistance
Deadly: +25-35% increased monster damage
Unwavering: Monsters cannot be stunned
47% Chaining: Monsters' Skills Chain 2 additional times
Splitting: Monsters fire 2-4 additional Projectiles
(Nonstandard): Area has patches of Tar
50% Anarchic: Area is inhabited by 2 additional Rogue Exiles
Ceremonial: Area contains many totems
Skeletal: Area is inhabited by Skeletons
53% Area is inhabited by Bandits
of Frenzy: Monsters gain 1-3 Frenzy Charges every 20 seconds
56% Onslaught (?): 60% (instead of 40%) increased Monster movement, attack, and cast speed
of Hordes: +20-50% Monster pack size
of Venom: Monsters Poison on Hit
60% of Elemental Weakness: Players are cursed with Elemental Weakness
of Vulnerability: Players are cursed with Vulnerability
Hexproof: Monsters are immune to curses
75% Demonic: Area is inhabited by Demons
of Endurance: Monsters gain 1-3 Endurance Charges every 20 seconds
of Frenzy: Monsters gain 1-3 Frenzy Charges every 20 seconds
of Power: Monsters gain 1-3 Power Charges every 20 seconds

Experience Progression

LevelRep.Rep. totalUnlocks
100 
24,7004,700Can be invited into Hideout
Onslaught mod on maps
Map device +2% item quantity for free
38,47013,170Able to create a small hideout (2 Masters)
Bloodlines mod on maps
Map device +3% item quantity for free
423,70036,870Torment mod on maps
Fortune Favours the Brave (Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.)
Map device +4% item quantity for free
566,390103,260Able to create a medium hideout (4 Masters)
Nemesis mod on maps
Map device +5% item quantity for free
6185,870289,130Beyond mod on maps
Map device +6% item quantity for free
Sells 20×Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower rarity maps. The maximum quality is 20%.
Shift click to unstack.
for 12×Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
7520,440809,570Able to create a large hideout (7 Masters)
Perandus mod on maps
Map device +7% item quantity for free
81,457,2402,266,810Harbinger mod on maps
Map device +8% item quantity for free


This table is updated for 3.2, but may change depending on leagues. [2]

Experience can also be gained from completing Epilogue quests.

Vendor

Master level Map tier Cost
Normal Magic, unidentified Signature Rare, unidentified Rare, identified
1 1 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
 ?
2 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
2 3 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
4 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
5 5 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
 ?
6 6 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
7 7 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
8 8 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
 ? Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
9 9 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
8 10 Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.
11 ? Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
Orb of AlchemyOrb of AlchemyStack Size: 10Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it.
Shift click to unstack.

Sometimes, Zana offers Lost WorldsLost Worlds8Map
Map Tier: 15
"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
Aramil - Cartographer to Emperor Chitus
for 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.
.

Crafting

Zana's "crafting bench" is a map device similar to the one in the Templar Laboratory. However, it offers the ability to add an extra effect to the map at time of activation (that is, it does not craft a mod onto the item, but is rather used at the time the map is run).[3]

Crafting an effect also gives the player a chance of finding league-specific unique items in the map. For instance, adding the Onslaught mod to a map adds the exclusive uniques from the Onslaught league to the drop pool of that map. While in the map, those uniques can also be chanced from an appropriate base item. The base item itself does not need to originate from the map in question.[4] There is a total of seven challenge leagues available from Zana, one at each level from level two onwards. The composition, order and price of these challenge leagues changes every three months when a new challenge league starts. Some leagues can be disabled for three months, others for longer[5]. This also means that some league-specific items cannot be obtained during a league.

Crafting on corrupted Maps costs an additional Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
Shift click to unstack.
per unit of currency in the regular cost (e.g. Ambush costs 4 additional Vaal Orbs, Onslaught costs 2 additional Vaal Orbs).

The following map effects are currently available (during Version 3.2.0):

Effect Lvl. Cost IIQ IIR Description
Item Quantity 1 Free (1 to 8)% 0% +1% Quantity Per Master Level.
Onslaught 2 2x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
20% 0% Monsters have 20% increased attack and cast speed.
Bloodlines 3 3x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
20% 0% Magic monster packs each have a Bloodlines mod, 25% more Magic monsters.
Torment 4 3x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
20% 0% Area is haunted by 3 additional Torment Spirits.
Fortune Favours the Brave 4 3x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
0% 0% Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
Nemesis 5 4x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
0% 0% 50% more Rare monsters, Rare monsters each have a nemesis mod.
Beyond 6 4x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
0% 0% Slaying enemies close together can attract monsters from Beyond.
Perandus 7 5x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
0% 0% Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
Harbinger 8 6x Chaos OrbChaos OrbStack Size: 10Reforges a rare item with new random propertiesRight click this item then left click a rare item to apply it.
Shift click to unstack.
0% 0% Areas contain 3 extra Harbingers.

