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Version 3.11.0

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Version History
3.10.2d
June 15, 2020
3.11.0
June 19, 2020
3.11.0b
June 20, 2020

Patch notes

These are the official patch notes for version 3.11.0 released by Grinding Gear Games.[1]

The Harvest Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • In the Harvest Challenge League, you'll meet Oshabi, an Azmeri Mystic who has enlisted your help in exploring the mysterious powers of the Sacred Grove. In each area of Wraeclast, you'll discover a seed cache and will be able to travel through Oshabi's portal to the Sacred Grove to plant those seeds. Fully grown seed crops unearth dangerous monsters when harvested.
  • Slaying these harvested monsters yields their Lifeforce, a powerful resource which can be used for crafting and growing more exotic crops. The crafting potential from Harvest monsters is immense, unlocking new power for both leveling and end-game players alike.
  • Some harvested monsters may yield higher-tier seeds that require more elaborate garden setups but grant even more powerful crafting options. Climbing the tiers of seeds will eventually pit you against some powerful new bosses who can drop new unique items exclusively available from them.
  • With 3.11.0, there are Standard, Hardcore and Solo Self-Found variations of the Harvest challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Harvest Footprints. When you reach 24 challenges, you will receive the Harvest Cloak. At 36 challenges completed you'll receive the Harvest Portal. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Harvest Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Harvest challenges you completed during the league.

Major New Content and Features

  • Added a new Strength Skill Gem - General's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:Base duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    : Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.
  • Added a new Strength Skill Gem - Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
    Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
    Exerts the next 2 Melee Attacks you perform
    Counts total Power of Enemies in Range
    Exerted Attacks deal Double Damage
    Enemies Taunted by this Warcry are Intimidated
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Intimidating Cry skill icon.png
    : Performs a warcry, Intimidating nearby enemies and taunting them to attack the user, as well as exerting the user's next two attacks. Grants a buff which reduces the effect of enemy armour against your hits.
  • Added a new Strength Skill Gem - Seismic CrySeismic CryWarcry, AoE, Duration
    Mana Cost: (14-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks have a 2% chance to Knock Enemies Back on HitExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
    Exerts the next 4 Melee Slam Attacks you perform
    Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
    Exerted Attacks have 30% increased Area of Effect
    Exerted Attacks deal 30% more Damage
    Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
    Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry
    Knocks back and Interrupts Enemies in a smaller Area
    Counts total Power of Enemies in Range
    200% increased Knockback Distance
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Seismic Cry skill icon.png
    : Performs a warcry, taunting nearby enemies to attack the user and exerting the user's next four Slam attacks. Grants a buff which makes it easier for you to stun enemies.
  • Added a new Strength Skill Gem - Ancestral CryAncestral CryWarcry, AoE, Duration
    Mana Cost: (14-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1230.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
    Exerts the next 8 Melee Strike Attacks you perform
    Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
    Exerted Strikes target 2 additional Enemies
    Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Cry skill icon.png
    : Performs a warcry, taunting all nearby enemies to attack the user and exerting the user's next eight Strike strike attacks. Grants a buff which gives you bonus armour and melee range.
  • Added a new Strength Support Gem - Urgent Orders SupportUrgent Orders SupportWarcry, Support
    Icon: o
    Mana Multiplier: 130%
    Requires Level 31Supports warcry skills.Per 1% Quality:123Supported Skills have 0.5% increased Warcry SpeedSupported Skills have 1% reduced Cooldown Recovery Rate
    Supported Skills have 0.5% increased Buff Effect
    Supported Skills have minimum of 0.5 Power
    Supported Skills have (30-49)% increased Warcry Speed
    Supported Skills have +2 seconds to Cooldown
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports warcry skills, making them faster to use, but lengthening their cooldowns.
  • Added a new Intelligence/Strength Skill Gem - Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
    Mana Cost: (15-27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 40%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1230.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (18-170) to (27-254) Physical Damage
    Explosions deal 100% more Damage with Ailments per Energy after the first
    Explosions deal 150% more Damage with Hits per Energy after the first
    50% of Physical Damage Converted to Lightning Damage
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    +1 to Explosion Radius per Energy
    Pulse deals 50% more Damage with Hits and Ailments
    Up to +(0-9) to Energy spread radius, scaled by distance from Brand
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Penance Brand skill icon.png
    : Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.
  • Added a new Intelligence Skill Gem - Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
    Mana Cost: (6-16)
    Cast Time: 0.70 sec
    Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:123+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
    2% reduced Cast Speed
    Can be Attached for a total Duration of 2 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Can be Detached for a total Duration of 6 seconds
    Deals (12.5-164.6) Base Cold Damage per second
    Base Debuff Duration is 1 seconds
    Activates every 0.25 seconds while Attached
    Debuff deals 20% more Damage per Stage
    Maximum 20 Stages
    Can have an additional Brand Attached to an Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wintertide Brand skill icon.png
    : Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy.
  • Added a new Intelligence Skill Gem - Arcanist BrandArcanist BrandSpell, Duration, Brand
    Mana Cost: (18-32)
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:Can be Attached for a total Duration of 3 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 1 second while Attached
    Can be Detached for a total Duration of 5 seconds
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Supported Skills deal (55-46)% less Damage
    Supported Skills have 40% less Area of Effect
    Supported Skills have 40% reduced Chaining range
    Supported Skills Deal (40-59)% more Damage to Branded Enemy
    Supported Skills have limited Projectile Range
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcanist Brand skill icon.png
    : Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.
  • Added a new Intelligence Support Gem - Swiftbrand SupportSwiftbrand SupportBrand, Support
    Icon: t
    Mana Multiplier: 110%
    Requires Level 31Supports skills which create brands.Per 1% Quality:123Supported Skills have 0.25% increased Activation frequencySupported Skills have -1% less Attached Duration
    Supported Skills have 1% less Detached Duration
    Supported Skills have 1% more Activation Frequency if 75% of Attached Duration expired
    Supported Skills have (45-64)% more Activation frequency
    Supported Skills have 65% less Attached Duration
    Supported Skills have 40% less Detached Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports Brand skills, causing them to activate more frequently, but reducing their duration.
  • Added a new Strength Skill Gem - EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (125%-160%)
    Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
    Spikes deal 3% less Damage
    Deals (125-160)% of Base Attack Damage
    Base duration is 6 seconds
    Shattering Spikes deal 30% less damage
    Creates 5 fissures
    Maximum 15 Spikes
    (0-19)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthshatter skill icon.png
    : Slam the ground, sending out shockwaves that damage enemies and end in spikes. These spikes can be detonated by any Slam Attack or Warcry. Works with Maces, Sceptres, Axes, Staves and Unarmed.
  • Added a new Strength Support Gem - Fist of War SupportFist of War SupportSlam, Attack, Melee, AoE, Support
    Icon: X
    Mana Multiplier: 120%
    Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:123Supported Skills have 0.5% increased Area of EffectSupported Skills have 1% reduced Attack Speed
    Supported Skills deal 3% increased Damage
    Ancestrally Boosted Slams have 0.5% reduced Enemy Stun Threshold
    Ancestrally Boosted Slams deal (110-148)% more Damage with Hits
    Ancestrally Boosted Slams deal (70-100)% more Damage with Ailments
    Ancestrally Boosted Slams have (40-59)% increased Area of Effect
    Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
    Ancestral Boost does not apply to repeats of the Attack
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    : Supports slam attacks, ancestrally empowering the supported attack with improved damage and area of effect.
  • Reworked 3 Warcry Skill Gems: Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1231% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
    2% reduced Cooldown Recovery Rate
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    , Abyssal Cry (now called Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
    Mana Cost: (15-19)
    Cast Time: 1.00 sec
    Requires Level 24Deals attack damage in an area.Per 1% Quality:Base duration is (5-5.9) seconds
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 4 Melee Attacks you perform
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    (0-38)% increased Warcry Speed
    Deals (100-157.5)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Combust skill icon.png
    ) and Rallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:12341% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png
    .
  • Added 14 new Unique Items, one of which was designed by a Supporter.
  • Rebalanced more than 50 existing Unique Items (not including accomodations made for basetype changes).
  • Added 12 new Divination Cards designed by our Supporters.

Minor New Content and Features

  • Alongside improvements made to Path of Exile's engine, we have changed the post-processing settings so that two specific ones are separately exposed: reducing the intensity of the new Bloom effect and disabling Blur effects (such as those played when transitioning into or out of an Incursion).
  • We have also improved how Screen Shake effects (such as those played on a critical hit) are handled, toning down the wild variance and ensuring you can always still see the action. This new screenshake can be disabled in options if desired.
  • Added 2 new Rogue Exiles, designed with the help of our talent competition winners.
  • Added new Labyrinth enchantments for both new and reworked skills.
  • Improved the visual effects of a number of player and monster skills, including Earthquake, Firestorm, Ground Slam, Ice Crash, Creeping Frost (previously Arctic Breath), Perforate, All Warcry skills, Sunder, Molten Strike, Tectonic Slam, Incinerate, Arc, Herald of Ash, Arcane Cloak, Armageddon Brand, Orb of Storms and Lightning Warp.
  • Updated the frames on passive skill hovers to the ones created for Path of Exile 2.
  • Taunted enemies now have a more visible effect played on them.
  • Improved the behaviour of pets playing their animations while deployed as a hideout decoration.
  • Updated the visual Surge effect played when casting an elemental spell.
  • Spells with a Stygian effect applied now produce a Stygian surge around the player character when cast.
  • Weapon Skins from Supporter Packs can now be applied to both weapons when dual-wielding.
  • Added more music to the list of Hideout music options. The default music for any particular hideout is now indicated.
  • Added some missing dialogue for Zana's missions.
  • Improved the Dragon Fireball visuals, and reduced the flashing when they explode to make them easier on the eyes.
  • Added an option to prevent other players from using your Map Device portals in your hideout.
  • Carpets in Solaris Temple tilesets now align with the doors!
  • Improved how audio is handled for performance.
  • Continued to incrementally improve the sound, art, effects and environments.

Delirium Mechanics Added to the Core Game

  • Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you!
  • You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter.

Character Balance

  • The Shakari God Power no longer makes you immune to poison. It now causes poisons on you to have 50% less duration, and prevents you from being poisoned while there are at least 5 poisons on you.
  • Hexproof now acts like an Immunity effect when gained (such as via HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 20 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    ), and will remove any curses already present on you when gained.
  • Dual Wielding no longer grants 20% more physical attack damage. It still grants 10% more attack speed and 15% chance to block attack hits.

Skill Reworks

Warcries

  • Greater support for Warcries has been added to the Passive Skill Tree in the form of new and changed clusters, and even a new keystone.
  • Warcries no longer share a cooldown by default. All Warcries now have a base use time of 0.8sec, and their effects tend to linger for a greater duration. Their base cooldowns are also now longer.
  • Each Warcry is enhanced by the proximity of enemies, and for some warcries, allies or corpses too. This is measured as 'Power', with Normal enemies providing 1 Power, Magic enemies providing 2, Rare enemies providing 10, Unique enemies providing 20, and players providing 5. All Warcries also taunt enemies in range.
  • Warcries all now cause a certain number of attacks to become Exerted after the Warcry is used (except Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1231% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
    2% reduced Cooldown Recovery Rate
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    and General's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:Base duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    , however the attacks done by the General's Cry Mirage Warriors are Exerted). Exerted attacks are enhanced in different ways depending on the Warcry. Your Exerted Attacks can benefit from the effects of multiple Warcries, if the type of attack is valid.

Abyssal Cry (now Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
Mana Cost: (15-19)
Cast Time: 1.00 sec
Requires Level 24Deals attack damage in an area.Per 1% Quality:Base duration is (5-5.9) seconds
Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
Exerts the next 4 Melee Attacks you perform
Damage cannot be Reflected
Counts total Power of Enemies in Range
Exerted Attacks Trigger Combust the first time they deal a Melee Hit
(0-38)% increased Warcry Speed
Deals (100-157.5)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
This Skill is Triggered by Attacks Exerted by Infernal Cry
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Combust skill icon.png
)

  • Now taunts all nearby enemies to attack the user, and exerts the next 4 melee attacks. It also covers enemies in ash, slowing them and making them more vulnerable to fire damage. Causes enemies to explode when they die, dealing fire damage in an area.
  • Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area at gem level 1, up to 158% at gem level 20.
  • Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
  • Explosions from slain enemies deal Fire Damage equal to 8% of the monster's maximum life.
  • Enemies covered in ash take 3% increased Fire Damage per 5 Power, up to 20%.
  • Now gains 1% increased Area of Effect for Infernal Cry (not Combust) per 1% gem quality.
  • Now has a new gem icon.

Rallying CryRallying CryWarcry, AoE, Duration
Mana Cost: (15-19)
Can Store 1 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 0.80 sec
Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:12341% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Exerts the next 5 Melee Attacks you perform
Buff grants Added Attack Damage equal to 3% of the Damage of your Main
Hand Weapon per 5 Power, up to a maximum of 20%
Buff has 100% more Effect on your Minions
Counts total Power of Enemies and Allies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Rallying Cry skill icon.png

  • Now taunts all nearby enemies to attack the user, and exerts the next 5 melee attacks. Gives nearby allies a buff based on the damage of the user's weapon.
  • Now has a base duration of 5 seconds at gem level 1, up to 5.9 seconds at gem level 20.
  • Buff grants added Attack Damage equal to 3% of the damage of your main hand weapon per 5 power, up to a maximum of 20%. Counts both allies and enemies in range for power. This buff has 100% more effect on your minions.
  • Exerted attacks deal 5% more Damage per affected ally, up to 25%.
  • Now gains 1% increased Area of Effect per 1% gem quality.

Enduring CryEnduring CryWarcry, AoE, Duration
Radius: 60
Mana Cost: (13-19)
Can Store 1 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 0.80 sec
Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1231% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
2% reduced Cooldown Recovery Rate
Base duration is 2 seconds
Gain 1 Endurance Charge per 5 Power
Regenerate (120-1976) Life over 1 second
Buff grants +2% to all Elemental Resistances per Endurance Charge
Buff grants 2% additional Physical Damage Reduction per Endurance Charge
Counts total Power of Enemies in Range
(0-38)% increased Warcry Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Enduring Cry skill icon.png

  • Now taunts all nearby enemies to attack the user, and grants endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.
  • Now has a base duration of 2 seconds.
  • Now grants 1 endurance charge per 5 power, with a minium of 1 charge.
  • Buff grants +2% to all resistances and 2% additional Physical Damage reduction per endurance charge.
  • Now causes you to regenerate 120 life over 1 second at gem level 1, up to 1976 at gem level 20.

SunderSunderAttack, AoE, Slam, Melee
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (175%-220%)
Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect
Wave has 1% increased Area of Effect
Deals (175-220)% of Base Attack Damage
Shockwaves deal 40% less Damage
Wave gains +2 to radius with each Area in the Sequence
Wave Damages 5 Areas
Wave cannot stop before Damaging 2 Areas
Wave causes Shockwaves from up to 5 Enemies in each Area
(0-19)% more Area of Effect
Wave has (0-25)% reduced delay between Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Sunder skill icon.png

  • Now slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. Enemies hit by the wave will release a damaging shockwave in an area around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.
  • The wave creates 5 areas, and cannot stop before creating 2 areas.
  • There is a delay between areas the wave creates. The gem gains reduced delay between areas as it levels, up to 25% reduced delay between areas at gem level 20.
  • The wave can cause a shockwave from up to 5 enemies.
  • The wave gains +2 to the radius of each area in the sequence.
  • Shockwaves now deal 40% less Damage (from 60%).
  • Now gains more area of effect as the gem levels, up to 19% at gem level 20.

Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (180%-220%)
Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:12340.5% increased Area of Effect3% increased Burning Damage
1% chance to Ignite enemies
0.1% of Fire Damage Leeched as Life1% increased Fire Damage
Deals (180-220)% of Base Attack Damage
+5% fissure branching chance per Endurance Charge
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
30% fissure branching chance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Tectonic Slam skill icon.png

  • No longer has a chance to consume endurance charges per attack to create a Charged Slam.
  • Now consumes an endurance charge every third time you create a fissure, and gains 5% more area of effect and +5% branching fissure chance per endurance charge.
  • The spread of fissures has been partially-normalised, ensuring both sides of the main fissure will get at least one branching fissure.
  • Now deals base damage and has an added Damage effectiveness of 180% at gem level 1 (from 170%), up to 220% at gem level 20 (from 200%).

Skill Balance

Mana Costs

  • Skills whose costs are reduced to zero are now shown to have a mana cost of zero, to differentiate them from skills which do not have a mana cost (such as Vaal skills).

Brands

  • Brands have had their detached durations reduced, and these durations are no longer refreshed by Brand RecallBrand RecallBrand, Spell
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.Per 1% Quality:12Brands gain 1% increased Attachment Range1% increased Cooldown Recovery RateBrands gain (25-45)% increased Attachment Range
    Spends 20% of Brand's Mana Cost
    (0-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Brand Recall skill icon.png
    . New Brand playstyles are now supported through new passive skill tree clusters, keystones and support gems, as well as a suite of new Brand skills.
  • When an enemy dies while a Brand is attached, the Brand will return to its original position (ie. wherever it appeared when it was first cast) or recalled position.

Slams

  • A number of existing skills are now tagged as 'Slam' skills, which determines whether or not they are affected by supports, passives and modifiers to Slam skills. The existing Skills which are now considered Slam skills are: Ground SlamGround SlamAttack, AoE, Slam, Melee
    Radius: 35
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (115%-150%)
    Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1231% increased Stun Duration on enemies
    0.5% increased Area of Effect
    0.5% increased Attack Speed3% increased Area of Effect
    2% reduced angle
    Deals (115-150)% of Base Attack Damage
    25% reduced Enemy Stun Threshold
    Deals up to (40-49)% more Damage to closer targets
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ground Slam skill icon.png
    , Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
    Souls Per Use: 15 (N) /
    Can Store 3 Use(s)
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (190%-300%)
    Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased Stun Duration on enemies
    0.5% increased Area of Effect
    Deals (190-300)% of Base Attack Damage
    200% increased Stun Duration on enemies
    Deals up to (40-49)% more Damage to closer targets
    Stuns Enemies
    Can't be Evaded
    +(0-9) to radius
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Ground Slam skill icon.png
    , Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:12341% increased Stun Duration on enemies1% increased Area of Effect1% increased Damage0.5% increased Attack SpeedDeals (100-120)% of Base Attack Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    , Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
    Radius: 26
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 70% of Base
    Effectiveness of Added Damage: (230%-280%)
    Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:12341% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
    Third Stage deals -1.5% less Damage
    Deals (230-280)% of Base Attack Damage
    100% of Physical Damage Converted to Cold Damage
    Second Stage deals 15% less Damage
    Third Stage deals 30% less Damage
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ice Crash skill icon.png
    , EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Radius: 18 / 28
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (85%-120%)
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
    1% increased Skill Effect Duration
    Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill
    Deals (85-120)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals 150% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    , Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
    Souls Per Use: 30 (N) /
    Can Store 1 Use(s)
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (60%-71%)
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased DamageDeals (60-71)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals (350-407)% more Damage with Hits and Ailments
    Base secondary duration is 12 seconds
    Ongoing effect ends after 7 Aftershocks
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Earthquake skill icon.png
    , SunderSunderAttack, AoE, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (175%-220%)
    Requires Level 12Slams the ground, creating a slow wave of churning terrain that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies around them. Using the skill again will stop the previous wave. Requires a Mace, Sceptre, Axe, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of EffectWave has 0.5% reduced delay between Areas1% increased Area of EffectShockwaves have 1% reduced Area of Effect
    Wave has 1% increased Area of Effect
    Deals (175-220)% of Base Attack Damage
    Shockwaves deal 40% less Damage
    Wave gains +2 to radius with each Area in the Sequence
    Wave Damages 5 Areas
    Wave cannot stop before Damaging 2 Areas
    Wave causes Shockwaves from up to 5 Enemies in each Area
    (0-19)% more Area of Effect
    Wave has (0-25)% reduced delay between Areas
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Sunder skill icon.png
    , Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 90% of Base
    Effectiveness of Added Damage: (110%-133%)
    Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage.Per 1% Quality:12341% increased Totem Damage2% increased Totem Placement speed2% increased Activation range2% increased Damage with AilmentsDeals (110-133)% of Base Attack Damage
    Totem lasts 12 seconds
    50% increased Totem Placement speed
    (8-18)% more Melee Damage while Totem is Active
    +10 to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Warchief skill icon.png
    , Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (180%-220%)
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:12340.5% increased Area of Effect3% increased Burning Damage
    1% chance to Ignite enemies
    0.1% of Fire Damage Leeched as Life1% increased Fire Damage
    Deals (180-220)% of Base Attack Damage
    +5% fissure branching chance per Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    5% more Area of Effect per Endurance Charge
    30% fissure branching chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    , PerforatePerforatePhysical, Attack, AoE, Slam, Melee
    Mana Cost: 6
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (125%-170%)
    Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
    Creates 0.1 additional Spikes if you've changed Stance Recently
    Deals (125-170)% of Base Attack Damage
    Creates 7 Spikes
    75% less Damage while in Blood Stance
    Creates 2 additional Spikes if you've changed Stance Recently
    (2-75) to (3-113) Added Attack Physical Damage
    (0-76)% more Area of Effect while in Sand Stance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Perforate skill icon.png
    , Doryani's Touch skill icon.pngDoryani's Touch, and Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (150%-184%)
    Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of Effect0.5% increased Attack Speed0.5% increased teleport range2% increased Consecrated Ground AreaDeals (150-184.25)% of Base Attack Damage
    50% of Physical Damage Converted to Fire Damage
    Base duration is 4 seconds
    Deals up to 20% more Damage to closer targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Consecrated Path skill icon.png
    .

