Consider helping out in updating the wiki for 3.12.0 - see Path of Exile Wiki:To-do list/3.12.0.

Game data exports will becoming later as the technical changes in addition to regular changes take some more time.

As part of the Unified Community Platform project, your wiki will be migrated to the new platform in the next few weeks. Read more here.

Version 3.11.1

From Path of Exile Wiki
Jump to: navigation, search
Version History
3.11.0f
June 25, 2020
3.11.1
July 2, 2020
3.11.1b
July 9, 2020

Patch notes

These are the official patch notes for version 3.11.1 released by Grinding Gear Games.[1]

Harvest Improvements

  • Tier 2, Tier 3, Tier 4 and the Heart of the Grove monsters and bosses now have a chance based on their rarity, with higher-tier seeds having a higher chance, to drop a new plantable "seed". This can be placed in the Sacred Grove and will affect planted seeds around it, granting nearby seeds additional properties on being Harvested.
  • When a Tier 2, Tier 3 or Tier 4 seed drops, there is a chance for an additional seed of the same type to drop and be allocated to a party member for each party member present.
  • The area around the entrance portal in the Sacred Grove now has stairs, creating 180 degrees of pathway.
  • 'Ready' notifications now display whether a given collector is 'Partially Ready' or 'Fully Ready'.
  • Storage Tanks are now unlocked when your Raw Lifeforce plus any additional Condensed Lifeforce exceeds 250.
  • Added a confirmation warning when attempting to uproot fully-grown Tier 1 seeds as well as Tier 2 or higher seeds with any growth.
  • Adjusted the colours of planted seeds and Harvest art assets to help better distinguish them from one another.
  • Added text hovers over various Harvest Infrastructure to more clearly display what it is connected to.
  • Your progress towards respawning the Heart of the Grove in the Sacred Grove is now displayed in the Sacred Grove.
  • Namharim, Born of Night now becomes invisible during its Prowl skill.
  • Added additional preloading for the Tier 4 Harvest bosses and Heart of the Grove encounter.
  • Fixed a bug where the Tier 4 Harvest Bosses could endlessly spawn monsters during their immobile phase.
  • Fixed a bug where the displayed number of seeds in your Seed Stockpile didn't update correctly after auto-planting seeds.
  • Fixed a bug where Oshabi could say multiple voice lines at once when auto-planting large amounts of seeds.
  • Fixed a bug where the Horticrafting Station's minimap icon was visible from outside the Sacred Grove.
  • Fixed a bug where the Sacred Grove had the wrong icon in the World Map information panel.
  • Fixed a bug where the portal to the Sacred Grove could be placed in an inaccessible area while in the Port Map.
  • Fixed a bug causing some Harvest seeds to appear very bright when you entered the Sacred Grove.

Harvest Crafting Improvements

  • Doubled the likelihood of Tier 2 seeds dropping from Tier 1 Harvest monsters.
  • Adjusted the weightings of the Tier 1 seed outcomes such that the more desirable outcomes (remove a modifier, add a modifier, remove and then add a modifier) are significantly more common.
  • The growth times of Tier 1 seeds is now uniformly 3 growth cycles, with the exception of the rarest seeds: Wild Hatchling SeedWild Hatchling SeedStack Size: 100
    Seed Tier: 1
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Reveals a random Currency crafting effect with improved outcome chances when HarvestedShift click to unstack.
    , Vivid Thornweaver SeedVivid Thornweaver SeedStack Size: 100
    Seed Tier: 1
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Reveals a random Speed modifier crafting effect when HarvestedShift click to unstack.
    and Primal Cleaveling SeedPrimal Cleaveling SeedStack Size: 100
    Seed Tier: 1
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 6 Growth Cycles
    Reveals a random Unique Item transformation effect when HarvestedShift click to unstack.
    .
  • Wild Infestation Queen BulbsWild Infestation Queen BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Wild Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Wild Seeds of at least Tier 2 to Grow
    Causes other seeds to offer an additional crafting outcome. This effect is limited to one per harvest when HarvestedShift click to unstack.
    , Vivid Devourer BulbsVivid Devourer BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Adds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when HarvestedShift click to unstack.
    , and Primal Reborn BulbsPrimal Reborn BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Primal Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Vivid Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Primal Seeds of at least Tier 2 to Grow
    Doubles the Lifeforce granted by other seeds. This effect is limited to one per harvest when HarvestedShift click to unstack.
    can now only drop from level 68 or higher monsters.
  • The "Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs" Harvest craft is now much more likely to give rarer outcomes based on rarer inputs.
  • Harvest Crafts are now sorted by their function, then by their cost.
  • Harvest Crafts can no longer be used on Itemised Beasts.
  • The use of the "Reforge a Rare item with Lucky modifier values, keeping all Prefixes (or Suffixes)" Harvest Craft is now prevented if it will be unable to change any modifiers.
  • Fixed a bug where the Scarab Harvest Crafts would consume a stack of Scarabs if that was the input, rather than just a single Scarab.
  • Fixed a bug where the "Sacrifice a Weapon or Armour to create a Ring with similar modifiers" Harvest Craft instead created an Amulet.
  • Fixed a bug where destroying a stored craft from the Horticrafting Station prevented further use of a connected Collector for Harvest Crafts.
  • Fixed a bug where the 'Change a Divination Card into another random Divination Card' didn't work if a stack of Divination Cards was used. It will now just remove a single card from the stack and give you a random Divination Card.
  • Fixed a bug where the Harvest Crafts which changed a modifier from one element to another didn't work on modifiers that were the first explicit modifier on an item.
  • Fixed a bug where Infused Zana Modifiers could be applied to Unique Maps.
  • Fixed a bug where certain steps of the Complete Harvest Encounters VI challenge were unable to be completed.
  • Fixed a bug which caused the "Upgrade a Magic item to a Rare item, adding X random modifiers" Harvest crafts to result in Rare items without a name.

