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Version 3.5.0

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Version History
3.4.5d
03 December 2018
3.5.0
07 December 2018

Patch notes

These are the official patch notes for version 3.5.0 released by Grinding Gear Games.[1]

The Betrayal Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.5.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Betrayal challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • In the Betrayal Challenge League, you will investigate the Immortal Syndicate, whose sinister operations have begun to appear across Wraeclast and Oriath.
  • Help the newest master, Jun Ortoi, as she investigates the disappearance of several prominent exiles in relation to the sudden rise of the Immortal Syndicate. She will aid you as you seek to dismantle Syndicate fortifications, halt the transportation of Syndicate resources, prevent the Syndicate from destroying vital evidence in their research compounds, and fight off their attempts to assassinate you.
  • Track your progress on the Investigation Board, and force the Syndicate members you defeat to bargain with you, betray their allies, face interrogation or be executed. Use the information you gain from these actions to raid Syndicate safehouses.
  • Battle your way through the safehouses to learn who leads the Syndicate. Gain valuable rewards based on who you defeat in each safehouse, including items with powerful Veiled mods. Jun can help you pull back the veil, revealing untold power on these items.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Betrayal Helmet Attachment. When you reach 24 challenges, you will receive the Betrayal Aura Effect. At 36 challenge completed you'll receive the Betrayal Cloak. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Betrayal Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Betrayal challenges you completed during the league.

Major New Content and Features

  • There's a new roster of Masters! Alva, Niko and Einhar have returned and have brought their respective League features with them. They, along with Zana and the Betrayal League's Jun Ortoi, make up the new roster of Masters. Einhar's Bestiary content has been revamped - he now accompanies you on the hunt and manages nets for you.
  • Overhauled the Hideout system: Hideouts, favour and decorations are now shared account-wide. You will now encounter Hideouts throughout the game after rescuing Helena in Act 2. Hideouts must be cleared of enemies before they can be claimed. You can now reclaim all your hideout decorations (except stashes, the waypoint and your crafting bench) with the click of a button, and even export your Hideout layout if you're particularly proud of your creation! Special map-only hideouts are waiting in the end-game, but are rare to stumple upon.
  • Overhauled Mastercrafting: You now have a single Crafting Bench in your Hideout that covers all item types and crafting mods. You now gain new crafting mods from a variety of different sources, including through exploration and helping the new Masters. You can also overwrite previously crafted mods at the cost of an Orb of Scouring.
  • Added a new Strength/Dexterity Skill Gem - Shattering Steel: Swing an Axe or Sword, releasing projectiles in sequence. The projectiles shatter when colliding with an enemy or after travelling a short distance, with the shattered pieces dealing damage in front of the impact location.
  • Added a new Strength/Dexterity Skill Gem - Lancing Steel: Thrust an Axe or Sword forward, releasing a primary projectile that impales enemies it hits. Additional projectiles appear nearby as smaller metal shards that fly forward after a short delay.
  • Added a new Intelligence Skill gem - Winter Orb: Channel to conjure an orb above you which pelts nearby enemies with projectiles that explode when they hit the ground. Channel for longer to build up stages on the skill. The orb loses stages over its duration after you stop channelling.
  • Added a new Intelligence Skill Gem - Storm Brand: Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, firing beams which damage nearby enemies and the enemies around them.
  • Added a new Strength/Intelligence Skill Gem - Armageddon Brand: Create a magical brand that can attach to a nearby enemy until it dies or expires. It periodically activates while attached, causing a meteor to fall from the sky.
  • Added a new Strength/Intelligence Skill Gem - Brand Recall: Detach your Brands from enemies and return them to you, activating their effect. Your Brands will have increased branding range until they next brand an enemy.
  • Added a new Strength Skill Gem - Dread Banner: Cast to reserve mana and carry a banner which lets nearby allies inflict Impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
  • Added a new Strength Skill Gem - War Banner: Cast to reserve mana and carry a banner which increases the accuracy of nearby allies, and the physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained while carried.
  • Added a new Strength/Intelligence Support Gem - Multiple Totems Support: Supported skills have +2 to maximum number of Summoned Totems. When you use a supported totem skill, you summon two totems instead of one. Supported skills deal less damage.
  • Added a new Dexterity/Intelligence Support Gem - Bonechill Support: Supported skills have increased effect of Chill on Enemies. Enemies in Chilling Areas from Supported Skills take increased Cold Damage over Time, and have Damage Taken increased by Chill Effect. Enemies Chilled by Supported Skills take increased Cold Damage over Time and have damage taken increased by Chill Effect.
  • Added a new Skill - Focus: By itself, Focus does nothing, but new Veiled item modifiers (available in Betrayal League) have powerful and build-enabling interactions with it. The Focus skill is enabled when you equip any item with a mod that interacts with Focus, but is not supportable.
  • Added the Advanced Skill Gem Tutorial. By clicking on the new button on Skill Gem quest rewards throughout Act 1 you can see a preview of how that skill will act with a variety of different Support Gems.
  • Added Atlas Objectives, which are guaranteed Master Missions indicated on the Atlas of Worlds. Whenever you complete a map, there's a chance for a new objective to appear (or, if you already have an objective of that type, move). Objectives can appear on any non-unique map, but will favour completed maps or maps adjacent to completed maps. They also refresh every day, like daily missions used to.
  • Added 13 new unique items.
  • Added one new Fated unique prophecy.
  • Added 5 new Divination cards, designed by our supporters.
  • Added 13 new Hideouts.
  • Added 3D art for the unique body armour Iron Heart.
  • Added 5 new maps, which replace existing basetypes.
  • Added Labyrinth enchantments for the new and reworked skills.

Minor New Content and Features

  • Added a new Rogue Exile.
  • Added physics interactions to many skills, including Abyssal Cry, Blade Flurry, Blade Vortex, Blink and Mirror Arrow, all Curses, Desecrate, Discharge, Earthquake, Enduring Cry, Frost Bomb, Ice Crash, Ice Nova, Leap Slam, Lightning Warp, the Offering skills, Orb of Storms, Rallying Cry, Shield Charge, Sweep, and Wither.
  • The Lightning Mirage Nemesis Mod now plays a noticeable sound when triggered.
  • Improved the performance of lighting on DX9 clients.
  • Added new dialogue for Sin to say in the Epilogue.
  • Masters now have a different exclamation mark colour. It's orange!
  • Hideout decorations have been categorised and are easier to sort through.
  • The Hideout Map Device now has several art variations to select from, including that fancy one in the Templar Laboratory.
  • You can now move and rotate your Hideout Waypoint.
  • Cosmetic Aura effects can now be applied to any aura, including the curse auras created by Blasphemy.
  • Added a Seek Prophecy button to the Prophecy panel that shows up whenever the Seal Prophecy buttons are visible.
  • Continued to incrementally improve the sound, art, effects and environments.

Master Changes

  • Haku, Elreon, Tora, Catarina, Vagan, Leo and Vorici are no longer Forsaken Masters. In fact, they've disappeared entirely, and we're worried about them.
  • Einhar Frey is now a master. You can first meet him in Act 2. He will help you capture beasts which can be used to craft items at the blood altar in his menagerie.
  • Niko the Mad is now a master. You can first meet him in Act 4. He will help mine the Voltaxic Sulphite you find on your journeys, to be used to light your way through his Azurite Mine.
  • Alva Valai is now a master. You can first meet her in Act 7. She will send you on incursions into the Temple of Atzoatl during its construction in order to help her find its location in the present day.
  • Masters, including Zana, no longer have Reputation levels. Features such as crafting bench options are, as a result, no longer unlocked by grinding master missions, and are instead unlocked by encountering specific locations, situations or completing specific objectives.
  • Hideouts are also no longer unlocked or improved through master grinding. Instead, Helena will help you unlock new hideouts found throughout the campaign and (very rarely) within the Atlas. Newly obtained hideouts are automatically at their maximum size and hold all masters without being upgraded.
  • Zana's map device options and the items she sells are now unlocked based on your progress through the Shaper/Elder questline. She can now occasionally sell higher-tier maps as well as Sextants.
  • Completing Master missions still earns you Favour, and Masters now have Favour levels that cap out at level 7. These levels only unlock Hideout decorations, and are account-wide (because favour, decorations and Hideouts are purely cosmetic).
  • Favour costs for Hideout decorations have been rebalanced.

Character Balance

  • Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.
  • Energy Shield Recharge is no longer interrupted by non-damage changes to your Life or Energy Shield, such as when you spend your Energy Shield on skills via Eldritch Battery.
  • You can no longer use skills that require a specific weapon if you are dual-wielding and one of your equipped weapons is unsuitable for that skill. For example, you will no longer be able to use Reave with a dagger and sceptre equipped. This change means that the popular "stat-stick" strategies will no longer work for attacks.
  • As a result of this change, Ground Slam, Vaal Ground Slam, Shield Charge, Leap Slam, Double Strike, Vaal Double Strike, Reckoning, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Word of Light, Edict of Light, Decree of Light, Commandment of Light, Word of War, Edict of War, Decree of War, Commandment of War, Tectonic Slam, Consecrated Path, Smite, Ancestral Warchief and Vaal Ancestral Warchief are no longer main-hand only.
  • Added new stats: Non-Ailment Chaos Damage over Time Multiplier, and Cold Damage over Time Multiplier. These affect their respective damage over time types multiplicatively.
  • The total amount that you can slow the expiration of an effect on a character through a time-slowing mechanism (such as Temporal Chains) is now capped at 75% from all sources.
  • Updated the reminder text for Ailments to include the 3 new Ailments.
  • Updated how sources of additional maximum totems are described.
  • Updated and improved various mod descriptions.

Skill Reworks

Arctic BreathArctic BreathSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (6-20)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:
0.5% increased Area of Effect
Deals (7-275) to (10-413) Cold Damage
Base duration is 5 seconds
Can have up to 10 Chilling Areas
Deals (9.2-1089.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arctic Breath skill icon.png

  • No longer a ground-projectile. It is now capable of passing over gaps and cliffs.
  • No longer leaves a trail of Chilled Ground in its wake.
  • Now leaves a chilling area on impact that deals cold damage over time over its duration. This area will move towards enemies.
  • You can now target specific locations with this skill. The projectile will impact at the location if it does not collide with something sooner.
  • Now requires level 28.

