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A '''weapon''' is an item whose primary purpose is to deal [[damage]]. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix|Prefix]] and [[Item affix|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
 
  +
 
A '''weapon''' is an item whose primary purpose is to deal [[damage]]. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a [[#wand|wand's]] increased spell damage. [[Magic]], [[Rare]], and [[Unique]] weapons come with modifiers from the [[Item affix#Prefixes|Prefix]] and [[Item affix#Suffixes|Suffix]]. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.
  +
  +
  +
==Swapping Weapons==
  +
*Characters can use a different weapon or weapons on a [[weapon swap]].
  +
*The weapon or weapons can be changed with a keybind.
  +
  +
==Attacks and Spells==
  +
The weapon damage applies to attacks only. {{c|mod|%Increased spell damage}} affects spells, but will not increase the weapon damage.
  +
  +
==Weapon Damage modifiers==
  +
  +
===Physical Damage===
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* Modifiers like {{c|mod|% Increased Physical Damage}} and {{c|mod|Adds X To Physical Damage}} are applied directly to the weapon. They are not [[global]] modifiers.
  +
*The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
  +
*Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.
  +
  +
===Elemental and Chaos Damage===
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* [[Elemental]] and [[Chaos]] damage are flat added weapon damage.
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===Other Damage Modifiers===
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* {{c|mod|%Increased Minion Damage}} For more info See [[Minion]]s.
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  +
==Attack speed modifiers==
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{{c|mod|%Increased attack speed}} is added to the base attacks per second of the weapon. [[Attack speed]] modifiers that are not on the weapon are calculated differently.
  +
 
{{Navbox Weapons}}
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== Summary ==
 
== Summary ==
   
{| class = "wikitable sortable"
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{| class="wikitable sortable"
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! Weapon Type !! H !! Attri
! Weapon type !! Melee or Ranged !! Hands !! Attributes !! Critical Strike Chance !! Attack speed !! Special !! Special (Maraketh)
 
  +
!DPS Max
  +
!Dmg Avg
  +
!AS Max !! Crit Chance !! Implicit Mods !! Implicit Mods (Maraketh) !! Implicit Mods (Experimental)
 
|-
 
|-
| Axe, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.10-1.50 || None (but higher base DPS) || {{c|mod|+8%-12% increased Physical Damage}}
+
| [[List_of_one_hand_maces|One Hand Mace]] || 1 || [[Image:StrengthIcon_small.png]]
  +
|89.1
  +
|77.5
  +
|1.45|| 5.0% || {{c|mod|10-15% reduced Enemy Stun Threshold}} || {{c|mod|4%-6% increased Attack Speed}}
  +
|{{c|mod|Trigger Level 10-20 Fiery Impact on Melee Hit with this Weapon}}
 
|-
 
|-
| Axe, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.00-1.25 || None (but higher base DPS) || {{c|mod|+25%-40% increased Local Critical Strike Chance}}
+
| [[List_of_two_hand_maces|Two Hand Mace]] || 2 || [[Image:StrengthIcon_small.png]]
  +
|140.2
  +
|127.5
 
|1.35|| 5.0% || {{c|mod|30%-45% increased Stun Duration on enemies}} || {{c|mod|4%-6% increased Area of Effect}}
  +
|{{c|mod|Warcries Exert 1 additional Attack}}
 
|-
 
|-
  +
| [[List_of_one_hand_axes|One Hand Axe]] || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
| Bow || Ranged || 2 || [[Image:DexterityIcon_small.png]] || 5.0%-6.5% || 1.10-1.55 || None<br/>or {{c|mod|+30-50% increased Critical Strike Chance}}<br/>or {{c|mod|+6%-12% increased Elemental Damage with Weapons}} || {{c|mod|+4%-6% increased Movement Speed}}
 