General Improvements

  • MediumMedium Cluster JewelPlace into an allocated Medium or Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. and Large Cluster JewelsLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. will now drop with an additional enchantment effect that grants them 1 and 2 Jewel sockets respectively. These replace the modifiers that previously granted additional Jewel sockets, which can no longer appear on Cluster Jewels.
  • Selling any existing Medium and Large Cluster Jewels without this new enchantment to a vendor will remove any existing Jewel socket modifiers and add the new socket enchantment. This does not include Unique Cluster Jewels.
  • When creating multiple Brands at once, excess Brands beyond the limit are now all removed at once.
  • Clarified that "You lose Rage 20% slower" only applies to natural Rage loss over time.
  • Clarified that the "x% increased Fire Damage" from Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration
    Radius: 10
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Per 1% Quality:
    Buff grants 0.75% increased Fire Damage
    Gain 15% of your Physical Damage as Extra Fire Damage
    Base duration is 4 seconds
    Base Burning Damage is 25% of Overkill Damage
    (9-12)% more Spell Fire Damage
    (0-38)% more Burning Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Ash skill icon.png
    's quality stat is dependent on having the Herald of Ash buff.
  • Clarified the description of Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 6.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power, minimum 1 Charge
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    to make it clear that the buff grants Elemental Resistances, rather than all Resistances. This is solely a description update.
  • Elemental Focus SupportElemental Focus SupportSupport
    Icon: F
    Mana Multiplier: 130%
    Requires Level 18Supports any skill that hits or burns enemies.Per 1% Quality:
    Supported Skills deal 0.5% increased Elemental Damage
    Supported Skills deal (30-49)% more Elemental Damage
    Supported Skills cannot inflict Elemental Ailments
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    can now support skills which inflict elemental ailments.
  • The "Grants Level 22 Abyssal Cry Skill" Shaper modifier on Belts now grants Level 22 Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Base duration is (4-4.9) seconds
    Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
    Exerts the next 2 Melee Attacks you perform
    Counts total Power of Enemies in Range
    Exerted Attacks deal Double Damage
    Enemies Taunted by this Warcry are Intimidated
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Intimidating Cry skill icon.png
    Skill. Existing items are automatically affected by this change.
  • Added the Law of the WildsLaw of the Wilds
    Hellion's Paw
    Claw
    Quality: +20%
    Physical Damage: 34.866
    Critical Strike Chance: (7.32%-7.68%)
    Attacks per Second: (1.84-1.92)
    Weapon Range: 11
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life20% chance to Trigger Level 20 Summon Spectral Wolf on Critical Strike with this Weapon
    (15-20)% increased Attack Speed
    (22-28)% increased Critical Strike Chance
    +(15-25)% to Global Critical Strike Multiplier
    The strong survive. The strongest thrive.
    unique Hellion's PawHellion's PawClaw
    Physical Damage: 2955
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.60
    Weapon Range: 11
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life
    to the Unique Collection Tab.
  • Added art icons for many hideout decorations added in 3.11.0.
  • Disabled the Thaumaturgy Pillar hideout decoration from being sold by Masters. It will be re-enabled at a later date.
  • Fixed a bug where the MegalomaniacMegalomaniac
    Medium Cluster Jewel
    Adds 4 Passive Skills
    Added Small Passive Skills grant Nothing
    <3 Random notable mods>
    Corrupted
    If you're going to act like you're better than everyone else, make sure you are.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    unique jewel could still generate various Cluster Jewel Notables which were disabled in 3.11.0 and was unable to generate newly added Cluster Jewel Notables.
  • Fixed a bug where new Cluster Jewel Notables were inheriting the bonuses that are only meant to apply to Small Passive Skills.
  • Fixed a bug where the walls of water in the Brine King encounters were dealing significantly more damage than intended if the Brine King was taking cold damage over time when the wall's cold damage debuff was applied to the player.
  • Fixed a bug where the Witchfire BrewWitchfire Brew
    Stibnite Flask
    Lasts 5.00 Seconds
    Consumes 15 of 30 Charges on use
    100% increased Evasion Rating
    Requires Level 48Creates a Smoke Cloud on Use50% increased Charges used
    (25-40)% increased Damage Over Time during Flask Effect
    Grants Level 21 Despair Curse Aura during Flask Effect
    "Think of those that cursed us, judged us,
    and burned our sisters upon the pyre.
    Think of their names as you drink,
    and even their children will feel what we do to them today."
    -Vadinya, to her coven
    Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    unique Stibnite FlaskStibnite FlaskLasts 5.00 Seconds
    Consumes 10 of 30 Charges on use
    100% increased Evasion Rating
    Requires Level 14Creates a Smoke Cloud on UseRight click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    didn't grant the Despair Curse Aura if you were immune to Curses.
