Villa Map (War for the Atlas)

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Villa MapMap Level: 79
Map Tier: 12
Guild Character: ³
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Villa Map (War for the Atlas) inventory icon.png
Acquisition
Level: 79
Sell Price
1x Scroll Fragment
Villa
Map area
No Waypoint
IdMapWorldsVilla
Act11
Area level79
Area type tagsdungeon, temple, urban
Tagsindoors_area, map
The Shaper: Wealth is powerless to stop the corroding force of time.
Wealth is powerless to stop the corroding force of time.
Maps loading screen.png

Villa Map (War for the Atlas) is a map area.

Layout

3 Levels with boss on Third Level.

Encounters

Boss

The boss is in an arena and he is based on Dominus.

Stay out of Chilling Totem beams and off Shocking Ground. When channelling his Lightning beam run in a circle around the boss. Avoid 'Touch of God' slam - it will most likely one shot you.

Boss video

Items found in this area

ItemLvl.
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."1
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
1
Light and TruthLight and Truth2Crystal SceptreTime and change
shall naught avail,
To dim the Light
of Truth's fair grail.
1
Two-Toned BootsTwo-Toned BootsEvasion: 126
Energy Shield: 24
Requires Level 70, 62 Dex, 62 Int+(15-20)% to Cold and Lightning Resistances
70
Steel RingSteel RingRequires Level 80Adds (3-4) to (10-14) Physical Damage to Attacks80
The Coming StormThe Coming Storm8Lightning CoilNo man may hope to turn back the storm. You can only hope you do not attract its ire.1
The OpulentThe Opulent5Ring
Item Level: 100
Wealth can, in fact, buy happiness.
1

Item acquisition
Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:
  • 3x Pit MapPit MapMap Level: 78
    Map Tier: 11
    Guild Character: ×
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.

Usage in upgrade paths

This item is used by upgrade paths or vendor recipes to create the following items:
  • Park MapPark MapMap Level: 80
    Map Tier: 13
    Guild Character: ÷
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    (3x Villa MapVilla MapMap Level: 79
    Map Tier: 12
    Guild Character: ³
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    )

Unique versions

There are currently no unique items for this base item type.

Other versions

  • Shaped Villa MapShaped Villa MapMap Level: 76
    Map Tier: 9
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Villa MapVilla MapMap Level: 71
    Map Tier: 4
    Guild Character: Ö
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in Atlas of Worlds.
  • Villa MapVilla MapMap Level: 72
    Map Tier: 5
    Guild Character: Ö
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , a legacy variant that was introduced in The Awakening.
  • Villa MapVilla MapMap Level: 70
    Map Tier: 5
    Guild Character: Ä
    Travel to this Map by using it in the Eternal Laboratory or a personal Map Device. Maps can only be used once.
    , the original variant.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.