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Version 3.2.0

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Version History
3.1.4
15 February 2018
3.2.0
02 March 2018
3.2.0b
08 March 2018

Patch notes

These are the official patch notes for version 3.2.0 released by Grinding Gear Games.[1]

The Bestiary Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • With 3.2.0, there are Standard and Hardcore, and Solo Self-Found Standard and Hardcore, variations of the Bestiary challenge league available. They have the same core mechanics and items.
  • Path of Exile: Bestiary lets you hunt and capture hundreds of deadly beasts across Wraeclast and then craft valuable new items with the help of the NPC Einhar Frey.
  • To capture a monster, highlight it and press V to throw a net. If the capture fails, the beast will enrage and become more dangerous. The lower life a beast has, the easier it is to capture.
  • Nets can be found in the world or purchased from Einhar. Better nets make capturing harder beasts easier.
  • Once captured, each beast is tracked in your very own Bestiary, a tome full of information and pictures.
  • Each captured beast is kept in your Menagerie, which you can visit by talking to Einhar once enough beasts have been captured.
  • You can use the Blood Altar in your Menagerie to perform Beastcrafting: sacrificing your captured beasts in combat to create and augment items. There are some very strong Beastcrafting recipes available, so we recommend capturing most rare beasts that you encounter.
  • You can also hunt four elusive Spirit Beasts, who drop pieces of four new unique item sets. If you somehow manage to capture one, these Spirit Beasts can be used in Beastcrafting.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Bestiary HelmetBestiary HelmetHelmet SkinChanges the appearance of any equipped helmet to the Bestiary Helmet.. At 24, you will receive the Bestiary WingsBestiary WingsBody Armour AttachmentAdds the Bestiary Wings Back Attachment to any equipped body armour.. When you complete your 36th challenge, you will receive the Bestiary Portal EffectBestiary Portal EffectPortal ModificationThis character's portals use the Bestiary Portal Effect.. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Module Error: Item link: No results found for search parameter "Challenger Trophy (Bestiary)". decoration to display in your hideout. The Totem Pole permanently showcases how many of the Bestiary challenges you completed during the league.

Major New Content and Features

  • Added 2 new Active Skill Gems and 1 new Support Gem:
  • Added a new Dexterity/Strength Skill Gem - Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
    Mana Cost: (7-10)
    Cast Time: 1.00 sec
    Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
    1% increased Projectile Damage
    (13-132) to (19-198) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Fires 8 additional Projectiles
    Shard Projectiles Deal 25% less Damage
    Base Off Hand Attack time is (0.7-0.61) seconds
    +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Shield Throw skill icon.png
    : Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.
  • Added a new Strength Skill Gem - Tectonic SlamTectonic SlamFire, Attack, AoE, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 28Slam the ground with your main hand weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, the number of fissures will be maximised, and one Endurance Charge will be consumed. Requires a Mace, Sword, Axe, Staff, or Unarmed.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (130-160.4)% of Base Damage
    Deals 18% more Damage if you have an Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    : Slam the ground with your weapon, unleashing a fiery fissure in front of you, dealing area damage and releasing a random number of smaller fissures branching off from it. If you have Endurance Charges, one will be consumed, maximising the number of fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.
  • Added a new Support Gem - Summon Phantasm on KillSummon Phantasm on Kill SupportSupport, Minion
    Icon: G
    Mana Multiplier: 120%
    Requires Level 4Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.Per 1% Quality:
    0.5% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
    from Supported Skills, deal a Killing Blow
    Phantasms last 15 seconds
    Can have up to (5-10) Phantasms Summoned at a time
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Causes supported skills or minions created by supported skills to summon a Phantasm minion on landing a killing blow.
  • Added Abyss to the core game. For information on changes made to the Abysses and related features, see the Abyss section below.
  • Introduced the final Elder encounter. This endgame encounter is the single most difficult challenge Path of Exile currently has to offer. Good luck!
  • Added the Elder OrbElder's OrbUpgrades any map on the Atlas to Tier 16Right click this item then left click on a map on the Atlas to upgrade it to tier 16., obtainable after collecting all of the Shaper's Memory Fragments. The Elder Orb can upgrade any map on your Atlas to Tier 16.
  • Added 27 new unique items, 16 of which are exclusive to the Bestiary Challenge League.
  • Added 27 new Fated Unique prophecies.
  • Added a new quest - Vilenta's Vengeance: Vilenta has sided with Kitava and must be dealt with. Seek her out in Act Ten, and defeat her for a skill point. Existing characters who have completed the prerequisite quest (Map to Tsoatha) will already have the skill point and can instead collect the new reward for the Tear of Tsoatha quest.
  • Added a new Act Ten area: The Control Blocks. Could this be where Vilenta has been hiding out this whole time?
  • Added 10 new Divination Cards designed by our supporters.
  • Enabled that Rogue Exile we said we added last time, but this time we really mean it. Or do we...?
  • Added two-ish new vendor recipes.
  • Added 6 new Grandmasters and updated or replaced 5 others.

Minor New Content and Features

  • The Witch can now select Lesser Poison SupportLesser Poison SupportChaos, Support
    Icon: O
    Mana Multiplier: 110%
    Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage with Poison
    Supported Skills have (1-44) to (2-66) added Chaos Damage
    Supported Skills have 40% chance to Poison on Hit
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    as a quest reward upon reaching Lioneye's Watch.
  • The Shadow is no longer offered Lesser Poison SupportLesser Poison SupportChaos, Support
    Icon: O
    Mana Multiplier: 110%
    Supports any skill that hits enemies.Per 1% Quality:
    Supported Skills deal 0.5% increased Damage with Poison
    Supported Skills have (1-44) to (2-66) added Chaos Damage
    Supported Skills have 40% chance to Poison on Hit
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    as a quest reward for reaching Lioneye's Watch (since he should already have it), and is offered Elemental ProliferationElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
    Icon: S
    Mana Multiplier: 110%
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.Per 1% Quality:
    0.5% increased Duration of Elemental Ailments on Enemies
    Elemental Ailments caused by Supported Skills spread to other enemies in a Radius of (12-15)
    20% chance to Freeze, Shock and Ignite
    (0-19)% increased Duration of Elemental Ailments on Enemies
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    instead.
  • Unique items dropped by bosses in special areas such as the Apex of Sacrifice, the Shaper's Realm, and Breach Domains are now allocated to the area's creator. This also applies to Blessings dropped by Breachlords.
  • Added 3D art for Debeon's DirgeDebeon's Dirge
    Despot Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: 91.2123.6
    Elemental Damage: (310-350)–(460-500)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 66, 140 Str, 86 DexAdds (310-350) to (460-500) Cold Damage
    15% increased Movement Speed if you've used a Warcry Recently
    150% increased Elemental Damage if you've used a Warcry Recently
    Warcries Knock Enemies Back in an Area
    A sharp and heavy beat,
    discorded, out of tune,
    when you hear it on the wind,
    you know death will follow soon.
    .
  • Characters deleted during an event (such as a race) are no longer removed from the ladder and can still be awarded prizes.
  • Made improvements to Zana's Atlas questline - in particular to the sequences featuring the Shaper and Elder.
  • Completing Zana's Atlas quests now grants Zana Experience. It's easier to reach level 8 with her now.
  • When you use your Stash, the in-game chest now opens. It's like you're really there!
  • The patcher now does significantly fewer writes during the "Allocating Space" part of the patching process.
  • Updated several vendor recipes to now output Shaped or Elder items if all the input items were also Shaped or Elder.
  • Improved Achievement-checking functionality in cases where the Achievement server can't be reached.
  • Streamlined Zana's 'Take Shaper's Orb' dialogue options. Now the one option handles all available orbs.
  • Added support for using Harbinger's OrbsHarbinger's OrbStack Size: 20Reforges a map item as another of a higher tierRight click this item then left click a map to apply it.
    Shift click to unstack.
    and Horizon OrbsOrb of HorizonsStack Size: 20Reforges a map item as another of the same tierRight click this item then left click a map to apply it.
    Shift click to unstack.
    on the most recent map series.
  • Improved the appearance of metal throughout the game.
  • More skills can now burn the grass.
  • The Purifier has received new skill effects for its sword-creating projectile skills.
  • Glacial CascadeGlacial CascadeSpell, AoE, Cold
    Radius: 12
    Mana Cost: (13-26)
    Cast Time: 0.80 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 60%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.Per 1% Quality:
    1% increased Damage
    Deals (48-422) to (72-633) Physical Damage
    60% of Physical Damage Converted to Cold Damage
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    's effect now fades out, rather than popping out.
  • The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (145.6-161.2)(240.8-266.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.81-1.89)
    Weapon Range: 11
    Requires Level 59, 82 Str, 119 Dex40% increased Global Accuracy Rating(160-190)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Rampage
    Triggers Level 15 Manifest Dancing Dervish on Rampage
    Manifested Dancing Dervish disables both weapon slots
    Manifested Dancing Dervish dies when Rampage ends
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    now carries across any cosmetic affects applied to it when it is Manifested.
  • Players with accounts created through Steam can now associate an email address to the account through the Path of Exile website. To do this, go to Manage Account, and then Change Email.
  • Slightly improved performance in the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 78
    Map Tier: 11
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    .
  • Improved the visibility on the Atlas of uncompleted maps that are under the Elder's influence.
  • The Map Device in the Templar Laboratory now has an awesome new effect.
  • Many story glyphs (such as Malachai's letter to Shavronne in The Warden's Chambers) have had their visuals updated to be slightly more eye-catching.
  • DPS calculations now take whether or not a particular weapon will actually be used (such as when dual-wielding two different weapon types, one of which cannot be used by the skill you are using) into consideration. This doesn't change your actual damage at all, but does now provide a more accurate tooltip.
  • Improved the way Sire of ShardsSire of Shards
    Serpentine Staff
    Staff
    Quality: +20%
    Physical Damage: 55.2114
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 49, 85 Str, 85 Int+20% Chance to Block Attack Damage while wielding a StaffSocketed Gems fire 4 additional Projectiles
    Socketed Gems fire Projectiles in a Nova
    +(15-20) to all Attributes
    +(5-7)% to all Elemental Resistances
    (60-100)% increased Projectile Damage
    20% increased Light Radius
    That which was broken may yet break.
    works with weapon effects.
  • Storm BarrierStorm Barrier SupportLightning, Support, Channelling
    Icon: b
    Mana Multiplier: 110%
    Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.Per 1% Quality:
    1% chance to Gain a Power Charge when hit while Channelling Supported Skills
    0% less Lightning Damage taken from Hits while Channelling Supported Skills
    0% less Physical Damage taken from Hits while Channelling Supported Skills
    (50-69)% chance to Gain a Power Charge when hit while Channelling Supported Skills
    (8-12)% less Lightning Damage taken from Hits while Channelling Supported Skills
    (8-13)% less Physical Damage taken from Hits while Channelling Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    now clearly states that it does not support Minion skills.
  • Added new Help Panel pages.
  • Continued to incrementally improve the sound, art, effects and environments.

