Consider helping out in updating the wiki for 3.8.0 - see Path of Exile Wiki:To-do list/3.8.0.

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A system has been added that will automatically add divination cards and other items to the item acquisition sections where appropriate. Entries added by this system will be shown as automatic in the item acquisition section.

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Version 3.6.0

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Version History
3.5.4b
February 21, 2019
3.6.0
March 8, 2019
3.6.0b
March 10, 2019

Patch notes

These are the official patch notes for version 3.6.0 released by Grinding Gear Games.[1]

The Synthesis Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.6.0, there are Standard, Hardcore and Solo Self-Found variations of the Synthesis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • In the Synthesis Challenge League, you will meet Cavas, a lingering spirit who has lost his memories. He needs your help to piece together his past and discover the secrets that have become isolated in his mind.
  • Help Cavas by exploring these lost memories and activating the memory stabilisers contained within. But be quick, because memories degrade, and if you linger too long or take the wrong turn you may degrade with them! Successfully stabilising the memory will allow Cavas to store it for use in the Memory Nexus.
  • By visiting the Memory Nexus you can use your stored memories to build a path to distant memories. Distant memories contain great challenges and valuable rewards. You may even stumble across Fractured Items, which contain mods that are locked in place and cannot be modified.
  • Use Fractured Items in the Synthesiser (found in the Memory Nexus) to craft item base types with powerful new implicit modifiers! Which modifiers you get depend on the mods chosen by the Synthesiser on the items you're sacrificing. What can you create?
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Synthesis Crown and Synthesis Crown Attachment. When you reach 24 challenges, you will receive the Synthesis Pet. At 36 challenge completed you'll receive the Synthesis Wings. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Synthesis Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Synthesis challenges you completed during the league.


Major New Content and Features

  • Added a new Intelligence/Strength Skill Gem - Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Mana Cost: (6-25)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 140%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 4 seconds
    Deals (7-803) to (10-1205) Physical Damage
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage
    +(0-6) to radius of Consecrated Ground
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purifying Flame skill icon.png
    : A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.
  • Added a new Intelligence Skill Gem - SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
    Mana Cost: (14-26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Per 1% Quality:
    1% increased Chaos Damage
    Base duration is 0.4 seconds
    Deals (137.1-1944.3) Base Chaos Damage per second
    Deals (16-448) to (24-672) Chaos Damage
    4% of Spell Damage Leeched as Energy Shield
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Soulrend skill icon.png
    : Release a projectile that moves towards and passes through enemies, dealing chaos damage to enemies it hits and leeching a portion of that damage as Energy Shield. This projectile also applies a short-duration damage over time effect to enemies around its path.
  • Added a new Intelligence Skill Gem - BaneBaneChaos, Trigger, Spell, AoE, Duration, Curse
    Mana Cost: (10-20)
    Cast Time: 0.60 sec
    Requires Level 24Applies a debuff to enemies in an area, which deals Chaos Damage over Time. Linked curses are also applied to those enemies. The debuff deals more damage and lasts longer for each curse applied this way. This skill cannot be used by Totems, Traps, or Mines.Per 1% Quality:
    Applied Curses have 0.5% increased Effect
    Base duration is 2 seconds
    Deals (45.6-895.6) Base Chaos Damage per second
    (28-47)% more Damage per Curse applied
    50% increased Debuff Duration per Curse applied
    Only applies Curses from Skill Gems requiring Level (24-70) or lower
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-3) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bane skill icon.png
    : Applies a debuff which deals Chaos damage over time, as well as any linked curses, to enemies in an area. The debuff deals more damage over time and lasts longer for each curse Bane applies.
  • Added a new Intelligence/Strength Skill Gem - Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
    Mana Cost: (9-23)
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:
    1% increased Elemental Damage
    Base duration is 0.5 seconds
    Deals (32-972) to (48-1459) Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25% of Physical Damage Converted to Lightning Damage
    Base secondary duration is 4 seconds
    Exposure applies -25% to Elemental Resistance matching highest Damage taken
    (0-38)% increased Skill Effect Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wave of Conviction skill icon.png
    : Sends a rolling wave of energy forward in a widening cone for a duration, dealing physical, fire and lightning damage to enemies it hits, and applying a debuff which lowers enemy resistances to the element of which the most damage was dealt for a longer duration. Casting the skill again while a wave is active will cancel the first wave. You can only ever have one wave.
  • Added a new Intelligence Skill Gem - ZealotryZealotryAura, Spell, AoE
    Mana Reserved: 50%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that grants bonuses to damage and critical strike chance of spells to you and your allies, and gives a chance to create Consecrated Ground against stronger enemies.Per 1% Quality:
    2% increased Area of Effect
    You and nearby allies deal (10-15)% more Spell Damage
    You and nearby allies have (20-39)% increased Spell Critical Strike Chance
    You and nearby allies have a 10% chance to create Consecrated Ground on Hitting a Rare or Unique Enemy, lasting 8 seconds
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Zealotry skill icon.png
    : Casts an aura that causes you and your allies to deal more spell damage and grants increased critical strike chance with spells. You and your allies may also create Consecrated Ground when you hit strong enemies.
  • Added a new Intelligence/Strength Skill Gem - Divine IreDivine IreLightning, Spell, AoE, Channelling, Physical
    Mana Cost: (3-5)
    Cast Time: 0.22 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 28Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash a powerful burst of energy in a beam in front of you.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (17-140) to (25-210) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    Beam deals 100% more Damage with Hits per Stage after the first
    Damages 5 nearby Enemies when you gain Stages
    40% chance to gain an additional Stage when Hitting a Normal or Magic Enemy
    Beam deals 70% more Damage with Ailments per Stage after the first
    50% less Damage while Channelling
    Gains an additional Stage when Hitting a Rare or Unique Enemy
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Divine Ire skill icon.png
    : Deals physical and lightning damage to nearby enemies and grants stages while channelling, granting additional stages based on nearby enemies you damage. When you stop channelling, unleash a powerful beam of energy in front of you, dealing more damage per stage.
  • Added a new Intelligence/Dexterity Skill Gem - MalevolenceMalevolenceAura, Spell, AoE
    Mana Reserved: 50%
    Can Store 1 Use(s)
    Cooldown Time: 1.20 sec
    Requires Level 24Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.Per 1% Quality:
    2% increased Area of Effect
    You and nearby allies deal (14-20)% more Damage over Time
    You and nearby allies have (10-19)% increased Skill Effect Duration
    +(0-19) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Malevolence skill icon.png
    : Casts an aura that grants increased skill duration to you and your allies, and causes you and your allies to deal more damage over time.
  • Added a new Intelligence Support Gem - Energy Leech SupportEnergy Leech SupportSupport
    Icon: g
    Mana Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage while Leeching Energy Shield
    Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield
    Supported Skills deal (12-24)% more Damage while on Full Energy Shield
    Supported Skills deal (20-39)% more Damage while Leeching Energy Shield
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported skills leech a portion of the damage they deal on hit back as Energy Shield. Supported skills also deal more damage while you are leeching Energy Shield and while you are on Full Energy Shield.
  • Added a new Intelligence Support Gem - Intensify SupportIntensify SupportAoE, Spell, Support
    Icon: T
    Mana Multiplier: 140%
    Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Area Damage
    Supported Skills deal (10-16)% more Area Damage per Intensity
    Supported Skills have 12% less Area of Effect per Intensity
    Supported Skills have (35-54)% increased Area of Effect
    Supported Skills gain Intensity when used, up to a maximum of 4
    Supported Skills lose Intensity every 0.25 seconds while moving, or immediately if you teleport
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported skills have less Area of Effect but deal more Area damage per Intensity. Supported skills gain Intensity when used, and lose Intensity while moving or upon teleporting.
  • Added a new Intelligence Support Gem - Unleash SupportUnleash SupportSpell, Support
    Icon: q
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making their effect reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:
    Supported Skills deal 0.5% increased Spell Damage
    Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of 3 Seals
    Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
    Supported Skills deal (35-26)% less Damage when Reoccurring
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supported spells gain seals over time, and are unsealed when cast, causing their effects to reoccur for each seal lost.
  • Added a lot more music to early acts.
  • Added 5 new hideouts that can be unlocked through gameplay.
  • Added 17 new Unique Items.
  • Added 15 new Divination Cards, designed by Supporters.
  • Added new item types: Fractured Items and Synthesised Items.
  • Path of Exile no longer supports the Windows XP or Windows Vista operating systems. It will still support a 32-bit client for users of 32-bit versions of Windows, but we strongly encourage users to use the 64-bit client if they can. With no more support for Windows XP and Vista, we are also finally retiring support for the DirectX 9 rendering mode, as DirectX 11 is fully supported in recent versions of Windows and is so much faster. By not having to maintain support for two versions of DirectX, we are able to simplify a lot of code, making it faster.

Minor New Content and Features

  • Zana's model has been updated.
  • The unique axe Debeon's DirgeDebeon's Dirge
    Despot Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: 91.2123.6
    Elemental Damage: (310-350)–(460-500)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
    15% increased Movement Speed if you've used a Warcry Recently
    150% increased Elemental Damage if you've used a Warcry Recently
    Warcries Knock Enemies Back in an Area
    A sharp and heavy beat,
    discorded, out of tune,
    when you hear it on the wind,
    you know death will follow soon.
    now occasionally plays sounds during combat.
  • Added wind physics to a number of skills, including Vaal Blight, Cold Snap, Vaal Cold Snap, and Shock Nova.
  • Added some missing Tarkleigh dialogue in Act 6.
  • Added enchantments for all the new skills.
  • Hitting enemies with holy skills now causes a special holy on-hit effect to display.
  • Skills which involve destroying corpses now cause the gibs left by those corpses to disappear after a delay.
  • Vaal skills now have their appropriate surge effects.
  • Updated the 3D art for the Alternate Art Cloak of FlameCloak of Flame
    Scholar's Robe
    Quality: +20%
    Energy Shield: 46
    Movement Speed: -3%
    Requires Level 18, 55 Int+(30-50)% to Fire Resistance
    (30-50)% increased Ignite Duration on Enemies
    10% chance to Ignite
    Reflects 15 Fire Damage to Melee Attackers
    20% of Physical Damage from Hits taken as Fire Damage
    He who sows an ember shall reap an inferno.
    .
  • Improved performance in a number of boss fights and with a number of player skills.
  • Continued to incrementally improve the sound, art, effects and environments.

Character Balance

  • Added Energy Shield Leech. This is functionally similar to Life Leech, except it leeches to your Energy Shield and is limited by your maximum Energy Shield Leech Rate. Several passive skill clusters have been added to support this new form of leech.
  • Ghost Reaver now causes you to leech Energy Shield instead of Life, and doubles your maximum Energy Shield Leech Rate.
  • Added a cap on the amount of any resource you can leech from any individual instance of leech. By default, that cap is 10% of that resource's maximum. In other words, a character with 4000 life will, by default, be able to leech a maximum of 400 life from a single hit.
  • Removed the minimum and maximum Critical Strike Chance caps. Previously, characters had a 5% chance to deal a critical strike with attacks and spells, even when the spell specified a lower chance, and could reach a maximum of 95% chance to critically strike. In practice, that cap was ignored by effects which applied to enemies, such as Assassin's Mark. We have changed several of these 'external' critical strike sources, and have removed the cap as a result.
  • Related to the above change, the Brittle ailment now grants up to +10% chance to critically strike afflicted enemies. This chance is further increased by sources of increased Critical Strike Chance, whereas previously, as the result of a bug, it was not.
  • Added a Maximum Resistances Maximum. You can no longer have your Maximum Resistances (and therefore your Resistances) raised above 90% from any source.
  • Improved many cases of damage mitigation being applied before an incoming hit was registered, which could cause a character that would otherwise take reduced damage (or no damage at all) to take more damage than expected. In other words, when a monster attacks and you use Immortal Call after attack is used but before it lands, you will now correctly mitigate this damage. This was previously not the case.
  • Temporary minions, such as Skeletons and Wolves summoned from The ScourgeThe Scourge
    Terror Claw
    Claw
    Quality: +20%
    Physical Damage: (63.6-81.6)(205.2-235.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 11
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as Life10% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
    Adds (35-50) to (100-125) Physical Damage
    (10-15)% increased Attack Speed
    Minions have (10-15)% increased Attack Speed
    Increases and Reductions to Minion Damage also affect you
    Minions deal 70% increased Damage if you've Hit Recently
    With increasing mastery over death
    comes an increasing desire for it.
    , now die when the summoning character dies or respawns.
  • Consecrated Ground now affects both allies (providing life regeneration) and enemies (causing hits against them to have 100% increased critical strike chance). It is worth noting that effects granted while on Consecrated Ground from sources such as Ascendancies will be granted regardless of whether the Consecrated Ground was created by you/an ally or by an enemy.
  • Modifiers which previously affected the Cast Speed and Duration of Curses now instead affect Curse Skills (including the Curses and Bane).

Skill Reworks

Flame Totem / Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Mana Cost: (11-39)
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Per 1% Quality:
1% increased Projectile Speed
Totem lasts 8 seconds
Deals (3-134) to (5-202) Physical Damage
Fires 2 additional Projectiles
50% of Physical Damage Converted to Fire Damage
Summons a Totem which uses the Supported Skill
Projectiles Pierce all Targets
Consecrated Ground grants Immunity to Curses to you and Allies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Holy Flame Totem skill icon.png

  • Flame Totem has been renamed. It is now Holy Flame Totem.
  • Now creates Consecrated Ground at the totem's location. This consecrated ground grants Curse Immunity.
  • Now deals Physical Damage, and converts 50% of Physical Damage to Fire Damage.
  • Now deals 3 to 5 Physical Damage at gem level 1 (from 1 to 2 Fire Damage), up to 134 to 202 at gem level 20 (from 122 to 183).
  • Now costs 11 mana to cast at gem level 1 (from 12) up to 39 mana at gem level 20 (from 42).
  • Now has an added damage effectiveness of 30% (from 25%).
  • Now fires 2 additional projectiles at all levels (previously gained additional projectiles at gem levels 5 and 9). These projectiles fire in a wider cone than previously.
  • Now has 20% more Totem Life.
  • Now gains 1% increased Projectile Speed per 1% quality (previously gained 1% increased Totem Life per 1% quality).
  • Is now considered 'Channelling', and will be affected by things which modify Channelled skills.


Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
Mana Cost: (2-5)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:
0.5% increased Area of Effect
Base duration is 1.2 seconds
Deals (6-114) to (8-171) Physical Damage
Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
50% of Physical Damage Converted to Lightning Damage
Orbs jump every 0.4 seconds
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Burst skill icon.png

  • No longer fires projectiles.
  • Now creates orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area. This explosion deals more damage based on how much duration remains at the point you stop channeling [sic].
  • Now has a cast time of 0.25 seconds (from 0.65).
  • Mana cost at gem level 1 is now 2 (was 4).
  • Mana cost at gem level 20 is now 5 (was 10).
  • Now deals Physical Damage, and converts 50% of Physical Damage to Lightning Damage.
  • Now requires level 12 (from level 28).
  • Now deals 6 to 8 Physical Damage at gem level 1, up to 114 to 174 Physical Damage at gem level 20.
  • Now has an added damage effectiveness of 25% (from 40%).
  • Now gains additional radius as the gem levels.

Skill Balance

Abyssal CryAbyssal CryWarcry, AoE, Duration, Chaos
Mana Cost: (10-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 34Performs a warcry, Hindering nearby enemies and causing them to explode when killed. The Hinder effect is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
1% increased Skill Effect Duration
(0.6-0.86)% reduced Movement Speed per Nearby Enemy
(20-26)% reduced Movement Speed
Explosion deals Chaos Damage equal to 8% of the Monster's maximum Life
Base duration is 6 seconds
Damage cannot be Reflected
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Abyssal Cry skill icon.png

  • Mana Cost at gem level 1 is now 10 (was 26).
  • Mana Cost at gem level 20 is now 16 (was 56).


Animate GuardianAnimate GuardianSpell, Minion
Mana Cost: (11-20)
Cast Time: 0.60 sec
Requires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (33-100)
Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
(0-76)% increased Minion Maximum Life
Minions deal (0-76)% increased Physical Damage with Melee Attacks
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Guardian skill icon.png

  • Mana Cost at gem level 1 is now 11 (was 19).
  • Mana Cost at gem level 20 is now 20 (was 36).


Animate WeaponAnimate WeaponDuration, Minion, Spell
Mana Cost: (7-26)
Cast Time: 0.80 sec
Requires Level 4Animates a melee weapon to fight by your side. You cannot animate unidentified weapons.Per 1% Quality:
Minions have 2% increased Movement Speed
Can use Items requiring up to Level (9-100)
Base duration is 37.5 seconds
Minions' Attacks deal (4-38) to (6-56) additional Physical Damage
Maximum 50 Animated Weapons
Deals (100-252)% of Damage
Minions have (0-38)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Animate Weapon skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 9).
  • Mana Cost at gem level 20 is now 26 (was 36).


AngerAngerAura, Spell, AoE, Fire
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.Per 1% Quality:
2% increased Area of Effect
You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks
You and nearby allies deal (15-99) to (21-140) additional Fire Damage with Spells
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Anger skill icon.png

  • Now causes you and nearby allies to deal 16 to 23 additional Fire Damage with Attacks at gem level 1 (from 12 to 21) and 109 to 155 additional Fire Damage with Attacks at gem level 20 (from 83 to 138).
  • Now causes you and nearby allies to deal 15 to 21 additional Fire Damage with Spells at gem level 1 (from 10 to 16) and 99 to 140 additional Fire Damage with Spells at gem level 20 (from 69 to 110).


ArcArcSpell, Chaining, Lightning
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 80%
Requires Level 12An arc of lightning stretches from the caster to a targeted enemy and chains on to other nearby enemies. Each time the main beam chains it will also chain to a second enemy, but that secondary arc cannot chain further.Per 1% Quality:
0.5% chance to Shock enemies
Deals (6-133) to (33-754) Lightning Damage
10% chance to Shock enemies
Chains +(4-7) Times
(10-29)% increased Effect of Shock
15% more Damage for each remaining Chain
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arc skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 9).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 6 to 33 Lightning damage at gem level 1 (from 7 to 37) and 133 to 754 Lightning damage at gem level 20 (from 152 to 862).
  • Now has an added damage effectiveness of 80% (from 90%).
  • Lowered the range at which Arc can chain from 50 units to 25 units.


Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (13-350) to (19-524) Cold Damage
Base duration is 5 seconds
Can have up to 10 Chilling Areas
Deals (16.7-1383.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 6).
  • Mana Cost at gem level 20 is now 23 (was 20).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 13 to 19 Cold damage at gem level 1 (from 7 to 10) and 350 to 524 Cold damage at gem level 20 (from 275 to 413).
  • Now deals 16.7 base Cold damage per second at gem level 1 (from 9.2) and 1383.5 base Cold damage per second at gem level 20 (from 1089.2).
  • Now has an added damage effectiveness of 80% (from 60%).


Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
Mana Cost: (15-27)
Cast Time: 0.40 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
Can be Attached for a total Duration of 5 seconds
You can have an additional Brand Attached to an Enemy
Activates every 0.75 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (29-332) to (43-498) Fire Damage
(120-180)% more Damage with Ignite
25% chance to Ignite enemies
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Armageddon Brand skill icon.png

  • Mana Cost at gem level 1 is now 15 (was 14).
  • Now deals 29 to 43 Fire damage at gem level 1 (from 29 to 44) and 332 to 498 Fire damage at gem level 20 (from 393 to 590).
  • Now has an added damage effectiveness of 75% (from 90%).
  • Now activates every 0.8 seconds while Attached (from 0.75)


Assassin's MarkAssassin's MarkSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to Critical Strikes. Killing the cursed targets will grant life and mana, and a chance to gain a power charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant a Power Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies take 20% increased Extra Damage from Critical Strikes
Hits against Cursed Enemies have +(1.5-2.5)% to Critical Strike Chance
Cursed enemies grant (16-25) Life when Killed
Cursed enemies grant (16-25) Mana when Killed
Cursed enemies have a (21-30)% chance to grant a Power Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Assassin's Mark skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Hits against cursed enemies have +1.5% critical strike chance at level 1 (from 5%), up to +2.4% critical strike chance at level 20 (from 9%). Note that this chance now scales with increases to critical strike chance, whereas previously they did not.


Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Radius: 22
Mana Cost: (13-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 40%
Projectile Speed: 400
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:
1% increased Lightning Damage
Deals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png

  • Mana Cost at gem level 1 is now 13 (was 14).
  • Mana Cost at gem level 20 is now 25 (was 27).
  • Now has a cast time of 0.75 seconds (from 0.8).
  • Now deals 3 to 48 Lightning damage at gem level 1 (from 2 to 35) and 22 to 426 Lightning damage at gem level 20 (from 22 to 420).
  • Now has an added damage effectiveness of 40% (from 35%).


Blade VortexBlade VortexSpell, AoE, Duration, Physical
Radius: 15
Mana Cost: (6-16)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 25%
Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Per 1% Quality:
0.5% increased Area of Effect
Deals (3-101) to (5-151) Physical Damage
Base duration is 5 seconds
Can have up to 10 active spinning blades
10% increased Critical Strike Chance for each blade
35% increased Hit Rate for each blade
35% more Damage for each blade
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blade Vortex skill icon.png

  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now deals 3 to 5 Physical damage at gem level 1 (from 7 to 10) and 101 to 151 Physical damage at gem level 20 (from 123 to 185).
  • Now has an added damage effectiveness of 25% (from 30%).


BladefallBladefallSpell, AoE, Physical
Radius: 12
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Requires Level 28Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.Per 1% Quality:
0.5% increased Area of Effect
Deals (44-411) to (66-617) Physical Damage
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Critical Strike Chance per Volley
Bladefall has 5 additional Volleys
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png

  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now deals 44 to 66 Physical damage at gem level 1 (from 44 to 65) and 411 to 617 Physical damage at gem level 20 (from 380 to 570).


BlightBlightSpell, Chaos, AoE, Channelling, Duration
Radius: 26
Mana Cost: (2-5)
Cast Time: 0.30 sec
Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
0.5% increased Area of Effect
Deals (3.1-257.4) Base Chaos Damage per second
Base duration is 2.5 seconds
Base secondary duration is 0.8 seconds
80% reduced Movement Speed
Debuff can have up to 20 layers of Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blight skill icon.png

  • Mana Cost at gem level 20 is now 5 (was 4).
  • Now deals 3.1 base Chaos damage per second at gem level 1 (from 1.7) and 257.4 base Chaos damage per second at gem level 20 (from 209.9).
  • Now gains additional radius as the gem levels up, up to +6 at gem level 20 (from +4 at gem level 20).


Blood RageBlood RageSpell, Duration, Physical
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
0.25% increased Attack Speed
(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Blood Rage skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).


BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:
0.5% increased Cast Speed
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bodyswap skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 10).
  • Mana Cost at gem level 20 is now 20 (was 30).


Brand RecallBrand RecallBrand, Spell
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 16Recall your brands to you, detaching them from enemies, then cause them to activate. The brands will have increased attachment range until they next attach to an enemy.Per 1% Quality:
Brands gain 1% increased Attachment Range
Brands gain (25-45)% increased Attachment Range
Brands refresh their Attached Duration by up to 1.2 seconds
Brands refresh their Detached Duration by up to 1.2 seconds
(0-50)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Brand Recall skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 6 is now 16 (was 22).


CleaveCleaveAttack, AoE, Physical, Melee
Radius: 20
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-170%)
The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.Per 1% Quality:
0.5% increased Attack Speed
Deals (125-170)% of Base Damage
When Dual Wielding, Deals 60% Damage from each Weapon combined
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cleave skill icon.png

  • Can now affect up to 40 targets per attack (from 20).


Cold SnapCold SnapSpell, AoE, Cold, Duration
Radius: 16
Mana Cost: (11-28)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 140%
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.5% increased Area of Effect
Deals (32-666) to (47-999) Cold Damage
Base duration is 5 seconds
Deals (26.3-1193.2) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png

  • Mana Cost at gem level 1 is now 11 (was 8).
  • Mana Cost at gem level 20 is now 28 (was 20).
  • Now deals 32 to 47 Cold damage at gem level 1 (from 24 to 35) and 666 to 999 Cold damage at gem level 20 (from 668 to 1002).
  • Now deals 26.3 base Cold damage per second at gem level 1 (from 19.6) and 1193.2 base Cold damage per second at gem level 20 (down from 1196.4).


ContagionContagionSpell, AoE, Duration, Chaos
Radius: 20
Mana Cost: (5-20)
Cast Time: 0.60 sec
Requires Level 4Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.Per 1% Quality:
0.5% increased Area of Effect
Deals (3.5-235.9) Base Chaos Damage per second
Base duration is 5 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Contagion skill icon.png

  • Mana Cost at gem level 1 is now 5 (was 11).
  • Mana Cost at gem level 20 is now 20 (was 28).
  • Can now affect up to 40 targets per cast (from 20).


ConvocationConvocationMinion, Spell, Duration
Mana Cost: (6-13)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Requires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:
1% increased Skill Effect Duration
1% increased Cooldown Recovery Speed
Base duration is 2 seconds
Regenerate (0.7-1.65)% of Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Convocation skill icon.png

  • Mana Cost at gem level 1 is now 6 (was 9).
  • Now has a 4 second cooldown (from 8).


CremationCremationSpell, AoE, Fire, Duration, Projectile
Mana Cost: (11-20)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
1% increased Fire Damage
Deals (49-434) to (74-651) Fire Damage
Base duration is 8 seconds
Maximum of 3 Geysers at a time
Explosion deals base Fire Damage equal to 4% of the corpse's Maximum Life
Fires 3 additional Projectiles
+(0-3) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cremation skill icon.png

  • Cremation's Mana Cost at gem level 1 is now 11 (was 14).
  • Cremation's Mana Cost at gem level 20 is now 20 (was 27).
  • Now deals 49 to 74 Fire damage at gem level 1 (from 40 to 60) and 434 to 651 Fire damage at gem level 20 (from 357 to 535).
  • Now gains radius as the gem levels, up to +3 radius at gem level 20.
  • Now has an added damage effectiveness of 100% (from 80%).


Dark PactDark PactMinion, Spell, AoE, Chaining, Chaos
Mana Cost: (7-13)
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Requires Level 28This spell removes some life from one of your Skeleton minions near you or the targeted location to deal chaos damage in an area around it. This effect will chain to your other nearby skeletons. If you have no skeletons near you or the targeted location, it will sacrifice your own life to deal damage instead.Per 1% Quality:
0.5% increased Area of Effect
Sacrifices 6% of Skeleton's Life to deal that much Chaos Damage
Deals (24-241) to (36-362) Chaos Damage
Chains +2 Times
Uses your Life if no Skeletons in range
(0-76)% more Damage with Hits and Ailments if using your Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dark Pact skill icon.png

  • Mana Cost at gem level 20 is now 13 (was 14).
  • Now has a radius of 26 (from 24).
  • Now deals 24 to 36 Chaos damage at gem level 1 (from 20 to 30) and 241 to 362 Chaos damage at gem level 20 (from 201 to 301).


DesecrateDesecrateSpell, AoE, Duration, Chaos
Mana Cost: (11-26)
Cast Time: 0.60 sec
Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
1% increased Cast Speed
Base duration is 4 seconds
Deals (8.2-294) Base Chaos Damage per second
Spawns 5 corpses
Spawns corpses up to Level (20-100)
Maximum of 10 corpses allowed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Desecrate skill icon.png

  • Mana Cost at gem level 1 is now 11 (was 8).
  • Mana Cost at gem level 20 is now 26 (was 20).


