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Version 3.8.0

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Version History
3.7.5d
September 2, 2019
3.8.0
September 6, 2019
3.8.0b
September 6, 2019

Patch notes

These are the official patch notes for version 3.8.0 released by Grinding Gear Games.[1]

The Blight Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Blight League, strange fungal growths have begun appearing across Wraeclast, infecting those who come in contact with them, and wresting control of their minds. Sister Cassia, a new NPC, is trying to put a stop to this spreading infection, but she needs your help.
  • Cassia can build towers that spit flames, call down lightning strikes, chill enemies to the bone, and more, at your discretion. You'll need these powerful towers to push back the waves of mind-controlled monsters that lurch towards the fungal core. Successfully hold back the monsters, and you'll be rewarded with a wealth of items.
  • Among the loot dropped by the Blight, you'll find Oils, a new type of item. With two Oils, Cassia can Anoint rings with powerful tower-boosting effects. With three, she can Anoint your amulet with one of the Notable Passives from the Passive Skill Tree, opening up incredibly powerful new build possibilities!
  • Later on, you may discover Blighted Maps -- Maps so deeply infected by the Blight that all the ordinary monsters have fallen under its sway. These endgame Blight encounters will put your tactical tower-building skills to the test.
  • With 3.8.0, there are Standard, Hardcore and Solo Self-Found variations of the Blight challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Blight Helmet. When you reach 24 challenges, you will receive the Blight Portal effect. At 36 challenge completed you'll receive the Blight Wings. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Blight Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Blight challenges you completed during the league.

Major New Content and Features

  • Added a new Dexterity Skill Gem - Plague BearerPlague BearerSpell, Chaos, AoE
    Mana Cost: (6-13)
    Can Store 1 Use(s)
    Cooldown Time: 0.50 sec
    Requires Level 24Gain an Incubating buff, adding to its Plague Value as you inflict poisons. Use the skill again to begin Infecting, dealing chaos damage over time to nearby enemies until the Plague Value is depleted. Your damage modifiers don't apply to this skill's damage. Using the skill again alternates between Incubating and Infecting.Per 1% Quality:
    0.5% increased Area of Effect
    Maximum Plague Value is (4000-1000000)
    When you inflict Poison while Incubating, adds 40% of the Expected Poison
    Damage to Plague Value
    While Infecting, deals Chaos Damage per second equal to 12% of the Plague Value when Infecting began, and loses Plague Value at the same rate
    20% less Damage with Poison while Incubating and not at Maximum Plague Value
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Plague Bearer skill icon.png
    : Gain a buff that stores the damage of Poisons you apply. Using the skill again unleashes the stored damage, dealing chaos damage over time in an area around you. Your damage modifiers don't apply to this chaos damage over time.
  • Added a new Dexterity/Intelligence Skill Gem - Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Mana Cost: (8-23)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:
    0.5% increased Effect of Elusive from this Skill
    Inflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
    Withered lasts 3 seconds
    Buff grants Phasing
    This Skill's Cooldown does not recover during its effect
    Removes existing Elusive before granting a new Elusive Buff when used
    (0-38)% increased Effect of Elusive from this Skill
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Withering Step skill icon.png
    : Gain Phasing and Elusive, a buff that gives you a decaying movement speed bonus (replacing any other instances of Elusive on you), while applying Wither to nearby enemies when you move within range. Performing any skill removes Phasing and Elusive. Shares a cooldown with other Blink skills.
  • Added a new Dexterity/Intelligence Skill Gem - Cobra LashCobra LashAttack, Projectile, Chaos
    Mana Cost: (5-7)
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (75%-125%)
    Fires a poisonous projectile based on your weapon that will chain between enemies. Requires a Dagger or Claw.Per 1% Quality:
    1.5% increased Critical Strike Chance
    Deals (75-125.4)% of Base Damage
    (3-113) to (5-169) Added Attack Chaos Damage
    50% of Physical Damage Converted to Chaos Damage
    Chains +(3-5) Times
    +50% to Damage over Time Multiplier for Poison from Critical Strikes
    40% chance to Poison on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cobra Lash skill icon.png
    : Hurl a poisonous projectile that chains between enemies. Requires a dagger or claw.
  • Added a new Dexterity/Intelligence Skill Gem - Pestilent StrikePestilent StrikeAttack, Melee, Strike, AoE, Duration, Chaos
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (125%-160%)
    Requires Level 28Attacks with your weapon, inflicting a debuff on enemies hit by the strike. If a debuffed enemy dies while poisoned, Pestilent Strike inflicts a secondary chaos damage over time debuff on enemies around them, based on the poisons on the slain enemy. This damage is not affected by your damage modifiers. Requires a Claw or Dagger.Per 1% Quality:
    +0.5% to Damage over Time Multiplier for Poison
    Deals (125-160)% of Base Damage
    Base secondary duration is 1 seconds
    Supported Skills have 60% chance to Poison on Hit
    50% of Physical Damage Converted to Chaos Damage
    30% more Poison Duration
    (20-113) to (30-169) Added Attack Chaos Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pestilent Strike skill icon.png
    : Strike an enemy, poisoning them and applying a short duration debuff. If the target dies while they have the debuff, the total remaining poison damage is spread to targets in an area around the slain enemy, dealing damage over a short time. Requires a dagger or claw.
  • Added a new Dexterity/Intelligence Skill Gem - Venom GyreVenom GyreAttack, Projectile, Chaos
    Mana Cost: (5-7)
    Cast Time: 1.00 sec
    Attack Speed: 120% of Base
    Effectiveness of Added Damage: (80%-104%)
    Requires Level 12Fires a returning projectile that can be caught. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Requires a Dagger or Claw.Per 1% Quality:
    1% increased Poison Duration
    Deals (80-103.7)% of Base Damage
    50% of Physical Damage Converted to Chaos Damage
    Supported Skills have 40% chance to Poison on Hit
    (10-141) to (15-211) Added Attack Chaos Damage
    Returning Projectiles Pierce all Targets
    Projectiles Return to you
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Venom Gyre skill icon.png
    : Hurl a poisonous projectile that will return to you. Catch and store projectiles that return to you, up to a limit. When you use Whirling Blades, release any stored projectiles. Projectiles released by Whirling Blades are fired in a spiral and can't return. Requires a dagger or claw.
  • Added a new Intelligence Skill Gem - Summon Carrion GolemSummon Carrion GolemPhysical, Minion, Spell, Golem
    Mana Cost: (30-54)
    Can Store 1 Use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Per 1% Quality:
    1% increased Minion Maximum Life
    Minions deal 1% increased Damage
    Maximum 1 Summoned Golem
    Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions
    Golems deal 8% more Damage per Non-Golem Minion near them, up to 80%
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Carrion Golem skill icon.png
    : Summon a Carrion Golem that adds physical damage to your non-golem minions while active. The golem uses a series of slashes that increase in damage, and can conjure up a cascade of bone spikes. The Carrion Golem deals more damage for each of your non-golem minions near it.
  • Added a new Intelligence/Dexterity Skill Gem - Stormblast MineStormblast MineMine, Spell, AoE, Lightning, Aura
    Mana Reserved: (2-6)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Throws a mine that deals damage in an area when detonated.Per 1% Quality:
    0.5% chance to Shock
    0.5% increased Effect of Shock
    Deals (3-305) to (10-915) Lightning Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.25 seconds
    +(1-9) to radius
    20% chance to Shock Enemies
    (20-39)% increased Effect of Shock
    Each Mine applies 3% increased Damage Taken to Enemies near it, up to a maximum of 150%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Stormblast Mine skill icon.png
    : Has an aura while placed which causes nearby enemies to take increased damage, stacking up to a maximum of 150% increased damage taken. Deals lightning damage in an area when detonated.
  • Added a new Intelligence/Dexterity Skill Gem - Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Per 1% Quality:
    Supported Skills have 2% increased Minion Movement Speed
    (0-19)% increased Effect of Shock
    (0-19)% increased Chill Effect on Enemies
    Supported Skills have (0-76)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skitterbots skill icon.png
    : Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an aura that chills nearby enemies.
  • Added a new Dexterity/Intelligence Support Gem - Swift Assembly SupportSwift Assembly SupportSupport, Trap, Mine
    Icon: Z
    Mana Multiplier: 120%
    Requires Level 4Supports skills which throw Traps or Mines.Per 1% Quality:
    Supported Skills have 0.5% increased Mine Throwing Speed
    Supported Skills have 0.5% increased Trap Throwing Speed
    Supported Skills have (9-18)% chance to throw up to 1 additional Trap or Mine
    Supported Skills have (6-12)% chance to throw up to 2 additional Traps or Mines
    Supported Skills have (3-6)% chance to throw up to 3 additional Traps or Mines
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Gives supported trap and mine skills three separate chances to throw additional traps or mines, for a maximum of up to six additional traps or mines thrown.
  • Added a new Dexterity/Intelligence Support Gem - Nightblade SupportNightblade SupportAttack, Support
    Icon: u
    Mana Multiplier: 140%
    Requires Level 18Supports attack skills. Cannot support skills which create minions.Per 1% Quality:
    Supported Skills have 1% increased Critical Strike Chance
    Supported Skills grant Elusive on Critical Strike
    Supported Skills have +(0.7-1)% to Critical Strike Chance while Elusive
    Elusive from Supported Skills also grants +(80-99)% to Critical Strike Multiplier for
    Skills Supported by Nightblade
    Supported Skills can only be used with Claws and Daggers
    (0-28)% increased Effect of Elusive from Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes supported attack skills to grant Elusive on critical strike, and causes those skills to deal more critical strike damage, and deal critical strikes more frequently, while you have Elusive. Only usable with claws and daggers.
  • Added a new Intelligence Support Gem - Meat Shield SupportMeat Shield SupportSupport, Minion
    Icon: v
    Mana Multiplier: 130%
    Requires Level 31Supports skills which create Minions.Per 1% Quality:
    Minions from Supported Skills have 0.25% additional Physical Damage Reduction
    Minions from Supported Skills take (15-24)% less Damage
    Minions from Supported Skills deal (20-30)% more Damage to Enemies that are Near you
    Minions from Supported Skills have 20% chance to Taunt on Hit
    Supported Skills have (10-29)% increased Minion Movement Speed
    Minions from Supported Skills are Defensive
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes minions from supported skills to have a chance to taunt on hit, take less damage, and act more defensively. Minions from supported skills will also deal more damage to enemies that are near you.
  • Added a new Intelligence Support Gem - Deathmark SupportDeathmark SupportSupport, Minion, Spell, Duration
    Icon: h
    Mana Multiplier: 130%
    Requires Level 18Supports skills which create Minions.Per 1% Quality:
    Minions from Supported Skills deal 0.5% increased Damage
    Minions from Supported Skills deal (15-24)% more Damage to your Deathmarked Enemy
    Minions from Supported Skills deal (15-25)% more Damage
    Minions from Supported Skills always target your Deathmarked Enemy if possible
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Grants the Deathmark skill, which causes any minions from supported skills to focus their attention on the deathmarked enemy. Minions from supported skills also deal more damage, and even more damage to the deathmarked enemy.
  • Added a new Intelligence Support Gem - Feeding Frenzy SupportFeeding Frenzy SupportSupport, Minion, Duration
    Icon: h
    Mana Multiplier: 130%
    Requires Level 31Supports skills which create Minions.Per 1% Quality:
    Feeding Frenzy base Duration is 0.05 second
    Minions from Supported Skills have 25% chance to grant Feeding Frenzy to you on Hit
    Minions from Supported Skills deal (15-24)% more Damage while you have Feeding Frenzy
    Feeding Frenzy base Duration is (4-5.9) seconds
    Minions from Supported Skills are Aggressive
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast and movement speed.
  • Added a new Intelligence/Strength Support Gem - Infernal Legion SupportInfernal Legion SupportFire, AoE, Support, Minion
    Icon: O
    Mana Multiplier: 130%
    Requires Level 8Supports skills which create Minions.Per 1% Quality:
    Minions from Supported Skills take 1% reduced Fire Damage
    Minions from Supported Skills deal (15.6-1316) Fire Damage per second to Enemies near them
    Minions from Supported Skills take 40% of their Maximum Life as Fire Damage per second
    Minions from Supported Skills have +(0-5) to Radius of their Burning Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Minions from supported skills deal fire damage over time in an area around them and take fire damage based on their maximum life.
  • Added a new Intelligence/Dexterity Support Gem - High-Impact Mine SupportHigh-Impact Mine SupportMine, Support, AoE, Aura
    Icon: Y
    Mana Multiplier: 30%
    Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:
    Supported Skills have 0.5% increased Mine Throwing Speed
    Mine lasts 5 seconds
    Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills deal (30-20)% less Damage
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Can only support spells, or attacks that use a bow or wand. Instead of using the supported skills, you will throw a mine that uses that skill when detonated. Mines cannot use Channelling skills. Thrown mines have a stacking aura that causes nearby enemies to have a chance to take double damage with hits.
  • Added a new Intelligence/Dexterity Support Gem - Charged Mines SupportCharged Mines SupportSupport, Mine
    Icon: F
    Mana Multiplier: 130%
    Requires Level 31Supports skills which throw mines.Per 1% Quality:
    0.5% increased Mine Damage
    (20-30)% chance to gain a Frenzy Charge when a Mine from Supported
    Skills is Detonated targeting an Enemy
    (20-30)% chance to gain a Power Charge when a Mine from Supported
    Skills is Detonated targeting an Enemy
    Supported Skills have 10% increased Mine Throwing Speed per Frenzy Charge
    Supported Skills have 25% increased Critical Strike Chance per
    Power Charge when used by Mines
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported skills which throw mines have increased mine throwing speed per frenzy charge and increased critical strike chance per power charge. Supported skills also grant a chance to gain a frenzy or power charge when it is detonated while targeting an enemy.
  • Added 16 new Unique Items.
  • Added 19 new Divination Cards, designed by our Supporters.
  • Added a new Wand base type for high-level Summoner characters, available in the Atlas.
  • Added two new Ring base types, available in the Atlas.
  • Added a new item type, Oils, which can be used to enhance your Rings and Amulet.
  • Significantly rebalanced and reworked Mines, the Summoner character archetype, and the Poison Assassin character archetype.
  • Improved the Atlas Mission system (see below).

