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A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.



Summary

Weapon type Melee or Ranged Hands Attributes Critical Strike Chance Attack speed Special Special (Maraketh)
Axe, One-Handed Melee 1 StrengthIcon smallDexterityIcon small 5.0% 1.10-1.50 None (but higher base DPS) +8%-12% increased Physical Damage
Axe, Two-Handed Melee 2 StrengthIcon smallDexterityIcon small 5.0% 1.00-1.25 None (but higher base DPS) +25%-40% increased Local Critical Strike Chance
Bow Ranged 2 DexterityIcon small 5.0%-6.5% 1.10-1.55 None
or +30-50% increased Critical Strike Chance
or +6%-12% increased Elemental Damage with Weapons
+4%-6% increased Movement Speed
Claw Melee 1 DexterityIcon smallIntelligenceIcon small 6.0%-6.5% 1.10-1.50 +3-34 Life gained for each enemy hit by your Attacks
or 1.6%-2% Physical Attack Damage Leeched back as Life
+6-14 Life and Mana gained for each enemy hit by your Attacks
Dagger Melee 1 IntelligenceIcon smallDexterityIcon small 6.0%-7.0% 1.20-1.60 40%-80% increased Global Critical Strike Chance 4%-6% Chance to Block
Mace, One Handed Melee 1 StrengthIcon small 5.0% 1.05-1.30 20%-40% increased Stun Duration on enemies 4%-6% increased Attack Speed
Mace, Two Handed Melee 2 StrengthIcon small 5.0% 0.95-1.25 20%-40% increased Stun Duration on enemies 4%-6% increased Radius of Area Skills
Mace, Sceptre Melee 1 IntelligenceIcon smallStrengthIcon small 6.0%-7.0% 1.10-1.45 10%-20% increased Elemental Damage Damage Penetrates 1%-2% Elemental Resistance
Staff Melee 2 IntelligenceIcon smallStrengthIcon small 6.4%-7.2% 1.00-1.25 12%-18% Chance to Block 60%-80% increased Global Critical Strike Chance
Sword, One-Handed Melee 1 StrengthIcon smallDexterityIcon small 5.0% 1.20-1.65 18% increased Accuracy 2%-3% increased Dodge chance
Sword, Thrusting Melee 1 DexterityIcon smallStrengthIcon small 5.0%-6.5% 1.20-1.70 20%-35% increased Global Critical Strike Multiplier 8%-12% chance to cause Bleeding on Hit
Sword, Two-Handed Melee 2 StrengthIcon smallDexterityIcon small 5.0% 1.10-1.35 18-30% increased Accuracy 25%-40% increased Global Critical Strike Multiplier
Wand Ranged 1 IntelligenceIcon small 8.0%-9.0% 1.10-1.50 increased Spell Damage 4%-6% increased Cast Speed
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