Decorations

ItemMaster levelFavour
Cost
Variations
Circular Column01001
Classical Wall Decoration01003
Door Frame01001
Garden Statue010010
Lantern01001
Large Pillar01002
Rail Post01001
Rosette010011
Splintered Wood01005
Water Fog01001
Basin28004
Chair228005
Dark Vessel216006
Dead Ribbon2160012
Golden Vessel216006
Piping224003
Scavenger's Daughter29603
Bastinado344001
Cage348001
Chair344001
Dead Guardian3400012
Dead Sentinel3480012
Extraction Device356004
Mat328003
Ornate Chair332002
Painting328005
Pipe Kit318407
Sofa348002
Divider464003
Gilded Cradle464001
Golden Bust4120002
Golden Statue4192007
Red Carpet4800012
Standing Lamp480002
Stocks460002
Table4112001
Drawing Table5120001
Golden Bars5160005
Golden Chest5200003
Iron Maiden5320003
Medium Golden Statue5360006
Small Bird Cage5400003
Temple Arch5320005
Book Shelf6240003
Desk6480002
Hanging Lamp6560002
Pillars and Flag6800004
Sofa Bed6720001
Table6640002
Amplifier Chair71200005
Cave Treasure78800030
Columns71360002
Experiment Table71200005
Flag7960004
Golden Statue7800001
Large Golden Statue71280006
Medium Bird Cage71400004
Bird Cage82800001
Golden Arch84000007
Golden Sparkles8800001
Large Bird Cage84800003
Throne810000002

List of divination cards sold

Lvl Card Cost
4 Lost WorldsLost Worlds8Map
Map Tier: 15
"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
Aramil - Cartographer to Emperor Chitus
1x Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it.
Shift click to unstack.

Dialogue

Zana is currently voiced by New Zealand actress, Katherine Kennard (who also voices Tani, in the Etchings). Formerly, Zana was voiced by Mia Blake.

Experience

Something I've noticed since I've started journeying through these maps, is that the more I know about the interconnected nature of these places, the more I seem to get out of each visit. Knowledge is the key that unlocks understanding, and experience unlocks knowledge.


Shaping

My father once told me that there is no greater evil than ignorance. The fact that we're stuck here, thanks to fanatics that deliberately burn and suppress knowledge, tells me he is probably right.

But we are both guilty of this crime. Ignorance of what is happening beyond Wraeclast. Ignorance of the foul hand that shapes the lands that lie through my map device, populating them with twisted monstrosities and maddening visions.

It's a mystery that begs unraveling. I fear that to pull back the veil is to slip into the same madness as its source. But the alternative - that we let the shaping continue, that it grows and swells and spills out into this world - is far scarier.


Exile

My mother died not long after I was born, and my father, too, was gone only a handful of years later. Orphaned, my family's assets were seized and I was handed off to a series of well-off foster homes as an indentured servant.

But children are curious creatures, and even by those standards I was extremely curious indeed. I grew up reading everything I could get my hands on, and questioning everything they tried to teach me. I was too smart for my own good, I suppose, because eventually, I started drawing the attention of the Templar.

Luckily for me, Dominus was much less subtle than the previous High Templars, so I managed to leave Oriath on my own terms, mostly, before my impending exile.


Maps

These maps are not simple drawings or representations. They're more like... coordinates. Coordinates that could point to any location, or any moment in time, or any memory or dream or idea. And the map device takes you to it. Makes it real.

Creating a map is like channelling a voice who speaks in a language you don't understand, who tells you to go to a place you've never been. It's where art, superstition and science collide at high speed through thaumaturgy.


Corruption

My father's writings frequently references the work of other researchers. In particular, the heretical belief that the environment can influence a creature's form. In Wraeclast, we see the effect that corruption has on beasts, humans, even the dead.

Through my device we see the same thing, but there is no clear source of the vile changes that have turned the pristine landscapes that my father wrote of into the abominations that lay before us. Is Wraeclast's corruption seeping through? Or is something else shaping the development of life out there? And what effect, if any, is it having on us?


Research

My father was a very well educated man. He worked as a researcher in Oriath, back when they were allowed to research more than just holy texts. Sadly, he's gone now.

But his research remained, hidden in our attic. I took what I could and read it in secret as I was moved between foster homes. I read of the mortal founders whose bones were hidden deep in the Ossuary. I read of the false saints who continue to be revered in the Temple of Innocence. I read his writings over and over again. Memorized them. They were the last connection I had to him.