  • Fixed a bug where Map Curses could be applied to you while you had either Hexproof or Curse Immunity if one of those conditions was removed from your character but the other was still present.
  • Fixed a bug where the "1% increased Chaos Damage per Level" modifier was accidentally removed from the Edge of MadnessEdge of Madness
    Etched Greatsword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (36.8-41.4)(76.8-86.4)
    Chaos Damage: (60-68)–(90-102)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 13
    Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating+1 to Level of Socketed Active Skill Gems
    (40-60)% increased Physical Damage
    Adds (60-68) to (90-102) Chaos Damage
    1% increased Chaos Damage per Level
    Adds 1 to 2 Physical Damage to Attacks per Level
    Soon, the pleas for mercy were muted.
    Only one voice remained.
    Laughing.
    unique Etched GreatswordEtched GreatswordTwo Hand Sword
    Physical Damage: 2348
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 13
    Requires Level 22, 45 Str, 38 Dex60% increased Global Accuracy Rating
    in 3.11.0. (Divines won't fix existing items)
  • Fixed a bug when using the Supreme Ego keystone passive where an aura would retain the '50% more Effect on you' after unallocating Supreme Ego.
  • Fixed a bug where the Skin of the LordsSkin of the Lords
    Simple Robe
    Quality: +20%
    Movement Speed: -3%
    Item has no level requirement and Energy Shield (Hidden)
    Sockets cannot be modified
    +1 to Level of Socketed Gems
    100% increased Global Defences
    You can only Socket Corrupted Gems in this item
    Item has 6 Sockets and is fully linked (Hidden)
    <Random Keystone>
    Corrupted
    The Lords are chosen so carefully.
    Only they may grace His flesh.
    unique Simple Robe granted a Keystone named "Sacred Bastion". This keystone is meant to be named Imbalanced Guard (as seen on the passive skill tree).
  • Fixed a bug where the "+25 to Maximum Rage while wielding a Sword" modifier from Rigwald's SavageryRigwald's Savagery
    Royal Axe
    One Handed Axe
    Quality: +20%
    Physical Damage: (124.8-148.8)(282-318)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Weapon Range: 11
    Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10-15)% increased Attack Speed
    +25 to Maximum Rage while wielding a Sword
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    unique Royal AxeRoyal AxeOne Handed Axe
    Physical Damage: 54100
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 67, 167 Str, 57 Dex
    didn't work when using a One-hand Thrusting Sword.
  • Fixed an unintended change introduced in 3.11.0 causing the Xoph's NurtureXoph's Nurture
    Citadel Bow
    Bow
    Quality: +20%
    Physical Damage: (96.25-112.5)(388.85-454.5)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 64, 185 DexSocketed Gems are Supported by Level 20 Ignite Proliferation
    (265-330)% increased Physical Damage
    50% of Physical Damage Converted to Fire Damage
    10% chance to Ignite
    Recover (40-60) Life when you Ignite an Enemy
    Upon the grey winds his love spreads.
    unique Citadel Bow to have its "x% increased Physical Damage" range lowered. (Divines won't fix existing items)
  • Fixed a bug where the "Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry" stat from Seismic Cry didn't show up in the skill's tooltip.
  • Fixed a bug where General's Cry removed all existing Mirage Warriors, even if they had not yet completed their attacks. This included persistent duration-based ground effects, such as Spikes from Earthshatter.
  • Fixed a bug where Mirage Warriors (created by General's Cry) that used Dominating Blow could not summon Sentinels of Dominance.
  • Fixed a bug where Mirage Warriors, Mirage Chieftains and Mirage Saviours were unable to deal damage when you had allocated the Ancestral Bond keystone passive.
  • Fixed a bug where Warcries displayed a Cast Time in their tooltips, rather than Use Time.
  • Fixed a bug where, when using the Eternal Youth keystone passive, Life Recharge wouldn't appear to begin when specific things that should cause it to begin occurred (although it actually did begin).
  • Fixed a bug where Purifying Flame would attempt to hit a target a second time if it had missed the first time due to the target dodging the spell.
  • Fixed a bug where Fortify Support could apply to some triggered skills, such as Combust from Infernal Cry.
  • Fixed a bug where the bonuses from Deadly Ailments Support didn't show up in skill tooltips.
  • Fixed a bug where using the crafting bench could overwrite Fractured modifiers.
  • Fixed a bug causing the Rank 4 and Rank 5 Life as well as the Rank 1 and Rank 2 Block Crafting Recipe unlock locations to be inversed.
  • Fixed a rare bug where the minimap wouldn't be rendered.
  • Fixed a bug where The Basilisk's Stone Gaze skill could be interrupted by using Seismic Cry.
  • Fixed a rare bug where, when entering Dunes Map, you would spawn in the boss arena.
  • Fixed a bug causing Infused Beachhead to appear to have a slot in the Tier 16 section of the Map Stash Tab.
  • Fixed a bug introduced in 3.11.0 where The Karui Fortress couldn't spawn Vaal Side Areas.
  • Fixed a bug where hovering over the Dexterity or Intelligence hovers on the passive skill tree always displayed the benefits of Strength.
  • Fixed a bug where Shadow characters weren't holding the Dark Magic Weapon microtransaction in the correct place when applied to an axe.

