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Version 3.7.0

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Version History
3.6.6c
June 3, 2019
3.7.0
June 7, 2019
3.7.0b
June 8, 2019

Patch notes

These are the official patch notes for version 3.7.0 released by Grinding Gear Games.[1]

The Legion Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Legion Challenge League, you will encounter monoliths as you journey across Wraeclast. Touching one of these monoliths will reveal ancient armies frozen in the midst of battle.
  • Shatter the magical bonds that keep these warriors locked in time, but do so quickly, because the monolith's revealing effects are brief. When the effect ends, the soldiers you released will continue their battle, and even turn their violent attention to you. Defeating these soldiers in combat will earn you great rewards and, if you're lucky, splinters you may later use to access the Domain of Timeless Conflict.
  • By combining your splinters into Emblems, and placing two or more Emblems in the map device, you can visit the Domain of Timeless Conflict. Here you will witness and battle the armies whose Emblems you have used, and even their powerful Generals.
  • Discover powerful new jewels that drastically alter your Passive Skill Tree from each of the 5 legions, as well as new Unique items, and a brand new type of item: Incubators. Incubators can be applied to any equipment, and will remain there until you've slain enough monsters to reveal what lies inside. There are many different kinds of Incubator to find!
  • With 3.7.0, there are Standard, Hardcore and Solo Self-Found variations of the Legion challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Monolith Crown and Monolith Crown Attachment. When you reach 24 challenges, you will receive the Monolith Aura effect. At 36 challenge completed you'll receive the Monolith Wings. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Legion Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Legion challenges you completed during the league.

Major New Content and Features

  • Overhauled Melee Combat: Amongst many other improvements, skill rebalances and reworks, we've added the ability to cancel animations early, improved damage signalling, and changed early monster balance. For more details, please see the "Melee Rebalance" section.
  • Added a new Strength Skill Gem - SteelskinSteelskinSpell, Duration, Guard
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Base duration is 1.50 seconds
    This Skill's Cooldown does not recover during its effect
    70% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take (54-2209) Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Steelskin skill icon.png
    : Instantly reduce incoming damage for a short duration. Shares a cooldown with other Guard skills.
  • Added a new Dexterity Skill Gem - DashDashSpell, Movement, Travel, Blink
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    This Skill's Cast Speed cannot be modified
    (0-57)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dash skill icon.png
    : Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed.
  • Added a new Strength/Dexterity Skill Gem - BladestormBladestormAttack, AoE, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (105%-120%)
    Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary, while Sand bladestorms move slowly forwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
    1% increased Skill Effect Duration
    Deals (105-120)% of Base Damage
    Bladestorm deals 50% less Damage with Hits and Ailments
    (10-12)% more Attack Speed while you're in a Blood Bladestorm
    Sand Bladestorms grant (30-38)% increased Movement Speed to you
    Maximum of 3 Bladestorms at a time
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bladestorm skill icon.png
    : Perform a spinning attack, creating an area of effect that repeatedly deals attack damage to enemies within it based on your weapon damage and attack speed. This area of effect is stationary while in Blood Stance, and moves forward while in Sand Stance. Requires a sword or axe.
  • Added a new Strength/Dexterity Skill Gem - Blood and SandBlood and SandSpell
    Mana Reserved: 10%
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
    0.1% increased Cooldown Recovery Speed
    Melee Skills have 5% less Area of Effect while in Blood Stance
    Melee Skills deal (10-15)% more Area Damage while in Blood Stance
    Melee Skills have (10-15)% more Area of Effect while in Sand Stance
    Melee Skills deal 5% less Area Damage while in Sand Stance
    (0-50)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood and Sand skill icon.png
    : Allows you to switch between Blood Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage while in Sand Stance. Reserves a small portion of your mana.
  • Added a new Strength Skill Gem - BerserkBerserkSpell, Duration
    Mana Cost: (10-16)
    Can Store 1 Use(s)
    Cooldown Time: 5.00 sec
    Requires Level 34Consumes Rage at an accelerating rate to provide a powerful buff, granting more attack damage, attack speed, movement speed, and less damage taken.Per 1% Quality:
    1% increased Attack Damage
    At least 5 Rage required to start Berserking
    (15-20)% more Damage with Attacks
    (15-20)% more Attack Speed
    (25-30)% more Movement Speed
    (15-19)% less Damage taken
    25% increased Character Size
    Lose 5 Rage per second
    Each second, 20% increased Rage loss Rate
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Berserk skill icon.png
    : Consumes your Rage at an accelerating rate. While active, grants more damage, attack speed, movement speed, and causes you to take less damage. Requires 5 Rage to use, cannot be stopped once active, and only stops when all Rage is consumed.
  • Added a new Intelligence Skill Gem - FrostblinkFrostblinkSpell, Movement, Duration, Cold, Travel, Blink, AoE
    Mana Cost: (12-22)
    Can Store 1 Use(s)
    Cooldown Time: (3.00 sec-2.60 sec)
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 140%
    Requires Level 4Teleport to a location, damaging enemies and leaving Chilled ground in an area around where you left. Shares a cooldown with other Blink skills.Per 1% Quality:
    1% increased Effect of Chill
    (15-19)% increased Cooldown Recovery Speed for each Normal or Magic Enemy in Area
    (80-99)% increased Cooldown Recovery Speed for each Rare or Unique Enemy in Area
    Deals (9-832) to (14-1248) Cold Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostblink skill icon.png
    : Deal cold damage in an area around your location, leaving chilled ground around you, then teleport to a targeted location. Has a cooldown that is reduced based on the number of nearby enemies when cast.
  • Added a new Dexterity Skill Gem - PrecisionPrecisionAura, Spell, AoE
    Mana Reserved: (22-186)
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 10Casts an aura that grants accuracy and critical strike chance to you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain +(93-701) to Accuracy Rating
    You and nearby allies gain (40-59)% increased Critical Strike Chance
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Precision skill icon.png
    : Casts an aura that reserves a portion of your mana, and grants you and nearby allies accuracy and increased critical strike chance.
  • Added a new Strength/Dexterity Skill Gem - Flesh and StoneFlesh and StoneSpell, Aura, AoE
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Requires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Nearby Enemies are Blinded while in Sand Stance
    You take (10-11)% less Damage from Enemies that aren't nearby while in Sand Stance
    Nearby Enemies are Maimed while in Blood Stance
    Enemies Maimed by this Skill take (14-16)% increased Physical Damage
    (0-13)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flesh and Stone skill icon.png
    : Casts an aura that reserves a portion of your mana, causes nearby enemies to be Maimed while in Blood Stance, and causes those enemies to take increased physical damage. While in Sand Stance, this aura causes nearby enemies to be Blinded, and causes enemies not affected by the aura to deal less damage to you.
  • Added a new Strength Skill Gem - PridePrideSpell, AoE, Aura, Physical
    Mana Reserved: 50%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that increases the physical damage that nearby enemies take.Per 1% Quality:
    1% increased Area of Effect
    Nearby Enemies take at least (15-19)% more Physical Damage,
    raising up to (30-39)% as they stay in the Aura for 4 seconds
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pride skill icon.png
    : Casts an aura that reserves a portion of your mana, and causes nearby enemies to take more physical damage, increasing the damage they take the longer they are affected by the aura.
  • Added a new Strength/Dexterity Skill Gem - PerforatePerforateAttack, AoE, Melee
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-196%)
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-195.9)% of Base Damage
    65% less Damage in Blood Stance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Perforate skill icon.png
    : Strike the ground with your weapon, causing spears to strike out from the earth. These spears strike your target location multiple times while in Blood Stance, and strike outwards in a large radius from the target location while in Sand Stance. Requires a sword or axe.
  • Added a new Strength Skill Gem - Chain HookChain HookAttack, AoE, Movement, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (115%-135%)
    Requires Level 12When used at range, throws out a chain, pulling you to the enemy hit and creating a shockwave that deals damage in an area. When close to the enemy, just causes the shockwave directly. Requires a One Handed Mace, Sword or Axe.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (115-135)% of Base Damage
    Shockwave has +1 Radius per 5 Rage
    Gain 1 Rage if this Skill Hits any Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Chain Hook skill icon.png
    : Attacks nearby enemies with a damaging shockwave. If used at a distance, releases a chain that draws you closer to any enemy hit. Generates 1 Rage when you hit an enemy. Requires a one-handed sword, mace or axe.
  • Added a new Strength Support Gem - PulverisePulverise SupportSupport, Melee, Attack
    Icon: P
    Mana Multiplier: 140%
    Requires Level 31Supports melee attack skills.Per 1% Quality:
    Supported Skills deal 0.5% increased Area Damage
    Supported Skills deal (30-45)% more Melee Area Damage
    Supported Skills have (25-34)% more Area of Effect
    Supported Skills have 15% less Attack Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports melee attacks, causing them to deal more damage and with a greater area of effect, but with a slower attack speed.
  • Added a new Strength Support Gem - RageRage SupportSupport, Melee, Attack
    Icon: g
    Mana Multiplier: 130%
    Requires Level 18Supports melee attack skills. Minions cannot gain rage.Per 1% Quality:
    Supported Skills deal 0.5% increased Attack Damage
    Supported Skills grant 1 Rage on Melee Hit, no more than once every 0.4 seconds
    Supported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 Rage
    Supported Attacks deal (1-4) to (2-7) added Physical Damage with Weapons per 10 Rage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports melee attacks, causing you to gain 1 Rage when you hit an enemy with a supported skill, with a short exclusion timer on Rage gain from the support. Supported skills deal added physical damage based on your Rage, adding a significant amount of physical damage if your Rage is above a threshold.
  • Added a new Dexterity/Strength Support Gem - ImpaleImpale SupportAttack, Physical, Support
    Icon: I
    Mana Multiplier: 130%
    Requires Level 31Supports attack skills.Per 1% Quality:
    Supported Attacks have 0.5% increased Impale Effect
    Supported Attacks have 40% chance to Impale Enemies on Hit
    Supported Attacks have (20-49)% increased Impale Effect
    Supported Skills deal (5-15)% more Physical Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports attack skills, granting them a chance to Impale enemies, increases the effect of Impales caused by those attacks, and causes those attacks to deal more physical damage.
  • Added a new Strength Support Gem - ShockwaveShockwave SupportSupport, Melee, Attack, AoE
    Icon: s
    Mana Multiplier: 140%
    Requires Level 18Supports melee attack skills. Cannot support Triggered attacks, skills used by Totems, or skills which create minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Melee Damage
    Supported Skills will Trigger Shockwave on Hit
    Supported Skills can only be used with Maces and Staves
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports melee skills. Triggers a Shockwave skill on kill that deals attack damage in an area around the slain enemy. Restricts the use of supported skills to maces and staves. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise.
  • Added a new Dexterity/Strength Support Gem - Close CombatClose Combat SupportSupport, Melee, Attack, Duration
    Icon: s
    Mana Multiplier: 140%
    Requires Level 18Supports melee attack skills. Cannot support skills which create minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Melee Damage
    Supported Skills deal up to (40-59)% more Melee Damage to Enemies, based on proximity
    Supported Skills grant Combat Rush on Hit
    Combat Rush lasts 2 seconds or until you use a Travel Skill
    Combat Rush grants (20-24)% more Attack and Cast Speed to Travel Skills that are not Supported by Close Combat
    Supported Skills can only be used with Axes and Swords
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports melee attacks, causing them to deal more damage to enemies based on their proximity. Also causes supported skills to grant a buff on hit, which increases attack and cast speed for the next travel skill you use. Restricts the use of supported skills to axes and swords. There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise.
  • Added 12 new Unique Items, one of which was designed by a supporter.
  • Added 14 new Divination Cards, designed by supporters.
  • Added 18 new Sextant modifiers, many of which only appear on high-tier maps.
  • Reworked 15 existing Unique Items, which will only drop from monsters in the Legion challenge leagues.
  • Added 15 new keystones to the Passive Skill Tree, visible only when you have one of the new unique jewels introduced in Legion socketed.

Minor New Content and Features

  • Improved the early-game experience. Fights in the first three Acts will be tougher but more responsive, involved and dynamic. This includes fights against basic monsters!
  • You can now queue skills. By using one skill while another skill is in progress, that skill will be used immediately after the current skill has finished.
  • Added new functionality to the Map Stash Tab which displays which tiers and maps have Elder or Shaper influence, or an Atlas Objective.
  • Rage is now displayed along the top-left of the Mana orb, so you can see exactly how much Rage you have at any given time.
  • Added sounds for various error cases, such as attempting to equip an invalid item.
  • Smoothed the transition between resolutions while Dynamic Resolution is enabled.
  • Changes to the size of characters now occur smoothly, rather than snapping between the two sizes.
  • Improved the localisation of server messages.
  • Improved performance of various game elements, with a particular focus on high-intensity visual effects.
  • Continued to incrementally improve the sound, art, effects and environments.