DespairDespairSpell, AoE, Duration, Curse, Chaos
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, making them less resistant to chaos damage and causing them to take increased damage over time. Cursed enemies also take additional chaos damage when hit.Per 1% Quality:
Cursed enemies take 0.5% increased Damage from Damage Over Time effects
Base duration is (9-10.9) seconds
Cursed enemies have -(20-29)% to Chaos Resistance
Cursed enemies take (15-25)% increased Damage from Damage Over Time effects
Adds (9-46) to (12-57) Chaos Damage to Hits against Cursed Enemies
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Despair skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).


Detonate DeadDetonate DeadSpell, AoE, Fire
Radius: 22
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 160%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
0.5% increased Cast Speed
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Deals (15-798) to (22-1197) Fire Damage
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Detonate Dead skill icon.png

  • Mana Cost at gem level 1 is now 5 (was 7).
  • Mana Cost at gem level 20 is now 20 (was 30).
  • Now deals 15 to 22 Fire damage at gem level 1 (from 10 to 14) and 798 to 1197 Fire damage at gem level 20 (from 823 to 1235).
  • Now has an added damage effectiveness of 160% (from 100%).


DischargeDischargeSpell, AoE, Fire, Cold, Lightning
Radius: 30
Mana Cost: (13-25)
Cast Time: 0.75 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 150%
Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Per 1% Quality:
0.5% increased Area of Effect
Deals (5-34) to (93-651) base Lightning Damage per Power Charge removed
Deals (35-244) to (52-365) base Fire Damage per Endurance Charge removed
Deals (29-199) to (43-299) base Cold Damage per Frenzy Charge removed
35% less Damage if Triggered
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Discharge skill icon.png

  • Mana Cost at gem level 1 is now 13 (was 24).
  • Mana Cost at gem level 20 is now 25 (was 47).
  • Now has a cast time of 0.75 seconds (from 1 second).
  • Now deals 5 to 93 Lightning damage per Power Charge removed at gem level 1 (from 4 to 77) and 34 to 651 Lighting damage per Power Charge removed at gem level 20 (from 31 to 589).
  • Now deals 35 to 52 Fire damage per Endurance Charge removed at gem level 1 (from 29 to 43) and 244 to 365 Fire damage per Endurance Charge removed at gem level 20 (from 221 to 331).
  • Now deals 29 to 43 Cold damage per Frenzy Charge removed at gem level 1 (from 24 to 36) and 199 to 299 Cold damage per Frenzy Charge removed at gem level 20 (from 180 to 271).


Elemental WeaknessElemental WeaknessSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them less resistant to elemental damage.Per 1% Quality:
Cursed enemies have -0.25% to Elemental Resistances
Base duration is (9-10.9) seconds
Cursed enemies have -(20-39)% to Elemental Resistances
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Elemental Weakness skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).


Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 16Performs a warcry, adding endurance charges proportional to the number of surrounding enemies and granting life regeneration to you for a short time if there are nearby enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
3% increased Area of Effect
(8-36) Endurance Charges granted per one hundred nearby enemies
Base duration is 0.75 seconds
Regenerate (48-394) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).


EnfeebleEnfeebleSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making their attacks and spells less effective.Per 1% Quality:
Cursed enemies have 0.2% reduced Accuracy Rating
Cursed enemies have 0.5% reduced Critical Strike Chance
Base duration is (9-10.9) seconds
Cursed enemies have (10-19)% reduced Accuracy Rating
Cursed enemies have 25% reduced Critical Strike Chance
Cursed Normal or Magic enemies deal (21-30)% less Damage
Cursed enemies have -(21-30)% to Critical Strike Multiplier
Cursed Rare or Unique enemies deal (10-15)% less Damage
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enfeeble skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Now causes Normal and Magic enemies to deal 21% less Damage at gem level 1, up to 30% less Damage at gem level 20.
  • Now causes Rare and Unique enemies to deal 10% less damage at gem level 1, up to 15% less damage at gem level 20.


Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Per 1% Quality:
1% increased Chaos Damage
Deals (31.2-1503.2) Base Chaos Damage per second
Regenerate 0.5% of Debuff Damage as Life
Base duration is 3.8 seconds
Deals (9-433) to (14-649) Chaos Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Essence Drain skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 9).
  • Mana Cost at gem level 20 is now 23 (was 27).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now explodes on impact, applying the Essence Drain debuff to enemies in a small radius. This explosion deals no hit damage. As a result of this change, Essence Drain now has the Area gem type.
  • Now deals 9 to 14 Chaos damage at gem level 1 (from 6 to 9) and 433 to 649 Chaos damage at gem level 20 (from 334 to 501).
  • Now deals 31.3 base Chaos damage per second at gem level 1 (from 21.3) and 1503.2 base Chaos damage per second at gem level 20 (from 1159).


Ethereal KnivesEthereal KnivesSpell, Projectile, Physical
Mana Cost: (5-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical damage.Per 1% Quality:
1% increased Projectile Speed
Deals (7-633) to (10-949) Physical Damage
Fires 9 additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png

  • Mana Cost at gem level 20 is now 20 (was 23).
  • Now deals 7 to 10 Physical damage at gem level 1 (from 6 to 9) and 633 to 949 Physical damage at gem level 20 (from 457 to 685).
  • Now has an added damage effectiveness of 120% (from 100%).


Explosive TrapExplosive TrapTrap, Spell, AoE, Fire, Physical
Mana Cost: (6-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Throws a trap that creates a large explosion when triggered, dealing spell damage in an area. A number of smaller explosions occur around this area in quick succession after the first.Per 1% Quality:
0.5% increased Area of Effect
Trap lasts 4 seconds
Deals (4-309) to (6-464) Physical Damage
50% of Physical Damage Converted to Fire Damage
Causes (4-7) smaller explosions
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Explosive Trap skill icon.png

  • Modifiers to Explosive Trap's radius now also affect the spread of its explosions.
  • Now deals 4 to 6 Physical damage at gem level 1 (from 4 to 7) and 280 to 420 Physical damage at gem level 20 (from 303 to 455)
  • Now gains radius as the gem levels, up to +4 radius at gem level 20.
  • Now has an added damage effectiveness of 60% (from 50%).


Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura
Radius: 30
Mana Reserved: (4-6)
Cast Time: 0.25 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 80%
Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:
1% increased Area of Effect
Deals (26-240) to (39-361) Fire Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.35 seconds
Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
to a maximum of (64-601) to (96-901)
Fires 2 additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Pyroclast Mine skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 12).
  • Mana Cost at gem level 20 is now 20 (was 36).
  • Now has an added damage effectiveness of 40% (from 30%).


FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 180%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png

  • Mana Cost at gem level 20 is now 25 (was 26).
  • Now deals 9 to 14 Fire damage at gem level 1 (from 7 to 10) and 1095 to 1643 Fire damage at level 20 (from 890 to 1335).
  • Now has an added damage effectiveness of 180% (from 160%).


FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (9-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:
1% increased Damage
Deals (4-200) to (11-300) Fire Damage
Base duration is 2 seconds
One impact every 0.1 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

  • Mana Cost at gem level 20 is now 25 (was 26).
  • Now deals 4 to 11 Fire damage at gem level 1 (unchanged) and 200 to 300 Fire damage at gem level 20 (from 202 to 302).
  • Now has a cast time of 0.75 seconds (from 0.9).


Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
Mana Cost: (8-23)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:
1% increased Cooldown Recovery Speed
Deals (7-479) to (11-718) Fire Damage
Deals (18.9-1262.7) Base Fire Damage per second
Base duration is 4 seconds
(0-76)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Dash skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 10).
  • Mana Cost at gem level 20 is now 23 (was 30).


Flame SurgeFlame SurgeSpell, AoE, Fire
Radius: 30
Mana Cost: (6-16)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage.Per 1% Quality:
0.5% increased Cast Speed
Deals (27-563) to (40-844) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flame Surge skill icon.png

  • Mana Cost at gem level 1 is now 6 (was 5).
  • Mana Cost at gem level 20 is now 16 (was 15).
  • Now deals 27 to 40 Fire damage at gem level 1 (from 21 to 31) and 563 to 844 Fire damage at gem level 20 (from 514 to 771).
  • Now gains length as the gem levels, up to +9 length at gem level 20.


FlameblastFlameblastSpell, AoE, Fire, Channelling
Mana Cost: (4-7)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion, up to 10 stages.Per 1% Quality:
1% increased Damage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flameblast skill icon.png

  • Mana Cost at gem level 1 is now 4 (was 3).
  • Mana Cost at gem level 20 is now 7 (was 6).
  • Now deals 31 to 46 Fire damage at gem level 1 (from 32 to 48) and 280 to 419 Fire damage at gem level 20 (from 241 to 362).
  • Now has an added damage effectiveness of 60% (from 50%).


Flamethrower TrapFlamethrower TrapTrap, Spell, Duration, AoE, Fire
Mana Cost: (13-25)
Can Store 3 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Throws a trap that releases a number of flames in different directions around it when triggered. The flames last for a duration, rotating around the trap and repeatedly dealing damage. Burning enemies are dealt more damage.Per 1% Quality:
1% increased Fire Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (5-211) to (8-319) Fire Damage
25% more Damage against Burning Enemies
Has 4 Flames
Modifiers to Cast Speed apply to the rotation speed of the Flames
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Flamethrower Trap skill icon.png

  • Now deals 5 to 8 Fire damage at gem level 1 (from 5 to 7) and 211 to 319 Fire damage at gem level 20 (from 192 to 289)


Icicle MineIcicle MineMine, Spell, Projectile, Cold, Aura, AoE
Mana Reserved: (3-6)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%
Requires Level 12Throws a mine that fires projectiles in a nova when detonated.Per 1% Quality:
1% increased Projectile Damage
Deals (16-514) to (24-771) Cold Damage
Mine lasts 5 seconds
Base Mine Detonation Time is 0.3 seconds
Each Mine applies 10% increased Critical Strike Chance to Hits against Enemies near it, up to a maximum of 500%
Fires (4-6) additional Projectiles
Fires an additional Projectile for every 2 prior Mines in Detonation Sequence
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Icicle Mine skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 6).
  • Mana Cost at gem level 20 is now 20 (was 22).


Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 150%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:
2% increased Projectile Speed
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png

  • Mana Cost at gem level 1 is now 5 (was 4).
  • Mana Cost at gem level 20 is now 21 (was 18).
  • Now deals 8 to 12 Cold damage at gem level 1 (from 7 to 11) and 888 to 1332 Cold damage at gem level 20 (from 798 to 1197).
  • Now has an added damage effectiveness of 150% (from 125%).


Frost BombFrost BombSpell, AoE, Duration, Cold
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 4Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life and energy shield regeneration rate, and reduces energy shield recharge rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.Per 1% Quality:
1% increased Cold Damage
Deals (14-959) to (21-1439) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
Cold Exposure applies -25% to Cold Resistance
75% reduced Life Regeneration rate
75% reduced Energy Shield Regeneration rate
25% reduced Energy Shield Recharge rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Bomb skill icon.png

  • Mana Cost at gem level 1 is now 4 (was 6).
  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now applies Cold Exposure to affected enemies, rather than reducing their Cold Resistance.


Frost WallFrost WallSpell, Duration, Cold
Mana Cost: (9-33)
Can Store 3 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.50 sec
Requires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is (3-4.9) seconds
0.15 seconds between appearance of Wall sections
Wall will be (28-56) units long
Deals (8-462) to (12-693) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frost Wall skill icon.png

  • Mana Cost at gem level 1 is now 9 (was 14)
  • Mana Cost at gem level 20 is now 33 (was 37)


FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 160%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:
1% increased Cold Damage
Deals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png

  • Mana Cost at gem level 20 is now 25 (was 20).
  • Now deals 9 to 13 Cold damage at gem level 1 (from 6 to 10) and 972 to 1458 Cold damage at gem level 20 (from 753 to 1129)


Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
Radius: 12
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
1% increased Damage
Deals (37-354) to (56-531) Physical Damage
60% of Physical Damage Converted to Cold Damage
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Glacial Cascade skill icon.png

  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 37 to 56 Physical damage at gem level 1 (from 48 to 72) and 354 to 531 Physical damage at gem level 20 (from 422 to 633).


Ground SlamGround SlamAttack, AoE, Physical, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (95%-125%)
The character slams the ground in front of them with a Staff, Axe, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies.Per 1% Quality:
1% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (95-125)% of Base Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
(2-75) to (3-113) Added Attack Physical Damage
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png

  • Can now affect up to 40 targets per attack (from 20).


HatredHatredAura, Spell, AoE, Cold
Radius: 36
Mana Reserved: 50%
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.Per 1% Quality:
2% increased Area of Effect
You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage
You and nearby allies deal (14-18)% more Cold Damage
+(0-19) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Hatred skill icon.png

  • Now causes you and nearby Allies to deal 14% more Cold Damage at gem level 1, up to 18% more Cold Damage at gem level 20. Note that this cold damage multiplies the Extra damage granted by the aura.
  • Now causes you and nearby Allies to gain 16% of Physical Damage as Extra Cold Damage (from 26%) at gem level 1, up to 25% at gem level 20 (from 36%).


Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (18-518) to (26-762) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-79) to (4-116) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 10).
  • Mana Cost at gem level 20 is now 23 (was 31).
  • Now has a cast time of 0.7 seconds (from 0.8).
  • Now deals 18 to 26 Cold damage at gem level 1 (from 19 to 28) and 518 to 762 Cold damage at gem level 20 (from 632 to 930).
  • Now adds 3 to 4 Cold damage against Chilled enemies at gem level 1 (unchanged) and 79 to 116 Cold damage against Chilled enemies at gem level 20 (from 97 to 141).
  • Now has an added damage effectiveness of 120% (from 130%).


Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 1000
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile Speed
Deals (22-383) to (33-575) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 6).
  • Mana Cost at gem level 20 is now 23 (was 20).
  • Now deals 22 to 33 Cold damage at gem level 1 (from 14 to 21) and 383 to 575 Cold damage at gem level 20 (from 369 to 553).