Crash Fixes

  • Fixed a rare bug where trying to go to your Hideout or the Menagerie could fail to join but continue attempting to join indefinitely.
  • Fixed a client crash that could occur during the Janaar, the Omen encounter or the Avatar of the Grove encounter.
  • Fixed a client crash that could occur when viewing the Betrayal Syndicate board.
  • Fixed a client crash that could occur when mousing over a gem that was socketed into an Abyssal socket. This state was only possible to get into due to a previously-fixed bug.
  • Fixed a rare instance crash when summoning Minions.
  • Fixed an instance crash that could occur when wearing the Abhorrent Interrogation unique Ambush Mitts.
  • Fixed an instance crash that could occur when using Raised Zombies.
  • Fixed an instance crash that could occur in Free for All PvP when using Minions.
  • Fixed an instance crash that could occur when leaving an area very quickly after joining it.

Hotfixes

The following server-side hotfixes were deployed after the 3.11.1 patch:[2]

  • Fixed a bug where the Vivid Devourer BulbVivid Devourer BulbStack Size: 100
    Seed Tier: 3
    Spawns a level ? Monster when Harvested
    Provides ? Units of Raw Vivid Lifeforce when Harvested
    Can be Harvested after 12 Growth Cycles
    Consumes (50%) Wild Units of Condensed Lifeforce per Growth Cycle
    Consumes (50%) Primal Units of Condensed Lifeforce per Growth Cycle
    Requires 4 Adjacent Vivid Seeds of at least Tier 2 to Grow
    Adds 10 random Wild and Primal harvest outcomes. This effect is limited to one per harvest when HarvestedShift click to unstack.
    effect could sometimes fail to apply when harvested.

References

  1. Kieren_GGG (July 2, 2020). "3.11.1 Patch Notes". Official Path of Exile Forums. Retrieved July 3, 2020.
  2. Kieren_GGG (July 3, 2020). "3.11.1 Hotfix". Official Path of Exile Forums. Retrieved July 10, 2020.