A monster's visibility is the radius at which that monster will detect targets to attack.
Reduced Visibility to Enemies
Reduced visibility is a modifier to the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.
If a player has 100% reduced visibility to enemies, monsters will not attack the player. This also applies to monsters that were already attacking the player.
- Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 secRequires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
50% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants PhasingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
- Aspect of the Cat
- Mark_GGG (May 29, 2018). "Does the "reduced visibility" effect (e.g. given by phase run gem) do anything apart from visual (cosmetic) changes?". Retrieved Jul 15, 2019.
- (Jan 19, 2019). "Proof Phase Run is not bugged and can be used with Cat's Stealth for temporary invisibility". Retrieved Jul 15, 2019.