Melee Rebalance

  • We've made massive, sweeping (excuse the pun) changes to melee combat. Many of these are specific to skills, but some are broad and affect all aspects of melee combat (and combat in general):
  • Hit Multiple Enemies: Every attack -- even Glacial Hammer -- can now hit multiple targets by default. Previously, an attack would look at targets in melee range in front of your character and choose one. Now it chooses all of them that the attack physically passes through. Note that this is not "area of effect", "area damage" or "melee splash".
  • Animation Cancelling: You can now interrupt a skill with movement or a movement skill. If you use a skill (any skill, not just an attack), you can now interupt the animation before it finishes playing. If you do so before the point in the animation that damage is dealt (or a projectile is created etc...) you will not deal damage. There is a small window before this point where you will be 'locked into' the animation until the contact point, so you won't accidentally prevent yourself from dealing damage by being overzealous with your movement. You won't be able to use any other skills if you previously cancelled an animation after the point it would deal damage until that animation would have finished playing, meaning you can't use animation cancelling to artificially speed up your rate of attack. You can use a skill immediately after cancelling a previous one if it didn't have a chance to deal damage (or produce a projectile etc...).
  • Directional Attacks: Many monsters now deal damage in a specific area in front of them when they attack, meaning you can avoid taking damage by sidestepping or moving away. Previously, monsters would deal damage to their target, even if they had moved to the side. The area for most of these attacks is a 120 degree cone in front of them.
  • Attack Signalling: We've improved a lot of enemy attack signalling, slowing down the initial windup but speeding up the strike, giving you an opportunity to respond with an appropriate movement or skill use. This is particularly the case for 'old' monsters.
  • Targeting: We've made enormous improvements to how skills target enemies in groups which will result in a more natural, do-what-you-want-it-to experience. This is the culmination of many, many small user experience improvements.
  • Attack Range Signalling: Player attacks now accurately signal their damage range via skill effects and trails. Sources which increase your attack range or area of effect with an attack will be reflected in the attack's visual effect.
  • Fluidity: We've made a lot of changes to how animations work to allow changing targets while chaining attacks back-to-back to look and feel much less clunky. A dual-wielding character will alternate attacks in a way that feels much more natural than previously, and will make your off-hand weapon choice more important. We've also updated pathing, which should allow for much smoother movements with your character.
  • Accuracy: Accuracy is no longer capped to a 95% chance to hit. With enough accuracy, an enemy will never be able to evade an attack, so you will no longer have lone surviving monster frustratingly taunting you (unless you didn't get enough accuracy!).
  • Blocking Enemies: Enemies with shields can block attacks, but will only prevent a large portion of the incoming damage, rather than all of it. When an enemy blocks an attack, an effect will play.
  • Better Feedback: New effects and sounds allow you to more clearly identify who you have and have not hit with your attacks.

Character Balance

  • Melee damage is now treated as having dealt +25% damage for the sake of calculating Stuns.
  • Elemental and Chaos damage is treated as having dealt -25% damage for the sake of stuns. This is additive with the Melee damage stun bonus, so a purely Elemental or Chaos or mixed non-physical Melee hit will see no change to previous Stun behaviour.
  • As mentioned above, your chance to hit enemies with an attack is no longer capped to 95%. With enough accuracy, you can guarantee that every attack will hit.
  • In light of changes to melee combat (see above), the formula which turns Accuracy Rating into Chance to Hit has been changed. In general, it will be easier to hit and be hit.
  • Effects that split incoming damage from specific damage types across mana and life (such as Mind of the CouncilMind of the Council
    Harlequin Mask
    Quality: +20%
    Evasion: (549-596)
    Energy Shield: (108-117)
    Requires Level 57, 64 Dex, 64 Int(230-260)% increased Evasion and Energy Shield
    (20-30)% increased maximum Mana
    10% chance to Shock
    +20% chance to be Shocked
    30% of Lightning Damage is taken from Mana before Life when Hit
    Recover 3% of Maximum Mana when you Shock an Enemy
    You think we do not know.
    We know all that you think.
    ) now also do this for Damage over Time effects of specific types. Previously such effects could only split damage from hits.
  • Unarmed attack range of player characters has increased by 2.
  • Projectiles are now treated as having a smaller collision size with regards to terrain than monsters. This should alleviate the frustration of casting Freezing Pulse through a doorway and watching your projectiles vanish before hitting anything.

Skill Reworks

CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Damage Effectiveness: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-54)% of Base Damage
30% less Movement Speed
First Hit deals 50% less Damage
+1 to Melee range per Stage
Lose 1 Stage every 0.2 seconds while not Channelling
(10-56) to (15-85) Added Attack Physical Damage
Maximum (3-6) Stages
Modifiers to Melee Attack Range also apply to this Skill's Area radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png

  • Now a channelling skill.
  • Now costs 2 mana at all gem levels (from 12).
  • Now deals base damage equal to, and has an added damage effectiveness of, 44% at gem level 1 (from 45%), up to 54% at gem level 20 (from 56%).
  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now gains stages as it is channelled, up to a maximum 3 at gem level 1 and 6 at gem level 20, and loses stages every 0.2 seconds while not channelling.
  • Now gains +1 to melee range per stage.
  • Now has an attack speed multiplier of 300% (previously had 50% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.

LacerateLacerateAttack, AoE, Physical, Melee
Radius: 38
Mana Cost: 8
Cast Time: 1.00 sec
Requires Level 12Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance, Can be used with Axes and Swords. You are in Blood Stance by default.Per 1% Quality:
0.5% increased Area of Effect
Deals (100-122.83)% of Base Damage
(50-88)% more Damage with Bleeding while in Blood Stance
25% chance to cause Bleeding while in Blood Stance
(5-75) to (8-113) Added Attack Physical Damage
50% increased angle while in Sand Stance
+(0-9) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lacerate skill icon.png

  • As previously, slashes the air twice, dealing damage in two overlapping areas of effect, with the possibility that enemies in the overlapping area will be hit by both.
  • Now has different behaviour depending on whether you are in Sand Stance of Blood Stance. You are in Blood Stance by default.
  • While in Blood Stance, now has a 25% chance to cause bleeding, and causes you to deal 50% more damage with bleeding at gem level 1, up to 88% more at gem level 20.
  • While in Sand Stance, now increases the width of the slash areas of effect by 50%.
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 60%), up to 123% at gem level 20 (from 74%).
  • Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 60%.

Immortal CallImmortal CallSpell, Duration, Guard
Mana Cost: (21-36)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 1.00 seconds
20% increased Buff Duration per Endurance Charge removed
This Skill's Cooldown does not recover during its effect
(25-34)% less Elemental Damage taken
(25-35)% less Physical Damage taken
15% less Physical Damage taken per Endurance Charge removed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Immortal Call skill icon.png

  • No longer makes you immune to physical damage for a duration.
  • Base duration is now 1 second at all gem levels (from 0.4 seconds).
  • Now has an instant cast time (from 0.85 seconds).
  • Now causes you to take 25% less elemental damage and 25% less physical damage at gem level 1, with the values growing based on the gem level, up to 34% less elemental damage and 35% less physical damage at gem level 20.
  • Now consumes endurance charges up to a maximum of 5, causing you to take 15% less physical damage per endurance charge consumed for the buff's duration.
  • Increases the duration of the buff by 20% for each endurance charge consumed.
  • Now has a 3 second cooldown, which does not recover during its effect.
  • Shares its cooldown with other guard skills (Steelskin and Molten Shell).

Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Radius: 15
Mana Cost: (8-12)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
Base Duration Is 3.00 Seconds
(50-858) additional Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png

  • Now has a base duration of 3 seconds at all gem levels (from 10).
  • Now grants 50 additional armour at gem level 1 (from 17), up to 858 at gem level 20 (from 943)
  • Now creates a buff that can take damage equal to 20% of your armour.
  • Now causes 75% of damage from hits to be taken from the buff before your life or energy shield.
  • Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
  • Now has a 4 second cooldown (from 1).
  • Shares its cooldown with other guard skills (Steelskin and Immortal Call).

Shield ChargeShield ChargeAttack, AoE, Movement, Travel, Melee
Radius: 8 / 16
Mana Cost: 10
Cast Time: 1.00 sec
Requires Level 10Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Movement Speed
75% increased Stun Threshold reduction on enemies at Maximum charge distance
(90-109)% increased Movement Speed
100% more Damage with Hits at Maximum Charge Distance
(15-172) to (22-258) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Base Off Hand Attack time is (0.53-0.48) seconds
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shield Charge skill icon.png

  • Now deals damage in a cone, rather than a circle, on impact.
  • Now bashes when used against targets at very close ranges.
  • Can now be used with wands.
  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 50%), remaining the same through to gem level 20 (from 61%).
  • Now has 75% increased Stun Threshold Reduction on enemies at maximum charge distance (from 50%).
  • Now deals 150% more damage with hits at maximum charge distance (from 200%).
  • Now grants 90% increased movement speed during the attack at gem level 1 (from 75%), up to 109% at gem level 20 (from 94%).
  • Now has a mana cost of 10 (from 8) at all gem levels.
  • Now gains 1% increased movement speed per 1% gem quality (previously 1% increased damage per 1% quality).
  • Now deals damage based on your equipped shield, not your weapon. Here's how it does it:
  • Base off hand critical strike chance is 5%.
  • Adds 0.1% to critical strike chance per 10 maximum energy shield on shield.
  • Deals 11 to 17 base off hand physical damage at gem level 1, up to 132 to 198 at gem level 20.
  • Adds 2 to 3 physical damage per 15 armour or evasion rating on shield.
  • Base off hand attack time is 0.53 seconds at gem level 1, down to 0.48 seconds at gem level 20.

Skill Balance

General

  • "Physical" is now a skill type and will now appear on the appropriate gems as a tag.
  • "Strike" is now a skill type as well, and appears on items which do not have an 'area of effect' but can still hit multiple targets (essentially, all the previously single-target skills now have this tag). This is used to determine which skills some supports (such as Melee Splash Support) can now support.
  • "Blink" is a skill type and appears on Frostblink, Flame Dash and Dash, and indicates that all of these skills share the same cooldown.
  • "Guard" is also a skill type and appears on Immortal Call, Steelskin and Molten Shell, and indicates that all of these skills share the same cooldown.
  • All melee skills now have an Attack Speed multiplier built into the gem. This is functionally identical to the effects of the "more attack speed" or "less attack speed" stat lines that were previously on some gems.
  • The following skills are now considered "Travel" skills and have the "Travel" tag: Blink Arrow, Bodyswap, Flame Dash, Leap Slam, Lightning Warp, Phase Run, Shield Charge, Smoke Mine, Vaal Lightning Warp, Whirling Blades.
  • The following skills are now considered "Guard" skills, have a shared cooldown, and have the "Guard" tag: Immortal Call, Molten Shell, Steelskin.
  • All melee attacks now apply a visual to your weapon as you swing to better illustrate your attack's range.
  • Most, if not all, attacks and spells also now accurately signal their area of effect, including any increases or reductions.
  • Minion targeting is now less weird if using a movement skill while also channelling.

Specific Skills Quite a few melee skills have had their base attack speed lowered slightly and their base damage raised. This is due to the increase in effective clear speed from the introduction of animation cancelling, whereby you can start moving to the next pack of monsters before your attack would otherwise have ended.

Ancestral ProtectorAncestral ProtectorTotem, Attack, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (90%-144%)
Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed.Per 1% Quality:
1% increased Totem Damage
Deals (90.2-144)% of Base Damage
Totem lasts 12 seconds
+(16-18) to Melee range
50% increased Totem Placement speed
(10-20)% more Attack Speed while Totem is Active
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Protector skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 90% at gem level 1 (from 80%), up to 144% at gem level 20 (from 133%).

Ancestral WarchiefAncestral WarchiefTotem, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (110%-133%)
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (110-133)% of Base Damage
Totem lasts 12 seconds
50% increased Totem Placement speed
(8-18)% more Melee Damage while Totem is Active
+10 to Melee range
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ancestral Warchief skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 110% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
  • Now has an attack speed multiplier of 90% (rather than 10% less attack speed).

BaneBaneChaos, Trigger, Spell, AoE, Duration, Curse
Mana Cost: (10-20)
Cast Time: 0.60 sec
Requires Level 24Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines.Per 1% Quality:
Applied Curses have 0.5% increased Effect
Deals (45.6-895.6) Base Chaos Damage per second
(28-47)% more Damage per Curse applied
50% increased Debuff Duration per Curse applied
Only applies Curses from Skill Gems requiring Level (24-70) or lower
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bane skill icon.png

  • Now deals 45.7 base chaos damage per second at gem level 1 (from 66.8), up to 895.6 at gem level 20 (from 1060.6).

Blade FlurryBlade FlurryAttack, AoE, Channelling, Physical, Melee
Radius: 14 / 17 / 19
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (32%-45%)
Requires Level 28Repeatedly hit enemies in a circle in front of you while channelling, dealing damage to and around the enemy. The damage is continually boosted while channelling. You unleash an additional hit for each stage reached once the channelling ends. Requires a Dagger, Claw or One-Handed Sword.Per 1% Quality:
0.5% increased Attack Speed
Deals (32-45)% of Base Damage
20% more Damage with Hits and Ailments for each stage
(14-75) to (20-113) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Flurry skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 32% at gem level 1 (from 45%), up to 45% at gem level 20 (from 56%).
  • Now adds 14 to 20 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 29% larger target-acquiring radius while channelling, and 47% larger target-acquiring radius after channelling ends.
  • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).

CleaveCleaveAttack, AoE, Physical, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (125-170)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 110%), up to 170% at gem level 20 (from 163%).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 80%.

Charged DashCharged DashMovement, AoE, Channelling, Attack, Lightning, Melee
Mana Cost: 4
Cast Time: 1.00 sec
Damage Effectiveness: (95%-110%)
Requires Level 28Channel to project an illusion which you steer. You gain stages while it moves, until it stops at a maximum total distance. Waves of area damage frequently pulse along its path, based on your attack speed. Stop channelling to teleport to the illusion, dealing a final wave of damage.Per 1% Quality:
0.5% increased Attack Speed
Deals (95-110)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Final wave deals 75% of Damage per stage
Deals 150% more Damage while Channelling if Illusion has finished moving
Illusion moves at 130% of your Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Charged Dash skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 75%), up to 110% at gem level 20 (from 92%).
  • Now has an attack speed multiplier of 160% (rather than 60% more attack speed).

Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (150%-184%)
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (150-184.25)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 4 seconds
Deals up to 20% more Damage to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Consecrated Path skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 150% at gem level 1 (from 120%), up to 184% at gem level 20 (from 147%).
  • Now has an attack speed multiplier of 80%.

Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (165%-190%)
Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Per 1% Quality:
Minions deal 1% increased Damage
Deals (165-190)% of Base Damage
Base duration is 1 seconds
Maximum 9 Summoned Normal Sentinels of Dominance
Maximum 3 Summoned Magic Sentinels of Dominance
Maximum 1 Summoned Rare Sentinel of Dominance
Base secondary duration is 20 seconds
10% Chance to Summon a Normal Sentinel of Dominance when you Hit a Unique Monster
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dominating Blow skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 165% at gem level 1 (from 140%), up to 190% at gem level 20 (from 172%).
  • Now causes minions to deal 1% increased damage per 1% gem quality (from 0.5% per 1% gem quality).

Double StrikeDouble StrikeAttack, Melee, Strike, Physical
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (91%-112%)
Performs two fast strikes with a melee weapon.Per 1% Quality:
0.5% increased Attack Speed
Deals (91.3-112)% of Base Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Double Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%).
  • Now has a 25% chance to cause bleeding.
  • Now has an attack speed multiplier of 80%.

Dual StrikeDual StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (125%-170%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:
1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
Deals (125-170)% of Base Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 125% at gem level 1 (from 85%), up to 170% at gem level 20 (from 104%).
  • Now has 50% increased critical strike chance at gem level 1, up to 107% at gem level 20.
  • Now has 100% more critical strike chance against enemies that are on full life.
  • Now deals 30% more damage with hits and ailments against enemies that are on full life.
  • Now has an attack speed multiplier of 70%.
  • Now gains +0.5% to critical strike multiplier and 1% increased critical strike chance per 1% quality (previously 0.5% increased attack speed per 1% quality).

EarthquakeEarthquakeAttack, AoE, Duration, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (85%-120%)
Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Earthquakes created before the first one has erupted will not generate their own aftershocks.Per 1% Quality:
1% increased Damage
Deals (85-120)% of Base Damage
Base duration is 1 seconds
Aftershock deals 70% more Damage with Hits and Ailments
Aftershock deals (30-169) to (46-254) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 85% at gem level 1 (from 90%), up to 120% at gem level 20 (from 109%).
  • Aftershock now benefits from 30 to 46 added physical damage at gem level one, up to 169 to 254 at gem level 20.
  • Now has an attack speed multiplier of 75%.
  • Radius of the aftershock is now +2 units larger.
  • Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).

Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration
Mana Cost: 10
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (142%-168%)
Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.25% chance to gain a Frenzy Charge on Hit
Deals (142.2-168)% of Base Damage
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flicker Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 142% at gem level 1 (from 130%), up to 168% at gem level 20 (from 160%).
  • Now grants 15% chance to gain a Frenzy charge on hit at all levels.
  • Now grants a buff that provides 20% increased movement speed for 3 seconds.
  • Now has an attack speed multiplier of 120% (rather than 20% more attack speed).
  • Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).

FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (115%-135%)
Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.Per 1% Quality:
0.5% increased Attack Speed
Deals (115-135)% of Base Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frenzy skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 115% at gem level 1 (from 110%), up to 135% at gem level 20 (from 136%).
  • Now deals 5% more attack damage per Frenzy Charge (previously 5% increased).
  • Now has 5% more attack speed per Frenzy Charge (previously 5% increased).

Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold, Physical
Mana Cost: 6
Cast Time: 1.00 sec
Projectile Speed: 2250
Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (100-140)% of Base Damage
Fires (4-7) additional Projectiles
+(18-21) to Melee Weapon Range
60% of Physical Damage Converted to Cold Damage
(2-75) to (3-113) Added Attack Cold Damage
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Blades skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 102% at gem level 1 (unchanged), up to 140% at gem level 20 (from 142%).
  • Now adds 2 to 3 cold damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased damage and 1% increased projectile speed per 1% gem quality (previously gained 1% increased projectile damage per 1% gem quality).

Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (155%-200%)
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (155-200)% of Base Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
(10-29)% increased Effect of Chill
+(2-4) to Melee range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png

  • Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
  • Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
  • Now converts 60% of physical damage to cold (from 50%).
  • Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
  • Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20.

Ground SlamGround SlamAttack, AoE, Physical, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (95%-125%)
The character slams the ground in front of them with a Staff, Axe or Mace, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (95-125)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now has an attack speed multiplier of 90%.
  • Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).

Heavy StrikeHeavy StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (176%-222%)
Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Axe, Sword or Two-Handed Weapon.Per 1% Quality:
1% increased Stun Duration on enemies
1% increased Damage
Deals (176-222)% of Base Damage
Knocks Enemies Back on Hit
25% reduced Enemy Stun Threshold
+(2-4) to Melee range
20% chance to deal Double Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Heavy Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 176% at gem level 1 (from 150%), up to 222% at gem level 20 (from 194%).
  • Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
  • Now has 20% chance to deal double damage at all gem levels.
  • Now has an attack speed multiplier of 85%.
  • Now gains 1% increased Stun Duration on enemies and 1% increased damage per 1% gem quality (previously only gained increased stun duration on enemies).

Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos, Physical
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:
1% increased Minion Movement Speed
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (6-12)% increased Physical Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon.png

  • Now causes Agony Crawler to deal 6% increased physical damage per virulence you have at gem level 1 (from 10%), up to 12% at gem level 20 (from 19%).

Ice CrashIce CrashAttack, AoE, Cold, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (190%-240%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Axes, Staves and Unarmed.Per 1% Quality:
1% increased Damage
Deals (190-240)% of Base Damage
50% of Physical Damage Converted to Cold Damage
Second Stage deals 10% less Damage
Third Stage deals 20% less Damage
(30-169) to (46-254) Added Attack Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 190% at gem level 1 (from 170%), up to 240% at gem level 20 (from 208%).
  • The base area of effect is now 20% larger.
  • Now adds 30 to 46 cold damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
  • Now has an attack speed multiplier of 70% (previously had 20% less attack speed).
  • Now gains 1% increased damage per 1% gem quality (previously gained 1% increased cold damage per 1% gem quality).

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (104%-133%)
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (103.9-133)% of Base Damage
50% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Attack Fire Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 104% at gem level 1 (from 100%), up to 133% at gem level 20 (from 123%).
  • Now adds 5 to 8 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.

Lancing SteelLancing SteelAttack, Projectile, Physical
Mana Cost: (8-10)
Cast Time: 1.00 sec
Damage Effectiveness: (130%-175%)
Requires Level 28Thrust an Axe or Sword forward, releasing a primary projectile that impales all enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay. Each enemy can only be hit by one projectile from this skill.Per 1% Quality:
0.5% chance to Impale Enemies on Hit
Deals (130-175)% of Base Damage
Fires 4 additional Projectiles
Primary Projectile Impales Enemies on Hit
30% chance to Impale Enemies on Hit
(20-113) to (30-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lancing Steel skill icon.png

  • Can no longer hit close-range enemies multiple times with a single attack.
  • Now deals base damage equal to, and has an added damage effectiveness of, 130% at gem level 1 (from 65%), up to 175% at gem level 20 (from 80%).
  • Now adds 20 to 30 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
  • Now has 30% chance for the non-primary projectiles to impale enemies on hit.
  • Now has an attack speed multiplier of 80%.
  • Now gains 0.5% chance to impale enemies on hit per 1% gem quality (previously gained 1% chance to impale enemies per 1% gem quality).

Leap SlamLeap SlamAttack, AoE, Movement, Travel, Melee
Radius: 15
Mana Cost: 10
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
1% increased Stun Duration on enemies
Deals (100-120)% of Base Damage
+0.55 seconds to Attack Time
(20-39)% increased Stun Duration against Enemies that are on Full Life
Damaging Hits always Stun Enemies that are on Full Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (unchanged), up to 120% at gem level 20 (from 123%).
  • Now always knocks enemies back on hit.
  • Now always causes your damaging hits to stun enemies that are on full life.
  • Now has 20% increased stun duration against enemies on full life at gem level 1, up to 39% at gem level 20.
  • Now costs 10 mana at all gem levels (from 15 mana).
  • Now gains 1% increased Stun Duration on enemies per 1% gem quality (previously gained 1% knockback chance per 2% quality).

Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-180%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hits a target.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (135-180)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Fires (4-7) additional Projectiles
Projectiles deal 25% less Damage
Damage over time caused by Projectiles deals 25% less Damage
(1-9) to (13-179) Added Attack Lightning Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 130%), up to 180% at gem level 20 (from 176%).
  • Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
  • Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-130%)
Projectile Speed: 750
Attacks enemies with physical and fire damage, causing balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-130)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal 50% less Damage
Damage over time caused by Projectiles deals 50% less Damage
+(2-6) to Melee range
(2-75) to (3-113) Added Attack Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 120% at gem level 1 (unchanged), up to 130% at gem level 20 (from 160%).
  • Now adds 2 to 3 fire damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now requires that you hit an enemy in order to produce projectiles, and splits the number of projectiles it produces evenly among all targets (if it can).
  • Projectiles now deal 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
  • Damage over time from projectiles now deals 50% less damage at all levels (from 40% less at gem level 1, to 30% less at gem level 20 previously).
  • Now has +2 to melee range at gem level 1 (from 0), up to +6 at gem level 20 (from +2).

PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-165%)
Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Per 1% Quality:
Bleeding inflicted by this Skill deals Damage 0.5% faster
Deals (134.74-164.56)% of Base Damage
Base duration is 8 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Puncture skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 165% at gem level 20 (from 123%).
  • Now adds 3 to 4 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now deals 30% more damage with bleeding at gem level 1, up to 49% more at gem level 20.
  • Now has an attack speed multiplier of 70%.
  • Now causes bleeding inflicted by the skill to deal damage 0.5% faster per 1% gem quality (previously gained 1% increased skill duration per 1% gem quality).

ReaveReaveAttack, AoE, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (135%-155%)
Requires Level 12Attacks a small area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (135-155)% of Base Damage
50% more Area of Effect for each stage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reave skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%).
  • The base skill radius is now 2 units larger.
  • Now gains up to +2 radius at gem level 20 (from +4).
  • Now loses stages incrementally after a short period without hitting anything, rather than all at once.

ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Damage Effectiveness: (91%-140%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (90.9-140)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 140% at gem level 20 (from 108%).
  • Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.

RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Can Store 1 Use(s)
Cooldown Time: 0.80 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-186%)
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:
1% increased Damage
Deals (135.3-186)% of Base Damage
Trigger this Skill when you Block
(6-169) to (10-254) Added Attack Physical Damage
You cannot use this Attack directly
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Riposte skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 186% at gem level 20 (from 138%).
  • Now adds 6 to 10 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.

Shattering SteelShattering SteelAttack, Projectile, AoE, Physical
Mana Cost: (7-9)
Cast Time: 1.00 sec
Damage Effectiveness: (45%-50%)
Requires Level 12Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or travelling a short distance. The shattered pieces deal damage in an area in front of the impact location.Per 1% Quality:
1% increased Impale Effect
Deals (45-50)% of Base Damage
40% chance to Impale Enemies on Hit
Fires 2 additional Projectiles
Projectiles gain Damage as they travel farther, dealing up to 100% more Damage with Hits
(8-113) to (12-169) Added Attack Physical Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shattering Steel skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 45% at gem level 1 (from 40%), up to 50% at gem level 20 (from 49%).
  • Now adds 8 to 12 physical damage to attacks at gem level 1, up to 113 to 169 at gem level 20.
  • Now has an attack speed multiplier of 80%.

Shock NovaShock NovaSpell, AoE, Lightning
Radius: 26 / 14
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (34-371) to (102-1114) Lightning Damage
Ring deals 50% less Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png

  • The ring now deals 50% less damage (from 80%).
  • The ring is now closer to the centre of the nova.

SmiteSmiteLightning, Attack, AoE, Duration, Melee, Strike, Aura
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (196%-218%)
Performs a melee attack, and causes lightning to strike a targeted location or nearby enemy, dealing damage in an area. If the melee strike hits a target, that enemy cannot also be hit by the area damage. If this skill hits an enemy, you gain an aura buff, granting you and your allies additional lightning damage for a duration. Requires a Sword, Axe, Mace, Staff or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (195.5-218)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 4 seconds
Aura grants (1-12) to (4-220) added Lightning Damage
(30-20)% less Area Damage
Aura grants (0-19)% chance to Shock
+(0-4) to radius
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Smite skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 196% at gem level 1 (from 135%), up to 218% at gem level 20 (from 165%).
  • The base skill radius is now 2 units larger.
  • Now gains up to +4 to radius at gem level 20 (from +6).
  • Now has an attack speed multiplier of 85%.

SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Mana Cost: (14-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:
1% increased Chaos Damage
Deals (137.1-1944.3) Base Chaos Damage per second
Deals (16-448) to (24-672) Chaos Damage
4% of Spell Damage Leeched as Energy Shield
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Soulrend skill icon.png

  • The projectile now has a radius of 10 (from 13).

Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
2% increased Projectile Speed
(18-182) to (27-272) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

  • Now deals 18 to 27 base off hand physical damage at gem level 1 (from 13 to 19), up to 182 to 272 at gem level 20 (from 132 to 198).
  • Now fires more projectiles on shield impact as the skill levels up, up to 13 at gem level 20 (from 8 at all levels).
  • Now has a base off hand attack time of 0.7 seconds at gem level 1 (from 0.65), down to 0.6 seconds at gem level 20 (from 0.56).