Totems

  • Made improvements to Totem AI for skills that have some sort of prerequisite for use (such as blades for Blade BlastBlade BlastSpell, AoE, Physical
    Mana Cost: (6-16)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:12340.5% increased Area of Effect+0.5% to Chaos Damage over Time Multiplier0.5% chance to Impale on Spell Hit0.5% increased Cast SpeedDeals (13-279) to (20-418) Physical Damage
    20% more Area of Effect per Blade Vortex blade detonated
    Unnerve Enemies for 4 seconds on Hit
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Blast skill icon.png
    , or corpses for Detonate DeadDetonate DeadSpell, AoE, Fire
    Radius: 22
    Mana Cost: (5-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 160%
    Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Per 1% Quality:1230.5% increased Cast Speed3% of Fire Damage Converted to Chaos DamageExplosion deals 4% increased Damage if the Corpse is IgnitedExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
    Deals (15-798) to (22-1197) Fire Damage
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Detonate Dead skill icon.png
    ).

Specific Skills

Arcane CloakArcane CloakSpell, Duration, Guard, Lightning
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Per 1% Quality:1231% increased Skill Effect Duration0.25% of Damage taken gained as Mana over 4 seconds when Hit0.5% increased Buff EffectBase duration is 3 seconds
75% of Damage from Hits is taken from Buff before your Life or Energy Shield
Buff can take Damage equal to Mana Spent by this Skill's effect
Spends (45-64)% of current Mana
Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
This Skill's Cooldown does not recover during its effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Arcane Cloak skill icon.png

  • Now has a mana cost of 0 (rather than no mana cost).

Arctic Breath (now Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold
Radius: 12
Mana Cost: (7-20)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.60 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 80%
Projectile Speed: 844
Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Per 1% Quality:12340.5% increased Area of Effect1% increased Skill Effect DurationFires an additional ProjectileChilling Area has 2% increased Movement SpeedBase duration is 5 seconds
Deals (11-383) to (16-572) Cold Damage
Can have up to 10 Chilling Areas
Deals (16.7-1391.2) Base Cold Damage per second
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Creeping Frost skill icon.png
)

  • There was an error which caused Arctic Breath to not correctly inherit damage penalties from gems like Greater Multiple Projectiles SupportGreater Multiple Projectiles SupportSupport, Projectile
    Icon: P
    Mana Multiplier: 165%
    Requires Level 38Supports projectile skills.Per 1% Quality:123Supported Skills have 0.5% increased Attack Speed
    Supported Skills have 0.5% increased Cast Speed
    Supported Skills have 1% reduced Mana Cost
    Supported Skills have 0.5% increased Projectile Speed
    Projectiles Fired by Supported Skills have 1% increased Projectile spread
    Supported Skills fire 4 additional Projectiles
    Supported Skills deal (35-26)% less Projectile Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    after gem level 1. We have fixed this, and have compensated the damage accordingly.
  • Now deals 11 to 16 Cold Damage at gem level 1 (unchanged), up to 383 to 572 Cold Damage at gem level 20 (from 301 to 450).
  • Now deals 16.7 base Cold Damage per second at gem level 1 (unchanged), up to 1391.2 Cold Damage per second at gem level 20 (from 1383.5)

Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
Mana Cost: (15-27)
Cast Time: 0.40 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 85%
Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1230.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds
Your Skills can have an additional Brand Attached to an Enemy
Activates every 0.75 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (34-398) to (51-597) Fire Damage
(120-250)% more Damage with Ignite
25% chance to Ignite enemies
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Armageddon Brand skill icon.png

  • Now activates every 0.75 seconds while attached (from 0.8 seconds).
  • Now deals 34 to 51 Fire Damage at gem level 1 (from 29 to 43), up to 398 to 597 Fire Damage at gem level 20 (from 332 to 498).
  • Now has an added Damage effectiveness of 85% (from 75%).
  • Now deals 120% more Damage with Ignite at gem level 1 (unchanged), up to 250% more at gem level 20 (from 180%).
  • Now has a detached duration of 6 seconds (from 10).
  • Now has a base area of effect radius of 22 units (from 18).

Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Radius: 22
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1231% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png

  • Now deals 3 to 57 Lightning Damage at gem level 1 (from 3 to 48), to 28 to 533 Lightning Damage at gem level 20 (from 22 to 426).
  • Now has an added Damage effectiveness of 50% (from 40%).
  • Now costs 12 mana at gem level 1 (from 13), up to 23 mana at gem level 20 (from 25).
  • NEW:Now has a base cast time of 0.7 seconds (from 0.75).

Bear TrapBear TrapTrap, Spell, Duration, Physical
Mana Cost: (6-23)
Can Store 3 Use(s)
Cooldown Time: 4.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 260%
Requires Level 4Throws a trap that damages and immobilises a single enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Per 1% Quality:12341% increased Physical Damage2% increased Skill Effect Duration0.5% increased Cooldown Recovery Rate1% chance to Impale Enemies on HitTrap lasts 4 seconds
Deals (16-1447) to (22-2026) Physical Damage
Enemies take 15% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
Base duration is 3 seconds
Locks enemy in place
Traps do not Trigger at the end of their Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bear Trap skill icon.png

  • Now has an added Damage effectiveness of 260% (from 200%).

BodyswapBodyswapMovement, Spell, AoE, Fire, Travel
Mana Cost: (8-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 70%
Requires Level 10Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.Per 1% Quality:12340.5% increased Cast Speed5% increased Burning Damage0.5% increased Area of Effect2% increased Damage if not Consuming a CorpseExplosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
This Spell deals (3-154) to (5-231), plus 3% of your maximum Life, as base Fire Damage
300% more Area of Effect if Consuming a corpse
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Bodyswap skill icon.png

  • Improved the targeting behaviour of triggered Bodyswap when nothing was targeted. It now prioritises corpses if there are any near your targeted location.

Brand RecallBrand RecallBrand, Spell
Mana Cost: (7-16)
Can Store 1 Use(s)
Cooldown Time: 4.00 sec
Requires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.Per 1% Quality:12Brands gain 1% increased Attachment Range1% increased Cooldown Recovery RateBrands gain (25-45)% increased Attachment Range
Spends 20% of Brand's Mana Cost
(0-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Brand Recall skill icon.png

  • No longer refreshes the duration of recalled Brands.
  • Now spends 20% of each recalled brand's mana cost to activate them when they are recalled.
  • Now has a cooldown of 4 seconds (from 3).
  • Now gains up to 40% increased cooldown recovery speed at gem level 6 (from 50%).

CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
Mana Cost: 2
Cast Time: 1.00 sec
Attack Speed: 300% of Base
Effectiveness of Added Damage: (44%-54%)
Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:12340.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
30% less Movement Speed
First Hit deals 50% less Damage
Gains 1 Stage every (0.33-0.17) seconds while Channelling
+1 to radius per Stage
Lose 1 Stage every 0.33 seconds while not Channelling
(5-28) to (8-42) Added Attack Physical Damage
Maximum (3-6) Stages
8% increased Area of Effect per 1 additional Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cyclone skill icon.png

Dual StrikeDual StrikeAttack, Melee, Strike
Mana Cost: 5
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (125%-195%)
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.Per 1% Quality:12341% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier
+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damage
Deals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Dual Strike skill icon.png

  • Now deals base Damage and has an added damage effectiveness of 125% at gem level 1 (unchanged), up to 190% at gem level 20 (from 170%).

EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
Radius: 18 / 28
Mana Cost: 10
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (85%-120%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
1% increased Skill Effect Duration
Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill
Deals (85-120)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals 150% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Earthquake skill icon.png

  • Aftershocks no longer have added Attack Physical Damage.
  • Aftershocks now deal 150% more Damage with hits and ailments.
  • Can now be used while unarmed.
  • The base radius of the initial hit is now 14 units (from 18).

FireballFireballProjectile, Spell, AoE, Fire
Radius: 9
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Projectile Speed: 1040
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
3% increased Area of Effect
3% increased Effect of non-Damaging Ailments on Enemies
-2% more Damage with Ignite
0.25% chance to Debilitate Enemies for 1 second on Hit
Deals (9-1095) to (14-1643) Fire Damage
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Fireball skill icon.png

  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).

FirestormFirestormSpell, AoE, Duration, Fire
Radius: 25 / 10
Mana Cost: (13-25)
Soul Gain Prevention: 0.001 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 50%
Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Per 1% Quality:1231% increased DamageFirst Impact deals 3% more damage
Base duration is 0 seconds
1% reduced Enemy Stun Threshold
Base duration is 1.4 seconds
Deals (22-207) to (33-311) Fire Damage
One impact every 0.2 seconds
First Impact deals 150% more damage
First Impact has 100% more area of effect
Maximum 3 Firestorms at a time
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Firestorm skill icon.png

  • Now deals 7 to 11 Fire Damage at gem level 1 (from 4 to 11).
  • Now has an added Damage effectiveness of 45% (from 30%).

Freezing PulseFreezing PulseSpell, Projectile, Cold
Mana Cost: (5-21)
Cast Time: 0.65 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 200%
Projectile Speed: 1800
An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Per 1% Quality:1232% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
Deals 99% of Damage
Cannot Pierce Enemies
Deals (8-888) to (12-1332) Cold Damage
Projectiles Pierce all Targets
Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
(0-19)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Freezing Pulse skill icon.png

  • Now has an added Damage effectiveness of 200% (from 150%).

FrostboltFrostboltSpell, Projectile, Cold
Mana Cost: (6-25)
Cast Time: 0.75 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 220%
Projectile Speed: 375
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
1% chance to inflict Cold Exposure on Hit
1% less Projectile Speed1% chance for Projectiles to Return
Deals (9-972) to (13-1458) Cold Damage
Projectiles Pierce all Targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Frostbolt skill icon.png

  • Now has an added Damage effectiveness of 220% (from 160%).

Ground SlamGround SlamAttack, AoE, Slam, Melee
Radius: 35
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (115%-150%)
Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:1231% increased Stun Duration on enemies
0.5% increased Area of Effect
0.5% increased Attack Speed3% increased Area of Effect
2% reduced angle
Deals (115-150)% of Base Attack Damage
25% reduced Enemy Stun Threshold
Deals up to (40-49)% more Damage to closer targets
+(0-6) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ground Slam skill icon.png

  • No longer has added Attack Physical Damage.
  • Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
  • No longer tagged as a Physical gem.

Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:1231% increased Minion Movement SpeedMinions have 0.5% chance to Taunt on HitSummoned Sentinels have 1% increased Cooldown Recovery RateBase duration is 12 seconds
Maximum 4 Summoned Sentinels of Purity
20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
Grants (9-12)% more Physical Damage
Summon a Sentinel of Purity when you Kill an Enemy
Minions deal (0-95)% more Physical Damage
Minions have (0-38)% more Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Purity skill icon.png

  • No longer grants added Physical Damage with Spells and Attacks.
  • Now grants 9% more Physical Damage at gem level 1, up to 12% more Physical Damage at gem level 20.

Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald
Radius: 32
Mana Reserved: 25%
Can Store 1 Use(s)
Cooldown Time: 1.00 sec
Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Per 1% Quality:123Buff grants 0.75% increased Lightning Damage1% increased Skill Effect DurationBuff grants 1.5% increased Damage
Buff grants 0.5% increased Damage taken
Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Buff grants (2-19) to (7-76) Added Attack Lightning Damage
Deals (1-23) to (31-1108) Lightning Damage
Base duration is 6 seconds
Storm Hits an Enemy every 0.25 Seconds
Cannot inflict Shock
Creates a storm when you Kill a Shocked Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Herald of Thunder skill icon.png

  • No longer has a 0.4 second cooldown on the storm repeatedly striking the same enemy. Now favours striking enemies that have been struck fewer times.
  • Now deals 1 to 31 Lightning Damage at gem level 1 (from 1 to 34), up to 23 to 1108 Lightning Damage at gem level 20 (from 27 to 1303).
  • Now has an added damage Effectiveness of 100% (from 120%).

Ice CrashIce CrashAttack, AoE, Cold, Slam, Melee
Radius: 26
Mana Cost: 8
Cast Time: 1.00 sec
Attack Speed: 70% of Base
Effectiveness of Added Damage: (230%-280%)
Requires Level 28Slam the ground, damaging enemies in an area around the impact in three stages. Enemies take slightly less damage on the second and third stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:12341% increased Damage0.5% chance to Freeze enemies3% increased Damage with AilmentsFirst Stage deals 2% less Damage
Third Stage deals -1.5% less Damage
Deals (230-280)% of Base Attack Damage
100% of Physical Damage Converted to Cold Damage
Second Stage deals 15% less Damage
Third Stage deals 30% less Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Crash skill icon.png

  • No longer has added Cold Damage.
  • Now converts 100% of Physical Damage to Cold Damage (from 50%).
  • Now deals base Damage and has an added Damage effectiveness of 230% at gem level 1 (from 190%), up to 280% at gem level 20 (from 240%).
  • Second stage now deals 15% less damage (from 10%).
  • Third stage now deals 30% less damage (from 20%).

Ice TrapIce TrapTrap, Spell, AoE, Cold
Mana Cost: (13-22)
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 200%
Requires Level 28Throws a trap that creates a series of icy runic explosions when triggered, dealing cold damage to all enemies caught in the blasts.Per 1% Quality:1230.5% increased Area of EffectPenetrates 0.25% Cold ResistanceFreezes enemies as though dealing 5% more DamageTrap lasts 4 seconds
Deals (88-898) to (133-1347) Cold Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ice Trap skill icon.png

  • Now has an added Damage effectiveness of 200% (from 150%).

Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration
Radius: 15
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (104%-133%)
Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed, and it deals damage to that and other nearby enemies. Enemies with either debuff explode when they die, damaging other nearby enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12340.5% increased Area of EffectExplosion has 1% chance to apply Uncharged Debuff on Hit3% increased Burning Damage
1% chance to Ignite enemies
4% increased Skill Effect Duration
Deals (103.9-133)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Base duration is 0.8 seconds
Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life
Debuff deals 66% of Damage per Charge
(5-75) to (8-113) Added Fire Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Infernal Blow skill icon.png

  • Now converts 60% of Physical Damage to Fire Damage (from 50%).

Lightning TrapLightning TrapTrap, Spell, Projectile, Lightning
Mana Cost: (8-20)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Projectile Speed: 960
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets.Per 1% Quality:1231% increased Lightning Damage
0.5% increased Effect of Lightning Ailments
1% increased Projectile Speed1% chance for Projectiles to Return
Deals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
20% chance to Shock enemies
(80-118)% increased Critical Strike Chance against Shocked Enemies
Fires Projectiles in a circle
(0-19)% increased Effect of Shock
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Trap skill icon.png

  • Now has an added Damage effectiveness of 170% (from 135%).

Lightning Spire TrapLightning Spire TrapTrap, Spell, Duration, AoE, Lightning
Mana Cost: (13-25)
Can Store 3 Use(s)
Cooldown Time: 8.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%
Requires Level 28Throws a trap which, once triggered, will repeatedly strike multiple areas around it for a duration, dealing lightning damage. Modifiers to cast speed will affect how frequently it strikes. Has a higher chance to critically strike Shocked enemies.Per 1% Quality:1231% chance to Shock enemies1% less Skill Effect Duration
3% increased Cooldown Recovery Rate
0.5% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Trap lasts 4 seconds
Base duration is 3.5 seconds
Deals (12-166) to (36-497) Lightning Damage
(100-138)% increased Critical Strike Chance against Shocked Enemies
Strikes every (0.55-0.36) seconds
Strikes 3 Areas
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Lightning Spire Trap skill icon.png

  • Now has an added Damage effectiveness of 60% (from 70%).

Magma OrbMagma OrbSpell, AoE, Fire, Projectile, Chaining
Mana Cost: (6-23)
Soul Gain Prevention: 0.003 sec
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 185%
Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:12341% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-856) to (12-1284) Fire Damage
Chains +(2-3) Times
+(0-4) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Magma Orb skill icon.png

  • Now has an added Damage effectiveness of 185% (from 140%).
  • Now chains +2 times at gem level 1 (from +1), up to +3 times at gem level 20 (from +2).
  • Now deals 9 to 12 Fire Damage at gem level 1 (unchanged), up to 856 to 1284 Fire Damage at gem level 20 (from 716 to 1073).
  • Now gains base radius as the gem levels, up to +4 to radius at gem level 20 (previously did not gain radius).

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-148%)
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:12341% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png

  • Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 120%), up to 148% at gem level 20 (from 139%).
  • NEW:Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.

Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
Mana Cost: (4-16)
Can Store 1 Use(s)
Cooldown Time: 0.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 65%
Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1231% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
1% less Skill Effect Duration
Deals (2-185) to (7-555) Lightning Damage
Base duration is 6 seconds
Beams Split towards (2-4) additional targets
Strikes every (1.5-1.02) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Orb of Storms skill icon.png

  • Now has an added Damage effectiveness of 65% (from 70%).
  • An error which caused Orb of Storms' strike frequency to benefit doubly from increased cast speed was fixed, which has affected the balance of this skill, particularly for high cast-speed builds.

PerforatePerforatePhysical, Attack, AoE, Slam, Melee
Mana Cost: 6
Cast Time: 1.00 sec
Attack Speed: 80% of Base
Effectiveness of Added Damage: (125%-170%)
Smash the ground to bring forth multiple spears to damage enemies. When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. In Sand Stance, the spikes are thrust outwards. Requires a Sword or Axe. You are in Blood Stance by default.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to Impale Enemies on Hit1% chance to cause BleedingCreates 0.05 fewer Spikes
Creates 0.1 additional Spikes if you've changed Stance Recently
Deals (125-170)% of Base Attack Damage
Creates 7 Spikes
75% less Damage while in Blood Stance
Creates 2 additional Spikes if you've changed Stance Recently
(2-75) to (3-113) Added Attack Physical Damage
(0-76)% more Area of Effect while in Sand Stance
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Perforate skill icon.png

  • Now deals base Damage and has an added Damage effectiveness of 125% at gem level 1 (from 140%), up to 170% at gem level 20 (from 196%).
  • Now has 2 to 3 added Attack Physical Damage at gem level 1, up to 75 to 113 at gem level 20 (previously had no added damage).
  • Now creates 7 spikes (from 6).
  • Now creates 2 additional spikes if you've changed stance recently.
  • Now deals 75% less Damage while in Blood stance (from 65%)
  • Now gains more area of effect while in Sand stance as the gem levels, up to 76% more at gem level 20.

Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Mana Cost: (6-25)
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 180%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to also create Consecrated Ground around youConsecrated Ground applies 0.25% increased Damage taken to Enemies1% increased Effect of Consecrated GroundBase duration is 4 seconds
Deals (7-803) to (10-1205) Physical Damage
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage
+(0-6) to radius of Consecrated Ground
+(0-2) to radius
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Purifying Flame skill icon.png

  • Now has an added damage effectiveness of 180% (from 140%).

Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
Mana Cost: (8-21)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 30%
Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:12340.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
Your Skills can have an additional Brand Attached to an Enemy
Activates every 0.5 seconds while Attached
Can be Detached for a total Duration of 6 seconds
Deals (3-92) to (8-277) Lightning Damage
Sends beams to 3 Enemies, including the Branded Enemy
Deals (80-130)% more Damage to Branded Enemy
Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Storm Brand skill icon.png

  • Now has a base critical strike chance of 6% (from 5.5%).
  • Now has an added Damage effectiveness of 30% (from 40%).
  • Now activates every 0.5 seconds while attached (from 0.6 seconds)
  • Now has a detached duration of 6 seconds (from 10).

Summon Holy RelicSummon Holy RelicMinion, Spell
Mana Cost: (11-28)
Can Store 1 Use(s)
Cooldown Time: 2.00 sec
Cast Time: 1.00 sec
Requires Level 4Summon a Holy Relic that stays near you. When you hit an enemy with an attack, the Holy Relic triggers a nova spell, with a very short cooldown, that deals physical damage to enemies and grants life regeneration to allies. This life regeneration is higher when applied to minions.Per 1% Quality:123Minions have 0.5% increased Area of Effect3% increased Minion Maximum LifeSummoned Holy Relics have 1% increased Cooldown Recovery RateMaximum 1 Summoned Holy Relic
Holy Relic's Nova Skill grants (3.5-103) Life regenerated per second to Allies
Holy Relic's Nova Skill grants (6-309) Life regenerated per second to Minions
Minions cannot Taunt Enemies
(0-76)% more Minion Movement Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Summon Holy Relic skill icon.png

  • Now has a base critical strike chance of 5% on its Nova skill (previously erroniously had 0%).

Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining
Radius: 19
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-150%)
Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.Per 1% Quality:12341% increased Skill Effect Duration1% increased DamageChains +0.05 Times
2% reduced Damage
1% increased Beam frequency
1% reduced Area of Effect
Deals (110-150)% of Base Attack Damage
Base duration is 2 seconds
50% of Physical Damage Converted to Lightning Damage
Beams Hit Enemies every (0.4-0.32) seconds
(4-6) maximum Beam Targets
Chains +1 Times
Beams deal 40% less Damage
+(0-2) to Melee Strike Range
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Static Strike skill icon.png

  • Now deals base Damage and has an added Damage effectiveness of 110% at gem level 1 (from 107%), up to 150% at gem level 20 (from 160%).
  • Now has a base duration of 2 seconds (from 4).
  • Now converts 50% of Physical Damage to Lightning Damage (from 60%).
  • No longer causes beams to deal 60% less Damage while Stationary and 40% less Damage while Moving.
  • Beams now deal 40% less Damage at all gem levels.
  • No longer creates a stacking buff, and no longer gains 10% increased Beam frequency per Buff Stack.
  • Beams now hit enemies every 0.4 seconds at gem level 1, down to 0.32 seconds at gem level 20 (from 0.4 seconds at all gem levels).

Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Mana Cost: (9-23)
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timePer 1% Quality:12341% increased Elemental Damage1% increased Area of Effect1% increased Skill Effect Duration1% of Physical Damage Converted to Cold DamageBase duration is 0.5 seconds
Deals (32-972) to (48-1459) Physical Damage
25% of Physical Damage Converted to Fire Damage
25% of Physical Damage Converted to Lightning Damage
Base secondary duration is 4 seconds
Exposure applies -25% to Elemental Resistance matching highest Damage taken
(0-38)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wave of Conviction skill icon.png

  • Now has an added Damage effectiveness of 220% (from 160%).

Vaal Skill Balance

Vaal EarthquakeVaal EarthquakeVaal, Attack, AoE, Duration, Slam, Melee
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 1.00 sec
Attack Speed: 75% of Base
Effectiveness of Added Damage: (60%-71%)
Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. After using this skill, your steps will deal damage around you, cracking the earth if the previous cracks have erupted. This effect ends after a secondary duration, or after a maximum number of aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased DamageDeals (60-71)% of Base Attack Damage
Base duration is 1 seconds
Aftershock deals (350-407)% more Damage with Hits and Ailments
Base secondary duration is 12 seconds
Ongoing effect ends after 7 Aftershocks
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Earthquake skill icon.png

  • Base attack speed is now 75% to match Earthquake (from 100%).
  • Now has an added Damage effectiveness of 60% at gem level 1 (from 50%), up to 71% at gem level 20 (from 61%).

Vaal FireballVaal FireballVaal, Projectile, Spell, AoE, Fire
Souls Per Use: 30 (N) /
Can Store 1 Use(s)
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Per 1% Quality:11% increased Projectile SpeedDeals (9-1095) to (14-1643) Fire Damage
Fires Projectiles in a spiral
(20-39)% chance to Ignite enemies
(50-88)% more Damage with Ignite
Projectiles gain Radius as they travel farther, up to +(0-9) Radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Fireball skill icon.png

  • Now has an added Damage effectiveness of 240% (from 180%).
  • No longer gains additional explosion radius as the gem levels up.
  • Now gains additional explosion radius based on the distance the projectile has travelled as the gem levels up, up to +9 at gem level 20.
  • Now gains 1% increased Projectile Speed per 1% gem quality (previously 0.5% chance to ignite per 1% gem quality).

Vaal Ground SlamVaal Ground SlamVaal, Attack, AoE, Slam, Melee
Souls Per Use: 15 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Attack Speed: 90% of Base
Effectiveness of Added Damage: (190%-300%)
Slams the ground in front of you, creating a wave that travels in all directions that damages and stuns enemies. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:11% increased Stun Duration on enemies
0.5% increased Area of Effect
Deals (190-300)% of Base Attack Damage
200% increased Stun Duration on enemies
Deals up to (40-49)% more Damage to closer targets
Stuns Enemies
Can't be Evaded
+(0-9) to radius
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Ground Slam skill icon.png

  • No longer has added attack physical damage.
  • Now has an added damage effectiveness of 190% at gem level 1 (from 185%), up to 300% at gem level 20 (from 227%).
  • Base attack speed is now 90% to match Ground Slam (from 100%).

Vaal Lightning TrapVaal Lightning TrapTrap, Vaal, Spell, Projectile, Duration, Lightning
Souls Per Use: 20 (N) /
Can Store 3 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 170%
Requires Level 12Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets and leaving a trail of shocked ground.Per 1% Quality:1Shocked Ground causes 0.25% increased Damage takenDeals (18-466) to (54-1399) Lightning Damage
Trap lasts 4 seconds
Fires 8 additional Projectiles
Base duration is 4 seconds
Shocked Ground causes 15% increased Damage taken
Fires Projectiles in a circle
Projectiles leave Shocked Ground
Projectiles Pierce all Targets
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Lightning Trap skill icon.png

  • Now has an added Damage effectiveness of 170% (from 135%).

Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
Souls Per Use: 50 (N) /
Can Store 1 Use(s)
Can Store 1 Use(s)
Soul Gain Prevention: 0.001 sec
Cooldown Time: 0.50 sec
Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:11% increased Skill Effect DurationBase duration is 9 seconds
Buff grants +(25-429) to Armour
(30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
or when Buff expires or is depleted
Buff grants (20-29)% more Armour
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Corrupted
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Vaal Molten Shell skill icon.png

  • Now grants 25 additional armour at gem level 1 (from 60), up to 429 additional armour at gem level 20 (from 1030).
  • Now grants 20% more armour at gem level 1, up to 29% more armour at gem level 20.
  • Now causes 30% of Damage taken from hits to be taken from the buff before your life or energy shield at gem level 1, up to 35% at gem level 20 (from 80% at all levels).
  • The buff can now take Damage equal to 30% of your armour (from 60%), up to a maximum of 30000.
  • Now reflects 300% of Damage taken from buff as Fire Damage each second or when the buff expires or is depleted at gem level 1 (from 100%), up to 9000% at gem level 20 (from 3000%).
  • Now removes and is removed by any other Guard skill.

Support Gem Balance

Archmage SupportArchmage SupportLightning, Support, Spell
Icon: ^
Requires Level 31Supports spell skills that deal damage with hits and have mana costs. Cannot support triggered skills, or skills used by totems, traps or mines. Cannot modify the skills of minions.Per 1% Quality:123Supported Skills have 0.5% increased Mana CostSupported Skills gain Added Cold Damage equal to 3% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills lose Added Lightning Damage equal to 3% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills have 1% reduced Mana Cost
Supported Skills have (1-7) to (15-134) added Lightning Damage
Supported Skills have base Mana Cost equal to 6% of Unreserved Maximum Mana, if that value is higher
Supported Skills gain Added Lightning Damage equal to (70-108)% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now gain added lightning damage equal to 70% of Mana Cost at gem level 1 (unchanged), up to 108% at gem level 20 (from 127%).

Shockwave SupportShockwave SupportSupport, Melee, Attack, AoE
Icon: s
Can Store (1-4) Use(s)
Cast Time: 1.00 sec
Effectiveness of Added Damage: (160%-260%)
Requires Level 18Deals attack damage in an area.Per 1% Quality:Supported Skills will Trigger Shockwave on Melee Hit
Supported Skills can only be used with Maces, Sceptres or Staves
Deals (160-260)% of Base Attack Damage
(0-38)% increased Cooldown Recovery Rate
+(0-3) to radius
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
Shockwave skill icon.png

  • Now gains additional uses as the gem levels up, up to 4 at gem level 20.
  • Now deals 160% of base Damage at gem level 1 (unchanged), up to 260% at gem level 20 (from 210%).

Slower Projectiles SupportSlower Projectiles SupportSupport, Projectile
Icon: J
Mana Multiplier: 140%
Requires Level 31Supports projectile skills.Per 1% Quality:123Supported Skills deal 0.5% increased Projectile DamageSupported Skills deal 0.75% increased Projectile Damage to nearby EnemiesProjectiles Fired by Supported Skills have 3% chance not to Pierce EnemiesSupported Skills have (20-30)% less Projectile Speed
Supported Skills deal (20-29)% more Projectile Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Supported skills now have 20% less projectile speed at gem level 1 (from 30%), up to 30% less at gem level 20 (from 49%).

Passive Tree Balance

We've taken the opportunity with this patch to review the passive skill tree as a whole, with a few specific goals in mind:

  • We wanted to add support for mechanics that have been added in the past few years that as of yet do not have adequate support on the passive tree. Some of these mechanics include Rage, Unleash, Corpse manipulation, Warcries, Heralds and Banners.
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. In this patch, we have endeavoured to give each cluster its own identity and function.
  • Timeless Jewel Keystone passives have become a popular feature for many builds, but are prohibitively difficult to acquire (especially without trade). We've moved some of the most build-defining Keystones out of the Timeless Jewels and into the tree itself. These Keystones have been added to the tree: The Agnostic, Glancing Blows, Supreme Ego, Wind Dancer and Eternal Youth.
  • We've also added new Keystones as part of our effort to support newer mechanics. These Keystones are: The Impaler, Imbalanced Guard and Call to Arms.
  • We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient. Ultimately, the passive skill tree should provide more interesting choices regardless of your build.
  • Due to the volume of the changes to the passive skill tree, we won't be listing each change out. Instead, you can check out the new tree for yourself here.[a][b]

Ascendancy Balance

Necromancer

  • Corpse Pact: Now has an upper limit on increases to cast speed per corpse consumed recently of 200%.

Chieftain

  • Tawhoa, Forest's Strength has moved and is no longer a prerequisite for Valako, Storm's Embrace. It has been redesigned, and now grants level 20 Tawhoa's Chosen skill icon.pngTawhoa's Chosen skill, which is triggered when you use a slam attack, creating an image which mirrors your Slam attack. This skill has a short cooldown.
  • A new small passive leads to Tawhoa, Forest's Strength. It grants 10% increased Area of Effect and 0.5% Life Regeneration per Second.
  • Valako, Storm's Embrace no longer grants 3% more damage for each Endurance Charge lost recently, up to 15%. Instead, it now grants 15% more damage for 8 seconds when you lose or consume any Endurance Charges.
  • The small passive leading to Valako, Storm's Embrace no longer grants 15% increased Endurance Charge Duration. It now grants 5% chance to gain an Endurance Charge on Kill.
  • NEW:Hinekora, Death's Fury now grants 100% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit (from 20%).

Berserker

  • UPDATED: War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.
  • The small passive leading to War Bringer no longer grants 20% increased Warcry Duration. It now grants 20% increased Warcry Speed.

Hierophant

  • Sign of Purpose has been redesigned. It now causes Brands to have 100% more Activation Frequency in the final 25% of their Attached Duration. It also causes Brand Recall to have 100% increased Cooldown Recovery Speed.

Item Balance

  • Labyrinth helmet enchantments that granted reduced EarthquakeEarthquakeAttack, AoE, Duration, Slam, Melee
    Radius: 18 / 28
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 75% of Base
    Effectiveness of Added Damage: (85%-120%)
    Requires Level 28Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a short duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.Per 1% Quality:12341% increased Damage3% increased Damage
    1% increased Skill Effect Duration
    Initial Slam has 2% increased Area of EffectIncreases and Reductions to Spell Damage also apply to Attack Damage from this Skill
    Deals (85-120)% of Base Attack Damage
    Base duration is 1 seconds
    Aftershock deals 150% more Damage with Hits and Ailments
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthquake skill icon.png
    duration can no longer be obtained, though existing versions are unaffected.
  • Labyrinth helmet enchantments that granted Charged Slam chance for Tectonic SlamTectonic SlamFire, Attack, AoE, Slam, Melee
    Mana Cost: 10
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (180%-220%)
    Requires Level 28Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.Per 1% Quality:12340.5% increased Area of Effect3% increased Burning Damage
    1% chance to Ignite enemies
    0.1% of Fire Damage Leeched as Life1% increased Fire Damage
    Deals (180-220)% of Base Attack Damage
    +5% fissure branching chance per Endurance Charge
    60% of Physical Damage Converted to Fire Damage
    5% more Area of Effect per Endurance Charge
    30% fissure branching chance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Tectonic Slam skill icon.png
    can no longer be obtained. Existing versions of this enchantment now grant extra chance for branching fissures.
  • Labyrinth helmet enchantments that granted 50/75% increased Rallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:12341% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png
    buff effect now grant 10/15% increased Rallying Cry buff effect, and can no longer be obtained. This affects all existing items with this enchantment.
  • Labyrinth helmet enchantments that granted 30/45% increased Rallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:12341% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png
    duration now grant 10/15% increased Rallying Cry duration, and can no longer be obtained. This affects all existing items with this enchantment.
  • Labyrinth helmet enchantments that granted increased buff effect for Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1231% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
    2% reduced Cooldown Recovery Rate
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    now grant increased cooldown reduction instead, and can no longer be obtained. This affects all existing items with this enchantment.
  • Labyrinth helmet enchantments that granted increased duration for Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
    Mana Cost: (15-19)
    Cast Time: 1.00 sec
    Requires Level 24Deals attack damage in an area.Per 1% Quality:Base duration is (5-5.9) seconds
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 4 Melee Attacks you perform
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    (0-38)% increased Warcry Speed
    Deals (100-157.5)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Combust skill icon.png
    now grant increased cooldown recovery speed for Infernal Cry instead, and can no longer be obtained. This affects all existing items with this enchantment.
  • Labyrinth helmet enchantments that granted increased Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
    Mana Cost: (15-19)
    Cast Time: 1.00 sec
    Requires Level 24Deals attack damage in an area.Per 1% Quality:Base duration is (5-5.9) seconds
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 4 Melee Attacks you perform
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    (0-38)% increased Warcry Speed
    Deals (100-157.5)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Combust skill icon.png
    damage now instead grant increased Infernal Cry damage, and can no longer be obtained. This affects all existing items with this enchantment.
  • Essence of HysteriaEssence of HysteriaStack Size: 9
    Essence Level: 8
    Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
    Weapon: 10% chance to Cast Level 20 Fire Burst on Hit
    Gloves: Socketed Gems deal 175 to 225 additional Fire Damage
    Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 1 second
    Body Armour: 10% increased Area of Effect
    Helmet: Socketed Gems have 50% chance to Ignite
    Shield: Adds 40 to 80 Fire Damage if you've Blocked Recently
    Quiver: Gain 10% of Physical Damage as Extra Fire Damage
    Amulet: 40% increased total Recovery per second from Life Leech
    Ring: Gain 10% of Physical Damage as Extra Fire Damage
    Belt: Damage Penetrates 5% Elemental Resistances during any Flask Effect
    Right click this item then left click a normal or rare item to apply it.
    Shift click to unstack.
    on boots will now drop Burning Ground every 10 units (from 25).
  • Added a new type of Oil, Indigo OilIndigo OilStack Size: 10
    Oil Tier: 7
    Can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps.
    Shift click to unstack.
    , in the middle of the Oil progression.
  • Added 13 new Ring anointments that utilise the new Indigo Oil.
  • Due to the removal of some notable passive skills, some existing Anointed amulets may now have new notables on them. Amulets previously anointed with Battle Cry now have Admonisher. Those with Words of Glory now have Natural Authority.
  • Added new Elderslayer influence modifiers to several slots.
  • The Hunter influenced ring modifier that grants faster start of Energy Shield recharge is now instead found on Redeemer influenced rings. Existing items with this modifier are unaffected.

Two Handed Weapons

We've reviewed all Two-Handed weapon basetypes and have adjusted their attack damage, speed and implicits, with the goal of giving Two-Handed weapon builds a different feel to their dual-wield and one-handed counterparts, and to ensure that the damage you gain by using a Two-Hander made up for the lack of block and slower attack speed. All Two-Handed weapons have had their base damage increased by at least 15%, with axes in particular gaining even more damage.[c]

Warstaves

  • Ezomyte StaffEzomyte StaffWarstaff
    Physical Damage: 53160
    Critical Strike Chance: 7.30%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff
    : Base Crit chance is now 7.3% (from 7%), Implicit now grants 20% Block chance (from 18%).
  • Maelström StaffMaelström StaffWarstaff
    Physical Damage: 71147
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff
    : Base Crit chance is now 6.8% (from 6.5%), Implicit now grants 25% Block chance (from 20%).
  • Judgement StaffJudgement StaffWarstaff
    Physical Damage: 73136
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff
    : Base Crit chance is now 6.5% (from 6.3%), Implicit now grants 20% Spell Block chance (from 18% chance to block Attack Damage).

Two-Handed Maces

  • Morning StarMorning StarTwo Hand Mace
    Physical Damage: 4568
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 34, 118 Str15% increased Area of Effect
    : Implicit now increases Area of Effect by 15% (from 4%).
  • Solar MaulSolar MaulTwo Hand Mace
    Physical Damage: 75113
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 56, 187 Str15% increased Area of Effect
    : Implicit now increases Area of Effect by 15% (from 4%).
  • Karui MaulKarui MaulTwo Hand Mace
    Physical Damage: 112168
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.00
    Weapon Range: 13
    Requires Level 57, 182 Str45% increased Stun Duration on Enemies
    : Base attacks per second is now 1.0 (from 1.1), Implicit now grants 45% increased Stun Duration (from 30%).
  • Colossus MalletColossus MalletTwo Hand Mace
    Physical Damage: 65135
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 59, 188 Str30% increased Area Damage
    : Base attacks per second is now 1.3 (from 1.2), Base Crit chance is now 5.5% (from 5%), Implicit now grants 30% increased Area Damage.
  • PiledriverPiledriverTwo Hand Mace
    Physical Damage: 77115
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 61, 212 Str20% reduced Enemy Stun Threshold
    : Base attacks per second is now 1.35 (from 1.3), Implicit now grants 20% reduced Enemy Stun Threshold.
  • MeatgrinderMeatgrinderTwo Hand Mace
    Physical Damage: 74138
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 63, 212 Str5% chance to deal Double Damage
    : Implicit now grants 5% chance to deal Double Damage with hits from this weapon.
  • Imperial MaulImperial MaulTwo Hand Mace
    Physical Damage: 102153
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.10
    Weapon Range: 13
    Requires Level 65, 212 Str10% increased Strength
    : Base attacks per second is now 1.1 (from 1.2), Implicit now grants 10% increased Strength.
  • Terror MaulTerror MaulTwo Hand Mace
    Physical Damage: 101137
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 67, 212 Str25% chance to double Stun Duration
    : Base attacks per second is now 1.15 (from 1.25), Base Crit Chance is now 6% (from 5%), Implicit now grants 25% chance to double Stun Duration.
  • Coronal MaulCoronal MaulTwo Hand Mace
    Physical Damage: 91136
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 13
    Requires Level 69, 220 Str20% increased Area of Effect
    : Base attacks per second is now 1.2 (from 1.25), Implicit now increases Area of Effect by 20% (from 6%).

Two-Handed Axes

  • Karui ChopperKarui ChopperTwo Handed Axe
    Physical Damage: 121189
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.05
    Weapon Range: 13
    Requires Level 58, 151 Str, 43 Dex
    : Base attacks per second is now 1.05 (from 1.15).
  • Sundering AxeSundering AxeTwo Handed Axe
    Physical Damage: 74155
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding
    : Base attacks per second is now 1.3 (from 1.25), Implicit now causes hits with this weapon to have +20% Damage over Time Multiplier for Bleeding.
  • Ezomyte AxeEzomyte AxeTwo Handed Axe
    Physical Damage: 87131
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 62, 140 Str, 86 Dex
    : Base attacks per second is now 1.35 (from 1.3), Base Crit Chance is now 5.7% (from 5%).
  • Vaal AxeVaal AxeTwo Handed Axe
    Physical Damage: 104174
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit
    : Base attacks per second is now 1.15 (from 1.2), Implicit now gives attacks with this weapon 25% chance to Maim on Hit.
  • Despot AxeDespot AxeTwo Handed Axe
    Physical Damage: 90122
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.40
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 Dex
    : Base attacks per second is now 1.4 (from 1.3).
  • Void AxeVoid AxeTwo Handed Axe
    Physical Damage: 96144
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 68, 149 Str, 76 Dex
    : Base Crit Chance is now 6% (from 5%).