Abyss Changes

  • Abyss has been rolled into the core game! You can now encounter Abysses in the world from Part II onwards. Each area has approximately a 10% chance to spawn an Abyss.
  • Abyssal Depths can no longer appear in areas below level 70.
  • Stygian ViseStygian ViseHas 1 Abyssal Socket belts can now only be found by completing an Abyssal Depths area.
  • The various Abyss Jewel basetypes can now only be found from Hoards in the Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely to find rare Abyss jewels.
  • A new Sextant mod has been added which grants an additional Abyss.

Character Balance

  • Player traps now explode at the end of their duration, triggering their skills. The exceptions to this are Bear TrapBear TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 4 seconds
    Deals (16-1447) to (22-2026) Physical Damage
    Enemies take 15% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts
    Base duration is 3 seconds
    Locks enemy in place
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    and Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 4 seconds
    Base duration is (5.3-10) seconds
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    , which still break at the end of their duration.

Skill Balance

  • The following Trap skills have had their base duration lowered to 4 seconds (from 16): Fire TrapFire TrapTrap, Spell, Duration, AoE, Fire
    Radius: 15
    Mana Cost: (8-20)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 200%
    Requires Level 12Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.Per 1% Quality:
    1% increased Fire Damage
    Trap lasts 4 seconds
    Base duration is 1.75 seconds
    Deals (10-575) to (15-862) Fire Damage
    Deals (28.9-1635.4) Base Fire Damage per second
    (3-180) to (5-269) added Fire Damage against Burning Enemies
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Throws a Trap which uses this Skill when Triggered
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fire Trap skill icon.png
    , Ice TrapIce TrapTrap, Spell, AoE, Cold
    Mana Cost: (13-22)
    Cast Time: 1.00 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 90%
    Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:
    0.5% increased Area of Effect
    Trap lasts 4 seconds
    Deals (67-579) to (101-869) Cold Damage
    Throws a Trap which uses this Skill when Triggered
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Trap skill icon.png
    , Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
    Mana Cost: (8-20)
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Projectile Speed: 960
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:
    1% increased Lightning Damage
    0.5% increased Effect of Shock
    Deals (19-391) to (58-1174) Lightning Damage
    Trap lasts 4 seconds
    Fires 8 additional Projectiles
    20% chance to Shock enemies
    (80-118)% increased Critical Strike Chance against Shocked Enemies
    Throws a Trap which uses this Skill when Triggered
    (0-19)% increased Effect of Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Trap skill icon.png
    , Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
    Souls Per Use: 20 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocking ground.Per 1% Quality:
    Shocked Ground causes 0.25% increased Damage taken
    Deals (19-391) to (58-1174) Lightning Damage
    Trap lasts 4 seconds
    Fires 8 additional Projectiles
    Base duration is 4 seconds
    Shocked Ground causes 15% increased Damage taken
    Throws a Trap which uses this Skill when Triggered
    Projectiles leave Shocking Ground
    Projectiles Pierce all Targets
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Lightning Trap skill icon.png
    , Trap SupportTrap SupportSupport, Trap
    Icon: T
    Mana Multiplier: 110%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a trap that will use the skill for you when an enemy walks near it.Per 1% Quality:
    Supported Skills have 0.5% increased Trap Throwing Speed
    Trap lasts 4 seconds
    Supported Attack Skills cannot be used with Melee Weapons
    Supported Skills have (0-10)% increased Trap Throwing Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . Each of these traps will now trigger at the end of its duration.
  • The following Trap skills have had their base duration lowered to 8 seconds (from 16): Bear TrapBear TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 4 seconds
    Deals (16-1447) to (22-2026) Physical Damage
    Enemies take 15% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts
    Base duration is 3 seconds
    Locks enemy in place
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    , Conversion TrapConversion TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 1.00 sec
    Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Per 1% Quality:
    1% increased Skill Effect Duration
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 4 seconds
    Base duration is (5.3-10) seconds
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Conversion Trap skill icon.png
    .
  • Minion damage has been adjusted, and all minion types (except Raging SpiritsSummon Raging SpiritSpell, Minion, Duration, Fire
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 4Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly. Enemies will not directly engage these spirits, and can pass through them.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 5 seconds
    Can summon up to 20 Raging Spirits at a time
    Minions gain 15% less Added Damage
    Minions cannot Taunt Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Raging Spirit skill icon.png
    ) will now attack more quickly, but deal less base damage. This also fixes a long-standing issue where added damage would only apply in-part to most minions, so many minions will also get up to 50% more damage from sources of added damage. Sources of increased attack speed for your minions will now be correctly multiplicative with their base attack speed.
  • The Slam skill used by Raised ZombiesRaise ZombieSpell, Minion
    Mana Cost: (10-38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    can no longer be evaded.
  • VolleyVolley SupportSupport, Projectile
    Icon: =
    Mana Multiplier: 140%
    Requires Level 4Supports skills that fire projectiles from the user. Does not affect projectiles fired from other locations as secondary effects.Per 1% Quality:
    Supported Skills deal 1% increased Projectile Damage
    Supported Skills also fire Projectiles from up to 2 points on each side of you
    Supported Skills fire 2 additional Projectiles
    Supported Skills deal (25-16)% less Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and Projectiles Nova now interact by creating projectile sources to either side of the player based on the number of projectiles, dividing those projectiles among those sources, and then each of those sources firing their projectiles in a nova.
  • Shrapnel ShotShrapnel ShotLightning, Attack, Projectile, AoE, Bow
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Damage Effectiveness: (80%-99%)
    Projectile Speed: 3260
    Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (80-99)% of Base Damage
    50% of Physical Damage Converted to Lightning Damage
    Arrows Pierce (4-7) additional Targets
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Shrapnel Shot skill icon.png
    now converts 50% of Physical Damage to Lightning Damage (up from 40%).
  • Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Radius: 10
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:
    0.75% increased Fire Damage
    Gain 15% of your Physical Damage as Extra Fire Damage
    Base duration is 4 seconds
    Base Burning Damage is 25% of Overkill Damage
    (9-12)% more Spell Fire Damage
    (0-38)% more Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ash skill icon.png
    now also provides more Spell Fire Damage, and can trigger the overkill burn from spells.

Item Balance

  • Many Divination Cards have had their drop weightings and locations adjusted. You should now find a better variety of cards throughout areas introduced in The Fall of Oriath. Some maps which had several high-value cards have had some of those cards moved elsewhere.
  • The Dying AnguishDying Anguish8Level 19 Skill GemMoribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home. Divination Card can no longer reward gems with a maximum level lower than 20 or Vaal gems.
  • Skill gems which previously had the "Cast" tag now have the "Spell" tag. Skills which are spells but do not benefit from increases to spell damage now explicitly say so in the skill description. This has no impact on gameplay.

Unique Item Balance

  • The Strange Barrel unique strongbox encounter has been reworked. It still doesn't contain swarms of things, but if it did, those swarms would spawn more quickly.
  • Shroud of the Lightless can no longer drop with 2 Abyssal sockets.
  • Projectiles from the Lightpoacher helmet's triggered skill Spirit Burst no longer always pierce. They travel 50% slower, which also affects the distance they travel. Their damage has been reduced by 25%. This affects all versions of Lightpoacher.
  • Zerphi's Last BreathZerphi's Last Breath
    Grand Mana Flask
    Recovers 210 Mana over 10.00 seconds
    Consumes 12 of 30 Charges on use
    Requires Level 1850% increased Charges used
    Skills used during Flask effect grant (450-600)% of Mana Cost as Life over 4 Seconds
    "Proof that if you devote yourself to a god of death,
    you may be spared from its wrath."
    - Icius Perandus, Antiquities Collection, Item 408
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    now recovers life over 4 seconds instead of instantly. It now heals you for 450-600% of the mana cost, down from 800%. Divining existing versions of Zerphi's Last Breath will set it to these values.
  • Bisco's CollarBisco's Collar
    Gold Amulet
    Requires Level 30(12-20)% increased Rarity of Items found(100-150)% increased Rarity of Items Dropped by Slain Magic Enemies
    (35-50)% increased Quantity of Items Dropped by Slain Normal Enemies
    Friendship worth its weight in gold,
    a treasure every day.
    I thought together we'd grow old,
    until fate pulled you away.
    now grants 35 to 50% increased Quantity of Items found from Slain Normal Enemies, down from 50 to 100%. Existing versions will become legacy. Using a Divine Orb will set existing versions to the new values. We'll add this to the patch notes now.
  • Doryani's FistDoryani's Fist
    Vaal Gauntlets
    Quality: +20%
    Armour: 278
    Energy Shield: 36
    Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill
    +30 to maximum Energy Shield
    10% chance to Shock
    Adds (225-335) to (785-900) Lightning Damage to Unarmed Attacks
    Adds (60-90) to (210-240) Lightning Damage to Spells while Unarmed
    +30 Energy Shield gained on Killing a Shocked Enemy
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    now clarifies that the added lightning damage specifically applies to Unarmed attacks (any attack with a hand that is not holding an item.) This means it will not apply to Spectral Shield Throw, as that skill uses a hand that has to be holding a shield.
  • Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: 613.2
    Critical Strike Chance: (8.50%-9.50%)
    Attacks per Second: 1.45
    Weapon Range: 9
    Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    's drop chance has been adjusted. And by 'adjusted', we mean lowered. A lot.
  • SunblastSunblast
    Cloth Belt
    Requires Level 37(15-25)% increased Stun and Block Recovery(30-40)% increased Trap Damage
    20% increased Mana Regeneration Rate
    +(20-30)% to Fire Resistance
    80% reduced Trap Duration
    25% increased Light Radius
    The sun's fury, trapped
    in pillars of blazing light,
    Explodes from its cage.
    no longer causes traps to trigger when they expire, as that is now a base property of (almost) all traps.