Ice SpearIce SpearSpell, Projectile, Cold
Mana Cost: (6-20)
Cast Time: 0.70 sec
Critical Strike Chance: 7.00%
Damage Effectiveness: 80%
Projectile Speed: 600
Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
2% increased Projectile Speed
Deals (14-369) to (21-553) Cold Damage
Second form has 600% increased Critical Strike Chance
Second form has 300% more Projectile Speed
Second form has +(30-49)% to Critical Strike Multiplier
Fires an additional Projectile
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Spear skill icon.png

  • No longer pierces at short range.
  • Now fires a rapid sequence of ice spears which move 300% faster after arming.
  • Now gains additional critical strike multiplier after it arms.
  • Now pierces after it arms.

Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Damage Effectiveness: (130%-160%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
0.5% increased Area of Effect
Deals (130-160.4)% of Base Damage
Charged Slam Deals 60% more Damage
60% of Physical Damage Converted to Fire Damage
35% chance to consume an Endurance Charge to create a Charged Slam
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png

  • Charged Slam (which typically consumes an Endurance Charge) now deal 60% more damage (up from 18%).
  • Now has a 35% chance to consume an Endurance Charge to create a Charged Slam (down from 100%).

Skill Balance

  • Vaal HasteVaal HasteAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Per 1% Quality:
    1% increased Area of Effect
    You and nearby allies gain (25-31)% increased Attack Speed
    You and nearby allies gain (24-31)% increased Cast Speed
    You and nearby allies gain (10-13)% increased Movement Speed
    Base duration is 4 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Haste skill icon.png
    , Vaal GraceVaal GraceAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 9.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts a temporary aura that grants you and your allies the ability to dodge attacks and spells.Per 1% Quality:
    1% increased Area of Effect
    (24-34)% Chance to Dodge Attack Hits
    (24-34)% Chance to Dodge Spell Hits
    Base duration is 6 seconds
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Grace skill icon.png
    , Vaal ClarityVaal ClarityAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 14.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 10Casts a temporary aura that lets you and your allies cast skills without paying their mana costs.Per 1% Quality:
    1% increased Area of Effect
    Base duration is (8-9.9) seconds
    Your and nearby allies' Skills Cost no Mana
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Clarity skill icon.png
    , Vaal DisciplineVaal DisciplineAura, Vaal, Spell, AoE, Duration
    Radius: 36
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 5.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts a temporary aura that prevents energy shield recharge being delayed by damage taken for you and your allies.Per 1% Quality:
    1% increased Area of Effect
    Base duration is 3 seconds
    Your and nearby allies' Energy Shield Recharges are not delayed by Damage
    Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
    +(0-19) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Discipline skill icon.png
    , Vaal Impurity of FireVaal Impurity of FireAura, Vaal, Spell, AoE, Duration, Fire
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Per 1% Quality:
    1% increased Area of Effect
    25% reduced Fire Damage taken
    +(14-20) to radius
    Base duration is 3 seconds
    You and nearby allies are Immune to Ignite
    Nearby Enemies' Fire Resistance is Ignored by Hits
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-95)% increased effect of Aura
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Impurity of Fire skill icon.png
    , Vaal Impurity of LightningVaal Impurity of LightningAura, Vaal, Spell, AoE, Duration, Lightning
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.Per 1% Quality:
    1% increased Area of Effect
    25% reduced Lightning Damage taken
    +(14-20) to radius
    Base duration is 3 seconds
    You and nearby allies are Immune to Shock
    Nearby Enemies' Lightning Resistance is Ignored by Hits
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-95)% increased effect of Aura
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Impurity of Lightning skill icon.png
    , Vaal Impurity of IceVaal Impurity of IceAura, Vaal, Spell, AoE, Duration, Cold
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 24Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.Per 1% Quality:
    1% increased Area of Effect
    25% reduced Cold Damage taken
    +(14-20) to radius
    Base duration is 3 seconds
    You and nearby allies are Immune to Freeze
    Nearby Enemies' Cold Resistance is Ignored by Hits
    You and nearby allies are Immune to Chill
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    (0-95)% increased effect of Aura
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Impurity of Ice skill icon.png
    , Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 7.000 sec
    Cooldown Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 200%
    Requires Level 4Summons fiery elemental shields providing additional armour for a short duration. Whenever you prevent any amount of physical damage from a hit, the shields cause a burst of flame, dealing fire damage to surrounding enemies.Per 1% Quality:
    1% chance to Ignite enemies
    Deals (9-696) to (14-1043) Fire Damage
    (17-943) additional Armour
    Base duration is 5 seconds
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    , Vaal Righteous FireVaal Righteous FireVaal, Spell, AoE, Fire, Duration
    Souls Per Use: 40 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 12.000 sec
    Cooldown Time: 0.50 sec
    Requires Level 16Sacrifices a portion of your Life and Energy Shield to engulf you in magical fire that rapidly burns nearby enemies for a duration. Your spell damage is substantially increased while under this effect.Per 1% Quality:
    1% increased Burning Damage
    Sacrifices 30% of your total Energy Shield and Life
    Deals (161-180)% of Sacrificed Energy Shield and Life as Fire Damage per second
    Base duration is 4 seconds
    Grants (20-39)% more Spell Damage
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Righteous Fire skill icon.png
    and Gluttony of Elements (from the Blood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 20+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    Corrupted
    In my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
    unique amulet) are now all instant, with a very short cooldown.

Tempest ShieldTempest ShieldSpell, Lightning, Chaining, Duration
Mana Cost: (17-21)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 60%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them. Blocking refreshes the duration of Tempest Shield.Per 1% Quality:
1% increased Lightning Damage
Deals (24-284) to (36-426) Lightning Damage
+3% Chance to Block Attack Damage while holding a Shield
Chains +1 Times
Base duration is 12 seconds
+3% Chance to Block Spell Damage while holding a Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tempest Shield skill icon.png

  • Now also grants +3% chance to block Spell Damage.

VortexVortexSpell, AoE, Cold, Duration
Mana Cost: (11-21)
Can Store 1 Use(s)
Cooldown Time: 1.80 sec
Critical Strike Chance: 6.50%
Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:
0.5% increased Area of Effect
Deals (42-538) to (63-808) Cold Damage
Base duration is 3 seconds
Deals (116.1-1495.6) Base Cold Damage per second
Can explode from up to 5 Frostbolt Projectiles
20% less Area of Effect when Cast on Frostbolt
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-76)% increased Cooldown Recovery Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vortex skill icon.png

  • Is now instant, with a 1.8 second cooldown.
  • Can now detonate from up to 5 FrostboltFrostboltSpell, Projectile, Cold
    Mana Cost: (6-20)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 160%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:
    1% increased Cold Damage
    Deals (6-753) to (10-1129) Cold Damage
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbolt skill icon.png
    projectiles at once.
  • Gains increased cooldown recovery speed as the gem levels up.
  • Deals 42 to 63 cold damage at gem level 1 (down from 50 to 75) and 538 to 808 cold damage at gem level 20 (up from 458 to 688).
  • Deals 116.1 base cold damage per second at gem level 1 (up from 41.6) and 1495.6 base cold damage per second at gem level 20 (up from 684.5)
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.

Ice NovaIce NovaSpell, AoE, Cold
Radius: 30
Mana Cost: (10-31)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 130%
Requires Level 12A chilling circle of ice expands from the caster. If the caster targets near their Frostbolt projectiles, it will expand from a number of those projectiles instead. If this skill would repeat when cast this way, it will instead expand again from the same projectiles after a short delay.Per 1% Quality:
0.5% increased Area of Effect
Deals (19-632) to (28-930) Cold Damage
Can expand from up to 2 Frostbolt Projectiles
Adds (3-97) to (4-141) Cold Damage against Chilled Enemies
20% less Area of Effect when Cast on Frostbolt
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Nova skill icon.png

  • Deals 19 to 28 cold damage at gem level 1 (up from 15 to 21) and 632 to 930 cold damage at gem level 20 (up from 486 to 715).
  • Can now expand from up to 2 Frostbolt projectiles at once.
  • No longer deals 40% more damage when cast on Frostbolt.
  • Now has 20% less Area of Effect when cast on Frostbolt.
  • Now has a smaller radius at gem level 1, gaining up to +4 to radius at gem level 20.

Cold SnapCold SnapSpell, AoE, Cold, Duration
Radius: 16
Mana Cost: (8-20)
Can Store 1 Use(s)
Cooldown Time: 3.00 sec
Cast Time: 0.85 sec
Critical Strike Chance: 6.00%
Damage Effectiveness: 140%
Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
0.5% increased Area of Effect
Deals (24-668) to (35-1002) Cold Damage
Base duration is 5 seconds
Deals (19.6-1196.3) Base Cold Damage per second
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0-19)% increased Effect of Chill
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap skill icon.png

  • Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).

Whirling BladesWhirling BladesAttack, Movement, Melee
Mana Cost: 15
Cast Time: 2.60 sec
Damage Effectiveness: (80%-99%)
Requires Level 10Dive through enemies, dealing weapon damage. Only works with daggers, claws and one handed swords. Cannot be supported by Multistrike.Per 1% Quality:
0.5% increased Attack Speed
Deals (80-99)% of Base Damage
+0.6 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Whirling Blades skill icon.png

  • Now uses weapon attack time +0.6 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.

Leap SlamLeap SlamAttack, AoE, Movement, Melee
Radius: 15
Mana Cost: 15
Cast Time: 1.40 sec
Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
0.5% chance to Knock Enemies Back on hit
Deals (100-122.8)% of Base Damage
20% chance to Knock Enemies Back on hit
+0.55 seconds to Attack Time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Leap Slam skill icon.png

  • Now uses weapon attack time +0.55 seconds, rather than overriding your base attack time. While base weapon speed will have some effect, this change is intended to reduce the travel speed difference between characters using weapons local attack speed modifiers and characters who are not.

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Damage Effectiveness: (120%-161%)
Projectile Speed: 750
Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
1% increased Fire Damage
Deals (120-161)% of Base Damage
60% of Physical Damage Converted to Fire Damage
Fires 2 additional Projectiles
Projectiles deal (40-30)% less Damage
Damage over time caused by Projectiles deals (40-30)% less Damage
+(0-2) to Melee range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png

  • Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20.
  • Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20.

