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Villa MapMap Level: 70
Map Tier: 5
Guild Character: Ä
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Villa Map (Original) inventory icon
Acquisition
Area level: 70
DROP DISABLED
Vendor Prices
Normal1x Chaos Orb
Magic2x Chaos Orb
Rare3x Chaos Orb
Unique10x Chaos Orb
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Maps
Metadata ID: Metadata/Items/Maps/MapTier5_6
Villa
Map area
No Waypoint
IdMapTier5_6
Act11
Area level70
BossesThe High Templar
Area type tagsdungeon, temple, urban
Tagsmap, einharmaps, sceptre_of_god_area, wealthy_area
Maps loading screen

Villa Map is a map area and item. The map item is a legacy variant of Villa Map (Ritual) inventory iconVilla MapVilla MapMap Level: 82
Map Tier: 15
Guild Character: ³
Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Villa Map (Ritual) inventory icon
.

Item acquisition
Questionmark

This item is drop disabled.

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

AmountIngredientType
3Promenade Map (Original) inventory iconPromenade MapPromenade MapMap Level: 69
Map Tier: 4
Guild Character: É
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Promenade Map (Original) inventory icon
Manual

Other versions

  • Villa Map (Metamorph) inventory iconVilla MapVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Metamorph) inventory icon
    , a legacy variant that was introduced in Metamorph.
  • Villa Map (Blight) inventory iconVilla MapVilla MapMap Level: 74
    Map Tier: 7
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Blight) inventory icon
    , a legacy variant that was introduced in Blight.
  • Villa Map (Legion) inventory iconVilla MapVilla MapMap Level: 76
    Map Tier: 9
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Legion) inventory icon
    , a legacy variant that was introduced in Legion.
  • Villa Map (Synthesis) inventory iconVilla MapVilla MapMap Level: 76
    Map Tier: 9
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Synthesis) inventory icon
    , a legacy variant that was introduced in Synthesis.
  • Villa Map (Betrayal) inventory iconVilla MapVilla MapMap Level: 79
    Map Tier: 12
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Betrayal) inventory icon
    , a legacy variant that was introduced in Betrayal.
  • Villa Map (Ritual) inventory iconVilla MapVilla MapMap Level: 82
    Map Tier: 15
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Ritual) inventory icon
    , the current drop enabled variant that was introduced in Ritual.
  • Villa Map (Heist) inventory iconVilla MapVilla MapMap Level: 70
    Map Tier: 3
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Heist) inventory icon
    , a legacy variant that was introduced in Heist.
  • Villa Map (Harvest) inventory iconVilla MapVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Harvest) inventory icon
    , a legacy variant that was introduced in Harvest.
  • Villa Map (Delirium) inventory iconVilla MapVilla MapMap Level: 69
    Map Tier: 2
    Guild Character: ³
    Wealth is powerless to stop the corroding force of time.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    Villa Map (Delirium) inventory icon
    , a legacy variant that was introduced in Delirium.
  • Shaped Villa Map (Atlas of Worlds) inventory iconShaped Villa MapShaped Villa MapMap Level: 76
    Map Tier: 9
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Shaped Villa Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Villa Map (Atlas of Worlds) inventory iconVilla MapVilla MapMap Level: 71
    Map Tier: 4
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (Atlas of Worlds) inventory icon
    , a legacy variant that was introduced in Atlas of Worlds.
  • Villa Map (War for the Atlas) inventory iconVilla MapVilla MapMap Level: 79
    Map Tier: 12
    Guild Character: ³
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (War for the Atlas) inventory icon
    , a legacy variant that was introduced in War for the Atlas.
  • Villa Map (The Awakening) inventory iconVilla MapVilla MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    Villa Map (The Awakening) inventory icon
    , a legacy variant that was introduced in The Awakening.

Version history[ | ]

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.
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