Monster Balance

  • The Damage increase from a monster's rarity (Magic, Unique etc) has been made multiplicative with other Damage modifiers. This means, for example, that a map mod that increases a boss's damage will be significantly more noticeable. Most but not all sources of increased damage (such as specific monster or map mods) have had their values adjusted to compensate. Be careful when fighting unique monsters, especially in mod-heavy maps.
  • The following monsters are no longer immune to Taunt, though they may not retarget based on being taunted. This is primarily to enable new Ascendancy passive skills in the Champion Ascendancy: The Shaper, The Elder, Guardian of the Phoenix, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the Chimera, The Eradicator, The Enslaver, The Purifier and The Constrictor.
  • Maligaro and his Map equivalents, as well as Alira's map equivalents, now use a new version of Detonate DeadDetonate DeadSpell, AoE, Fire
    Radius: 22
    Mana Cost: (7-30)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:
    0.5% increased Cast Speed
    Explosion deals base Fire Damage equal to 6% of the corpse's maximum Life
    Deals (10-823) to (14-1235) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    which explodes all corpses in an area after a delay.
  • Avarius, Reassembled now has 20% more Life.
  • The Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: 613.2
    Critical Strike Chance: (8.50%-9.50%)
    Attacks per Second: 1.45
    Weapon Range: 9
    Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    version of Hillock has more life, deals more damage, and has learned a new trick.
  • Female ghosts have been seen roaming the haunted halls of Oriath alongside their male counterparts. The damage and attack speed of the male ghosts has been adjusted.
  • Daresso's spinning swords now play an effect when they appear and disappear, making it easier to see them.
  • Kitava's Heart and The Elder in his Unstable phase can no longer be slowed below their base speed. This was causing issues with animations playing out of sync with their actions.
  • Piety now deals 33% less damage with her Melee attack in Belly of the Beast. Her CleaveCleaveAttack, AoE, Melee
    Radius: 20
    Mana Cost: 6
    Cast Time: 1.00 sec
    Damage Effectiveness: (110%-163%)
    The character swings their weapon (or both weapons if dual wielding) in an arc towards the target. Also does damage to other nearby monsters. Only works with Axes and Swords.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (110-163.2)% of Base Damage
    When Dual Wielding, Deals 60% Damage from each Weapon combined
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cleave skill icon.png
    damage has been increased slightly.
  • Adjusted the cooldown on the Grazing Taurus sunderSunderAttack, AoE, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Damage Effectiveness: (140%-182%)
    Requires Level 12Slams the ground with your main hand weapon, creating a wave of broken ground that damages enemies in an area in front of you. Enemies hit by the wave will release a circular shockwave, dealing damage to other enemies around them. Requires a Mace, Axe, or Staff.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (140-181.8)% of Base Damage
    Shockwaves deal 60% less Damage
    15% less Attack Speed
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    -esque skill. It is now considered an attack, rather than a spell, for mitigation purposes.
  • Bameth, Shifting Darkness now better signals when he is using his Vaal Detonate DeadVaal Detonate DeadVaal, Spell, AoE, Fire
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Soul Gain Prevention: 8.000 sec
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Damage Effectiveness: 150%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected. This will continue to target other corpses in the area, with an increasing delay between each one, until it runs out of corpses or has destroyed 22 corpses.Per 1% Quality:
    1% increased Area Damage
    Explosion deals base Fire Damage equal to 9% of the corpse's maximum Life
    Deals (15-1235) to (21-1852) Fire Damage
    +(0-4) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Detonate Dead skill icon.png
    skill. This skill now radiates outwards for a set distance, rather than along all corpses connected to his target.
  • Mongrels (found in Act 8) can now be desecratedDesecrateSpell, AoE, Duration, Chaos
    Mana Cost: (8-20)
    Can Store 3 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.80 sec
    Requires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Per 1% Quality:
    1% increased Cast Speed
    Base duration is 5 seconds
    Deals (8.2-294) Base Chaos Damage per second
    Creates 5 Corpses
    Creates Corpses up to Level (20-100)
    Maximum of 15 Corpses allowed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Desecrate skill icon.png
    . They have also been renamed to Ruin Hellions.
  • The following monsters have had their base life significantly increased: Chaos Golem, Arctic Golem, Ice Golem, Lesser Flame Golem, Lesser Ice Golem and Unearthly Skeleton.
  • Dominus and his map variants are now less likely to skip their audio cues for Touch of God and Light of Divinity.

The Elder Encounter Balance

  • Zana now appears to provide protection much closer to The Elder upon defeating it. It should be much harder to miss her now. Her dialogue is now shown in the chat window.
  • The Portal phase is now significantly shorter but more difficult, spawning more minions in a shorter period of time and using more skills. The minions spawned during this phase target the Shaper more aggressively.
  • The Elder's Unstable phase is now more difficult, and can drop more Elder items if successfully completed. This is now the only way to obtain the Watcher's EyeWatcher's Eye
    Prismatic Jewel
    Limited to: 1(4-6)% increased maximum Energy Shield
    (4-6)% increased maximum Life
    (4-6)% increased maximum Mana
    <Two or Three random aura modifiers>
    One by one, they stood their ground against a creature
    they had no hope of understanding, let alone defeating,
    and one by one, they became a part of it.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique jewel.
  • The Elder's Expanding Circles during his Unstable phase now deal the same amount of damage as the ones in the earlier phase of the fight. This was an oversight. As a result, this skill deals 70% more damage than previously during the Unstable phase.
  • The Elder's growing "Doom Circle" ability is now removed when Zana appears.

Map and Atlas Balance

  • There is now a limit to the number of Sextants you can apply to your Atlas. The base maximum is 1, but this limit is increased by completing bonus objectives and Zana's quests, up to an absolute maximum of 5. Adding Sextants above this limit removes the oldest one. Existing Atlases will keep their Sextants, though applying new Sextants will still remove the oldest one. You can see which Map has the oldest Sextant by hovering over the new Sextant display on your Atlas.
  • You are now twice as likely to obtain maps you have not yet completed on the Atlas as maps you have. This is intended to help players who choose to play solo complete their Atlas.
  • Made changes to how map selection occurs when choosing which maps contain The Elder and his Guardians. As a result of this change, it will be easier on average to encounter The Elder on higher tier maps.
  • Maps that contain The Elder no longer contain additional monsters or provide Elder rare items from monsters other than The Elder.
  • The change in how monster rarity affects damage increases (see above) has resulted in changes to the Savage and Overlord's map prefixes, as well as the Death and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 10000% increased Experience
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map mods. These changes can be obained on existing items by using a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • Many maps have undergone monster density changes to bring them closer in-line with each other.
  • The Shaper's Ultimate Chaos (bullet hell) skill now deals 70% less damage to minions.
  • The boss in the Death and TaxesDeath and Taxes
    Necropolis Map
    Map Level: 79
    Map Tier: 12
    Guild Character: ¿
    Item Quantity: +150%
    Unique Boss deals (30-35)% increased Damage
    Unique Boss has (25-30)% increased Attack and Cast Speed
    Unique Boss gives 10000% increased Experience
    So the raiders danced,
    leading their foe ever west,
    towards certain death.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    unique map deals less damage with its melee attack, and should be significantly less likely to one-shot you after transforming.
  • The treasure piles in the VaultVault MapMap Level: 76
    Map Tier: 9
    Guild Character: )
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
  • Puruna, the Challenger now signals when it is casting a skill more clearly.
  • The Enslaver's Slam ability now deals more Physical Damage relative to Fire Damage, and always applies Ignite.
  • The boss encounter in the Desert SpringDesert Spring MapMap Level: 80
    Map Tier: 13
    Guild Character: ç
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map now has two unique scorpion enemies during the pursuit phase of the encounter. This phase also now has amphoras for players to bust open. Defeating the boss now enables portals into and out of the boss room.
  • Improved the layouts of the ScriptoriumScriptorium MapMap Level: 76
    Map Tier: 9
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and ExcavationExcavation MapMap Level: 70
    Map Tier: 3
    Guild Character: S
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    maps. There should be fewer dead ends and empty spaces now.
  • The ArmouryArmoury MapMap Level: 75
    Map Tier: 8
    Guild Character: r
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map is now more linear, and should contain fewer dead ends as well.
  • Moved monsters a little further away from the entry point of the LookoutsLookout MapMap Level: 68
    Map Tier: 1
    Guild Character: C
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map.
  • Decreased the size of the BarrowsBarrows MapMap Level: 72
    Map Tier: 5
    Guild Character: n
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map.
  • The Vessel of the Vaal sub-bosses in the Atziri areas can no longer submerge immediately upon activating unless you are very far away.
  • The OrchardOrchard MapMap Level: 77
    Map Tier: 10
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map boss room has been redesigned and now has Labyrinth traps in it, which the Vision of Justice will try to teleport you onto.
  • The OrchardOrchard MapMap Level: 77
    Map Tier: 10
    Guild Character: <
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    and PlazaPlaza MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map bosses now disable all the traps in their rooms when they die. Their magic packs have been moved to outside the boss room.
  • Grandmasters in the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 78
    Map Tier: 11
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    now generate 2 Vaal Souls per second, up from 1 soul per 5 seconds.

Passive Skill Tree Balance

  • The Acrobatics Keystone now grants 30% less Energy Shield, down from 50% less Energy Shield. This is to better enable hybrid Energy Shield/Evasion characters, for whom Acrobatics should be a valid choice.
  • Passive skills which increase Physical Damage dealt by Staves or Wands, or Damage dealt by Wands, now also increase the damage of Ailments caused by those weapons as well. This brings them in line with all the other weapon passives.

Ascendancy Rebalance

  • All 19 Ascendancies have been reviewed and undergone extensive changes. As a result of these changes, many existing Ascendancy and Passive Skill trees will be reset.

Shadow - Assassin

  • Noxious Strike: No longer grants a chance to cause bleeding, or increased Skill Effect Duration if you've killed a Maimed Enemy Recently. Instead it now grants 40% chance to Poison on Hit, 5% increased Poison Duration per Poison applied Recently, and +0.1% to Critical Strike Chance per Poison affecting the Enemy, up to a maxium of +2%.
  • Toxic Delivery: No longer grants increased Bleeding damage against Maimed enemies. Instead it now grants 20% of Physical damage added as Chaos against Poisoned enemies (rather than Bleeding), and Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill.
  • Ambush: Merged with Assassinate to create Ambush and Assassinate.
  • Unstable Infusion: Now grants 20% chance to gain a Power Charge on non-Critical Strike (up from 10%), and 10% chance to gain a Power Charge on Critical Strike.
  • Added a new notable - Opportunistic: Grants 20% increased Movement Speed if you've Killed Recently, 100% increased Damage while there is only one nearby Enemy, Damage from your Critical Strikes cannot be Reflected, and you take no Extra Damage from Critical Strikes while there is only one nearby Enemy.
  • Deadly Infusion is unchanged.