  +
|92.4
  +
|77
  +
|1.5|| 5.0% || None (but higher base DPS) || {{c|mod|+8%-12% increased Physical Damage}} || {{c|mod|+10 to Maximum Rage}}
 
|-
 
|-
  +
| [[List_of_two_hand_axes|Two Hand Axe]] || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
| Claw || Melee || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]] || 6.0%-6.5% || 1.10-1.50 || {{c|mod|+3-34 Life gained for each enemy hit by your Attacks}}<br/>or {{c|mod|1.6%-2% Physical Attack Damage Leeched back as Life}} || {{c|mod|+6-14 Life and Mana gained for each enemy hit by your Attacks}}
 
  +
|162.8
  +
|155
  +
|1.4|| 5.0% || None (but higher base DPS) || {{c|mod|+50% increased Local Critical Strike Chance}} || {{c|mod|+20% to Maximum Quality}}
 
|-
 
|-
| Dagger || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:DexterityIcon_small.png]] || 6.0%-7.0% || 1.20-1.60 || {{c|mod|40%-80% increased Global Critical Strike Chance}} || {{c|mod|4%-6% Chance to Block}}
+
| [[List_of_one_hand_swords|One Hand Sword]] || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
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|90.6
  +
|77
  +
|1.55|| 5.0% || {{c|mod|40% increased Global Accuracy Rating}} OR
  +
{{c|mod|+45-475 to Accuracy Rating}}
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| {{c|mod|4%-6% chance to Dodge Attack Hits}}
  +
| {{c|mod|100% of Physical Damage from Hits with this Weapon is Converted to a random Element}}
 
|-
 
|-
  +
| [[List_of_two_hand_swords|Two Hand Sword]] || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
| Mace, One Handed || Melee || 1 || [[Image:StrengthIcon_small.png]] || 5.0% || 1.05-1.30 || {{c|mod|20%-40% increased Stun Duration on enemies}} || {{c|mod|4%-6% increased Attack Speed}}
 
  +
|136.5
  +
|105
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|1.5|| 5.0%-6.0% || {{c|mod|40-60% increased Global Accuracy Rating}} OR
  +
{{c|mod|+60-400 to Accuracy Rating}}
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| {{c|mod|+40-60% to Global Critical Strike Multiplier}}
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| {{c|mod|Attack Critical Strikes ignore Enemy Monster Elemental Resistances}}
 
|-
 
|-
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|[[Fishing rod]]
| Mace, Two Handed || Melee || 2 || [[Image:StrengthIcon_small.png]] || 5.0% || 0.95-1.25 || {{c|mod|20%-40% increased Stun Duration on enemies}} || {{c|mod|4%-6% increased Radius of Area Skills}}
 
  +
|2
  +
|[[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]]
  +
|12
  +
|10
  +
|1.2
  +
|5.0%
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|None || None || {{n/a}}
 
|-
 
|-
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| [[List_of_thrusting_one_hand_swords|Thrusting One Hand Sword]] || 1 || [[Image:DexterityIcon_small.png]]
| Mace, Sceptre || Melee || 1 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.0%-7.0% || 1.10-1.45 || {{c|mod|10%-20% increased Elemental Damage}} || {{c|mod|Damage Penetrates 1%-2% Elemental Resistance}}
 
  +
|73.6
  +
|54.5
  +
|1.6|| 5.5%-6.5% || {{c|mod|25%-35% increased Global Critical Strike Multiplier}} || {{c|mod|15%-20% chance to cause Bleeding on Hit}} || {{n/a}}
 
|-
 
|-
  +
| [[List_of_bows|Bow]] || 2 || [[Image:DexterityIcon_small.png]]
| Staff || Melee || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]] || 6.4%-7.2% || 1.00-1.25 || {{c|mod|12%-18% Chance to Block}} || {{c|mod|60%-80% increased Global Critical Strike Chance}}
 