Ice TrapIce TrapTrap, Spell, AoE, Cold
Mana Cost: (13-22)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 150%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:
0.5% increased Area of Effect
Trap lasts 4 seconds
Deals (88-898) to (133-1347) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png

  • Circles now have a 20-25% larger radius.
  • Now deals 88 to 133 Cold damage at gem level 1 (from 67 to 101) and 898 to 1347 Cold damage at gem level 20 (from 579 to 869).
  • Now has an added damage effectiveness of 150% (from 90%).


IncinerateIncinerateSpell, Fire, Channelling, AoE
Mana Cost: (2-4)
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Per 1% Quality:
1% increased Fire Damage
Deals (3-140) to (5-210) Fire Damage
8 maximum stages
Final wave deals 500% more Damage with Ignite
Final wave deals 500% more Damage with Hits
25% more Damage with Hits and Ailments for each stage
+(4-5) to radius per stage, up to +(15-19)
100% increased angle per stage, up to 300%
Final wave always Ignites
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Incinerate skill icon.png

  • Mana Cost at gem level 1 is now 2 (was 3).
  • Mana Cost at gem level 20 is now 4 (was 5).
  • Now gains radius and radius per stage as the gem levels, up to +5 radius per stage (from +4) and +19 radius at max stages at gem level 20 (from +15).
  • Now deals 3 to 5 Fire damage at gem level 1 (unchanged) and 140 to 210 Fire damage at level 20 (from 129 to 194).


Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning
Mana Cost: (13-25)
Can Store 3 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:
1% chance to Shock enemies
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (14-195) to (43-585) Lightning Damage
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes every 0.35 seconds
Strikes 3 Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png

  • Now deals 14 to 43 Lightning damage at gem level 1 (from 17 to 51) and 195 to 585 Lightning damage at gem level 20 (from 217 to 652).
  • Now has an added damage effectiveness of 70% (from 85%).


Lightning TendrilsLightning TendrilsSpell, AoE, Lightning, Channelling
Radius: 22
Mana Cost: (1-5)
Cast Time: 0.23 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 65%
While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Per 1% Quality:
1% increased Lightning Damage
Deals (1-37) to (4-703) Lightning Damage
Stronger Pulses deal 50% more Damage with Hits and Ailments
Releases a Stronger Pulse every 4 Pulses
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Tendrils skill icon.png

  • Mana Cost at gem level 1 is now 1 (was 2).
  • Mana Cost at gem level 20 is now 5 (was 7).
  • Now deals 1 to 4 Lightning damage at gem level 1 (from 1 to 3) and 37 to 703 Lightning damage at gem level 20 (from 29 to 552).
  • Now has a base radius of 24 (from 22) and gains up to +7 radius by gem level 20 (from +6).
  • Now has an added damage effectiveness of 65% (from 35%).


Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 135%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
1% increased Lightning Damage
0.5% increased Effect of Shock
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

  • Now deals 18 to 54 Lightning damage at gem level 1 (from 19 to 58) and 466 to 1399 Lightning damage at gem level 20 (from 391 to 1174).
  • Now has an added damage effectiveness of 135% (from 100%).


Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
Radius: 16
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 10Casts a delayed teleport to a target destination. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to.Per 1% Quality:
1% increased Cast Speed
Deals (1-37) to (19-707) Lightning Damage
(20-39)% reduced Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Warp skill icon.png

  • Mana Cost at gem level 1 is now 9 (was 15).
  • Mana Cost at gem level 20 is now 26 (was 33).
  • Now has a cast time of 0.8 seconds (from 0.85).


Magma OrbMagma OrbSpell, AoE, Fire, Projectile, Chaining
Mana Cost: (6-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:
1% increased Damage
Deals (9-716) to (12-1073) Fire Damage
Chains +(1-2) Times
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Magma Orb skill icon.png

  • Mana Cost at gem level 1 is now 6 (was 5).
  • Mana Cost at gem level 20 is now 23 (was 22).
  • Now deals 9 to 12 Fire damage at gem level 1 (from 8 to 10) and 716 to 1073 Fire damage at gem level 20 (from 699 to 1049).


Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
Radius: 15
Mana Cost: (8-12)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
1% increased Skill Effect Duration
Base duration is 3 seconds
(50-858) additional Armour
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Shell skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 12).
  • Mana Cost at gem level 20 is now 26 (was 28).


Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 70%
Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:
1% increased Lightning Damage
Deals (3-195) to (9-584) Lightning Damage
Base duration is 6 seconds
Beams Split to hit (2-4) extra targets
Strikes every 1 second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png

  • Mana Cost at gem level 1 is now 4 (was 11).
  • Mana Cost at gem level 20 is now 16 (was 28).
  • Now deals 3 to 9 Lightning damage at gem level 1 (from 2 to 5) and 195 to 584 Lightning damage at gem level 20 (from 118 to 353).
  • Now has an added damage effectiveness of 70% (from 45%).


Phase RunPhase RunSpell, Duration, Movement, Physical, Travel
Mana Cost: (8-13)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee physical damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
50% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Grants Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon.png

  • Mana Cost at gem level 1 is now 8 (was 11).
  • Mana Cost at gem level 20 is now 13 (was 14).


Projectile WeaknessProjectile WeaknessSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them easier to pierce and to knock back, and increasing the damage they take from projectiles.Per 1% Quality:
Cursed enemies take 0.5% increased Damage from Projectile Hits
Base duration is (9-10.9) seconds
Projectiles Pierce Cursed Enemies
Hits on Cursed Enemies have an additional 25% chance to Knockback
Cursed enemies take (25-44)% increased Damage from Projectile Hits
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Projectile Weakness skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).


PunishmentPunishmentSpell, AoE, Duration, Curse, Physical
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
Cursed enemies grant 0.25% increased Attack Speed on Melee hit
Base duration is (9-10.9) seconds
Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
Buff is applied for a Base Duration of 4 seconds
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Punishment skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).


Rallying CryRallying CryWarcry, AoE, Duration
Mana Cost: (6-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 0.25 sec
Requires Level 10Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.Per 1% Quality:
1.5% increased Skill Effect Duration
(140-178)% increased Damage per one hundred nearby Enemies
(10-16)% increased Damage
Regenerate (1.8-14.8) Mana per second
Base duration is 8 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rallying Cry skill icon.png

  • Mana Cost at gem level 1 is now 6 (was 8).
  • Mana Cost at gem level 20 is now 16 (was 27).


Raise SpectreRaise SpectreSpell, Minion
Mana Cost: (15-28)
Cast Time: 0.85 sec
Requires Level 28Raises a spectral version of a defeated foe as a minion to fight for you in battle.Per 1% Quality:
1% increased Minion Movement Speed
Maximum (1-2) Raised Spectres
55% more Minion Movement Speed
Minion Movement Speed is Capped
Raised Spectres are Level (31-80)
Minions have (150-1109) additional Accuracy Rating
Minions have +30% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Raise Spectre skill icon.png

  • Mana Cost at gem level 1 is now 15 (was 21).
  • Mana Cost at gem level 20 is now 28 (was 42).


ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 0.40 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (115%-175%)
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.Per 1% Quality:
0.5% increased Area of Effect
Deals (115-175)% of Base Damage
Trigger this Skill when you Block
(2-56) to (3-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Reckoning skill icon.png

  • Can now affect up to 40 targets per attack (from 20).


Rejuvenation TotemRejuvenation TotemTotem, Aura, Spell, AoE
Radius: 10
Mana Cost: (9-32)
Cast Time: 0.60 sec
Requires Level 4Summons a totem that has an aura which regenerates life for you and your nearby allies.Per 1% Quality:
3% increased Aura Area of Effect
Summons a Totem which uses the Supported Skill
Totem lasts 8 seconds
Regenerate (6.3-162.2) Life per second
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rejuvenation Totem skill icon.png

  • Mana Cost at gem level 1 is now 9 (was 13).


Scorching RayScorching RaySpell, Fire, Duration, Channelling
Mana Cost: (4-11)
Cast Time: 0.50 sec
Requires Level 12Unleash a beam of fire that burns enemies it touches. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
0.5% increased beam length
Deals (11.7-439.4) Base Fire Damage per second
Base duration is 1.5 seconds
Additional Debuff stages add 60% of Damage
Burning Debuff can have a maximum of 8 stages
Fire Exposure applies -25% to Fire Resistance
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scorching Ray skill icon.png

  • Mana Cost at gem level 20 is now 11 (was 10).
  • Now deals 13 base Fire damage per second at gem level 1 (up from 8.2) and 488.2 base Fire damage per second at gem level 20 (up from 388.3).
  • No longer lowers enemy resistance with a stacking debuff.
  • Now applies Fire Exposure at maximum stacks.


Scourge ArrowScourge ArrowAttack, Projectile, Channelling, Chaos, Bow
Mana Cost: (4-5)
Cast Time: 1.00 sec
Attack Speed: 190% of Base
Effectiveness of Added Damage: (40%-49%)
Requires Level 28Channel to infuse an arrow with chaos, gaining stages while it is held. Release to fire it, leaving spore pods in its wake. Each spore pod blooms, firing a nova of thorn arrows, which travel for a short time before dissipating. Modifiers that cause additional projectiles to be fired will only apply to the initial arrows, and the spore pods will be split between those arrows.Per 1% Quality:
1% increased Projectile Speed
Deals (40-49.1)% of Base Damage
5 maximum Stages
Each Spore Pod fires 9 Thorn Arrows
60% of Physical Damage Converted to Chaos Damage
Thorn Arrows deal 50% less Damage
150% more Damage with Hits and Ailments per Stage
Arrows Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Scourge Arrow skill icon.png

  • Now has the "Chaos" gem type.


Seismic TrapSeismic TrapTrap, Spell, Duration, AoE, Physical
Mana Cost: (13-25)
Can Store 3 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 28Throws a trap which, once triggered, repeatedly releases a number of waves for a duration. Each wave deals damage in a series of small bursts in a line, ending with a larger burst. Modifiers to cast speed affects how frequently it releases waves.Per 1% Quality:
1% increased Physical Damage
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (47-531) to (70-796) Physical Damage
Releases 5 waves
Releases waves every 0.9 seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Seismic Trap skill icon.png

  • Now deals 47 to 70 Physical damage at gem level 1 (from 42 to 64) and 531 to 796 Physical damage at gem level 20 (from 462 to 693).
  • Now has an added damage effectiveness of 120% (from 100%).


Shock NovaShock NovaSpell, AoE, Lightning
Radius: 26 / 14
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Per 1% Quality:
2% increased Shock Duration on enemies
Deals (34-371) to (102-1114) Lightning Damage
Ring deals 50% less Damage
20% chance to Shock enemies
(20-39)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shock Nova skill icon.png

  • Mana Cost at gem level 1 is now 12 (was 13).
  • Mana Cost at gem level 20 is now 23 (was 26).
  • Now has a cast time of 0.7 seconds (from 0.75).
  • Now deals 34 to 102 Lightning damage at gem level 1 (from 26 to 79) and 371 to 1114 Lightning damage at gem level 20 (from 275 to 825).
  • Now has an added damage effectiveness of 120% (from 60%).


Shockwave TotemShockwave TotemTotem, Spell, AoE, Physical
Radius: 24
Mana Cost: (21-39)
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Requires Level 28Summons a totem that shakes the earth around it, knocking back and damaging nearby enemiesPer 1% Quality:
1% increased totem life
Deals (33-362) to (65-672) Physical Damage
Totem lasts 8 seconds
25% chance to Knock Enemies Back on hit
Summons a Totem which uses the Supported Skill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Shockwave Totem skill icon.png

  • Mana Cost at gem level 1 is now 21 (was 24).
  • Mana Cost at gem level 20 is now 39 (was 58).
  • Now deals 33 to 65 Physical damage at gem level 1 (from 23 to 46) and 362 to 672 Physical damage at gem level 20 (from 231 to 429).
  • Now has an added damage effectiveness of 100% (from 60%).


Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
Mana Cost: (7-24)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Requires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:
1% increased Effect of Chill
Trap lasts 4 seconds
Base duration is 3 seconds
Deals (15.5-426.3) Base Cold Damage per second
Regenerate (1.3-32.4) Life per second for each affected Enemy
Regenerate (0.3-1.7) Mana per second for each affected Enemy
Applies beams to the closest 10 Enemies
Regenerate (12.7-324.4) Life per second while any Enemy is affected
Regenerate (2.9-17.2) Mana per second while any Enemy is affected
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Siphoning Trap skill icon.png

  • Now deals 15.5 base Cold damage per second at gem level 1 (up from 4.3) and 426.3 base Cold damage per second at gem level 20 (up from 291.5).


SparkSparkSpell, Projectile, Duration, Lightning
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Projectile Speed: 560
Launches unpredictable sparks that move randomly until they hit an enemy or expire.Per 1% Quality:
1% increased Projectile Speed
Deals (1-63) to (20-1198) Lightning Damage
Base duration is 2 seconds
Fires (4-6) additional Projectiles
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spark skill icon.png

  • Mana Cost at gem level 20 is now 21 (was 23)
  • Now deals 1 to 20 Lightning damage at gem level 1 (unchanged) and 63 to 1198 Lightning damage at gem level 20 (from 52 to 997).
  • Now clears its hit list every 0.66 seconds (from 1 second). This means the same projectile can hit the same monster more frequently.


Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile, Physical
Mana Cost: (7-10)
Cast Time: 1.00 sec
Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
2% increased Projectile Speed
(18-182) to (27-272) Base Off Hand Physical Damage
2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
Fires (8-13) additional Projectiles
Shard Projectiles Deal 25% less Damage
Base Off Hand Attack time is (0.7-0.6) seconds
+0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
Base Off Hand Critical Strike Chance is 5%
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Spectral Shield Throw skill icon.png

  • Base Off Hand Attack Time is now 0.65 seconds at gem level 1 (from 0.7 seconds) and 0.56 seconds at gem level 20 (from 0.61 seconds).
  • Base projectile speed is now slightly faster.


Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-21)
Cast Time: 0.75 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 40%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
0.5% increased Cast Speed
Can be Attached for a total Duration of 5 seconds
You can have an additional Brand Attached to an Enemy
Activates every 0.6 seconds while Attached
Can be Detached for a total Duration of 10 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

  • Mana Cost at gem level 20 is now 21 (was 20).
  • Now deals 2 to 7 Lightning damage at gem level 1 (from 3 to 8) and 75 to 225 Lightning damage at gem level 20 (from 97 to 290).
  • Now has an added damage effectiveness of 30% (from 35%).