Shadow - Trickster

  • Walk the Aether: Merged with Weave the Arcane.
  • Weave the Arcane: No longer grants 50% increased Mana Regeneration Rate. Now grants 6% reduced Damage taken for 4 seconds after Spending 200 Mana (down from 8%).
  • Ghost Dance has been completely reworked. It now grants 40% increased Attack and Cast Speed if Energy Shield Recharge has started Recently, 20% more chance to Evade while on full Energy Shield, 10% chance to Dodge Attacks and Spell Damage while you have Energy Shield, and 10% increased Movement Speed while you have Energy Shield.
  • Shade Form no longer exists and has been replaced by Escape Artist, which grants: +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet, +1 to Maximum Energy Shield per 6 Evasion Rating on Body Armour, Cannot be Stunned if you haven't been Hit Recently, and 8% reduced Damage taken if you haven't been Hit Recently.
  • Added a new notable - Harness the Void: Grants your hits a 25% chance to gain 25% of Non-Chaos Damage as Extra Chaos Damage, 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage and 5% chance to gain 100% of Non-Chaos Damage as Extra Chaos Damage.
  • Added a new notable connected to Patient Reaper - Prolonged Pain: Grants 20% increased Skill Effect Duration, 20% increased Poison Duration, 15% more Damage over Time, and 10% reduced Damage taken from Damage over Time.
  • Patient Reaper: Now increases Damage over Time by 50% (up from 30%), and causes you to recover 2% of Maximum Life, 2% of Energy Shield and 4% of Maximum Mana on Kill.
  • Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5% increased Damage per Power Charge (rather than Damage over Time).

Shadow - Saboteur

  • Explosives Expert: No longer grants 10% of Physical Damage as Extra Fire Damage. It now grants 20% increased Area of Effect and 20% increased Area Damage.
  • Born in the Shadows: No longer requires Blinding Assault (since it doesn't exist anymore). No longer grants 50% increased Blind duration. Now grants Cannot be Blinded, 10% reduced Damage taken from Blinded Enemies (up from 6%), 25% chance to Blind enemies on Hit, and Nearby Enemies are Blinded.
  • Bomb Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The notable no longer grants increased Damage for each Trap and increased Area of Effect for each Mine. It also no longer grants a chance for Traps to Trigger an additional time. It now grants 20% increased Mine Laying Speed if you Detonated Mines Recently, and 40% increased Damage if you Detonated Mines Recently.
  • Demolitions Specialist: The small passive leading to the notable no longer grants 8% increased Trap Throwing Speed. The notable no longer grants increased Mine Laying Speed or Mine Damage if you Detonated Mines Recently. It now grants 8% increased Area of Effect for each Mine.
  • Added a new notable - Perfect Crime, which grants 20% increased Cooldown Recovery Speed for throwing Traps, 8% increased Damage for each Trap, and 20% chance for Traps to Trigger an additional time.
  • Chain Reaction: No longe requires Bomb Specialist, and instead requires Perfect Crime. Now grants 30% increased Trap Damage (up from 20%) and 30% increased Cooldown Recovery Speed for throwing Traps (down from 40%).
  • Added a new notable - Pyromaniac: Grants Immunity to Shock, Immunity to Ignite, 1% Life Regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life Regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% reduced Mana Cost of Skills that lay Mines or throw Traps.

Ranger - Pathfinder

  • Nature's Boon: Now grants flasks 3 charges every 3 seconds (up from 1 charge every 3 seconds). Now reduces Elemental Damage taken by 6% (down from 8%).

Ranger - Raider

  • Quartz Infusion: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%).
  • Avatar of the Veil: Small passive leading up to the notable now grants 3% increased Movement Speed (down from 4%). Avatar of the Veil now increases movement speed by 10% while Phasing (down from 20%).
  • Rapid Assault: Now grants Onslaught for 10 seconds on Kill (up from 4 seconds) and 10% chance to gain Onslaught for 10 seconds when you hit a Rare or Unique Enemy.
  • Avatar of the Chase: now grants 25% more chance to Evade Projectile Attacks during Onslaught (up from 15%).

Ranger - Deadeye

  • Rupture: Now grants 30 Life gained on Hit against Bleeding Enemies.
  • Powerful Precision: No longer causes attack projectiles to return to you. Instead, Projectiles now Pierce 3 additional Targets.
  • Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10% more damage with Projectiles for each remaining Chain.
  • Far Shot: Now grants 30% increased Projectile speed.
  • Fast and Deadly: No longer grants 30% increased Projectile speed. Now doubles your Accuracy Rating, and grants 100% increased Blink ArrowBlink ArrowAttack, Minion, Duration, Movement, Bow
    Mana Cost: (14-20)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, you are teleported to it and a clone is summoned at your old location. The clone is a minion that uses your bow and quiver.Per 1% Quality:
    1.5% increased Arrow Speed
    Base duration is 3.00 seconds
    (0-114)% increased Minion Damage
    (0-57)% increased Minion Maximum Life
    Minions deal 75% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blink Arrow skill icon.png
    and Mirror ArrowMirror ArrowAttack, Minion, Duration, Bow
    Mana Cost: (14-20)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Fires an arrow at the target destination. When the arrow lands, a clone is summoned. The clone is a minion that uses your bow and quiver.Per 1% Quality:
    1.5% increased Arrow Speed
    Base duration is 3.00 seconds
    (0-114)% increased Minion Damage
    (0-57)% increased Minion Maximum Life
    Minions deal 75% more Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Mirror Arrow skill icon.png
    Cooldown Recovery Speed.
  • Added a new notable - Gathering Winds: Grants the Tailwind aura to you and nearby Allies. This aura grants 1000 Evasion, 10% increased action speed, and 10% increased effect of Tailwind for each skill you've used recently, up to 100%.

Duelist - Champion

  • Unstoppable Hero: No longer grants increased Armour and Evasion Rating while you have Fortify. Instead grants +1000 Armour and Evasion Rating while you have Fortify and Cannot Be Stunned while you have Fortify. The small passive leading to Unstoppable Hero now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
  • Fortitude: The small passive leading to Fortitude now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.
  • First to Strike, Last to Fall: The small passive leading to First to Strike, Last to Fall now grants 14% increased Melee Damage, rather than 5% increased Attack Speed. First to Strike, Last to Fall now also grants Adrenaline for 20 seconds when you reach Low Life if you don't already have Adrenaline, and removes Ailments and Burning when you gain Adrenaline. Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction.
  • Inspirational: Now grants you and nearby Allies 12% increased Movement Speed (up from 8%).
  • Conqueror: Now grants 100% chance to Taunt on Hit (up from 25%), 2% of Life Regenerated per second if you've Taunted an Enemy Recently (up from 1%), and Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.
  • Worthy Foe: No longer causes Enemies Taunted by you to deal 10% less Damage with Hits and Ailments to other targets. Now prevents Enemies taunted by you from Evading Attacks.

Duelist - Gladiator

  • Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10% increased Physical Damage, and 10% chance to inflict Blind on Bleeding Enemies you hit.
  • Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more Damage with Bleeding.
  • Painforged: Now causes your Counterattacks to deal Double Damage. You also Cannot be Stunned by Hits you Block.
  • Violent Retaliation: No longer grants increased Movement Speed for each Hit you've Blocked recently. Now grants 8% increased Physical Damage for each Hit you've blocked in the past 10 seconds (rather than Recently), 80% increased Physical damage if you've Blocked a Hit from a Unique Enemy in the past 10 seconds (rather than recently), 1% additional Block Chance for each Hit you've Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.

Duelist - Slayer

  • Headsman: No longer reduced Reflected Physical Damage Taken by 50%. Instead, you cannot take Reflected Physical Damage. Now grants 20% increased Area of Effect (up from 15%). Location swapped with Bane of Legends.
  • Bane of Legends: Now requires that you take Headsman.
  • Impact: No longer penalises the damage on Enemies hit by the Splash.
  • Overwhelm: Now increases Stun Duration against all enemies (regardless of life) by 100%. Grants Cannot be Stunned.
  • Endless Hunger: No longer prevents Life Leech effects from being removed when you reach Full Life. Instead grants Immune to Bleeding while Leeching.
  • Brutal Fervour: No longer grants Cannot be Stunned while Leeching or Immune to Bleeding while Leeching. Instead grants 30% increased Damage while Leeching, and Life Leech effects are not removed at Full Life.

Marauder - Chieftain

  • Tawhoa, Forest's Strength: Small passive leading to the notable now grants 15% increased Endurance Charge duration, rather than +20 Strength. The notable has been completely reworked, and now grants: 0.5% of maximum Life Regenerated per second per Endurance Charge, When you or your Totems Kill a Burning Enemy, 20% chance for you and your Totems to each gain an Endurance Charge, and 6% increased Fire Damage per Endurance Charge.
  • Ramako, Sun's Light: No longer requires that you take Ngamahu, Flame's Advance. Instead requires Tawhoa, Forest's Strength. The small passive leading to the notable no longer grants 10% increased Fire Damage, and instead grants 15% increased Endurance Charge duration. The notable has been completely reworked, and now grants: +100% Fire Resistance, 1% of Life Regenerated per second, 10% of Physical Damage from Hits taken as Fire Damage, 2% of Life Regenerated per second if you've taken Fire Damage from a Hit Recently, Unaffected by Ignite.
  • Ngamahu, Flame's Advance has been completely reworked. It now grants: 50% of Physical Damage converted to Fire Damage, Damage Penetrates 10% Fire Resistance, and every 10 seconds, gain 70% of Physical Damage as Extra Fire Damage for 3 seconds.
  • Hinekora, Death's Fury: No longer causes Damage to penetrate 10% Fire Resistance, no longer grants 20% of Physical Damage as Extra Fire Damage if you or your Totems have Killed Recently. Now grants 10% increased Strength, and 10% chance to cover Rare or Unique Enemies in Ash for 10 seconds on Hit.

Marauder - Juggernaut

  • Unstoppable: Now also grants Cannot be Stunned.
  • Undeniable: Now also grants Accuracy Rating equal to your Strength, 30% increased Accuracy Rating if you've dealt a Critical Strike in the past 8 seconds, and 30% increased Damage if you've dealt a Critical Strike in the past 8 Seconds.
  • Unflinching: The small passive leading to the notable now grants 18% increased Endurance Charge duration, rather than 12% increased Attack Damage. The notable now also grants a 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges, and Gain an Endurance Charge every second if you've been Hit Recently.
  • Unyielding: Now requires Unflinching. The small passive leading to the notable now grants 20% increased Stun Duration, rather than 0.5% of Life regerated per second. The notable has been completely reworked and now grants 5% increased Damage per Endurance Charge, 5% increased Area of Effect per Endurance Charge, 25% chance to gain an Endurance charge when you Stun an Enemy, and 10% increased Stun Duration on Enemies per Endurance Charge.
  • Unrelenting: No longer grants 6% increased Damage per Endurance Charge or 25% chance that if you would gain Endurance Charges, you instead gain up to your maximum number of Endurance Charges. It now grants +4% Chaos Resistance per Endurance Charge, and 1% additional Physical Damage Reduction per Endurance Charge.
  • Unbreakable: No longer grants Cannot be Stunned. It now grants 2% of Life Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical Damage prevented from Hits in the past 10 seconds is Regenerated as Life per second.