Phase RunPhase RunSpell, Duration, Movement
Mana Cost: (11-14)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 34Gain a buff that makes you faster, harder to detect, and grants Phasing, letting you pass through enemies. Performing any skill replaces this buff with one that boosts melee damage of skills you use yourself (it will not apply to your melee skills used by totems). Consumes Frenzy Charges to increase duration.Per 1% Quality:
0.5% increased Movement Speed
(30-39)% increased Movement Speed
(20-30)% more Melee Physical Damage
50% reduced Visibility to Enemies
Base duration is 1.8 seconds
Base secondary duration is 0.2 seconds
100% increased Skill Duration per Frenzy Charge removed
Phasing
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Phase Run skill icon.png

  • Now grants 50% reduced visibility to enemies (down from 80%).

Herald of PurityHerald of PuritySpell, Herald, Minion, Duration
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff which adds physical damage to your spells and attacks. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:
1% increased Minion Movement Speed
Maximum 4 Summoned Sentinels of Purity
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Adds (3-25) to (5-37) Physical Damage to Spells
Adds (3-25) to (5-37) Physical Damage to Attacks
Summon a Sentinel of Purity when you Kill an Enemy
Minions deal (0-95)% more Physical Damage
Minions have (0-38)% more Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Purity skill icon.png

  • Minions summoned by this skill now deal more Physical Damage based on gem level, rather than more Damage.

Herald of AgonyHerald of AgonySpell, Herald, Minion, Chaos
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff giving more poison damage and a chance to inflict poison. When you poison an enemy while you have this buff, you gain Virulence, and summon an Agony Crawler minion that uses projectile and area attacks. You will lose Virulence over time, at a rate which increases the more Virulence you have. The minion will die when you have no Virulence.Per 1% Quality:
1% increased Minion Movement Speed
Grants 20% chance to Poison on Hit
Grants 10% more Poison Damage
Agony Crawler deals (10-19)% increased Physical Damage per Virulence you have
Agony Crawler has (2-3)% increased Attack Speed per Virulence you have
Agony Crawler has (1-45) to (3-84) Added Physical Damage per Virulence you have
Maximum 1 Summoned Agony Crawler
Grants Virulence when you Poison an Enemy
Minions cannot Taunt Enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Agony skill icon.png

  • The Agony Crawler summoned by this skill now deals increased Physical Damage per Virulence you have, rather than increased Damage.

Support Gem Balance

Cast On Critical Strike SupportCast On Critical Strike SupportSupport, Spell, Trigger
Icon: &
Mana Multiplier: 140%
Can Store 1 Use(s)
Cooldown Time: 0.15 sec
Requires Level 38Must support both an attack skill and a spell skill to work. The attack skill will trigger a spell when it critically strikes an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills have 1% increased Critical Strike Chance
Supported Attacks will Trigger a Supported Spell when you Crit an Enemy
Supported Skills deal (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now has a cooldown of 0.15 seconds (down from 0.5 seconds).

Cast on Melee Kill SupportCast on Melee Kill SupportSupport, Melee, Attack, Spell, Trigger
Icon: &
Mana Multiplier: 140%
Can Store 1 Use(s)
Cooldown Time: 0.15 sec
Requires Level 38Must support both a melee attack skill and a spell skill to work. The attack skill will trigger a spell when it kills an enemy. Cannot support totems, traps, or mines. Vaal skills, channelling skills, and skills that reserve mana cannot be triggered.Per 1% Quality:
Supported Skills deal 0.5% increased Damage
Supported Melee Attacks will Trigger a Supported Spell on Kill
Supported Spells have (20-39)% more Spell Damage
You cannot Cast Supported Triggerable Spells directly
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now has a cooldown of 0.15 seconds (down from 0.25 seconds).

Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Requires Level 18Supports any skill that hits enemies.Per 1% Quality:
Supported Skills have 0.25% reduced Enemy Block Chance
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills
Enemies have -(20-29)% chance to Dodge Attack or Spell Hits from Supported Skills
Inflict Overpowered for 4 seconds when Blocked
Overpowered applies -5% chance to Block Attack and Spell Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 10% reduced Enemy Block Chance at gem level 1 (down from 20%) and 20% reduced Enemy Block Chance at gem level 20 (down from 29%).
  • If a supported skill is blocked, it inflicts "Overpowered", which reduces block chance by 5% for 4 seconds, and can be applied any number of times.

Passive Tree Balance

  • Eldritch Battery now causes you to have 50% less Energy Shield Recharge Rate.
  • The Essence Surge cluster (next to Eldritch Battery) now grants a total of 30% increased Energy Shield Recharge Rate (down from 60%). It now also grants a total of +60 to maximum Energy Shield.
  • Faith and Steel (near the Templar) now also grants 10% increased Energy Shield Recharge Rate.
  • Mental Rapidity (between Witch and Templar) now also grants 10% increased Energy Shield Recharge Rate.
  • Foresight (north of the Scion) now also grants 10% increased Energy Shield Recharge Rate.

Added passive skill clusters for the new Brand skills:

  • The Explosive Runes cluster between the Templar and Witch increases damage with Brand Skills, Brand attachment range, and allows you to cast an additional Brand.
  • The Runesmith cluster near the Shadow grants increased damage with Brand skills, Brand attachment range, Brand activation frequency, causes your Brands to deal increased damage to enemies they are attached to, and allows you to cast an additional Brand.
  • Added a new Keystone adjacent to the Ancestral Bond keystone - Runebinder: -1 to maximum number of Summoned Totems. You can have an additional Brand attached to an Enemy.
  • The Ancestral Bond cluster now also offers increased damage with Brand skills, increased Brand attachment range, and increased Brand activation frequency.
  • The Shaman's Dominion cluster near the Witch now also offers increased critical strike chance with Brand skills, increased damage with Brand skills and additional critical strike multiplier with Brand skills.

Modified several Cold and Chaos Damage clusters to better support the Damage over Time skills:

  • The Corruption wheel (north of the Witch) now also grants a total of +11% to Non-Ailment Chaos Damage over Time Multiplier. The Corruption notable now grants 10% increased Damage over Time (down from 15%) and 10% increased Chaos Damage (down from 15%).
  • Atrophy (between the Shadow and Witch) and the three preceding passives now grant +19% to Non-Ailment Chaos Damage over Time Multiplier. Atrophy now grants 20% increased Chaos Damage (down from 25%). The three preceeding passives now each grant 10% increased Chaos Damage (down from 12%).
  • Growth and Decay (between the Shadow and Witch) now also grants +8% to both Cold Damage Over Time Multiplier and Non-Ailment Chaos Damage over Time Multiplier
  • The Method to the Madness cluster (near the Shadow) now provides a total of +14% to Non-AIlment Chaos Damage over Time Multiplier, +28% to Chaos Resistance (up from +20%) and 46% increased Chaos Damage (down from 54%).
  • Breath of Rime (north of the Witch) and the two preceding passives now also grant a total of +20% to Cold Damage over Time Multiplier
  • The Fingers of Frost cluster (near the Shadow) now provides a total of 28% increased Cold Damage (down from 36%), +22% to Cold Damage over Time Multiplier, 20% increased effect of Chill, 20% increased Chill Duration (down from 30%), 20% increased Freeze Duration, 5% chance to Freeze, 10% chance to Freeze Enemies which are Chilled, and causes enemies to become chilled as they Unfreeze. This is now spread across 5 total passives (from 4).

Ascendancy Balance

The Occultist

  • New Notable - Withering Presence: +60% to Chaos Resistance, +20% to Non-Ailment Chaos Damage over Time Multiplier. Every second, inflict Withered on nearby Enemies for 15 seconds. Nearby Hindered Enemies deal 15% reduced Damage over Time.
  • New Notable - Frigid Wake: Cannot be Chilled. Cannot be Frozen. +20% to Cold Damage over Time Multiplier. Every 3 seconds, 25% chance to Freeze nearby Chilled Unique Enemies for 0.6 seconds. Every 3 seconds, Freeze nearby Chilled Non-Unique Enemies for 0.6 seconds. Nearby Chilled Enemies deal 10% reduced damage with Hits.
  • Added a small passive leading to Withering Presence which grants 8% increased maximum Energy Shield and +5% to Non-Ailment Chaos Damage over Time Multiplier.
  • Added a small passive leading to Frigid Wake which grants 8% increased maximum Energy Shield and +5% to Cold Damage over Time Multiplier.
  • Void Beacon now also causes nearby Enemies to have -20% to Cold resistance. The small passive leading to Void Beacon now also grants 10% increased Cold Damage.

The Champion

  • New Notable - Master of Metal: 20% chance to Impale Enemies on Hit with Attacks. Impales you inflict last 2 additional Hits. If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour. You and nearby Allies deal 4 to 8 added Physical Damage per Impale on the Enemy.
  • Added a small passive leading to Master of Metal which grants 15% increased Evasion Rating and Armour, and 8% increased Impale Effect.
  • Inspirational now also causes your Banner skills to reserve no mana, recover 20% of planted Banner Stages when you cast a banner while you have a banner planted, and causes you and nearby allies to recover 0.5% of maximum life per Banner stage when you plant a banner. It also grants 15% increased effect of Non-Curse Auras from your Skills.

The Hierophant

  • New Notable - Sign of Purpose: You can cast an additional Brand. Enemies take 10% increased Damage for each of your Brands attached to them. Brand Recall has 30% increased Cooldown Recovery Speed. 14% increased Brand Attachment range.
  • Added a small passive leading to Sign of Purpose which grants 20% increased Mana Regeneration Rate and 14% increased Damage with Brand Skills.
  • Ritual of Awakening no longer grants +1 to maximum number of Summoned Totems. Instead it now causes skills that would Summon a Totem to summon two Totems instead, and grants 3% more Damage per Totem.