Spectral ThrowSpectral ThrowAttack, Projectile
Mana Cost: (7-9)
Cast Time: 1.00 sec
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-100)% of Base DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Throw skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 54%), up to 100% at gem level 20 (from 90%).

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (107%-160%)
Requires Level 12Attack with a melee weapon, gaining a buff if you hit an enemy. While you have this buff, you'll frequently hit a number of nearby enemies with beams, dealing attack damage, which will be higher if the beams strike while you're moving. You can stack the buff up to three times, each increasing the frequency with which the beams strike.Per 1% Quality:
1% increased Skill Effect Duration
Deals (106.8-160)% of Base Damage
Base duration is 4 seconds
Chains +1 Times
60% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every 0.4 seconds
10% increased Beam frequency per Buff stack
(4-6) maximum Beam Targets
Beams deal (60-54)% less Damage while Stationary
Beams deal (40-31)% less Damage while Moving
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 107% at gem level 1 (from 100%), up to 160% at gem level 20 (from 146%).
  • Now chains an additional time at all gem levels.

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-21)
Cast Time: 0.75 sec
Critical Strike Chance: 5.50%
Damage Effectiveness: 40%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
You can have an additional Brand Attached to an Enemy
Activates every 0.6 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

  • Now has a cast time of 0.75 seconds (from 0.65 seconds).
  • Now activates every 0.6 seconds while attached (from 0.5 seconds).
  • Now has 10% smaller base radius of area of effect for dealing damage.
  • Multiple Storm Brands can no longer 'shotgun' enemies with their overlapping areas of effect.
  • Now deals 3 to 8 lightning damage at gem level 1 (from 2 to 7), up to 92 to 277 lightning damage at gem level 20 (from 75 to 225).
  • Now does 80% more damage to the branded enemy at gem level 1, up to 130% more damage at gem level 20 (from 50% more at all gem levels).

SunderSunderAttack, AoE, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Damage Effectiveness: (175%-220%)
Requires Level 12Slams the ground with a Mace, Axe or Staff, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them.Per 1% Quality:
0.5% increased Area of Effect
Deals (175-220)% of Base Damage
Shockwaves deal 60% less Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 175% at gem level 1 (from 140%), up to 220% at gem level 20 (from 182%).
  • Now has an effective length of 60 units (from 48).
  • Now has an attack speed multiplier of 75% (previously had 15% less attack speed).

SweepSweepAttack, AoE, Physical, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.15 sec
Damage Effectiveness: (170%-225%)
Requires Level 12Swings a two handed melee weapon in a circle, knocking back some monsters around the character.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-225)% of Base Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sweep skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 100%), up to 225% at gem level 20 (from 138%).
  • Now adds 5 to 8 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now always knocks enemies back on hit (from 30% chance).
  • Now has an attack speed multiplier of 70% (previously had 10% less attack speed).

Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (170%-200%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (170-200)% of Base Damage
Charged Slam Deals 60% more Damage
60% of Physical Damage Converted to Fire Damage
35% chance to consume an Endurance Charge to create a Charged Slam
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 170% at gem level 1 (from 130%), up to 200% at gem level 20 (from 160%).
  • The length of the primary fissure is now 36 (from 32).
  • The length of the secondary fissures is now 15 (from 22).
  • The width of the first secondary fissures is now 7 (from 8).
  • Now has an attack speed multiplier of 80%.

VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Damage Effectiveness: (135%-203%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (135.4-203)% of Base Damage
30% chance to Trigger this Skill when Hit
(25-169) to (37-254) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 75%), up to 203% at gem level 20 (from 113%).
  • Now adds 25 to 37 physical damage to attacks at gem level 1, up to 169 to 254 at gem level 20.

Vigilant StrikeVigilant StrikeAttack, Melee, Strike
Mana Cost: 6
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Damage Effectiveness: (222%-260%)
Requires Level 4Attacks enemies with a powerful melee strike. You gain the Fortify buff, granting damage reduction. The cooldown can be bypassed by expending an Endurance Charge. Requires a Melee Weapon.Per 1% Quality:
2% increased Fortify duration
Deals (222-260)% of Base Damage
(75-170)% increased Fortify duration
Grants Fortify on Melee Hit
+(2-4) to Melee range
Can't be Evaded
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vigilant Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 222% at gem level 1 (from 165%), up to 260% at gem level 20 (from 203%).
  • Now has +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from +2).
  • Now has an attack speed multiplier of 85%.

Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (80%-130%)
Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. Requires a claw, dagger or sword.Per 1% Quality:
0.5% increased Attack Speed
0.5% increased Poison Duration
Deals (80-130)% of Base Damage
50% of Physical Damage Converted to Chaos Damage
60% chance to Poison on Hit
Base duration is 4 seconds
(5-169) to (7-254) Added Attack Chaos Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Viper Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 80% at gem level 1 (from 115%), up to 130% at gem level 20 (from 142%).
  • Now converts 50% of physical damage to chaos (from 25%).
  • Now adds 5 to 7 chaos damage to attacks at gem level 1, up to 169 to 254 at gem level 20.
  • Now gains 0.5% increased attack speed and 0.5% increased poison duration per 1% gem quality (previously just 0.5% increased attack speed per 1% gem quality).

War BannerWar BannerAoE, Spell, Duration, Aura, Physical
Mana Reserved: 10%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:
0.5% increased effect of Aura
You and nearby allies gain (15-21)% increased Accuracy Rating
Nearby Enemies take (8-11)% increased Physical Damage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
War Banner skill icon.png

  • Now grants you and nearby allies 15% increased accuracy rating at gem level 1 (from 40%), up to 21% at gem level 20 (from 59%).

Warlord's MarkWarlord's MarkSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png

  • Now allows you to leech Life and Mana from cursed enemies with Attacks only, rather than from any source of damage.

Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Mana Cost: 10
Cast Time: 2.60 sec
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-120)% of Base Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 100% at gem level 1 (from 80%), up to 120% at gem level 20 (from 99%).
  • Now has a mana cost of 10 at all gem levels (from 15).

Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (160%-185%)
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave.Per 1% Quality:
1% increased Elemental Damage
Deals (160-185)% of Base Damage
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Chains +(4-7) Times
Fires 2 additional Projectiles
Projectiles Pierce all Targets
(0-19)% increased Area of Effect
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wild Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 160% at gem level 1 (from 130%), up to 185% at gem level 20 (from 176%).

Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile
Mana Cost: (2-4)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 50%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:
0.5% increased Cast Speed
Deals (30-232) to (37-291) Cold Damage
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png

  • Deals 30 to 37 cold damage at gem level 1 (from 25 to 31), up to 232 to 291 at gem level 20 (from 232 to 289).
  • Base duration is now 1.2 seconds (from 0 base duration, building solely on stages).
  • Now states that increases and reductions to cast speed now also apply to projectile frequency (actual behaviour is unchanged).
  • Now has a 20% reduced target acquisition range.
  • Now fires projectiles every 1.6 seconds (from every 0.8 seconds)
  • Now gains 25% increased duration per stage (from +0.4 seconds to base duration per stage).
  • Now has 100% more projectile frequency while channelling.

Vaal Skill Balance

Vaal Ancestral WarchiefVaal Ancestral WarchiefTotem, Vaal, Attack, AoE, Melee
Souls Per Use: 20 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 9.000 sec
Cast Time: 1.00 sec
Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage.Per 1% Quality:
1% increased Totem Damage
Deals (100-122.8)% of Base Damage
Totem lasts 6 seconds
50% increased Totem Placement speed
32% more Melee Damage while Totem is Active
+1 to maximum number of Summoned Totems
Summons a Totem which uses the Supported Skill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ancestral Warchief skill icon.png

  • Now has an attack speed multiplier of 80% (rather than 20% less attack speed).

Vaal CycloneVaal CycloneVaal, Attack, AoE, Duration, Melee, Movement, Channelling, Physical
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 7.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Spin and attack in place, damaging nearby enemies and pulling others towards you. Cannot be supported by Ruthless.Per 1% Quality:
0.5% increased Area of Effect
Deals (50-61.4)% of Base Damage
Base duration is 5 seconds
50% increased Area of Effect
(10-56) to (15-85) Added Attack Physical Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Modifiers to Melee Attack Range also apply to this Skill's Area radius
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cyclone skill icon.png

  • Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.
  • Now has an attack speed multiplier of 400% (previously had 100% more attack speed).
  • Modifiers to melee attack range now also apply to this skill's area radius.

Vaal Double StrikeVaal Double StrikeVaal, Attack, Melee, Strike, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (28%-33%)
Performs two fast strikes with a melee weapon, each of which summons a double of you for a duration to continuously attack monsters in this fashion.Per 1% Quality:
0.5% increased Attack Speed
Deals (28-33)% of Base Damage
Base duration is 6 seconds
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Doubles have (0-57)% increased Movement Speed
+(0-2) to Melee range
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Double Strike skill icon.png

  • Now deals base damage equal to, and has an added damage effectiveness of, 28% at gem level 1 (from 33%), up to 33% at gem level 20 (from 40%).
  • Now has 25% chance to cause bleeding.

Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 12.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (50%-61%)
Requires Level 28Smashes the ground with an Axe, Mace or Staff, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks.Per 1% Quality:
1% increased Damage
Deals (50-61.4)% of Base Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Aftershock deals (30-169) to (46-254) Added Attack Physical Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png

  • Aftershocks now benefit from 30 to 46 added physical damage at gem level 1, up to 169 to 254 at gem level 20.
  • Now gains 1% increased damage per 1% gem quality (rather than 1% increased physical damage).

Vaal Glacial HammerVaal Glacial HammerVaal, Attack, Melee, Strike, Duration, AoE, Cold
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 4.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (155%-200%)
Hits enemies, converting some of your physical damage to cold damage. It traps enemies with you in a circle of ice so that they can't escape. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (155-200)% of Base Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
Base duration is (3.4-4.35) seconds
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
(10-29)% increased Effect of Chill
Freezes enemies as though dealing (200-390)% more Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Glacial Hammer skill icon.png

  • Now converts 60% of physical damage to cold (from 50%).
  • Now adds 2 to 3 cold damage to attacks against chilled enemies at gem level 1, up to 75 to 113 at gem level 20.
  • Now has 10% increased effect of chill at gem level 1, up to 29% at gem level 20.
  • Every strike now freezes enemies as if it were dealing 500% more damage.

Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Physical, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 2.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (185%-227%)
The character slams the ground in front of them with a Staff, Axe or Mace, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (185-226.8)% of Base Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png

  • Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
  • Now gains 1% increased area of effect per 2% gem quality.

Vaal Immortal CallVaal Immortal CallVaal, Spell, Duration, Guard
Souls Per Use: 100 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cooldown Time: 3.00 sec
Requires Level 34Discharges Endurance Charges, making the character unable to die for a short time, proportional to how many endurance charges were expended.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 0.4 seconds
(100-157)% increased Buff Duration per Endurance Charge removed
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Immortal Call skill icon.png

  • Now instant. It can still no longer be obtained from drops or corruption, and will receive a full rework in future.

Vaal Lightning StrikeVaal Lightning StrikeVaal, Attack, Melee, Strike, Duration, Lightning, Projectile
Souls Per Use: 20 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 10.000 sec
Cast Time: 1.00 sec
Damage Effectiveness: (80%-98%)
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy becomes an orb attached to the enemy you hit, or the ground if you don't hit an enemy. The orb will periodically fire projectiles at other nearby enemies for a duration, which will also damage the enemy the orb is attached to.Per 1% Quality:
1% increased Damage
1% increased Projectile Speed
Deals (80-98.2)% of Base Damage
50% of Physical Damage Converted to Lightning Damage
Base duration is 8 seconds
Fires (4-8) additional Projectiles
(1-9) to (13-179) Added Attack Lightning Damage
Can't be Evaded
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Strike skill icon.png

  • Now adds 1 to 13 lightning damage to attacks at gem level 1, up to 9 to 179 at gem level 20.
  • Now gains 1% increased projectile speed and 1% increased damage per 1% gem quality (previously gained 1% increased lightning damage per 1% gem quality).

Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 14.000 sec
Cooldown Time: 0.50 sec
Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken from the buff in that second. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff.Per 1% Quality:
1% increased Skill Effect Duration
(60-1030) additional Armour
80% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 60% of your Armour, up to a maximum of 30000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon.png

  • Now has a base duration of 9 seconds at all gem levels (from 5).
  • Now grants 60 additional armour at gem level 1 (from 17), up to 1030 at gem level 20 (from 943)
  • Now creates a buff that can take damage equal to 60% of your armour.
  • Now causes 80% of damage from hits to be taken from the buff before your life or energy shield.
  • Now reflects a portion of the damage taken from the buff as fire damage every second until the buff expires or is depleted.
  • Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
  • Now has a 4 second cooldown (from 1).
  • Shares its cooldown with other guard skills (Steelskin and Immortal Call).

Vaal ReaveVaal ReaveVaal, Attack, AoE, Melee
Radius: 12
Souls Per Use: 35 (N) /
Can Store 2 Use(s)
Soul Gain Prevention: 4.000 sec
Cast Time: 1.00 sec
Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-122.8)% of Base Damage
50% more Area of Effect for each stage
Can't be Evaded
+(0-2) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Reave skill icon.png

  • Now has an attack speed multiplier of 250% (rather than 150% more attack speed).
  • Now loses stages incrementally after a short period without hitting anything, rather than all at once.