Minor New Content and Features

  • Added a second set of keybinds, accessed by holding Ctrl (by default, though this can be changed in the settings).
  • Updated the art of all flask basetypes. No art is reused for different flask tiers anymore! Existing flasks will retain the old art for now.
  • Added new mods that can appear on flasks, including some that appear specifically on Mana flasks.
  • Added more audio cues for various events, including (but not limited to) confirming or cancelling a trade, failing to identify an item due to a lack of scrolls, and fully clearing the Fetid Pools.
  • Added more Labyrinth enchantments for new skills, as well as on boots.
  • Added two new Grandmasters to the pool of Grandmasters.
  • Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
    Radius: 8 / 16
    Mana Cost: 10
    Cast Time: 1.00 sec
    Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Movement Speed
    75% increased Stun Threshold reduction on enemies at Maximum charge distance
    (90-109)% increased Movement Speed
    100% more Damage with Hits at Maximum Charge Distance
    (15-172) to (22-258) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Base Off Hand Attack time is (0.53-0.48) seconds
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shield Charge skill icon.png
    now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types).
  • You can now use up to two Helmet Attachment cosmetic effects at once.
  • The visual effect of Shatter now scales better based on the size of the shattered enemy.
  • Improved the voice and sound transitions between creating a new character and logging out to the menu or character selection.
  • Continued to incrementally improve the sound, art, effects and environments.

Atlas Mission Changes

  • The way daily Atlas Missions are handled has been reworked.
  • Once you have unlocked the Atlas, you will now earn one Atlas Missions for each Master per day. These are not assigned to a specific map, but are assigned to a specific map tier-colour (white, yellow or red). You must log into your account to receive these missions.
  • These missions are accumulated and tracked on the right side of the Atlas panel.
  • More Missions can be earned by completing maps. Each time you complete a map (typically by killing the map boss), you'll have a chance to earn an Atlas Mission. The chance to earn Missions this way has been significantly raised.
  • You'll encounter random Masters in maps less frequently, with this chance moved to the map-completion mechanic.
  • To use accumulated Atlas Missions, simply talk to the associated Master in your Hideout, select the Atlas Mission option, and place the map you wish to do the mission on in the Map Device screen that opens up. You can add a Zana map modifier from this screen if you wish.
  • There's no limit to the number of Atlas Missions that can accumulate, so there's no pressure to run the missions as you get them. Run them at your own pace!
  • Your Atlas Missions are now tracked on the quest tracker as soon as you enter the map.

Legion Mechanics Added to the Core Game

With the Legion league being so well-received, we've added Legion to the core game. You can now encounter Legion in the following ways:

  • As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl.
  • As a rare Delve encounter.
  • As a random encounter within the Atlas (10% chance in each Map).
  • In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
  • Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
  • Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.

Changes to Legion Mechanics

We've made the following balance changes to accomodate Legion in the core game:

  • Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
  • Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
  • Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out.
  • A wider variety of rewards can now be found in some Incubators.

Summoner Rebalance

  • We've done a sweeping balance pass of everything related to traditional summoner gameplay, and in most cases, provided substantial buffs or added new features to help summoners keep up with other playstyles. While many of these changes touch upon specific items or skills, there were a few broad changes.
  • Many sources of additional maximum minions have been moved to the skill gem, making summoners less reliant on specific unique items. Most minion gems now grant additional minions as the gem levels up.
  • All minions have received substantial increases to their base accuracy, and are much more likely to hit monsters.
  • We've added and improved many minion passive skills on the passive skill tree.
  • We've also added many new skills to help summoners control and manage their minion army (see above!).
  • There have been many, many more changes to unique and rare items, essences, skills and supports with summoners in mind. You'll find those changes outlined in their various sections below.

Mine Rebalance

  • In this patch, we've reworked Mines from the ground-up (pun only slightly intended). The goal of this rework was to make them feel less clunky to use while still keeping them mechanically distinct from Traps.
  • Mines are now thrown, rather than placed. Modifiers that previously affected your mine placement speed now instead affect your mine throwing speed.
  • The first mine you detonate will detonate instantly.
  • When detonating multiple mines, they are detonated in an accelerating sequence based on distance from your initial detonation target.
  • All mine skills, except those supported by Blastchain Mine Support, now have an aura component that is active while they are placed but not detonated. These auras can stack (up to a limit), and are affected by aura modifiers.
  • Each mine you throw now reserves a flat amount of mana based on the cost of the skill (and therefore affected by Support gems).
  • Fire Nova Mine, Freeze Mine, Remote Mine Support and Minefield Support have all been significantly reworked. Their changes are outlined in the Skill Gem Reworks and Support Gem Reworks sections.
  • We've added and rebalanced sections of the passive skill tree to support the new Mine gameplay.

Mana Rebalance

  • We have taken a broad look at the state of Mana in Path of Exile, and rebalanced a lot of elements, with the goal of closing the gap between characters with a little investment in Mana and characters that are almost singularly invested in Mana.
  • We've also removed (from temporary leagues, at least) the last vestiges of Mana leech available to spellcasters. We want Mana to be the caster equivalent of Accuracy -- something for which a little investment goes a long way to solving the 'feel' of your character.
  • We've rebalanced Mana Flasks game-wide, provided more and greater sources of mana on many items, and rebalanced many sources of increased mana on the passive tree. Check the various sections below to see what has changed!

Character Balance

  • Sources of "Non-Ailment Damage over Time Multiplier" of all damage types have been replaced by Damage over Time Multipliers that also affect damage from Ailments. This has resulted in changes to some values on items and the passive skill tree, which have been outlined in their respective sections below.
  • Added a new type of modifier which grants additional levels to all gems of certain types, as opposed to only gems socketed within specific items. If you have one such source (in a weapon, for example), then all gems that fit the type, regardless of where they are socketed (such as in your body armour), will benefit. These modifiers are primarily found on caster and summoner items, and several unique items (which are outlined farther down).
  • You can now have up to 15 mines active at once by default (from 5).
  • All instances of Mine Laying Speed are now Mine Throwing Speed.

Skill Reworks

Freeze Mine (now named Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Mana Reserved: (3-6)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles in a nova when detonated.Per 1% Quality:
1% increased Projectile Damage
Deals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires (4-6) additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png
)

  • Has been completely reworked, and is now a blue gem with minimum level 12.
  • Deals 16 to 24 Cold Damage at gem level 1, up to 514 to 771 at gem level 20.
  • Base mine detonation time is 0.3 seconds.
  • Fires 4 additional projectiles at gem level 1, up to 6 at gem level 20.
  • Each mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%.
  • Fires an additional projectile for every 2 prior Mines in Detonation Sequence.
  • All existing Freeze Mine skill gems are now Icicle Mine skill gems. Be aware that existing characters which had Freeze Mine may now have certain item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Icicle Mine gem.

Fire Nova Mine (now named Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura
Radius: 30
Mana Reserved: (4-6)
Cast Time: 0.25 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:
1% increased Area of Effect
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up to a maximum of (64-601) to (96-901)
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png
)

  • Has been completely reworked, and is now a blue gem with minimum level 28.
  • Deals 26 to 39 Fire Damage at gem level 1, up to 240 to 361 at gem level 20.
  • Base mine detonation time is 0.35 seconds.
  • Fire 2 additional projectiles at all gem levels.
  • Fires an additional projectile for every 2 prior Mines in Detonation Sequence.
  • Each mine applies 1 to 2 fire damage to hits against enemies near it, up to a maximum of 64 to 96 at gem level 1. By gem level 20, each mine applies 12 to 18 fire damage, up to a maximum of 601 to 901.
  • All existing Fire Nova Mine skill gems are now Pyroclast Mine skill gems. Be aware that existing characters which had Fire Nova Mine may now have certain item slots disabled as a result of the change to level and attribute requirements. This can be remedied by removing the socketed Pyroclast Mine gem.

Skill Balance

  • All Aura skills you cast (Wrath, Hatred, etc) now have a base radius of 40 (from 36) to compensate for changes to Aura Radius on the Passive Skill Tree. Likewise, the radius of Flesh and Stone now has a base radius of 28 (from 24), War Banner and Dread Banner now have a radius of 46 (from 40), and all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).
  • Several Damage over Time-only skills, such as Righteous Fire, Contagion and the Death Aura from Death's OathDeath's Oath
    Astral Plate
    Quality: +20%
    Armour: (2133-2417)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    , can now break barrels and other objects throughout the world.

Specific Skills

BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:
0.5% increased Cast Speed
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bodyswap skill icon.png

  • No longer requires a corpse to use, but gains significant benefits if it does consume a corpse.
  • Base radius has been halved.
  • Now costs 8 mana at gem level 1 (from 7), up to 23 at gem level 20 (from 20) .
  • Now has a cast time of 0.7 seconds (from 0.6).
  • Now has a base critical strike chance of 6% (from 5%).
  • Now deals 3 to 5 (from 12 to 19) fire damage at gem level 1, up to 154 to 231 (from 501 to 752) at gem level 20, plus 3% of your maximum life as fire damage at all gem levels.
  • Now has 300% more Area of Effect if consuming a corpse.
  • Explosion from the corpse now deals 6% of the corpse's base maximum life (from 4%).
  • Now has an added damage effectiveness of 70% (from 100%).

Bone OfferingBone OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 5 seconds
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Additional 1 seconds Base Duration per extra corpse Consumed
Minions recover (11-594) Life when they Block
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bone Offering skill icon.png

  • Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8).
  • Now applies a visual effect above the player while it is active.

Summon Chaos GolemSummon Chaos GolemChaos, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Chaos Golem that grants you Physical Damage Reduction. The Chaos Golem can use a damage over time Chaos aura and a cascade of Chaos spikes in addition to its melee attack.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems grant (3-4)% additional Physical Damage Reduction
(30-68)% increased Minion Maximum Life
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Chaos Golem skill icon.png

  • Cascade skill now converts 100% of Physical Damage to Chaos, and has a larger area of effect.
  • Sandstorm skill now deals more damage at higher levels, and benefits from modifiers to the golem's spell damage.

ClarityClarityAura, Spell, AoE
Radius: 36
Mana Reserved: (34-279)
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 10Casts an aura that grants mana regeneration to you and your allies.Per 1% Quality:
2% increased Area of Effect
You and nearby Allies Regenerate (2.9-33) Mana per second
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Clarity skill icon.png

  • Now grants you and nearby allies additional mana regeneration as the gem levels, from no change at gem level 1, up to 33 mana per second at gem level 20 (from 17.2).

ContagionContagionSpell, AoE, Duration, Chaos
Radius: 20
Mana Cost: (5-20)
Cast Time: 0.60 sec
Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
0.5% increased Area of Effect
Deals (3.5-235.9) Base Chaos Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Contagion skill icon.png

  • No longer gains additional radius as the gem levels (previously gained +4 radius by gem level 20).

ConvocationConvocationMinion, Spell, Duration
Mana Cost: (6-13)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:
1% increased Skill Effect Duration
1% increased Cooldown Recovery Speed
Base duration is 2 seconds
Regenerate (0.7-1.65)% of Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Convocation skill icon.png

  • Now has a cooldown of 3 seconds (from 4).
  • Now recovers a percentage of minion maximum life, rather than a flat value, starting at 0.7% at gem level 1, up to 1.65% at gem level 20.

CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Attack Speed: 300% of Base
Effectiveness of Added Damage: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be stunned or knocked back.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-54)% of Base Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png
Cyclone was the dominant skill in 3.7.0, used by far more players than any other melee skill. In this patch, we wanted to reduce some of Cyclone's enormous range, and make it feel less penalising to use a one-handed weapon with Cyclone.

  • Now has a base range of 11, rather than a range based on your weapon type.
  • No longer gains additional radius based on Melee Range.
  • Now gets 8% increased Area of Effect per 1 additional Melee Range.
  • Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
  • Now adds +1 to radius per stage (rather than +1 to melee range).
  • You now gain 1 stage every 0.2 seconds while channelling, rather than based on your attack time.
  • You now lose 1 stage every 0.3 seconds while not channeling (from 0.2 seconds).

