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Grotto Map (War for the Atlas)

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Grotto MapMap Level: 71
Map Tier: 4
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Grotto Map (War for the Atlas) inventory icon.png
Acquisition
Level: 71
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsGrotto

Grotto
Map area
No Waypoint
IdMapWorldsGrotto
Act11
Area level71
Area type tagscave
Tagsindoors_area, map, area_with_water, einharmaps, den_area, cave_area
The Shaper: Trapped in absolute darkness. Despair. Panic. Terror.
Trapped in absolute darkness. Despair. Panic. Terror.
Maps loading screen.png

Grotto Map (War for the Atlas) is a map area based on the tileset from The Caverns.

Layout

The layout forms a large loop of twisted tunnels, occasionally branching off into dead ends. Boss room is open to the map, marked by crystal growths and is always facing toward the centre of the layout.

Encounters

Boss

Void Anomaly (A unique Chaos Sentinel)

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The WatcherThe Watcher12Crown of EyesStrange eyes on top of spines
Gaze beyond the veil of time
Deep down below the mines
A dream of crimson and of grime
1
LoyaltyLoyalty53x Orb of FusingBound by fate,
inseparable by choice.
1
Hunter's RewardHunter's Reward3The TamingTo tame a beast, you first must subdue its heart.1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Rain TempterRain Tempter9Strand Map
Item Level: 73
Be like water, friend.
1
Fingerless Silk GlovesFingerless Silk GlovesEnergy Shield: 43Requires Level 70, 95 Int(12-16)% increased Spell Damage70
Gripped GlovesGripped GlovesEvasion: 220Requires Level 70, 95 Dex(14-18)% increased Projectile Attack Damage70
Two-Toned BootsTwo-Toned BootsArmour: 126
Evasion: 126
Requires Level 70, 62 Str, 62 Dex+(8-12)% to Fire and Cold Resistances
70
The Rite of ElementsThe Rite of Elements5Level 21 Golem Gem
Corrupted
A mind as quick as lightning,
fists as hard as stone,
a heart that burns with fury,
and eyes that chill to the bone.
1
The PrimordialThe Primordial5Jewel
Primordial
We play at God with our necromancy,
but forces far more potent
sleep within these stones.
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Cells MapCells MapMap Level: 70
Map Tier: 3
Guild Character: Ú
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Maze MapMaze MapMap Level: 72
Map Tier: 5
Guild Character: l
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Grotto MapGrotto MapMap Level: 71
Map Tier: 4
Guild Character: h
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Grotto MapGrotto MapMap Level: 72
    Map Tier: 5
    Guild Character: h
    Trapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Grotto MapGrotto MapMap Level: 71
    Map Tier: 4
    Guild Character: h
    Trapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Grotto MapGrotto MapMap Level: 72
    Map Tier: 5
    Guild Character: h
    Trapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Grotto MapGrotto MapMap Level: 70
    Map Tier: 3
    Guild Character: h
    Trapped in absolute darkness. Despair. Panic. Terror.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Grotto MapGrotto MapMap Level: 70
    Map Tier: 3
    Guild Character: I
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Shaped Grotto MapShaped Grotto MapMap Level: 75
    Map Tier: 8
    Guild Character: I
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Grotto MapGrotto MapMap Level: 68
    Map Tier: 1
    Guild Character: I
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Grotto MapGrotto MapMap Level: 66
    Map Tier: 1
    Guild Character: I
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.