Storm CallStorm CallSpell, AoE, Duration, Lightning
Radius: 20
Mana Cost: (6-16)
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
0.5% increased Area of Effect
Deals (16-408) to (31-758) Lightning Damage
Base duration is 1.5 seconds
(10-29)% increased Effect of Shock
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Call skill icon.png

  • Mana Cost at gem level 20 is now 16 (was 19).
  • Now deals 16 to 31 Lightning damage at gem level 1 (from 13 to 24) and 408 to 758 Lightning damage at gem level 20 (from 341 to 633).
  • Now has an added damage effectiveness of 100% (from 80%).


Summon Raging SpiritSummon Raging SpiritSpell, Minion, Duration, Fire
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
1% increased Minion Movement Speed
Base duration is 5 seconds
Maximum 20 Summoned Raging Spirits
Minions gain 15% less Added Damage
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Raging Spirit skill icon.png

  • Mana Cost at gem level 20 is now 16 (was 12).


Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Mana Cost: (4-12)
Cast Time: 0.50 sec
Requires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Per 1% Quality:
Minions deal 1% increased Damage
Summons (2-3) Skeleton Warriors
Maximum (5-8) Summoned Skeletons
Base duration is 20 seconds
Minions gain 50% more Added Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Skeletons skill icon.png

  • Mana Cost at gem level 20 is now 13 (was 12).


Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (7-16)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning Damage
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 17).
  • Mana Cost at gem level 20 is now 16 (was 21).


Temporal ChainsTemporal ChainsSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, Slowing them, and making effects on them expire more slowly.Per 1% Quality:
Cursed Normal and Magic Enemies have 0.5% less Action Speed
Base duration is (5-5.95) seconds
Cursed Normal and Magic Enemies have (20-29)% less Action Speed
Other effects on Cursed enemies expire 40% slower
40% reduced Effect of Curse against Players
Cursed Rare and Unique Enemies have (10-14)% less Action Speed
+(0-7) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Temporal Chains skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24).
  • Mana Cost at gem level 20 is now 33 (was 50).
  • Now causes Normal and Magic enemies to have 20% less Action Speed at gem level 1, up to 29% less Action Speed at gem level 20.
  • Now causes Rare and Unique enemies to have 10% less Action Speed at gem level 1, up to 14% less Action Speed at gem level 20.


UnearthUnearthSpell, Projectile, AoE, Physical
Mana Cost: (7-20)
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 125%
Requires Level 10Fires a projectile that will pierce through enemies to impact the ground at the targeted location, creating a Bone Archer corpse where it lands.Per 1% Quality:
0.5% increased Cast Speed
Deals (25-682) to (37-1023) Physical Damage
Spawns corpses with Level (12-80)
Maximum of 10 corpses allowed
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Unearth skill icon.png

  • Mana Cost at gem level 1 is now 7 (was 8).
  • Mana Cost at gem level 20 is now 20 (was 23).
  • Now deals damage in a small area around where the projectiles land. As a result, Unearth is now considered an Area spell.
  • Now deals 25 to 37 Physical damage at gem level 1 (from 13 to 19) and 682 to 1023 Physical damage at gem level 20 (from 540 to 810).
  • Now has an added damage effectiveness of 125% (from 120%).


VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee
Can Store 1 Use(s)
Cooldown Time: 1.20 sec
Cast Time: 1.00 sec
Effectiveness of Added Damage: (170%-255%)
Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.Per 1% Quality:
0.5% chance to Trigger this Skill when Hit
Deals (170-255)% of Base Damage
30% chance to Trigger this Skill when Hit
(8-56) to (12-85) Added Attack Physical Damage
You cannot use this Attack directly
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vengeance skill icon.png

  • Can now affect up to 40 targets per attack (from 20).


Volatile DeadVolatile DeadSpell, AoE, Fire
Mana Cost: (9-26)
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 120%
Requires Level 12Corpses near the targeted location explode, dealing damage in a small area and creating an orb which moves towards nearby enemies before dealing spell damage in a larger area. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.Per 1% Quality:
0.5% increased Area of Effect
Deals (20-507) to (30-760) Fire Damage
Consumes up to 3 corpses
Explosion deals base Fire Damage equal to 3% of the corpse's Maximum Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Volatile Dead skill icon.png

  • Mana Cost at gem level 1 is now 9 (was 10).
  • Mana Cost at gem level 20 is now 26 (was 31).
  • Now deals 20 to 30 Fire damage at gem level 1 (unchanged) and 507 to 760 Fire damage at gem level 20 (from 535 to 802).


VortexVortexSpell, AoE, Cold, Duration
Mana Cost: (11-20)
Can Store 1 Use(s)
Cooldown Time: 1.80 sec
Critical Strike Chance: 6.50%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:
0.5% increased Area of Effect
Deals (38-524) to (57-787) Cold Damage
Base duration is 3 seconds
Deals (106.5-1456.9) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png

  • Mana Cost at gem level 20 is now 20 (was 21)
  • Now deals 38 to 57 Cold damage at gem level 1 (from 42 to 63) and 524 to 787 Cold damage at gem level 20 (from 538 to 808).
  • Now deals 106.5 base Cold damage per second at gem level 1 (from 116.1) and 1456.9 base Cold damage per second at gem level 20 (from 1495.6).


VulnerabilityVulnerabilitySpell, AoE, Duration, Curse, Physical
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
Base duration is (9-10.9) seconds
Cursed enemies take (30-39)% increased Physical Damage
Cursed Enemies have 20% chance to Bleed when Hit by Attacks
Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
Cursed enemies take 30% increased Physical Damage from Damage Over Time
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vulnerability skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24)
  • Mana Cost at gem level 20 is now 33 (was 50)


Warlord's MarkWarlord's MarkSpell, AoE, Duration, Curse
Radius: 22
Mana Cost: (16-33)
Cast Time: 0.50 sec
Requires Level 24Curses all targets in an area, making them more vulnerable to stuns. Hitting the cursed targets will leech life and mana, and killing them will result in a chance to gain an endurance charge.Per 1% Quality:
Cursed enemies have a 0.5% chance to grant an Endurance Charge when slain
Base duration is (6-9.8) seconds
Cursed enemies have (21-30)% reduced Stun and Block Recovery
Cursed enemies have an additional 10% chance to be Stunned
Cursed enemies grant 2% Life Leech when Hit by Attacks
Cursed enemies grant 2% Mana Leech when Hit by Attacks
Cursed enemies have a (21-30)% chance to grant an Endurance Charge when slain
+(0-10) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Warlord's Mark skill icon.png

  • Mana Cost at gem level 1 is now 16 (was 24)
  • Mana Cost at gem level 20 is now 33 (was 50)


Whirling BladesWhirling BladesAttack, Movement, Travel, Melee
Mana Cost: 10
Cast Time: 2.60 sec
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (100-120)% of Base Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png

  • Can now affect up to 40 targets per attack (from 20).


Winter OrbWinter OrbCold, Spell, Channelling, AoE, Duration, Projectile
Mana Cost: (2-4)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Channel to conjure an orb above you, which pelts nearby enemies with projectiles that impact the ground and explode. Channelling for longer builds up stages on the skill. When you stop channelling, the stages decay over a duration.Per 1% Quality:
0.5% increased Cast Speed
Base duration is 1.2 seconds
Deals (30-232) to (37-291) Cold Damage
Maximum 10 Stages
Fires projectiles every 1.6 seconds
25% increased Duration per Stage
15% increased Projectile Frequency per Stage
100% more Projectile Frequency while Channelling
Increases and Reductions to Cast Speed also apply to Projectile Frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Winter Orb skill icon.png

  • Now deals 25 to 31 Cold damage at gem level 1 (from 23 to 28) and 232 to 289 Cold damage at gem level 20 (from 258 to 322).
  • Now has an added damage effectiveness of 50% (from 60%).


WitherWitherSpell, AoE, Duration, Chaos, Channelling
Mana Cost: (3-9)
Cast Time: 0.28 sec
Requires Level 10Casts a debilitating debuff on enemies in an area, hindering their movement and also inflicts the Withered debuff, which increases the Chaos Damage they take and can stack up to 15 times.Per 1% Quality:
1% increased Skill Effect Duration
(30-36)% reduced Movement Speed
6% increased Chaos Damage taken
Base duration is 0.5 seconds
Withered lasts 2 seconds
(0-19)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wither skill icon.png

  • Mana Cost at gem level 1 is now 3 (was 4)
  • Mana Cost at gem level 20 is now 9 (was 10)


Vaal Skill Balance

Vaal Blade VortexVaal Blade VortexVaal, Spell, AoE, Duration, Physical
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 5.000 sec
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 75%
Requires Level 12Creates an independently-moving vortex of ethereal blades which lasts for a duration. The vortex moves toward nearby enemies, repeatedly damaging enemies that it passes through.Per 1% Quality:
0.5% increased Area of Effect
Deals (14-331) to (20-496) Physical Damage
Base duration is 3 seconds
+(8-12) to radius
Hits Enemies every 0.13 Seconds
100% increased Critical Strike Chance
Has 10 blades
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Blade Vortex skill icon.png

  • Now deals 14 to 20 Physical damage at level 1 of the gem (from 20 to 30), up to 331 to 496 Physical damage at level 20 of the gem (from 369 to 554).
  • Now has an added damage effectiveness of 75% (from 80%).


Vaal Cold SnapVaal Cold SnapVaal, Spell, AoE, Duration, Cold
Souls Per Use: 35 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Requires Level 16Creates a sudden burst of cold around you, damaging enemies. This also creates a chilling area around you which expands and deals cold damage over time to surrounding enemies in addition to chilling them. Enemies that die while in the area grant Frenzy Charges, and you will passively gain Frenzy Charges while there are enemies in the area.Per 1% Quality:
0.5% increased Area of Effect
Deals (35-1002) to (53-1502) Cold Damage
Base duration is 4 seconds
Always Freezes enemies
Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area
Deals (29.4-1495.5) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-19)% increased Effect of Chill
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Cold Snap skill icon.png

  • Can now affect up to 40 targets per cast (from 20).


Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cast Time: 0.60 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality:
1% increased Area Damage
Explosion deals base Fire Damage equal to 9% of the corpse's Maximum Life
Deals (23-1395) to (33-2092) Fire Damage
+(0-4) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Detonate Dead skill icon.png

  • Now deals 23 to 33 Fire damage at gem level 1 (from 15 to 21), up to 1395 to 2092 fire damage at gem level 20 (from 1235 to 1852).
  • Now has an added damage effectiveness of 200% (from 150%).


Vaal FlameblastVaal FlameblastVaal, Spell, AoE, Fire, Channelling
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 5 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Per 1% Quality:
1% increased Damage
Deals (31-280) to (46-419) Fire Damage
110% more Spell Damage for each stage
90% more Damage with Ailments for each stage
+5% chance to Ignite for each Stage
-1 to Radius for each Stage
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Flameblast skill icon.png

  • Adjusted to match the damage and added damage effectiveness of Flameblast.


Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Soul Gain Prevention: 5.000 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 180%
Launches a series of fireballs in all directions around the caster.Per 1% Quality:
0.5% chance to Ignite enemies
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
+(0-4) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png

  • Adjusted to match the damage and added damage effectiveness of Fireball.


Vaal Impurity of FireVaal Impurity of FireAura, Vaal, Spell, AoE, Duration, Fire
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 8.000 sec
Cooldown Time: 0.50 sec
Requires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Per 1% Quality:
2% increased Area of Effect
25% less Fire Damage taken
+(14-20) to radius
Base duration is 3 seconds
You and nearby allies are Immune to Ignite
Nearby Enemies' Fire Resistance is Ignored by Hits
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
(0-76)% increased effect of Aura
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Impurity of Fire skill icon.png
/ Ice / Lightning

  • Now gain 4% aura effect per gem level (from 5%).
  • Now cause you to take 25% less damage of their associated element, instead of 25% reduced damage.


Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Soul Gain Prevention: 6.000 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 135%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.Per 1% Quality:
Shocked Ground causes 0.25% increased Damage taken
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Projectiles leave Shocking Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png

  • Adjusted to match the damage and added damage effectiveness of Lightning Trap.


Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
Souls Per Use: 40 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 12.000 sec
Cooldown Time: 0.50 sec
Requires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:
1% increased Burning Damage
Sacrifices 30% of your total Energy Shield and Life
Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
Base duration is 4 seconds
Grants (15-28)% more Spell Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Righteous Fire skill icon.png

  • Now grants 15% more spell damage while active at gem level 1 (from 20%), up to 28% more spell damage at gem level 20 (from 39%).


Support Gem Reworks

Storm Barrier Support / Infused Channelling SupportInfused Channelling SupportSupport, Channelling, Duration
Icon: b
Mana Multiplier: 140%
Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.Per 1% Quality:
Gain Infusion after Channelling a Supported Skill for -0.02 seconds
While Channelling a Supported Skill, take 8% less Damage from Hits of types matching the Skill Gem's Tags
Supported Skills deal (20-39)% more Damage
Gain Infusion after Channelling a Supported Skill for (1.6-1) second
Infusion lasts 6 seconds after you finish Channelling
Infusion grants 10% more Damage of Types matching Supported Skill Gem's tags
Totems cannot gain Infusion
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Storm Barrier Support has been renamed. It is now called Infused Channelling Support.
  • No longer grants reduced Lightning Damage taken from hits while Channelling.
  • No longer grants a chance to gain a Power Charge when hit while Channelling.
  • Now grants reduced Damage taken from hits while Channelling, of types matching the supported skill gem's tags. Still also reduces Physical Damage taken from hits while Channelling.
  • Now grants Infusion after channelling for a duration. Infusion grants more Damage of types matching the supported skill gem's tags.
  • Now causes supported skills to deal more damage based on the gem's level.