DesecrateDesecrateSpell, AoE, Duration, Chaos
Mana Cost: (11-26)
Cast Time: 0.60 sec
Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
1% increased Cast Speed
Base duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Desecrate skill icon.png

  • Now has a corpse limit of 10 (from 15)
  • Now has a cast time of 0.6 seconds (from 0.8)
  • Now has a base duration of 4 seconds (from 5).
  • No longer has a cooldown.

Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Effectiveness of Added Damage: (165%-190%)
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 1% increased Damage
Deals (165-190)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
25% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png

  • Now has a 25% chance to summon a Normal Sentinel of Dominance when you hit a unique monster (from 10%).
  • Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.

Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Mana Cost: (6-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:
0.5% increased Area of Effect
Trap lasts 4 seconds
Deals (4-309) to (6-464) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
Throws a Trap which uses this Skill when Triggered
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon.png

  • Now deals more damage as the gem levels, from no change at gem level 1, up to 309 to 464 Physical Damage at gem level 20 (from 280 to 420).
  • Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).

Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
Radius: 15
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 1.75 seconds
Deals (11-644) to (17-966) Fire Damage
Deals (32.5-1832.8) Base Fire Damage per second
(4-201) to (5-302) added Fire Damage against Burning Enemies
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Throws a Trap which uses this Skill when Triggered
+(0-8) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fire Trap skill icon.png

  • Now deals 11 to 17 Fire Damage at gem level 1 (from 10 to 15), up to 644 to 966 at gem level 20 (from 575 to 862).
  • Now deals 32.5 base Fire Damage per second at gem level 1 (from 29), up to 1832.8 at gem level 20 (from 1635.4).
  • Now deals 4 to 5 added Fire Damage against burning enemies at gem level 1 (from 3 to 5), up to 201 to 302 at gem level 20 (from 180 to 269).
  • Now gains additional radius as the gem levels, up to +8 at gem level 20 (from +6).

Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Mana Cost: (8-23)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:
1% increased Cooldown Recovery Speed
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-76)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png

  • Now deals 7 to 11 Fire Damage at gem level 1 (from 6 to 9), up to 479 to 718 at gem level 20 (from 319 to 479).
  • Now deals 19 base Fire Damage per second at gem level 1 (from 10.9), up to 1262.7 at gem level 20 (from 599).

Flesh OfferingFlesh OfferingMinion, Spell, Duration
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 5 seconds
Grants Minions (20-30)% increased Attack Speed
Grants Minions (20-29)% increased Movement Speed
Grants Minions (20-30)% increased Cast Speed
Additional 1 seconds Base Duration per extra corpse Consumed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh Offering skill icon.png

  • Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8).
  • Now applies a visual effect above the player while it is active.

Flesh and StoneFlesh and StoneSpell, Aura, AoE
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
0.5% increased Cooldown Recovery Speed
Nearby Enemies are Blinded while in Sand Stance
You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
Enemies Maimed by this Skill take (13-16)% increased Physical Damage
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flesh and Stone skill icon.png

  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).

Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff which adds physical damage to your spells and attacks. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:
1% increased Minion Movement Speed
Maximum 4 Summoned Sentinels of Purity
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Adds (3-25) to (5-37) Physical Damage to Spells
Adds (3-25) to (5-37) Physical Damage to Attacks
Summon a Sentinel of Purity when you Kill an Enemy
Minions deal (0-95)% more Physical Damage
Minions have (0-38)% more Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Purity skill icon.png

  • Summoned Sentinels can now use Crusade Slam regardless of Ascendancy. Previously, this required a specific Guardian notable.

Ice ShotIce ShotAttack, Projectile, AoE, Duration, Cold, Bow
Radius: 23 / 10
Mana Cost: (6-10)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (120%-147%)
Projectile Speed: 3260
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Creates a patch of ground ice under the target.Per 1% Quality:
1% increased Cold Damage
Deals (120-146.6)% of Base Damage
60% of Physical Damage Converted to Cold Damage
Base duration is 1.5 seconds
(2-75) to (3-113) Added Attack Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Shot skill icon.png

  • Now has 2 to 3 added Attack Cold Damage at gem level 1, up to 75 to 113 at gem level 20 (previously none).

Ice TrapIce TrapTrap, Spell, AoE, Cold
Mana Cost: (13-22)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 150%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:
0.5% increased Area of Effect
Trap lasts 4 seconds
Deals (88-898) to (133-1347) Cold Damage
Throws a Trap which uses this Skill when Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png

  • The base radius has been increased at all levels, with the main circle gaining +3 radius, the medium circles gaining +2 and the small circles gaining +1.

Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow
Mana Cost: (7-11)
Cast Time: 1.00 sec
Projectile Speed: 3260
Requires Level 12Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.Per 1% Quality:
1% chance to Shock enemies
Deals (100-119)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Hits up to 3 additional enemies near the target
(1-9) to (13-179) Added Attack Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Arrow skill icon.png

  • Now has 1 to 13 added Attack Lightning Damage at gem level 1, up to 9 to 179 at gem level 20 (previously none).
  • Now gains 1% chance to Shock per 1% gem quality (from 0.5% per 1% quality).

Summon Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
Golems grant (6-9)% increased Attack and Cast Speed
(30-68)% increased Minion Maximum Life
(0-19)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Lightning Golem skill icon.png

  • Increased the damage dealt by the lightning projectile by approximately 40% at all gem levels.
  • Reduced the damage of the Arc skill by approximately 20% at all gem levels.

Raise SpectreRaise SpectreSpell, Minion
Mana Cost: (15-28)
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
1% increased Minion Movement Speed
Maximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (31-80)
Minions have (150-1109) additional Accuracy Rating
Minions have +30% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Spectre skill icon.png

  • Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres.
  • Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824).
  • No longer modifies the Life, Energy Shield or Damage of the minion.
  • Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).

Raise ZombieRaise ZombieSpell, Minion
Mana Cost: (10-38)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
1% increased Minion Maximum Life
1% increased Minion Movement Speed
Maximum (3-7) Raised Zombies
Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Speed
Minions have (0-38)% more Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Zombie skill icon.png

  • Zombies now have a base cooldown of 4 seconds for their slam attack (from 5).
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).

ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-175%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (115-175)% of Base Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png

  • Now deals 115% of base damage at gem level 1 (from 91%), up to 175% at gem level 20 (from 140%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).

Righteous FireRighteous FireSpell, AoE, Fire
Radius: 18
Can Store 1 Use(s)
Cooldown Time: 0.30 sec
Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
1% increased Burning Damage
Grants (20-39)% more Spell Damage
Deals 20% of your Maximum Life as Base Fire Damage per second
You Burn for 90% of your Maximum Life per second as Fire Damage
Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
Deals (35.8-1541.8) Base Fire Damage per second
+(0-5) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Righteous Fire skill icon.png

  • Now deals 35.8 base Fire Damage per second at gem level 1, up to 1541.8 at gem level 20 (previously dealt no base Fire Damage per second).
  • Enemies now burn for 20% of your maximum Life and Energy Shield per second as Fire Damage at all gem levels (from 40%).
  • Now gains 1% Burning Damage per 1% gem quality (from 1% Spell Damage per 1% gem quality).

RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-230%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (160-230)% of Base Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png

  • Now deals 160% of base damage at gem level 1 (from 135.3%), up to 230% at gem level 20 (from 186%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1 (from 6 to 10), up to 56 to 85 at gem level 20 (from 169 to 254).

Summon Stone GolemSummon Stone GolemMinion, Spell, Golem, Physical
Mana Cost: (30-54)
Can Store 1 Use(s)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Requires Level 34Summons a Stone Golem that grants you life regeneration. In addition to its melee attack, the Stone Golem uses a rolling charge and a powerful slam that can taunt enemies.Per 1% Quality:
1% increased Minion Maximum Life
Minions deal 1% increased Damage
Maximum 1 Summoned Golem
(30-68)% increased Minion Maximum Life
Golems grant (33-105) Life Regenerated per second
(0-10)% increased Character Size
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Stone Golem skill icon.png

  • Slam attack now has a cooldown of 4 seconds (from 6), and deals approximately 33% more damage at all gem levels.

Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-11)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

  • Now deals 11.7 base Fire Damage per second at gem level 1 (from 13), up to 439.4 at gem level 20 (from 488.2).

Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Mana Cost: (4-5)
Cast Time: 1.00 sec
Attack Speed: 190% of Base
Effectiveness of Added Damage: (40%-49%)
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:
1% increased Projectile Speed
Deals (40-49.1)% of Base Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon.png

  • Clarified the Piercing behaviour on the gem.

Searing BondSearing BondTotem, Spell, Fire
Mana Cost: (18-51)
Cast Time: 1.00 sec
Requires Level 12Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Enemies near either end of a beam also suffer burning damage.Per 1% Quality:
1% increased totem life
Totem lasts 8 seconds
Deals (23.6-1755.6) Base Fire Damage per second
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Searing Bond skill icon.png

  • Modifiers to Spell Damage now also apply to this skill's damage over time.

SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 85% of Base
Effectiveness of Added Damage: (196%-218%)
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (195.5-218)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-6) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png

  • Now gains additional radius as the gem levels, up to +6 at gem level 20 (from +4).

Smoke MineSmoke MineMine, Spell, AoE, Duration, Movement, Travel, Blink
Mana Reserved: (6-13)
Can Store 3 Use(s)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Requires Level 10Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.Per 1% Quality:
2% increased Area of Effect
Mine lasts 8 seconds
Base duration is (4-5) seconds
(20-29)% increased Movement Speed
Base secondary duration is (4-5) seconds
Only one Mine of this type can Detonate in each Detonation Sequence
Mine Detonation is Instant
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
(0-76)% increased Area of Effect
(0-57)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smoke Mine skill icon.png

  • Mine now lasts 8 seconds (from 16).
  • Now grants 20% increased movement speed at gem level 1, up to 29% by gem level 20 (from 30% at all levels).
  • Now has a 2.5 second cooldown, and can hold up to 3 uses.
  • Now gains increased cooldown recovery speed as the gem levels up, up to 57% by gem level 20.
  • Now gains increased area of effect as the gem levels up, up to 76% by gem level 20.
  • Increases and reductions to Mine Duration now also apply to the skill's movement speed buff duration.
  • Only one mine of this type can detonate in each detonation sequence.
  • Now shares a cooldown with other Blink skills.

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
2% increased Projectile Speed
(18-182) to (27-272) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

  • Projectiles created from the Shield's explosion now carry with them the projectile properties of the original Shield projectile's behaviour at the point of explosion. This is important for things such as Gloomfang or Point Blank, which care about chain count or the distance the projectile has travelled.

Spirit OfferingSpirit OfferingMinion, Spell, Duration, Chaos
Mana Cost: (16-33)
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.Per 1% Quality:
0.5% increased Skill Effect Duration
Base duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Minions gain 4% of their Maximum Life as
Extra Maximum Energy Shield for each corpse Consumed
Minions gain (20-29)% of their Physical Damage as Extra Chaos Damage
Minions gain +(20-30)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spirit Offering skill icon.png

  • Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8).
  • You now gain 4% Life as extra Energy Shield per corpse consumed (from 2%).
  • Now applies a visual effect above the player while it is active.

Split ArrowSplit ArrowAttack, Projectile, Bow
Mana Cost: (6-10)
Cast Time: 1.00 sec
Projectile Speed: 3260
Fires multiple arrows at different targets.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-119)% of Base Damage
Fires (4-8) additional Arrows
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Split Arrow skill icon.png

  • Now deals 100% of base damage at gem level 1 (from 90%), up to 119% at gem level 20 (from 109%).
  • Now fires additional arrows as the gem levels up, up to 8 additional arrows at gem level 20 (from 6).

Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
1% increased Minion Movement Speed
Base duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Raging Spirit skill icon.png

  • Summoned minions will now target the enemy you had targeted at the point they were summoned as a priority.

Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:
Minions deal 1% increased Damage
Summons (2-3) Skeleton Warriors
Maximum (5-8) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeletons skill icon.png

  • Now summons 2 Skeleton Warriors per cast (from 1).
  • Now summons more Skeleton Warriors per cast as the gem levels up, up to 3 at gem level 20.
  • Now increases your maximum Skeleton limit as the gem levels up, up to 8 by gem level 20 (from 5).

VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (170%-255%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (170-255)% of Base Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png

  • Now deals 170% of base damage at gem level 1 (from 135%), up to 255% at gem level 20 (from 203%).
  • Now has 8 to 12 added Attack Physical Damage at gem level 1 (from 25 to 37), up to 56 to 85 at gem level 20 (from 169 to 254).

Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Effectiveness of Added Damage: (90%-135%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Poison Duration
Deals (90-135)% of Base Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Attack Chaos Damage
Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage
30% Less Attack Speed if Dual Wielding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png

  • Now deals 90% of base damage at gem level 1 (from 80%), up to 135% at gem level 20 (from 130%).
  • Now uses both weapons if you attack while Dual Wielding, but has 30% less Attack Speed if Dual Wielding.
  • Each weapon now hits separately if Dual Wielding, dealing 20% less Damage.