Two-Handed Swords

  • Implicits that granted 30% increased Global Accuracy Rating now grant 45% increased Global Accuracy Rating.
  • Implicits that granted 45% [sic] increased Global Accuracy Rating[d] now grant 60% increased Global Accuracy Rating.
  • Reaver SwordReaver SwordTwo Hand Sword
    Physical Damage: 62104
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.50
    Weapon Range: 13
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating
    : Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating.
  • Ezomyte BladeEzomyte BladeTwo Hand Sword
    Physical Damage: 62115
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 13
    Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier
    : Base attacks per second is now 1.4 (from 1.35), Crit Chance to 6.5% (from 5%), Implicit now grants +25% to Global Critical Strike Multiplier.
  • Vaal GreatswordVaal GreatswordTwo Hand Sword
    Physical Damage: 68142
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 63, 122 Str, 104 Dex+470 to Accuracy Rating
    : Implicit now gives attacks with this weapon +470 Accuracy Rating.
  • Lion SwordLion SwordTwo Hand Sword
    Physical Damage: 69115
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.45
    Weapon Range: 13
    Requires Level 65, 104 Str, 122 Dex+50 to Strength and Dexterity
    : Base attacks per second is now 1.45 (from 1.4), Implicit now grants +50 to Strength and Dexterity.
  • Infernal SwordInfernal SwordTwo Hand Sword
    Physical Damage: 62129
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills
    : Implicit now gives attacks with this weapon 30% increased Elemental Damage.
  • Exquisite BladeExquisite BladeTwo Hand Sword
    Physical Damage: 67112
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 70, 119 Str, 131 Dex+50% to Global Critical Strike Multiplier
    : Base Crit Chance is now 5.7% (from 6%), Implicit now grants +50% to Global Critical Strike Multiplier (from 60%).

Cluster Jewel Balance

Unique Item Balance

Two-Handed Weapons

  • Due to the damage increases given to Two-Handed weapon basetypes, we've adjusted the damage on a number of Two-Handed unique weapons. Existing versions of all of these items will be updated to the below values if you use a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    .
  • Module Error: Item link: No results found for search parameter "Kaom's Primacy". now has 100-140% increased Physical Damage (from 160-220%).
  • The Dancing DervishThe Dancing Dervish
    Reaver Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (155-173.6)(260-291.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.88-1.95)
    Weapon Range: 13
    Requires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage
    (25-30)% increased Attack Speed
    5% increased Movement Speed
    Triggers Level 15 Manifest Dancing Dervish on Rampage
    Manifested Dancing Dervish disables both weapon slots
    Manifested Dancing Dervish dies when Rampage ends
    Rampage
    Take your partner by the hand,
    Keep your steps in time.
    Swing together, spin apart,
    And dance with death sublime.
    now has 130-160% increased Physical Damage (from 160-190%).
  • Ngamahu's FlameNgamahu's Flame
    Abyssal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (234.9-251.1)(350.9-375.1)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.35-1.40)
    Weapon Range: 13
    Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
    (170-190)% increased Physical Damage
    (8-12)% increased Attack Speed
    60% of Physical Damage Converted to Fire Damage
    Damage Penetrates 20% Fire Resistance
    "The Karui savages claim the weapon was forged by their fire god.
    I'm rather inclined to believe them."
    - Fairgraves, Renowned Explorer
    now has 170-190% increased Physical Damage (from 190-230%).
  • Module Error: Item link: No results found for search parameter "Marohi Erqi". now has 200-230% increased Physical Damage (from 230-260%).
  • Kitava's FeastKitava's Feast
    Void Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (307.2-345.6)(460.8-518.4)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 25 Melee Splash
    (200-240)% increased Physical Damage
    1% of Physical Attack Damage Leeched as Life
    1% of Physical Attack Damage Leeched as Mana
    Recover 5% of Life on Kill
    Enemies you hit are destroyed on Kill
    Hinekora bound Kitava to a rock
    that Kitava could not lift with all his might.
    Kitava vowed that when he broke free,
    he would devour every soul in Hinekora's domain.
    now has 200-240% increased Physical Damage (from 265-330%).
  • KingmakerKingmaker
    Despot Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (261-288)(353.8-390.4)
    Critical Strike Chance: (6.50%-7.00%)
    Attacks per Second: (1.50-1.57)
    Weapon Range: 13
    Requires Level 66, 140 Str, 86 Dex(170-200)% increased Physical Damage
    (7-12)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Nearby Allies have 30% increased Item Rarity
    Nearby Allies have Culling Strike
    Insufficient Mana doesn't prevent your Melee Attacks
    Nearby Allies have +50% to Critical Strike Multiplier
    Nearby Allies have Fortify
    A King and his people are linked together
    like a soul and a beating heart.
    Both can be severed by a same edge,
    then forged anew.
    now has 170-200% increased Physical Damage (from 250-285%).
  • VoidforgeVoidforge
    Infernal Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (93-111.6)(193.5-232.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 13
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(30-60)% increased Physical Damage
    (5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Elemental Damage can Shock
    Gain 300% of Weapon Physical Damage as Extra Damage of a random Element
    20% increased Area of Effect for Attacks
    Deal no Non-Elemental Damage
    A weapon born of nothingness,
    can only create more nothingness.
    now has 30-60% increased Physical Damage (from 50-100%).
  • DoomsowerDoomsower
    Lion Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (201-244.8)(322.5-382.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.54-1.62)
    Weapon Range: 13
    Requires Level 65, 104 Str, 122 Dex+50 to Strength and DexteritySocketed Melee Gems have 15% increased Area of Effect
    (30-50)% increased Physical Damage
    Adds (65-75) to (100-110) Physical Damage
    (6-12)% increased Attack Speed
    Attack Skills gain 5% of Physical Damage as Extra Fire Damage per Socketed Red Gem
    You have Vaal Pact while all Socketed Gems are Red
    So the seed of hate was born,
    Evil forged and Hope forsworn.
    now has 30-50% increased Physical Damage (from 50-70%).
  • Kondo's PrideKondo's Pride
    Ezomyte Blade
    Two Hand Sword
    Quality: +20%
    Physical Damage: (210.8-229.4)(391-425.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 13
    Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
    0.6% of Physical Attack Damage Leeched as Life
    50% increased Melee Damage against Bleeding Enemies
    Cannot Leech Life from Critical Strikes
    30% chance to Blind Enemies on Critical Strike
    50% chance to cause Bleeding on Critical Strike
    Faintly gleaming in the moonlit night,
    Kondo's Pride was primed to fight.
    Driven by an inner fire,
    bloodlust, spite and ill desire.
    He swiftly moved to strike them all,
    wreaking havoc like a steel squall.
    now has 220-250% increased Physical Damage (from 270-320%).
  • Module Error: Item link: No results found for search parameter "Terminus Est". now has 180-220% increased Physical Damage (from 220-260%).
  • Sinvicta's MettleSinvicta's Mettle
    Ezomyte Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (226.2-236.64)(340.6-356.32)
    Critical Strike Chance: 5.70%
    Attacks per Second: (1.46-1.51)
    Weapon Range: 13
    Requires Level 62, 140 Str, 86 Dex(140-152)% increased Physical Damage
    (8-12)% increased Attack Speed
    2% increased Area of Effect per 25 Rampage Kills
    Gain a Frenzy Charge on every 50th Rampage Kill
    Rampage
    War is a thriving infection.
    It numbs the heart and eats away at the soul until only emptiness remains.
    now has 140-152% increased Physical Damage (from 200-212%).
  • Atziri's DisfavourAtziri's Disfavour
    Vaal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (370.8-388.8)(508.8-532.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.29-1.33)
    Weapon Range: 15
    Requires Level 75, 158 Str, 76 Dex25% chance to Maim on Hit+2 to Level of Socketed Support Gems
    Adds (205-220) to (250-270) Physical Damage
    (12-16)% increased Attack Speed
    25% chance to cause Bleeding on Hit
    +2 to Weapon Range
    "I do not believe in disguising my disappointment."
    - Atziri, Queen of the Vaal
    now has 205-220 to 250-270 added Physical Damage (from 220-235 to 270-290).
  • DisintegratorDisintegrator
    Maelström Staff
    Warstaff
    Quality: +20%
    Physical Damage: (349.2-373.2)(500.4-536.4)
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage
    Adds (376-400) to (568-600) Physical Damage to Spells
    +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped
    25% chance to gain a Siphoning Charge when you use a Skill
    Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge
    Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge
    1% additional Physical Damage Reduction from Hits per Siphoning Charge
    0.2% of Damage Leeched as Life per Siphoning Charge
    Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently
    Blurred is the boundary
    between creator and destroyer.
    now has 220-240 to 270-300 added Physical Damage (from 250-280 to 315-355).
  • Hegemony's EraHegemony's Era
    Judgement Staff
    Warstaff
    Quality: +20%
    Physical Damage: (249.6-261.6)(355.2-373.2)
    Critical Strike Chance: (7.15%-7.80%)
    Attacks per Second: (1.46-1.51)
    Weapon Range: 13
    Requires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a Staff+6% Chance to Block Attack Damage while wielding a Staff
    Adds (135-145) to (160-175) Physical Damage
    (12-16)% increased Attack Speed
    (10-20)% increased Critical Strike Chance
    +1 to Maximum Power Charges
    10% chance to gain a Power Charge if you Knock an Enemy Back with Melee Damage
    The right to rule demands mental acuity,
    a strong arm,
    And a tenacious sense of justice.
    now has 135-145 to 160-175 added Physical Damage (from 165-175 to 185-205). Additionally, due to chances of the basetype's chance to critically strike, it now has 10-20% increased Critical Strike Chance (from 20-30%).

Other Unique Items

  • Envy skill icon.pngEnvy, granted byUnited in DreamUnited in Dream
    Cutlass
    One Handed Sword
    Quality: +20%
    Physical Damage: 15.663.6
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.55
    Weapon Range: 11
    Requires Level 69, 55 Str, 79 Dex40% increased Global Accuracy RatingGrants Level 15 Envy Skill
    Minions deal (30-40)% increased Damage
    Minions have +29% to Chaos Resistance
    Minions have 60% chance to Poison Enemies on Hit
    Minions Leech 5% of Damage as Life against Poisoned Enemies
    They grow fat and ripe in slumber.
    To be fed upon when he wakes.
    , Aul's Uprising and the Elder Mod (Suffix) now grants 75% More Added Chaos Damage to Attacks and Spells. Its radius has been increased by 14 units, to match other similar Aura skills. This affects all versions of these items.
  • Timeless Jewels -- New keystones have been added to replace the five that are now available on the passive skill tree. The new ones are: The Traitor, Supreme Ostentation, Chainbreaker, Transcendence, Immortal Ambition. Existing Timeless Jewels will retain the old keystones, but if you reroll them with a Divine OrbDivine OrbStack Size: 10Randomises the numeric values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it.
    Shift click to unstack.
    they will be able to reveal these new keystones.
  • UPDATEDModule Error: Item link: No results found for search parameter "Al Dhih".: No longer triggers Abyssal Cry on hit. Existing versions of this item now trigger level 1 Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
    Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
    Exerts the next 2 Melee Attacks you perform
    Counts total Power of Enemies in Range
    Exerted Attacks deal Double Damage
    Enemies Taunted by this Warcry are Intimidated
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Intimidating Cry skill icon.png
    on hit. New versions now cause enemies taunted by your Warcries to explode on death, dealing 8% of their maximum life as Chaos Damage. Now grants 25% increased Warcry buff effect (from 50%). Existing versions will be updated to the new values if you use a Divine Orb. Now causes Warcry skills to have a cooldown of 4 seconds (from 2). This change affects all versions of this item.
  • ArborixArborix
    Assassin Bow
    Bow
    Quality: +20%
    Physical Damage: (150-174)(394.8-424.8)
    Critical Strike Chance: 6.70%
    Attacks per Second: 1.25
    Weapon Range: 120
    Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill
    Adds (95-115) to (240-265) Physical Damage
    Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently
    (20-30)% increased Attack Speed if you haven't Cast Dash recently
    (100-160)% increased Evasion Rating if you've Cast Dash recently
    (20-30)% increased Movement Speed if you've Cast Dash recently
    Travel Skills other than Dash are Disabled
    Iron Reflexes
    Through droughts, fires, floods and frost,
    the ancient giants stand resolute,
    while deep in the rich, dark earth,
    their grasp stretches ever farther.
    : No longer causes you to gain Iron Reflexes for 8 seconds every 16 seconds. No longer causes you to deal 30% more damage with Arrow Hits at Close Range while you have Iron Reflexes, or grants 30% increased Attack, Cast and Movement Speed or Far Shot while you don't. No longer grants increased Evasion Rating or causes bow attacks to fire 2 additional arrows. Instead, it now grants Iron Reflexes constantly, as well as Level 30 DashDashSpell, Movement, Travel, Blink
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:1230.5% increased Cooldown Recovery Rate1% increased travel distanceGrants Phasing for 0.1 secondsThis Skill's Cast Speed cannot be modified
    (0-57)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dash skill icon.png
    . If you have cast Dash recently, it grants 100-160% increased Evasion Rating and 20-30% increased Movement Speed. If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows. Travel skills other than Dash are disabled while this is equipped. Existing versions are unaffected by these changes.
  • Apep's RageApep's Rage
    Opal Wand
    Wand
    Quality: +20%
    Physical Damage: 4278
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 62, 212 Int(38-42)% increased Spell DamageAdds (90-130) to (140-190) Chaos Damage to Spells
    (25-30)% increased Cast Speed
    +(5-10)% to Chaos Resistance
    +40 to Total Mana Cost of Skills
    Poisons you inflict deal Damage 20% faster
    Apep's poison entraps, encircles,
    and engulfs the leaking mind of Man.
    : No longer increases the mana cost of skills by 40%. Instead, it now grants +40 to the mana cost of skills. Existing versions are unaffected by these changes.
  • Module Error: Item link: No results found for search parameter "Berek's Respite".: The radius at which it can spread ailments to other enemies is now 25 units (from 12). This affects existing versions of this item.
  • BitterdreamBitterdream
    Shadow Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 34.852.8
    Critical Strike Chance: 6.20%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 32, 52 Str, 62 Int22% increased Elemental DamageSocketed Gems are Supported by Level 1 Bonechill
    Socketed Gems are Supported by Level 1 Hypothermia
    Socketed Gems are Supported by Level 1 Ice Bite
    Socketed Gems are Supported by Level 1 Cold Penetration
    Socketed Gems are Supported by Level 10 Added Cold Damage
    Socketed Gems are Supported by Level 1 Inspiration
    Fight not the cold
    Forsake hope
    Be still.
    : No longer supports socketed gems with level 1 Mana LeechMana Leech SupportSupport
    Icon: m
    Requires Level 31Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.Per 1% Quality:123Supported Skills deal 0.5% increased Damage while Leeching ManaSupported Skills have 0.5% increased Damage for each 200 Mana you have Spent Recently+0.2 Mana gained for each Enemy hit by Attacks from Supported SkillsSupported Attacks have (2-3.9)% of Damage Leeched as ManaThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . Now supports socketed gems with level 1 BonechillBonechill SupportCold, Support
    Icon: B
    Mana Multiplier: 120%
    Requires Level 38Supports any skill that can chill enemies or create chilling areas.Per 1% Quality:123Supported Skills have 1% increased Chill Duration on EnemiesSupported Skills deal 0.5% increased Cold DamageSupported Skills have 0.5% increased Effect of Chill on EnemiesSupported Skills have (25-44)% increased Effect of Chill on Enemies
    Enemies Chilled by Supported Skills take (10-29)% increased Cold Damage over Time
    Enemies in Chilling Areas from Supported Skills take (10-29)% increased Cold Damage over Time
    Enemies Chilled by Supported Skills have Cold Damage taken increased by Chill Effect
    Enemies in Chilling Areas from Supported Skills have Cold Damage taken increased by Chill Effect
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . This does not affect existing versions of this item.
  • The Black CaneThe Black Cane
    Royal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 40.896
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.20
    Weapon Range: 11
    Requires Level 50, 86 Str, 86 Int24% increased Elemental Damage+(20-30) to Intelligence
    (8-15)% increased Cast Speed
    (40-60)% increased Mana Regeneration Rate
    Minions deal (40-60)% increased Damage
    Each Summoned Phantasm grants you Phantasmal Might
    Lead the army of the damned from the front.
    : Phantasmal Might granted by Summoned Phantasms now provides 50% more Added Physical Damage to Spells at all levels of the respective Phantasm source. This affects existing versions of this item.
  • The Blood DanceThe Blood Dance
    Sharkskin Boots
    Quality: +20%
    Evasion: 174
    Requires Level 44, 79 Dex+(30-40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    4% reduced Attack and Cast Speed per Frenzy Charge
    Regenerate 0.8% of Life per second per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Kill
    (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
    Gore Footprints
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    : Now reduces Attack and Cast Speed by 4% per Frenzy Charge (from 3%). Now increases damage with hits against enemies on Low Life by 20 to 30% per Frenzy Charge (from 6%). Now causes you to regenerate 0.8% of Life per second per Frenzy Charge (from 0.5%). Existing items will be updated to these new values if you use a Divine Orb.
  • Brain RattlerBrain Rattler
    Meatgrinder
    Two Hand Mace
    Quality: +20%
    Physical Damage: (160.8-184.8)(489.6-549.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.25
    Weapon Range: 13
    Requires Level 63, 212 Str5% chance to deal Double DamageAdds (60-80) to (270-320) Physical Damage
    50% of Physical Damage Converted to Lightning Damage
    50% chance to Shock
    Shock Enemies as though dealing 300% more Damage
    Damage Penetrates 20% Lightning Resistance
    Enemies you Shock have 30% reduced Cast Speed
    Enemies you Shock have 20% reduced Movement Speed
    The mind may have no limits, but the skull sure does.
    : Now has 50% chance to Shock (from 15%), and Shocks enemies as though dealing 300% more Damage. No longer has a chance to cause enemies to Flee. These changes do not affect existing items. Now has 60-80 to 270-320 added physical damage (from 80-100 to 320-370), and existing items will be updated to these new values if you use a Divine Orb.
  • Brinerot FlagBrinerot Flag
    Tarnished Spirit Shield
    Quality: +20%
    Chance to Block: 24%
    Energy Shield: (108-132)
    Movement Speed: -3%
    Requires Level 23, 60 Int(5-10)% increased Spell Damage+3 to Level of Socketed Warcry Gems
    (8-12)% increased Cast Speed
    +(70-90) to maximum Energy Shield
    (20-40)% increased Mana Regeneration Rate
    Warcries grant Arcane Surge to you and Allies, with 10% increased effect per 5 power, up to 50%
    The lords of the sea bow to no one.
    : No longer grants 2 Power Charges when you use a Warcry. Now grants Arcane Surge to you and Allies when you use a Warcry. The Arcane Surge's effect is increased based on the Warcry's power, up to 50%. Existing versions of this item are unaffected.
  • Broken FaithBroken Faith
    Archon Kite Shield
    Quality: +20%
    Chance to Block: 12%
    Armour: 187
    Energy Shield: 36
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life
    -10% Chance to Block
    100% increased Global Armour while you have no Energy Shield
    You have Unholy Might while you have no Energy Shield
    Create Profane Ground instead of Consecrated Ground
    Be not blinded by the light.
    : No longer grants 5-10% of Physical Damage as extra Chaos Damage. Now causes you to create Profane Ground instead of Consecrated Ground. Now has -10% chance to Block (from +5%), and grants Unholy Might while you have no Energy Shield (rather than for 10 seconds on Block). Existing versions of this item are unaffected.
  • Circle of FearCircle of Fear
    Sapphire Ring
    Requires Level 52+(20-30)% to Cold Resistance
    <One to three random Synthesis implicit modifiers>
    +(20-30) to Dexterity
    Adds (20-25) to (26-35) Cold Damage
    +(20-30)% to Cold Resistance
    <Two Random Herald of Ice modifiers>
    My subordinates circled me eternally, attuned to the slightest weakness, ready to tear me apart for their own gains.
    , NostalgiaCircle of Nostalgia
    Amethyst Ring
    Requires Level 52+(9-13)% to Chaos Resistance
    <One to three random Synthesis implicit modifiers>
    +(10-20) to all Attributes
    Adds (15-20) to (21-30) Chaos Damage
    +(17-23)% to Chaos Resistance
    <Two Random Herald of Agony modifiers>
    I was a happy child, before the cruel truth was revealed to me.
    I fight so that the children may remain ignorant.
    , RegretCircle of Regret
    Topaz Ring
    Requires Level 52+(20-30)% to Lightning Resistance
    <One to three random Synthesis implicit modifiers>
    +(20-30) to Intelligence
    Adds 1 to (48-60) Lightning Damage
    +(20-30)% to Lightning Resistance
    <Two Random Herald of Thunder modifiers>
    I sacrificed a life of love for one of responsibility, so that she, and others like her, might be kept safe.Combine this item with two Rare Fractured items of the same item class at the Synthesiser in the Memory Nexus
    , AnguishCircle of Anguish
    Ruby Ring
    Requires Level 52+(20-30)% to Fire Resistance
    <One to three random Synthesis implicit modifiers>
    +(20-30) to Strength
    Adds (20-25) to (26-35) Fire Damage
    +(20-30)% to Fire Resistance
    <Two Random Herald of Ash modifier>
    I condemned an innocent man to the pyres, but to admit this mistake is to condemn myself.
    My only choice is to strive harder.
    and GuiltCircle of Guilt
    Iron Ring
    Requires Level 52Adds 1 to 4 Physical Damage to Attacks
    <One to three random Synthesis implicit modifiers>
    +(10-20) to all Attributes
    Adds (8-10) to (13-15) Physical Damage
    +(350-400) to Armour
    <Two Random Herald of Purity modifiers>
    I feel the moral weight of what I must to do to protect Wraeclast. I accept my guilt without shame.
    It is my gift to humanity.
    : The randomly generated Herald Modifiers now grant 15-20% reduced Reservation Cost of their respective Heralds (from 30-40%), and 40-60% increased Buff Effect of their respective Heralds (from 70-100%). I wonder what would happen if you used a Divine Orb on these. Try it and let us know.
  • Crown of the TyrantCrown of the Tyrant
    Magistrate Crown
    Quality: +20%
    Armour: 192
    Energy Shield: 37
    Requires Level 58, 64 Str, 64 IntHas 1 Socket
    +(50-175) to maximum Life
    Nearby Enemies have -10% to all Resistances
    You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket
    You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket
    You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket
    You and Nearby Allies have 47 to 61 added Chaos Damage per White Socket
    You will know if your subjects follow you from fear or respect when you have your first moment of weakness.
    If it's the former, they will tear you into pieces like rabid dogs.
    : Now grants +50-175 to maximum Life (from 50-100). Existing versions can be updated to the new values with a Divine Orb.
  • Darkness EnthronedDarkness Enthroned
    Stygian Vise
    Has 1 Abyssal SocketHas 1 Abyssal Socket
    75% increased Effect of Socketed Jewels
    Hold in your hand the darkness
    and never will the light blind you.
    : Now increases the effect of socketed jewels by 75% (from 50%). Existing items can be updated to these new values if you use a Divine Orb.
  • The Dark Seer: Now causes Blind to not affect your chance to hit, rather than preventing Blind (this affects all versions of this item). Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction. Existing versions will have the values updated if you use a Divine Orb but will not gain the Malediction modifier.
  • Doedre's MalevolenceDoedre's Malevolence
    Velvet Gloves
    Quality: +20%
    Energy Shield: (87-126)
    Requires Level 64, 21 Int+20 to Intelligence
    (50-60)% increased Spell Damage
    Adds (48-56) to (73-84) Chaos Damage to Spells
    15% reduced Cast Speed
    +(64-96) to maximum Energy Shield
    Skills Supported by Unleash have (30-50)% increased Seal gain frequency
    It was Doedre who learned that pain is just as much about fear as it is about injury.
    : New versions of this item will no longer grant +50 to the mana cost of skills. Instead, they will grant 30-50% increased Seal gain frequency.
  • Doryani's Invitation: Now grants 0.6% Physical, Fire, Cold or Lightning Damage leeched as Life depending on the version (from 0.2%). Now grants 20-30% chance to Shock, Freeze or Ignite during flask effect depending on the version (from 10%). Existing copies of this item can be updated to these values using a Divine Orb.
  • DuskblightDuskblight
    Ironscale Boots
    Quality: +20%
    Armour: (81-91)
    Evasion: (81-91)
    Requires Level 40, 19 Str, 19 DexTrigger Level 1 Stalking Pustule on Kill
    (120-150)% increased Armour and Evasion
    +(50-60) to maximum Life
    20% increased Movement Speed
    50% increased Stun and Block Recovery
    20% reduced Light Radius
    +50% to Chaos Resistance during any Flask Effect
    Adds (30-40) to (50-60) Chaos Damage to Spells and Attacks during any Flask Effect
    "A taste of Midnight, and you may never see the dawn."
    - Inquisitor Maligaro
    : No longer supports socketed gems with level 15 Added Chaos DamageAdded Chaos Damage SupportChaos, Support
    Icon: H
    Mana Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies.Per 1% Quality:123Supported Skills deal 0.5% increased Chaos DamageSupported Skills Penetrate 0.25% Chaos ResistanceSupported Skills have 1% of Physical Damage Converted to Chaos DamageSupported Skills have (17-170) to (26-255) added Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . Now triggers Level 15 [sic] Stalking Pustule skill icon.pngStalking Pustule on Kill, and adds 30-40 to 50-60 Chaos Damage to Spells and Attacks during any flask effect. Existing versions of this item are not affected by these changes.
  • The Enmity DivineThe Enmity Divine
    Imperial Staff
    Staff
    Quality: +20%
    Physical Damage: (260.4-290.4)(445.2-475.2)
    Critical Strike Chance: (9.10%-9.80%)
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 66, 113 Str, 113 Int+18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are supported by Level 1 Chance to Bleed
    Grants Summon Harbinger of Brutality Skill
    +5% Chance to Block Attack Damage while wielding a Staff
    +(30-40)% to Damage over Time Multiplier for Bleeding from Critical Strikes
    Adds (160-185) to (200-225) Physical Damage
    (30-40)% increased Critical Strike Chance