Support Gem Balance

Arcane Surge SupportArcane Surge SupportSupport, Spell, Duration
Icon: N
Mana Multiplier: 130%
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, or mines.Per 1% Quality:
Supported Skills deal 0.5% increased Spell Damage
Arcane Surge grants (10-20)% more Spell Damage
Arcane Surge grants (10-19)% increased Cast Speed
Arcane Surge grants (0.5-1)% of Mana Regenerated per second
Arcane Surge lasts 4 seconds
Gain Arcane Surge after Spending a total of (15-400) Mana with Supported Skills
Supported Skills deal (10-19)% more Spell Damage while you have Arcane Surge
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes supported skills to deal 10% more Spell Damage while you have Arcane Surge at gem level 1, up to 19% more at gem level 20. This is separate to the spell damage multiplier granted by the Arcane Surge buff itself.
  • Now has a Mana Multiplier of 130% (from 110%).


Chain SupportChain SupportSupport, Chaining, Projectile
Icon: c
Mana Multiplier: 150%
Requires Level 38Supports projectile skills, and any other skills that chain.Per 1% Quality:
Supported Skills have 1% increased Projectile Speed
Supported Skills Chain +2 times
Supported Skills deal (30-11)% less Damage with Hits
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes supported skills to deal 30% less damage at gem level 1 (from 50%), up to 11% less damage at gem level 20 (from 31%).


Decay SupportDecay SupportChaos, Support
Icon: D
Mana Multiplier: 130%
Requires Level 38Supports any skill that hits enemies.Per 1% Quality:
Supported Skills deal 0.5% increased Chaos Damage
Supported Skills inflict Decay on Hit, dealing (120-843) Chaos Damage per second for 8 secondsThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now deals 120 Chaos Damage per second at gem level 1 (from 96), up to 843 Chaos Damage per second at gem level 20 (from 675).


Fork SupportFork SupportSupport, Projectile
Icon: Y
Mana Multiplier: 130%
Requires Level 31Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it.Per 1% Quality:
Supported Skills deal 0.5% increased Projectile Damage
Supported Skills deal (-10-9)% more Projectile Damage
Supported Skills Fork
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes supported skills to deal 10% less damage at gem level 1 (from 30%), up to 9% more damage at gem level 20 (from 11% less).


Innervate SupportInnervate SupportLightning, Support, Duration
Icon: K
Mana Multiplier: 130%
Requires Level 31Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.Per 1% Quality:
Supported Skills have 1.5% increased Shock Duration on Enemies
Supported Skills have (2-14) to (29-251) added Lightning Damage
Supported Skills have 20% chance to Shock
Innervation grants (1-8) to (17-145) Lightning Damage
Innervation lasts 8 seconds
Gain Innervation on Killing a Shocked Enemy with Supported Skills
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now grants Supported Skills 2 to 29 added Lightning Damage at gem level 1 (from 1 to 25), up to 14 to 251 added Lightning Damage at gem level 20 (from 11 to 218).
  • The Innervation buff now lasts for 8 seconds at all gem levels (from 4).


Life Leech SupportLife Leech SupportSupport
Icon: l
Mana Multiplier: 130%
Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Per 1% Quality:
Supported Skills deal 0.5% increased Damage while Leeching Life
Supported Skills have (2-3.9)% of Damage Leeched as LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • No longer grants increased Life leeched per second based on gem quality. It now causes supported skills to deal 10% increased Damage while Leeching Life at 20% quality.


Mana Leech SupportMana Leech SupportSupport
Icon: m
Requires Level 31Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.Per 1% Quality:
Supported Skills deal 0.5% increased Damage while Leeching Mana
Supported Attacks have (2-3.9)% of Damage Leeched as ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • No longer grants increased Mana leeched per second based on gem quality. It now causes supported skills to deal 10% increased Damage while Leeching Mana at 20% quality.


Onslaught SupportOnslaught SupportSupport
Icon: n
Mana Multiplier: 110%
Supports any skill that hits enemies.Per 1% Quality:
0.25% increased Attack and Cast Speed
Supported Skills have (25-44)% chance to grant Onslaught for 8 seconds on
dealing a Killing Blow
Supported Skills have 10% chance to grant Onslaught for 3 seconds when you Hit a Unique Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now grants supported skills a 10% chance on Hitting a Unique Enemy to grant Onslaught for 3 Seconds.


Spell Cascade SupportSpell Cascade SupportAoE, Spell, Support
Icon: p
Mana Multiplier: 140%
Requires Level 4Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.Per 1% Quality:
Supported Skills have 0.5% increased Area of Effect
Supported Area of Effect skills also affect areas in front and behind the targeted area
Supported Skills have (25-16)% less Area of Effect
Supported Skills deal (40-21)% less Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now causes supported skills to deal 40% less damage at gem level 1 (from 50%), up to 21% less damage at gem level 20 (from 31%).


Summon Phantasm on Kill SupportSummon Phantasm SupportSupport, Minion
Icon: G
Mana Multiplier: 120%
Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:
0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
(50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Phantasms last 15 seconds
Maximum (5-10) Summoned Phantasm
10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, Hit a Rare or Unique Enemy
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now also grants a 10% chance to summon a Phantasm when supported skills, or non-phantasm minions from supported skills, hit a Rare or Unique enemy.

Passive Tree Balance

  • The Sniper and Nullification cluster (near the Shadow) has been replaced. The new cluster contains two notables:
  • Lethal Assault grants 18% increased Damage, 10% increased Projectile Speed, and 10% increased Area of Effect. The small passives above and below it grants 8% increased Damage, 5% increased Projectile Speed and 5% increased Area of Effect each.
  • Resourcefulness grants 15% increased Evasion Rating, 10% increased maximum Energy Shield, 5% increased maximum Life, 0.5% of Life Regenerated per second. The small passives above and below it grant 12% increased Evasion Rating, +12 to maximum Energy Shield, +12 to maximum Life, and +4% to all Elemental Resistances.
  • The Mind Drinker cluster (near the Shadow) has been moved slightly south and now shares its entry passives with the Shadow's jewel socket. It now also grants 25% increased Mana Regeneration Rate.
  • Added the Soul Thief cluster, which is where Mind Drinker used to be. Soul Thief grants 18% increased Evasion Rating, 12% increased maximum Energy Shield, and 0.3% of Spell Damage Leeched as Energy Shield. It has two adjacent passives which each grant 10% increased Evasion Rating and 5% increased maximum Energy Shield.
  • Added the Arcane Swiftness cluster, near Ghost Reaver. The notable grants 5% increased Cast Speed while holding a Shield, 5% increased Spell Damage per 5% chance to Block Attack Damage, 20% chance to avoid Elemental Ailments while holding a Shield, 20% chance to avoid being Stunned while holding a Shield, and +3% chance to Block Attack Damage while holding a Shield. The small passives in the cluster grant a total of 34% increased Spell Damage while holding a Shield, 3% increased Cast Speed while holding a Shield, and +2% chance to Block Attack Damage while holding a Shield, spread across 4 passives.
  • Static Blows has been moved west one passive. It has been mostly reworked and no longer grants any increases to Lightning damage. It now grants 20% increased Shock Duration on Enemies, 40% increased Critical Strike Chance against Shocked Enemies, 30% increased Damage if you have Shocked an Enemy Recently, and 30% increased effect of Shock. The other passives grant a total of 15% increased Critical Strike Chance against Shocked Enemies, 10% increased Damage if you have Shocked an Enemy Recently, 15% chance to Shock, 20% increased Effect of Shock, and 30% increased Shock Duration, spread across 3 passives.
  • Added a new notable near Eldrich Battery: Arcane Expanse - The notable grants 15% increased Spell Damage, 10% increased Area of Effect if you've Killed Recently, 10% increased Area of Effect for Spell Skills, and +10 to Intelligence. The two preceding passives grant a total of 20% increased Spell Damage and 10% increased Area of Effect for Spell Skills.
  • Added a new cluster north of the Witch: [Enigmatic Reach]] - The notable grants 8% increased Attack Speed with Staves, 8% increased Cast Speed while wielding a Staff, 3% increased Area of Effect per Power Charge, and 10% increased Area of Effect while Wielding a Staff. The two small preceding passives grant a total of 16% increased Area of Effect while wielding a Staff, 3% increased Attack Speed with Staves and 3% increased Cast Speed while wielding a Staff.
  • Added a new cluster next to Instability north of the Witch: Enigmatic Defense - The notable grants 5% chance to Block Spell Damage while wielding a Staff, 15% increased Spell Damage while wielding a Staff, 10% chance to gain Unholy Might on Block for 3 seconds, and +5% chance to Block Attack Damage while wielding a Staff. The other passives in the cluster grant 44% increased Spell Damage while wielding a Staff, +6% to Chaos Resistance, +2% chance to Block Spell Damage while wielding a Staff, and +2% chance to block Attack Damage while wielding a Staff, spread across 4 passives.
  • Mind Barrier is no more. Farewell Mind Barrier.
  • Added a new cluster next to Cruel Preparation north of the Witch: Arcane Guarding - The notable grants +6% chance to Block Spell Damage while holding a Shield, 15% increased Spell Damage while holding a Shield, 60% increased Energy Shield from Equipped Shield, and 20% increased Spell Damage if you've Blocked Recently. The other passives in the cluster grant a total of 42% increased Spell Damage while holding a Shield, +4% chance to block Spell Damage while holding a Shield, 40% increased Block Recovery, and 40% increased Energy Shield from Equipped Shield.
  • Added a new cluster next to Pain Attunement between the Witch and the Shadow: Lucidity - The notable grants 40% chance to Avoid being Stunned while Channelling, 30% increased Damage with Channelling Skills, and -3 to Total Mana Cost of Channelling Skills. The preceeding two passives grant a total of 5% increased Attack and Cast Speed with Channelling Skills and 14% increased Damage with Channelling Skills.
  • Dark Arts has moved to between the Witch and Templar and has been completely reworked. The notable grants 5% increased Cast Speed while Dual Wielding, 10% increased Attack and Cast Speed if you've used a Movement Skill Recently, 30% increased Mana Regeneration if you've used a Movement Skill Recently, and +10 to Dexterity and Intelligence. The other passives in the cluster grant a total of 12% increased Cast Speed while Dual Wielding, 30% increased Cooldown Recovery Speed of Movement Skills, 20% increased Spell Damage while Dual Wielding, and 6% increased Movement Speed spread across 5 passives.
  • Added a new cluster where Dark Arts used to be, north of the Witch: Mysticism - The notable grants +4% chance to block Attack Damage while Dual Wielding, +4% chance to block Spell Damage while Dual Wielding, 16% increased Spell Damage while Dual Wielding, 10% chance to gain a Frenzy Charge when you Block, and 10% chance to gain a Power Charge when you Block Spell Damage. The other passives in the cluster grant a total of 8% increased Attack Speed while Dual Wielding, 8% increased Cast Speed while Dual Wielding, +2% chance to block Attack Damage while Dual Wielding, +2% chance to block Spells while Dual Wielding, and 18% increased Spell Damage while Dual Wielding.
  • Added a new cluster next to Zealot's Oath near the Templar: Singular Focus - The notable grants 4% additional Physical Damage Reduction while Channelling, 6% increased Attack and Cast Speed with Channelling Skills and 15% increased Damage with Channelling Skills. The other passives in the cluster grant a total of 44% increased Damage with Channelling Skills and 6% increased Attack and Cast Speed with Channelling Skills, spread across 4 passives.
  • The elemental wheel west of the Templar has been reworked. There are now two wheels - a big one and a small one within it. The small one contains the Divine Judgement notable, which now grants 18% increased Burning Damage, 18% increased Elemental Damage, 10% increased Effect of non-Damaging Ailments on Enemies, and causes your damage to penetrate 4% of Elemental Resistances. The three small passives on that wheel grant a total of 24% increased Elemental Damage, 10% increased Burning Damage, 8% increased Effect of non-damaging Ailments on Enemies, and 1% Elemental Resistance Penetration.
  • The big outer wheel has two notables: Divine Fury grants 12% increased Global Physical Damage, 12% increased Elemental Damage, 5% of Physical Damage as extra Fire Damage, and Fire Spells have 15% of Physical Damage Converted to Fire Damage. The passive leading to it grants 8% increased Global Physical Damage and 8% increased Fire Damage. Divine Wrath grants 12% increased Global Physical Damage, 12% increased Elemental Damage, 5% of Physical Damage as extra Lightning Damage, and Lightning Spells have 15% of Physical Damage Converted to Lightning Damage. The passive leading to it grants 8% increased Global Physical Damage, and 8% increased Lightning Damage. The two notables are bridged by a passive which grants 8% increased Global Physical Damage and 8% increased Elemental Damage.
  • Added a new cluster between Minion Instability and Elemental Overload: Light Eater - The notable grants 20% increased Maximum total Recovery per second from Energy Shield Leech, 0.8% of Spell Damage Leeched as Energy Shield, and 24% increased Spell Damage while on Full Energy Shield. The two preceding small passives grant 0.3% of Spell Damage leeched as Energy Shield and 30% increased Energy Shield Leeched per second.
  • Added a new cluster next to Arcane Vision: Ethereal Feast - The notable grants 0.6% of Spell Damage leeched as Energy Shield, 30% increased Maximum total Recovery per second from Energy Shield Leech, and 6% increased Attack and Cast Speed while Leeching Energy Shield. The other small passives grant a total of 0.9% of Spell Damage Leeched as Energy Shield, and 40% increased Energy Shield Leeched per second.
  • Heart of Flame, Heart of Ice and Heart of Thunder each now grant 0.2% of their respective element's Damage leeched as Energy Shield.
  • Ash, Frost and Storm (near Elemental Equilibrium) now grants 20% increased Elemental Damage (from 16%), 20% reduced Reflected Elemental Damage Taken (from 10%), and now also grants +6% to all Elemental Resistances. The preceding passives now also grant +3% to all Elemental Resistances as well as 10% increased Elemental Damage each.
  • Blunt Trauma and its two neigbouring passives have been given its own small cluster near Galvanic Hammer. They are doing well.
  • As a result of Blunt Trauma moving out, Serpent Stance has got its own cluster and is filling it with used IKEA furniture and also staff stats. The notable is unchanged, but now has three preceding passives which grant a total of 60% increased Global Critical Strike Chance while wielding a Staff, and +16% to Global Critical Strike Multiplier while wielding a Staff.
  • Fire Walker, Lightning Walker and Frost Walker now each grant 25% increased damage of their associated element (from 20%), as well as 5% increased Cast Speed with skills of their associated element.
  • Mental Rapidity now grants 8% increased Cast Speed (up from 6%), and the preceeding passives each grant 4% increased Cast Speed (up from 3%).
  • Explosive Impact - The north small passive before the notable now also causes Fire Spells to have 10% of Physical Damage converted to Fire Damage.
  • Storm Weaver - The notable now grants 10% increased effect of non-Damaging Ailments on Enemies in addition to its previous boons. The small passives leading to it no longer grant increased effect of Chill and increased effect of Shock. Instead, they now cause Cold Spells to have 10% of Physical Damage Converted to Cold Damage, and Lightning Spells to have 10% of Physical Damage converted to Lightning Damage.
  • Snowforged now grants +10% to Fire and Cold Resistances. The small Fire passive now also grants +10% to Critical Strike Multiplier with Fire Skills, while the small Cold passive now also grants 20% increased Critical Strike Chance with Cold Skills.
  • Nimbleness now also grants +12% to Critical Strike Multiplier for Spells. The two preceding passives now also grant 15% increased Critical Strike Chance for Spells.