Support Gem Reworks

Melee SplashMelee Splash SupportSupport, Melee, Attack, Strike, AoE
Icon: S
Radius: 14
Mana Multiplier: 140%
Requires Level 8Supports melee strike skills, causing their melee strike to deal splash damage around each target hit.Per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
Supported Skills deal (50-41)% less Damage to surrounding targets
Supported Skills deal Splash Damage to surrounding targets
Supported Skills have (0-57)% more Melee Splash Area of Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now supports Strikes.
  • Now creates a melee splash for each enemy hit, meaning if your Strike attack hits multiple enemies, they can also each hit each other with their overlapping splashes.
  • Now deals 50% less damage with the splash at gem level 1, up to 41% less at gem level 20.
  • Now gains more melee splash area of effect as it levels, up to 57% at gem level 20.
  • Now has a mana multiplier of 140% (from 160%).

MultistrikeMultistrike SupportAttack, Melee, Support
Icon: 3
Mana Multiplier: 180%
Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, totem skills, channelling skills, or triggered skills.Per 1% Quality:
Supported Skills deal 0.5% increased Melee Physical Damage
Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
First Repeat of Supported Skills deals (40-50)% more Damage
Second Repeat of Supported Skills deals (80-99)% more Damage
Supported Skills deal 30% less Attack Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now grants supported skills 35% more melee attack speed at gem level 1 (from 75% more), up to 44% more at gem level 20 (from 94% more).
  • Now causes the first repeat of supported skills to deal 40% more damage at gem level 1, up to 50% more at gem level 20.
  • Now causes the second repeat of supported skills to deal 80% more damage at gem level 1, up to 99% more at gem level 20

Support Gem Balance

We've changed the way supports which try to do different things to different skill gems at the same time work, by splitting the different effects up. This results in some extra lines on some support gems, but the functionality will remain the same, and will prevent unintuitive behaviour in the future (such as the case in 3.6.0 where Cast while Channelling prevented Arcane Surge from supporting the channelling spell due to it making both the channelling spell and the non-channelling skills it supported count as 'triggered').

Fortify SupportFortify SupportAttack, Support, Melee
Icon: O
Mana Multiplier: 130%
Requires Level 31Supports melee attack skills that are not triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Supported Skills grant Fortify on Melee hit
Supported Skills deal (20-34)% more Melee Damage
Supported Skills have (15-34)% increased Fortify duration
Supported Skills deal (20-34)% more Damage with Bleeding and Poison caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 15% increased Fortify duration at gem level 1, up to 34% at gem level 20 (from 25% at all gem levels).
  • Supported skills now deal 20% more melee physical damage at gem level 1 (from 25% increased melee physical damage) up to 34% more at gem level 20 (from 44% increased).
  • Supported skills now deal 20% more damage with bleeding and poison caused by melee hits at gem level 1, up to 34% more at gem level 20.

Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration
Icon: b
Mana Multiplier: 140%
Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.Per 1% Quality:
Gain Infusion after Channelling a Supported Skill for -0.02 seconds
While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Supported Skills deal (20-39)% more Damage
Gain Infusion after Channelling a Supported Skill for (1.6-1) second
Infusion lasts 6 seconds after you finish Channelling
Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
Totems cannot gain Infusion
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now works correctly with the new Physical gem type.
  • No longer implicitly provides a reduction to physical damage taken, and will only provide such a reduction while channelling a skill with a physical gem tag.

Lesser Poison SupportLesser Poison SupportChaos, Support
Icon: O
Mana Multiplier: 110%
Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have (1-94) to (2-141) added Chaos Damage
Supported Skills have 40% chance to Poison on Hit
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now adds 1 to 2 chaos damage at gem level 1 (unchanged), up to 94 to 141 at gem level 20 (from 44 to 66).

Mirage Archer SupportMirage Archer SupportBow, Attack, Support, Duration
Icon: M
Mana Multiplier: 140%
Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Mirage Archer lasts 4 seconds
Mirage Archer deals (30-11)% less Damage with Supported Skills
Mirage Archer uses Supported Skill with 60% less Attack Speed
Can have up to 1 Mirage Archer Summoned at a time
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • No longer causes skills it used to vanish at the end of its duration. Those skills will persist until they are finished doing whatever it is they are doing.

Poison SupportPoison SupportChaos, Support
Icon: o
Mana Multiplier: 135%
Requires Level 31Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Damage with Poison
Supported Skills have 60% chance to Poison on Hit
Supported Skills deal (0-28)% more Damage with Poison
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes supported skills to deal no more damage with poison at gem level 1 (unchanged), up to 28% more at gem level 20 (from 19%).

Ruthless SupportRuthless SupportSupport, Melee, Attack
Icon: u
Mana Multiplier: 110%
Supports melee attack skills. Every third time you use a supported attack, that use of the skill will be more powerful. Cannot support channelling skills.Per 1% Quality:
Supported Skills deal 0.5% increased Attack Damage
Every third Attack with Supported Melee Attacks deals a Ruthless Blow
Ruthless Blows with Supported Skills deal (75-132)% more Melee Damage
Ruthless Blows with Supported Skills have a base Stun Duration of 0.8 seconds
Ruthless Blows with Supported Skills deal (75-132)% more Damage with Bleeding caused by Melee Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes ruthless blows with supported skills to deal 75% more melee damage at gem level 1 (unchanged), up to 132% more at gem level 20 (from 113%).
  • Now causes ruthless blows with supported skills to deal 75% more damage with bleeding at gem level 1 (unchanged), up to 132% more at gem level 20 (from 113%).

Summon Phantasm on Kill Support/Summon Phantasm SupportSummon Phantasm SupportSupport, Minion
Icon: G
Mana Multiplier: 120%
Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:
0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Phantasms last 15 seconds
Can have up to (5-10) Phantasms Summoned at a time
10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, Hit a Rare or Unique Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Renamed to Summon Phantasm Support.

Passive Tree Balance

We've added a lot of new passives to the passive tree in this patch. Rather than list out what each of the dozens of new passives contains, we've listed out the cluster notable names below. We've also changed virtually every weapon cluster to some degree. To examine these changes in detail, please keep an eye out in the community for passive tree tools once we give the passive tree data out.

Listed below are the new additions and removals:

Ascendancy Balance

Our main focus during this patch was to ensure that the primary melee ascendancies -- those of the Marauder and Duelist -- had the appropriate tools to keep up in the current metagame.

Slayer

  • Headsman: Now grants 10% more damage if you've killed recently (from 20%). No longer increases area of effect by 20% if you've killed recently, instead granting 20% more damage against unique enemies.
  • Bane of Legends: No longer grants Onslaught for 20 seconds when you kill a rare or unique enemy, instead granting 20% increased attack speed for 20 seconds when you kill a rare or unique enemy. Now also grants 20% increased movement speed for 20 seconds when you kill an enemy (of any rarity).
  • The small passives leading to Headsman and Bane of Legends now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.
  • Overwhelm: Has been completely reworked. Now sets base critical strike chance for attacks with weapons to 8%, grants +10% to critical strike multiplier per nearby enemy up to a maximum of +100%, and causes nearby enemies to have -30% to their critical strike multiplier.
  • The small passive leading to Overwhelm now grants 10% increased attack damage and 10% increased critical strike chance (previously granted 14% increased damage with two handed weapons and 5% reduced enemy stun threshold).
  • Endless Hunger: Now prevents you from being stunned while leeching.
  • Brutal Fervour: No longer grants 100% increased total recovery per second from life leech. Now grants 15% increased attack speed while leeching, 6% reduced damage taken while leeching, and 50% increased attack damage while leeching (from 30%).
  • The small passives leading to Endless Hunger and Brutal Fervour now grant 10% increased attack damage, rather than 14% increased damage with two handed weapons.
  • Impact: No longer grants melee splash to single-target melee attacks (because they aren't a thing anymore), or 20% increased area of effect. Now grants 50% increased global accuracy rating, +2 to melee weapon and unarmed attack range, and 5% increased area of effect per enemy killed recently, up to 50%.
  • The small passive leading to Impact now grants 10% increased attack damage, rather than 14% increased damage with two handed weapons.
  • Added a new Slayer notable - Masterful Form: Grants 50% increased endurance charge duration, 50% increased frenzy charge duration and sets your maximum endurance charges equal to your maximum frenzy charges. Inb4 Pacifism Ahn's meme builds!
  • The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration.

Gladiator

  • The small passives no longer grant 5% increased attack speed with one handed weapons, and instead now grant 4% increased attack speed (regardless of weapon type).
  • Added a new Gladiator notable - Arena Challenger: Grants 2% more attack and movement speed per challenger charge, 25% chance to gain a challenger charge when you hit a rare or unique enemy while in blood stance, grants a challenger charge when you kill an enemy while in sand stance, and sets your maximum challenger charge count to 10.
  • The small passive leading to Arena Challenger grants 4% increased attack speed and 4% increased movement speed.

Champion

  • Inspirational: Now causes banners you create to gain 40% of the stages of your placed banner (from 20%). You and allies affected by your placed banners now regenerate 0.1% of maximum life per second for each stage (from 0.5%).
  • First to Strike, Last to Fall: Now causes you to recover 25% of maximum life when you gain Adrenaline.
  • Unstoppable Hero: Now grants 30% increased attack damage (rather than melee damage) while you have fortify.
  • Master of Metal: Now causes you and nearby allies to deal 6 to 12 added physical damage for each impale on the enemy (from 4 to 8).
  • The small passives leading to First to Strike, Last to Fall, Unstoppable Hero, and Fortitude now each grant 10% increased attack damage (previously 14% increased melee damage). They no longer grant increased ailment damage.

Juggernaut

  • Unyielding: Now grants 8% increased damage per endurance charge (from 5%) and 6% increased area of effect per endurance charge (from 5%).

Berserker

  • Cloaked in Savagery has been removed.
  • Pain Reaver has moved and is now a standalone notable. It now grants 2% of attack damage leeched as life (from 1%), 2% of attack damage leeched as mana (from 1%), 25% increased attack speed if you've been hit recently, and 50% increased maximum total recovery per second from life leech if you've taken a savage hit recently. It no longer grants 2% of attack damage leeched as life and mana if you've killed recently.
  • War Bringer: No longer causes you to gain 5 rage when you use a warcry. Instead now grants you and nearby allies 10% increased attack speed and 30% increased damage if you've used a warcry recently.
  • Crave the Slaughter: Now grants 1 rage on hit with attack, no more that once every 0.3 seconds (rather than on kill or a chance on hitting a rare or unique enemy). Now also grants 1% chance to deal double damage per 4 rage.
  • Rite of Ruin: Now causes effects granted for having rage to be tripled (rather than doubled). Also causes you to lose 0.1% of maximum life per second per rage while you are not losing rage.
  • Added a new Berserker notable - Flawless Savagery: Grants 80% increased critical strike chance for attacks, adds 20 to 30 physical damage to attacks if you've dealt a critical strike recently, and grants +30% to critical strike multiplier.
  • Added a new Berserker notable - Blitz: Grants 2% more attack speed per blitz charge, 10% reduced critical strike chance per blitz charge, causes you to gain a blitz charge on critical strike, and sets your maximum blitz charge count to 20. Requires Flawless Savagery.
  • The small passives leading to Flawless Savagery and Blitz each grant 12% increased attack physical damage and 15% increased critical strike chance.

Chieftain

  • Tawhoa, Forest's Strength: Has been completely reworked. Now grants 35% chance to gain an endurance charge when you use a fire skill, 5% increased physical damage per endurance charge, and 5% increased fire damage per endurance charge.
  • Ramako, Sun's Light: Has been completely reworked. Now grants 25% chance to Ignite, 15% more burning damage, and causes damage to penetrate 15% fire resistance. No longer has a prerequisite.
  • Ngamahu, Flame's Advance: Has moved. Now grants 100% of physical damage as extra fire damage every 10 seconds for 4 seconds (from 70% of physical damage).
  • Hinekora, Death's Fury: Has moved. No longer causes 1% of damage dealt by your totems to be leeched to you as life. Now grants 20% chance to cover rare or unique enemies in ash for 10 seconds on hit (from 10% chance). Now requires Ngamahu, Flame's Advance or Ramako, Sun's Light (previously required Ngamahu, Flame's Advance).
  • Tukohama, War's Herald: Has been completely reworked. Now causes 1% of damage dealt by your totems to be leeched to you as life, grants 50% increased effect of buffs granted by your active ancestor totems, gives your ancestor totems 100% increased activation range, and grants 25% increased area of effect while you have a totem. No longer requires Arohongui, Moon's Presence.
  • Arohongui, Moon's Presence: Now makes your totems immune to fire damage.
  • Added a new Chieftain notable - Valako, Storm's Embrace: Grants 0.5% of maximum life regenerated per second per endurance charge, 3% more damage for each endurance charge lost recently, up to 15%, and +1 to maximum endurance charges. Requires Tawhoa, Forest's Strength.
  • Added a new Chieftain notable - Tasalio, Cleansing Water: Grants +100% to fire resistance, 2% of maximum life regenerated per second, 10% of physical damage from hits taken as fire damage, 50% increased life recovery rate if you've taken fire damage from an enemy hit recently, and causes you to be unaffected by ignite.

Occultist

  • Wicked Ward has been removed.
  • Vile Bastion: No longer requires any Ascendancy notables. It now grants 1% energy shield regeneration per second for each enemy you or your minions have killed recently, up to 10% (from a maximum of 30%). No longer grants +150 to maximum energy shield.
  • Each of the small passives on the Occultist Ascendancy tree now grant 6% increased energy shield (from 8%).

