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Version 3.9.2

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Version History
3.9.1c
January 7, 2020
3.9.2
January 9, 2020
3.9.2b
January 16, 2020

Patch notes

These are the official patch notes for version 3.9.2 released by Grinding Gear Games.[1]

Metamorph improvements

  • Added a new vendor recipe for Metamorph organs. Three of any organs can be given to receive a random organ differing from those offered, with random rewards.
  • Fixed a bug which caused Metamorph bosses to become unfreezable. They can once again be frozen, however they have a higher ailment threshold relative to map bosses with similar amounts of Life.
  • Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm, the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills, the tracking Mortar skills (including those used by Oriath zombies and Kitava's Heralds), Burning and Caustic Ground-creating skills and several others. In general, these will now either deal less damage or be easier to avoid.
  • Increased the timeout for the Tane's Laboratory area closing when empty.
  • Fixed an uncommon case where Metamorph organs were missing when the area had been cleared.
  • Fixed a bug where players could sometimes get trapped in the vat in Tane's Laboratory.
  • Fixed some of Tane's talk options being available at the wrong time.
  • Visual effects from monsters that give organs dying now correctly remain rather than being removed shortly after.

Atlas improvements

  • Fixed the incorrect Atlas quest information being shown after migrating a character.
  • Fixed a bug where Citadels were still being hidden when the boss encounter was not available.
  • Fixed a bug where Influence items were not dropping from monsters in maps influenced by Conquerors of the Atlas (they could drop from chests).
  • Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions were sometimes not completing correctly.
  • Fixed a bug where the Conquerors of the Atlas bosses would retarget when taunted.
  • Added new lore objects to the Conqueror of the Atlas boss areas.

The Awakener fight

  • The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to 5, increasing by one for each additional Awakening level. He is still level 84 at Awakening level 8, and this only affects the item levels of his drops.
  • Specifically reduced the damage on a majority of The Awakener's skills at everything below Awakening level 8.
  • Prevented the storms in The Awakener fight from being able to occupy the space near the arena entrance, so you no longer can enter and be inside a storm.
  • Changed the behaviour of the storms so they no longer pursue the player or their minions. Instead they more organically maneuvere the arena in a way that should cause more openings to travel around freely while still applying some limitation.
  • Adjusted The Awakener Storm and Desolation skills to do less damage to minions.
  • Increased the damage of The Awakener's Multiclone Beam skill.
  • Fixed a bug which could result in the Awakener fight not progressing if he traveled too far in a single Throne Phase.
  • Fixed issues when playing in a party where the effects from the Meteor skills could be invisible.
  • Improved the visibility of the The Awakener's Desolation ground effects.
  • Removed the blocking terrain from the stairs in The Awakener arena.

Other fixes and improvements

  • Added 3D art for The Ivory TowerThe Ivory Tower
    Saint's Hauberk
    Quality: +20%
    Armour: 531
    Energy Shield: 87
    Movement Speed: -5%
    Requires Level 67, 109 Str, 94 Int+(40-70) to Intelligence
    +30 to maximum Energy Shield per 100 Reserved Life
    +(80-100) to maximum Mana
    Regenerate 2% of Energy Shield per second
    Chaos Damage is taken from Mana before Life
    The mind is a filter through which anarchy becomes order.
    unique body armour.
  • Fixed DirectX 11 implementation that would use too much memory. Affecting mainly Windows 7 users, and Windows 10 users with old GPUs.
  • Fixed a bug where Awakened Cast on CritAwakened Cast On Critical Strike SupportSupport, Spell, Trigger
    Icon: &
    Requires Level 72Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
    Supported Skills have 1% increased Attack Critical Strike Chance
    Supported Skills have 1% increased Spell Critical Strike Chance
    Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
    Supported Skills deal (40-42)% more Spell Damage
    Supported Skills have (10-22)% increased Cooldown Recovery Speed
    You cannot Cast Supported Triggerable Spells directly
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    was adding a cooldown to supported skills.
  • Fixed the new influence gem level mods incorrectly snapshotting.
  • Fixed a bug in some cases where the Volatile DeadVolatile DeadSpell, AoE, Fire
    Mana Cost: (9-26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 120%
    Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (20-507) to (30-760) Fire Damage
    Consumes up to 3 corpses
    Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
    Maximum of 60 Orbs at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Volatile Dead skill icon.png
    limit was not being enforced.
  • Fixed more cases where multiple Vaal Side areas could spawn attached to an area.
  • Fixed a bug where Sulphite could not be gathered in areas above level 83.
  • Fixed the item filter settings not saving when using languages other than English.
  • Fixed a bug where updating an item filter on the website would de-select it in-game.
  • Fixed item names displaying incorrectly on rare items when using the Russian language.
  • Re-straightened the curved paths on the world map.

References

  1. Kieren_GGG (January 9, 2020). "3.9.2 Patch Notes". Official Path of Exile Forums. Retrieved January 10, 2020.