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Vulnerability

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VulnerabilityCurse, Spell, AoE, Duration
Radius: 22
Mana Cost: (24 to 50)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
Base duration is 9 seconds
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage over time
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.pngVulnerability inventory icon.png
Acquisition
Level: 24
Purchase Costs
Normal1x Orb of Alteration
Sell Price
1x Scroll Fragment

Vulnerability skill screenshot.jpg

Though they generally feared sorcery, even the Marauders came to learn the value of the powerful Vulnerability Curse. Before charging into battle, a caster on the front lines would speak the curse, throwing it far and wide on their assembled enemies. The Marauders would come on with a roar, a tidal wave of rage and steel crashing against their foes. The Vulnerability curse could hardly be seen, but its effects were dire. Blows from the Marauders hit far harder, sundering helm and shield like tin. Those not killed immediately would be stunned inert, unable to defend themselves from the onslaught. Even masters of magic were vulnerable, for the curse corrupted the force of their protective shields.

Description on the official Path of Exile website [1]

Vulnerability is a spell that curses all targets in an area, making them take increased physical damage and granting hits dealt on the cursed targets a chance to apply bleed and maim.

Skill Functions and Interactions

  • Cursed enemies take increased damage: Because these modifiers are an increase to the target's damage taken, they are multiplicative with attacker's damage dealt and additive with any other effects to damage taken on the defender.[2]
  • Vulnerability can be turned into an aura by linking it with the Blasphemy SupportBlasphemy SupportSupport, Curse, Aura
    Icon: A
    Can store 1 use(s)
    Cooldown Time: 0.50 sec
    Requires Level 31Supports curse skills, turning them into auras that will apply their effect to all enemies in an area around you.Per 1% Quality:
    0.5% increased Effect of Supported Curses
    Supported Curse Spells are Cast as Auras
    (0-76)% increased Area of Effect of Curse Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .
    The aura version of Vulnerability

Gem level progression

Lua error in Module:Skill at line 630: No gem level progression data found.

Quest reward

This skill is given as quest reward for the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Lost in Love
Act 3
yes
no
no
no
no
yes
no

Vendor reward

This skill can be bought at the listed npc vendors after completing the following quests:
ClassMarauderTemplarWitchShadowRangerDuelistScion
Quest
Lost in Love
Act 3
Clarissa
yes
no
no
no
yes
yes
yes
A Fixture of Fate
Act 3
Siosa
yes
Fallen from Grace
Act 6
Lilly Roth
yes

Related helmet enchantments

The following helmet enchantments affect Vulnerability

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
EnchantmentVulnerabilityCurseEffect16620% increased Vulnerability Curse Effect
EnchantmentVulnerabilityCurseEffect27530% increased Vulnerability Curse Effect
EnchantmentVulnerabilityDuration16630% increased Vulnerability Duration
EnchantmentVulnerabilityDuration27545% increased Vulnerability Duration

Vulnerability in maps

Vulnerability is one of the curses that can be rolled on maps, the curses affect the entire area and cannot be removed. The level of the curses varies depending on the map tier.

Mid tier maps

For mid tier maps the modifier is called , the level of the curse is 10.

High tier maps

For high tier maps the modifier is called , the level of the curse is 15.

Version history

Version Changes
3.1.0
  • Vulnerability has been split into two skill gems - Vulnerability and DespairDespairCurse, Spell, AoE, Duration, Chaos
    Radius: 22
    Mana Cost: (24 to 50)
    Cast Time: 0.50 sec
    Requires Level 24Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.Per 1% Quality:
    Cursed enemies take 0.5% increased Damage from Damage Over Time effects
    Base duration is (9-10.9) seconds
    Cursed enemies have -(20-29)% to Chaos Resistance
    Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
    Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Despair skill icon.png
    . Vulnerability is now a Strength gem, focused on Physical Damage, Bleed and Maim.
2.6.0
  • Increased Area of Effect mod and its progression per level doubled.
2.0.0
  • Mana cost reduced at all levels. Area of effect increases per gem level reduced, but the base area of effect has been increased by 37.5% (from 16 to 22). Normalised the increased duration per gem level.
1.2.0
  • In addition to the general curse reduction, Vulnerability no longer affects Energy Shield. The Energy Shield Recharge Delay Increase and Energy Shield Recharge Rate Reduction stats have been removed. In addition, the Increased Chance to be Stunned and Reduced Enemy Stun Recovery stats have been removed as well. Vulnerability now only increases physical damage and degeneration damage.
1.1.0
  • Undocumented Change: Physical damage taken changed from "more" to "increased".
0.9.13b
  • The additional chance to be stunned now works correctly.
0.9.5g
  • Fixed Vulnerability not being affected by the Hex Master keystone passive.
0.9.2
  • Vulnerability has been added to the game.

References

  1. "Intelligence skills". Official Path of Exile website.
  2. Mark_GGG (April 16, 2014). "Vulnerability Quality". Official Path of Exile Forums. Retrieved April 16, 2014.