Item Balance

  • Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Fire
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (120%-161%)
    Projectile Speed: 750
    Attacks a target with physical and fire damage, causing balls of molten magma to launch forth from your weapon as you swing. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:
    1% increased Fire Damage
    Deals (120-161)% of Base Damage
    60% of Physical Damage Converted to Fire Damage
    Fires 2 additional Projectiles
    Projectiles deal (40-30)% less Damage
    Damage over time caused by Projectiles deals (40-30)% less Damage
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Strike skill icon.png
    Labyrinth Helmet enchantments now grant 1 additional projectile from the Merciless Labyrinth (down from 2) and 2 additional projectiles from the Eternal Labyrinth (down from 3).
  • Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. Can consume an Endurance Charge to perform a Charged Slam, covering a greater area with more branching fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Damage
    Charged Slam Deals 60% more Damage
    60% of Physical Damage Converted to Fire Damage
    35% chance to consume an Endurance Charge to create a Charged Slam
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    Labyrinth Helmet enchantments now grant increased chance to Charged Slam, rather than granting a chance to not consume an endurance charge, at half of the original enchantment's values.
  • Disabled the Ice SpearIce SpearSpell, Projectile, Cold
    Mana Cost: (6-20)
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Damage Effectiveness: 80%
    Projectile Speed: 600
    Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Per 1% Quality:
    2% increased Projectile Speed
    Deals (14-369) to (21-553) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional Projectile
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Spear skill icon.png
    Labyrinth Helmet enchantments that increase the damage dealt by Ice Spear. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Disabled the VortexVortexSpell, AoE, Cold, Duration
    Mana Cost: (11-21)
    Can Store 1 Use(s)
    Cooldown Time: 1.80 sec
    Critical Strike Chance: 6.50%
    Requires Level 28An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (42-538) to (63-808) Cold Damage
    Base duration is 3 seconds
    Deals (116.1-1495.6) Base Cold Damage per second
    Can explode from up to 5 Frostbolt Projectiles
    20% less Area of Effect when Cast on Frostbolt
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    (0-76)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vortex skill icon.png
    Labyrinth Helmet enchantments that increase the base radius of Vortex. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items.
  • Items exclusive to the Shaper's guardians and the Elder's guardians now drop less frequently. Uniques exclusive to the Elder's guardians now also drop based on map tier, with some items unable to drop until higher map tiers.
  • Shaper and Elder items and Jewels can now gain mods that affect Non-ailment Chaos Damage over Time Multiplier and Cold Damage over Time Multiplier.
  • Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.
  • The Shaper weapon mods which cause you to gain a portion of Physical Damage as Extra Cold, Fire, or Lightning Damage, or Extra Damage of a random Element, grant half as much Extra Damage. Amulets are unaffected by this change, and this does not affect existing items. Existing versions can be updated to these new values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • The Dying AnguishDying Anguish8Level 19 Skill GemMoribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. Divination Card can no longer drop. It will return in the future with some modifications.