  +
|78.8
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|63
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|1.5|| 5.0%-6.5% || None OR {{c|mod|+30-50% increased Critical Strike Chance}} OR
  +
{{c|mod|+15-25% to Global Critical Strike Multiplier}} OR
  +
{{c|mod|+20%-24% increased Elemental Damage with Weapons}} OR
  +
| {{c|mod|+4%-6% increased Movement Speed}}
  +
| {{c|mod|Adds (40–116) to (60–172) Fire Damage}}
 
|-
 
|-
  +
| [[List_of_claws|Claw]] || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]]
| Sword, One-Handed || Melee || 1 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.20-1.65 || {{c|mod|18% increased Accuracy}} || {{c|mod|2%-3% increased Dodge chance}}
 
  +
|72
  +
|54
  +
|1.6|| 6.0%-6.5% || {{c|mod|+3-50 Life gained for each enemy hit by your Attacks}} OR
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{{c|mod|1.6%-2% Physical Attack Damage Leeched as Life}}
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| {{c|mod|+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks}}
  +
| {{c|mod|Adds (23–55) to (45–98) Chaos Damage}}
 
|-
 
|-
| Sword, Thrusting || Melee || 1 || [[Image:DexterityIcon_small.png]][[Image:StrengthIcon_small.png]] || 5.0%-6.5% || 1.20-1.70 || {{c|mod|20%-35% increased Global Critical Strike Multiplier}} || {{c|mod|8%-12% chance to cause Bleeding on Hit}}
+
| [[List_of_daggers|Dagger]] || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]]
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|74.2
  +
|55
  +
|1.5|| 6.0%-6.5% || {{c|mod|30%-50% increased Global Critical Strike Chance}} || {{c|mod|4%-6% Chance to Block Attack Damage}}
  +
|{{c|mod|All Damage from Hits with This Weapon can Poison}}
 
|-
 
|-
  +
| [[List_of_rune_daggers|Rune Dagger]] || 1 || [[Image:DexterityIcon_small.png]][[Image:IntelligenceIcon_small.png]]
| Sword, Two-Handed || Melee || 2 || [[Image:StrengthIcon_small.png]][[Image:DexterityIcon_small.png]] || 5.0% || 1.10-1.35 || {{c|mod|18-30% increased Accuracy}} || {{c|mod|25%-40% increased Global Critical Strike Multiplier}}
 
  +
|72.6
  +
|60.5
  +
|1.5|| 6.3%-6.5% || {{c|mod|30%-50% increased Global Critical Strike Chance}} || {{n/a}} || {{c|mod|Trigger Level 10-30 Flame Dash when you use a Socketed Skill}}
 
|-
 
|-
| Wand || Ranged || 1 || [[Image:IntelligenceIcon_small.png]] || 8.0%-9.0% || 1.10-1.50 || {{c|mod|increased Spell Damage}} || {{c|mod|4%-6% increased Cast Speed}}
+
| [[List_of_sceptres|Sceptre]] || 1 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]]
  +
|81.6
  +
|68
 
|1.5|| 6.0%-6.5% || {{c|mod|10%-40% increased Elemental Damage}} || {{c|mod|Damage Penetrates 4%-6% Elemental Resistance}}
  +
| {{c|mod|Secret of Suffering}} OR
  +
{{c|mod|Elemental Equilibrium}} OR
  +
{{c|mod|Elemental Overload}}
  +
|-
  +
| [[List_of_staves|Staff]] || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]]
  +
|131.1
  +
|114
  +
|1.3|| 6.1%-7.3% || {{c|mod|18% Chance to Block Attack Damage while wielding a Staff}}||{{c|mod|80%-100% increased Global Critical Strike Chance}}
  +
|{{c|mod|+(66–165) to maximum Energy Shield}}, {{c|mod|Spend Energy Shield before Mana for Costs of Socketed Skills}}
  +
|-
  +
| [[List_of_warstaves|Warstaff]] || 2 || [[Image:IntelligenceIcon_small.png]][[Image:StrengthIcon_small.png]]
  +
|136.2
  +
|109
  +
|1.3|| 6.0%-6.5% || {{c|mod|18%-20% Chance to Block Attack Damage while wielding a Staff}}|| {{n/a}}
  +
|{{c|mod|+1 to Maximum Power Charges and Maximum Endurance Charges}}
  +
|-
  +
| [[List_of_wands|Wand]] || 1 || [[Image:IntelligenceIcon_small.png]]
  +
|65
  +
|54
  +
|1.5|| 7.0%-8.0%
  +
|{{c|mod|8-40% increased Spell Damage}}
  +
|{{c|mod|10-14% increased Cast Speed}}
  +
|{{c|mod|Gain an Endurance, Frenzy or Power Charge every 6 seconds}}
 