Vaal Skill Balance

  • Modifiers to Vaal Soul Cost now work consistently with how modifiers to Mana Cost work. Namely, they now calculate the total amount to subtract from the cost, rounded down, and then apply that reduction to the cost of the Vaal skill. Previously, it calculated the new cost of the skill, and then rounded down, resulting in instances where Vaal skills had no Soul cost.

Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 7.000 sec
Cast Time: 1.00 sec
Attack Speed: 400% of Base
Effectiveness of Added Damage: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. While using this skill, you cannot be stunned or knocked back. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
(5-28) to (8-42) Added Attack Physical Damage
8% increased Area of Effect per 1 additional Melee range
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png

  • Now has a base radius of 24 (from 13).
  • No longer gains additional radius based on Melee Range.
  • Now gets 8% increased Area of Effect per 1 additional Melee Range.
  • Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).

Vaal Immortal CallVaal Immortal CallVaal, Spell, Duration, Guard
Souls Per Use: 100 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cooldown Time: 3.00 sec
Requires Level 34Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge removed
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Buff expiry rate cannot be modified
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Immortal Call skill icon.png

  • Now prevents Soul Gain while active, and cannot have its expiry rate modified.

Support Gem Reworks

Remote Mine Support (now called Blastchain Mine SupportBlastchain Mine SupportSupport, Mine
Icon: Y
Mana Multiplier: 30%
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:
Supported Skills have 0.5% increased Mine Throwing Speed
Mine lasts 5 seconds
Supported Skills deal (35-25)% less Damage
Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
Supported Skills have a Base Mine Detonation Time of 0.25 seconds
Supported Attack Skills cannot be used with Melee Weapons
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
)

  • Now causes supported skills to deal 35% less damage at gem level 1, up to 25% less at gem level 20.
  • Mines now last 5 seconds (from 16).
  • Supported skills have a base Mine Detonation Time of 0.25 seconds.
  • Supported skills now deal 5% more damage for each prior mine in Detonation Sequence.

Minefield SupportMinefield SupportSupport, Mine
Icon: M
Mana Multiplier: 120%
Requires Level 38Supports skills which throw mines.Per 1% Quality:
Supported Skills have 0.5% increased Mine Throwing Speed
Supported Skills throw up to 4 additional Mines
Supported Skills have (65-60)% less Mine Throwing Speed
Supported Skills can have up to 4 additional Remote Mines placed at a time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills can now have up to 4 additional Remote Mines placed at a time.
  • Supported Skills throw up to 4 additional Mines.
  • Supported skills have 65% less Mine Throwing Speed at gem level 1, up to 60% less at gem level 20.

Minion and Totem Elemental Resistance Support (now called Elemental Army SupportElemental Army SupportSupport, Minion
Icon: r
Mana Multiplier: 130%
Requires Level 31Supports skills which create Minions.Per 1% Quality:
Minions from Supported Skills have +0.1% to all maximum Elemental Resistances
Minions from Supported Skills have +(19-29)% to all Elemental Resistances
Minions from Supported Skills deal (20-29)% more Elemental Damage
Minions from Supported Skills inflict Exposure on Hit, applying -10% to the Elemental Resistance matching highest Damage type taken by Enemy
Minions from Supported Skills have +(0-2)% to all maximum Elemental Resistances
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
)

  • No longer supports Totems.
  • Now has a mana multiplier of 130%.
  • Minions from supported skills now have +19% to all Elemental Resistances at gem level 1, up to +29% at gem level 20.
  • Minions from supported skills now inflict Exposure on hit, applying -10% to the Elemental Resistance matching the highest damage type taken by the enemy.
  • Minions from supported skills now deal 20% more Elemental Damage at gem level 1, up to 29% more at gem level 20.
  • Now grants additional maximum Elemental Resistances as the gem levels, up to +2% by gem level 20.
  • Now grants 0.1% additional maximum elemental resistances per 1% gem quality.

Reduced Mana Support (now called Inspiration SupportInspiration SupportSupport
Icon: r
Mana Multiplier: 115%
Requires Level 31Supports any skill.Per 1% Quality:
Supported Skills have 1% increased Inspiration Charge Duration
Supported Skills have (25-34)% reduced Mana Cost
Gain an Inspiration Charge when you Spend Mana for Supported Skills
Lose all Inspiration Charges after Spending a total of (122-800) Mana with Supported Skills
Supported Skills deal (5-8)% more Elemental Damage per Inspiration Charge
Supported Skills have (7-10)% increased Critical Strike Chance per Inspiration Charge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
)
In addition to its prior mana reduction functionality:

  • Now gain an Inspiration Charge when you spend mana for supported skills (maximum of 5 charges).
  • Lose all Inspiration Charges after spending a total of 122 mana with supported skills at gem level 1, up to 800 at gem level 20
  • Supported skills deal 5% more Elemental Damage per Inspiration Charge at gem level 1, up to 8% at gem level 20.
  • Supported skills have 7% increased critical strike chance per Inspiration Charge at gem level 1, up to 10% at gem level 20.
  • Now grants 1% increased Inspiration Charge duration per 1% gem quality.

Support Gem Balance

Advanced Traps SupportAdvanced Traps SupportTrap, Support
Icon: R
Mana Multiplier: 120%
Requires Level 31Supports skills which throw traps.Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
Supported Skills have (50-107)% increased Cooldown Recovery Speed for throwing Traps
Supported Skills have (10-29)% increased Skill Effect Duration
Supported Skills have (15-34)% increased Trap Throwing Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now grants supported skills 50% increased cooldown recovery speed at gem level 1 (from 15%), up to 107% at gem level 20 (from 25%).

Ancestral Call SupportAncestral Call SupportSupport, Melee, Attack, Strike
Icon: A
Mana Multiplier: 140%
Requires Level 4Supports melee strike skills, causing them to also strike at extra targets simultaneously. The extra targets must be a minimum distance from the user. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Cannot support triggered skills.Per 1% Quality:
Supported Skills have 0.5% increased Attack Speed
Supported Strike Skills target 2 additional nearby Enemies
Supported Skills deal (19-0)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 19% less damage at gem level 1 (from 25%), up to no penalty at gem level 20 (from 16% less).

Charged Traps SupportCharged Traps SupportSupport, Trap
Icon: F
Mana Multiplier: 130%
Requires Level 31Supports skills which throw traps.Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
Supported Skills have (20-30)% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have (20-30)% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Supported Skills have 10% increased Trap Throwing Speed per Frenzy Charge
Supported Skills have +15% to Critical Strike Multiplier per Power Charge when used by Traps
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have +15% to critical strike multiplier per Power Charge when used by traps (from +12%).
  • Supported skills now have 10% increased trap throwing speed per Frenzy Charge (from 6%).

Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Mana Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Supported Skills grant Fortify on Melee hit
Supported Skills deal (20-34)% more Melee Damage
Supported Skills have (15-34)% increased Fortify duration
Supported Skills deal (20-34)% more Damage with Ailments caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal more damage with all Ailments caused by melee hits (whereas previously it was just Bleeding and Poison).

Cluster Traps SupportCluster Traps SupportTrap, Support
Icon: L
Mana Multiplier: 150%
Requires Level 38Supports traps skills, making them throw extra traps randomly around the targeted location.Per 1% Quality:
Supported Skills deal 0.5% increased Trap Damage
Supported Skills throw up to 2 additional Traps
Supported Skills can have up to 5 additional Traps placed at a time
Supported Skills deal (55-36)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now requires 27 Intelligence at gem level 1, up to 48 at gem level 20. This may disable items on existing characters, but removing the Cluster Traps Support gem will remedy this problem.

Mana Leech SupportMana Leech SupportSupport
Icon: m
Requires Level 31Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.Per 1% Quality:
Supported Skills deal 0.5% increased Damage while Leeching Mana
Supported Attacks have (2-3.9)% of Damage Leeched as ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now only causes supported Attacks to leech mana.

Minion Life SupportMinion Life SupportSupport, Minion
Icon: n
Mana Multiplier: 130%
Requires Level 18Supports skills which create Minions.Per 1% Quality:
Supported Skills have 0.75% increased Minion maximum Life
Supported Skills have (30-49)% more Minion maximum LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now has a mana multiplier of 130% (from 140%).

Minion Speed SupportMinion Speed SupportMovement, Support, Minion
Icon: e
Mana Multiplier: 130%
Requires Level 18Supports skills which create Minions.Per 1% Quality:
Supported Skills have 0.5% increased Minion Movement Speed
Supported Skills have (25-44)% increased Minion Movement Speed
Supported Skills have (25-34)% increased Minion Attack Speed
Supported Skills have (25-34)% increased Minion Cast Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 25% increased minion Cast Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%).
  • Supported skills now have 25% increased minion Attack Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%).
  • Now has a mana multiplier of 130% (from 140%).

Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Mana Multiplier: 160%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Supported Skills deal (20-10)% less Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 20% less Attack Damage at gem level 1, up to 10% at gem level 20 (from 30% less at all gem levels).
  • First repeat of supported skills now deal 22% more Damage at all gem levels (from 40% more at gem level 1 to 50% more at gem level 20).
  • Second repeat of supported skills now deal 44% more damage at all gem levels (from 80% more at gem level 1 to 99% more at gem level 20).
  • Now has a mana multiplier of 160% (from 180%).

Poison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%
Requires Level 31Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have 60% chance to Poison on Hit
Supported Skills deal (20-39)% more Damage with Poison
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 20% more damage with Poison at gem level 1 (from no bonus), up to 39% more at gem level 20 (from 28%).

Pulverise SupportPulverise SupportAoE, Support, Melee, Attack
Icon: P
Mana Multiplier: 140%
Requires Level 31Supports melee attack skills.Per 1% Quality:
Supported Skills deal 0.5% increased Area Damage
Supported Skills deal (40-59)% more Melee Area Damage
Supported Skills have (25-34)% increased Area of Effect
Supported Skills have 15% less Attack Speed
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 25% increased Area of Effect (rather than the multiplicative "more" Area of Effect) at gem level 1, up to 34% increased Area of Effect at gem level 20.
  • Supported skills deal 40% more Melee Area Damage at gem level 1 (from 30%), up to 59% at gem level 20 (from 45%).

Trap SupportTrap SupportSupport, Trap
Icon: T
Mana Multiplier: 110%
Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it. Traps cannot use channelling skills.Per 1% Quality:
Supported Skills have 0.5% increased Trap Throwing Speed
Trap lasts 4 seconds
Supported Attack Skills cannot be used with Melee Weapons
Supported Skills have (0-19)% increased Trap Throwing Speed
Supported Skills deal (0-38)% increased Trap Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Trap Throwing Speed now scales up to 19% at gem level 20 (from 10%).
  • Supported skills now deal increased Trap Damage as the gem levels up, up to 38% increased Trap Damage at gem level 20 (previously no bonus).

Unbound Ailments SupportUnbound Ailments SupportSupport
Icon: U
Mana Multiplier: 110%
Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 0.5% increased Duration of Ailments on Enemies
Supported Skills have (35-54)% increased Duration of Ailments on Enemies
Supported Skills deal (25-34)% more Damage with Ailments
Supported Skills have (25-34)% increased Effect of non-Damaging Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 35% increased duration of Ailments on enemies at gem level 1 (from 25%), up to 54% at gem level 20 (from 44%).
  • Supported skills now have 25% increased effect of non-damaging Ailments on enemies at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%).
  • Supported skills now deal 25% more damage with Ailments at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%).

Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Mana Multiplier: 120%
Requires Level 18Supports projectile attack skills.Per 1% Quality:
Supported Skills deal 0.5% increased Physical Damage
Supported Skills deal (40-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Supported Skills deal (40-59)% more Physical Damage over Time
Supported Skills deal (40-59)% more Chaos Damage over Time
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now deal 40% more Chaos Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
  • Supported skills now deal 40% more Physical Damage over Time at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).
  • Supported skills now deal 40% more Physical Projectile Attack Damage at gem level 1 (from 30%), up to 59% more at gem level 20 (from 49%).

Passive Tree Balance

As in 3.7.0, we've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. Mine passives, Damage over Time passives, Mana passives and Summoner passives have also extensively changed. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out. Below, we've listed changes which were not specific to the broader changes previously mentioned.

Ascendancy Balance

Ascendant

  • Necromancer: Now causes your offerings to have 25% reduced effect on you (from 50%). Auras from your skills now grant 2% increased attack and cast speed to you and allies (from 3%). If you've consumed a corpse recently, you and your minions now gain 30% increased area of effect. No longer grants 20% increased skill effect duration.
  • Saboteur: Now causes your damage to penetrate 8% of enemy elemental resistances (from 6%). You can now regenerate 1% of life per second for each mine detonated or trap triggered recently, up to 10% (from 20%).
  • Assassin: Now grants +0.75% to critical strike chance (from 1%). Now grants 10% chance to gain Elusive on kill. No longer grants 10% increased movement speed if you've killed recently.
  • Guardian: Now grants you and nearby allies Onslaught while there are at least five nearby allies. No longer grants 10% increased effect of non-curse auras from your skills.

