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Overgrown Ruin Map (War for the Atlas)

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Overgrown Ruin MapMap Level: 75
Map Tier: 8
Guild Character: ]
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Overgrown Ruin Map (War for the Atlas) inventory icon.png
Acquisition
Level: 75
DROP DISABLED
Sell Price
1x Scroll Fragment
Miscellaneous
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapWorldsOvergrownRuin

Overgrown Ruin
Map area
No Waypoint
IdMapWorldsOvergrownRuin
Act11
Area level75
Area type tagstemple
Tagsindoors_area, map, cannot_be_twinned, einharmaps, chamber_of_sins_area
The Shaper: Only fear remains unforgotten, where once magnificent rites drew important crowds.
Only fear remains unforgotten, where once magnificent rites drew important crowds.
Maps loading screen.png

Overgrown Ruin Map (War for the Atlas) is a map area based on The Chamber of Sins.

Layout

Like the act zone it is based upon, the map has multiple floors connected with stairs. The boss waits in a separate arena reachable through a portal located on the third floor.

Encounters

Boss

Visceris, based on Maligaro, the Artist and the mini-bosses Akaveesh (Black Death, Pain Unending) and M'uneh (Fidelitas, Loyalty Undying) of Maligaro's Sanctum area of the act 7. The boss is split into several phases.

Phase One begins upon approaching Visceris.

  • Teleports behind the player and cleaves in an area. This ability will Inflict Maim
  • Three-hit combo attack: Cleave, kick, stab
  • Charges and throws 5 purple projectiles at the location the player was when the charge finishes

Phase Two begins when Visceris is dropped to 75% hp and disappears into the ground; Akaveesh appears shortly after and begins attacking.

  • Fires three orb projectiles in a cone
  • Spits a volley of orbs that fall to the ground and deal damage in a small area
  • Fires a large slow projectile that leaves purple desecrated ground in it's trail
  • After Akaveesh loses a portion of health, Visceris will occasionally pop up to attack, but is invulnerable

Phase Three and Four After killing Akaveesh, Visceris will re-appear and can be damaged until he reaches 50%, at which he will disappear again and M'uneh pops up from the ground.

  • Channels briefly and slams the ground in a four small areas in front of him
  • Casts a purple Tempest Shield that lasts for a short time
  • Will attack with either his claw or lance that spawns a small purple cloud-like projectile
  • After M'uneh loses a portion of health, Visceris will occasionally pop up to attack, but is invulnerable

Phase Five begins after killing M'uneh, leaving Visceris alone again

  • During this phase, Visceris gains a Whirling Blades-like attack that he will use from random areas in the arena towards the player, up to 6 times, before using another attack.

Boss video

Items found in this area

ItemLvl.
The Dark MageThe Dark Mage6Six-Link Staff
Item Level: 55
With staff in hand
and wrath in heart,
your soul and corpse
shall surely part.
1
The SummonerThe Summoner6Superior Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
1
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
1
The SurgeonThe Surgeon4Surgeon'sSurgeon's
Prefix
Recharges 1 Charge when you deal a Critical Strike
Flask
"He might be lacking in vision, but his virtuosity is undeniable."
- Malachai, on Maligaro
1
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
1
Shard of FateShard of Fate4VividVivid
Prefix
(5-7)% increased maximum Life
Jewel
Their whims left unknown,
Their life left for others.
1
Emperor of PurityEmperor of Purity7Six-Link Holy Chainmail
Item Level: 60
True to his title,
Voll, newly crowned,
had many of the
Eternal Empire's signature
extravagances destroyed.
1
Bone HelmetBone HelmetArmour: 197
Energy Shield: 38
Requires Level 73, 76 Str, 76 IntMinions deal (15-20)% increased Damage
73
Vanguard BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating78
The WretchedThe Wretched6BeltNecromancers, believe me, are more terrifying than their thralls.1
The Garish PowerThe Garish Power4JewelMaligaro may have valued function over form, but that did not mute his flair for the dramatic.1
Echoes of LoveEchoes of Love3Fidelitas' Spike
Two-Implicit
Corrupted
"I gave up my body for you. I gave up my name for you. And one day I shall give up my life for you."
1

Item acquisition
Questionmark.png

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Lava Chamber MapLava Chamber MapMap Level: 74
Map Tier: 7
Guild Character: Q
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:

OutcomeAmountIngredientType
Vault MapVault MapMap Level: 76
Map Tier: 9
Guild Character: )
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
3Overgrown Ruin MapOvergrown Ruin MapMap Level: 75
Map Tier: 8
Guild Character: ]
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Manual

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 77
    Map Tier: 10
    Guild Character: ]
    Only fear remains unforgotten, where once magnificent rites drew important crowds.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the current drop enabled variant that was introduced in Blight.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 73
    Map Tier: 6
    Guild Character: ]
    Only fear remains unforgotten, where once magnificent rites drew important crowds.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Legion.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 77
    Map Tier: 10
    Guild Character: ]
    Only fear remains unforgotten, where once magnificent rites drew important crowds.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Synthesis.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 75
    Map Tier: 8
    Guild Character: ]
    Only fear remains unforgotten, where once magnificent rites drew important crowds.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Betrayal.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 82
    Map Tier: 15
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 79
    Map Tier: 12
    Guild Character: §
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Overgrown Ruin MapOvergrown Ruin MapMap Level: 66
    Map Tier: 1
    Guild Character: O
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
0.10.0
  • Introduced to the game.