Path of Exile Wiki

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3.14.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

READ MORE

Path of Exile Wiki
Register
 
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
{{Passive skill box|Wrecking Ball}}
<onlyinclude>{{passive | view={{{view|}}} | format={{{format|}}}
 
| name = Wrecking Ball
 
| type = Notable
 
| bonuses =
 
* 15% increased Physical Damage with Two Handed Melee Weapons
 
* 10% increased Attack Speed with Two Handed Melee Weapons
 
}}</onlyinclude>
 
   
'''Wrecking Ball''' is a [[notable]] [[passive skill]] that increased [[physical]] damage and [[attack speed]] with Two Handed Melee Weapons.
+
'''Wrecking Ball''' is a [[notable passive skill]] that grants increased [[physical damage]], [[stun]] duration and [[attack speed]] with [[two-handed melee weapon]]s.
  +
[[Category:Notable passive skills]]
 
  +
==Version history==
  +
{{Version history table header}}
  +
{{Version history table row|1.3.0}}
  +
* Physical damage increased from 15% to 20%.
  +
* The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  +
* Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
  +
{{Version history table row|1.2.0}}
  +
* The area surrounding the Witch, Shadow and Ranger has been redesigned.
  +
|}

Latest revision as of 04:12, 18 October 2020

Wrecking Ball
Notable Passive Skill
Wreckingball passive skill icon
Attacks with Two Handed Melee Weapons deal 20% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

Wrecking Ball is a notable passive skill that grants increased physical damage, stun duration and attack speed with two-handed melee weapons.

Version history[ | ]

Version Changes
1.3.0
  • Physical damage increased from 15% to 20%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.