Berserker

  • War Bringer: Now grants you and nearby allies 20% increased attack speed if you've warcried recently (from 10%). Now grants 15% chance to deal double damage if you've warcried in the past 8 seconds. No longer causes you and nearby allies to deal increased damage if you've warcried recently.
  • Flawless Savagery: Now grants 50% increased critical strike chance for attacks (from 80%), and +25% to critical strike multiplier (from +30%)
  • Crave the Slaughter: No longer grants 1% chance to deal double damage per 4 Rage.
  • Rite of Ruin: Clarified that only the inherent effects from having Rage are tripled.

Chieftain

  • Ramako, Sun's Light: No longer grants 15% more burning damage. Now grants +25% to Fire Damage over Time Multiplier.

Guardian

  • Radiant Crusade: Has been reworked. It now grants +20% to all Elemental Resistances. While there are at least five nearby allies, you and nearby allies have Onslaught. While there is at least one nearby ally, you and nearby allies deal 10% more damage.
  • Unwavering Crusade: Has been reworked: Now grants nearby allies 30% increased damage, 15% increased attack, cast and movement speed, 30% increased area of effect, and causes nearby allies to Intimidate and Unnerve Enemies for 4 seconds on hit. Enemies which are Unnerved take 10% increased Spell Damage.

Hierophant

  • Divine Guidance: No longer grants +150 to maximum Mana. Now grants 30% increased maximum Mana, and causes increases and reductions to maximum Mana to also apply to damage at 30% of their value.
  • Sanctuary of Thought: Now grants 50% less Mana cost of skills (rather than reduced). No longer grants 50% reduced Mana cost of skills while on full Energy Shield. Now grants 20% of maximum Mana as extra maximum Energy Shield (from 30%), and 1% increased area of effect per 50 unreserved maximum mana, up to 100%.

Raider

  • Small passives: Now grant 20% increased Frenzy Charge duration (from 18%) on the way to Avatar of the Slaughter, 4% increased movement speed (from 3%) on the way to Avatar of the Veil, and 15% increased Onslaught effect (previously Onslaught duration) on the way to Avatar of the Chase.
  • Way of the Poacher: Now grants +1 to maximum Frenzy Charges.
  • Avatar of the Slaughter: No longer grants +1 to maximum Frenzy Charges. Now grants 8% increased Evasion Rating per Frenzy Charge, 3% increased Movement Speed per Frenzy Charge (from 2%), and 8% increased Attack Damage per Frenzy Charge (from 3%).
  • Quartz Infusion: Now grants 10% chance to dodge Attack Hits (from 6%), and 40% increased Elemental Damage.
  • Avatar of the Veil: No longer grants 40% increased Elemental Damage. Now causes nearby enemies to have Fire, Cold and Lightning Exposure while you have Phasing, applying -15% to those resistances. Also causes nearby enemies to have 15% less Accuracy while you have Phasing.
  • Rapid Assault: Now grants +5% to chance to evade attacks.
  • Avatar of the Chase: Now grants 30% increased attack damage during Onslaught (from 20%), 30% more chance to evade melee attacks during Onslaught (from 25%) and 30% more chance to evade projectile attacks during Onslaught (from 25%).

Saboteur

  • Bomb Specialist: No longer allows you have up to 2 additional mines placed at a time. Now grants 4% increased area of effect for each mine, and grants your mines 20% increased detonation speed. Also grants 20% increased mine throwing speed if you detonated mines recently (was previously mine laying speed).
  • Demolitions Specialist: Has been completely reworked. It now grants 100% increased effect of Auras from mines, and causes mines to hinder enemies near them for 2 seconds when they land, reducing enemy movement speed by 40%.
  • Pyromaniac: Now causes you to regenerate 1% of Life per second for each Mine Detonated or Trap Triggered recently, up to 10% per second (from a maximum of 20%). Now grants 20% reduced mana cost of skills that throw traps (From 25%) and 20% reduced mana reservation of skills that throw mines.
  • Explosives Expert: No longer grants increased area damage, reduced damage taken from trap or mine hits, or elemental resistance penetration. Now grants 30% increased area of effect (from 20%), 8% reduced area damage taken from hits, +30% to critical strike multiplier against burning enemies, 80% increased critical strike chance against shocked enemies, and causes damage against chilled enemies to penetrate 10% of elemental resistances.

Trickster

  • Ghost Dance: Now grants +3% to chance to evade while you have Energy Shield (from +5%), 2% reduced damage taken per Ghost Shroud (from 3%), and when hit, causes you to lose a Ghost Shroud and recover Energy Shield equal to 4% of your Evasion Rating (from 5%).

Assassin

  • Toxic Delivery: No longer causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Now grants you +0.4% to critical strike chance per poison affecting the enemy, up to +2%. Now causes poisons you inflict with critical strikes to deal 50% more damage (from 30%).
  • Noxious Strike: No longer grants +0.1% to critical strike chance per poison affecting the enemy. Now causes you to recover 0.5% of your maximum Life per poison affecting enemies you kill. Also grants +25% to Damage over Time Multiplier for poison and 50% increased Damage with poison.
  • Ambush and Assassinate: No longer grants 30% increased damage with hits against enemies that are on low life. Now grants 20% more damage (Multiplicative!) with hits and ailments against enemies that are on low life.
  • Opportunistic: No longer grants 100% increased damage while there is only one enemy nearby, nor causes you to take no extra damage from critical strikes while there is only one enemy nearby. Now grants 20% more damage (Multiplicative! Again!) while there is at most one Rare or Unique enemy nearby. Also reduces damage taken by 10% while there are at least two Rare or Unique enemies nearby.
  • Unstable Infusion: Now grants +1 to maximum Power Charges.
  • Deadly Infusion: No longer grants +1 to maximum Power Charges. Now increases movement speed by 10% while at maximum Power Charges.
  • Added a new notable -- Mistwalker: 50% chance to gain Elusive on critical strike. 20% increased attack and cast speed while Elusive. 8% reduced damage taken while Elusive. 25% increased Elusive effect. You take no extra damage from critical strikes while Elusive.

Slayer

  • Overwhelm: Base critical strike chance for attacks with weapons is now 7.5% (from 8%).
  • Bane of Legends: You now gain 10% increased attack speed for 20 seconds when you kill a Rare or Unique enemy (from 20%). You now gain 10% increased movement speed for 20 seconds when you kill an enemy (from 20%).

Necromancer

  • Commander of Darkness: The small passive leading to the notable now grants 5% increased effect of non-curse Auras from your skills. It no longer grants 4% increased cast speed.
  • Mistress of Sacrifice: Now causes your offerings to have 25% reduced effect on you (from 50%), and grants 30% increased Skill Duration (from 20%), and 30% increased Minion Duration. No longer grants 40% increased Damage if you have consumed a corpse recently, or 2% increased attack and cast speed for each corpse consumed recently.
  • Flesh Binder, Invoker, Bone Sculptor, Soul Weaver and Puppet Master have all been removed and replaced by new notables.
  • Added a new notable -- Essence Glutton: 20% increased maximum Mana. For each nearby corpse, you and nearby allies regenerate 0.2% of Energy Shield per second, up to 2% per second. For each nearby corpse, you and nearby allies regenerate 5 mana per second, up to 50 per second. Regenerate 8% of your Mana and Energy Shield over 2 seconds when you consume a corpse.
  • Added a new notable -- Mindless Aggression: Minions have 30% increased movement speed, 10% increased attack speed, 10% increased cast speed, and deal 30% increased damage.
  • Added a new notable -- Unnatural Strength: +2 to level of all Minion skill gems. Requires Mindless Aggression.
  • Added a new notable -- Bone Barrier: Grants level 20 Bone Armour skill. 1% additional Physical Damage reduction per minion, up to 10%. +3% to all elemental resistances per Minion, up to 30%. 3% increased recovery rate of Life and Energy Shield per Minion, up to 30%. Minions have 20% more maximum Life. Requires Mindless Aggression.
  • Added a new notable -- Plaguebringer: If you have consumed a corpse recently, you and your Minions have 30% increased Area of Effect. With at least one nearby corpse, you and nearby allies deal 10% more Damage, and nearby Enemies deal 10% reduced Damage.
  • Added a new notable -- Corpse Pact: 30% increased Damage if you have consumed a corpse recently. 2% increased attack and cast speed for each corpse consumed recently. Enemies near corpses you spawned recently are Chilled and Shocked. Corpses you spawn have 50% increased Maximum Life. Requires Plaguebringer.

Elementalist

  • Liege of the Primordial: Now causes your summoned Golems to be immune to Elemental Damage (regardless of Golem type).
  • Elemancer: No longer grants ailment prevention based on the types of Golems you have summoned. Now grants 35% chance to avoid Elemental ailments per summoned Golem, and also grants 25% increased effect of buffs granted by your golems per summoned Golem (stacks with Liege of the Primordials identical stat).
  • Beacon of Ruin: Now also grants 30% increased effect of non-damaging Ailments on enemies.

Occultist

  • Withering Presence: Now grants +20% to Chaos Damage over Time Multiplier (was previously Non-Ailment Chaos Damage over Time Multiplier). The small passive leading to the notable have had the same treatment.
  • Vile Bastion: Now also causes you to regenerate 40 Energy Shield per second.

Item Balance

  • Several Daggers are now classified as Rune Daggers. Daggers can no longer roll caster-related modifiers, while Rune Daggers retain their old mod generation behaviour.
  • Several Staves are now classified as Warstaves. Warstaves can no longer roll caster-related modifiers, while Staves retain their old mod generation behaviour.
  • Sceptres are now identified as a separate class to one-handed Maces.
  • Elder and Shaper gloves can no longer roll the +1 Traps Thrown/+1 Mines Placed modifiers.
  • Weapon modifiers that add maximum Mana have had their values raised across the board. Staves, in particular, can now be found with modifiers that add large quantities of maximum Mana. Existing weapons may be updated to the new values in some cases using a Divine Orb (Staves can't).
  • Wands, Sceptres, Staves, Rune Daggers and pure Intelligence Shields can now roll modifiers which affect the levels of all Skill Gems of a certain type, not just those socketed within that item. They can no longer roll the modifers which solely affect socketed gem levels.
  • Wands, Sceptres and Staves and Jewels can now roll Fire Damage over Time Multiplier modifiers.
  • Non-Ailment Chaos Damage over Time Multiplier is now just Chaos Damage over Time Multiplier, and can affect ailments. This affects all items with this mod.
  • Daggers and Rune Daggers can now roll modifiers to Chaos Damage over Time Multiplier.
  • Jewels can now roll Physical Damage over Time Multiplier modifiers.
  • Belts can now roll Mana prefixes.
  • Paua Rings now have 20 to 30 mana on their implicit (from 20 to 25).
  • Items with the Matatl's prefix that grant +1 to the level of Trap skill gems now also apply to Mine skill gems. This mod can no longer appear on 1-handed weapons.
  • Mana flasks at all levels have been rebalanced. In general, they will recover more mana over less time than previously, and have more uses. They can also roll several useful new modifiers.
  • The +1 to Lightning, Fire and Cold Gems weapon vendor recipes now instead grants a weapon with added damage of that element for spells. The Chaos variant of this recipe has been removed. The values of the modifiers granted by these recipes is dependant on the rarity of the ring used. This recipe now also works for Rune Daggers.
  • The Labyrinth Helmet Enchantment for Desecrate which granted increased Cooldown Reduction now instead grants increased Duration at the same value. This affects existing items with this enchantment. This enchantment can no longer be obtained from the Labyrinth.
  • The Labyrinth Boots Enchantments which previously granted Life and Mana Leech if you have Killed Recently now instead just grant Life Leech.
  • The Labyrinth Boots Enchantments which previously granted Life and Mana Regeneration if you have been Hit Recently now instead just grant Life Regeneration.
  • The Labyrinth Helmet Enchantment for Tornado Shot which added additional secondary projectiles is now exclusively available from the Eternal Labyrinth, and now only adds one additional secondary projectile. Existing items with this enchantment are unaffected.
  • Added a new set of Labyrinth Boots Enchantments which grant increased Mana Regeneration Rate if you have cast a Spell Recently.
  • Resonators can now stack. They have a stack size of 10 in normal Stash Tabs and the inventory, and the Primitive Resonators can stack to 5000 in the Currency Tab.
  • The Glass Shank basetype can no longer roll caster modifiers.
  • A number of Accuracy modifiers for Minions have been added to the mod pool for both Abyss and ordinary Jewels.
  • The added Lightning Damage modifier with the prefix name "Heart-stopping" has been renamed to "Vapourising", because we added a bunch of other mods in 3.6.0, one of which was ALSO called Heartstopping, and Heartstopping fit better on the newer one. Mod names are hard.
  • Added a new set of modifiers for Intelligence-based armours which grant added Energy Shield and Mana.
  • Using a Bound Fossil to craft boots will no longer grant +1 to Maximum number of Spectres. It instead now grants +1 to level of Raise Spectre gems. This also affects existing pairs of boots with this modifier.
  • Essence of Zeal now grants increased Trap and Mine Throwing Speed when used on a Belt.
  • The Avenger's flask prefix now grants 5 charges when you take a critical strike (from 3).
  • The "of Craving" and "of Gluttony" modifiers can no longer appear on flasks.
  • The increased mana modifier available on Jewels can now roll between 8 and 10% increased mana (from 6 to 8%).
  • Minion Damage modifiers from all tiers of Essence of Fear have been significantly increased. Existing items can be updated to the new values with a Divine Orb.
  • Essences of Rage, Spite and Sorrow no longer provides additional levels to socketed gems, and instead grant Resistance Penetration of the associated element.