Marauder - Berserker

  • Added a new mechanic - Rage: Maximum Rage is 50. You lose 1 Rage every 0.5 seconds if you have not been Hit or gained Rage Recently. You gain 1% increased Attack Damage per 1 Rage, 1% increased Attack Speed per 2 Rage, and 1% increased Movement Speed per 5 Rage. Lose 0.1% of your maximum Life per second per 1 Rage.
  • War Bringer: Now also grants 5 Rage when you use a Warcry.
  • Crave the Slaughter has been completely reworked. It now grants 1 Rage when you kill an Enemy, and 10% chance to gain 1 Rage when you Hit a Rare or Unique Enemy.
  • Rite of Ruin: Now requires Crave the Slaughter. The small passive leading to the notable now grants 6% increased Attack Speed rather than 14% increased Armour. The notable has been completely reworked, and now doubles the effects granted by having Rage, and you cannot be Stunned while you have at least 25 Rage.
  • Aspect of Carnage: No longer requires Crave the Slaughter.

Templar - Inquisitor

  • Sanctify: Now grants a 10% chance to create Consecrated Ground when you hit a Rare or Unique Enemy, lasting 8 seconds. This Consecrated Ground is created under you.
  • Pious Path: Now makes you Immune to Elemental Ailments while on Consecrated Ground (rather than Cannot be affected by Elemental Ailments).

Templar - Guardian

  • Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or Endurance Charge on Hit.
  • Bastion of Hope: No longer grants 5% additional Block Chance. Now grants 50% additional Block Chance for 2 seconds (up from 1) every 5 seconds, and if you've blocked in the past 10 seconds (as opposed to Recently), you and Nearby Allies cannot be Stunned. Also grants you and nearby Allies 10% chance to Block Attacks if you've Attacked Recently, and 10% chance to Block Spells if you've Cast a Spell recently.

Templar - Hierophant

  • Sanctuary of Thought: Now grants 10% less Mana reservation of Skills.
  • Illuminated Devotion: The small passive leading to the notable now grants 10% increased Spell Damage, rather than Area Damage. The Notable has been completely reworked and now grants: 25% increased Area of Effect while you have Arcane Surge, 0.5% of Spell Damage Leeched as Life while you have Arcane Surge, and 40% increased Spell Damage while you have Arcane Surge.
  • Added a new notable - Arcane Blessing: Grants Arcane Surge when you or your Totems hit an Enemy with a Spell, and causes you to be Immune to Elemental Ailments while you have Arcane Surge. Arcane Surge gained this way grants 10% more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana Regenerated per second for 4 seconds.
  • Conviction of Power: Now grants 50% chance to gain a Power Charge when you place a Totem, 5% reduced Elemental Damage taken while you have an Endurance Charge, and Damage Penetrates 5% Elemental Resistances while you have a Power Charge.
  • Pursuit of Faith: Now grants 100% increased Totem Duration, and can have up to 1 additional Totem summoned at a time.
  • Ritual of Awakening: No longer causes you to deal 7% less Damage per Totem. Now allows you to summon 1 additional totem at a time (down from 2), and grants 50% increased Totem Placement speed. Causes you to regenerate 0.5% of your Mana per second per Totem, and you and your Totems to Regenerate 1% of Life per second per Totem.

Witch - Occultist

  • Forbidden Power: The small passive leading to the notable no longer grants 20% increased Critical Strike Chance, and now provides 18% increased Power Charge duration instead. The notable no longer grants 10% chance to gain a Power Charge on Critical Strike. It now grants 5% increased Area of Effect per Power Charge, 5% increased Spell Damage per Power Charge, +1 to Maximum Power Charges, and grants you a Power Charge after you spend a total of 200 Mana.
  • Profane Bloom: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable no longer causes Enemies you Curse to take 10% increased Damage. Instead, your Curses can apply to Hexproof Enemies, and Cursed Enemies you Kill have a 25% chance to explode (up from 20%), dealing a quarter of their maximum Life as Chaos Damage.
  • Malediction: The small passive leading to the notable no longer grants 15% increased Curse Duration and instead grants 5% increased Effect of your Curses. The notable now grants 15% increased Effect of your Curses, and causes Enemies you curse to have Malediction. Enemies with Malediction deal 10% reduced Damage and take 10% increased Damage. When you kill an Enemy, the notable now also grants 8% of Non-Chaos Damage as extra Chaos Damage for 4 seconds for each Curse on that enemy (up from 4%).
  • Void Beacon: Now causes Nearby Enemies to have 100% reduced Life Regeneration Rate.
  • Vile Bastion: Now grants +150 to maximum Energy Shield, and 1% Energy Shield Regenerated per second (up from 0.5%) for each Enemy you or your Minions killed recently, up to 30% (previously no limit). You now cannot be Stunned while you have Energy Shield (as opposed to Full Energy Shield).

Witch - Necromancer

  • Added a new notable - Puppet Master. It grants you 20% increased Minion Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast Speed for your Minions if you or your Minions have Killed Recently, and 30% increased Minion Damage if you've used a Minion Skill Recently.
  • Beacon of Corruption has been removed and replaced by a new notable - Invoker: grants your minions 20% increased maximum Life, 20% increased Damage, 2% Life regenerated per second and grants you 50% increased ConvocationConvocationMinion, Spell, Duration
    Mana Cost: (9-13)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Requires Level 24Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect.Per 1% Quality:
    1% increased Skill Effect Duration
    1% increased Cooldown Recovery Speed
    Base duration is 2 seconds
    (19.2-116) Life regenerated per second
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Convocation skill icon.png
    Cooldown Recovery Speed.
  • Flesh Binder: Now requires Invoker. Causes your Raised ZombiesRaise ZombieSpell, Minion
    Mana Cost: (10-38)
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Movement Speed
    Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Raise Zombie skill icon.png
    to spread Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect, and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2 additional Zombies.
  • Soul Weaver: No longer requires Flesh Binder. Now requires Invoker.
  • Spirit Eater has been removed and replaced by Bone Sculptor, which causes your Skeletons to deal 40% increased Damage. It also grants 100% increased Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to summon 2 additional Skeleton Warriors with Summon SkeletonSummon SkeletonSpell, Minion, Duration
    Mana Cost: (4-12)
    Cast Time: 0.50 sec
    Requires Level 10Summons a slow moving skeletal minion that dies after a duration. Does not require a corpse to be consumed.Per 1% Quality:
    Minions deal 1% increased Damage
    Summons 1 Skeleton Warrior
    Can summon up to 5 Skeletons at a time
    Base duration is 20 seconds
    Minions gain 50% more Added Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skeleton skill icon.png
    , and causes your Skeletons' hits to not be Evaded.
  • Mistress of Sacrifice: Now causes your Offerings to have 50% reduced Effect on you. Now grants 40% increased Damage if you have consumed a corpse Recently, and 2% increased Attack and Cast Speed for each corpse consumed recently.

Witch - Elementalist

  • Pendulum of Destruction: No longer grants both 100% increased Elemental Damage and 25% increased Area of Effect simultaneously for 4 seconds every 10 seconds, and instead grants 75% increased Area of Effect followed by 75% increased Elemental Damage, each for 5 seconds, consecutively, with no downtime.
  • Mastermind of Discord has been completely reworked. It now causes you to penetrate 25% Cold Resistance while affected by Herald of IceHerald of IceSpell, AoE, Cold, Herald
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Damage Effectiveness: 80%
    Requires Level 16Channel ice through your hands, adding cold damage to spells and attacks. If you shatter an enemy, they explode and deal AoE cold damage to enemies near them. The AoE cold damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:
    0.75% increased Cold Damage
    Adds (4-38) to (5-56) Cold Damage to Spells
    Adds (4-38) to (5-56) Cold Damage to Attacks
    Deals (18-308) to (26-462) Cold Damage
    Damage cannot be Reflected
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ice skill icon.png
    , 25% Fire Resistance while affected by Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Radius: 10
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:
    0.75% increased Fire Damage
    Gain 15% of your Physical Damage as Extra Fire Damage
    Base duration is 4 seconds
    Base Burning Damage is 25% of Overkill Damage
    (9-12)% more Spell Fire Damage
    (0-38)% more Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ash skill icon.png
    , and 25% Lightning Resistance while affected by Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
    Radius: 32
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Damage Effectiveness: 120%
    Requires Level 16Channel lightning through your hands, adding lightning damage to spells and attacks. If you kill a shocked enemy, lightning bolts will strike enemies around you for a short duration. The lightning bolt damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:
    0.75% increased Lightning Damage
    Adds (2-19) to (7-76) Lightning Damage to Spells
    Adds (2-19) to (7-76) Lightning Damage to Attacks
    Deals (1-27) to (34-1303) Lightning Damage
    Base duration is 6 seconds
    Cannot apply Shock
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Thunder skill icon.png
    . It also increases the effect of Heralds on you by 25%, and reduces the mana they reserve by 25%.
  • Shaper of Desolation: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%).
  • Beacon of Ruin: The small passive leading to the notable now grants 5% chance to Freeze, Shock and Ignite (up from 3%). The notable now causes Chills from your Hits to always Slow by at least 10%, and Shocks from your Hits to always increase Damage taken by at least 20%.
  • Liege of the Primordial: No longer grants 40% increased Damage of each Damage Type for which you have a matching Golem, or 100% increased Effect of Buffs granted by your Elemental Golems. It now grants 20% increased Damage for each Summoned Golem, and 25% increased Effect of Buffs granted by your Golems for each Summoned Golem.
  • Added a new notable - Elemancer, which grants 20% increased Golem damage for each Golem you have Summoned, and prevents you from being Chilled or Frozen while you have an Ice GolemSummon Ice GolemCold, Minion, Spell, Golem
    Mana Cost: (30-54)
    Can Store 1 Use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning dash in addition to its melee attack.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (20-30)% increased Critical Strike Chance
    Golems Grant (20-30)% increased Accuracy
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Ice Golem skill icon.png
    summoned, Ignited while you have a Flame GolemSummon Flame GolemFire, Minion, Spell, Golem
    Mana Cost: (30-54)
    Can Store 1 Use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Flame Golem that grants you increased Damage. The Flame Golem can use a fire spray, a wave of fire damage, and an explosive arcing projectile.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems Grant (15-20)% increased Damage
    (30-68)% increased Minion Maximum Life
    (0-10)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Flame Golem skill icon.png
    summoned, and Shocked while you have a Lightning GolemSummon Lightning GolemLightning, Minion, Spell, Golem
    Mana Cost: (30-54)
    Can Store 1 Use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 1.00 sec
    Requires Level 34Summons a Lightning Golem that grants you increased Attack and Cast speed. The Lightning Golem fires a projectile spell, creates orbs of Lightning that zap nearby enemies, and casts a temporary aura that grants added Lightning Damage to spells and attacks used by the Golem and its nearby allies.Per 1% Quality:
    1% increased Minion Maximum Life
    1% increased Minion Damage
    Can Summon up to 1 Golem at a time
    Golems grant (6-9)% increased Attack and Cast Speed
    (30-68)% increased Minion Maximum Life
    (0-19)% increased Character Size
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Lightning Golem skill icon.png
    summoned. It also allows you to summon up to 1 additional Golem at a time.
  • Paragon of Calamity: No longer reduces Reflected Elemental Damage taken by 50%. Instead, you Cannot take Reflected Elemental Damage. It also grants 0.5% of Elemental Damage leeched as Life.