    : No longer supports socketed skills with level 10 Life LeechLife Leech SupportSupport
    Icon: l
    Mana Multiplier: 130%
    Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Per 1% Quality:123Supported Skills deal 0.5% increased Damage while Leeching LifeSupported Skills deal 2% increased Damage when on Full LifeSupported Skills have 5% increased Maximum Recovery per Life LeechSupported Skills have (2-3.9)% of Damage Leeched as LifeThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . Now supports socketed skills with level 1 Chance to BleedChance to Bleed SupportAttack, Physical, Support
    Icon: E
    Mana Multiplier: 110%
    Supports attack skills. Cannot support skills that create minions.Per 1% Quality:123Supported Attacks deal 0.5% increased Damage with BleedingSupported Attacks have 1% increased Bleeding DurationSupported Skills have 1% more Added DamageSupported Attacks have 25% chance to cause Bleeding
    Supported Attacks deal (1-44) to (2-66) added Physical Damage with Weapons
    Supported Attacks deal (10-29)% more Damage with Bleeding
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    . Now has +30-40% to Damage over Time Multiplier for Bleeding from Critical Strikes. These changes do not affect existing versions of this item. The Summon Harbinger of Brutality skill icon.pngHarbinger of Brutality buff now grants 15% reduced damage taken (from 40%), and now has a 20 second cooldown (from 40 seconds). This affects all versions of this item.
  • Module Error: Item link: No results found for search parameter "Essentia Sanguis".: No longer causes you to leech Energy Shield instead of Life. Instead, it now grants Ghost Reaver, causes Energy Shield Leech Effects from Attacks to not be removed at Full Energy Shield, and grants 50% reduced Maximum Recovery per Energy Shield Leech. These changes do not affect existing versions of this item.
  • Module Error: Item link: No results found for search parameter "Fevered Mind".: No longer increases the Mana cost of skills by 50%. No longer grants 30-40% increased Spell Damage. Now causes Notable Passive Skills in radius to be transformed to instead grant 10% increased Mana cost of skills and 20% increased Spell Damage. Now has a Small radius. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
  • Module Error: Item link: No results found for search parameter "Fragile Bloom".: No longer increases damage taken by 10% or causes you to regenerate 2% of Life per second. Now grants 1 Fragile Regrowth each second, up to 10. Causes 0.7% of Life to regenerate per second per Fragile Regrowth. All Fragile Regrowths are lost when hit. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
  • Geofri's DevotionGeofri's Devotion
    Brass Maul
    Two Hand Mace
    Quality: +20%
    Physical Damage: (262.4-278.4)(403.2-419.2)
    Elemental Damage: 11–23
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.20
    Weapon Range: 13
    Requires Level 61, 92 Str30% increased Stun Duration on EnemiesTrigger Level 20 Elemental Warding on Melee Hit while Cursed
    200% increased Physical Damage
    Adds (42-47) to (66-71) Physical Damage
    Adds 11 to 23 Cold Damage
    (10-20)% increased Stun Duration on Enemies
    Never deal Critical Strikes
    "Confess your sins to me. My god will not be nearly so forgiving."
    - Archbishop Geofri of Phrecia Cathedral
    : The Elemental Warding skill icon.pngElemental Warding skill now has a cooldown of 1 second (from 10), only triggers on melee hit (rather than any), and makes you unaffected by curses rather than immune to curses for its duration. This affects all existing versions of this item. Due to basetype changes, it now has 42-47 to 66-71 added Physical Damage (from 50-56 to 73-78). Existing items can be updated to these values with a Divine Orb.
  • GloomfangGloomfang
    Blue Pearl Amulet
    Requires Level 77(48-56)% increased Mana Regeneration Rate0.5% of Chaos Damage Leeched as Life
    Lose (15-10) Life for each Enemy hit by your Spells
    Lose (25-20) Life for each Enemy hit by your Attacks
    Skills Chain +1 times
    (30-40)% increased Projectile Speed
    Projectiles that have Chained gain (20-35)% of Non-Chaos Damage as extra Chaos Damage
    Darkness never stops feeding.
    : No longer causes projectiles to gain 15-20% of non-Chaos damage as extra Chaos Damage per Chain. Now causes projectiles that have chained to gain 20-35% of non-Chaos Damage as extra Chaos Damage. Now grants 30-40% increased Projectile Speed. Existing versions of the item are unaffected.
  • Hezmana's BloodlustHezmana's Bloodlust
    Vaal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (244.2-279.3)(415.8-487.55)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 13
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
    Adds (7-10) to (15-25) Physical Damage
    1% of Physical Attack Damage Leeched as Life
    40% increased Attack Speed if you've taken a Savage Hit Recently
    Attacks have Blood Magic
    When a craving cannot be sated, any source will do.
    : New versions of this item now also have 40% increased Attack Speed if you've taken a Savage Hit recently. Due to basetype changes, it now has 100-125% increased Physical Damage (From 150-170%). Existing items can be updated to these new values with a Divine Orb.
  • Hotfooted: Renamed Module Error: Item link: No results found for search parameter "Hotheaded"., because it ain't just your feet that are quick now. Now grants 10-20% increased Movement Speed while Ignited (from 10-15%) which existing versions of this item can be updated to with a Divine Orb. On new versions it also grants 10-20% increased attack speed and 10-20% increased cast speed.
  • Hyaon's FuryHyaon's Fury
    Legion Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: 63.6117.6
    Elemental Damage: 1–(550-650)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.28-1.32)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
    (7-10)% increased Attack Speed
    1% increased Damage taken per Frenzy Charge
    (15-20)% increased Lightning Damage per Frenzy Charge
    +20 Life gained on Kill per Frenzy Charge
    Plays Wolf Call sound on Kill (Hidden)
    "Hyaon the 'Red Wolf'
    Howling mad
    Cloaked in blood
    A banner to his legion
    A terror to his foes."
    - Garivaldi, Chronicler to the Empire
    : Now grants 15-20% increased lightning damage per frenzy charge (from 12%). Existing items can be updated to these new values with a Divine Orb.
  • HyperboreusHyperboreus
    Leather Belt
    Requires Level 53+(25-40) to maximum Life+(30-40)% to Cold Resistance
    Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
    Focus has (30-50)% increased Cooldown Recovery Rate
    (50-70)% increased Damage with Hits and Ailments against Chilled Enemies
    <One Veiled Mod>
    Cold winds whirl at the crown of the world.Take this item to Jun Ortoi to have her Unveil it.
    : Now causes Focus to have 30-50% increased Cooldown Recovery Speed (from 15-25%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • InevitabilityInevitability
    Cobalt Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Magma Orb deals 40% more Damage per Chain
    With at least 40 Intelligence in Radius, Magma Orb deals 50% less Damage
    With at least 40 Intelligence in Radius, Magma Orb
    has 10% increased Area of Effect per Chain
    Izaro gave rise to Chitus.
    Chitus gave rise to Voll.
    None could know how it would end.
    None could stop it.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : No longer causes Magma OrbMagma OrbSpell, AoE, Fire, Projectile, Chaining
    Mana Cost: (6-23)
    Soul Gain Prevention: 0.003 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 185%
    Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.Per 1% Quality:12341% increased Damage0.5% increased Area of Effect1% increased Projectile Speed0.5% chance to Detonate for Double Damage instead of ChainingDeals (9-856) to (12-1284) Fire Damage
    Chains +(2-3) Times
    +(0-4) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Magma Orb skill icon.png
    to fire an additional Projectile. Instead, it now causes Magma Orb to deal 50% less damage, and 40% more damage per Chain. Existing versions of this item are not affected by these changes. It is now also limited to 1, which does affect existing versions of the item.
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Quality: +20%
    Armour: (226-238)
    Energy Shield: (45-48)
    Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when
    you Spend at least 100 Mana to Use a Skill
    15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.
    : Now has a 50% chance to trigger socketed spells when you spend at least 100 mana to use a skill (from 30%). Existing versions can be updated to the new values with a Divine Orb.
  • Kongming's StratagemKongming's Stratagem
    Ivory Spirit Shield
    Quality: +20%
    Energy Shield: (122-138)
    Movement Speed: -3%
    Requires Level 41, 100 Int(15-20)% increased Spell DamageTrigger Level 20 Fog of War when your Trap is triggered
    +(20-30) to Intelligence
    (250-300)% increased Energy Shield
    (30-50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    Those who are skilled in combat do not become angered.
    Those who are skilled at winning do not become afraid.
    Thus the wise win before they fight,
    while the ignorant fight to win.
    : Now grants 30-50% increased Fire Damage with Hits and Ailments against Blinded Enemies (from 30%), and has 250-300% increased Energy Shield (from 80-120%). Existing items can be updated to these new values with a Divine Orb. The Fog of War skill that is triggered when a trap is triggered has also been improved, with a larger radius and a cooldown of 1 second (from 3).
  • Module Error: Item link: No results found for search parameter "Limbsplit". and The CauteriserThe Cauteriser
    Woodsplitter
    Two Handed Axe
    Quality: +20%
    Physical Damage: (108-140.8)(238-283.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 40, 36 Str, 17 Dex+1 to Level of Socketed Strength Gems
    Trigger Level 5 Gore Shockwave on Melee Hit if you have at least 150 Strength
    +(15-30) to Strength
    (80-100)% increased Physical Damage
    Adds 5 to 10 Physical Damage
    Adds (30-40) to (70-80) Physical Damage
    Gain 70% of Physical Damage as Extra Fire Damage
    Culling Strike
    A burned branch leaks sap no more.
    : New versions of these items now also trigger Gore Shockwave on hit if you have at least 150 Strength. Limbsplit triggers a level 1 version, and The Cauteriser triggers a level 5 version.
  • Malachai's LoopMalachai's Loop
    Harmonic Spirit Shield
    Quality: +20%
    Chance to Block: 23%
    Energy Shield: (181-203)
    Movement Speed: -3%
    Requires Level 65, 159 Int(10-15)% increased Spell Damage(210-250)% increased Energy Shield
    +2 to Maximum Power Charges
    20% chance to gain a Power Charge on Hit
    (12-16)% increased Spell Damage per Power Charge
    Lose all Power Charges on reaching Maximum Power Charges
    Shocks you when you reach Maximum Power Charges
    Thaumaturgy has no limit.
    It is our fragile reality that imposes boundaries.
    : Now grants 12-16% increased Spell Damage per Power charge (from 6%). Existing versions can be updated to the new values with a Divine Orb.
  • Malachai's VisionMalachai's Vision
    Praetor Crown
    Quality: +20%
    Armour: 193
    Energy Shield: (237-297)
    Requires Level 68, 62 Str, 91 IntAdds (13-17) to (29-37) Chaos Damage
    +(150-200) to maximum Energy Shield
    +(32-40)% to Cold Resistance
    +(15-20)% to Lightning Resistance
    Regenerate 250 Energy Shield per second if all Equipped items are Corrupted
    Regenerate 35 Mana per second if all Equipped Items are Corrupted
    Corrupted
    Wicked men chase power like stray dogs chase a rat.
    : Now regenerates 250 Energy Shield per second if all equipped Items are Corrupted (from 100). If you find a way to reroll existing versions of this item, then something has gone terribly, terribly wrong.
  • Maligaro's LensMaligaro's Lens
    Compound Spiked Shield
    Quality: +20%
    Chance to Block: 25%
    Evasion: 146
    Energy Shield: 28
    Movement Speed: -3%
    Requires Level 45, 58 Dex, 58 Int2% chance to Dodge Spell Hits(10-15)% increased Attack Speed
    (10-20)% increased maximum Life
    -50% to all Elemental Resistances
    10% increased Area of Effect
    Nearby allies Recover 1% of your Maximum Life when you Die
    "Look around you. What do you see?
    Corruption, perversion, sin?
    No. It is progress.
    You simply lack the means to see it."
    - Inquisitor Maligaro
    : The radius at which nearby allies are healed when you die has been increased to 35 units (from 20). This affects all versions of the item. The amount by which allies are healed is now 1% of your maximum Life (from 2%), which existing versions can be updated to with the use of a Divine Orb and a temporary loss of your mental faculties.
  • Mark of the Red CovenantMark of the Red Covenant
    Tribal Circlet
    Quality: +20%
    Energy Shield: (68-92)
    Requires Level 26, 58 Int+(30-50) to maximum Energy Shield
    Minions have (25-45)% increased Movement Speed
    Summoned Raging Spirits deal (130-150)% increased Damage
    75% reduced Maximum number of Summoned Raging Spirits
    Summoned Raging Spirits' Hits always Ignite
    Summoned Raging Spirits' Melee Strikes deal Fire-only Splash
    Damage to Surrounding Targets
    Gleeful are the few
    who bask in the blood of many.
    : Minions now have 25-45% increased movement speed (from 10-15%). Summoned Raging Spirits no longer refresh their duration when they kill an ignited enemy, and instead deal fire-only splash damage to surrounding targets. Existing items are unaffected.
  • Module Error: Item link: No results found for search parameter "Martial Artistry".: No longer increases area of effect while unarmed. Instead, now grants +3-4 to Melee Strike Range while unarmed. It also causes passive skills in radius to also grant 1% increased Attack Speed with unarmed attacks. It now has a Small radius. Existing items are unaffected.
  • Might and InfluenceMight and Influence
    Viridian Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Attack Damage
    With at least 40 Dexterity in Radius, Dual Strike Hits Intimidate Enemies for
    4 seconds while wielding an Axe
    With at least 40 Dexterity in Radius, Dual Strike has (10-15)% increased Attack
    Speed while wielding a Claw
    With at least 40 Dexterity in Radius, Dual Strike has +(20-30)% to Critical Strike
    Multiplier while wielding a Dagger
    With at least 40 Dexterity in Radius, Dual Strike deals Splash Damage
    to surrounding targets while wielding a Mace
    With at least 40 Dexterity in Radius, Dual Strike has (20-30)% increased
    Accuracy Rating while wielding a Sword
    Emperor Chitus could offer you a gift with one hand,
    and drive a blade into your back with the other.
    His blend of brutality and charisma cultured a potent
    mixture of fear and admiration among the masses.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Has been totally redesigned. It now grants 10-15% increased Attack Damage (rather than global Physical Damage), and two randomly selected weapon-specific benefits from a small pool. It still requires that you have at least 40 Dexterity in radius for these mods to activate. Existing items are unaffected.
  • Moonbender's WingMoonbender's Wing
    Tomahawk
    One Handed Axe
    Quality: +20%
    Physical Damage: (37.5-42.5)(69-78.2)
    Critical Strike Chance: (6.50%-7.50%)
    Attacks per Second: 1.50
    Weapon Range: 11
    Requires Level 39, 81 Str, 56 DexTrigger Level 15 Lightning Warp on Hit with this Weapon
    (30-50)% increased Physical Damage
    (30-50)% increased Critical Strike Chance
    Hits with this Weapon gain (75-100)% of Physical Damage as Extra Cold or Lightning Damage
    Beneath the cold light of the moon,
    the wing moves faster than the eye.
    : Now triggers level 10 Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Radius: 16
    Mana Cost: (9-26)
    Soul Gain Prevention: 0.001 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:12341% increased Cast Speed1% increased Area of Effect1% increased Duration
    3% increased Damage
    0.5% less Duration
    Deals (1-37) to (19-707) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    on Hit (previously just granted level 1 Lightning Warp). No longer converts 25% of Physical Damage to Cold Damage and 25% of Physical Damage to Lightning Damage. Instead, hits with this weapon now gain 75-100% of Physical Damage as extra Cold or Lightning Damage. It no longer has any added Physical Damage (from 5-9 to 13-17), and now has 30-50% increased Physical Damage (from 70-90%). Existing items are unaffected.
  • Mutewind PennantMutewind Pennant
    Enameled Buckler
    Quality: +20%
    Chance to Block: 24%
    Evasion: (554-609)
    Movement Speed: -3%
    Requires Level 42, 103 Dex6% increased Movement Speed(80-100)% increased Evasion Rating
    +(20-40)% to Cold Resistance
    10% increased Area of Effect
    Gain Onslaught for 4 seconds when you Warcry
    25% increased Warcry Buff Effect
    Call to Arms
    Embrace the snow or be buried.
    : Now grants Call to Arms (one of the new keystones). Existing versions are unaffected.
  • Ngamahu's FlameNgamahu's Flame
    Abyssal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (234.9-251.1)(350.9-375.1)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.35-1.40)
    Weapon Range: 13
    Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
    (170-190)% increased Physical Damage
    (8-12)% increased Attack Speed
    60% of Physical Damage Converted to Fire Damage
    Damage Penetrates 20% Fire Resistance
    "The Karui savages claim the weapon was forged by their fire god.
    I'm rather inclined to believe them."
    - Fairgraves, Renowned Explorer
    : Now converts 60% of Physical Damage to Fire Damage (from 50%). Existing versions can be updated to the new values with a Divine Orb.
  • Module Error: Item link: No results found for search parameter "Night's Hold".: Now requires level 12 (from 25). This affects all versions of this item.
  • PerseverancePerseverance
    Vanguard Belt
    Requires Level 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life
    +(20-40)% to Cold Resistance
    1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
    (14-20)% chance to gain Fortify when you Stun an Enemy with Melee Damage
    You have Onslaught while you have Fortify
    "Some blows must be evaded. Some blows must be endured.
    The trick is to tell them apart."
    - Daresso, the Sword King
    : Now grants 1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating (previously per 300). This affects existing versions of this item.
  • The Poet's PenThe Poet's Pen
    Carved Wand
    Wand
    Quality: +20%
    Physical Damage: 10.820.4
    Critical Strike Chance: 7.00%
    Attacks per Second: (1.62-1.68)
    Weapon Range: 120
    Requires Level 12, 47 Int(11-15)% increased Spell Damage+1 to Level of Socketed Active Skill Gems per 25 Player Levels
    Trigger a Socketed Spell when you Attack with this Weapon
    Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels
    (8-12)% increased Attack Speed
    In every piece of prose, lies a tiny spark of magic.
    : Improved behaviour around animation cancelling (now works similarly to Spellslinger Support).
  • Razor of the Seventh SunRazor of the Seventh Sun
    Midnight Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (150-174)(292.8-322.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (90-110) to (145-170) Physical Damage
    30% of Physical Damage Converted to Fire Damage
    25% chance to Ignite
    100% increased Burning Damage if you've Ignited an Enemy Recently
    Recover 1% of Life when you Ignite an Enemy
    100% increased Melee Physical Damage against Ignited Enemies
    Quickly cooled the steel,
    but never could it forget
    the heat of the forge.
    : Now converts 30% of Physical Damage to Fire Damage (from 25%). Existing versions of this item can be updated to the new values with a Divine Orb.
  • Reach of the CouncilReach of the Council
    Spine Bow
    Bow
    Quality: +20%
    Physical Damage: (69.7-109.2)(251.6-337.35)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.51-1.57)
    Weapon Range: 120
    Requires Level 64, 212 DexSocketed Gems are Supported by Level 20 Greater Volley
    (50-75)% increased Physical Damage
    Adds (15-30) to (70-95) Physical Damage
    (8-12)% increased Attack Speed
    20% reduced Projectile Speed
    Arrows fired from the first firing points always Pierce
    Arrows fired from the second firing points Fork
    Arrows fired from the third firing points Return to you
    Arrows fired from the fourth firing points Chain +2 times
    We stand together. We strike together.
    : New versions of this item now cause arrows fired from the first firing points to always pierce, arrows fired from the second firing points to fork, arrows fired from the third firing points to return, and arrows fired from the fourth firing points to chain +2 times.
  • Redblade BannerRedblade Banner
    Painted Tower Shield
    Quality: +20%
    Chance to Block: 30%
    Armour: (434-477)
    Movement Speed: -3%
    Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
    +(50-60) to maximum Life
    20% increased Taunt Duration
    +5% Chance to Block
    50% increased Warcry Cooldown Recovery Rate
    Warcries have infinite Power
    Blood shed is blood shared.
    : No longer grants 2% of Attack Damage leeched as Life against taunted enemies. Now causes Warcries to have Infinite Power. Existing versions of this item are unaffected.
  • Reverberation RodReverberation Rod
    Spiraled Wand
    Wand
    Quality: +20%
    Physical Damage: 14.444.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 24, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
    Socketed Gems are Supported by Level 10 Spell Echo
    +(10-30) to Intelligence
    If it's worth doing once, it's worth doing twice.
    and Amplification RodAmplification Rod
    Spiraled Wand
    Wand
    Quality: +20%
    Physical Damage: 14.444.4
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.30
    Weapon Range: 120
    Requires Level 36, 83 Int(15-19)% increased Spell Damage+2 to Level of Socketed Gems
    Socketed Gems are Supported by Level 10 Intensify
    Socketed Gems are Supported by Level 10 Spell Echo
    Socketed Gems are Supported by Level 10 Controlled Destruction
    +(10-30) to Intelligence
    No one likes a quiet encore.
    : Now grants +2 levels to socketed gems (from +1). Existing versions of these items can be updated with a Divine Orb. Now supports socketed spells with level 10 Spell EchoSpell Echo SupportSpell, Support
    Icon: k
    Mana Multiplier: 140%
    Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana.Per 1% Quality:123Supported Skills deal 0.5% increased Spell DamageSupported Skills have 0.5% increased Cast SpeedSupported Skills deal 1% less Damage
    Final Repeat of Supported Skills deals 3% more Damage
    Supported Skills Repeat an additional time
    Supported Skills have (51-70)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    (from level 1), affecting all existing versions of these items, though it may say otherwise. Amplification Rod now supports socketed spells with level 10 Controlled DestructionControlled Destruction SupportSpell, Support
    Icon: C
    Mana Multiplier: 130%
    Requires Level 18Supports attack skills, or spell skills that deal damage.Per 1% Quality:123Supported Skills deal 0.5% increased Spell DamageSupported Skills have 3% reduced Critical Strike Chance
    Supported Skills have 0.5% chance to Freeze, Shock and Ignite
    Supported Skills have 0.5% chance for Damage with Hits to be Lucky
    Supported Skills deal (25-44)% more Spell Damage
    Supported Skills have 100% reduced Critical Strike Chance
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    (from level 1) and level 10 IntensifyIntensify SupportAoE, Spell, Support
    Icon: T
    Mana Multiplier: 140%
    Requires Level 31Supports spell skills that you cast yourself. Cannot support triggered skills, Vaal skills, instant skills, channelling skills, skills which reserve mana, or skills used by totems, traps, or mines. Cannot modify the skills of minions.Per 1% Quality:1234Supported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% increased Area of EffectLose Intensity 2% faster while movingLose Intensity 1% slower while movingSupported Spells gain Intensity when you Cast them, to a maximum of 3
    Supported Skills deal (14-22)% more Area Damage with Hits per Intensity
    Supported Skills have 15% less Area of Effect per Intensity
    Supported Skills have (35-54)% increased Area of Effect
    Supported Spells lose 1 Intensity every 0.25 seconds while moving, or immediately if you teleport
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    (instead of level 1 Increased Area of EffectIncreased Area of Effect SupportSupport, AoE
    Icon: E
    Mana Multiplier: 140%
    Requires Level 38Supports any skill with an area of effect.Per 1% Quality:123Supported Skills deal 0.5% increased Area DamageSupported Skills have 0.5% increased Attack and Cast SpeedSupported Skills have 0.5% increased Area of EffectSupported Skills have (30-49)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    ). Likewise, this affects existing versions of Amplification Rod, even if the item says it still has level 1.
  • Rigwald's CommandRigwald's Command
    Midnight Blade
    One Handed Sword
    Quality: +20%
    Physical Damage: (114-138)(298.8-334.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 11
    Requires Level 68, 113 Str, 113 Dex40% increased Global Accuracy Rating+10% Chance to Block Attack Damage while Dual Wielding
    Adds (60-80) to (150-180) Physical Damage
    +(350-400) to Accuracy Rating
    +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe
    Fear not death. Turn to him, face him.
    And smile as he sinks his teeth
    into the throats of our oppressors.
    : Now grants +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe. It no longer has 80% increased Physical Damage with Axes, or 15% chance to gain a Frenzy Charge on Kill. Existing items are unaffected.
  • Rigwald's SavageryRigwald's Savagery
    Royal Axe
    One Handed Axe
    Quality: +20%
    Physical Damage: (124.8-148.8)(282-318)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.32-1.38)
    Weapon Range: 11
    Requires Level 67, 167 Str, 57 DexAdds (50-70) to (135-165) Physical Damage
    40% increased Physical Attack Damage while Dual Wielding
    (10-15)% increased Attack Speed
    +25 to Maximum Rage while wielding a Sword
    Tear the flesh from the bone.
    Turn the bone to dust.
    Scatter the dust to the wind.
    : Now has +25 to Maximum Rage while wielding a Sword. It no longer grants 35% increased Attack Speed with Swords or 25% chance to cause Bleeding on Hit. Existing items are unaffected.
  • Rolling FlamesRolling Flames
    Cobalt Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Intelligence in Radius, Fireball cannot ignite
    With at least 40 Intelligence in Radius, Fireball has +(30-50)% chance to inflict scorch
    From north to south the sea of fire swept,
    Rolling waves of gorging flame,
    Growing taller and hungrier,
    With every land they consumed.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : No longer grants FireballFireballProjectile, Spell, AoE, Fire
    Radius: 9
    Mana Cost: (6-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 240%
    Projectile Speed: 1040
    Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Per 1% Quality:12341% increased Projectile Speed2% reduced Projectile Speed
    3% increased Area of Effect
    3% increased Effect of non-Damaging Ailments on Enemies
    -2% more Damage with Ignite
    0.25% chance to Debilitate Enemies for 1 second on Hit
    Deals (9-1095) to (14-1643) Fire Damage
    (20-39)% chance to Ignite enemies
    (50-88)% more Damage with Ignite
    Projectiles gain Radius as they travel farther, up to +(0-9) Radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Fireball skill icon.png
    additional radius based on distance travelled. Instead it now grants 30-50% chance to Scorch, but prevents Fireball from igniting. This doesn't affect existing versions of the jewel. However, it is now limited to 1, which does affect existing versions.
  • Saqawal's FlockSaqawal's Flock
    Silken Hood
    Quality: +20%
    Evasion: (622-692)
    Requires Level 60, 138 DexTrigger Level 20 Tornado when you gain Avian's Might or Avian's Flight
    (60-80)% increased Evasion Rating
    +(40-60) to maximum Life
    +(30-40)% to Lightning Resistance
    (10-15)% increased Movement Speed
    Though we are individual, we share the same plight.
    The First of the Sky teaches us that unity and selflessness, not division and greed, is what will carry us upwards.
    : Now has a 100% chance to trigger level 20 Tornado skill icon.pngTornado when you gain Avian's Might or Avian's Flight (from 25%).
  • The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: (110.4-127.5)(220.8-243.1)
    Critical Strike Chance: (5.40%-5.60%)
    Attacks per Second: (1.30-1.34)
    Weapon Range: 11
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (40-50)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
    : Mirage Warriors have been renamed Mirage Saviours, to differentiate them from those created by General's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:Base duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    . Strike skills used by Mirage Saviours cannot hit additional targets. This affects all existing versions of the item.