Unique Item Balance

  • Aegis AuroraAegis Aurora
    Champion Kite Shield
    Quality: +20%
    Chance to Block: 32%
    Armour: (430-473)
    Energy Shield: (84-92)
    Requires Level 62, 85 Str, 85 Int3% reduced Movement Speed (Hidden)(10-20)% increased Elemental Damage with Attack Skills
    (80-100)% increased Armour and Energy Shield
    +10% to all Elemental Resistances
    +5% to maximum Cold Resistance
    +6% Chance to Block
    Replenishes Energy Shield by 2% of Armour when you Block
    Born from the marriage of ice and sky,
    the aurora evokes both awe and power.
    now has 300-400% (up from 80-100%) increased Armour and Energy Shield. Existing versions can be updated to these new values with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • New versions of AuxiumAuxium
    Crystal Belt
    Requires Level 79+(60-80) to maximum Energy Shield+(45-55) to maximum Mana
    +(60-70) to maximum Energy Shield
    0.2% of Attack Damage Leeched as Mana per Power Charge
    (20-25)% increased Elemental Damage with Attack Skills per Power Charge
    Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
    As long as the soul is unfettered, so is the body.
    no longer have 10-20% increased elemental damage with attack skills. They now have 20-25% increased elemental damage with attack skills per power charge. Chill and Freeze is now based on 100% (up from 65%) of Energy Shield (you can update existing versions of Auxium to new values for this mod only with a Divine Orb).
  • Crown of EyesCrown of Eyes
    Hubris Circlet
    Quality: +20%
    Energy Shield: (182-205)
    Requires Level 69, 154 Int+(200-250) to Accuracy Rating
    (120-150)% increased Energy Shield
    -30% to Fire Resistance
    (0.4-0.8)% of Physical Attack Damage Leeched as Life
    (0.2-0.4)% of Physical Attack Damage Leeched as Mana
    Increases and Reductions to Spell Damage also apply to Attacks
    Turning, gazing, blinking,
    behold the eyes of void.
    Burning, razing, drinking,
    your mind is destroyed.
    now causes you to leech from all types of attack damage, not just physical attack damage. This affects all versions of the item.
  • Cloak of DefianceCloak of Defiance
    Lacquered Garb
    Quality: +20%
    Evasion: (657-772)
    Energy Shield: (128-151)
    Requires Level 52, 76 Dex, 76 Int3% reduced Movement Speed (Hidden)(110-150)% increased Evasion and Energy Shield
    +(100-150) to maximum Mana
    1% of Mana Regenerated per second
    10% of Damage is taken from Mana before Life
    Mind Over Matter
    When the throat roars,
    As eyes weep,
    When the hand grips hard
    With trembling fingers,
    When belly twists
    Yet legs stand strong,
    That is the work
    Of the Defiant Heart.
    now has 300-400% (up from 110-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Quality: +20%
    Physical Damage: (108-129.6)(202-242.4)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 9
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun Threshold(80-120)% increased Physical Damage
    Skills Chain +1 times
    (30-40)% increased Lightning Damage with Attack Skills
    +200 Strength Requirement
    +300 Intelligence Requirement
    Trigger a Socketed Lightning Spell on Hit
    Socketed Lightning Spells deal 100% increased Spell Damage if Triggered
    Look the storm in the eye and you will have its respect.
    's trigger now has a cooldown of 150ms (down from 250ms). This affects all versions.
  • Hyrri's IreHyrri's Ire
    Zodiac Leather
    Quality: +20%
    Evasion: (2220-2903)
    Requires Level 65, 197 Dex3% reduced Movement Speed (Hidden)+(40-50) to Dexterity
    Adds (50-60) to (70-80) Cold Damage to Attacks
    (140-220)% increased Evasion Rating
    25% increased Chill Duration on Enemies
    10% chance to Dodge Attack Hits
    10% chance to Dodge Spell Hits
    Hyrri loosed a barrage of arrows,
    tipped with a poisoned hatred
    only oppression can ferment.
    now adds (173-188) to (240-262) (up from (50-60) to (70-80)) cold damage to attacks with bows. It no longer adds cold damage to all attacks. Existing versions can be updated to these new values with a Divine Orb.
  • Carcass JackCarcass Jack
    Varnished Coat
    Quality: +20%
    Evasion: (928-1044)
    Energy Shield: (180-202)
    Requires Level 62, 96 Dex, 96 Int3% reduced Movement Speed (Hidden)(120-150)% increased Evasion and Energy Shield
    +(50-70) to maximum Life
    +(9-12)% to all Elemental Resistances
    (40-50)% increased Area of Effect
    (40-50)% increased Area Damage
    Extra gore
    "...The discomfort shown by the others is amusing, but none
    can deny that my work has made quite the splash..."
    - Maligaro's Journal
    now grants 40-50% (up from 20%) increased Area of Effect. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of Bringer of RainThe Bringer of Rain
    Nightmare Bascinet
    Quality: +20%
    Armour: (518-680)
    Evasion: (745-978)
    Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 18 Melee Physical Damage
    Socketed Gems are Supported by Level 18 Faster Attacks
    Socketed Gems are supported by Level 18 Blind
    Adds 20 to 30 Physical Damage to Attacks
    (200-300)% increased Armour and Evasion
    +(200-220) to maximum Life
    20% chance to gain an Endurance Charge when you Block
    Extra gore
    Can't use Chest armour
    6% Chance to Block Attack Damage
    "What lies beneath your feet?!"
    "Sacred ground, watered with tears of blood!"
    now support socketed skills with level 18 BlindBlind SupportSupport
    Icon: x
    Requires Level 8Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills have 1% increased Blinding duration
    Supported Skills have 10% chance to Blind enemies on hit
    Supported Skills have (0-38)% increased Blinding duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Faster AttacksFaster Attacks SupportAttack, Support
    Icon: A
    Mana Multiplier: 115%
    Requires Level 18Supports attack skills.Per 1% Quality:
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills have (25-44)% increased Attack SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . This change also affects very, very old versions of Bringer of Rain for which these were the original support levels. A Divine Orb will NOT update existing items to these new values, however it will update the Life values on Bringer of Rain to the new values of 200-220 (up from 120-160) Life.
  • Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Quality: +20%
    Armour: 278
    Energy Shield: 36
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +30 to maximum Energy Shield
    10% chance to Shock
    Adds (150-225) to (525-600) Lightning Damage to Unarmed Attacks
    Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed
    +30 Energy Shield gained on Killing a Shocked Enemy
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    now adds (150-225) to (525-600) (down from (225-335) to (785-900)) Lightning Damage to Unarmed Attacks, and (90-135) to (315-360) (up from (60-90) to (210-240)) Lightning Damage to Spells while Unarmed. The Doryani's Touch skill granted by Doryani's Fist can now hit up to 50 Enemies per skill use, up from 20, has 20% more Area of Effect, now costs 8 Mana instead of 28, and can no longer be Evaded. It now has 50% less Attack Speed (down from 30%), 600% Added Damage Effectiveness (up from 350%) and now converts all Physical Damage to Lightning (up from 50%).
  • Lioneye's VisionLioneye's Vision
    Crusader Plate
    Quality: +20%
    Armour: (1923-2223)
    Requires Level 59, 160 Str, 160 Dex5% reduced Movement Speed (Hidden)Socketed Gems are Supported by Level 15 Pierce
    (200-250)% increased Armour
    +(60-100) to maximum Life
    0.4% of Physical Attack Damage Leeched as Mana
    +160 Dexterity Requirement
    Enemy Projectiles Pierce you
    "The Virtue Gems are a gift from the land,
    our land, and we will not let our gifts
    be destroyed by savages."
    - Marceus Lioneye
    now has a Dexterity requirement of 160, in addition to the ordinary Strength requirement. This does not affect existing versions. This change was made to make it easier to roll green sockets.
  • Daresso's DefianceDaresso's Defiance
    Full Dragonscale
    Quality: +20%
    Armour: (1316-1504)
    Evasion: (1044-1193)
    Requires Level 63, 115 Str, 94 Dex3% reduced Movement Speed (Hidden)(160-200)% increased Armour and Evasion
    +(60-90) to maximum Life
    (0.4-0.6)% of Physical Attack Damage Leeched as Life
    6% chance to Dodge Attack Hits
    You lose all Endurance Charges when Hit
    You gain an Endurance Charge on Kill
    You gain Onslaught for 5 seconds per Endurance Charge when Hit
    (60-100)% increased Onslaught Effect
    "When your back is against the wall,
    And your opponent is bleeding you dry,
    There is only one appropriate response:
    Unbridled, overwhelming violence."
    - Daresso, the Sword King
    now grants Onslaught for 5 (up from 2) seconds per Endurance Charge when hit, and 60-90 (up from 40-60) Life. Existing versions can be updated to these new values with a Divine Orb. New versions also grant 60-100% increased Onslaught effect.
  • Malachai's ArtificeMalachai's Artifice
    Unset Ring
    Requires Level 5Has 1 SocketSocketed Gems have Elemental Equilibrium
    Socketed Gems have 25% reduced Elemental Equilibrium effect
    -20% to all Elemental Resistances
    +(75-100)% to Fire Resistance when Socketed with a Red Gem
    +(75-100)% to Cold Resistance when Socketed with a Green Gem
    +(75-100)% to Lightning Resistance when Socketed with a Blue Gem
    All Sockets are White
    When the wind blows,
    Know which way to bend
    and watch the others break.
    no longer has reduced Elemental Equilibrium effect. This affects all versions of the item.
  • Doedre's SkinDoedre's Skin
    Widowsilk Robe
    Quality: +20%
    Energy Shield: (375-405)
    Requires Level 65, 187 Int3% reduced Movement Speed (Hidden)Socketed Curse Gems are Supported by Level 20 Blasphemy
    Grants Level 20 Summon Doedre's Effigy Skill
    Socketed Curse Skills are Triggered by Doedre's Effigy when Summoned
    Socketed Curse Skills ignore Curse Limit
    +(30-40) to Intelligence
    (130-150)% increased Energy Shield
    As she was sentenced to death, Doedre was silent.
    As she was tied to the stake, Doedre was silent.
    As the flames licked away her life, Doedre was silent.
    But Wraeclast had not heard the last of her.
    no longer reduces the effect of your curses (you can use a Divine Orb to remove this on existing versions). Curses socketed in Doedre's Skin now have 25% reduced Effect of Curses. The Summon Doedre's Effigy skill is now Instant and has a 0.5 second cooldown. You can now have up to 3 Effigies at once.
  • Extractor MentisExtractor Mentis
    Agate Amulet
    Requires Level 16+(16-24) to Strength and Intelligence+(30-50) to Strength
    5% chance to grant Unholy Might to nearby Enemies on Kill
    5% chance to grant Onslaught to nearby Enemies on Kill
    5% chance to gain Unholy Might for 3 seconds on Kill
    5% chance to gain Onslaught for 4 seconds on Kill
    Recover 1% of Maximum Life on Kill
    When slaughtered flesh falls silent,
    the soul may yet scream on.
    now has a 10% (up from 5%) chance to gain Unholy Might for 10 (up from 3) seconds on kill, and a 10% (up from 5%) chance to gain Onslaught for 10 (up from 4) seconds on kill. Existing versions can be updated to these new values with a Divine Orb.
  • Shade of SolarisShade of Solaris
    Sage Wand
    Wand
    Quality: +20%
    Physical Damage: 22.842
    Critical Strike Chance: 8.00%
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
    Critical Strikes deal no Damage
    200% increased Spell Damage if you've dealt a Critical Strike in the past 8 seconds
    Without light, there can be no shadow.
    now grants 200% (up from 120%) increased Spell Damage if you've dealt a critical strike in the past 8 seconds, rather than Recently. Existing versions can be updated to these new values with a Divine Orb.
  • The Brine CrownThe Brine Crown
    Prophet Crown
    Quality: +20%
    Armour: (492-537)
    Energy Shield: (66-72)
    Requires Level 63, 85 Str, 62 Int(100-120)% increased Armour and Energy Shield
    +(50-70) to maximum Life
    +(30-50)% to Cold Resistance
    Cannot be Frozen
    +800 Armour while stationary
    60% increased Mana Regeneration Rate while stationary
    15% chance to create Chilled Ground when Hit with an Attack
    Greatest is the Brine King's domain,
    and every day it grows a little greater,
    not through force, but patience.
    now has 240-300% (up from 100-120%) increased Armour and Energy Shield. It now grants 80-100 (up from 50-70) Life, 1500 (up from 800) armour while Stationary. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant 5% reduced Cold Damage taken.
  • Light of LunarisLight of Lunaris
    Jingling Spirit Shield
    Quality: +20%
    Chance to Block: (29%-33%)
    Energy Shield: (142-172)
    Requires Level 28, 71 Int3% reduced Movement Speed (Hidden)
    (10-15)% increased Spell Damage
    Adds (35-39) to (54-60) Cold Damage to Spells
    (60-80)% increased Critical Strike Chance for Spells
    (475-600)% increased Energy Shield
    +(6-10)% Chance to Block
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    Without night, there can be no day.
    now has 475-600% (up from 100-140%) increased Energy Shield and 6-10% (up from 3-5%) additional Chance to Block. Existing versions of this item can be updated to these new values with a Divine Orb. New versions will also grant (35-39) to (54-60) added Cold Damage to Spells.
  • Kitava's FeastKitava's Feast
    Void Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (281.2-319.2)(421.8-478.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
    (250-300)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Maximum Life on Kill
