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Version 3.5.0d

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Version History
3.5.0c
December 12, 2018
3.5.0d
December 19, 2018
3.5.1
December 21, 2018

Patch notes

These are the official patch notes for version 3.5.0d released by Grinding Gear Games.[1]

  • Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
  • Substantially increased the amount of Azurite dropped from Azurite Veins.
  • Increased the amount of Azurite dropped from Azurite Encounters by 20%.
  • Substantially increased Sulphite Capacity at all tiers.
  • Adjusted the cost of upgrades for Sulphite Capacity, Darkness Resistance, Light Radius, Flare Radius and Flare Capacity in situations where you are over-levelled relative to the expected Depth of having those upgrades.
  • Reduced the per-cell travel cost of Sulphite for Delving. Delves are now 50% cheaper at Depth 1, tapering to normal cost at Depth 52.
  • If you have active safehouse portals open and attempt to change to an area that would cause the safehouse to become invalid, you are now warned before changing areas. If you do invalidate your safehouse by ignoring the warning and changing areas, the safehouse leaders are now removed (as they have escaped) rather than made invulnerable. The reason that safehouses are invalidated is to prevent abuse cases.
  • Maps which drop from the "Bargain" option in Betrayal Encounters will now drop at appropriate levels relative to the area that you are in.
  • Enabled the "You can apply an additional Curse" veiled and crafting modifier.
  • Enabled various new veiled and crafting modifiers for amulets.
  • The "Prefixes cannot be Changed" crafting modifier can now correctly be acquired by defeating Inya, the Unbearable Whispers from the Unbearable Whispers VUnbearable Whispers VThe trapped emperor unknowingly protects foul knowledge. Dark pages amongst bright treasures.You will discover a dangerous tome in the final chamber of the Labyrinth.Right-click to add this prophecy to your character.Seal Cost:
    9x Silver Coin
    prophecy.
  • The crafting bench can no longer replace crafting modifiers on an item if that item has multiple crafting modifiers but does not have the "Can have multiple Crafted Mods" modifier, as this behaviour was unintentional. You will still be able to use the "Remove Crafted Modifiers" option to remove all crafted modifiers.
  • Zana missions can no longer spawn in Zana missions.
  • Players that have clicked the plinth in the first Delve encounter should now have both two and three socket crafting recipes as originally intended.
  • The plinths which unlock the three-socket-colour, six-socket and six-link crafting modifiers now correctly spawn in Vaal Outpost, Abyssal City and Primeval Ruins respectively.
  • "x% to Cold Damage over Time Multiplier" is now considered a Caster modifier.
  • Veiled modifiers for "x% increased Attack and Cast Speed" can no longer generate on rings as they were not meant to be able to.
  • Added names to various modifers that were missing them.
  • Updated the hideout loading screen art.
  • The Invisible Buff EffectInvisible Buff EffectSkill Gem EffectRemoves the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, phase run, any aura, any blasphemied curse, or any herald gem. microtransaction can now be applied to Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
    Mana Reserved: 10%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:
    0.5% increased effect of Aura
    Base Duration of 10 seconds after being Placed
    Nearby Enemies have (15-21)% less Accuracy Rating
    You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    +1 second to Base Placed Banner Duration per Stage
    Gain Fortify for 0.05 seconds per Stage on Placing the Banner
    2% increased Fortify effect per Stage
    Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
    You and nearby Allies have (0-19)% increased Impale Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dread Banner skill icon.png
    and War BannerWar BannerAoE, Spell, Duration, Aura, Physical
    Mana Reserved: 10%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Per 1% Quality:
    0.5% increased effect of Aura
    Base Duration of 10 seconds after being Placed
    You and nearby allies gain (15-21)% increased Accuracy Rating
    Nearby Enemies take (8-11)% increased Physical Damage
    When placed, 8% increased Area of Effect per Stage
    When placed, 1% increased Aura effect per Stage
    +1 second to Base Placed Banner Duration per Stage
    Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
    Gain 1 Stage when you Kill an Enemy while carrying the Banner
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    War Banner skill icon.png
    .
  • Fixed a bug preventing players from unlocking the "Shaped" and "Elder" Zana mods.
  • Fixed a bug re-introduced in 3.5.0 where "Twinned" modifiers were able to apply to the Elder encounter.