Unique Item Balance

  • The following items now affect all Spells of certain types, rather than just those socketed in the item: Taryn's ShiverTaryn's Shiver
    Maelström Staff
    Warstaff
    Quality: +20%
    Physical Damage: 73.2151.2
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 64, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Cold Spell Skill Gems
    (50-60)% increased Spell Damage
    (40-50)% increased Cold Damage
    (10-20)% increased Cast Speed
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Shed by the winged beast of night,
    A scaly frost-encrusted thorn.
    All who feel its wintry light
    Shiver in pain at the frozen dawn.
    , Searing TouchThe Searing Touch
    Lathi
    Staff
    Quality: +20%
    Physical Damage: 74.4123.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Fire Spell Skill Gems
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    +(40-60)% to Fire Damage over Time Multiplier
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
    , Agnerod NorthAgnerod North
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    40% increased Strength Requirement
    15% chance to Shock
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    /EastAgnerod East
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    100% increased Shock Duration on Enemies
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    /SouthAgnerod South
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    +5% to maximum Lightning Resistance
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    /WestAgnerod West
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: 58.8176.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 66, 158 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Lightning Gems
    +(80-120) to Intelligence
    (30-50)% increased Lightning Damage
    Adds (5-15) to (100-140) Lightning Damage to Spells
    40% increased Strength Requirement
    Damage Penetrates 20% Lightning Resistance
    One for each corner of the great Vinktar Square.
    , Cane of UnravellingCane of Unravelling
    Ezomyte Staff
    Warstaff
    Quality: +20%
    Physical Damage: 55.2164.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 60, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Chaos Spell Skill Gems
    (20-30)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    +(40-55)% to Chaos Damage over Time Multiplier
    Gain a Power Charge after Spending a total of 200 Mana
    Regenerate 2 Mana per Second per Power Charge
    "Creation is the act of making the intangible tangible.
    To work backwards, to make the tangible intangible,
    is to step into the mind of God."
    - Doryani, Queen's Thaumaturgist
    , Xirgil's CrankXirgil's Crank
    Coiled Staff
    Warstaff
    Quality: +20%
    Physical Damage: 28.858.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+1 to Level of all Spell Skill Gems
    +15% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Spell Damage
    +(70-100) to maximum Energy Shield
    Reflects 1 to 150 Lightning Damage to Melee Attackers
    20% chance for Energy Shield Recharge to start when you Block
    "Since one with knowledge of machines
    might be able to bring the labyrinth to a standstill,
    Izaro had us place many boobytrapped decoys.
    But I know which switch brings the monster down."
    - Xirgil, Trapbuilder's final words.
    , and The Consuming DarkThe Consuming Dark
    Fiend Dagger
    Rune Dagger
    Quality: +20%
    Physical Damage: 26.4104.4
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
    +(20-40) to Intelligence
    (40-60)% increased Fire Damage
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    The brightest flames cast the darkest shadows.
    .
  • Brutal RestraintBrutal Restraint
    Timeless Jewel
    Limited to: 1
    Radius: Large (1500)
    Denoted service of (500-8000) dekhara in the akhara of <Name>
    Passives in radius are Conquered by the Maraketh
    Historic
    They believed themselves the most ordered, but that tradition turned their forests to salt.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Can no longer modify passives with "8% increased Effect of Flasks on you", instead granting "8% increased Effect of Non-Unique Flasks on you". This affects all versions of the item.
  • Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Can no longer gain +% to Cold and Chaos Damage over Time Multipliers while affected by Malevolence. Instead now has +% to Damage over Time Multipliers while affected by Malevolence. This affected all versions of the item. The mana cost reduction while affected by Clarity now specifically applies to non-channeled skills. The mana leech while affected by Wrath is now Energy Shield leech while affected by Wrath. These two changes do NOT affect existing items, and cannot be obtained with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Poet's PenThe Poet's Pen
    Carved Wand
    Wand
    Quality: +20%
    Physical Damage: 9.616.8
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.62-1.68)
    Weapon Range: 120
    Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
    Trigger a Socketed Spell when you Attack with this Weapon
    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    (8-12)% increased Attack Speed
    In every piece of prose, lies a tiny spark of magic.
    : Now triggers socketed spells at the end of an attack, rather than at the start. Now has a cooldown of 0.15 seconds (from 0.25).
  • DoomsowerDoomsower
    Lion Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (207.4-250.8)(329.8-387.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.48-1.57)
    Weapon Range: 13
    Requires Level 65, 104 Str, 122 Dex+470 to Accuracy RatingSocketed Melee Gems have 15% increased Area of Effect
    Socketed Red Gems get 10% Physical Damage as Extra Fire Damage
    (50-70)% increased Physical Damage
    Adds (65-75) to (100-110) Physical Damage
    (6-12)% increased Attack Speed
    So the seed of hate was born,
    Evil forged and Hope forsworn.
    : No longer causes socketed Red Gems to gain 10% of Physical Damage as extra Fire Damage. Instead causes Attack Skills to gain 5% of Physical Damage as extra Fire Damage per socketed Red Gem. Also causes you to have Vaal Pact while all socketed Gems are Red. This does not affect existing versions of this item.
  • The Star of WraeclastStar of Wraeclast
    Ruby Amulet
    Requires Level 28+(20-30)% to Fire ResistanceGrants Level 10 Frostblink Skill
    (30-50)% increased Cold Damage
    +(10-15)% to all Elemental Resistances
    60% increased Area of Effect of Curse Skills
    You cannot be Cursed with Silence
    Frostblink has 50% increased Duration
    Corrupted
    "I offer to you an eternal oath
    that binds your heart to mine;
    a bond that not even death will break.
    Will you accept?"
    - Daresso, to his beloved
    : No longer grants Illusory Warp, and instead grants Level 10 FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Mana Cost: (12-22)
    Can Store 1 Use(s)
    Cooldown Time: (3.00 sec-2.60 sec)
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 140%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area around where you left. Shares a cooldown with other Blink skills.Per 1% Quality:
    1% increased Effect of Chill
    (15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area
    Deals (9-832) to (14-1248) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    . Now also grants 50% increased duration for Frostblink. Existing versions of this item are unaffected and cannot obtain these changes.
  • AshcallerAshcaller
    Quartz Wand
    Wand
    Quality: +20%
    Physical Damage: 14.426.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 18, 65 Int(18-22)% increased Spell Damage10% chance to Trigger Level 8 Summon Raging Spirit on Kill
    +(15-25)% to Fire Damage over Time Multiplier
    Adds (4-6) to (7-9) Fire Damage to Spells
    (20-30)% increased Burning Damage
    (16-22)% chance to Ignite
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
    : No longer grants added Fire Damage to Attacks. Instead grants +15-25% to Fire Damage over Time Multiplier. This only affects new versions of the item. Now grants 20-30% increased Burning damage (down from 40-50%). Existing items will update to these new values if you use a Divine Orb.
  • Blasphemer's GraspBlasphemer's Grasp
    Assassin's Mitts
    Quality: +20%
    Evasion: (280-332)
    Energy Shield: (54-64)
    Requires Level 58, 45 Dex, 45 Int+(40-50) to Dexterity
    (150-200)% increased Evasion and Energy Shield
    +(50-60) to maximum Life
    15% increased Damage with Ailments per Elder Item Equipped
    +6 to Maximum Life per Elder Item Equipped
    8% increased Effect of non-Damaging Ailments per Elder Item Equipped
    Remove an Ailment when you use a Flask if all Equipped Items are Elder Items
    Reaching nature's limits,
    many sought power in the unnatural.
    : No longer grants Ailment Damage per Elder Item equipped, and instead grants Ailment Damage over Time Multiplier per Elder Item equipped. This affects all versions of the item.
  • Cane of UnravellingCane of Unravelling
    Ezomyte Staff
    Warstaff
    Quality: +20%
    Physical Damage: 55.2164.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 60, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Chaos Spell Skill Gems
    (20-30)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    +(40-55)% to Chaos Damage over Time Multiplier
    Gain a Power Charge after Spending a total of 200 Mana
    Regenerate 2 Mana per Second per Power Charge
    "Creation is the act of making the intangible tangible.
    To work backwards, to make the tangible intangible,
    is to step into the mind of God."
    - Doryani, Queen's Thaumaturgist
    : Non-Ailment Chaos Damage over Time Multiplier is now just Chaos Damage over Time Multiplier. This affects all versions of the item.
  • The Searing TouchThe Searing Touch
    Lathi
    Staff
    Quality: +20%
    Physical Damage: 74.4123.6
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of all Fire Spell Skill Gems
    (70-90)% increased Fire Damage
    10% increased Cast Speed
    +(40-60)% to Fire Damage over Time Multiplier
    Burn to cinders, scar and maim,
    Rule a world, bathed in flame.
    : No longer grants 70% increased Burning Damage. Now grants +40-60% to Fire Damage over Time Multiplier. This does not affect existing items.
  • Femurs of the SaintsFemurs of the Saints
    Primordial Staff
    Staff
    Quality: +20%
    Physical Damage: 56.4169.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 58, 99 Str, 99 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Minion Gems
    Minions deal (60-80)% increased Damage
    +1% Chance to Block Attack Damage per Summoned Skeleton
    2% increased Attack and Cast Speed per Summoned Raging Spirit
    Regenerate 0.6% of Life per second for each Raised Zombie
    30% increased Mana Regeneration Rate per Raised Spectre
    "They spent a lifetime in the service of God,
    only to spend eternity in the service of me."
    - Kadavrus, Surgeon to the Umbra
    : No longer causes your minions to Regenerate Life, nor does it grant increased Minion Attack and Cast Speed per Skeleton you Own, increased Minion Duration per Raised Zombie, or increased Minion Damage per Raised SpectreRaise SpectreSpell, Minion
    Mana Cost: (15-28)
    Cast Time: 0.85 sec
    Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
    1% increased Minion Movement Speed
    Maximum (1-2) Raised Spectres
    55% more Minion Movement Speed
    Minion Movement Speed is Capped
    Raised Spectres are Level (31-80)
    Minions have (150-1109) additional Accuracy Rating
    Minions have +30% to all Elemental Resistances
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Spectre skill icon.png
    . It now causes minions to deal 60-80% increased Damage, and grants 1% chance to Block Attack Damage per Summoned SkeletonSummon SkeletonsSpell, Minion, Duration
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons (2-3) Skeleton Warriors
    Maximum (5-8) Summoned Skeletons
    Base duration is 20 seconds
    Minions gain 50% more Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeletons skill icon.png
    , 2% increased Attack and Cast Speed per Summoned Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Maximum 20 Summoned Raging Spirits
    Minions gain 15% less Added Damage
    Minions cannot Taunt Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    , 0.6% of Life Regenerated per second per Raised ZombieRaise ZombieSpell, Minion
    Mana Cost: (10-38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Maximum (3-7) Raised Zombies
    Raised Zombies' Slam Attack has (0-76)% increased Cooldown Recovery Speed
    Minions have (0-38)% more Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    , and 30% increased Mana Regeneration Rate per Raised Spectre.
  • Vis MortisVis Mortis
    Necromancer Silks
    Quality: +20%
    Energy Shield: (374-397)
    Movement Speed: -3%
    Requires Level 59, 160 Int(200-220)% increased Energy Shield
    +(20-30) to maximum Mana
    Minions have 20% reduced maximum Life
    Minions deal 15% increased Damage
    Minions gain (15-20)% of Elemental Damage as Extra Chaos Damage
    Reap what others have sown
    Muster them from their graves
    Parade them for your pleasure
    Zealots in mortis enslaved
    : No longer grants +1 to maximum number of Raised Spectres or grants your minions Unholy Might when they kill an Enemy. Now causes minions to gain 15-20% of Elemental Damage as extra Chaos Damage.
  • Coated ShrapnelCoated Shrapnel
    Crimson Jewel
    Radius: Small (800)Traps and Mines have a 25% chance to Poison on Hit
    Passive Skills in Radius also grant: Traps and Mines deal (2-3) to (4-6) added Physical Damage
    The Ezomytes have a saying:
    Take everything and waste nothing.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : No longer grants added Physical Damage for Traps and Mines. Now has a Small radius, and causes passives in radius to also grant (2-3) to (4-6) added Physical Damage for Traps and Mines.
  • Fortified LegionFortified Legion
    Cobalt Jewel
    Limited to: 1Minions have (5-15)% increased maximum Life
    Minions Recover 2% of their Life when they Block
    When you throw iron weapons against an iron wall
    you only make the wall grow thicker.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Can no longer drop. Has been replaced by a new unique item which uses the same art.
  • ApparitionsApparitions
    Viridian Jewel
    Minions have (5-10)% increased Movement Speed
    Minions have (2-5)% chance to Dodge Attack Hits
    When you create life from nothing, sometimes things get a little stuck in between.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Can no longer drop. Has been replaced by a new unique item which uses the same art.
  • Violent DeadViolent Dead
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    Minions deal (10-15)% increased Damage
    With at least 40 Intelligence in Radius, Raised
    Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
    With at least 40 Intelligence in Radius, Raised Zombies' Slam
    Attack deals 30% increased Damage
    "Rage, malice, hunger - some traits are more easily carried across the barrier of death."
    - Kadavrus, Surgeon to the Umbra
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Can no longer drop or be obtained from quests.
  • SidhebreathSidhebreath
    Paua Amulet
    (20-30)% increased Mana Regeneration Rate+25% to Cold Resistance
    0.2% of Physical Attack Damage Leeched as Mana
    Minions have (10-15)% increased maximum Life
    Minions have (10-15)% increased Movement Speed
    Minions deal (10-15)% increased Damage
    (15-10)% reduced Mana Cost of Minion Skills
    The breath of life is yours to give.
    : No longer grants Physical Attack Damage leeched as Mana. Now causes minions to deal (5-9) to (11-15) additional Cold Damage.
  • Healthy MindHealthy Mind
    Cobalt Jewel
    Limited to: 1
    Radius: Large (1500)
    (15-20)% increased maximum Mana
    Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
    For the ambitious, flesh is a limitation.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now limited to 1.
  • Bones of UllrBones of Ullr
    Silk Slippers
    Quality: +20%
    Energy Shield: (24-27)
    Requires Level 22, 42 Int(40-60)% increased Energy Shield
    +20 to maximum Life
    +20 to maximum Mana
    (5-15)% increased Movement Speed
    +1 to Level of all Raise Zombie Gems
    +1 to Level of all Raise Spectre Gems
    The dead man walks where
    the living fear to tread.
    : No longer increases the maximum number of Zombies or Spectres you can have. Instead, it now grants +1 to the level of Raise Zombie and Raise Spectre gems. This affects all versions of the item.
  • Jaws of AgonyJaws of Agony
    Supreme Spiked Shield
    Quality: +20%
    Chance to Block: 24%
    Evasion: 290
    Energy Shield: 56
    Movement Speed: -3%
    Requires Level 70, 85 Dex, 85 Int4% chance to Dodge Spell HitsGrants Level 20 Bear Trap Skill
    (18-28)% increased Trap Damage
    (15-25)% increased Global Physical Damage
    +(60-80) to maximum Life
    -(18-14) Physical Damage taken from Attacks
    25% chance to gain a Power Charge on Throwing a Trap
    One wrong step triggers destruction.
    Agony slowly dominates the will to live.
    : Now grants level 25 Bear TrapBear TrapTrap, Spell, Duration, Physical
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 4 seconds
    Deals (16-1447) to (22-2026) Physical Damage
    Enemies take 15% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts
    Base duration is 3 seconds
    Locks enemy in place
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    . This affects all versions of the item, however the values on existing versions will say otherwise until a Divine Orb is used.
  • Queen's DecreeQueen's Decree
    Ornate Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: 31.251.6
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 13
    Requires Level 27, 56 Str, 54 Dex+185 to Accuracy RatingMinions have (10-15)% increased maximum Life
    (150-200)% increased Skeleton Duration
    25% increased Strength Requirement
    Minions deal (10-15)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    The nobles wanted to take her throne.
    She let the peasants take their wealth.
    The peasants wanted to take her wealth.
    She let the soldiers take their heads.
    The soldiers wanted to take her head.
    She sat on her throne and wept.
    : Now causes Minions to have 30-40% increased maximum Life (from 10-15%), and deal 30-40% increased Damage (from 10-15%). Existing versions of this item can be updated with a Divine Orb.
  • The Queen's HungerThe Queen's Hunger
    Vaal Regalia
    Quality: +20%
    Energy Shield: (358-407)
    Movement Speed: -3%
    Requires Level 68, 194 IntTrigger Level 20 Bone Offering, Flesh Offering or Spirit Offering every 5 seconds
    Offering Skills Triggered this way also affect you
    (5-10)% increased Cast Speed
    (100-130)% increased Energy Shield
    (6-10)% increased maximum Life
    <Two Veiled Mods>
    In their crimson nightmare, the Vaal are still sacrificing themselves to her glory and beauty.
    They stab their own hearts and cry out in ecstasy, only to rise again.
    Take this item to Jun Ortoi to have her Unveil it.
    : No longer causes Offering skills to have 25% reduced effect on you. This affects all versions of the item.
  • Midnight BargainMidnight Bargain
    Engraved Wand
    Wand
    Quality: +20%
    Physical Damage: 20.438.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    : Now causes Minions to have 20-30% increased Movement Speed (from 10-20%), and deal 50-70% increased Damage (from 10-30%). Existing versions of this item can be updated with a Divine Orb.
  • Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Quality: +20%
    Physical Damage: (87-112)(310.3-374.4)
    Chaos Damage: 1–59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 10
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    : The spiders summoned by this item now take up less space and have Phasing (and therefore will not block players or monsters as often or as easily).
  • Combat Focus: Now also applies to Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
    Mana Cost: 6
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (160%-185%)
    Projectile Speed: 1800
    Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
    1% increased Elemental Damage
    Deals (160-185)% of Base Damage
    100% of Physical Damage Converted to Fire, Cold or Lightning Damage
    Chains +(4-7) Times
    Fires 2 additional Projectiles
    Projectiles Pierce all Targets
    (0-19)% increased Area of Effect
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wild Strike skill icon.png
    .
  • Berek's GripBerek's Grip
    Two-Stone Ring
    Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
    Adds 1 to (50-70) Lightning Damage to Spells and Attacks
    +(30-40) to maximum Life
    1% of Damage Leeched as Life against Shocked Enemies
    1% of Damage Leeched as Mana against Frozen Enemies
    "Berek hid from Storm's lightning wrath
    In the embrace of oblivious Frost
    Repelled by ice, blinded by blizzards
    Storm raged in vain
    While Berek slept."
    - Berek and the Untamed
    : No longer grants 1% of damage leeched as Mana against frozen enemies. Instead grants Energy Shield leech against frozen enemies. This does not affect existing versions of the item.
  • Tempered FleshTempered Flesh
    Crimson Jewel
    Radius: Medium (1200)-1 Strength per 1 Strength on Allocated Passives in Radius
    +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
    We are born raw and untested, and we are shaped by life.

