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Waste Pool Map (War for the Atlas)

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Waste Pool MapMap Level: 76
Map Tier: 9
Guild Character: _
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Waste Pool Map (War for the Atlas) inventory icon.png
Acquisition
Level: 76
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsWastePool

Waste Pool
Map area
No Waypoint
IdMapWorldsWastePool
Act11
Area level76
Area type tagsdungeon, swamp
Tagsmap, indoors_area, area_with_water, cannot_be_twinned, einharmaps, sewer_area, vile_areas
The Shaper: Verdant life blossoms amidst death.
Verdant life blossoms amidst death.
Maps loading screen.png

Waste Pool Map (War for the Atlas) is a map area based on the tileset of The Sewers.

Layout

The map is a large maze with many interconnected sewer tunnels, but only few dead ends. The boss waits in a separate area reached through a loose grate in the floor.

Encounters

Boss

Portentia, the Foul based on Doedre the Vile from Act 8.

Boss video

Items found in this area

ItemLvl.
The FeastThe Feast5Romira's Banquet
Corrupted
Shame what happened to my husband. He had such good taste.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
Doedre's MadnessDoedre's Madness9Doedre Item"Hold your tongue before I claim it." - Doedre Darktongue1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
The ThroneThe Throne2Kaom's Roots
Corrupted
A king's movement is unwavering.
1
Crystal BeltCrystal BeltRequires Level 79+(60-80) to maximum Energy Shield79
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Two-Toned BootsTwo-Toned BootsArmour: 126
Energy Shield: 24
Requires Level 70, 62 Str, 62 Int+(8-12)% to Fire and Lightning Resistances
70

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Mud Geyser MapMud Geyser MapMap Level: 75
Map Tier: 8
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Bog MapBog MapMap Level: 77
Map Tier: 10
Guild Character: y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Waste Pool MapWaste Pool MapMap Level: 76
Map Tier: 9
Guild Character: _
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Waste Pool MapWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Waste Pool MapWaste Pool MapMap Level: 73
    Map Tier: 6
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Waste Pool MapWaste Pool MapMap Level: 82
    Map Tier: 15
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Waste Pool MapWaste Pool MapMap Level: 76
    Map Tier: 9
    Guild Character: _
    Verdant life blossoms
    amidst death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Shaped Waste Pool MapShaped Waste Pool MapMap Level: 76
    Map Tier: 9
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Waste Pool MapWaste Pool MapMap Level: 71
    Map Tier: 4
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Waste Pool MapWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Waste Pool MapWaste Pool MapMap Level: 72
    Map Tier: 7
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.