Elementalist

  • Beacon of Ruin: No longer causes elemental ailments from your skills to spread to other nearby enemies. Shocks from your hits now always increase damage taken by 15% (from 20%).

Guardian

  • Each of the small passives on the Guardian Ascendancy tree now grant 5% increased energy shield (from 6%).

Trickster

  • Ghost Dance: Now causes you to gain a Ghost Shroud every 2 seconds (from 1).
  • Escape Artist: Now grants 10% chance to dodge hits from Spell Damage while you have Energy Shield (from 20%), and 6% increased Attack and Cast Speed per Ghost Shroud (from 12%).
  • Each of the small passives on the Trickster Ascendancy tree now grant 5% increased energy shield (from 8%) and 14% increased evasion rating (from 8%).

Deadeye

  • Fast and Deadly: Now grants 50% more Accuracy Rating (previously doubled Accuracy Rating).

Ascendant

  • Ascendant's Berserker now grants rage on hit, with a maximum rate of one rage every 0.3 seconds acquired this way. It also grants 15% more damage (from 10%).
  • Ascendant's Chieftain now has 20% chance to apply Covered in Ash (from 10%) and 40% increased Fire damage.
  • Ascendant's Champion now has 20% chance to impale with attacks.
  • Ascendant's Gladiator no longer grants chance to cause bleeding, and instead has 15% chance to Block (does not require another source of block) and 10% chance to Blind on hit with attacks (does not require that the enemy be bleeding). It also deals 25% more damage with bleeding (from 15%).

Item Balance

  • Many low-level melee weapon basetypes have had their base attack speed raised and their damage lowered to compensate.
  • The following staves can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. These changes affect all existing versions of these basetypes, though they will not affect the mods those items currently have. Also some level requirements have changed I guess? Anyway, here you go: Iron Staff, Coiled Staff, Vile Staff, Military Staff, Serpentine Staff, Foul Staff, Ezomyte Staff, Maelström Staff and Judgement Staff.
  • The above staves will be swapped to a new "War Staff" weapon class in the near future to help differentiate them.
  • The following daggers can no longer roll spell-based mods such as added damage for spells or increased spell damage. Their base attack speeds have been slightly increased, and their damage decreased to compensate. This affects all existing versions of these basetypes: Skinning Knife, Sai, Poignard, Gutting Knife, Trisula, Ambusher, Flaying Knife, Prong Dagger, Stiletto.
  • The following daggers will be swapped to a new "Rune Dagger" weapon class in the near future, to differentiate them from the attack-only daggers above. They will continue to be able to roll both attack and caster modifiers: Glass Shank, Boot Knife, Copper Kris, Skean, Imp Dagger, Butcher Knife, Boot Blade, Golden Kris, Royal Skean, Fiend Dagger, Slaughter Knife, Ezomyte Dagger, Platinum Kris, Imperial Skean and Demon Dagger.
  • Orb of HorizonsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it.
    Shift click to unstack.
    can now drop from monsters and other currency sources (such as Emperor's Luck).
  • Adjusted the droprates of certain items for which there were many... hunters...
  • The Dense FossilDense FossilMore Armour, Energy Shield or Evasion modifiers
    No Life Modifiers
    Place in a Resonator to influence item crafting.
    can no longer craft increased Armour, Evasion or Energy Shield suffix modifiers and now has new mods it can craft on each slot.
  • The Dense Fossil modifier "15% increased Energy Shield from Body Armour" was incorrectly acting multiplicatively with other sources of increased Energy Shield. This has been fixed, and affects all existing items with this modifier. To partially (but intentionally not entirely) compensate for this change, it now grants 20-30% increased Energy Shield from Body Armour. Existing items with this modifier can be updated to the new values with a Divine Orb.
  • The Divine VesselDivine VesselUnique Boss deals 10% increased Damage
    Unique Boss has 10% increased Attack and Cast Speed
    Unique Boss has 10% increased Life
    Unique Boss has 20% increased Area of Effect
    Power is a curious thing.
    It can be contained, hidden, locked away,
    and yet it always breaks free.
    Can be used in the Templar Laboratory or a personal Map Device.
    is now a 1x1 item, rather than 1x2.
  • Perandus scarabs can now cause Cadiro Perandus to appear. Rusted scarabs have a 33% chance for a Cadiro appearance, Polished have a 66% chance, and Gilded guarantee that he appears.
  • The values on Life, Mana and Energy Shield modifiers on Abyssal Jewels have been reduced, and the top tiers made rarer relative to lower tiers. The top roll for these modifiers is now 40 (from 50). Divining existing jewels will update them to these new values, so don't do that unless you're hoping to create one of those 'viral videos' that are all the rage these days.
  • Added damage of all types on Abyssal Jewels has also been lowered, by about 30% at the top end, scaling down to lower tiers. Top tiers of these have also become rarer. This is true for all top-tier added damage modifiers on Abyssal Jewels, including caster and summoner ones.
  • The top two tiers of added elemental damage for melee weapons have had their damage increased by about 10% for tier 2 and 40% for tier 1.
  • All added damage modifiers on two-handed weapons are now 160% of the values of their one-handed counterparts. This takes the new higher values at the top end into account -- even they are 160% of their one-hand versions.
  • Added new top-tier modifiers for Added Fire Damage, Added Cold Damage, and Added Lightning Damage. These are available on items with an ilevel of 82 or greater.
  • The highest tier added elemental damage modifiers for weapons are now rarer. It will be approximately as difficult to get 3 tier-1 elemental damage rolls as the three tier-1 physical damage rolls.
  • Weapon-specific increased physical damage modifiers on Jewels now apply to all damage types, not just physical. This affects all existing jewels with these modifiers. The values have not changed.
  • Reduced the amount of Energy Shield granted by Synthesised Implicits on Body Armours, Shields, Helmets, Gloves and Boots. This won't affect you unless you decide to use a Blessed Orb, in which case it definitely will affect you.
  • The hybrid increased physical damage and accuracy modifiers now grant more accuracy. Existing items with these modifiers can be updated with a Divine Orb.
  • The pure accuracy modifiers now grant more accuracy than previously, and there are fewer tiers. Existing items with these modifiers can be updated with a Divine Orb.
  • The Immortal Call enchantment which previously granted a chance to not consume endurance charges now grants increased Immortal Call duration per endurance charge consumed. This affects items that had the previous enchantment.

Unique Item Balance

  • The following items no longer drop outside of the Legion challenge leagues. Versions dropped in Legion will have new modifiers and balance which we won't be spoiling here, barring changes that affect existing versions, which will be outlined below. The items are: Rathpith Globe, Pledge of Hands, Rebuke of the Vaal, Kaom's Primacy, Lavianga's Wisdom, Marohi Erqi, Asenath's Gentle Touch, Darkscorn, Al Dhih, Voll's Protector, The Sorrow of the Divine, Divinarius, Honourhome, Lioneye's Paws, Maligaro's Virtuosity.
  • Overwhelming OddsOverwhelming Odds
    Crimson Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Global Physical Damage
    With at least 40 Strength in Radius, Cleave grants Fortify on Hit
    With at least 40 Strength in Radius, Cleave has +1 to Radius per Nearby
    Enemy, up to +10
    Even as the tide turned, and victory swiftly became impossible,
    The legionnaires of Lioneye's Watch stood their ground and fought on,
    Every last man dying a brutal but honourable death.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : No longer grants increased Area of Effect for Cleave based on the number of nearby enemies, and now grants +1 to Cleave's radius for each nearby enemy, up to +10. This jewel is now limited to 1.
  • Mon'tregul's GraspMon'tregul's Grasp
    Void Sceptre
    One Handed Mace
    Quality: +20%
    Physical Damage: 6091.2
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
    Raised Zombies have +5000 to maximum Life
    Raised Zombies have (25-30)% to all Resistances
    25% increased Raised Zombie Size
    Raised Zombies deal (80-100)% more Physical Damage
    Enemies killed by Zombies explode dealing 20% of their Maximum Life as Fire Damage
    With death as my ally, all the world is within my grasp.
    : Now clearly states how damage dealt by exploding zombies is calculated. Note that this does not change the functionality.
  • Hyrri's TruthHyrri's Truth
    Jade Amulet
    Requires Level 64+(20-30) to DexterityGrants Level 22 Precision Skill
    +(25-35) to Dexterity
    Adds (12-15) to (24-28) Physical Damage to Attacks
    Adds (11-15) to (23-28) Cold Damage to Attacks
    +(23-28)% to Global Critical Strike Multiplier
    (0.8-1)% of Physical Attack Damage Leeched as Life
    Precision has 50% less Mana Reservation
    Strike true, strike hard, and leave no survivors to retaliate.
    : Now causes Precision to have 50% less Mana Reservation. Affects all versions of the item.
  • Death's HandDeath's Hand
    Karui Sceptre
    One Handed Mace
    Quality: +20%
    Physical Damage: (86.4-99.6)(168-219.6)
    Critical Strike Chance: (7.50%-9.00%)
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 56, 96 Str, 96 Int26% increased Elemental DamageAdds (35-46) to (85-128) Physical Damage
    (25-50)% increased Critical Strike Chance
    30% chance to gain a Power Charge when you Stun
    Gain Unholy Might for 4 seconds on Critical Strike
    "All are welcome in Hinekora's eternal home."
    - Karui Proverb
    : Now has added physical damage of (35-46) to (85-128). Existing versions can be updated using a Divine Orb. Now grants Unholy Might for 4 seconds on critical strike (up from 2). Affects all versions of the item.
  • Inpulsa's Broken HeartInpulsa's Broken Heart
    Sadist Garb
    Quality: +20%
    Evasion: 512
    Energy Shield: 105
    Movement Speed: -3%
    Requires Level 68, 103 Dex, 109 Int+(60-80) to maximum Life
    (20-50)% increased Damage if you have Shocked an Enemy Recently
    (15-25)% increased Effect of Shock
    Shocked Enemies you Kill Explode, dealing 5% of
    their Maximum Life as Lightning Damage which cannot Shock
    Unaffected by Shock
    Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
    : Now has 15-25% increased Shock Effect. Existing versions can be updated using a Divine Orb.
  • Prismatic EclipsePrismatic Eclipse
    Twilight Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (108-120)(188.4-199.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
    Adds (60-70) to (71-80) Physical Damage
    25% increased Global Physical Damage with Weapons per Red Socket
    12% increased Global Attack Speed per Green Socket
    0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
    +2 to Melee Weapon Range per White Socket
    "A raging Solaris seared and contorted the orb's surface.
    A despairing Lunaris filled the scars with her tears.
    Yet Viridi remained, trapped within, forever more."
    - Azmerian Creation Myth
    : Now has (60-70) to (71-80) added physical damage. Existing versions can be updated using a Divine Orb.
  • Rigwald's ChargeRigwald's Charge
    Highland Blade
    Two Hand Sword
    Quality: +20%
    Physical Damage: (93.6-105.3)(172.8-194.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.62
    Weapon Range: 13
    Requires Level 44, 77 Str, 77 Dex+305 to Accuracy Rating(120-150)% increased Physical Damage
    20% increased Attack Speed
    +(300-350) to Accuracy Rating
    10% increased Movement Speed
    "Today, clansmen, my sword is my voice!"
    - Rigwald, at the Battle of Glarryn
    : Now has 300 to 350 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • The PeregrineThe Peregrine
    Visored Sallet
    Quality: +20%
    Armour: (102-115)
    Evasion: (102-115)
    Requires Level 23, 28 Str, 28 Dex+500 to Accuracy Rating
    (40-60)% increased Armour and Evasion
    (20-30)% increased Rarity of Items found
    +30% to Lightning Resistance
    0.4% of Attack Damage Leeched as Mana
    10% increased Movement Speed
    We wander to pass time.
    We travel to fulfill.
    : Now has 500 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • InfractemInfractem
    Decimation Bow
    Bow
    Quality: +20%
    Physical Damage: (128.8-161.7)(269.1-308.7)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance(110-125)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    +(20-30) to Dexterity
    +(350-400) to Accuracy Rating
    Arrows Pierce all Targets
    10% increased Movement Speed
    Cannot Leech Life
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
    : Now has 350 to 400 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • Crown of EyesCrown of Eyes
    Hubris Circlet
    Quality: +20%
    Energy Shield: (182-205)
    Requires Level 69, 154 Int+(300-350) to Accuracy Rating
    (120-150)% increased Energy Shield
    -30% to Fire Resistance
    (0.4-0.8)% of Attack Damage Leeched as Life
    (0.2-0.4)% of Attack Damage Leeched as Mana
    Increases and Reductions to Spell Damage also apply to Attacks
    Turning, gazing, blinking,
    behold the eyes of void.
    Burning, razing, drinking,
    your mind is destroyed.
    : Now has 300 to 350 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • WideswingWideswing
    Poleaxe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (60-70)(88.8-103.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 15
    Requires Level 18, 44 Str, 25 DexSocketed Gems are Supported by Level 20 Increased Area of Effect
    (120-160)% increased Physical Damage
    +10 to Strength
    +(120-150) to Accuracy Rating
    +10 Mana gained on Kill
    +2 to Weapon range
    Bargg Wurmkin once severed the heads
    of seven men in a single cleave.
    : Now has 120 to 150 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • DreamfeatherDreamfeather
    Eternal Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (85.2-109.2)(159.6-177.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.80-1.88)
    Weapon Range: 11
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy RatingAdds (30-50) to (65-80) Physical Damage
    (20-25)% increased Attack Speed
    +(280-300) to Accuracy Rating
    +(180-200) to Evasion Rating
    3% increased Movement Speed
    1% increased Attack Damage per 450 Evasion Rating
    She dances a dance beneath the shade,
    The twilight shroud her only blade,
    Who now hears her feathersteps flowing?
    Beneath the stars, the moondrops glowing.
    : Now has 280 to 300 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • Izaro's DilemmaIzaro's Dilemma
    Imperial Claw
    Claw
    Quality: +20%
    Physical Damage: (72-81)(184-207)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.76-1.84)
    Weapon Range: 11
    Requires Level 68, 131 Dex, 95 Int+46 Life gained for each Enemy hit by Attacks(40-60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10-15)% increased Attack Speed
    +(300-400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    Izaro saw himself not as a man,
    but as a divine saviour trapped in a man's body.
    : Now has 300 to 400 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • The Wasp NestThe Wasp Nest
    Throat Stabber
    Claw
    Quality: +20%
    Physical Damage: (56.7-60.9)(197.1-211.7)
    Critical Strike Chance: (7.56%-7.88%)
    Attacks per Second: (1.80-1.88)
    Weapon Range: 11
    Requires Level 60, 113 Dex, 113 Int+40 Life gained for each Enemy hit by Attacks(150-170)% increased Physical Damage
    (20-25)% increased Attack Speed
    (20-25)% increased Critical Strike Chance
    +(330-350) to Accuracy Rating
    20% chance to Poison on Hit
    Attacks with this Weapon deal 80-120 added Chaos Damage against
    Enemies affected by at least 5 Poisons
    To discover how cruel nature can be,
    you need only shake the wrong branch.
    : Now has 330 to 350 Accuracy Rating. Existing versions can be updated using a Divine Orb.
  • Malachai's SimulaMalachai's Simula
    Iron Mask
    Quality: +20%
    Evasion: 57
    Energy Shield: 12
    Requires Level 17, 21 Dex, 21 Int(15-30)% increased Spell Damage
    +20 to Strength
    (20-30)% increased Lightning Damage
    +10% to Lightning Resistance
    Blood Magic
    Mortal Conviction
    It was a sliver of Malachai's soul
    that animated the first Eternal Guardian.
    : Newly dropped versions will also have Mortal Conviction.
  • Tukohama's FortressTukohama's Fortress
    Ebony Tower Shield
    Quality: +20%
    Chance to Block: 25%
    Armour: 494
    Movement Speed: -3%
    Requires Level 61, 159 Str+(20-30) to maximum Life40% increased Totem Damage
    +(80-100) to maximum Life
    +1 to maximum number of Summoned Totems
    +300 Armour per active Totem
    Blood Magic
    Mortal Conviction
    Tukohama knew that he could not lose a fight in his fortress.
    So he carried his fortress to the fight.
    : Newly dropped versions will also have Mortal Conviction.
  • Apep's RageApep's Rage
    Opal Wand
    Wand
    Quality: +20%
    Physical Damage: 34.864.8
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 62, 212 Int(38-42)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    40% increased Mana Cost of Skills
    Poisons you inflict deal Damage 20% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    : Now adds (90-130) to (140-190) chaos damage to spells. Existing versions can be updated with a Divine Orb. New versions also cause Poisons you inflict to deal damage 20% faster.
  • BrightbeakBrightbeak
    War Hammer
    One Handed Mace
    Quality: +20%
    Physical Damage: (22.1-25.35)(52.7-60.45)
    Critical Strike Chance: 6.25%
    Attacks per Second: 2.10
    Weapon Range: 11
    Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(50-75)% increased Physical Damage
    45% increased Attack Speed
    25% increased Critical Strike Chance
    +(20-30)% to Fire Resistance
    +(20-30)% to Lightning Resistance
    "I know how to say 'faster' and 'attack' in Karui, Marak and Ezo."
    - Voll of Thebrus
    : Now has 45% increased Attack Speed, to account for basetype changes. Existing versions can be updated using a Divine Orb. You know, in case it uses your mana too quickly...?
  • DreadbeakDreadbeak
    Rusted Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (147.9-161.5)(224.4-236.3)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.71
    Weapon Range: 11
    Requires Level 61, 8 Str, 8 Dex40% increased Global Accuracy Rating100% increased Damage when on Low Life
    50% increased Physical Damage
    Adds (83-91) to (123-130) Physical Damage
    10% increased Attack Speed
    +(20-30) to maximum Life
    +2 Life gained for each Enemy hit by Attacks
    You have Onslaught while on Low Life
    As death arrives, so too does instinct.
    : Now has (83-91) to (123-130) added physical damage, to account for basetype changes. Existing versions can be updated using a Divine Orb.
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Staff
    Quality: +20%
    Physical Damage: (273.6-285.6)(362.4-386.4)
    Critical Strike Chance: (7.56%-8.19%)
    Attacks per Second: (1.46-1.51)
    Weapon Range: 13
    Requires Level 68, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
    Adds (165-175) to (185-205) Physical Damage
    (12-16)% increased Attack Speed
    (20-30)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    : Now has (165-175) to (185-205) added physical damage, to account for basetype changes. Existing versions can be updated using a Divine Orb.
  • DisintegratorDisintegrator
    Maelström Staff
    Staff
    Quality: +20%
    Physical Damage: (373.2-409.2)(529.2-577.2)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 64, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffAdds (250-280) to (315-355) Physical Damage
    Adds (376-400) to (568-600) Physical Damage to Spells
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    Blurred is the boundary
    between creator and destroyer.
    : Now has (250-280) to (315-355) added physical damage, to account for basetype changes. Existing versions can be updated using a Divine Orb.
  • Pillar of the Caged GodPillar of the Caged God
    Iron Staff
    Staff
    Quality: +20%
    Physical Damage: 14.443.2
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff1% increased Area of Effect per 20 Intelligence
    1% increased Attack Speed per 10 Dexterity
    16% increased Physical Weapon Damage per 10 Strength
    Forged to rule the waves and tide
    Destined to serve the monkey's paw
    Strong as a tower of iron
    Deft as the needle doubt
    is now on the Iron Staff basetype.