Scion - Ascendant

  • Necromancer: No longer grants you and your Minions 4% Physical Damage Reduction. No longer grants you and Allies 30% increased Damage or +20% to Chaos Resistance while affected by Auras you Cast. Now grants your minions 30% increased Damage. Causes your Offering Skills to also affect you at 50% reduced Effect, and causes Auras you Cast to grant 3% increased Attack ad Cast Speed to you and Allies.
  • Occultist: No longer grants 20% increased maximum Energy Shield or 20% increased Damage if you've Killed an Enemy Recently. No longer causes enemies you Curse to have -15% Chaos Resistance. Now grants 1.5% Energy Shield Regeneration per second (up from 1%), 10% increased Effect of your Curses, Cannot be Stunned while you have Energy Shield, and Enemies can have 1 additional Curse.
  • Elementalist: No longer grants 50% reduced Reflected Elemental Damage taken, or Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy. Now makes you unable to take Reflected Elemental Damage. Causes your Damage to Penetrate 10% of Enemy Elemental Resitances (up from 6%), and causes Shocks from your Hits to always increase Damage taken by at least 10%. Also grants 40% increased Effect of Heralds on you, and allows you to Summon up to 1 additional Golem at a time.
  • Assassin: No longer grants +40% to Critical Strike Multiplier against Enemies that are on Full Life, 20% Chance to gain a Power Charge on Hit against Enemies that are on Full Life, or causes your Critical Strikes with Attacks to Maim Enemies. Now grants +1% to Critical Strike Chance (down from 1.5%), 10% chance to Gain a Power Charge on Critical Strike, 40% chance to Poison on Hit, 10% increased Movement Speed, and causes Damage from your Critical Strikes to not be Reflected.
  • Saboteur has been completely reworked, and now grants 30% increased Area of Effect, 1% Life regenerated per second for each of your Mines Detonated Recently, up to 20%, 1% Life regenerated per second for each of your Traps Triggered Recently, up to 20%, and 25% chance to Blind Enemies on Hit.
  • Trickster: No longer grants 20% more chance to Evade and 20% increased Damage while not on full Energy Shield. Now grants 15% chance to gain a Frenzy Charge and a Power Charge on Kill. Also causes your Hits to have a 15% chance to gain 50% of Non-Chaos Damage as Extra Chaos Damage, and prevents you from being Stunned if you haven't been Hit Recently.
  • Pathfinder: No longer grants 50% chance to gain a Flask Charge when you deal a Critical Strike, or 30% increased Damage during any Flask Effect. Now grants 10% increased Attack Speed during any Flask Effect, and 15% chance for your Flasks to not consume Charges (up from 10%). Causes your Flasks to gain 3 Charges every 3 seconds, and causes your Damage to Penetrate 6% of Enemy Elemental Resistances.
  • Deadeye: No longer grants 30% increased Projectile Speed. Now grants 100% increased Accuracy Rating and prevents you from taking extra Damage when Moving while Bleeding.
  • Raider: Now also increases Attack Damage by 20%.
  • Champion: No longer causes you and Nearby Allies to deal 30% increased Damage while you have Fortify, and no longer reduces Damage taken from Taunted Enemies by 5%. Now grants a 10% chance to Fortify on Melee Hit (down from 20%), and 25% chance to Taunt on Hit (up from 20%). Causes You and nearby Allies to have 8% increased Movement Speed, your Hits to permanently Intimidate Enemies that are on Full Life, and causes Enemies you Taunt to take 10% increased Damage.
  • Gladiator: No longer grants 5% additional Block Chance, or 30% increased Damage if you've killed a Bleeding Enemy Recently. Now grants +3% to maximum Block Chance, 10% chance to Blind with Hits against Bleeding Enemies, and 15% more Damage with Bleeding. Causes your Attacks to have a 25% chance to cause Bleeding (up from 20%), and 50% of your Block Chance to apply to Spells (up from 30%).
  • Slayer: No longer grants 50% reduced Reflected Physical Damage taken, 40% increased Damage with Hits against Rare and Unique Enemies, or causes your Damaging Hits to always Stun Enemies that are on Full Life. Now grants Culling Strike, 20% increased Damage while Leeching, 20% increased Area of Effect if you've Killed Recently, and prevents you from taking Reflected Physical Damage.
  • Juggernaut: No longer grants 30% increased Armour, or 20% chance to gain an Endurance Charge when you are Hit. No longer prevents you from being Stunned while at maximum Endurance Charges. Now grants +1000 to Accuracy Rating, 5% increased Damage per Endurance Charge, an Endurance Charge every second if you've been Hit Recently, and prevents you from being Stunned (regardless of how many Endurance Charges you have).
  • Chieftain has been completely reworked and now grants 2% of Life Regenerated per second, 10% increased Strength, 1% of damage dealt by your Totems Leeched to you as Life, and 10% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit.
  • Berserker: No longer grants 1% of Damage Leeched as Life if you've Killed Recently, or 20% increased Attack, Cast and Movement Speed if you've taken a Savage Hit Recently. Now grants 2% of Attack Damage Leeched as Life and Mana if you've Killed Recently, 1 Rage when you Kill an Enemy, and prevents you from being Stunned while you have at least 25 Rage. For more information on Rage, see the Berserker Ascendancy Class changes above.
  • Hierophant: No longer allows Skills in your Helm to be able to have up to 1 additional Totem summoned at a time. No longer grants 10% of Maximum Mana as Extra Maximum Energy Shield, or 50% chance to gain a Power Charge when you place a Totem. Now allows you to have up to 1 additional Totem summoned at a time (regardless of Skill Gem location!). Grants Arcane Surge when you or your Totems Hit an Enemy with a Spell, and 20% increased Spell Damage while you have Arcane Surge. Causes 8% of Damage to be taken from Mana before Life.
  • Guardian: No longer grants you and Allies affected by your Auras to have 5% additional Block Chance and 10% increased Attack, Cast and Movement Speed. Now grants 10% increased effect of Non-Curse Auras you Cast. Causes Auras you Cast to grant 1% Physical Damage Reduction to you and Allies , and every 5 seconds, you Regenerate 20% of maximum Life over one second.
  • Inquisitor has been completely reworked and now grants +30% to Critical Strike Multiplier against Enemies that are affected by Elemental Ailments, 10% chance to create Consecrated Ground (which lasts 8 seconds) when you Hit a Rare or Unique Enemy, and immunity to Elemental Ailments while on Consecrated Ground. Causes your Damage to Penetrate 6% of Enemy Elemental Resistances, and causes Nearby Enemies to take 10% increased Elemental Damage.

Zana League Mods Available During 3.2.0

  • Level 2: Onslaught (costs 2 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): Monsters have 20% increased attack and cast speed, 20% increased quantity of items found.
  • Level 3: Bloodlines (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): Magic monster packs each have a Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
  • Level 4: Torment (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): Area is haunted by 3 additional Torment Spirits, 20% increased quantity of items found.
  • Level 4: Fortune Favours the Brave: One of these options will be applied at random, including those you have not yet unlocked. (costs 4 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    )
  • Level 5: Nemesis (costs 4 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): 50% more Rare monsters, Rare monsters each have a nemesis mod, 20% increased quantity of items found.
  • Level 6: Beyond (costs 4 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): Slaying enemies close together can attract monsters from Beyond, 20% increased quantity of items found.
  • Level 7: Perandus (costs 5 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): Area contains 3 additional Perandus chests, and has a chance to contain Cadiro.
  • Level 8: Harbinger (costs 6 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): Areas contain 3 extra Harbingers.

World Changes

  • You can now enter The Control Blocks in Act 10.
  • The Weaver's boss room in Act 2 is now smaller. It is now more difficult to avoid spawning spiders.
  • Reworked the layout of The Harvest in Act 4. It now has fewer dead-ends.
  • All versions of The Crypt in Act 7 now contain the Bundle of Woe unique monster.
  • Disabled the ability to click on Weylam's ship from The Brine King's Reef to travel back to The Beacon. You can still talk to Weylam to return to The Beacon. This was to prevent accidental back-travel.
  • The Mountain Hounds and Mountain Hound Alphas have been renamed Mountain Hellions and Mountain Hellion Alphas.
  • The Mongrels have been renamed Ruins Hellions.
  • The Viscous Parasites have been renamed Vicious Parasites, as they are actually pretty solid.
  • Several beasts with the same names as other beasts but different behaviours have been renamed to make Bestiary collecting less confusing:
  • The tentacled versions of Goatmen, Rhoas, Hellions, Avian Retchs and Cobras are now called "Elder-Blessed" to differentiate them from their un-tentacled forms. The same goes for the rest of the tentacled creatures that come from Elder-Influenced maps.
  • Goatmen that generate Endurance Charges are now called Goatman Stompers.
  • Hellions with parasites are now called Enslaved Hellions.
  • Crustacean Snipers that don't deal Cold Damage are now called Rock Spitters.
  • Crustacean Snipers that do the swishy tail-shoot skill are now called Crustacean Pelters.
  • Cave Crustaceans that deal Cold Damage are now called Deep Crustaceans.
  • Crypt Weavers that can Flicker StrikeFlicker StrikeAttack, Melee, Movement
    Mana Cost: 10
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 1.00 sec
    Damage Effectiveness: (130%-160%)
    Requires Level 10Teleports the character to a nearby monster and attacks it with a melee weapon. If no specific monster is chosen, one is picked at random. The cooldown can be bypassed by expending a Frenzy Charge.Per 1% Quality:
    1% increased Damage
    Deals (130-160.4)% of Base Damage
    20% more Attack Speed
    10% increased Attack Speed per Frenzy Charge
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flicker Strike skill icon.png
    onto you are now called Crypt Ambushers.
  • Croaking Chimerals are now called Chimeric Croakers. All other frog-like Chimerals are also now some variant of Croaker.
  • Sand Leapers that don't leap-slamLeap SlamAttack, AoE, Movement, Melee
    Radius: 15
    Mana Cost: 15
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging enemies (and knocking back some) with your main hand where you land. Enemies you would land on are pushed out of the way. Requires an axe, mace, sword or staff. Cannot be supported by Multistrike.Per 1% Quality:
    0.5% chance to Knock Enemies Back on hit
    Deals (100-122.8)% of Base Damage
    20% chance to Knock Enemies Back on hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    are now called Sand Skitterers.
  • Rooster Demons that can Viper StrikeViper StrikeAttack, Duration, Melee, Chaos
    Mana Cost: 5
    Cast Time: 1.00 sec
    Damage Effectiveness: (115%-142%)
    Hits the enemy, adding some of your physical damage as chaos damage and applying poison. Requires a claw, dagger or sword.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (115-141.6)% of Base Damage
    25% of Physical Damage Converted to Chaos Damage
    60% chance to Poison on Hit
    Base duration is 4 seconds
    +(0-2) to Melee range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Viper Strike skill icon.png
    are now called Rooster Fiends.
  • The unique beasts in the Chimera Guardian fight have been renamed to differentiate them from skills granted by Bestiary unique items.
  • The area in Act 9's Rotting Core with Sin is now called The Black Core.
  • The Twisted Inquisitorium (Vaal side area) now resembles the Crimson TempleCrimson Temple MapMap Level: 81
    Map Tier: 14
    Guild Character: ©
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map visually.