His research became something of an escape, I suppose. I wanted to build on it, especially the maps he described in such great detail. Of course, I'm glad I'm far away from the hollow minds and deaf ears of Theopolis.


Vorici, Master Assassin

I know out here a quick kill solves a lot of problems, but Vorici's eagerness is... unsettling. Plus, he looks at me like I'm one of his marks.


Tora, Master of the Hunt

When I utilize my map device, I usually have a good idea of what's on the other side. But I will never know any place the way Tora knows Wraeclast.


Catarina, Master of the Dead

What can I say? I admire Catarina's... resourcefulness. I think it's all a bit unnecessary, and how she can bear the smell is beyond me, but I admire it all the same.


Vagan, Weaponmaster

He's handsome, charming, and a good dancer. And he knows it. Vagan's a piece of work, alright.


Elreon, Loremaster

What Elreon says and what I've seen... Well they just don't add up, do they? Don't bother trying to convince him though. Debating with him is about as pleasant as a stroll through Sarn's sewers.


Haku, Armourmaster

Well, let me put it this way. Haku once asked me if I could make the map device's portals wide enough for an army to march through. That's not a road I want to go down.


Version history

Version Changes
3.2.0
  • Completing Zana's Atlas quests now grants Zana Experience. It's easier to reach level 8 with her now.
  • Zana League Mods Available During 3.2.0:
    • Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
    • Level 4: Torment (costs 3 Chaos Orbs): Area is haunted by 3 additional Torment Spirits, 20% increased quantity of items found.
    • Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
    • Level 5: Nemesis (costs 4 Chaos Orbs): 50% more Rare monsters, Rare monsters each have a nemesis mod, 20% increased quantity of items found.
    • Level 6: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 7: Perandus (costs 5 Chaos Orbs): Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
    • Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
3.1.0
  • Zana League Mods Available During 3.1.0:
    • Level 2: Anarchy (costs 2 Chaos orbs): Area is inhabited by 3 additional Rogue Exiles, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos orbs): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
    • Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 4: Fortune Favours the Brave (costs 3 Chaos Orbs): Selects a Zana mod at random from those available from the device, including any mods you have not yet unlocked.
    • Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
    • Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 extra Shrines.
    • Level 7: Essence (costs 5 Chaos Orbs): Area contains 2 extra Essence Monoliths.
    • Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.
3.0.0
  • Zana League Mods Available During 3.0.0:
    • Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
    • Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodlines mod, 25% more Magic monsters, 20% increased quantity of items found.
    • Level 4: Beyond (costs 3 Chaos Orbs): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
    • Level 5: Ambush (costs 4 Chaos Orbs): Areas contain 3 extra Strongboxes.
    • Level 6: Perandus (costs 4 Chaos Orbs): Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear.
    • Level 7: Nemesis (costs 5 Chaos Orbs): Rare monsters each have a Nemesis mod, 50% more Rare monsters, 20% increased quantity of items found.
    • Level 8: Breach (costs 6 Chaos Orbs): Areas contain 2 extra Breaches.
2.5.0
  • Zana League Mods Available During 2.5.0
    • Level 2: Onslaught
    • Level 3: Bloodlines
    • Level 4: Beyond
    • Level 5: Warbands
    • Level 6: Ambush
    • Level 7: Perandus
    • Level 8: Nemesis
2.4.0
  • Zana, Master Cartographer has a new voice actor.
  • There's now explanatory hover text on the map mods that Zana offers, so that you can see this data in the game client.
  • Zana League Mods Available During 2.4.0:
    • Level 2: Invasion (Cost: 2 Chaos Orbs, +20% IIQ, adds one Invasion Boss/Pack)
    • Level 3: Beyond (Cost: 3 Chaos Orbs, +20% IIQ, Beyond)
    • Level 4: Anarchy (Cost: 3 Chaos Orbs, +20% IIQ, adds three Rogue Exiles)
    • Level 5: Torment (Cost: 3 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
    • Level 6: Perandus (Cost: 4 Chaos Orbs, adds three Perandus Chests, chance for Cadiro to spawn)
    • Level 7: Domination (Cost: 4 Chaos Orbs, adds three Shrines)
    • Level 8: Ambush (Cost: 4 Chaos Orbs, adds three Strongboxes)
  • Fixed a bug where Zana's Tempest mod would sometimes not actually generate a Tempest.
  • Fixed a case where players with slow load times could fail Zana's limited portals mission during the load screen while in a party.
2.3.0
  • Removed Module Error: Item link: No results found for search parameter "Village Ruin Map". as a possible Map type for Zana Missions.
