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Version 3.2.0b

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Version History
3.2.0
02 March 2018
3.2.0b
08 March 2018
3.2.1
15 March 2018

Patch notes

These are the official patch notes for version 3.2.0b released by Grinding Gear Games.[1]

  • Added "Necromancy NetsNecromancy NetStack Size: 100Can be used on Beast corpses of all levels.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    ", a relatively rare net that can revive beasts, capturing them in the process. This is useful for characters that have difficulty capturing beasts before they die, but its rarity means that it can't be relied upon as the sole method of capture for these characters. (This patch doesn't include support for reviving monsters that have been shattered, exploded or otherwise had their corpse removed. We're working on this.)
  • Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
  • Fixed four high-end Beastcrafting recipes that were previously unobtainable.
  • Flasks now refill after a Beastcrafting fight ends.
  • Summon Phantasm on Kill SupportSummon Phantasm on Kill SupportSupport, Minion
    Icon: G
    Mana Multiplier: 120%
    Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:
    0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    Phantasms last 15 seconds
    Can have up to (5-10) Phantasms Summoned at a time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    no longer supports Manifest Dancing Dervish.
  • "Strong Rope NetsStrong Rope NetStack Size: 100Effective against Beasts of levels 15 to 35.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    and Simple Iron NetsSimple Iron NetStack Size: 100Effective against Beasts of levels 25 to 46.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    now cost Portal ScrollsPortal ScrollStack Size: 40Creates a portal to townRight click on this item to use it.
    Shift click to unstack.
    rather than Orbs of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    .
  • Reinforced Iron NetsReinforced Iron NetStack Size: 100Effective against Beasts of levels 37 to 56.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    and Strong Iron NetsStrong Iron NetStack Size: 100Effective against Beasts of levels 48 to 66.
    Activate to use this type of Net when capturing Beasts.
    Shift click to unstack.
    now cost Orbs of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.
    Shift click to unstack.
    , rather than Orbs of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.
    Shift click to unstack.
    ."
  • Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.
  • Fixed a bug where unlocking additional Cartographer's Sextants on your Atlas required unique Maps to be completed.
  • Fixed a bug where Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4-10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems did not stack their damage correctly with other Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4-10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    totems.
  • Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
  • Fixed a bug where some areas were unable to spawn Legendary Beasts.
  • Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba's Cursed TroveOba's Cursed Trove
    Torture Chamber Map
    Map Level: 79
    Map Tier: 12
    Guild Character: #
    Item Quantity: +40%
    Area has patches of desecrated ground
    20 patches with Ground Effect per 100 tiles (Hidden)
    Ground Effect has a radius of 10 (Hidden)
    (40-50)% more Monster Life
    (30-40)% increased Monster Damage
    Area becomes fatal after some time
    "Here the soil is more deadly than any swing of the axe."
    - Oba of the Karui, Conqueror of Corruption.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    unique map.
  • Fixed a bug where Maker of Mires in the Hallowed GroundHallowed Ground
    Cemetery Map
    Map Level: (70-79)
    Map Tier: 6
    Guild Character: Ð
    Item Quantity: +100%
    Item Rarity: +100%
    Unique Boss drops 3 additional Maps
    Unique Boss gives 2000% increased Experience
    0.5 Flask Charges recovered every 3 seconds
    Monster Level: (70-79)
    Some dead have long envied the living.
    When given the chance, they take from us what they can.
    So we offer our suffrage.
    In return, they give only suffering.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    unique map would not lose his immunity buff if Balah, Duke was captured.
  • Fixed a bug where statues were unable to come to life if the Basilisk was captured.
  • Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
  • Fixed a bug where the "x% more Spell Fire Damage" from Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Radius: 10
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:
    0.75% increased Fire Damage
    Gain 15% of your Physical Damage as Extra Fire Damage
    Base duration is 4 seconds
    Base Burning Damage is 25% of Overkill Damage
    (9-12)% more Spell Fire Damage
    (0-38)% more Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ash skill icon.png
    was not applying to Damage over Time effects applied by skills such as Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4-10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    .
  • Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
  • Fixed a bug where scroll speed in the Social Panel was slower than intended.
  • Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
  • Fixed a client crash that could occur while Summon Phantasm on KillSummon Phantasm on Kill SupportSupport, Minion
    Icon: G
    Mana Multiplier: 120%
    Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:
    0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    Phantasms last 15 seconds
    Can have up to (5-10) Phantasms Summoned at a time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    was socketed in The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (145.6-161.2)(240.8-266.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.81-1.89)
    Weapon Range: 11
    Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Rampage
    Triggers Level 15 Manifest Dancing Dervish on Rampage
    Manifested Dancing Dervish disables both weapon slots
    Manifested Dancing Dervish dies when Rampage ends
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    .
  • Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
  • Fixed various instance crashes.

The following hotfix was deployed after the 3.2.0b patch:[2]

  • Re-enabled the three Beastcrafting recipes that were disabled earlier today. The recipe for splitting an item in two has been made a little more difficult by swapping out two of the beasts for rarer ones.
  • The recipe for splitting an item in two no longer works on items with Labyrinth Enchant mods. It intentionally will still copy sockets/links and this is why it is somewhat harder to achieve now.
  • Fixed a bug where the recipe for splitting an item in two would work on Shaped Items, Elder Items and Corrupted Items.

You will need to restart your game client and enter a new Menagerie to be able to see and use these recipes.

References

  1. Qarl (March 8, 2018). "3.2.0b Patch Notes". Official Path of Exile Forums. Retrieved March 8, 2018.
  2. Qarl (March 8, 2018). "3.2.0b Hotfix". Official Path of Exile Forums. Retrieved March 9, 2018.