Prophecies

  • Added 27 new Prophecies for Fated Uniques. These Prophecies have no voice acting.
  • The "Deadly TwinsDeadly TwinsIn a long-lost dream, one deadly foe becomes two.You will enter a map and slay the Twinned bosses in it.Right-click to add this prophecy to your character.Seal Cost:
    3x Silver Coin
    " prophecy will no longer be consumed by Maps whose bosses have been slain by The Elder or his Guardians.
  • Clarified the description of Thaumaturgical History IIThaumaturgical History IIThe Tongueless Witch's words speak through the stone to desperate followers.You will read Doedre's Proclamation in The Western Forest in Act 2.Right-click to add this prophecy to your character.Seal Cost:
    5x Silver Coin
    , indicating it only triggers in Act 2.

PvP Balance

  • Lowered the T override (used to determine damage) of Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4-10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    to 1.5 seconds (down from 4 seconds). Note that this affects the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 78
    Map Tier: 11
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    , as that takes PvP scaling into account.
  • Set the T override of BlightBlightSpell, Chaos, AoE, Channelling, Duration
    Radius: 26
    Mana Cost: (2-4)
    Cast Time: 0.30 sec
    Apply a debuff to enemies in front of you which deals chaos damage over time. Enemies who aren't already debuffed by Blight are also hindered for a shorter secondary duration, slowing their movement. Continued channelling adds layers of damage to the debuff, each with their own duration.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (1.7-209.9) Base Chaos Damage per second
    Base duration is 2.5 seconds
    Base secondary duration is 0.8 seconds
    80% reduced Movement Speed
    Debuff can have up to 20 layers of Damage
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blight skill icon.png
    to 1.5 seconds as well.

Bug Fixes

  • Fixed instances of mismatched text and audio between the Shaper and Zana.
  • Fixed a bug where mods which augmented a map boss would apply to Elder Guardian and Elder maps, despite there being no boss.
  • Fixed a bug where Sextants that guarantee a Forsaken Master would be consumed on Elder and Elder Guardian maps even though no master could appear.
  • The "Beginner's Luck" Achievement description no longer references Normal difficulty.
  • Fixed a bug where Izaro's curse pylons would say they cast an empowered curse on death in the Cruel Labyrinth when they would not.
  • Fixed a bug where Izaro's curse pylons would still use the old VulnerabilityVulnerabilityCurse, Spell, AoE, Duration
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curse all targets in an area, causing them to take increased physical damage and further increased physical damage over time. Attacks against cursed enemies have a chance to inflict bleeding and maim.Per 1% Quality:
    Cursed Enemies have 0.5% chance to Bleed when Hit by Attacks
    Base duration is (9-10.9) seconds
    Cursed enemies take (30-39)% increased Physical Damage
    Cursed Enemies have 20% chance to Bleed when Hit by Attacks
    Cursed Enemies have 20% chance to be Maimed for 4 seconds when Hit by Attacks
    Cursed enemies take 30% increased Physical Damage from Damage over time
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vulnerability skill icon.png
    curse when casting their Empowered Vulnerability.
  • Fixed a bug which prevented Spell CascadeSpell Cascade SupportAoE, Spell, Support
    Icon: p
    Mana Multiplier: 140%
    Requires Level 4Supports spell skills that apply an effect to an area around a targeted location. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines.Per 1% Quality:
    Supported Skills have 0.5% increased Area of Effect
    Supported Area of Effect skills also affect areas in front and behind the targeted area
    Supported Skills have (25-16)% less Area of Effect
    Supported Skills deal (50-31)% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    from properly supporting the PunishmentPunishmentSpell, AoE, Duration, Curse
    Radius: 22
    Mana Cost: (24-50)
    Cast Time: 0.50 sec
    Requires Level 24Curses all targets in an area, causing them to grant a buff to anyone they hit with melee attacks. The buff grants more Melee Damage and increased Attack Speed.Per 1% Quality:
    Cursed enemies grant 0.25% increased Attack Speed on Melee hit
    Base duration is (9-10.9) seconds
    Cursed enemies grant (25-35)% more Melee Physical Damage on Melee hit
    Cursed enemies grant (10-19)% increased Attack Speed on Melee hit
    Buff is applied for a Base Duration of 4 seconds
    +(0-10) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Punishment skill icon.png
    curse.
  • Fixed a typo between the flavour text for the DigDig MapMap Level: 81
    Map Tier: 14
    Guild Character:
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map as spoken and as written.
  • Fixed a bug where the Bone Roil debuff from the NecropolisNecropolis MapMap Level: 79
    Map Tier: 12
    Guild Character: °
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map boss was mistakenly displayed as a buff.
  • Fixed a bug where placing a trap or totem linked with Storm CallStorm CallSpell, AoE, Duration, Lightning
    Radius: 20
    Mana Cost: (6-19)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 80%
    Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-341) to (24-633) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Shock
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Call skill icon.png
    which has had its skill duration reduced to zero would cause a client crash.
  • Fixed a bug where some bosses in Shaper-influenced maps could be fought before triggering the Shaper's event, resulting in weird behaviour.
  • Fixed a bug where Fairgraves would attack you during his dialogue.
  • Fixed a bug on DX9 clients where dragging a maximised windowed client would cause the client to crash.
  • Fixed a bug where the Perandus ManorThe Perandus Manor
    Chateau Map
    Map Level: 78
    Map Tier: 4
    Guild Character:
    Item Quantity: (+60%-+100%)
    Item Rarity: (+200%-+300%)
    (200-300)% more Rare Monsters
    (30-40)% more Monster Life
    (16-24)% increased Monster Damage
    (100-150)% increased Experience gain
    Monster Level: 78
    Area contains Cadiro Perandus
    Forget kings and emperors;
    He who holds the coin holds all the power.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    would display incorrectly in the Map Stash Tab.
  • Fixed a bug where when removing maps from the Map Stash Tab and swapping the tab to a new series, the sub-stashes you just removed maps from would be visible but unusable.
  • Fixed a bug where disabling chat timestamps would cause previous chat window text to turn white.
  • Fixed a bug where unique items linked in chat would lose the italics on their flavour text if you closed and then reopened the chat window.
  • Fixed a bug where flask timer displays for Hybrid flasks could disappear too early if either the Mana or Life Recovery part ended prematurely.
  • Fixed a bug where changing your support gems linked to a totem skill in a weapon while a totem was active would kill the totem.
  • Fixed a bug where the unique body armour The Coming CalamityThe Coming Calamity
    Destroyer Regalia
    Quality: +20%
    Energy Shield: (208-228)
    Requires Level 53, 144 Int3% reduced Movement Speed (Hidden)+2 to Level of Socketed Herald Gems
    (80-100)% increased Energy Shield
    35% chance to avoid being Stunned for each Herald Skill affecting you
    Mana Reservation of Herald Skills is always 45%
    Whiff of cold, tiny spark, faintest flicker in the dark.
    Embers swirl, ice takes form, sky exposed - Death's perfect storm.
    Frost and thunder, flames shine bright, ruin walks the land tonight.
    By your hand they dance and bend, wield them and brook no end.
    was incorrectly snapshotting the reservation costs of Herald skills.
  • Fixed a bug where Vaal Rain of ArrowsVaal Rain of ArrowsVaal, Attack, AoE, Projectile, Bow
    Souls Per Use: 20 (N) /
    Can Store 2 Use(s)
    Soul Gain Prevention: 5.000 sec
    Cast Time: 1.00 sec
    Requires Level 12Fires multiple arrows into the air, to land in multiple sequences after a delay, each starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (80-100.1)% of Base Damage
    Fires (17-21) additional Arrows
    Fires 3 additional sequences of arrows
    150% increased Effect of Maim
    Maim on Hit
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Rain of Arrows skill icon.png
    and Bear TrapBear TrapTrap, Spell, Duration
    Mana Cost: (6-23)
    Can Store 3 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Critical Strike Chance: 6.00%
    Damage Effectiveness: 200%
    Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:
    1% increased Physical Damage
    Throws a Trap which uses this Skill when Triggered
    Trap lasts 4 seconds
    Deals (16-1447) to (22-2026) Physical Damage
    Enemies take 15% increased Damage from Trap or Mine Hits
    Enemies have 80% less Movement Speed when the Debuff starts
    Base duration is 3 seconds
    Locks enemy in place
    Traps do not Trigger at the end of their Duration
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Bear Trap skill icon.png
    were able to stop players with the "Movement Speed cannot be modified to below base value" stat.
  • Fixed a bug where your spectres could vanish after a PvP battle.
  • Fixed a bug which caused the Scion to not splash as frequently as other characters as she ran through water.
  • Fixed a bug where the Mirage ArcherMirage Archer SupportBow, Attack, Support, Duration
    Icon: M
    Mana Multiplier: 140%
    Requires Level 4Supports attack skills that can be used with bows. Supported skills can only be used with bows. Cannot support Vaal skills, minion skills, movement skills, or skills used by totems, traps, or mines.Per 1% Quality:
    0.5% increased Attack Damage
    Mirage Archer lasts 4 seconds
    Mirage Archer deals (30-11)% less Damage with Supported Skills
    Mirage Archer uses Supported Skill with 60% less Attack Speed
    Can have up to 1 Mirage Archer Summoned at a time
    When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    entity could taunt enemies.
  • Fixed a bug where the boss room for the Ashen WoodAshen Wood MapMap Level: 73
    Map Tier: 6
    Guild Character: K
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map could generate outside of the boundaries of the area.
  • Fixed a bug where the Elder could spawn more minions after Zana had appeared.
  • Fixed a bug where the Stygian Spires could spawn too few monsters from the abysses they create.
  • Fixed a bug where one of the Abyss liches was using the visual effect of the other when opening doors.
  • Fixed a bug where you could accidentally get yourself stuck in the FactoryFactory MapMap Level: 78
    Map Tier: 11
    Guild Character: Î
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    boss room with movement skills.
  • Fixed a bug where the Unbearable Whispers VUnbearable Whispers VThe trapped emperor unknowingly protects foul knowledge. Dark pages amongst bright treasures.You will discover a dangerous tome in the final chamber of the Labyrinth.Right-click to add this prophecy to your character.Seal Cost:
    9x Silver Coin
    prophecy would change an area's lighting under weird conditions.
  • Fixed a bug where The Shaper's life in The Elder encounter would scale with extra party members.
  • Fixed a bug where player auras could affect The Shaper in The Elder encounter.
  • Fixed a bug where it could become impossible to access the boss room in the GhettoGhetto MapMap Level: 80
    Map Tier: 13
    Guild Character: œ
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map without a movement skill.
  • Fixed a couple of map-generation bugs that could result in weird 180 degree turns to get into the boss room.
  • Fixed a bug where you could use any sort of fragment (including Shaper Guardian fragments) for the Vaal OrbVaal OrbStack Size: 10Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.
    Shift click to unstack.
    vendor recipe, rather than just the Vaal fragments as intended.
  • Fixed a bug where, for the sake of DPS calculations when dual-wielding, the two attack speeds were averaged, as opposed to using the attack duration. This would throw the calculation off especially in cases where the two weapons had wildly different attack speeds.
  • Fixed a bug which could cause your Map Stash to become unusable.
  • Fixed an overlapping display issue when your chat window and social pages were both open and you attempted to edit a note.
  • Fixed a bug where you could permanently benefit from the Storm BarrierStorm Barrier SupportLightning, Support, Channelling
    Icon: b
    Mana Multiplier: 110%
    Requires Level 4Supports any channelling skill, protecting you from damage while you channel it. Cannot support Minions that channel skills.Per 1% Quality:
    1% chance to Gain a Power Charge when hit while Channelling Supported Skills
    0% less Lightning Damage taken from Hits while Channelling Supported Skills
    0% less Physical Damage taken from Hits while Channelling Supported Skills
    (50-69)% chance to Gain a Power Charge when hit while Channelling Supported Skills
    (8-12)% less Lightning Damage taken from Hits while Channelling Supported Skills
    (8-13)% less Physical Damage taken from Hits while Channelling Supported Skills
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    buff if you were stunned while channelling.
  • Fixed a bug which caused the Elder's tentacles to change colour based on the player's proximity to them.
  • Fixed a bug where the Shrine to Arakaali in Vaal City could be inaccessible.
  • Fixed a bug where the bosses of the PlateauPlateau MapMap Level: 76
    Map Tier: 9
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    map would sometimes not "level up" correctly.
  • Fixed a bug where Witches and Shadows wearing Gruthkul's PeltGruthkul's Pelt
    Wyrmscale Doublet
    Quality: +20%
    Armour: 252
    Evasion: 252
    Requires Level 38, 57 Str, 57 Dex3% reduced Movement Speed (Hidden)(60-100)% increased Global Physical Damage
    +(130-160) to maximum Life
    +(20-40)% to Cold Resistance
    2% of Life Regenerated per second
    15% increased Character Size
    Spell Skills deal no Damage
    Your Spells are disabled
    Simple is the life of the bear.
    would basically turn to stretchy, nightmarish, living taffy.
  • Fixed a bug where some skill effects in boss fights would linger if you had left and re-entered the instance.
  • Fixed a bug where the Northern Forest in Act 7 could sometimes contain a Vaal Side Area that you couldn't interact with.
  • Fixed up many inconsistencies, inaccuracies and ambiguities in item and skill gem descriptions.
  • Fixed an instance crash.