This change is required to maintain server performance, as builds using The Saviour with certain Strike skills were causing enough calculations to put noticeable strain on the servers. It was accidentally missed in the Development Manifesto.

  • The ScourgeThe Scourge
    Terror Claw
    Claw
    Quality: +20%
    Physical Damage: (63.6-81.6)(205.2-235.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 11
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage
    (10-15)% increased Attack Speed
    Minions have (10-15)% increased Attack Speed
    Increases and Reductions to Minion Damage also affect you at 150% of their value
    Minions deal 70% increased Damage if you've Hit Recently
    With increasing mastery over death
    comes an increasing desire for it.
    : New copies of this item no longer have a chance to trigger Summon Spectral Wolf skill icon.pngSummon Spectral Wolf on kill. Now causes increases and reductions to Minion Damage to also affect you at 150% of their value (from 100%), which affects all versions of the item. Existing versions of this item now trigger level 10 Summon Spectral Wolf on kill (from 18), however the skill has been significantly changed, and you are now granted added physical damage to attacks. The minions from this skill are now also affected by your modifiers to critical strike chance and critical strike multiplier. In other words, it's a lot better now.
  • Shattered ChainsShattered Chains
    Crimson Jewel
    Radius: Medium (1200)(10-15)% increased Cold Damage
    With at least 40 Strength in Radius, 20% increased
    Rarity of Items dropped by Enemies Shattered by Glacial Hammer
    The prisoners of the empire raised their shackled hands.
    Begging to be delivered from Corruption.
    The rebellion smote their chains,
    And gave them the freedom to choose corruption for themselves.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Can no longer drop. R.I.S. (Rot In Standard)
  • Spirited ResponseSpirited Response
    Cobalt Jewel
    Limited to: 1
    Radius: Medium (1200)
    (7-10)% increased maximum Mana
    With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit if you've Warcried Recently
    The Purity Rebels fought with heart and soul,
    To free their empire from corruption.
    And the fires of war did merely serve,
    To temper the steel of their spirits.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now limited to 1. Now causes you to gain 10% of damage taken as mana over 4 seconds when hit if you have Warcried recently. This affects all existing versions of the item.
  • Split PersonalitySplit Personality
    Crimson Jewel
    Limited to: 2This Jewel's Socket has 25% increased effect per Allocated Passive Skill between
    it and your Class' starting location
    <Two random modifiers>
    Corrupted
    You need not go looking for a second opinion.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Now limited to 2. This affects all existing versions of this item.
  • StarforgeStarforge
    Infernal Sword
    Two Hand Sword
    Quality: +20%
    Physical Damage: (198.4-260.4)(412.8-541.8)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 13
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills
    30% increased Global Physical Damage
    (200-300)% increased Physical Damage
    (5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Physical Damage can Shock
    20% increased Area of Effect for Attacks
    Deal no Elemental Damage
    The end is written into the beginning.
    : Now has 200-300% increased Physical Damage (from 400-500%). Now gains a 30% increased Global Physical Damage implicit by default, overriding the basetype. Existing items can be ruthlessly brought back into a reasonable balance state with a Divine Orb.
  • Trolltimber SpireTrolltimber Spire
    Cedar Tower Shield
    Quality: +20%
    Chance to Block: 25%
    Armour: (270-291)
    Movement Speed: -3%
    Requires Level 17, 46 Str+(20-30) to maximum Life(130-150)% increased Armour
    +(40-60) to maximum Life
    You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
    15% increased Area of Effect for Skills used by Totems
    0.5% of Damage dealt by your Totems is Leeched to you as Life
    The problem with working fresh trolltimber:
    by the time you've carved out one end,
    the other has sprouted fresh roots!
    : Now causes both you and your Totems (rather than just you) to regenerate 0.5% of Life per second for each summoned Totem (from just 0.5%). Affects all versions of this item.
  • Ungil's HarmonyUngil's Harmony
    Turquoise Amulet
    Requires Level 16+(16-24) to Dexterity and Intelligence(250-350)% increased Global Critical Strike Chance
    Your Critical Strikes do not deal extra Damage
    +(30-50) to maximum Life
    +(30-50) to maximum Mana
    40% increased Stun and Block Recovery
    Gentle anger, raging calm.
    : Now grants 250-350% increased Global Critical Strike Chance (from 100%). Now causes your Critical Strikes to deal no extra Damage (previously granted -25% to Critical Strike Multiplier). Existing items can be updated to the new values with a Divine Orb.
  • Uul-Netol's EmbraceUul-Netol's Embrace
    Vaal Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (416-457.6)(696-765.6)
    Critical Strike Chance: 5.00%
    Attacks per Second: (0.80-0.86)
    Weapon Range: 13
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on HitTrigger Level 20 Bone Nova when you Hit a Bleeding Enemy
    (280-320)% increased Physical Damage
    (30-25)% reduced Attack Speed
    Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies
    At last she holds us,
    and so we turn to dust.
    : Now triggers level 20 Bone Nova when you hit a Bleeding Enemy (rather than when you kill a Bleeding Enemy). When it triggers, the bones are fired from the enemy's location rather than yours. Affects all versions of this item.
  • Valako's SignValako's Sign
    Topaz Ring
    Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
    20% increased Lightning Damage
    +(20-40) to maximum Mana
    1% of Damage Leeched as Life against Shocked Enemies
    25% chance to Shock
    A gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava's bloodline.
    : Now grants 1% of Damage Leeched as Life against Shocked Enemies (from 0.2%), and 25% chance to Shock (from 10%). Existing versions can be updated to the new values with a Divine Orb.
  • ValyriumValyrium
    Moonstone Ring
    Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
    +(30-40)% to Fire Resistance
    -40% to Cold Resistance
    Stun Threshold is based on Energy Shield instead of Life
    They will rise and fall in fire and blood.
    : Now grants +30-40 to maximum Energy Shield (from 10-20) and +30-40% to Fire Resistance (from 20-30%). Existing items can be updated to new values with a Divine Orb.
  • Voice of the StormVoice of the Storm
    Lapis Amulet
    Requires Level 40+(20-30) to IntelligenceTrigger Level 12 Lightning Bolt when you deal a Critical Strike
    +(10-15) to all Attributes
    (10-20)% increased maximum Mana
    Critical Strike Chance is increased by Lightning Resistance
    When she of many mouths spoke,
    we bowed in awe and were crushed.

    This item can be transformed with a Blessing of Esh
    & Choir of the StormChoir of the Storm
    Lapis Amulet
    Requires Level 69+(20-30) to IntelligenceTrigger Level 20 Lightning Bolt when you deal a Critical Strike
    50% increased Lightning Damage
    (10-20)% increased maximum Mana
    Critical Strike Chance is increased by Lightning Resistance
    But the fool did not bow.
    The fool stood and questioned.
    And the fool was unwritten.
    : Triggered Lightning Bolt skill now has a base critical strike chance of 7.5% (from 6%) and an added damage effectiveness of 200% (from 150%). It now has a cooldown of 0.2 seconds (from 0.5). This affects all versions of these items.
  • Module Error: Item link: No results found for search parameter "Voidbringer".: No longer increases the mana cost of skills by 40-80%. Now grants +40-80 to the mana cost of skills instead. Existing items are unaffected.
  • Module Error: Item link: No results found for search parameter "Wake of Destruction".: New versions of this item no longer cause enemies to flee, and instead leaves shocked ground in its wake (like the name!!) that lasts 2 seconds.
  • Warped TimepieceWarped Timepiece
    Turquoise Amulet
    Requires Level 50+(16-24) to Dexterity and Intelligence(10-15)% increased Attack Speed
    (10-15)% increased Cast Speed
    (10-15)% increased Movement Speed
    (15-10)% reduced Skill Effect Duration
    30% increased total Recovery per second from Life, Mana, or Energy Shield Leech
    As you have lived, so you shall die
    forever trying to keep up with me.
    Your blood on these hands of mine
    forever makes me the public enemy.
    : Now grants 10-15% increased Attack Speed (from 8-12%), 10-15% increased Cast Speed (from 8-12%), 10-15% increased Movement Speed (from 12%), 10-15% reduced Skill Effect Duration (from 8-12%) and 30% increased total Recovery per second from Leech (rather than Life Leech and Mana Leech specifically). Existing versions can be updated to new values (but not the new Leech modifier) with a Divine Orb.
  • The Whispering IceThe Whispering Ice
    Vile Staff
    Warstaff
    Quality: +20%
    Physical Damage: 49.291.2
    Critical Strike Chance: 6.10%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 33, 59 Str, 59 Int+18% Chance to Block Attack Damage while wielding a Staff+1 to Level of Socketed Support Gems
    Grants Level 1 Icestorm Skill
    Plays Whispering Ice sound on killing a rare Monster (Hidden)
    (8-12)% increased Cast Speed
    1% increased Spell Damage per 10 Intelligence
    (14-18)% increased Intelligence
    Guard your darkest thoughts well, for they are
    the cracks through which the Nightmare crawls.
    : The Icestorm skill granted by this item now has an added damage effectiveness of 45% (from 30%). This affects all versions of the item.
  • White WindWhite Wind
    Imperial Skean
    Rune Dagger
    Quality: +20%
    Physical Damage: 21.687.6
    Elemental Damage: (160-190)–(280-320)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 10
    Requires Level 66, 95 Dex, 131 Int30% increased Global Critical Strike ChanceAdds (160-190) to (280-320) Cold Damage
    (10-15)% increased Attack Speed
    +(1000-1500) to Evasion Rating
    (15-25)% chance to Dodge Attack Hits while your Off Hand is empty
    (100-200)% increased Cold Damage while your Off Hand is empty
    The Maraketh fear very little,
    but they dare not whisper the name
    of the demon that flies on Winter's gales.
    : Now grants +1000-1500 Evasion Rating (from 300-400). Now grants 15-25% chance to Dodge attack hits while your Off Hand is empty (from 20%). Now grants 100-200% increased Cold Damage while your Off Hand is empty (from 100%). Existing versions of this item can be updated to these new values with a Divine Orb.
  • WildfireWildfire
    Crimson Jewel
    Limited to: 1
    Radius: Medium (1200)
    (10-15)% increased Fire Damage
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain on impacting ground
    With at least 40 Strength in Radius, Molten Strike Projectiles Chain +1 time
    With at least 40 Strength in Radius, Molten Strike fires 50% less Projectiles
    News of Kaom's victory in the south spread quickly.
    Those in support of the coming rebellion bided their time.
    The rest fled like rats from a fire.
    Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
    : Has been mostly redesigned. It still grants 10-15% increased Fire Damage, but no longer grants additional projectiles or increased area of effect. It now causes Molten Strike projectiles to Chain once, and causes Molten Strike to fire 50% fewer Projectiles. Existing items are unaffected.
  • Wings of EntropyWings of Entropy
    Ezomyte Axe
    Two Handed Axe
    Quality: +20%
    Physical Damage: (156.6-174)(235.8-262)
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 62, 140 Str, 86 Dex(7-10)% Chance to Block Spell Damage
    +(8-12)% Chance to Block Attack Damage while Dual Wielding
    (60-80)% increased Physical Damage
    Adds (75-100) to (165-200) Fire Damage in Main Hand
    Adds (75-100) to (165-200) Chaos Damage in Off Hand
    Counts as Dual Wielding
    Fire and Anarchy are the most reliable agents of change.
    : Now on an Ezomyte AxeEzomyte AxeTwo Handed Axe
    Physical Damage: 87131
    Critical Strike Chance: 5.70%
    Attacks per Second: 1.35
    Weapon Range: 13
    Requires Level 62, 140 Str, 86 Dex
    basetype, though existing items remain on a Sundering AxeSundering AxeTwo Handed Axe
    Physical Damage: 74155
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.30
    Weapon Range: 13
    Requires Level 60, 149 Str, 76 Dex+20% to Damage over Time Multiplier for Bleeding
    . Now grants a 7-10% chance to block Spell hits (from 6-7%), 8-10% chance to block Attack hits (from 8%), has 75-100 to 165-200 added Fire Damage for Main Hand attacks and 75-100 to 165-200 added Chaos Damage for Off Hand attacks. It now has 60-80% increased Physical Damage (from 100-120%) due to the change in basetype. Existing versions of this item can be updated to new values with a Divine Orb.