|}
 
|}
 
==Axes==
 
{{main|Axe}}
 
 
===One-handed axes===
 
{{:List of axes|section=1h-axes}}
 
 
===Two-handed axes===
 
{{:List of axes|section=2h-axes}}
 
 
==Bows==
 
{{main|Bow}}
 
{{:List of bows}}
 
 
==Claws==
 
{{main|Claw}}
 
{{:List of claws}}
 
 
==Daggers==
 
{{main|Dagger}}
 
{{:List of daggers}}
 
 
==Maces==
 
{{main|Mace}}
 
 
===Generic one-handed maces===
 
{{:List of maces|section=1h-maces-generic}}
 
 
===Sceptres===
 
{{:List of maces|section=1h-maces-sceptres}}
 
 
===Two-handed maces===
 
{{:List of maces|section=2h-maces}}
 
 
==Staves==
 
{{main|List of staves}}
 
{{:List of staves}}
 
 
==Swords==
 
{{main|Sword}}
 
 
===Generic one-handed swords===
 
{{:List of swords|section=1h-swords-generic}}
 
 
===Thrusting swords===
 
{{:List of swords|section=1h-swords-thrusting}}
 
 
===Two-handed swords===
 
{{:List of swords|section=2h-swords}}
 
 
==Wands==
 
{{main|Wand}}
 
{{:List of wands}}
 
 
{{Navbox Weapons}}
 
   
 
[[Category:Weapons| ]]
 
[[Category:Weapons| ]]
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[[ru:Оружие]]
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[[de:Waffen]]
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[[es:Arma]]

Revision as of 04:34, 19 January 2021

A weapon is an item whose primary purpose is to deal damage. Base weapons each have innate properties such as damage, critical strike chance, speed, and requirements. Sometimes they come with special modifiers such as a wand's increased spell damage. Magic, Rare, and Unique weapons come with modifiers from the Prefix and Suffix. Mods can give bonuses to the weapon or to the exile wielding it. Weapons are split into eight different categories.


Swapping Weapons

  • Characters can use a different weapon or weapons on a weapon swap.
  • The weapon or weapons can be changed with a keybind.

Attacks and Spells

The weapon damage applies to attacks only. %Increased spell damage affects spells, but will not increase the weapon damage.

Weapon Damage modifiers

Physical Damage

  • Modifiers like % Increased Physical Damage and Adds X To Physical Damage are applied directly to the weapon. They are not global modifiers.
  • The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
  • Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.

Elemental and Chaos Damage

Other Damage Modifiers

  • %Increased Minion Damage For more info See Minions.

Attack speed modifiers

%Increased attack speed is added to the base attacks per second of the weapon. Attack speed modifiers that are not on the weapon are calculated differently.


