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A monster's visibility is the radius at which that monster will detect targets to attack.

Reduced Visibility to Enemies

Reduced visibility is a modifier to the range at which a monster will aggro a target. If a monster would detect a target within its visibility range that has reduced visibility, the range is checked again with reduced visibility applied.[1]

If a player has 100% reduced visibility to enemies, monsters will not attack the player. This also applies to monsters that were already attacking the player.[2]


  • Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
    Mana Cost: (8-13)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
    0.5% increased Movement Speed
    (30-39)% increased Movement Speed
    (20-30)% more Melee Physical Damage
    50% reduced Visibility to Enemies
    Base duration is 1.8 seconds
    Base secondary duration is 0.2 seconds
    100% increased Skill Duration per Frenzy Charge removed
    Grants Phasing
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Phase Run skill icon.png
  • Aspect of the Cat skill icon.pngAspect of the Cat