Monster Changes

  • Due to a number of changes making it much easier to reliably stun tough enemies, many bosses are now immune to stun while stunned and for a short time after the stun ends.
  • The base distance an enemy is knocked back by knockback effects is now based on the enemy's size. Smaller enemies are knocked farther back than large enemies.
  • The Man-Tracker monster in Hunter Influenced Maps now spread their spit attacks out (rather than all spitting at once). It is now correctly categorised as an attack, and will be mitigated as such.
  • Monsters which deal extra Chaos damage (many of whom are encountered in a Breach) now say so beneath their nameplate. Note that this does not change the balance of these monsters.

Abyss Changes

  • The area transition to an Abyssal Depths area now becomes interactable more quickly after appearing.
  • Monsters, crystals and other boss encounter elements are now destroyed when Amanamu is defeated.

Betrayal Changes

  • Elreon's Unholy Relics and Sentinel minions now die when Elreon is defeated.
  • Unholy Relics summoned by Immortal Syndicate members who possess Bu's Bottle now disappear when that member is defeated.
  • Ground effects created by Immortal Syndicate members will likewise disappear when the associated member is defeated.
  • You can now quick-move items between your inventory and the various Betrayal Safehouse benches.

Atlas and Map Changes

  • Map tiers and locations have been shuffled (though the 'pin' locations for maps has not changed). Most maps are now initially found at a different tier. Unique maps have not moved or changed tiers.
  • Improved the responsiveness of Sirus' storms to phase transitions.
  • Improved the layouts of the Spider Lair mapSpider Lair MapMap Level: 81
    Map Tier: 14
    Guild Character: M
    Panic only hastens the venom's passage to the heart.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    to minimise backtracking.
  • Zana can now send you on a mission to find and activate a Legion Monolith.

Zana League Mods Available During 3.11.0

Zana's map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.11.0.

  • Fortune Favours the Brave (costs 3 Chaos OrbsChaos OrbStack Size: 10Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
    Shift click to unstack.
    ): One of these options will be applied at random, including those you have not yet unlocked.
  • Anarchy (costs 2 Chaos Orbs): Area contains 3 additional Rogue Exiles.
  • Breach (costs 2 Chaos Orbs): Area contains an additional Breach.
  • Ambush (costs 3 Chaos Orbs): Area contains 3 additional Strongboxes.
  • Nemesis (costs 4 Chaos Orbs): Rare monsters each have a Nemesis Mod. Area contains 5 additional packs with a Rare monster.
  • Harbinger (Costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
  • Metamorph (Costs 5 Chaos Orbs): Area contains Metamorph monsters.
  • Legion (Costs 6 Chaos Orbs): Area contains an additional Legion Encounter.

User Interface Improvements

  • Oil costs for Notable passive skills can now be revealed by holding alt while hovering over the passive.
  • Map icons in the Map Stash Tab will now display which Atlas Region they are in when hovered over.
  • The Stash Tab list no longer closes after you select a tab.
  • Added the ability to hide Remove-Only stash tabs.
  • NEW:If you have no reclaimable hideout decorations, the button which reclaims all hideout decorations is replaced with a button that instead resets your hideout to its default layout.
  • NEW:You can now instantly buy all decorations (that cost only Favour) that your hideout template needs, as long as you have unlocked them and have enough Favour to do so.
  • NEW:Improved the error messages displayed when there are problems importing a hideout template, including one that will specify how much more Favour you need to buy missing decorations.

Quest Rewards

  • Enduring CryEnduring CryWarcry, AoE, Duration
    Radius: 60
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Per 1% Quality:1231% increased Skill Effect Duration2% increased Warcry Speed1% increased Buff Effect
    2% reduced Cooldown Recovery Rate
    Base duration is 2 seconds
    Gain 1 Endurance Charge per 5 Power
    Regenerate (120-1976) Life over 1 second
    Buff grants +2% to all Elemental Resistances per Endurance Charge
    Buff grants 2% additional Physical Damage Reduction per Endurance Charge
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Enduring Cry skill icon.png
    and Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
    Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
    Exerts the next 2 Melee Attacks you perform
    Counts total Power of Enemies in Range
    Exerted Attacks deal Double Damage
    Enemies Taunted by this Warcry are Intimidated
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Intimidating Cry skill icon.png
    are now offered to the Marauder and Duelist for completing The Caged Brute, and can be purchased from Nessa by the Templar and Scion.
  • EarthshatterEarthshatterAttack, AoE, Slam, Duration, Melee
    Mana Cost: 8
    Cast Time: 1.00 sec
    Attack Speed: 80% of Base
    Effectiveness of Added Damage: (125%-160%)
    Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Per 1% Quality:12340.5% increased Area of Effect0.5% chance to create an additional Fissure1% increased Fissure LengthFissures deal 3% more Damage
    Spikes deal 3% less Damage
    Deals (125-160)% of Base Attack Damage
    Base duration is 6 seconds
    Shattering Spikes deal 30% less damage
    Creates 5 fissures
    Maximum 15 Spikes
    (0-19)% more Area of Effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Earthshatter skill icon.png
    is now offered to the Marauder and Duelist for completing The Siren's Cadence, and can be purchased from Nessa by the Templar and Scion.
  • Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
    Mana Cost: (6-16)
    Cast Time: 0.70 sec
    Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:123+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
    2% reduced Cast Speed
    Can be Attached for a total Duration of 2 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Can be Detached for a total Duration of 6 seconds
    Deals (12.5-164.6) Base Cold Damage per second
    Base Debuff Duration is 1 seconds
    Activates every 0.25 seconds while Attached
    Debuff deals 20% more Damage per Stage
    Maximum 20 Stages
    Can have an additional Brand Attached to an Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wintertide Brand skill icon.png
    is now offered to the Witch and Templar for completing The Siren's Cadence, and can be purchased from Nessa by the Shadow and Scion.
  • Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
    Mana Cost: (8-21)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:12340.5% increased Cast Speed0.5% increased Area of Effect1% chance to Chain an additional time1% increased Effect of ShockCan be Attached for a total Duration of 5 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (3-92) to (8-277) Lightning Damage
    Sends beams to 3 Enemies, including the Branded Enemy
    Deals (80-130)% more Damage to Branded Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Brand skill icon.png
    is now offered to the Witch for completing The Siren's Cadence (previously this was available only from the vendor for the Witch).
  • Brand RecallBrand RecallBrand, Spell
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.Per 1% Quality:12Brands gain 1% increased Attachment Range1% increased Cooldown Recovery RateBrands gain (25-45)% increased Attachment Range
    Spends 20% of Brand's Mana Cost
    (0-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Brand Recall skill icon.png
    is now offered to the Witch for completing Intruders in Black (previously this was only available from the vendor for the Witch).
  • Ancestral CryAncestral CryWarcry, AoE, Duration
    Mana Cost: (14-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 16Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Grants a buff which gives you bonus armour and melee range.Per 1% Quality:1230.5% increased Cooldown Recovery Rate2% increased Warcry SpeedBuff grants 1% increased ArmourBase duration is (4-4.9) seconds
    Exerts the next 8 Melee Strike Attacks you perform
    Buff grants +2 Melee Strike Range per 5 Power, up to a maximum of +6
    Exerted Strikes target 2 additional Enemies
    Buff grants +(28-257) to Armour per 5 Power, up to a maximum of +(170-1540)
    Counts total Power of Enemies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Ancestral Cry skill icon.png
    and Seismic CrySeismic CryWarcry, AoE, Duration
    Mana Cost: (14-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 16Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent slam attacks. Grants a buff which makes it easier for you to stun enemies.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks have a 2% chance to Knock Enemies Back on HitExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
    Exerts the next 4 Melee Slam Attacks you perform
    Buff grants 5% reduced Enemy Stun Threshold per 5 Power, up to a maximum of 30%
    Exerted Attacks have 30% increased Area of Effect
    Exerted Attacks deal 30% more Damage
    Exerted Attacks have 30% increased Area of Effect per previous Attack Exerted by this Warcry
    Exerted Attacks deal 30% more Damage per previous Attack Exerted by this Warcry
    Knocks back and Interrupts Enemies in a smaller Area
    Counts total Power of Enemies in Range
    200% increased Knockback Distance
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Seismic Cry skill icon.png
    are now offered to the Marauder and the Duelist for completing Intruders in Black, and can be purchased from Yeena by the Templar and Scion.
  • Infernal CryInfernal CryWarcry, AoE, Duration, Fire, Attack, Melee
    Mana Cost: (15-19)
    Cast Time: 1.00 sec
    Requires Level 24Deals attack damage in an area.Per 1% Quality:Base duration is (5-5.9) seconds
    Explosion deals Fire Damage equal to 8% of the Monster's maximum Life
    Covers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%
    Exerts the next 4 Melee Attacks you perform
    Damage cannot be Reflected
    Counts total Power of Enemies in Range
    Exerted Attacks Trigger Combust the first time they deal a Melee Hit
    (0-38)% increased Warcry Speed
    Deals (100-157.5)% of Base Attack Damage
    60% of Physical Damage Converted to Fire Damage
    This Skill is Triggered by Attacks Exerted by Infernal Cry
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Combust skill icon.png
    and General's CryGeneral's CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user, and summoning Mirage Warriors from nearby corpses. The Mirage Warriors each use a linked attack skill once before dissipating.Per 1% Quality:Base duration is (4-4.9) seconds
    Summons Mirage Warriors from 2 corpses per 5 Power, minimum 1 corpse
    Maximum 5 Summoned Mirage Warriors
    Counts total Power of Enemies and Corpses in Range
    (0-38)% increased Warcry Speed
    Supported Skills deal (45-30)% less Damage
    Supported Skills are used by Mirage Warriors Summoned by General's Cry
    Supported Skills count as Triggered
    Attacks with Supported Skills count as Exerted
    Supported Strike Skills cannot target additional Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    General's Cry skill icon.png
    are now offered to the Marauder for completing Lost in Love, and can be purchased from Clarissa by the Templar, Duelist and Scion.
  • Rallying CryRallying CryWarcry, AoE, Duration
    Mana Cost: (15-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Per 1% Quality:12341% increased Area of Effect2% increased Warcry SpeedBuff has 2% more Effect on your MinionsExerted Attacks deal 0.5% increased DamageBase duration is (5-5.9) seconds
    Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
    Exerts the next 5 Melee Attacks you perform
    Buff grants Added Attack Damage equal to 3% of the Damage of your Main
    Hand Weapon per 5 Power, up to a maximum of 20%
    Buff has 100% more Effect on your Minions
    Counts total Power of Enemies and Allies in Range
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rallying Cry skill icon.png
    is now offered to the Duelist for completing Lost in Love, and can be purchased from Clarissa by the Marauder, the Templar and the Scion.
  • Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
    Mana Cost: (15-27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 40%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1230.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (18-170) to (27-254) Physical Damage
    Explosions deal 100% more Damage with Ailments per Energy after the first
    Explosions deal 150% more Damage with Hits per Energy after the first
    50% of Physical Damage Converted to Lightning Damage
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    +1 to Explosion Radius per Energy
    Pulse deals 50% more Damage with Hits and Ailments
    Up to +(0-9) to Energy spread radius, scaled by distance from Brand
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Penance Brand skill icon.png
    is now offered to the Witch and Templar for completing Sever the Right Hand, and can be purchased from Clarissa by the Scion.
  • Armageddon BrandArmageddon BrandSpell, AoE, Fire, Duration, Brand
    Mana Cost: (15-27)
    Cast Time: 0.40 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 85%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, causing a fiery meteor to fall from the sky. The brand will detach if the enemy dies.Per 1% Quality:1230.5% increased Cast Speed0.25% chance to deal Double Damage1% chance for Brands to Attach to a new Enemy each time they ActivateCan be Attached for a total Duration of 5 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 0.75 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (34-398) to (51-597) Fire Damage
    (120-250)% more Damage with Ignite
    25% chance to Ignite enemies
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Armageddon Brand skill icon.png
    is now offered to the Witch for completing Sever the Right Hand (previously this was available only from the vendor for the Witch).
  • Swiftbrand SupportSwiftbrand SupportBrand, Support
    Icon: t
    Mana Multiplier: 110%
    Requires Level 31Supports skills which create brands.Per 1% Quality:123Supported Skills have 0.25% increased Activation frequencySupported Skills have -1% less Attached Duration
    Supported Skills have 1% less Detached Duration
    Supported Skills have 1% more Activation Frequency if 75% of Attached Duration expired
    Supported Skills have (45-64)% more Activation frequency
    Supported Skills have 65% less Attached Duration
    Supported Skills have 40% less Detached Duration
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered to the Witch and Templar for completing A Fixture of Fate, and can be purchased from Siosa by the Shadow and Scion.
  • Arcanist BrandArcanist BrandSpell, Duration, Brand
    Mana Cost: (18-32)
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:Can be Attached for a total Duration of 3 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 1 second while Attached
    Can be Detached for a total Duration of 5 seconds
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Supported Skills deal (55-46)% less Damage
    Supported Skills have 40% less Area of Effect
    Supported Skills have 40% reduced Chaining range
    Supported Skills Deal (40-59)% more Damage to Branded Enemy
    Supported Skills have limited Projectile Range
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcanist Brand skill icon.png
    is now offered to the Witch and Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Shadow and Scion.
  • Fist of War SupportFist of War SupportSlam, Attack, Melee, AoE, Support
    Icon: X
    Mana Multiplier: 120%
    Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Per 1% Quality:123Supported Skills have 0.5% increased Area of EffectSupported Skills have 1% reduced Attack Speed
    Supported Skills deal 3% increased Damage
    Ancestrally Boosted Slams have 0.5% reduced Enemy Stun Threshold
    Ancestrally Boosted Slams deal (110-148)% more Damage with Hits
    Ancestrally Boosted Slams deal (70-100)% more Damage with Ailments
    Ancestrally Boosted Slams have (40-59)% increased Area of Effect
    Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
    Ancestral Boost does not apply to repeats of the Attack
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    is now offered to the Marauder, Duelist and Templar for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by the Scion.

PvP Changes

  • Pyroclast MinePyroclast MineMine, Spell, Projectile, Fire, AoE, Aura, Nova
    Radius: 30
    Mana Reserved: (4-6)
    Cast Time: 0.18 sec
    Critical Strike Chance: 5.50%
    Effectiveness of Added Damage: 80%
    Requires Level 28Throws a mine that deals damage in an area when detonated, then launches fiery projectiles that rain down around it, each dealing damage in a smaller area.Per 1% Quality:12341% increased Area of Effect5% increased Burning Damage
    1% chance to Ignite enemies
    1% increased effect of Aura2% increased Damage if firing at least 7 Projectiles
    Deals (26-240) to (39-361) Fire Damage
    Mine lasts 5 seconds
    Base Mine Detonation Time is 0.35 seconds
    Each Mine Adds (1-12) to (2-18) Fire Damage to Hits against Enemies near it, up
    to a maximum of (64-601) to (96-901)
    Fires 2 additional Projectiles
    Fires an additional Projectile for every 4 prior Mines in Detonation Sequence
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Pyroclast Mine skill icon.png
    now deals 30% less damage against players.
  • Wintertide BrandWintertide BrandSpell, AoE, Cold, Duration, Brand
    Mana Cost: (6-16)
    Cast Time: 0.70 sec
    Requires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. The brand keeps its charges while detached.Per 1% Quality:123+0.5% to Cold Damage over Time Multiplier0.5% increased Area of Effect2% increased Skill Effect Duration
    2% reduced Cast Speed
    Can be Attached for a total Duration of 2 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Can be Detached for a total Duration of 6 seconds
    Deals (12.5-164.6) Base Cold Damage per second
    Base Debuff Duration is 1 seconds
    Activates every 0.25 seconds while Attached
    Debuff deals 20% more Damage per Stage
    Maximum 20 Stages
    Can have an additional Brand Attached to an Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Wintertide Brand skill icon.png
    has an attack time override (T-override) of 0.2 seconds.
  • Penance BrandPenance BrandSpell, AoE, Physical, Lightning, Duration, Brand
    Mana Cost: (15-27)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 40%
    Requires Level 28Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, adding energy to the branded enemy. Each activation, energy spreads from each energised enemy to an enemy in range which is not energised by the brand. If the branded enemy has 20 energy, each activation will instead deal a pulse of area damage. Energy explodes when the energised enemy dies or the brand is removed, dealing damage in an area.Per 1% Quality:1230.5% increased Area of Effect1% of Physical Damage Converted to Fire Damage1% chance to Shock enemiesCan be Attached for a total Duration of 2.5 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (18-170) to (27-254) Physical Damage
    Explosions deal 100% more Damage with Ailments per Energy after the first
    Explosions deal 150% more Damage with Hits per Energy after the first
    50% of Physical Damage Converted to Lightning Damage
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    +1 to Explosion Radius per Energy
    Pulse deals 50% more Damage with Hits and Ailments
    Up to +(0-9) to Energy spread radius, scaled by distance from Brand
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Penance Brand skill icon.png
    deals 70% less damage against players.
  • Skills triggered by Arcanist BrandArcanist BrandSpell, Duration, Brand
    Mana Cost: (18-32)
    Cast Time: 0.80 sec
    Requires Level 38Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, triggering linked spells. The brand will detach if the enemy dies.Per 1% Quality:Can be Attached for a total Duration of 3 seconds
    Your Skills can have an additional Brand Attached to an Enemy
    Activates every 1 second while Attached
    Can be Detached for a total Duration of 5 seconds
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Supported Skills deal (55-46)% less Damage
    Supported Skills have 40% less Area of Effect
    Supported Skills have 40% reduced Chaining range
    Supported Skills Deal (40-59)% more Damage to Branded Enemy
    Supported Skills have limited Projectile Range
    Supported Skills are Triggered by Arcanist Brand, from the Brand's location
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcanist Brand skill icon.png
    deal 70% less damage against players.
  • Blessed Rebirth is now disabled in PvP areas.