Summary

Weapon Type H Attri DPS Max Dmg Avg AS Max Crit Chance Implicit Mods Implicit Mods (Maraketh) Implicit Mods (Experimental)
One Hand Mace 1 StrengthIcon small 89.1 77.5 1.45 5.0% 10-15% reduced Enemy Stun Threshold 4%-6% increased Attack Speed Trigger Level 10-20 Fiery Impact on Melee Hit with this Weapon
Two Hand Mace 2 StrengthIcon small 140.2 127.5 1.35 5.0% 30%-45% increased Stun Duration on enemies 4%-6% increased Area of Effect Warcries Exert 1 additional Attack
One Hand Axe 1 StrengthIcon smallDexterityIcon small 92.4 77 1.5 5.0% None (but higher base DPS) +8%-12% increased Physical Damage +10 to Maximum Rage
Two Hand Axe 2 StrengthIcon smallDexterityIcon small 162.8 155 1.4 5.0% None (but higher base DPS) +50% increased Local Critical Strike Chance +20% to Maximum Quality
One Hand Sword 1 StrengthIcon smallDexterityIcon small 90.6 77 1.55 5.0% 40% increased Global Accuracy Rating OR

+45-475 to Accuracy Rating

4%-6% chance to Dodge Attack Hits 100% of Physical Damage from Hits with this Weapon is Converted to a random Element
Two Hand Sword 2 StrengthIcon smallDexterityIcon small 136.5 105 1.5 5.0%-6.0% 40-60% increased Global Accuracy Rating OR

+60-400 to Accuracy Rating

+40-60% to Global Critical Strike Multiplier Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Fishing rod 2 StrengthIcon smallDexterityIcon small 12 10 1.2 5.0% None None N/A
Thrusting One Hand Sword 1 DexterityIcon small 73.6 54.5 1.6 5.5%-6.5% 25%-35% increased Global Critical Strike Multiplier 15%-20% chance to cause Bleeding on Hit N/A
Bow 2 DexterityIcon small 78.8 63 1.5 5.0%-6.5% None OR +30-50% increased Critical Strike Chance OR

+15-25% to Global Critical Strike Multiplier OR +20%-24% increased Elemental Damage with Weapons OR

+4%-6% increased Movement Speed Adds (40–116) to (60–172) Fire Damage
Claw 1 DexterityIcon smallIntelligenceIcon small 72 54 1.6 6.0%-6.5% +3-50 Life gained for each enemy hit by your Attacks OR

1.6%-2% Physical Attack Damage Leeched as Life

+6-14 Mana and +15-38 Life gained for each enemy hit by your Attacks Adds (23–55) to (45–98) Chaos Damage
Dagger 1 DexterityIcon smallIntelligenceIcon small 74.2 55 1.5 6.0%-6.5% 30%-50% increased Global Critical Strike Chance 4%-6% Chance to Block Attack Damage All Damage from Hits with This Weapon can Poison
Rune Dagger 1 DexterityIcon smallIntelligenceIcon small 72.6 60.5 1.5 6.3%-6.5% 30%-50% increased Global Critical Strike Chance N/A Trigger Level 10-30 Flame Dash when you use a Socketed Skill
Sceptre 1 IntelligenceIcon smallStrengthIcon small 81.6 68 1.5 6.0%-6.5% 10%-40% increased Elemental Damage Damage Penetrates 4%-6% Elemental Resistance Secret of Suffering OR

Elemental Equilibrium OR Elemental Overload

Staff 2 IntelligenceIcon smallStrengthIcon small 131.1 114 1.3 6.1%-7.3% 18% Chance to Block Attack Damage while wielding a Staff 80%-100% increased Global Critical Strike Chance +(66–165) to maximum Energy Shield, Spend Energy Shield before Mana for Costs of Socketed Skills
Warstaff 2 IntelligenceIcon smallStrengthIcon small 136.2 109 1.3 6.0%-6.5% 18%-20% Chance to Block Attack Damage while wielding a Staff N/A +1 to Maximum Power Charges and Maximum Endurance Charges
Wand 1 IntelligenceIcon small 65 54 1.5 7.0%-8.0% 8-40% increased Spell Damage 10-14% increased Cast Speed Gain an Endurance, Frenzy or Power Charge every 6 seconds