    Enemies you hit are destroyed on Kill
    Hinekora bound Kitava to a rock
    that Kitava could not lift with all his might.
    Kitava vowed that when he broke free,
    he would devour every soul in Hinekora's domain.
    now has 265-330% (up from 250-300%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Arakaali's FangArakaali's Fang
    Fiend Dagger
    Dagger
    Quality: +20%
    Physical Damage: (87-112)(310.3-374.4)
    Chaos Damage: 1–59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    now has a 100% (up from 20%) chance on kill to trigger Raise Spiders. This affects all versions of the item, though existing items will still say the skill has a 20% chance to trigger on kill. The Raise Spiders Skill triggered by this item has also undergone the following changes: Adjusted visual and audio effects of the Raised Spiders skill. Raise Spiders now has a cooldown of 2 Seconds and has a 100% chance to trigger on Kill. The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit. They can no longer leap. Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage. For each Raised Spider you have you now gain 2% increased Attack Speed and 12% increased Damage with Poison.
  • Gruthkul's PeltGruthkul's Pelt
    Wyrmscale Doublet
    Quality: +20%
    Armour: 252
    Evasion: 252
    Requires Level 38, 57 Str, 57 Dex3% reduced Movement Speed (Hidden)(60-100)% increased Global Physical Damage
    +(130-160) to maximum Life
    +(20-40)% to Cold Resistance
    2% of Life Regenerated per second
    15% increased Character Size
    Spell Skills deal no Damage
    Your Spells are disabled
    Simple is the life of the bear.
    now grants 200-240 (up from 130-160) Life and 5% (up from 2%) Life Regenerated per second. It no longer has a range on Global Physical Damage, and instead grants 100%. Existing versions of this item can be updated to these new values with a Divine Orb.
  • Garukhan's FlightGarukhan's Flight
    Stealth Boots
    Quality: +20%
    Evasion: (440-528)
    Requires Level 62, 117 Dex+(30-40) to Dexterity
    (80-120)% increased Evasion Rating
    30% increased Movement Speed
    Immune to Burning Ground, Shocked Ground and Chilled Ground
    100 Life Regenerated per second while moving
    +1 to Maximum Life per 10 Dexterity
    The higher you soar, the further you must fall.
    now has 320-380% (up from 80-120%) increased Evasion Rating and grants 2 (up from 1) Life per 10 Dexterity. Existing versions can be updated to these new values with a Divine Orb.
  • TidebreakerTidebreaker
    Imperial Maul
    Two Hand Mace
    Quality: +20%
    Physical Damage: (160.8-172.8)(493.2-553.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 65, 212 Str30% increased Stun Duration on EnemiesSocketed Gems are Supported by Level 20 Endurance Charge on Melee Stun
    Adds (60-70) to (300-350) Physical Damage
    +40 to Intelligence
    10% increased Physical Damage per Endurance Charge
    (20-30)% reduced Enemy Stun Threshold with this Weapon
    The sea strikes the rock relentlessly.
    Whether in one day or in ten thousand years,
    eventually the rock will crumble,
    and the Brine King's domain will grow.
    now has (70-80) to (340-375) (up from (60-70) to (300-350)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Martyr of InnocenceMartyr of Innocence
    Highborn Staff
    Staff
    Quality: +20%
    Physical Damage: 50.4150
    Elemental Damage: (350-400)–(500-600)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.15
    Weapon Range: 11
    Requires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill
    +(12-16)% Chance to Block Attack Damage while wielding a Staff
    Adds (350-400) to (500-600) Fire Damage
    Adds (230-250) to (300-350) Fire Damage to Spells
    100% increased Fire Damage
    Damage Penetrates 15% of Fire Resistance if you have Blocked Recently
    Immune to Freeze and Chill while Ignited
    You have been found guilty.
    Let the fires cleanse you of your sins.
    's increased Fire Damage is no longer conditional. Now grants (230-250) to (300-350) (up from (130-350) to (200-250)) [sic][a] added Fire Damage to Spells. Existing versions can be updated to these new values with a Divine Orb.
  • Ryslatha's CoilRyslatha's Coil
    Studded Belt
    Requires Level 32(20-30)% increased Stun Duration on Enemies(30-40)% more Maximum Physical Attack Damage
    (40-30)% less Minimum Physical Attack Damage
    Adds 1 to (15-20) Physical Damage to Attacks
    +(20-40) to Strength
    +(80-100) to maximum Life
    Gain 50 Life when you Stun an Enemy
    All creatures have the potential for greatness or unequivocal failure.
    now grants 80-100 Life, 30-40% (up from 20%) less minimum Damage and 30-40% (up from 20%) more maximum Damage. Existing versions can be updated to these new values with a Divine Orb.
  • DuskdawnDuskdawn
    Maelström Staff
    Staff
    Quality: +20%
    Physical Damage: 68.4142.8
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 64, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff+4% Chance to Block Attack Damage while wielding a Staff
    (60-80)% increased Critical Strike Chance for Spells
    Gain (10-20)% of Elemental Damage as Extra Chaos Damage
    +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
    +60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
    120% increased Spell Damage if you've dealt a Critical Strike Recently
    "The world is not simply black and white,
    it is not divided into good and evil.
    But black and white, good and evil, do exist,
    and we must know how to recognize them."
    - Archbishop Geofri
    now grants 120-150% (up from 120%) increased Spell Damage if you've dealt a Critical Strike recently. It now has +10% chance to block. Existing versions can be updated to these new values with a Divine Orb.
  • Leper's AlmsLeper's Alms
    Mirrored Spiked Shield
    Quality: +20%
    Chance to Block: (29%-30%)
    Evasion: (377-407)
    Energy Shield: (72-78)
    Requires Level 66, 85 Dex, 85 Int4% chance to Dodge Attack Hits
    3% reduced Movement Speed (Hidden)
    (130-150)% increased Evasion and Energy Shield
    +(60-80) to maximum Life
    40% increased Duration of Ailments on Enemies
    +(3-4)% Chance to Block
    Shared Suffering
    One's burden is another's gift.
    now has 500-600% (up from 130-150%) increased Evasion and Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Grelwood ShankGrelwood Shank
    Eternal Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (118.9-127.1)(197.2-210.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 9
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(170-190)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    Through countless seasons they stand, stoic,
    Each season leaving its mark;
    a memory written in fibrous flesh.
    now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Beltimber BladeBeltimber Blade
    Eternal Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (118.9-127.1)(197.2-210.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.72-1.80)
    Weapon Range: 9
    Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(170-190)% increased Physical Damage
    (15-20)% increased Attack Speed
    80% increased Evasion Rating while moving
    Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
    Far Shot
    By wind and wing they are carried,
    Their fates not theirs to control,
    Yet the fates of others dragged in their wake.
    now has 185-215% (up from 170-190%) increased Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • ArborixArborix
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (108-120)(322.8-358.8)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 62, 212 DexAdds (60-70) to (180-210) Physical Damage
    (60-100)% increased Evasion Rating
    Bow Attacks fire 2 additional Arrows
    Every 16 seconds you gain Iron Reflexes for 8 seconds
    30% more Damage with Arrow Hits at Close Range while you have Iron Reflexes
    30% increased Attack, Cast and Movement Speed while you do not have Iron Reflexes
    You have Far Shot while you do not have Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • New versions of AugyreAugyre
    Void Sceptre
    One Handed Mace
    Quality: +20%
    Physical Damage: (150-170)(228-258.4)
    Critical Strike Chance: (11.16%-12.40%)
    Attacks per Second: (1.38-1.44)
    Weapon Range: 9
    Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage
    (10-15)% increased Attack Speed
    (80-100)% increased Critical Strike Chance
    50% of Physical Damage Converted to Lightning Damage
    Every 16 seconds you gain Elemental Overload for 8 seconds
    You have Resolute Technique while you do not have Elemental Overload
    100% increased Physical Damage while you have Resolute Technique
    When the world spins out of control,
    the safest place to be is in the centre.
    now grant 100% increased Physical Damage while you have Resolute Technique.
  • VulconusVulconus
    Demon Dagger
    Dagger
    Quality: +20%
    Physical Damage: (130.8-160.8)(278.4-296.4)
    Elemental Damage: (130-160)–(220-240)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 8
    Requires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage
    Adds (130-160) to (220-240) Fire Damage
    50% chance to cause Bleeding on Hit
    (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies
    (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies
    Every 8 seconds, gain Avatar of Fire for 4 seconds
    (160-200)% increased Critical Strike Chance while you have Avatar of Fire
    50% of Physical Damage Converted to Fire while you have Avatar of Fire
    +2000 Armour while you do not have Avatar of Fire
    Lava bled from the earth and,
    after a time, cooled and hardened.
    The world protecting its beating heart
    with a thick, black scab.
    no longer has added fire damage against bleeding enemies or added physical damage against ignited enemies. It no longer has chance to inflict bleeding against ignited enemies. It now has (130-160) to (220-240) added fire damage and (85-110) to (130-150) added physical damage. Now grants (70-100)% increased Fire damage versus bleeding enemies and (70-100)% increased physical damage versus ignited enemies. Now has 50% chance to inflict bleeding. It now grants 160-200% (up from 80-120%) increased chance to critically strike while you have Avatar of Fire and 2000 (up from 1000) armour while you do not have Avatar of Fire. Existing versions can be updated to these new values with a Divine Orb.
  • Razor of the Seventh SunRazor of the Seventh Sun
    Midnight Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (150-174)(292.8-322.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 9
    Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
    25% of Physical Damage Converted to Fire Damage
    25% chance to Ignite
    100% increased Burning Damage if you've Ignited an Enemy Recently
    Recover 1% of Maximum Life when you Ignite an Enemy
    100% increased Melee Physical Damage against Ignited Enemies
    Quickly cooled the steel,
    but never could it forget
    the heat of the forge.
    now has (90-110) to (145-170) (up from (65-75) to (110-130)) added physical damage. Existing versions can be updated to these new values with a Divine Orb. It now grants 25% chance to Ignite and 25% physical Damage converted to Fire.
  • ObscurantisObscurantis
    Lion Pelt
    Quality: +20%
    Evasion: (836-912)
    Requires Level 70, 150 Dex+(800-1000) to Accuracy Rating
    (100-120)% increased Evasion Rating
    +(50-80) to maximum Life
    1% increased Projectile Attack Damage per 200 Accuracy Rating
    If you know where to strike, you need only strike once.
    now grants 800-1000 (up from 300-500) Accuracy Rating. Existing versions can be updated to these new values with a Divine Orb
  • SnakepitSnakepit
    Sapphire Ring
    Requires Level 68+(20-30)% to Cold Resistance(20-40)% increased Cold Damage
    (5-10)% increased Cast Speed
    Spells fire an additional Projectile
    They wrap around you until your blood turns as cold as theirs.
    no longer causes your spells to fire an additional projectile. Instead it now causes projectiles from spells to Fork but prevents them from chaining while in the left ring slot, and grants +1 chain to projectiles from spells but prevents them from forking while in the right ring slot. Snakepit now prevents spells from Piercing. Existing versions cannot be updated.
  • SlivertongueSlivertongue
    Harbinger Bow
    Bow
    Quality: +20%
    Physical Damage: (114-132)(313.2-373.2)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.20
    Weapon Range: 120
    Requires Level 68, 212 Dex(30-50)% increased Critical Strike ChanceAdds (60-75) to (170-220) Physical Damage
    100% increased Critical Strike Chance with arrows that Fork
    Arrows that Pierce have 50% chance to inflict Bleeding
    Arrows Pierce all Targets after Chaining
    A hundred blind heads, each seeking the taste of prey on the air.
    no longer causes arrows to pierce all targets after chaining, or arrows that pierce to inflict bleeding. Now causes arrows to pierce all targets after forking. It now grants arrows that fork 150-200% increased Critical Strike Chance, and arrows that pierce +50% Critical Strike Multiplier. Slivertongue now has (110-125) to (245-265) (up from (60-75) to (170-220)) added Physical Damage. Existing versions can be updated to these new values with a Divine Orb.
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Quality: +20%
    Physical Damage: (71.4-111.15)(255-341.25)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.46-1.51)
    Weapon Range: 120
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    We stand together. We strike together.