  • Added Module Error: Item link: No results found for search parameter "Canyon Map". and Module Error: Item link: No results found for search parameter "Plateau Map". as possible Map types for Zana Missions.
  • Added Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 74
    Map Tier: 7
    Guild Character: æ
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% more Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    as a possible Unique Map type for Zana Missions. This has not reduced the odds of Untainted ParadiseUntainted Paradise
    Tropical Island Map
    Map Level: 75
    Map Tier: 8
    Area has increased monster variety
    Area is inhabited by wild Animals
    Monsters drop no items
    (300-400)% increased Experience gain
    For this beauty,
    beauty without strength,
    chokes out life.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    occurring as a Zana map.
  • Zana League Mods Available During 2.3.0:
    • Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)
    • Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)
    • Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
    • Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)
    • Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))
    • Level 7: Ambush (Cost 6: Chaos Orbs (down from 8), adds three Strongboxes)
    • Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)
2.2.0
  • The Zana-specific mod that she sells on magic maps has been changed to: Item Quantity +30% and Monster Pack Size +20%. This Map's modifiers to "quantity of items found" also apply to rarity.
  • The maps that Zana sells to players have been repriced. In general, most are now cheaper. Low-tier maps are now always priced in Orbs of Chance. Mid-tier maps are now priced in Orbs of Alchemy. The price differences for magic and rare maps have been adjusted so that the additional rarity doesn't cost as much. [6]
    • At level 1, Zana missions are now Tier 2 (monster level 69) and she sells Tier 1 maps.
    • At level 2, Zana missions are now Tier 4 (monster level 71) and she sells Tier 2 maps.
    • At level 3, Zana missions are now Tier 5 (monster level 72) and she sells Tier 3 maps.
    • At level 4, Zana missions are now Tier 6 (monster level 73) and she sells Tier 4 maps.
    • At level 5, Zana missions are now Tier 7 (monster level 74) and she sells Tier 5 maps.
    • At level 6, Zana missions are now Tier 8 (monster level 75) and she sells Tier 6 maps.
    • At level 7, Zana missions are now Tier 9 (monster level 76) and she sells Tier 7 maps.
    • At level 8, Zana missions are now Tier 11 (monster level 78) and she sells Tier 10 maps.
  • When opening a map in Zana's map device, the set of prior league mods that can apply to the map is now a set of seven specific ones. The price, order and composition of this list will change every three months. The list for the next three months is:
    • Level 2: Onslaught, 2 Chaos Orbs, 20% increased map item quantity, monsters receive the same benefits
    • Level 3: Anarchy, 3 Chaos Orbs, 4 additional Rogue Exiles, 20% increased map item quantity
    • Level 4: Torment, 4 Chaos Orbs, 3 additional Tormented Spirits, 20% increased map item quantity
    • Level 5: Warbands, 4 Chaos Orbs, 3 additional Warband Packs, 20% increased map item quantity
    • Level 6: Beyond, 5 Chaos Orbs, 15% chance for monsters to spawn a Beyond portal, 20% increased map item quantity
    • Level 7: Ambush, 8 Chaos Orbs, 3 additional Strongboxes
    • Level 8: Nemesis, 1 Exalted Orb
2.0.4
  • The Onslaught mod from Zana's crafting bench no longer grants additional movement speed to monsters. Due to this, the Increased Item Quantity granted by the Zana mod has been reduced from 40% to 30%.
1.3.1
  • Crafting costs of Zana's Crafting bench are no longer consumed if the map fails to open.
1.2.3b
  • When using the Map Device in your hideout, the free quality option is now selected by default.
1.2.1b
  • Fixed a bug where Zana would not deduct the Vaal Orb component of costs when modifying a corrupted map.

References

  1. Rhys (February 1, 2016). "Find Unique Item Zana Mission - No Unique In The Map". Path of Exile Forums. Retrieved February 4, 2016.
  2. https://www.pathofexile.com/forum/view-thread/2036284
  3. Chris (August 18, 2014). "IGN.com: Zana, Master Cartographer Reveal and Developer Walkthrough". Official Path of Exile Forums. Retrieved October 20, 2014.
  4. Lucky_Kvack (October 20, 2014). "You can chance legacy uniques from bases dropped in zana mod maps.". Reddit. Retrieved October 20, 2014.
  5. Chris (February 23, 2016). "Changes to Past Leagues at Zana". Official Path of Exile Forums. Retrieved March 9, 2016.
  6. Chris (February 7, 2016). "Ascendancy Changes to Zana's Maps". Official Path of Exile Forums. Retrieved March 30, 2016.