Ascendancy Balance

Trickster

  • Swift Killer now also causes you to gain a Power or Frenzy Charge each second while Channelling.
  • Ghost Dance has been completely reworked. It now causes you to gain a Ghost Shroud every second, up to a maximum of 3, 3% reduced damage taken per Ghost Shroud, when Hit, lose a Ghost Shroud and recover Energy Shield equal to 5% of your Evasion Rating, +5% chance to Evade while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.
  • Escape Artist no longer prevents you from being Stunned if you haven't been Hit recently, and no longer grants 8% reduced Damage taken if you haven't been Hit Recently. It now grants 12% increased Attack and Cast Speed per Ghost Shroud, Cannot Be Stunned while you have Ghost Shrouds, and 20% chance to Dodge Spell Hits if you have Energy Shield.
  • Prolonged Pain now grants 20% more Damage over Time (from 15%).

Inquisitor

  • Sanctify has been renamed and completely reworked. It is now called Sanctuary, and now causes Consecrated Ground you create to apply 10% increased Damage taken to Enemies, you have Consecrated Ground around you while Stationary, and 15 mana Regenerated per second while on Consecrated Ground.
  • Pious Path has also been reworked, and now grants 20% increased Attack and Cast Speed while on Consecrated Ground (from 25%), Consecrated Ground you create grants Immunity to Elemental Ailments to you and Allies, 200 Energy Shield Regenerated per Second while on Consecrated Ground, and Consecrated Ground you create Lingers for 4 seconds.

Ascendant - Slayer

  • No longer grants 20% increased Damage while Leeching. Now grants 30% increased area of Effect if you've Killed Recently (up from 20%). Now also grants 50% reduced Maximum Recovery per Life Leech.

Item Balance

  • Enchantments (such as those found from the Labyrinth) now have their own mod slot on items. They no longer use the Implicit mod slot.
  • Enchantments for Storm Burst which previously added additional projectiles now instead grant a chance to create an extra orb. This affects existing items.
  • The three Two-Toned Boots basetypes have had their implicit resistance values lowered to 8-12% (from 15-20%). Existing versions will be changed to these values if a Blessed Orb is used.
  • Bone Helmet basetypes have had their increased Minion Damage lowered to 15-20% (from 30-40%). Existing versions will be changed to these values if a Blessed Orb is used.
  • Sources which provide Aspect of the Avian or Aspect of the Cat now have the Aspect tracked, even when the item is no longer equipped. This makes it impossible to sustain one portion of the Aspect's alternating buffs.
  • The staff mod which could appear on Shaper staves now grants 1 to (7-8) lightning damage per 10 Intelligence (was 1 to (6-7)).
  • You can no longer roll or craft more than one "X% of Physical Damage taken as Fire/Cold/Lightning" mod on a single item. The same goes for X% of Physical Damage converted to Fire/Cold/Lightning. You can now craft the damage conversion Veiled mods on items that also have an increase to the damage type of the same element on them. Previously, this was restricted.
  • You can no longer craft the three veiled Mana mods which are available to Rings and Amulets all on the same item. Each will preclude the others.
  • You can no longer craft multiple mods which affect an item's quality on the same item. Each will preclude the others.
  • Fire Burst (from Essence of Hysteria) can now hit up to 40 targets at a time (from 20). It now has an added damage effectiveness of 130%.
  • Cartography Scarabs now give 20/35/50% more chance to find Maps (from 30/60/100%).
  • Sulphite Scarabs give 20/40/60% more Sulphite to Map Owner (from 50/100/150%).
  • Divination Scarabs now give 50/100/150% more chance to find Divination Cards (from 100/200/300%).
  • Improved the description of the Tectonic Slam 'Charged Slam' chance enchantment.
  • Added some corruption outcomes which increase the Aura effect of the new Aura skills.

Unique Item Balance

  • Cloak of Tawm'r IsleyCloak of Tawm'r Isley
    Savant's Robe
    Quality: +20%
    Energy Shield: (294-348)
    Movement Speed: -3%
    Requires Level 56, 152 IntSocketed Minion Gems are Supported by Level 16 Life Leech
    (150-200)% increased Energy Shield
    Minions cannot be Blinded
    Minions have 15% chance to Blind Enemies on hit
    Found Magic Items drop Identified
    Renowned by those distinguished,
    Exalted by the few.
    He skulks in darkness,
    and watches from beneath the city.
    can once again be obtained, though the method is a secret waiting to be discovered.
  • Blood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 20+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    Corrupted
    In my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
    's Gluttony of Elements skill icon.png Gluttony of Elements skill now grants Curse Immunity while active.
  • Death's OathDeath's Oath
    Astral Plate
    Quality: +20%
    Armour: (2133-2417)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesGrants Level 20 Death Aura Skill
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    's Death Aura skill icon.png Death Aura skill now deals 25% more damage per second.
  • The Whispering IceThe Whispering Ice
    Vile Staff
    Warstaff
    Quality: +20%
    Physical Damage: 4278
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    Plays Whispering Ice sound on killing a rare Monster (Hidden)
    (8-12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    (14-18)% increased Intelligence
    Guard your darkest thoughts well, for they are
    the cracks through which the Nightmare crawls.
    's Icestorm skill icon.png Icestorm skill now has a 0.75 second cast time and a 6% chance to critically strike.
  • The Rippling ThoughtsThe Rippling Thoughts
    Legion Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (137.8-148.4)(254.8-274.4)
    Elemental Damage: 1–(60-70)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingGrants Summon Harbinger of the Arcane Skill
    Trigger Level 20 Storm Cascade when you Attack
    (75-90)% increased Spell Damage
    (140-160)% increased Physical Damage
    Adds 1 to (60-70) Lightning Damage
    Adds 1 to (60-70) Lightning Damage to Spells
    10% increased Area of Effect
    ' Storm Cascade skill icon.png Storm Cascade skill now has an added damage effectiveness of 100%, and a cooldown of 0.5 seconds.
  • Voice of the StormVoice of the Storm
    Lapis Amulet
    Requires Level 40+(20-30) to IntelligenceTrigger Level 12 Lightning Bolt when you deal a Critical Strike
    +(10-15) to all Attributes
    (10-20)% increased maximum Mana
    Critical Strike Chance is increased by Lightning Resistance
    When she of many mouths spoke,
    we bowed in awe and were crushed.

    This item can be transformed with a Blessing of Esh
    and Choir of the StormChoir of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to IntelligenceTrigger Level 20 Lightning Bolt when you deal a Critical Strike
    50% increased Lightning Damage
    (10-20)% increased maximum Mana
    Critical Strike Chance is increased by Lightning Resistance
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    's Lightning Bolt skill icon.png Lightning Bolt skill now has an added damage effectiveness of 150%.
  • Aul's UprisingAul's Uprising
    Onyx Amulet
    Requires Level 55+(10-16) to all Attributes+(20-30) to Intelligence
    (15-20)% increased maximum Energy Shield
    +(50-70) to maximum Life
    Hits against Nearby Enemies have 50% increased Critical Strike Chance
    <Random Intelligence aura> Reserves no Mana
    It was not his fearlessness or ferocity, nor his tactical genius,
    it was his leadership that earned Aul, the Last King, his crown.
    critical variations - Now grants 'Hits against nearby enemies have 50% increased chance to critically strike' (previously caused nearby enemies to have an additional 2% chance to receive a critical strike). This affects existing versions of this item.
  • New versions of Aul's Uprising can now appear with mods that cause the new Aura skills to reserve no mana.
  • KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (281.2-307.8)(381.1-417.15)
    Critical Strike Chance: (6.50%-7.00%)
    Attacks per Second: (1.39-1.46)
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 Dex(250-285)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have Fortify
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    now has "nearby allies have +50% critical strike multiplier", "nearby allies have fortify" and 250-285% increased physical damage. Existing versions are not affected.
  • TombfistTombfist
    Steelscale Gauntlets
    Quality: +20%
    Armour: 78
    Evasion: 78
    Requires Level 36, 29 Str, 29 DexHas 1 Abyssal Socket
    (4-6)% increased maximum Life
    With a Murderous Eye Jewel Socketed, Intimidate Enemies for 4 seconds on Hit with Attacks
    With a Searching Eye Jewel Socketed, Maim Enemies for 4 seconds on Hit with Attacks
    "Ever watched a man crush another man's skull?
    Hard to feel hope after that."
    no longer grants 6-10% increased Attack Speed. Existing versions of this item will lose the increased Attack Speed if a Divine Orb is used. Do it. We dare you.
  • LoreweaveLoreweave
    Elegant Ringmail
    Quality: +20%
    Armour: 452
    Energy Shield: (122-164)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 IntHas 6 Sockets
    +(8-24) to all Attributes
    Adds (4-10) to (14-36) Physical Damage to Attacks
    (20-60)% increased Global Critical Strike Chance
    +(15-50) to maximum Energy Shield
    +(20-60) to maximum Life
    +(20-50) to maximum Mana
    (6-30)% increased Rarity of Items found
    (15-50)% increased Elemental Damage
    Your Maximum Resistances are (76-78)%
    When it comes to finding a use for surplus,
    a rich man has within himself
    boundless creativity.
    now sets your Maximum Resistances to a maximum of 78% (from 80%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • New versions of Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    can appear with mods which interact with the new Aura skills.
  • Spreading RotSpreading Rot
    Cobalt Jewel
    Limited to: 2
    Radius: Medium (1200)
    (7-13)% increased Chaos Damage
    With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
    With at least 40 Intelligence in Radius, Blight has 50% increased Hinder Duration
    The Cataclysm was but the first act in a play of horrors.
    The dead lingered, and the living began to rot.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    no longer causes enemies Hindered by BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Radius: 26
    Mana Cost: (2-5)
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (3.1-257.4) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    to take increased Chaos Damage, and instead now causes Blight to inflict Withered on enemies for 2 seconds per copy of Spreading Rot.
  • The Poet's PenThe Poet's Pen
    Carved Wand
    Wand
    Quality: +20%
    Physical Damage: 9.616.8
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.62-1.68)
    Weapon Range: 120
    Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
    Trigger a Socketed Spell when you Attack with this Weapon
    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    (8-12)% increased Attack Speed
    In every piece of prose, lies a tiny spark of magic.
    now only triggers spells socketed within it if you attacked with that specific weapon. Previously, dual-wielding The Poet's Pen would mean that you triggered spells from both weapons with each attack.
  • Clarified the description on The Eternal AppleThe Eternal Apple
    Chiming Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: 46
    Movement Speed: -3%
    Requires Level 49, 118 Int(10-15)% increased Spell DamageTrigger a Socketed Warcry Skill when you lose Endurance Charges
    +(60-80) to maximum Life
    +(17-23)% to Chaos Resistance
    You lose all Endurance Charges on reaching maximum Endurance Charges
    Cannot Block
    50% increased Warcry Cooldown Recovery Speed
    The empire is both the tree and the fruit.
    It provides safe harbour as ideas grow within, and when the time is right, the apple is picked.
    The idea, and our ideals, take root.
    , which removes Endurance charges upon reaching maximum charges.
  • Updated the description on Soul TetherSoul Tether
    Cloth Belt
    Requires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
    Your Energy Shield starts at zero
    You cannot Recharge Energy Shield
    You cannot Regenerate Energy Shield
    You lose 5% of Energy Shield per second
    Life Leech effects are not removed at Full Life
    Life Leech effects Recover Energy Shield instead while on Full Life
    Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
    Vaal bloodpriests were among the earliest intellectuals on record.
    It was they who found that a newly freed soul would
    desperately cling to any other source of life.
    to reflect the new Leech mechanics. This does not change the function of the item at all.
  • Cinderswallow UrnCinderswallow Urn
    Silver Flask
    Lasts 5.00 Seconds
    Consumes 40 of 60 Charges on use
    Onslaught
    Requires Level 22Recharges 1 Charge when you Consume an Ignited corpse
    Enemies Ignited by you during Flask Effect take 10% increased Damage
    Recover (1-3)% of Life when you Kill an Enemy during Flask Effect
    Recover (1-3)% of Mana when you Kill an Enemy during Flask Effect
    Recover (1-3)% of Energy Shield when you Kill an Enemy during Flask Effect
    <One Veiled Mod>
    A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    now applies a custom Ignite visual effect during Flask Effect.

World Changes

  • Lilly Roth's gems are now sorted into Skills and Supports, and she now sells Added Chaos Damage Support and Detonate Mines.
  • Helena no longer follows the player into the Lord's Labyrinth to read crafting recipes, as she hasn't passed Izaro's trials. You'll have to pass that important crafting knowledge onto her yourself.
  • Crafting Unlocks from the prophecies related to members of the Pale Court as well as the unlock from The Pale Court encounter can now be used up to 6 times.