Changes to Legion-Themed Uniques that Affect Existing Items:

  • Pledge of HandsPledge of Hands
    Judgement Staff
    Staff
    Quality: +20%
    Physical Damage: 75.6140.4
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 68, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 30 Greater Spell Echo
    (120-160)% increased Spell Damage
    100% increased maximum Mana
    "To shake a hand is to double your power."
    - Jaetai, Queen's Advisor
    : Spell Echo has been replaced with Greater Spell Echo. Affects all versions of the item.
  • Rebuke of the VaalRebuke of the Vaal
    Vaal Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (114-172.8)(224.4-271.2)
    Elemental Damage: (49-98)–(101-140) (49-98)–(101-140) 1–(210-250)
    Chaos Damage: (49-98)–(101-140)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.56)
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
    Adds (49-98) to (101-140) Fire Damage
    Adds (49-98) to (101-140) Cold Damage
    Adds 1 to (210-250) Lightning Damage
    Adds (49-98) to (101-140) Chaos Damage
    (10-20)% increased Attack Speed
    Though the Vaal revered peace, it would have
    been suicide for any culture to rouse them to war.
    - Icius Perandus, Scholar to the Empire.
    : Now has (49-98) to (101-140) added Physical Damage, (49-98) to (101-140) added Fire Damage, (49-98) to (101-140) added Cold Damage, 1 to (210-250) added Lightning Damage, and (49-98) to (101-140) added Chaos Damage. Existing versions can be updated using a Divine Orb.
  • Lavianga's WisdomLavianga's Wisdom
    War Hammer
    One Handed Mace
    Quality: +20%
    Physical Damage: (36.4-41.6)(86.8-99.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 11
    Requires Level 20, 71 Str10% reduced Enemy Stun Threshold(160-200)% increased Physical Damage
    +70 to maximum Life
    +70 to maximum Mana
    5% reduced Movement Speed
    (15-25)% increased Area of Effect
    (10-20)% increased Area Damage
    "The painful memories are the easiest to recall."
    - Lavianga, Advisor to Kaom
    : Now has 160 to 200% increased Physical Damage, +70 to maximum Life, +70 to maximum Mana, 15 to 25% increased Area of Effect, and 10 to 20% increased Area Damage. Existing versions can be updated using a Divine Orb.
  • Marohi ErqiMarohi Erqi
    Karui Maul
    Two Hand Mace
    Quality: +20%
    Physical Damage: (381.5-414.2)(553-600.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 0.99
    Weapon Range: 13
    Requires Level 57, 182 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 15 Pulverise
    (230-260)% increased Physical Damage
    Adds 30 to 40 Physical Damage
    10% reduced Attack Speed
    -100 to Accuracy Rating
    10% reduced Movement Speed
    (40-50)% increased Stun Duration on Enemies
    Lumbering as a sea lion, clumsy as a berry-drunk pigeon. That was Erqi.
    It mattered little. When Erqi's maul fell true, so did its target.
    : Fixed a bug which prevented a mod from displaying, though it was always there. The mod grants -100 Accuracy Rating. Note that this is not a functional change and that reduced accuracy has always been there. Now has 230 to 260% increased Physical Damage, 30 to 40 added Physical Damage, and now supports socketed gems with level 15 Pulverise Support. Existing versions can be updated using a Divine Orb, except for the Pulverise Support, which applies to all versions of the item.
  • Asenath's Gentle TouchAsenath's Gentle Touch
    Silk Gloves
    Quality: +20%
    Energy Shield: 20
    Requires Level 25, 39 Int+(20-30) to Intelligence
    +(60-80) to maximum Life
    +(60-80) to maximum Mana
    Curse Enemies with Level 10 Temporal Chains on Hit
    Non-Aura Curses you inflict are not removed from Dying Enemies
    Enemies near Corpses affected by your Curses are Blinded
    Enemies killed near Corpses affected by your Curses explode, dealing
    3% of their Life as Physical Damage
    Cool the head and cool the blade.
    : Now has +60 to 80 to maximum Life and +60 to 80 maximum Mana. Existing versions can be updated using a Divine Orb.
  • DarkscornDarkscorn
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (112.5-135)(285-321.3)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.50
    Weapon Range: 120
    Requires Level 62, 212 Dex(130-150)% increased Physical Damage
    Adds (15-20) to (25-30) Physical Damage
    20% increased Attack Speed
    (15-30)% increased Global Accuracy Rating
    25% of Physical Damage Converted to Chaos Damage
    25% of Physical Damage from Hits taken as Chaos Damage
    20% chance for Poisons inflicted with this Weapon to deal 300% more Damage
    "The Spirit of War knows nothing of good and evil.
    It knows only destruction."
    - Sekhema Asenath
    : Now has 20% increased Attack Speed and (15-20) to (25-30) added Physical Damage. Existing versions can be updated using a Divine Orb.
  • Voll's ProtectorVoll's Protector
    Holy Chainmail
    Quality: +20%
    Armour: (426-523)
    Energy Shield: (85-105)
    Movement Speed: -5%
    Requires Level 35, 53 Str, 53 Int(100-150)% increased Armour and Energy Shield
    50% reduced maximum Mana
    Gain a Power Charge for each Enemy you hit with a Critical Strike
    Inner Conviction
    Although a great leader during the war,
    Voll proved disastrous in times of peace.
    : Now has 100 to 150% increased Armour and Energy Shield. Existing versions can be updated using a Divine Orb.
  • The Sorrow of the DivineThe Sorrow of the Divine
    Sulphur Flask
    Lasts (5.00-6.00) Seconds
    Consumes 20 of 60 Charges on use
    40% increased Damage
    Requires Level 35Creates Consecrated Ground on Use(25-50)% increased Duration
    Zealot's Oath during Flask effect
    Life Recovery from Flasks also applies to Energy Shield during Flask Effect
    As man sins,
    God weeps.
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    : Now causes Life Recovery from Flasks to also apply to Energy Shield during Flask Effect. Affects all versions of the item.
  • DivinariusDivinarius
    Imperial Skean
    Dagger
    Quality: +20%
    Physical Damage: 21.687.6
    Critical Strike Chance: 6.30%
    Attacks per Second: 1.50
    Weapon Range: 10
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike Chance(50-70)% increased Spell Damage
    +30 Life gained on Kill
    +10 Mana gained on Kill
    10% increased Area of Effect
    (125-175)% increased Critical Strike Chance for Spells if you've Killed Recently
    +(40-60)% to Critical Strike Multiplier for Spells if you haven't Killed Recently
    Divine intervention feels better
    when you do it yourself.
    : Now grants +30 Life on kill and +10 mana on kill. Existing versions can be updated using a Divine Orb.
  • HonourhomeHonourhome
    Soldier Helmet
    Quality: +20%
    Armour: (74-91)
    Energy Shield: (17-21)
    Requires Level 12, 16 Str, 16 Int+(1-2) to Level of Socketed Gems
    Adds 1 to 13 Lightning Damage to Spells and Attacks
    (100-150)% increased Armour and Energy Shield
    (10-20)% increased Rarity of Items found
    (10-20)% reduced Mana Cost of Skills
    "The craven mind is sharp with self interest.
    The honourable mind is much easier to manipulate."
    - Malachai the Soulless
    : Now has 100 to 150% increased Armour and Energy Shield.

World Changes

Over Path of Exile's life, we have slowly shifted more power to earlier in the game. For example, you now get a strong support gem on the starting beach, rather than getting your first in Merveil's Cavern. As a result, the difficulty of the early acts slowly became easier and easier. In this patch, we have made targeted efforts to bring some of the difficulty back to the first three acts.

  • Acts 1, 2 and 3 have seen significant improvements to monster and boss encounters. We won't ruin the fun of discovering them, so be careful out there!
  • You'll no longer hear a crying woman in Act 7 Crossroads tempting you towards nonexistent story glyphs.