    no longer grants 2 additional arrows. It now has 50-75% (up from 40-50%) increased physical damage and supports socketed gems with level 20 Greater Volley. Existing versions can be updated to these new values with a Divine Orb, but this will not change the additional arrows into Greater Volley.
  • The Void Gaze Skill granted by Eber's UnificationEber's Unification
    Hubris Circlet
    Quality: +20%
    Energy Shield: (182-205)
    Requires Level 69, 154 IntTrigger Level 10 Void Gaze when you use a Skill
    +(50-80) to maximum Mana
    (120-150)% increased Energy Shield
    50% increased Stun and Block Recovery
    Gain (5-8)% of Elemental Damage as Extra Chaos Damage
    The impediments of flesh are weak.
    The air we breathe knows no such boundaries.
    I exhale, and you inhale,
    and inexorably we inch towards oneness.
    now reduces enemy Chaos resistance by 20%, has a base Range of 39, up from 26 and now correctly scales its effect to the range. It now lasts 10 seconds (up from 2.5 Seconds), and has a cooldown of 2 Seconds (from 3 seconds). This affects all versions of the item. Eber's Unification now has 150-180% (up from 120-150%) increased Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • VoidfletcherVoidfletcher
    Penetrating Arrow Quiver
    Requires Level 64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    +(20-40) Mana gained on Kill
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every second
    Even emptiness may be harnessed.
    now grants a Void Charge every 500ms (instead of 1 Second) and the cooldown on the Void Shot has been reduced from 500ms to 250ms. Void Shot now travels and explodes 50% faster and deals 100% more Area Damage (up from 50%) and has an added damage effectiveness of 120% (up from 100%). This affects all versions of the item.
  • Queen of the ForestQueen of the Forest
    Destiny Leather
    Quality: +20%
    Evasion: (1923-2163)
    Requires Level 59, 160 Dex3% reduced Movement Speed (Hidden)(200-240)% increased Evasion Rating
    +(60-70) to maximum Life
    +(6-10)% to Fire Resistance
    +(26-40)% to Cold Resistance
    +(11-25)% to Lightning Resistance
    25% reduced Movement Speed
    1% increased Movement Speed per 600 Evasion Rating, up to 75%
    -(50-40) Physical Damage taken when Hit by Animals
    Shedding away her regal past,
    she forged a new destiny.
    Sacrificing the ephemeral joys of man,
    she embraced the eternal grasp of nature.
    Seizing her one true wish,
    she found peace at last.
    now grants 1% increased Movement Speed per 600 (up from 450) evasion Rating, up to 75% (down from 100%). This affects all versions of the item.
  • Inpulsa's Broken HeartInpulsa's Broken Heart
    Sadist Garb
    Quality: +20%
    Evasion: 512
    Energy Shield: 105
    Requires Level 68, 103 Dex, 109 Int3% reduced Movement Speed (Hidden)+(60-80) to maximum Life
    (20-50)% increased Damage if you have Shocked an Enemy Recently
    (25-40)% increased Effect of Shock
    Unaffected by Shock
    Shocked Enemies you Kill Explode, dealing (5-10)% of
    their Maximum Life as Lightning Damage which cannot Shock
    Don't hesitate; bring death to all, conclusively and swiftly, or they will give you the same treatment.
    's "Shocked Enemies you Kill to Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock" no longer has a range of 5-10% (and is now set at 5%). Existing versions can be updated to these new values with a Divine Orb
  • Sin TrekSin Trek
    Stealth Boots
    Quality: +20%
    Evasion: (440-484)
    Energy Shield: (120-192)
    Requires Level 62, 117 Dex+(20-30) to Dexterity
    +(20-30) to Intelligence
    (80-100)% increased Evasion Rating
    +(100-160) to maximum Energy Shield
    30% increased Movement Speed
    Enemies Cannot Leech Life From you
    Do not let them step on your feet. Keep them at bay.
    now has 100-150 (down from 100-160) Energy Shield. Existing versions can be updated to these new values with a Divine Orb.
  • Sadima's TouchSadima's Touch
    Wool Gloves
    Quality: +20%
    Energy Shield: 26
    Requires Level 11, 9 IntAdds 4 to 8 Fire Damage to Attacks
    Adds 1 to 13 Lightning Damage to Attacks
    +18 to maximum Energy Shield
    (12-16)% increased Quantity of Items found
    Wealth unspent is wealth wasted.
    now increases the quantity of items found from slain enemies by 5-10% (down from 12-16%). Existing versions can be updated to these new values with a Divine Orb.
  • IndigonIndigon
    Hubris Circlet
    Quality: +20%
    Energy Shield: (205-228)
    Requires Level 69, 154 Int(150-180)% increased Energy Shield
    (6-10)% increased maximum Mana
    Recover (8-10)% of maximum Life when you use a Mana Flask
    Non-instant Mana recovery from Flasks is also recovered as Life
    (50-60)% increased Mana Cost of Skills for each 200 total Mana you have Spent Recently
    (50-60)% increased Spell Damage for each 200 total Mana you have Spent Recently
    Where the body's limits begin,
    the mind's limits end.
    now grants 20-25% (down from 50-60%) increased Spell Damage for each 200 total Mana you have spent Recently, up to a maximum of 2000%. Existing versions can be updated to these new spell damage values with a Divine Orb, however all versions are now affected by the spell damage cap.
  • Quill RainQuill Rain
    Short Bow
    Bow
    Quality: +20%
    Physical Damage: 13.235.2
    Critical Strike Chance: 5.00%
    Attacks per Second: 3.00
    Weapon Range: 120
    Requires Level 5, 26 Dex100% increased Physical Damage
    +(10-20) to Dexterity
    100% increased Attack Speed
    +(25-50) to Accuracy Rating
    +2 Mana gained for each Enemy hit by Attacks
    (50-100)% increased Projectile Speed
    40% less Damage
    "The rain of a thousand quills that whittle
    present into past, life into death."
    - Rigwald of the Ezomytes
    now causes you to deal 40% less Damage (as opposed to Weapon Damage). This affects all versions of the item.
  • WindripperWindripper
    Imperial Bow
    Bow
    Quality: +20%
    Physical Damage: 22.893.6
    Elemental Damage: (32-40)–(48-60) 1–(80-100)
    Critical Strike Chance: (8.00%-9.00%)
    Attacks per Second: (1.59-1.67)
    Weapon Range: 120
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (32-40) to (48-60) Cold Damage
    Adds 1 to (80-100) Lightning Damage
    (10-15)% increased Attack Speed
    (60-80)% increased Critical Strike Chance
    15% increased Quantity of Items Dropped by Slain Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.
    now has 30-40% (down from 60-80%) increased critical strike chance, (48-60) to (72-90) (up from (32-40) to (48-60)) added cold damage, and 1 to (120-150) (up from 80-100) added lightning damage. Existing versions can be updated to these new values with a Divine Orb.
  • Chin SolChin Sol
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (96-114)(284.8-338.2)
    Elemental Damage: 25–50
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.38-1.43)
    Weapon Range: 120
    Requires Level 62, 212 Dex(200-260)% increased Physical Damage
    +(10-20) to Dexterity
    Adds 25 to 50 Fire Damage
    (10-14)% increased Attack Speed
    50% More Damage with Arrow Hits at Close Range
    Bow Knockback at Close Range
    As a soldier you want to get close to enemy archers.
    That is not the case when fighting the Maraketh.
    now deals 50% (down from 100%) more damage with Arrow Hits at close range and has 200-260% (up from 150-180%) increased physical damage. Existing versions can be updated to these new values with a Divine Orb.
  • Divination DistillateDivination Distillate
    Large Hybrid Flask
    Recovers 140 Mana over 5.00 seconds
    Recovers 510 Life over 5.00 seconds
    Consumes 20 of 40 Charges on use
    Requires Level 30(40-60)% increased Rarity of Items found during Flask effect
    (12-18)% increased Quantity of Items found during Flask effect
    25% increased Light Radius during Flask effect
    +4% to all maximum Elemental Resistances during Flask effect
    Knowledge is fermented in pain and loss
    Distilled with reflection
    To quench the thirst of those
    who dream of enlightenment
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    no longer provides additional maximum resistances during flask effect and instead provides +50% to all elemental resistances during flask effect. Existing Divination Distillates are not affected.
  • Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    One Handed Mace
    Quality: +20%
    Physical Damage: (46.2-54.6)(70.4-83.2)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.31-1.38)
    Weapon Range: 9
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    now grants +25-35% to Cold Damage over Time Multiplier.
  • Cane of UnravellingCane of Unravelling
    Ezomyte Staff
    Staff
    Quality: +20%
    Physical Damage: 55.2165.6
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 62, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a Staff+2 to Level of Socketed Chaos Gems
    (60-80)% increased Chaos Damage
    2% increased Cast Speed per Power Charge
    Gain a Power Charge after Spending a total of 200 Mana
    2 Mana Regenerated per Second per Power Charge
    "Creation is the act of making the intangible tangible.
    To work backwards, to make the tangible intangible,
    is to step into the mind of God."
    - Doryani, Queen's Thaumaturgist
    now grants +40-55% to Non-Ailment Chaos Damage over Time Multiplier, and 20-30% increased Chaos Damage (down from 60-80%). Existing versions can be updated to these new values with a Divine Orb, but this will not grant the Non-Ailment Chaos Damage over Time Multiplier.
  • New versions of Rime GazeRime Gaze
    Mind Cage
    Quality: +20%
    Energy Shield: (207-220)
    Requires Level 65, 138 IntSocketed Gems are Supported by Level 20 Concentrated Effect
    30% increased Cold Damage
    +(40-60) to maximum Mana
    (180-200)% increased Energy Shield
    50% reduced Energy Shield Recharge Rate
    The malice in her gaze froze blood and shattered bone.
    now grant +16-22% to Cold Damage over Time Multiplier.
  • Flesh and SpiritFlesh and Spirit
    Ironscale Gauntlets
    Quality: +20%
    Armour: (56-67)
    Evasion: (56-67)
    Requires Level 15, 14 Str, 14 Dex(6-9)% increased Attack Speed
    (80-120)% increased Armour and Evasion
    (3-4) Life Regenerated per second
    Recover 20% of your Maximum Life on Rampage
    Gain 5 Souls for Vaal Skills on Rampage
    Rampage
    What is greed but trading a mountain of death for a sliver of life?
    no longer grants 5 Souls for Vaal Skills on Rampage, and causes kills to grant an additional Vaal Soul if you've Rampaged recently instead. This affects all versions of the item.
  • WildfireWildfire
    Crimson Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike fires 2 additional Projectiles
    With at least 40 Strength in Radius, Molten Strike has 25% increased Area of Effect
    News of Kaom's victory in the south spread quickly.
    Those in support of the coming rebellion bided their time.
    The rest fled like rats from a fire.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    is now limited to 1. This affects all versions of the item.
  • Zerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 210 Mana over 10.00 seconds
    Consumes 12 of 30 Charges on use
    Requires Level 1850% increased Charges used
    Skills used during Flask effect grant (450-600)% of Mana Cost as Life over 4 Seconds
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    now grants a buff when you use a skill during the flask's effect. This buff recovers 450-600% of the skill's mana cost as life per second. This buff (and the healing) is removed when you are hit. This affects all versions of the item.
  • Blood of CorruptionBlood of Corruption
    Amber Amulet
    Requires Level 20+(20-30) to StrengthGrants Level 10 Gluttony of Elements Skill
    Adds 19 to 43 Chaos Damage to Attacks
    -(10-5)% to all Elemental Resistances
    +(17-29)% to Chaos Resistance
    Corrupted
    In my dream, a voice spoke to me. It said:
    'My reach knows no bounds.
    All that is pure is destined to rot.
    All that lives is destined to serve.'
    - Doryani, Queen's Thaumaturgist
    's Gluttony of Elements skill now prevents those affected by the aura from gaining Vaal souls. This affects all versions of the item.
  • Rigwald's CrestRigwald's Crest
    Two-Stone Ring
    Requires Level 49+(12-16)% to Fire and Cold Resistances(20-30)% increased Fire Damage
    (20-30)% increased Cold Damage
    (20-30)% increased Mana Regeneration Rate
    5% Chance to Trigger Level 18 Summon Spectral Wolf on Kill
    Within the heart of every man and woman
    lies the soul of a ferocious beast.
    If you cannot tame it, embrace it.
    now correctly displays a 10% chance to summon wolves on kill, rather than a value of 5% that was totally a lie, because it was actually 10%. This is a purely cosmetic change.
  • Clarified the description on Scold's BridleScold's Bridle
    Mind Cage
    Quality: +20%
    Energy Shield: 82
    Requires Level 65, 138 Int(80-100)% increased Spell Damage
    15% reduced Cast Speed
    +(30-60) to maximum Mana
    Your Skills deal you 400% of Mana Spent as Physical Damage
    "The sharper the pain, the sharper the mind.
    A curious paradox."
    - Shavronne of Umbra
    's key mod to clarify it does not apply when spending mana on a reservation, only for costs. This, too, is a purely cosmetic change.
  • Cospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Quality: +20%
    Elemental Damage: (80-100)–(160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 12
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierNo Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Trigger a Socketed Cold Spell on Melee Critical Strike
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    's trigger now has a cooldown of 150ms (down from 250ms). This affects all versions.