    This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    /Transcendent FleshTranscendent Flesh
    Crimson Jewel
    Radius: Medium (1200)-1 Strength per 1 Strength on Allocated Passives in Radius
    1% additional Physical Damage Reduction per 10 Strength on Allocated Passives in Radius
    +5% to Critical Strike Multiplier per 10 Strength on Unallocated Passives in Radius
    We are as much shaped by what we do as what is done to us.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now grants +7% to Critical Strike Multiplier per 10 unallocated Strength in radius (from +5%).
  • Tempered MindTempered Mind
    Cobalt Jewel
    Radius: Medium (1200)-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
    +100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
    Any thought, no matter how fleeting, changes the thinker.

    This item can be transformed on the Altar of Sacrifice along with Vial of Transcendence
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    /Transcendent MindTranscendent Mind
    Cobalt Jewel
    Radius: Medium (1200)-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
    0.4% of Energy Shield Regenerated per Second for
    every 10 Intelligence on Allocated Passives in Radius
    +100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
    A keen mind sees what others do not, makes connections where others do not, and is dangerous in a way that others are not.Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now grants 125 Accuracy Rating per 10 unallocated Intelligence in radius (from 100).
  • Dead ReckoningDead Reckoning
    Cobalt Jewel
    Limited to: 1
    Radius: Medium (1200)
    Minions have +(7-10)% to all Elemental Resistances
    With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages
    A mage from the coast rode up on a broken nag, legs burnt to his bones.
    Before he collapsed, he uttered:
    "I watched the world we know end yesterday."
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now turns 15 Skeleton Warriors into Skeleton Mages (from 5). Now limited to 1. Existing versions of this item can be updated with a Divine Orb.
  • From DustFrom Dust
    Cobalt Jewel
    Limited to: 1Summon 4 additional Skeleton Warriors with Summon Skeleton
    +1 second to Summon Skeleton Cooldown
    "Would you leave an orchard of apples to rot unharvested?
    A cemetery is no different."
    -Kadavrus, Surgeon to the Umbra
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now allows you to summon 4 additional Skeletons at a time (from 2). Existing versions of this item can be updated with a Divine Orb.
  • BloodbondBloodbond
    Bone Armour
    Quality: +20%
    Evasion: (426-465)
    Energy Shield: (85-93)
    Movement Speed: -3%
    Requires Level 35, 53 Dex, 53 IntGrants Level 15 Blood Offering Skill
    (100-120)% increased Evasion and Energy Shield
    (15-25)% increased maximum Life
    Minions have (20-30)% increased maximum Life
    1% of Life Regenerated per second
    Minions have (6-10)% chance to Dodge Attack Hits
    What mother wouldn't give her life for that of her children?
    : The Blood Offering skill now has a base duration of 5 seconds (from 3), and gains an additional second per corpse consumed (from 0.5 seconds), with a maximum number of consumable corpses of 4 (from 8). It also now grants 10% more Life Regeneration to Minions per Corpse consumed (from 5%).
  • Curtain CallCurtain Call
    Plague Mask
    Quality: +20%
    Evasion: 34
    Energy Shield: 8
    Requires Level 20, 14 Dex, 14 Int+23 to maximum Life
    (15-10)% reduced Mine Throwing Speed
    Mines have (40-50)% increased Detonation Speed
    Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Dexterity
    Skills which throw Mines throw up to 1 additional Mine if you have at least 800 Intelligence
    Sing with me one last duet,
    the curtain closes nigh.
    Join me in a quiet song,
    before we all must die.
    : Now increases Mine Detonation Speed rather than Mine Arming Speed. Now reduces Mine Throwing Speed rather than Mine Laying Speed. Now requires that you have at least 800 Intelligence or Dexterity to throw up to 1 additional Mine (from 500).
  • Tremor RodTremor Rod
    Military Staff
    Warstaff
    Quality: +20%
    Physical Damage: 39.6117.6
    Critical Strike Chance: 6.60%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 41, 72 Str, 72 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Spell Gems
    Socketed Gems are Supported by Level 10 Blastchain Mine
    (40-60)% increased Spell Damage
    (15-20)% reduced Enemy Stun Threshold
    Mines can be Detonated an additional time
    The best way to gain the element of surprise,
    is to let your enemy learn your plans,
    and execute them - twice.
    : No longer causes you to deal 35% less Mine Damage. No longer grants increased Mine Laying Speed. Now grants +2 to the level of socketed Spell gems. This does not affect existing items and cannot be Divined.

Crafting Changes

  • Added a new Fire Damage over Time Multiplier crafting option, which is unlocked when the Cold Damage over Time Multiplier is unlocked.
  • Veiled Flask modifiers now only need to be Unveiled once to be crafted.
  • Immortal Syndicate-member-specific recipes now require half as many Unveilings to be unlocked.
  • Crafted Trap and Mine Throwing Speed modifiers now grant higher values, and have separate versions for Two-Handed weapons with even higher values still.
  • The mana cost reduction crafted modifier (AKA "Elreon's") has been split into two separate modifiers -- one for Channeling skill mana costs, and one for non-Channeling skill mana costs. Each has three ranks.
  • You can no longer craft a mana cost reducing modifier onto an Incursion mana cost reduction ring.
  • The Hybrid Life and Mana crafted modifiers have been split into flat Life and Mana Regeneration, and flat Mana and Life Regeneration modifiers.
  • Re-added the flat Energy Shield crafted modifiers for Rings and Amulets that mysteriously vanished.

World Changes

  • Labyrinth Traps now deal 90% less bleeding damage to Minions.

Monster Changes

  • Monster accuracy rating has been reduced game-wide. Players who invest in Evasion will, as a result, be evading monsters at approximately pre-3.7.0 rates.
  • Normal monsters that spawn as part of a Rare monster's pack are now classified as minions of that monster, and gain one of the Rare monster's non-nemesis, non-aura modifiers. They also have a special visual effect to distinguish them, will deal more damage, have more life, and grant more experience when slain.
  • Piety's Fire Form now has greater attack range. Made small improvements to Piety's AI during the Lunaris Temple encounter.
  • Monsters which use Molten Strike now create the projectiles whether they hit a target with the main attack or not.

Incursion Changes

  • Rebalanced the life regeneration Temple-wide modifier with respect to monsters of magic and rare rarity.
  • As mentioned above, you can now encounter Legion-themed rooms in the Temple of Atzoatl.
  • Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25%
  • You can now find items that affect Mines from the Trap rooms of the Temple of Atzoatl.

