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Waste Pool Map (War for the Atlas)

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Waste Pool MapMap Level: 76
Map Tier: 9
Guild Character: _
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Waste Pool Map (War for the Atlas) inventory icon.png
Acquisition
Level: 76
Purchase Costs
Normal3x Orb of Alchemy
Magic3x Orb of Alchemy
Rare4x Orb of Alchemy
Unique10x Chaos Orb
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsWastePool
Waste Pool
Map area
No Waypoint
IdMapWorldsWastePool
Act11
Area level76
Area type tagsdungeon, swamp
Tagsmap, indoors_area, area_with_water, cannot_be_twinned
The Shaper: Verdant life blossoms amidst death.
Verdant life blossoms amidst death.
Maps loading screen.png

Waste Pool Map (War for the Atlas) is a map area based on the tileset of The Sewers.

Layout

The map is a large maze with many interconnected sewer tunnels, but only few dead ends. The boss waits in a separate area reached through a loose grate in the floor.

Encounters

Boss

Portentia, the Foul based on Doedre the Vile from Act 8.

Boss video

Items found in this area

ItemLvl.
The FeastThe Feast5Romira's Banquet
Corrupted
Shame what happened to my husband. He had such good taste.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The ThroneThe Throne2Kaom's Roots
Corrupted
A king's movement is unwavering.
1
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
AmountIngredient
3Mud Geyser MapMud Geyser MapMap Level: 75
Map Tier: 8
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
OutcomeAmountIngredient
Bog MapBog MapMap Level: 77
Map Tier: 10
Guild Character: y
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Waste Pool MapWaste Pool MapMap Level: 76
Map Tier: 9
Guild Character: _
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shaped Waste Pool MapShaped Waste Pool MapMap Level: 76
    Map Tier: 9
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Waste Pool MapWaste Pool MapMap Level: 71
    Map Tier: 4
    Guild Character: 1
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Waste Pool MapWaste Pool MapMap Level: 74
    Map Tier: 7
    Guild Character: 1
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Waste Pool MapWaste Pool MapMap Level: 72
    Map Tier: 7
    Guild Character: 1
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.