Monster Changes

  • Bosses which previously had 60% or 80% less effect of curses on them now have 33% or 66% less effect of curses on them respectively. This includes map bosses, Incursion architects, Betrayal targets, Breachlords, Shaper, Elder and others.
  • Spectred Blood Chieftains now have a cooldown on their power charge-generating roar.
  • Due to Templar budget cuts (and performance concerns (but mostly fiscal responsibility)), many of the Blackguard Jaegers in the Ascent have lost their capes.


Master Changes

  • Jun Ortoi is now a master. Jun now sells hideout decorations.
  • You can advance Jun's Hideout level by defeating ranked Syndicate members.
  • Jun's Atlas Objectives will now begin appearing on the Atlas.
  • The Maps in Zana's shop are now sorted by tier.


Betrayal Changes

  • Areas which contain Jun will, in the great majority of cases, now contain three separate Immortal Syndicate encounters.
  • The Mastermind encounter has been simplified, clarified, and made easier:
  • The Mastermind's Pillar Surges now activate at a slower rate.
  • The Mastermind's Volatile Skeletons will no longer spawn in graveyard areas with an active green fire effect.
  • Increased the radius at which the Mastermind's Volatile Skeletons explode (making it easier to safely trigger them).
  • Improved the Mastermind's behaviour in and around the active green fire graveyard area thing places. She shouldn't get stuck in corners anymore!
  • Haku on Research duty now gives items that can exceed 20% Quality, up to 30% at Rank 3.
  • Haku's Chests while on Escort duty now give more and better items.
  • Aisling on Intervention duty now gives Jewellery with two Veiled Mods.
  • It that Fled on Fortification duty now gives more Rare Abyssal Jewels, and always gives a Stygian Vise at Rank 3.
  • It that Fled on Escort duty now gives significantly more Breach Splinters.
  • Janus on Escort duty now gives many more Quality Currency Items.
  • Janus on Research duty now gives many more Perandus Coins.
  • Janus on Fortification duty now gives more Currency Shards.
  • Vorici on Escort duty now gives more and better quality Gems, including a 21 to 23% Quality Gem at Rank 3.
  • Vorici on Fortification duty now gives many more Currency items that manipulate Sockets.
  • Vagan's Chests in all Jobs now give more and better items.
  • Veiled items drop more frequently from Immortal Syndicate encounters.
  • Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
  • It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
  • The +1 to maximum totems mod has been moved into the Shaper item mod pool, appearing on Shields.
  • The cost of crafting veiled items in your hideout has been adjusted.


Azurite Mine and Sulphite Changes

  • You are now less likely to find fossils at depths shallower than 58, and more likely to find fossils at deeper depths.
  • Areas which contain Voltaxic Sulphite are now highly likely to contain 3 veins. This may not be the case for areas which contain many other terrain features, such as Shrines or Essences.


Prophecy Changes

  • Added a prophecy that will guarantee Immortal Syndicate encounters in an area.


Map Changes

  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Atlas Objectives now have a 20% chance to appear (from 16.6%).
  • Improved the layout and visuals of the Caldera map, and added new minibosses.
  • Hideouts will no longer appear in areas where the Monstrous Treasure prophecy has triggered.
  • The bonuses granted to upgraded Breachstone areas (from It That Fled's Research bonus) have been reduced. Tul's, Esh's and Xoph's upgraded Breachstones have had their increases to experience gain reduced to 100% for all tiers (from progressive growth per tier up to 250%). Uul-Netol's upgraded Breachstone's experience bonus caps out at 150% (from 300%), and Chayula's upgraded Breachstone experience bonus caps out at 200% (from 350%).
  • Pack size modifiers for these upgraded Breachstones have been reduced to 20/40/60% (from 35/70/100%).
  • All Pure Breachstones have had their area levels reduced by 1. Charged and Enriched Chayula Breachstones have also had their area levels reduced by 1.
  • Updated a number of Grandmasters found in the Hall of Grandmasters unique map.


Zana League Mods Available During 3.6.0

Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.6.0.

  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.
  • Nemesis (costs 2 Chaos Orbs): Rare monsters each have a Nemesis mod, area contains additional Rare monsters.
  • Bloodlines (costs 2 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod, Area contains additional Magic Monsters.
  • Ambush (costs 3 Chaos Orbs): Area contains 3 extra Strongboxes.
  • Essence (costs 3 Chaos Orbs): Area can contain Essences, Area contains 3 additional Essences.
  • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
  • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
  • Beyond (costs 4 Chaos Orbs): Slaying Enemies close together can attract monsters from Beyond.


User Interface Improvements

  • Mod tiers displayed with the Advanced Mod Description key now display their tier based on what that item type can legitimately reach. In other words, a ring with the highest possible Life roll a ring may obtain will now say it is a T1 mod, even if that same mod on a Body Armour would be T5.
  • The Crafting Bench now displays all mods, not just the mods you have unlocked. Mods you have not yet unlocked are greyed out.
  • Added minimap icons for the Stash and Guild Stash.
  • You can now teleport to party members waiting in the Aspirant's Plaza. Added an error message for when you attempt to teleport to a party member who has been in the Labyrinth long enough for the Aspirant's Plaza instance to close.
  • Added more information to the Master level information popup.
  • Item filters can now filter out Shaper and Elder items, if that's something you want to do for some reason.


Quest Rewards

  • Purifying Flame is now available for the Templar after completing Enemy at the Gate.
  • Storm Burst is now available for the Witch, Templar and Scion after completing The Siren's Cadence.
  • Wave of Conviction is now available for the Templar after completing Intruders in Black.
  • Malevolence is now available for the Witch and Shadow after completing Lost in Love.
  • Bane is now available for the Scion, Witch and Shadow after completing Lost in Love.
  • Zealotry is now available for the Templar after completing Lost in Love.
  • Soulrend is now available for the Scion, Witch and Shadow after completing Sever the Right Hand.
  • Divine Ire is now available for the Scion and Templar after completing Sever the Right Hand.
  • Energy Leech Support is now available for the Witch, Shadow, Templar and Scion after completing A Fixture of Fate.
  • Intensify Support is now available for the Witch, Shadow, Templar and Scion after completing A Fixture of Fate
  • Unleash Support is now available for the Witch, Shadow, Templar and Scion after completing The Eternal Nightmare.
  • Cluster Trap Support is now available as a reward for completing The Eternal Nightmare.
  • Added many new gems to Siosa's shop, available once you have completed A Fixture of Fate.

PvP Changes

  • Spells triggered from Cast on Critical Strike and Cast on Melee Kill now have their damage scaled based on your attack speed.
  • Skills supported by Cluster Trap Support now deal 20% less damage against players (from 15% less).
  • Skills supported by Multiple Traps Support now deal 20% less damage against players (from 15% less).
  • Skills supported by Chain Support now deal 30% less damage against players (previously no penalty).
  • Skills supported by Lesser Multiple Projectiles Support now deal 15% less damage against players (previously had no penalty).
  • Skills supported by Greater Multiple Projectiles Support now deal 25% less damage against players (from 15% less).
  • Skills supported by Spell Cascade Support now deal 20% less damage against players (previously had no penalty).
  • Skills supported by Volley Support now deal 10% less damage against players (previously had no penalty).
  • Ball Lightning now deals 25% less damage against players (previously had no penalty).
  • Magma Orb now deals 30% less damage against players (previously had no penalty).
  • Consecrated Path now deals 30% less damage against players (previously had no penalty).
  • Caustic Arrow's hit now deals 30% less damage against players (previously had no penalty).
  • The new skill Bane has an attack time override of 0.5 seconds applied to its Damage over Time.
  • The new skill Soulrend has an attack time override of 0.4 seconds applied to its Damage over Time.


Bug Fixes

  • Fixed a bug which caused characters which were dual-wielding and using Smite to only use their main-hand animation if they were using a thrusting sword in their main hand. This was purely a cosmetic bug.
  • Fixed several bugs which could cause Immortal Syndicate Fortifications to appear in unreachable locations.
  • Fixed a bug which caused the Ancestral Warchief to appear as if it were only using a single hand to attack when it was in fact alternating hands.
  • Fixed a bug which prevented Tukohama, War's Herald from dealing damage to Immortal Syndicate Fortress gates.
  • Fixed a bug which could cause nearby rooms in the Azurite Mine to appear to have crafting benches when they actually didn't. Maybe you should lay off the sulphite, man.
  • Fixed a bug which could allow you to kill Catarina multiple times from the same encounter.
  • Fixed a bug with the Frozen Hollow wolf encounter in the Azurite Mine that could grant flares when it shouldn't.
  • Adjusted the size of the Divine Righteous Fire effect. It appeared as though it affected a larger area than the base Righteous Fire skill, but it was purely a cosmetic difference.
  • Fixed a bug where the chance to avoid all damage was rolled on a per-damage-type basis, rather than for all damage types at once, resulting in weird behaviour.
  • Fixed a bug which caused Shattering Steel to only ever use the mainhand weapon.
  • Fixed a bug where you could get a message that you have failed a challenge step immediately after successfully completing it.
  • Fixed a bug which caused you to get two stacks of Grasping Vines on your first hit against an enemy with the Vine Snare Nemesis mod.
  • Fixed a bug which could cause Avarius/Innocence to become invulnerable and stuck before a minion phase.
  • Fixed a bug where some non-Essence monsters could be counted for the 'Kill the Essence Monsters' Zana missions.
  • Fixed a bug which would cause Zana to vanish from the Epilogue town, making it impossible to complete the All Ears achievement.
  • Fixed a bug where reduced curse effect could cause projectiles to not pierce monsters that were cursed with Projectile Weakness.
  • Fixed a bug which caused players to take fire damage from Burning Ground if they had any source of increased Aura effect on themselves, despite using the Soul of Abberath Pantheon power.
  • Fixed a bug where Aspects (such as Aspect of the Avian) remained active despite changing your body armour to the spell-phobic Gruthkul's Pelt.
  • Fixed a bug where the Reset Audio Levels button would not affect the Chat Alerts volume.
  • Fixed a bug where a player could enter a party member's Shaper's Stronghold and complete it without the Stronghold being removed from that player's Atlas.
  • Fixed some bugs related to the large map device variants in hideouts.
  • Fixed a bug where Jorgin would continue to generate Unholy Relics even after being defeated.
  • Fixed a bug where Ice Spear would revert back to its first form indefinitely after hitting an enemy if the caster was wearing the Snakepit unique ring.
  • Fixed several bugs where sources of specific-minion duration modifiers would affect summoned Phantasms too.
  • Fixed a bug which would cause your client to freeze briefly when you opened or closed the chat window.
  • Fixed a bug where your Spell Totems would inherit their Blade Vortex stacks from you, rather than having their own set.
  • Fixed a bug which caused monsters that use Discharge to fail to play their casting animation while doing so.
  • Fixed a bug where you could unveil the 2-handed version of the Arcane Surge on Kill veiled mod on 1-handed weapons.
  • Fixed a bug where dying in the Menagerie would not correctly penalise your experience or count towards your total deaths. It will now!

Hotfixes

The following hotfix was deployed after the 3.6.0 patch:[2]

  • Fixed a bug that could cause "Vector<T> too long" or "Bad allocation" errors when changing areas.
  • Fixed a common crash when that could occur when using Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Mana Cost: (2-5)
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 25%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 1.2 seconds
    Deals (6-114) to (8-171) Physical Damage
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
    50% of Physical Damage Converted to Lightning Damage
    Orbs jump every 0.4 seconds
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Burst skill icon.png
    .
  • Fixed a client crash that could occur when using Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Mana Cost: (6-25)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 140%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 4 seconds
    Deals (7-803) to (10-1205) Physical Damage
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage
    +(0-6) to radius of Consecrated Ground
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purifying Flame skill icon.png
    .

This has been deployed without a restart.

The following hotfix was deployed after the first hotfix:[3]

  • Fixed a bug where the Mortal Conviction passive did not properly grant "50% less Mana Reserved".
  • Fixed a different instance crash with Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
    Mana Cost: (6-25)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 140%
    A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 4 seconds
    Deals (7-803) to (10-1205) Physical Damage
    50% of Physical Damage Converted to Fire Damage
    Shockwave deals 25% less Damage
    +(0-6) to radius of Consecrated Ground
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Purifying Flame skill icon.png
    .

This has been deployed as an instance only hotfix.

The following hotfix was deployed after the second hotfix:[4]

  • Fixed a bug where items were dropping in the Decayed Area in placed Memories.
  • Fixed a bug where your checkpoint was not set at the correct Memory Stabiliser when you collapsed a placed Memory.
  • Fixed an error that sometimes occurred on the login screen.
  • Fixed various instance crashes that occurred during Betrayal encounters.
  • Fixed an instance crash that could occur when entering the Memory Nexus.

This has been deployed without a restart.

The following hotfix was deployed after the third hotfix:[5]

  • Fixed a bug where Premium Stash tabs did not accept fractional values for currency.
  • Prevented the generation of two Synthesis Memories (Nexus tiles) which can crash when run.
  • Fixed two instance crashes.
  • Fixed a client crash.

This patch also reapplies the client elements of the previous patch without the renderer fixes. This patch has been applied without a restart.

References

  1. Bex_GGG (Mar 6, 2019). "Content Update 3.6.0 -- Path of Exile: Synthesis". Official Path of Exile Forums. Retrieved Mar 6, 2019.
  2. Qarl (Mar 8, 2019). "3.6.0 Hotfix 1". Official Path of Exile Forums. Retrieved Mar 30, 2019.
  3. Qarl (Mar 8, 2019). "3.6.0 Hotfix 2 (Instance only)". Official Path of Exile Forums. Retrieved Mar 30, 2019.
  4. Qarl (Mar 8, 2019). "3.6.0 Hotfix 3". Official Path of Exile Forums. Retrieved Mar 30, 2019.
  5. Qarl (Mar 9, 2019). "3.6.0 Hotfix 4". Official Path of Exile Forums. Retrieved Mar 30, 2019.