Betrayal Changes

  • The state of your Betrayal board is now shared across all characters on the same account and in the same league.
  • Upon completing the Mastermind encounter, you'll now have access to a reward room for every single Immortal Syndicate member currently with a job on your board (including prisoners). That's essentially up to 14 rooms worth of rewards, plus the Mastermind themselves.
  • Added a Stash to the Mastermind's Safehouse reward area because, well, you're going to need it.
  • Mastermind Intelligence no longer decays.
  • Upon defeating the Mastermind, the Betrayal board state is reset to a similar number of members and relationships as the starting state. However, Safehouse Intelligence is no longer reset upon defeating the Mastermind.
  • Safehouses now have 100% increased Experience from monsters, and the Mastermind's Safehouse now has 200% increased Experience from monsters.
  • You now always have the option to 'Release' Syndicate members.
  • Each encounter is now tracked on the Quest Tracker on the right side of the screen.
  • You'll now encounter far fewer 'empty' encounters based on your Betrayal board state.

Azurite Mine and Sulphite Changes

  • Your Voltaxic Sulphite is now shared across all characters on the same account and in the same league. There is still a hard upper limit of 65000 Sulphite. Characters that are merged to Standard at the end of a league will bring their Sulphite with them, up to whatever your highest maximum Sulphite limit is.
  • The tunnel Niko digs for you based on your character level is now also shared league-wide across all your characters, meaning your highest-level character will determine the depth of Niko's tunnel for all characters. This tunnel will only ever, at most, be 6 levels behind your highest-level character until you reach level 68. Previously, it was 15 levels behind by the time you reach level 68.
  • The rate of level growth for monsters within the Azurite Mine is now faster, requiring significantly fewer depths to hit the maximum monster levels within the Mine. This was because most players progressed through the Atlas faster than the Mine, and the two difficulty levels would quickly become out of sync.
  • As a result of the change to the depth-to-level ratio, the cost of Delves in those interim levels has been increased, but tapers back to the original costs as you get deeper.
  • Dynamite is now Instant (ie. can be used while moving).
  • As mentioned above, you can now find Legion encounters and rewards in the Azurite Mine.

Prophecy Changes

  • Prophecies which can create Tempests in areas can no longer trigger in the Shaper's Realm or during the most difficult version of the Elder encounter.

Map Changes

  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • If you're lucky, Zana will now offer 5 new unique maps as part of her missions. Each map contains a boss encounter originally from the Synthesis league, and each can drop unique items originally exclusive to that league. Note, you cannot obtain Fractured items, nor will you have any access to the Synthesiser.
  • You'll now appear in your Hideout (rather than Town) if you die to the Elder or one of its Guardians.
  • The Beast of the Pits (Barrows map boss) now moves more quickly during its charge attack, but can use the attack less frequently. Its base attack speed has been reduced, and its damage increased.
  • Piety boss encounters in which she transforms into her Fire Form have also benefitted from increased attack range and AI tweaks.
  • Breachlords now have more appropriate life values for their higher-level variants (such as those from Pure Breachstones). Chayula in particular has significantly higher life in special versions of his Breach Domain (such as the Pure version).
  • Breach Domains now have higher monster density, and the monsters contained within have more base life. The map modifier which granted more life to these monsters has been removed. The rate at which monsters are revealed has been sped up, and you'll have more time at the start of the encounter.
  • The bosses of the Lair and Dark Forest maps will now spend more time in their Human form between transformations into Wolf form.
  • Defeated Syndicate members, Shrines, hidden monsters such as Devourers and other things will no longer lure out Shaper phantoms.

Zana League Mods Available During 3.8.0

Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.8.0.

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier up to Tier 10 (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
  • Warbands (costs 2 Chaos Orbs): Area is inhabited by 3 additional Warbands.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
  • Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
  • Nemesis (Costs 4 Chaos Orbs): Rare monsters each have a Nemesis mod. Area contains 5 additional packs with a Rare monster.
  • Breach (Costs 4 Chaos Orbs): Area contains 2 additional Breaches.
  • Harbinger (Costs 4 Chaos Orbs): Area contains 2 extra Harbingers.

User Interface Improvements

  • The "Invite to Party/Kick from Party" button in the player context menu has been moved to the top and separated from the other buttons.
  • Added slots for Harbinger's Orbs, Ancient Orbs, Orbs of Binding and Engineer's Orbs to the Currency Stash Tab. These slots are invisible until you add one of those currencies.
  • Increased the stack size for Perandus Coins in the Currency Stash Tab to 50000.
  • Added slots for Legion Splinters, Emblems and Scarabs to the Fragment Stash Tab.
  • Condensed the display of values greater than 9999 on buff icons.
  • Pressing the Hide Popups button in the Help Panel now also disables the flashing Help Panel icon, and marks all pages as read.
  • Multiple different timers can now be displayed at once, meaning you will be able to track how much time remains to complete your Incursion in a timed Zana map.
  • Atlas search has been improved. You can enter a value to find all maps of that tier, highlight all unique maps with "unique", and even search for Pantheon souls!
  • A notification now displays how much favour you've earned upon completing a Master's mission.
  • You can now scroll between stash tabs by holding ctrl and using the mouse wheel.
  • Improved the information displayed when you attempt to import a hideout but don't have all of the necessary decorations.
  • Added warnings for when you attempt to sell an item which has an Incubator on it.

Quest Rewards

  • Added Cobra Lash as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing Enemy at the Gate. It replaces Frost Blades for the Shadow.
  • Added Stormblast Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar and Scion, for completing Enemy at the Gate. It replaces Lightning Tendrils for the Shadow.
  • Added Swift Assembly Support as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Duelist, Ranger and Scion, for completing Mercy Mission.
  • Added Withering Step as a quest reward for the Shadow and Scion, and as purchasable from Nessa for the Ranger and Witch, for completing The Caged Brute. It replaces Wither for the Shadow.
  • Added Infernal Legion Support as a quest reward for the Witch, and as purchasable from Nessa for the Templar, for completing The Caged Brute.
  • Added Venom Gyre as a quest reward for the Shadow, and as purchasable from Nessa for the Ranger and Scion, for completing The Siren's Cadence.
  • Added Icicle Mine as a quest reward for the Shadow, and as purchasable from Nessa for the Witch, Templar and Scion, for completing The Siren's Cadence.
  • Added Summon Skitterbots as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger, Witch and Scion, for completing Intruders in Black.
  • Added Blood Rage as a quest reward for the Duelist, Ranger and Shadow for completing Intruders in Black.
  • Added Death Mark Support as a quest reward for the Witch, and as purchasable from Yeena for the Templar and Scion, for completing Sharp and Cruel.
  • Added Nightblade Support as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger and Scion, for completing Sharp and Cruel.
  • Added Plague Bearer as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist and Scion, for completing Lost in Love.
  • Added Pestilent Strike as a quest reward for the Shadow, and as purchasable from Clarissa for the Ranger, Duelist and Scion, for completing Sever the Right Hand.
  • Added Pyroclast Mine as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch, Templar and Scion, for completing Intruders in Black. It replaces Flameblast for the Shadow.
  • Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.
  • Added Impale Support as a quest reward for the Marauder for completing A Fixture of Fate.
  • Added High-Impact Mine Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.
  • Added Charged Mines Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.
  • Added Summon Carrion Golem as a quest reward for the Witch, Templar and Scion, and as purchasable from Petarus and Vanja for the Ranger and Shadow, for completing Breaking the Seal.
  • Added Minefield Support as a quest reward for the Shadow, and as purchasable from Petarus and Vanja for the Witch and Scion, for completing The Eternal Nightmare.

PvP Changes

  • The formula for calculating damage in PvP has changed. It is now: ((Damage/(Time*90))^0.57)*90*Time for Physical and Chaos damage, and ((Damage/(Time*150))^0.55)*150*Time for Elemental damage. The net result of this change is that low damage hits will see virtually no change, while extremely high damage hits will see a reduction of about 30%.
  • Mine skills now use the Throwing time as the basis for PvP scaling.
  • Kinetic Blast now has a 30% damage penalty against players (from 50%).
  • Ball Lightning now has a 40% damage penalty against players (from 25%)
  • Unleash Support now causes supported skills do deal 40% less damage against players (previously no penalty).
  • Scorching Ray now has a Time override of 0.2 seconds (from 0.5).
  • Infernal Legion Support now has a Time override of 15 seconds for the burning damage it deals.
  • Minefield Support now causes supported skills to deal 50% less damage in PvP (from 15% less).
  • The Caustic Ground on Death effect from Siegebreaker now has a Time override of 5 seconds.

Bug Fixes

  • Fixed a bug where projectiles would not appear to chain on the game client if the monster was slain by the hit.
  • Fixed a bug where destroying a wall in the Azurite Mine would count towards encounter completion for the sake of the Delve depth ladder.
  • Fixed a bug where Immortal Syndicate members could claim to have the job of "None" when you are selecting between actions.
  • Fixed a bug where some unique Strongboxes would override the Sextant modifier which caused Strongbox monsters to drop significantly more items.
  • Fixed a bug where Elemental Hit attacks which did not hit a target would still produce an explosion.
  • Fixed a bug where Daresso's combo attack was only dealing damage with the first swing.
  • Fixed a bug where Shield Crabs were only hitting with their double-claw attack once, rather than twice (two claws = double the danger (and double the flavour)).
  • Fixed a bug where animation cancelling could cause some skills to appear to fire in the wrong direction.
  • Fixed a bug where the unique body armour The Rat Cage could act incorrectly with other sources that converted incoming damage.
  • Fixed a bug where auras which affected nearby enemies would not update in time for skills which teleported you (such as Flicker Strike) to affect them.
  • Fixed a bug which allowed you to teleport into and out of the Mesa Map boss arena.
  • Fixed a bug which caused the incorrect Life values of summoned skeletons from gem levels 3 and up to show.
  • Fixed a bug where queued actions would misbehave if you held move-only during the first action.
  • Fixed a bug where the Illusionist body armour cosmetic would cause your shadow to vanish, as well as several bad visual interactions between it and other effects. These were not the illusions we sought.
  • Fixed a bug where the Celestial Winter Orb cosmetic effect didn't produce wind physics. Technically, there's no air in space, so was this really a bug? Yes. Yes it was.
  • Fixed a bug where you couldn't use the hotkey to close the Delve map if you weren't the owner of that instance.
  • Fixed a bug where the Monolith Aura effect would interact with wind physics.
  • Fixed a bug which caused the Sin Sword and Sin Longsword cosmetics to appear darker than intended.
  • Fixed a bug where the Wild and Wild Gold portal effects didn't play audio when using the Map Device.
  • Fixed a case of desync caused by the Divine Tempest.
  • Fixed bug where Ranged Attack Totem Support could support some skills it shouldn't be able to, because they created minions that used skills it could support.
  • Fixed a bug which caused Hillock to jump far slower than he was meant to.
  • Fixed a bug where we forgot to remove the Memory Nexus icon from the World Panel legend. Or maybe we were attacked by the Elder...?
  • Fixed a bunch of cases where the Monstrous Treasure prophecy would prevent fun mechanics from triggering.
  • Fixed a bug where you could support Berserk with Duration-modifying support gems, despite it having no duration that could be altered.
  • Fixed some awkward interactions between the Madcap Helmet and the Bleeding Eyes cosmetic effects.
  • Fixed a bug where you would fail to create a portal with Cast on Death if you were frozen at the point you died.
  • Fixed a bug where Scorching Ray totems wouldn't retarget after breaking out a Legion enemy.
  • Fixed a bug where Ancestral Call would leave weapon images behind when used with Flicker Strike.
  • Fixed a bug where a lore object in the Catacombs could become unreachable.
  • Fixed a Relic Chambers layout that could have unreachable areas.
  • Fixed some incorrect text regarding which craftable modifiers could be crafted on which slots.
  • Fixed a bug where the Dunes Map boss wasn't pulling the sword out of his chest like he was meant to.
  • Fixed some small cases of desync that could occur during the Elder encounter.
  • Fixed a bug where the Chieftain life recovery rate passive would trigger from non-enemy hits, when the passive specifically calls out enemies.
  • Fixed a bug where you could use a skill with a delayed slam (such as Ice Crash) and teleport mid-way through the attack, but the slam would stay in your original position.
  • Fixed several cases of mods that were craftable alongside mods they should not have been craftable alongside.
  • Fixed a bug where the incorrect tier would be displayed for mods on item types whose maximums for that type of mod were lower than other item types.
  • Fixed a bug where using a Vaal aura while you had Mortal Conviction or Supreme Ego (or both) would disable any other auras you had active.
  • Fixed a bug where certain tilesets would force Betrayal Transporation encounters to be far too short.
  • Fixed some skill gems missing the correct tags.

References

  1. Natalia_GGG (September 4, 2019). "Content Update 3.8.0 -- Path of Exile: Blight". Official Path of Exile Forums. Retrieved September 16, 2019.