Monster Changes

  • The rogue exile Ultima Thule now uses the updated version of Ice Spear.
  • Updated the Cannibal's torch-throwing behaviour. It also looks cooler now.
  • Blood Chieftains can now hurl Blood Apes at you.
  • Fury Hounds now use the updated version of Burning Ground.

Temple of Atzoatl Changes

  • The level of the present-day temple is now the average level of each Incursion, +10, capped at the highest level Incursion for that Temple.

Azurite Mine and Sulphite Changes

  • Player depth notifications are now only announced every 50 depth levels (So you won't get spammed with updates!)
  • Slightly reduced the damage dealt by the Darkness based on player life and energy shield, and added a small amount of flat damage per Darkness stack.
  • The Pulsating Grotto encounter now lasts longer before the boss appears. Monsters from this encounter award significantly more experience when slain.
  • Reduced the number of Ursae that plummet in the Plummeting Ursae encounter.
  • Special encounters now drop more rare items, and a wider variety of items as well.
  • Fossils and Resonators are now found more frequently behind Fractured Walls, and less frequently in the more accessible areas. So if you want fossils, bring dynamite.
  • Voltaxic Sulphite acquisition values have been adjusted to account for the new rate at which you encounter Voltaxic Sulphite veins.

Bestiary and Menagerie Changes

  • Your Bestiary (book) is now account-wide. If you catch a beast in one league, it'll be recorded in your Bestiary in all other leagues, in perpetuity. The itemised beasts themselves are still league-specific.
  • There is now a global capture limit of 1000 beasts, rather than a per-genus limit. The previous total maximum was approximately 680, though most players were likely to hit genus-specific limits.
  • Beastcrafting recipes have been completely reworked and simplified.
  • Non-Spirit-Beast unique beasts can't appear in the Menagerie or Bestiary.

Prophecy Changes

  • Adjusted the weightings of many prophecies.
  • You can now complete the steps of many prophecy chains in various maps.
  • Prophecies which can trigger in maps no longer lock their triggers to specific maps out of their possible pool. In other words, if you attempt to open a map where a Prophecy might trigger and it doesn't, it may trigger next time you open it. Previously, if it did not trigger in that map, it never would.
  • Prophecies that previously forced the appearance of one of the old Masters now force the appearance of one of the new ones instead.

Map Changes

  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • As part of this Atlas shuffle, many maps have been reviewed with the goal of bringing their layouts or monster densities up to par with other maps.
  • Map icons have been updated to indicate that they are part of a new series. Existing maps from the previous series have been updated to these new versions.
  • Completing a map as part of a Zana mission now counts towards your Atlas' Map Completion and any associated challenges or achievements.
  • The Springs map has been replaced by the Fungal Hollow map. Existing Springs maps will now open portals to Fungal Hollow.
  • The Acid Lakes map has been replaced by the Acid Caverns map. Existing Acid Lakes maps will now open portals to Acid Caverns.
  • The Tribunal map has been replaced by the Crater map. Existing Tribunal maps will now open portals to Crater.
  • The Gorge map has been replaced by the Glacier map. Existing Gorge maps will now open portals to Glacier.
  • The Torture Chamber map has been replaced by the Primordial Blocks map. Existing Torture Chambers maps will now open portals to the Lunaris Temple. Kidding! It'll open a portal to Primordial Blocks.
  • Sextants that previously forced the appearance of one of the old masters now force the appearance of one of the new ones instead.
  • Increased the average number of monsters spawned inside an Abyssal Depths area.
  • The Atlas icons which indicate that a certain map contains a Memory Fragment will now correctly state whether it is the boss, an Elder Guardian or the Elder itself that holds it.
  • Vision of Justice and The Goddess' Projectile Barrage skills have changed in such a way that instead of multiplying the number of projectiles these skills fire, additional projectiles add to the total number of projectiles fired.

Zana League Mods Available During 3.5.0

With the removal of master levels, Zana's map device options are now unlocked as you progress through the Atlas quest chain. These are the League Mods available during 3.5.0, with their costs, in the expected order that they will be unlocked.

  • Anarchy (costs 2 Chaos Orbs): Area is inhabited by 3 additional Rogue Exiles.
  • Torment (costs 2 Chaos Orbs): Area is haunted by 4 additional Tormented Spirits.
  • Fortune Favours the Brave: (costs 3 Chaos Orbs) One of these options will be applied at random, including those you have not yet unlocked.
  • Alternate of Same Tier (costs 1 Chaos Orb): Requires a Rare map. Opens a random Rare map of the same tier, excluding the map you placed in the device.
  • Domination (costs 3 Chaos Orbs): Area contains 3 extra Shrines.
  • Perandus (costs 3 Chaos Orbs): Area has a 33% chance to contain Cadiro Perandus, Area contains 3 additional Perandus Chests.
  • Shaped Tier 1-5 (costs 2 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare.
  • Breach (costs 4 Chaos Orbs): Area can contain Breaches, Area contains 2 additional Breaches.
  • Harbinger (costs 4 Chaos Orbs): Area can contain Mysterious Harbingers, Area contains 2 extra Harbingers.
  • Shaped Tier 1-10 (costs 6 Chaos Orbs): Requires a Rare map. Opens a version of your map at 5 tiers higher, randomly rolled as a Rare, with a chance to be Corrupted.
  • Abyss (costs 5 Chaos Orbs): Area can contain Abysses, Area contains 2 additional Abysses.
  • Elder Tier 1-15 (costs 15 Chaos Orbs): Requires a Rare map. Opens a version of your map at Tier 16, randomly rolled as a Rare, with a chance to be Corrupted.

Strongbox Changes

  • The "Stream of Monsters" strongbox mod now spawns monsters much more quickly, and can spawn magic and rare monsters. This mod can now only appear in areas of level 35 or higher.

User Interface Improvements

  • Removed the "Leave Guild" button from the drop-down player menu.
  • The "League" key (default V) now shows either the Bestiary, your Incursion Temple, the Delve Azurite Mine map, or the Betrayal Investigation Board based on where you are when you use it.
  • The Stash Tab drop-down menu now shows symbols next to the various premium tabs to help differentiate them.
  • Added a mini-map zoom slider in the settings.
  • You can now buy entire stacks of currency from vendors with shift+click. This will buy the most you can afford, up to a full stack.

Quest Rewards

  • Zana's map rewards have been updated.

PvP Changes

  • The capacity to create PvP-only characters is now unlocked after freeing the Scion.
  • Poet's Pen, Null's Inclination, Asenath's Chant, Mjölner, Cospri's Malice and the Cast on Critical Strike support gem now scale the damage of triggered spells based on the attack time of the triggering attack. They no longer have an 80% damage penalty across all triggered skills.
  • The Block Chance Reduction Support has been adjusted. See the Support Gem Balance section for further information.

Bug Fixes

  • Fixed a bug where the Stoneskin Flayer's skill effects and audio would linger after death, despite not even being a part of the Immortal Syndicate.
  • Fixed a bug where the Doryani's Touch skill wasn't visually scaling to its Area of Effect.
  • Fixed a bug with very old characters that could make it unclear how to continue after slaying Dominus.
  • Fixed a case of desync caused by the guild stash location in towns and hideouts while you were not in a guild.
  • Fixed a bug where Detonate Dead could fail to detonate a detonatable corpse if there were non-detonatable corpses around.
  • Fixed a bug where Xoph's Nurture's 3D model was for the wrong basetype.
  • Fixed a bug which prevented Mjölner from triggering Orb of Storms.
  • Fixed a bug where it was possible to complete and uncomplete a challenge multiple times.
  • Fixed a bug where increased damage sources on minions were increasing damage in ways they shouldn't have been.
  • Fixed a bug where Blade Vortex's damage multipliers were also affecting the Decays it was applying.
  • Fixed a bug where using an instant skill would not remove the Phase Run buff.
  • Fixed a bug where mana spent as part of a reservation did not count towards sources that tracked and cared about mana spent (such as Kitava's Thirst).
  • Fixed a bug where having no movement speed prevented the use of instant skills.
  • Fixed a bug where using an instant skill and quickly swapping out that skill's gem with a non-instant skill would cause that new skill to be used instantly. Doing the reverse would cause your character to become stuck.
  • Fixed a bug (again!) where golem duration was being passed down from the Primordial jewels to the golems themselves when it should not have been.
  • Fixed a crash caused by attempting to use Detonate Mines after it had been given a mana cost and you did not have the mana required to use it.
  • Fixed a bug where casting Vaal Molten Shell while you already had a Vaal Molten Shell active would prevent Vaal Molten Shell from correctly detonating from prevented physical damage.
  • Fixed cases where old accounts could have Shaper's Strongholds on Guardian maps.
  • Fixed a bug where, with sources of Reduced Effect of Curses exceeding 100%, your curses would behave erratically.
  • Fixed a bug where the Shaper's Stronghold could spawn on maps that weren't adjacent to Elder influence (this was unintended).
  • Fixed a bug which prevented Cannibal Fire-Eater spectres from doing anything but auto-attacking large bosses.
  • Fixed some cases where monsters could become untargetable in the Delve Undead Rhoa encounter and the Laboratory map.
  • Fixed some typso.

Notes

  1. There is a mistake here. It should read, "up from (130-150) to (200-250)".

References

  1. Bex_GGG (December 5, 2018). "Path of Exile: Betrayal Patch Notes". Official Path of Exile Forums. Retrieved December 11, 2018.