Hotfixes

The following hotfix was deployed after the 3.2.0 patch:[2]

  • Temporarily disabled Low Water Detail Level in order to fix some graphical issues. We will re-enable this once we have fixed the problem properly.
  • Fixed an issue where plaques in the Menagerie displayed "????????" rather than the correct names.
  • Fixed an issue where the "You need to bind the following actions to an input" popup occurred in every area.

This hotfix has been applied without a restart. You will need to close and restart your client to apply these fixes.

A second hotfix was deployed after the 3.2.0 patch:[3]

  • Fixed a bug which prevented some Zana missions from being completed.
  • Fixed a bug causing Spectral Shield ThrowSpectral Shield ThrowAttack, Projectile
    Mana Cost: (7-10)
    Cast Time: 1.00 sec
    Requires Level 12Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.Per 1% Quality:
    1% increased Projectile Damage
    (13-132) to (19-198) Base Off Hand Physical Damage
    2 to 3 Added Physical Damage per 15 Armour or Evasion Rating on Shield
    Fires 8 additional Projectiles
    Shard Projectiles Deal 25% less Damage
    Base Off Hand Attack time is (0.7-0.61) seconds
    +0.1% to Critical Strike Chance per 10 Maximum Energy Shield on Shield
    Base Off Hand Critical Strike Chance is 5%
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Shield Throw skill icon.png
    to be able to drop earlier than intended.
  • Fixed a bug causing Reliquarians and Chaos Sentinels to only spawn as Rare.
  • Fixed various issues with the Rage mechanic causing Rage to decay earlier than intended.
  • Fixed a client crash when entering a PvP match.
  • Fixed various instance crashes.

This has been deployed without a restart. Most of the changes are instance based and do not require a client restart. The client crash fix requires you to restart your client. This has not been deployed to Steam, however will be included in the next hotfix for Steam, that includes a number of client updates.

A third hotfix was deployed after the 3.2.0 patch:[4]

  • Made it easier to capture Legendary Beasts.
  • Added an option to suppress Recipe notifications.
  • You can now click-through the Recipe Unlocked notification. The "Close all panels" hotkey will suppress all queued Recipe notifications.
  • Added an error message when trying to capture enraged Beasts.
  • Fixed a bug causing attack speed to appear too high while wielding a shield.
  • Fixed a bug causing the Giant Crabs plaque in the Menagerie to not display the correct name.
  • Fixed a bug causing the "Gain up to Five New Prophecies" Beastcrafting recipe to consume Silver CoinsSilver CoinStack Size: 30Cross Navali's palm with silver to receive a prophecy.
    Shift click to unstack.
    .
  • Fixed a bug causing some areas to not generate Legendary Beasts.
  • Fixed various issues with Dynamic Resolution scaling.
  • Fixed various client crashes.

This patch has been deployed without a restart. The client fixes, such as improvements to the UI for recipe unlocks, require you to close and restart your client to update.

A forth hotfix was deployed after the 3.2.0 patch:[5]

  • Temporarily disabled one of the abilities from the final boss of Act 10 and its Endgame Map counterpart. This will mitigate the common crash occurring during this encounter until we can deploy a more permanent solution.

This patch has been deployed without a restart. Newly created instances will have these changes applied.

A fifth hotfix was deployed after the 3.2.0 patch:[6]

  • When you throw a net on a monster, the capture window is now always three seconds, if the net is of appropriate level for that monster. This allows a much larger window for damaging the monster once it has been netted.

This patch has been deployed without a restart. Newly created instances will have these changes applied.

A sixth hotfix was deployed after the 3.2.0 patch:[7]

This patch has been deployed without a restart. Newly created instances will have these changes applied.

A seventh hotfix was deployed after the 3.2.0 patch:[8]

  • Fixed a bug that caused increased CPU usage.
  • Fixed a bug causing prophecies to not complete if you captured the prophecy monster.
  • Fixed a bug causing player names to not display on party members' portals.
  • Fixed display issues that occurred when re-entering the Fenumus, First of the Night boss fight.
  • Fixed a client crash that occurred when re-entering the Elder Guardian boss fights during the second or third phase.
  • Fixed a rare client crash that could occur on the login screen.
  • Fixed an instance crash that occurred in the Vilenta boss fight.

An eighth hotfix was deployed after the 3.2.0 patch:[9]

  • Fixed a bug where Grandmasters did not drop loot.
  • Fixed a bug where two "Craft an Aspect Skill onto an Item" gave the wrong Aspect skill.
  • Fixed a client crash with Scorching RayScorching RaySpell, Fire, Duration, Channelling
    Mana Cost: (4-10)
    Cast Time: 0.50 sec
    Requires Level 12Unleash a beam of fire that burns enemies it touches, and decreases their fire resistance. Remaining in the beam intensifies the burning, adding a portion of the beam's damage in stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam can turn.Per 1% Quality:
    0.5% increased beam length
    Deals (8.2-388.3) Base Fire Damage per second
    Base duration is 1.5 seconds
    Additional Debuff stages add 60% of Damage
    Burning Debuff can have a maximum of 8 stages
    Debuff applies -3% Fire Resistance per stage
    Total Fire Resistance penalty from all Beams cannot exceed -24%
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Scorching Ray skill icon.png
    .

References

  1. Bex_GGG (February 28, 2018). "Path of Exile 3.2.0: Bestiary League Patch Notes". Official Path of Exile Forums. Retrieved February 28, 2018.
  2. Qarl (March 2, 2018). "3.2.0 Hotfix". Official Path of Exile Forums. Retrieved March 2, 2018.
  3. Qarl (March 2, 2018). "3.2.0 Hotfix 2". Official Path of Exile Forums. Retrieved March 2, 2018.
  4. Qarl (March 2, 2018). "3.2.0 Hotfix 3". Official Path of Exile Forums. Retrieved March 2, 2018.
  5. GGG_Neon (March 3, 2018). "3.2.0 Hotfix 4". Official Path of Exile Forums. Retrieved March 3, 2018.
  6. Chris (March 3, 2018). "3.2.0 Hotfix 5". Official Path of Exile Forums. Retrieved March 4, 2018.
  7. GGG_Neon (March 3, 2018). "3.2.0 Hotfix 6". Official Path of Exile Forums. Retrieved March 4, 2018.
  8. Qarl (March 4, 2018). "3.2.0 Hotfix 7 Notes". Official Path of Exile Forums. Retrieved March 4, 2018.
  9. Qarl (March 4, 2018). "3.2.0 Hotfix 8 Notes". Official Path of Exile Forums. Retrieved March 4, 2018.