Monster Changes

  • Magic monsters now have 50% more life at level 1, up to 75% more life at level 68 and above.
  • Rare monsters now have 33% more life at level 1, up to 100% more life at level 68 and above. They now grant 54% more experience.
  • Tormented Spirits are now more likely to appear near a rare or unique monster than not.
  • Monsters which can block attacks and spells now say so beneath their nameplate. Such monsters do not block all damage when they block.
  • Rogue Exiles no longer sound identical to their player Exile counterparts.

NPC Changes

  • Swapped Navali's Seek Prophecy and View Your Prophecies talk options to prevent misclicking while selling.

Incursion Changes

  • It now requires 12 separate Incursions to enter the Temple of Atzoatl in the present (up from 11). This gives you an extra attempt to upgrade or change a room before you enter the Temple with Alva.

Betrayal Changes

  • Betrayal Fortification encounters are now prioritised over Shrines during level creation, meaning you should more reliably get the Betrayal encounters you are expecting.
  • You'll now encounter a new monster type in some Fortification encounters.

Strongbox Changes

  • The Maelström Cell unique strongbox now also drops Divination Cards that give Shaper or Elder items as well as cards of a certain stack size.

Azurite Mine and Sulphite Changes

  • Improved the way Delve map layouts are generated, to allow for longer delves when necessary.
  • The Ancient Wraith and Ancient Suffering monsters can now be desecrated while in the appropriate Delve area.

Prophecy Changes

  • Items that drop exclusively from Prophecy-generated monsters can now drop from all Prophecy-generated monsters, rather than a small subset.

Map Changes

  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • You can now unlock a special fifth slot in the Map Device.
  • Added 3 new Tormented Spirits, found via Sextants.
  • Added 2 new Shrines, found via Sextants.
  • You no longer have to pay Vaal Orbs equal to the cost in Chaos orbs to apply Zana's crafting modifiers to corrupted maps.
  • Map bosses at lower map tiers have slightly more life, tapering to no difference at map tier 15 and above.
  • Shaper's Strongholds now always contain additional monsters and Anomalies, as well as a bonus effect at random.
  • Shaper-influenced maps now always contain additional monsters.
  • Monster packs in Shaper-influenced maps with Anomalies now have a 20% chance to spawn with an Anomaly (down from 50%). These Anomalies now spawn a pack of monsters on death, which grant items and experience when slain.
  • Agents of the Void from Shaper-influenced maps now spawn monsters on death, which grant items and experience when slain.
  • White- and yellow-tier Shaper-influenced maps can no longer spawn Shaper clones which attack you. Red-tier Shaper-influenced maps now have a 25% chance for the Shaper clone encounters, in addition to other Shaper-influence mechanics.
  • Elder-influenced maps now always contain additional monsters.
  • White- and yellow-tier Elder-influenced maps can no longer spawn Elder slam tentacles. Red-tier Elder-influenced maps now have a 25% chance for the Elder slam tentacles, in addition to other Elder-influence mechanics.
  • The entirety of The Coward's TrialThe Coward's Trial
    Cursed Crypt Map
    Map Level: 71
    Map Tier: 4
    Guild Character: Å
    Contains waves of Monsters
    Area contains additional waves of Ghosts
    Area contains additional waves of Phantasms
    Area contains additional waves of Zombies
    Contains additional waves of Undead Monsters
    Area contains additional waves of Raging Spirits
    Area contains additional waves of Bone Rhoas
    Area contains additional waves of Oriathan Zombies
    Area contains additional waves of Ravager Maws
    For his sins he was hunted in his sleep,
    judgement wrought of twisted nightmare.
    The Coward bound his dreams to stone, awaiting
    another to walk the path of true atonement.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map has been redone. If you're lucky enough to get one, make sure you use it!
  • The boss fight of the Graveyard MapGraveyard MapMap Level: 74
    Map Tier: 7
    Guild Character: N
    Unknown legacies.
    Untold stories.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    has been completely reworked.
  • Improved the BelfryBelfry MapMap Level: 80
    Map Tier: 13
    Guild Character: w
    Bells are rung in celebration, and in sorrow. And, finally, in despair.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and Lava LakeLava Lake MapMap Level: 79
    Map Tier: 12
    Guild Character: µ
    At the heart of a peaceful, secluded valley, an island of burning, consuming fury.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    fights. Extra monsters are now spawned during the fight which grant items and experience when slain. Both of these fights should feel significantly more rewarding for the time invested.
  • The Barrows MapBarrows MapMap Level: 69
    Map Tier: 2
    Guild Character: n
    Man burrows for only the eternal hibernation.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss fight has been improved. The Beast of the Pits is now extra vulnerable to damage after colliding with a wall. It now has more life, and cannot be stunned, knocked back or interrupted while charging.
  • The boss fight in the Gardens MapGardens MapMap Level: 78
    Map Tier: 11
    Guild Character: J
    Vibrant colours dash across the grey, consuming Man's work.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    has been completely reworked. Monsters spawned during phase transitions will grant items and experience when slain.
  • During the Sunken CitySunken City MapMap Level: 80
    Map Tier: 13
    Guild Character:
    From the walls, water, and ferns... Death comes crawling on ancient steps.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss fight, you'll now encounter monsters, which grant items and experience when slain, between phase transitions.
  • Monsters spawned during the BasilicaBasilica MapMap Level: 81
    Map Tier: 14
    Guild Character: »
    Built so the prayers would echo. A resonance no god could hear.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss fight phase transitions will also grant items and experience when slain.
  • Monsters spawned during the TerraceTerrace MapMap Level: 80
    Map Tier: 13
    Guild Character: ð
    A garden on a stone pedestal. An incredible, and foolish, feat.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss fight phase transitions got the same treatment. They also take reduced damage for a brief period after spawning.
  • Improved the layout of the Arena MapArena MapMap Level: 74
    Map Tier: 7
    Guild Character: t
    The sound of a thousand calls for blood echo for eternity.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    . Monster spawner behaviour has also been adjusted to take less time to activate all the statues and hounds.
  • Enlarged the area around the Summit MapSummit MapMap Level: 82
    Map Tier: 15
    Guild Character: ù
    We are swept ever upwards by our ambition, with no thought of what awaits us at the peak.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    spawn location where monsters shouldn't be able to spawn.

Zana League Mods Available During 3.7.0

Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.7.0.

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a Bloodline mod. Area contans 3 additional magic monster packs.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 extra Strongboxes.
  • Perandus (costs 4 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus. Area contains 3 additional Perandus chests.
  • Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.

User Interface Improvements

  • You can now disable the Help Panel popups in the Help Panel. Please note that, once disabled, you cannot reenable them for that character (but you can still use the Help Panel as normal).
  • You'll now also experience fewer Help Panel popups in general.
  • You can now hover over Atlas Objectives on your Atlas to see exactly what they mean.
  • The character panel now shows how likely your attacks are to hit monsters of varying evasiveness.

Quest Rewards

  • Added a new set of quest rewards for completing Breaking Some Eggs in Act 1.
  • Added Perforate as a reward for Duelist for completing Enemy at the Gates.
  • Perforate becomes available from Nessa for the Marauder, Ranger and Scion after completing Enemy at the Gates (ie. immediately!).
  • Added Blood and Sand as a reward for Duelist for completing Breaking Some Eggs.
  • Blood and Sand becomes available from Nessa for the Marauder, Ranger and Scion after completing Breaking Some Eggs.
  • Added Precision as a reward for Duelist and Ranger for completing The Caged Brute.
  • Precision becomes available from Nessa for Templar, Marauder and Shadow after completing The Caged Brute.
  • Added Chain Hook as a reward for Marauder for completing the Siren's Cadence.
  • Chain Hook becomes available from Nessa for the Duelist and Scion after completing the Siren's Cadence.
  • Added Flesh and Stone as a reward for the Duelist for completing Intruders in Black.
  • Flesh and Stone becomes available from Yeena for the Marauder and Scion after completing Intruders in Black.
  • Added Shockwave Support as a reward for the Templar and Marauder for completing Sharp and Cruel.
  • Shockwave Support becomes available from Yeena for Duelist and Scion after completing Sharp and Cruel.
  • Added Close Combat Support as a reward for the Marauder, Duelist and Ranger for completing Sharp and Cruel.
  • Close Combat Support becomes available from Yeena for Templar, Shadow and Scion after completing Sharp and Cruel.
  • Added Pride as a reward for the Marauder and Duelist for completing Lost in Love.
  • Pride becomes available from Clarissa for the Templar, Ranger, Shadow, Scion and Witch after completing Lost in Love.
  • Added Bladestorm as a reward for the Duelist for completing Sever the Right Hand.
  • Bladestorm becomes available from Clarissa for the Marauder and Scion after completing Sever the Right Hand.
  • Added Pulverise Support as a reward for the Templar, Marauder and Duelist for completing a Fixture of Fate.
  • Pulverise Support becomes available from Clarissa for the Ranger and Scion after completing a Fixture of Fate.
  • Added Impale Support as a reward for the Duelist and Ranger for completing a Fixture of Fate.
  • Impale Support becomes available from Clarissa for the Marauder, Shadow and Scion after completing a Fixture of Fate.
  • Added Berserk as a reward for the Marauder for completing Breaking the Seal.
  • Berserk becomes available from Petarus and Vanja for the Duelist and Scion after completing Breaking the Seal.

PvP Changes

  • Fireball now deals 30% less damage against players (previously dealt 5% more).
  • Spectral spiders summoned by Arakaali's Fang now deal 70% less damage against players (previously no penalty).

Bug Fixes

  • Fixed a bug where Physical Damage would not bypass Energy Shield if that Energy Shield was protecting Mana.
  • Fixed a bug where you could become trapped after defeating the Terrace map boss.
  • Fixed a bug where you could prevent Tukohama from spawning one of his beam totems until the end of the fight, making it unkillable.
  • Fixed a bug where the crafted mod "Trigger a Socketed Spell when you use a Skill" wasn't triggering if the skill you use created a trap, mine or totem.
  • Fixed a bug where, when viewed with the detailed mod descriptions, some mods were given a worse tier than others in the same family because the mods provided their effect in the form of a negative value (such as reduced attribute requirements).
  • Fixed a bug where the Frozen Trail unique jewel would cause Frostbolt projectiles to continue even after being detonated by Vortex.
  • Fixed a bug where maps that were dropped or generated as Magic or Rare and were on a Shaped or Elder map basetype did not take into account the new map tier when rolling mods. This also affected maps created by Zana for her missions. Any rerolling of mods did take the correct map tier into account.
  • Fixed a bug where, when encountering Zana in a map, she would use the quest state of the first person to talk to her in a party, rather than the Map's owner, when generating her pool of maps to pick from.
  • Fixed a bug where the Summon Phantasm Support would cause non-minion skills to be counted as minion skills for cases such as Null's Inclination's "Trigger Socketed Minion Skills on Kill" mod.
  • Fixed a bug where Craiceann's Tectonic Slam skill got gigantic.
  • Fixed a bug where Essence Drain, Soulrend, Bane and Contagion were all bypassing PvP scaling when triggered from a trap or mine.
  • Fixed a bug where the Adrenaline buff from War Banner would end early if you were playing a Juggernaut and your Endurance Charges expired.
  • Fixed a bug where channelled skills would not update their animation speed if the character's attack or cast speed changed while channelling.
  • Fixed a bug where support gems with level requirement restrictions (such as Cast when Damage Taken) would change the restriction when socketed in an item that granted additional levels to the gem.
  • Fixed a longstanding bug where Ethereal Knives projectiles would chain long past the projectile's lifetime.
  • Fixed a bug where map bosses had lost the additional chance to drop a map adjacent to the one you were currently in.
  • Fixed a bug where the "increased effect of non-damaging ailments on enemies" veiled modifier could appear on rings when dropped, but not when crafted. It now correctly appears on amulets rather than rings when dropped.
  • Fixed a Delve exploit.

Recently Added

Shock NovaShock NovaSpell, AoE, Lightning
Radius: 26 / 14
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 120%
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (34-371) to (102-1114) Lightning Damage
Ring deals 50% less Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png

  • The ring now deals 50% less damage (from 80%).
  • The ring is now closer to the centre of the nova.

Glacial HammerGlacial HammerAttack, Melee, Strike, Cold
Mana Cost: 5
Cast Time: 1.00 sec
Damage Effectiveness: (155%-200%)
Hits enemies, converting some of your physical damage to cold damage. If an enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace or Staff.Per 1% Quality:
2% increased Chill Duration on enemies
1% increased Freeze Duration on enemies
Deals (155-200)% of Base Damage
60% of Physical Damage Converted to Cold Damage
25% chance to Freeze enemies
35% increased Chill Duration on enemies
(10-29)% increased Effect of Chill
+(2-4) to Melee range
Every third successive strike Freezes enemies as though dealing (200-390)% more Damage
Adds (2-75) to (3-113) Cold Damage against Chilled Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Hammer skill icon.png

  • Now has 155% damage effectiveness at gem level 1 (from 140%), up to 200% effectiveness at gem level 20 (from 182%).
  • Now gets +2 to melee range at gem level 1 (from 0), up to +4 at gem level 20 (from 2).
  • Updated: Every third successive strike now freezes enemies as if it were dealing 200% more damage at gem level 1, up to 390% at gem level 20. (previously stated it was 500% at all levels)


References

  1. Bex_GGG (June 5, 2019). "3.7.0 Patch Notes". Official Path of Exile Forums. Retrieved June 5, 2019.