  • Fixed a bug where an Elder Guardian portal could spawn in an unreachable location in the Acid Caverns MapAcid Caverns MapMap Level: 82
    Map Tier: 15
    Guild Character: ÿ
    Clear water springs forth.
    A moment of purity before it too gathers filth.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed a bug where the Map Device in your hideout could be used by other players.
  • Fixed a bug where veiled modifier experience and unlocks were not being migrated correctly.
  • Fixed a bug where your Atlas was not properly migrated when migrating to a different league if you had no characters in that league.
  • Fixed a bug where Shaper Strongholds could sometimes fail to be removed from the Atlas upon completion.
  • Fixed a bug where Elder and Elder Guardians could sometimes fail to be removed from the Atlas upon completion.
  • Fixed a bug where the "Day of Sacrifice IIIDay of Sacrifice IIIThe ancient red army opens a powerful path before the setting sun.You will enter a difficult Vaal side area that contains an additional Sacrifice at Dusk fragment.Right-click to add this prophecy to your character.Seal Cost:
    6x Silver Coin
    " prophecy would not complete correctly.
  • Fixed a bug where using currency in the "Tiny's Trial" safehouse reward rooms would fail if you had that type of currency in your inventory.
  • Fixed a bug where triggered Earthquake monster skills (such as the one used by Brinecrack) were sometimes dealing far more damage than intended.
  • Fixed a bug where one of Janus Perandus' skills could not be seen if your character was on much higher ground than Janus Perandus.
  • Fixed a bug where the Soul of Lunaris pantheon could sometimes cause your movement speed to be reduced until you changed areas.
  • Fixed a bug where the number of Brands that could be applied to a monster was not on a per-player basis.
  • Fixed a bug where you could trade jewels which were socketed in your passive tree.
  • Fixed a bug where Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
    Mana Cost: (8-20)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 170%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
    1% increased Lightning Damage
    0.5% increased Effect of Shock
    Deals (18-466) to (54-1399) Lightning Damage
    Trap lasts 4 seconds
    Fires 8 additional Projectiles
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    Fires Projectiles in a circle
    (0-19)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Trap skill icon.png
    's "Fire X Projectiles in a Nova" value displayed incorrectly on the skill gem.
  • Fixed a bug where monsters could spawn in unreachable locations in the Overgrown Hideout.
  • Fixed a bug where you could be placed in unwalkable terrain when entering Act 3 and Act 8 towns from a portal.
  • Fixed a visual issue introduced in 3.5.0 with the Subjugator CloakSubjugator CloakArmour AttachmentAdds the Subjugator Cloak Back Attachment to any equipped body armour. and the Gothic CloakGothic CloakArmour AttachmentAdds the Gothic Cloak Back Attachment to any equipped body armour..
  • Fixed a visual issue with a Full RingmailFull RingmailArmour: 156
    Energy Shield: 32
    Movement Speed: -5%
    Requires Level 28, 43 Str, 43 Int
    when equipped on a Templar.
  • Fixed a visual issue where the Dragon SpearDragon SpearWeapon SkinChanges the appearance of any equipped two-handed axe, sword, mace or staff to the Dragon Spear. weapon skin was held incorrectly when applied to 2-handed axes and maces.
  • Fixed a client crash when hovering over Foothills Debris in Alva's Decoration list.
  • Fixed a client crash with FrostboltFrostboltSpell, Projectile, Cold
    Mana Cost: (6-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:
    1% increased Cold Damage
    Deals (9-972) to (13-1458) Cold Damage
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbolt skill icon.png
    .
  • Fixed an instance crash with Storm BurstStorm BurstAoE, Spell, Lightning, Channelling, Duration, Physical
    Mana Cost: (2-5)
    Cast Time: 0.25 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 25%
    Requires Level 12Unleash orbs of energy while you channel that repeatedly jump towards the targeted location until their duration expires, dealing damage in small area after each jump. When you stop channelling, all remaining orbs explode, dealing higher damage in a larger area.Per 1% Quality:
    0.5% increased Area of Effect
    Base duration is 1.2 seconds
    Deals (6-114) to (8-171) Physical Damage
    Exploding Orbs deal 75% of Skill Damage for each 0.4 seconds of remaining Duration
    50% of Physical Damage Converted to Lightning Damage
    Orbs jump every 0.4 seconds
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Burst skill icon.png
    .

References

  1. Hartlin_GGG (December 19, 2018). "3.5.0d Patch Notes". Official Path of Exile Forums. Retrieved December 22, 2018.