Bug Fixes

  • Fixed a bug where the Thunderstruck notable caused all hits against Shocked enemies to knock those enemies back, rather than just critical hits.
  • Fixed a bug where items with a fixed number of sockets (such as LoreweaveLoreweave
    Elegant Ringmail
    Quality: +20%
    Armour: 452
    Energy Shield: (122-164)
    Movement Speed: -5%
    Requires Level 64, 90 Str, 105 IntHas 6 Sockets
    +(8-24) to all Attributes
    Adds (4-10) to (14-36) Physical Damage to Attacks
    (20-60)% increased Global Critical Strike Chance
    +(15-50) to maximum Energy Shield
    +(20-60) to maximum Life
    +(20-50) to maximum Mana
    (6-30)% increased Rarity of Items found
    (15-50)% increased Elemental Damage
    Your Maximum Resistances are (76-78)%
    When it comes to finding a use for surplus,
    a rich man has within himself
    boundless creativity.
    or Oni-GoroshiOni-Goroshi
    Charan's Sword
    One Handed Sword
    Quality: +20%
    Physical Damage: 613.2
    Critical Strike Chance: (8.50%-9.50%)
    Attacks per Second: 1.45
    Weapon Range: 11
    Requires Level 2, 9 Str, 9 Dex40% increased Global Accuracy RatingUses both hand slots
    (70-90)% increased Critical Strike Chance
    Adds 2 to 3 Physical Damage to Attacks per Level
    Gain Her Embrace for 3 seconds when you Ignite an Enemy
    While in Her Embrace, take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level
    Item has 6 Sockets and is fully linked (Hidden)
    "Your name is Demon Slayer? Really? Good name for rotgut, that."
    She said: I prefer "The Goddess Of Swords". Much more dignified. And accurate.
    "Demon Slayer The Cheap And Nasty it is then. Burns going down, burns coming up?"
    She said: Every single time, Charan. And still...you'll bathe me, and you'll drink my love. Until you can't.
    ) could have the number of sockets reduced through the hideout crafting bench, but not increased. Now, the number (or, if the item specificies, colour) of sockets can no longer be affected by the crafting bench.
  • Fixed a bug where Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:1231% increased Lightning DamageBeams Split towards 0.1 additional targets1% increased Cast Speed
    1% less Skill Effect Duration
    Deals (2-185) to (7-555) Lightning Damage
    Base duration is 6 seconds
    Beams Split towards (2-4) additional targets
    Strikes every (1.5-1.02) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    ' hit frequency benefitted doubly from increases to cast speed.
  • Fixed a bug where Betrayal members on a Transportation job were teleporting too frequently.
  • Fixed a bug where brands hovered above Kitava's head (and typically offscreen).
  • Fixed a bug which caused the Arcane Capacitor notable to not correctly update the effect of Arcane Surge as mana was spent.
  • Fixed a bug which prevented mana reserved by Mines to not correctly update with increases and reductions to mana reservation.
  • Fixed a bug which caused Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1231% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    to not increase its area of effect when hitting enemies afflicted by Scorch, Brittle or Sap (despite them being valid ailments).
  • Fixed a bug where the Heraldry notable would continue to affect Heralds even after the cluster jewel was removed.
  • Fixed a bug where, due to some changes in how terrain is generated, a number of hideout templates became invalidated. They should work now.
  • Fixed a bug where the Withering StepWithering StepTravel, AoE, Chaos, Movement, Blink, Spell, Duration
    Mana Cost: (8-23)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 10Removes any existing Elusive buff before applying both Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills.Per 1% Quality:1230.5% increased Effect of Elusive from this SkillInflicts 0.1 Withered Debuffs the first time each Enemy enters the Area1% chance not to remove Buff on Skill useInflicts (4-6) Withered Debuffs the first time each Enemy enters the Area
    Withered lasts 3 seconds
    Buff grants Phasing
    This Skill's Cooldown does not recover during its effect
    Removes existing Elusive before granting a new Elusive Buff when used
    (0-38)% increased Effect of Elusive from this Skill
    +(0-6) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Withering Step skill icon.png
    effect lost an eye. It had no effect on accuracy as far as we know.
  • Fixed a bug which caused the many-faced totem in the Fields mapFields MapMap Level: 69
    Map Tier: 2
    Guild Character: Ñ
    They pleaded for the gods to bless their land. Now they lie under the soil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    boss room to become transparent if slain while under the effects of Delirium
  • Fixed a bug which made some of the cliffs darker than they should have been. Wraeclast IS dark, just not like that.
  • Fixed a bug where using the Celestial Leap Slam cosmetic could make your limbs disappear.
  • Fixed a typo in the skill description of StormbindStormbindSpell, AoE, Channelling, Lightning, Duration
    Mana Cost: (5-14)
    Cast Time: 0.20 sec
    Requires Level 28Channel to improve runes placed by Stormbind based on the mana you spend channelling this skill. Release to detonate the targeted rune, which will cause other runes to detonate in a chain reaction.Per 1% Quality:Base duration is 12 seconds
    Deals (36-306) to (108-919) Lightning Damage
    Runes can be improved 3 times
    Runes deal 100% more Damage with Hits and Ailments for each time they have been Improved
    50% reduced Movement Speed
    A Rune is Improved for each (5-24) Mana Spent
    Runes have 30% more Area of Effect for each time they have been Improved
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Rune Blast skill icon.png
    .
  • Fixed a bug where Cassia could appear in the Twilight TempleThe Twilight Temple
    Moon Temple Map
    Map Level: 76
    Map Tier: 9
    Guild Character: ^
    Item Quantity: (+75%-+100%)
    Item Rarity: (+125%-+175%)
    Monster Pack Size: (+25%-+50%)
    Area has increased monster variety
    Area is inhabited by Lunaris fanatics
    Area is inhabited by Solaris fanatics
    Players are Cursed with Flammability, with 60% increased Effect
    Players are Cursed with Frostbite, with 60% increased Effect
    In the shadow of war,
    all are eclipsed.
    Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
    unique map.
  • Fixed several modifiers that didn't have names.
  • Fixed a bug where some non-monsters (such as Nemesis mod Lightning Clones) could get Delirium modifiers.
  • Fixed several Metamorph skills that were using the wrong visual effects.
  • Fixed a bug which caused the area of effect of Lightning Whip used by several monsters to get way too big.
  • Fixed a bug which caused the skill tooltip of the Void Shot skill icon.pngVoid Shot skill to change.
  • Fixed a bug where totems played both the old and the new versions of the BarrageBarrageAttack, Projectile, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (40%-48%)
    Requires Level 12After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.Per 1% Quality:12340.5% increased Projectile Damage1% chance to Knock Enemies Back on hit0.5% increased Attack SpeedInflict non-Damaging Ailments as though dealing 5% more DamageDeals (40-47.6)% of Base Attack Damage
    Fires 4 additional Projectiles
    Fires Projectiles sequentially
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Barrage skill icon.png
    arrow launch effect at once.
  • Fixed a bug which caused particles created by the Orion Body ArmourOrion Body ArmourBody Armour SkinChanges the appearance of any equipped body armour to the Orion Body Armour. microtransaction to linger.
  • Fixed a bug where the Lightning Wings microtransaction didn't scale with the player character's size when it changed.
  • Fixed some bad visual interactions between SteelskinSteelskinSpell, Duration, Guard
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 3.00 sec
    Requires Level 4Applies a buff which can take some of the damage from hits for you before being depleted. Shares a cooldown with other Guard skills.Per 1% Quality:1230.5% increased Cooldown Recovery RateSteelskin Buff can take 0.5% increased amount of DamageBuff grants +1% to all ResistancesBase duration is 1.5 seconds
    70% of Damage from Hits is taken from the Buff before Life or Energy Shield
    Buff can take (54-2209) Damage
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Steelskin skill icon.png
    and several glowy cosmetics.
  • Fixed a number of other wonky microtransaction interactions.
  • Fixed a bug where one of the new Vaal Side Areas didn't actually look like a Vaal Side Area when you went inside.
  • Fixed an instance crash related to Summon Phantasm skill icon.pngSummon Phantasm.
  • Fixed a bug where the Barrage effect, when used by a mine, faced the wrong direction.
  • Fixed a bug where Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical
    Radius: 12
    Mana Cost: (10-20)
    Cast Time: 0.60 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 45%
    Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Per 1% Quality:1231% increased Damage0.5% increased Area of Effect1% reduced Area of Effect
    Final Burst Deals 2% more Damage
    Deals (21-207) to (32-311) Physical Damage
    Causes 4 Bursts
    100% of Physical Damage Converted to Cold Damage
    Cannot Knockback Unique Enemies more than once per second
    Final Burst Deals 200% more Damage
    Final Burst has 100% more Area of Effect
    Final Burst cannot Knockback
    Knocks Enemies Back on Hit
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Glacial Cascade skill icon.png
    mines wouldn't target Betrayal Fortress doors.
  • Fixed a bug where Module Error: Item link: No results found for search parameter "Rigwald's Curse". didn't give added Critical Strike Chance to offhand attacks while you had Hollow Palm Technique allocated.
  • Fixed a crash related to the Glorious Vanity keystone.
  • Fixed a quest state case that could prevent progress on the Atlas.
  • Fixed an erroneous error which said your map tier was too low to produce an Elderslayer encounter when it wasn't.
  • Fixed a bug which, after failing to complete an Atlas Citadel, would retain the influence visual effect on the Atlas but remove the progress bar (the influence should have disappeared as well).
  • Fixed an instance crash related to FrostboltFrostboltSpell, Projectile, Cold
    Mana Cost: (6-25)
    Cast Time: 0.75 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 220%
    Projectile Speed: 375
    Fires a slow-moving projectile that pierces through enemies, dealing cold damage.Per 1% Quality:12341% increased Cold Damage5% reduced Damage
    1% chance to inflict Cold Exposure on Hit
    1% less Projectile Speed1% chance for Projectiles to Return
    Deals (9-972) to (13-1458) Cold Damage
    Projectiles Pierce all Targets
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Frostbolt skill icon.png
    .
  • Fixed a bug where Leash of OblationLeash of Oblation
    Leather Belt
    Requires Level 49+(25-40) to maximum Life+(15-20) to all Attributes
    +(50-70) to maximum Life
    25% reduced effect of Offerings
    You can have an Offering of each type
    Offering Skills have 50% reduced Duration
    Those who offer up sacrifices to every deity entreat the full favour of none.
    's multiple-offering effect would allow multiple offerings to persist if the item were removed after the offerings were cast.
  • Fixed a bug where binding Brand RecallBrand RecallBrand, Spell
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.Per 1% Quality:12Brands gain 1% increased Attachment Range1% increased Cooldown Recovery RateBrands gain (25-45)% increased Attachment Range
    Spends 20% of Brand's Mana Cost
    (0-40)% increased Cooldown Recovery Rate
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Brand Recall skill icon.png
    to the left mouse button and then moving around could potentially have you kicked offline for performing too many actions.
  • Fixed an instance crash related to projectiles and Kineticism.
  • Fixed a bug where looting an item while in a party with loot allocation set required an extra click if the allocation changed while the cursor was held over the item.
  • Fixed a bug which could cause brands to occasionally not be recalled by Brand Recall.
  • Fixed a bug where skills with a cooldown shared by other skills and a buff duration (such as Guard Skills) would become unusable in that instance if the gem was removed while the buff was active.
  • Fixed a bug which caused brands to visibly linger indefinitely.
  • Fixed a bug where separate gems of the same skill with a cooldown would not be on cooldown if they were socketed while the other skill gem was on cooldown.
  • Fixed a bug where RiposteRiposteTrigger, Attack, Melee, Strike, Physical
    Can Store 1 Use(s)
    Cooldown Time: 0.80 sec
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (160%-230%)
    Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.Per 1% Quality:1231% increased Damage1% increased Cooldown Recovery Rate1% chance to gain Onslaught for 4 seconds on HitDeals (160-230)% of Base Attack Damage
    Trigger this Skill when you Block
    (2-56) to (3-85) Added Attack Physical Damage
    You cannot use this Attack directly
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Riposte skill icon.png
    would place a mace effect if it was triggered while unarmed. You may hit like a hammer, but that does not actually make your arm a hammer.
  • Fixed a bug where Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Radius: 15
    Mana Cost: (8-12)
    Can Store 1 Use(s)
    Soul Gain Prevention: 0.001 sec
    Cooldown Time: 4.00 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:1231% increased Skill Effect DurationBuff can take additional Damage equal to 0.25% of your ArmourReflected Damage Penetrates 1% of Enemy Fire ResistanceBase duration is 3 seconds
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    's effect would linger indefinitely if the skill gem were replaced by a Vaal Molten ShellVaal Molten ShellVaal, Spell, AoE, Duration, Fire, Physical, Guard
    Souls Per Use: 50 (N) /
    Can Store 1 Use(s)
    Can Store 1 Use(s)
    Soul Gain Prevention: 0.001 sec
    Cooldown Time: 0.50 sec
    Requires Level 4Applies a buff that raises your armour, and takes some of the damage from hits for you before being depleted. Each second, the skill deals reflected damage to surrounding enemies based on the damage taken by the buff in that second. When the buff is removed, the skill deals reflected damage to enemies around you based on the total damage that was taken by the buff. You cannot have the buff at the same time as any other Guard skill.Per 1% Quality:11% increased Skill Effect DurationBase duration is 9 seconds
    Buff grants +(25-429) to Armour
    (30-35)% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 30% of your Armour, up to a maximum of 30000
    Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,
    or when Buff expires or is depleted
    Buff grants (20-29)% more Armour
    Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Molten Shell skill icon.png
    gem during the original gem's duration.
  • Fixed weird Grandmaster behaviour related to changes made to CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee
    Mana Cost: 2
    Cast Time: 1.00 sec
    Attack Speed: 300% of Base
    Effectiveness of Added Damage: (44%-54%)
    Requires Level 28Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.Per 1% Quality:12340.5% increased Area of Effect1% chance to Knock Enemies Back on hit0.25% more Movement Speed1% Chance to Avoid Interruption from Stuns While Using this SkillDeals (44-54)% of Base Attack Damage
    30% less Movement Speed
    First Hit deals 50% less Damage
    Gains 1 Stage every (0.33-0.17) seconds while Channelling
    +1 to radius per Stage
    Lose 1 Stage every 0.33 seconds while not Channelling
    (5-28) to (8-42) Added Attack Physical Damage
    Maximum (3-6) Stages
    8% increased Area of Effect per 1 additional Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Cyclone skill icon.png
    in previous patches.
  • Fixed a bug where Scout minions from a Scout Tower still behaved as if they had their original range if you had a Blight Ring Annointment that increased their range.
  • Fixed a number of cases where monster skills could potentially hit players that were not in line of sight.
  • Fixed a bug where Arcane CloakArcane CloakSpell, Duration, Guard, Lightning
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Per 1% Quality:1231% increased Skill Effect Duration0.25% of Damage taken gained as Mana over 4 seconds when Hit0.5% increased Buff EffectBase duration is 3 seconds
    75% of Damage from Hits is taken from Buff before your Life or Energy Shield
    Buff can take Damage equal to Mana Spent by this Skill's effect
    Spends (45-64)% of current Mana
    Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcane Cloak skill icon.png
    could consume Energy Shield or Life instead of Mana as part of its extra spending.
  • Fixed a bug where Celestial Leap Slam and DashDashSpell, Movement, Travel, Blink
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:1230.5% increased Cooldown Recovery Rate1% increased travel distanceGrants Phasing for 0.1 secondsThis Skill's Cast Speed cannot be modified
    (0-57)% increased Cooldown Recovery Rate
    (0-57)% increased travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dash skill icon.png
    would cause rain and Breach type-specific effects (and other similar environmental effects) to vanish.
  • Fixed several bugs where skills were misbehaving when at 9 stacks of Intensify.
  • Fixed a bug which caused Auto-Spectate in PvP to stop working.
  • Fixed a bug where the effects of Module Error: Item link: No results found for search parameter "Lavianga's Spirit". would persist for as long as you had an active EnduringEnduring
    Prefix
    Flask Effect is not removed at Full Mana
    Flask Effect does not Queue
    30% reduced Duration
    30% reduced Amount Recovered
    Mana Flask.
  • Fixed a bug where melee Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Bow
    Mana Cost: (7-11)
    Cast Time: 1.00 sec
    Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.Per 1% Quality:1231% increased Elemental Damage0.5% increased Area of Effect1% increased Effect of non-Damaging Ailments on Enemies(22-480) to (40-891) Added Fire Damage
    (18-392) to (33-729) Added Cold Damage
    (4-77) to (67-1465) Added Lightning Damage
    (30-49)% chance to Freeze, Shock and Ignite
    10% more Damage per Elemental Ailment on the Enemy
    80% more Area Radius against Enemies affected by an Ailment of the chosen Element
    Only Deals Damage of the chosen Element
    Deals no Damage of other Damage Types
    +(0-2) to Melee Strike Range
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Elemental Hit skill icon.png
    attacks that would apply a relevant ailment to Elemental Hit's bonus would increase the area of effect for that hit, despite the ailment not yet being applied.
  • Fixed a bug which caused the trail on the Harlequin Leap Slam cosmetic to vanish.
  • Fixed the appearance of many items on Animated Guardians.
  • Fixed a bug where leaving a map where Alva was present for an extended period of time could prevent you from doing any remaining Incursions when you returned.
  • Fixed a bug where, very rarely, party members would create a new instance of your hideout when using the Visit Hideout button, and would thus close any open map portals in the existing hideout instance.
  • NEW:Fixed a bug where dying in a map where Alva was present could under certain circumstances prevent you from doing any remaining Incursions when you returned.

Recently Added

Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Mana Cost: 6
Cast Time: 1.00 sec
Effectiveness of Added Damage: (110%-148%)
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will explode, causing AoE attack damage to enemies where they land.Per 1% Quality:12341% increased Fire Damage1% increased Projectile Speed+0.1 to Melee Strike Range2% increased Damage over TimeDeals (110-148)% of Base Attack Damage
60% of Physical Damage Converted to Fire Damage
Fires 3 additional Projectiles
Projectiles deal 50% less Damage
Damage Over Time caused by Projectiles deals 50% less Damage
+(2-6) to Melee Strike Range
(2-75) to (3-113) Added Fire Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Molten Strike skill icon.png

  • Projectiles now have a minimum travel distance of 2 units (from 6) and a maximum travel distance of 25 (from 20) by default. Modifiers to projectile speed, as well as modifiers to area of effect, now affect the distance projectiles can travel.

User Interface Improvements

  • If you have no reclaimable hideout decorations, the button which reclaims all hideout decorations is replaced with a button that instead resets your hideout to its default layout.
  • You can now instantly buy all decorations (that cost only Favour) that your hideout template needs, as long as you have unlocked them and have enough Favour to do so.
  • Improved the error messages displayed when there are problems importing a hideout template, including one that will specify how much more Favour you need to buy missing decorations.

Bug Fixes

  • Fixed a bug where dying in a map where Alva was present could under certain circumstances prevent you from doing any remaining Incursions when you returned.

Less Duration SupportLess Duration SupportSupport, Duration
Icon: d
Mana Multiplier: 120%
Requires Level 31Supports any skill that has a duration.Per 1% Quality:123Supported Skills have 0.5% less Skill Effect DurationSupported Skills have 0.5% increased Attack and Cast SpeedBleeding inflicted by Supported Skills deals Damage 0.5% fasterSupported Skills have (40-49)% less Skill Effect Duration
Supported Skills deal (10-19)% more Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.

  • Now gains 0.5% less Skill Effect Duration per 1% gem quality (from 0.5% reduced Skill Effect Duration per 1% gem quality).

Unique Items Balance

  • Module Error: Item link: No results found for search parameter "Al Dhih".: No longer triggers Abyssal Cry on hit. Existing versions of this item now trigger level 1 Intimidating CryIntimidating CryWarcry, AoE, Duration, Physical
    Mana Cost: (13-19)
    Can Store 1 Use(s)
    Cooldown Time: 8.00 sec
    Cast Time: 0.80 sec
    Requires Level 10Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Grants a buff which lowers the effect of enemy physical damage reduction against your hits.Per 1% Quality:12340.5% increased Cooldown Recovery Rate2% increased Warcry SpeedExerted Attacks Overwhelm 0.5% of Physical Damage ReductionExerted Attacks deal 0.5% increased DamageBase duration is (4-4.9) seconds
    Buff causes your Hits to Overwhelm 5% Physical Damage Reduction per 5 Power, up to 30%
    Exerts the next 2 Melee Attacks you perform
    Counts total Power of Enemies in Range
    Exerted Attacks deal Double Damage
    Enemies Taunted by this Warcry are Intimidated
    (0-38)% increased Warcry Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Intimidating Cry skill icon.png
    on hit. New versions now cause enemies taunted by your Warcries to explode on death, dealing 8% of their maximum life as Chaos Damage. Now grants 25% increased Warcry buff effect (from 50%). Existing versions will be updated to the new values if you use a Divine Orb. Now causes Warcry skills to have a cooldown of 4 seconds (from 2). This change affects all versions of this item.
  • The ScourgeThe Scourge
    Terror Claw
    Claw
    Quality: +20%
    Physical Damage: (63.6-81.6)(205.2-235.2)
    Critical Strike Chance: 6.30%
    Attacks per Second: (1.65-1.72)
    Weapon Range: 11
    Requires Level 70, 113 Dex, 113 Int2% of Physical Attack Damage Leeched as LifeAdds (35-50) to (100-125) Physical Damage
    (10-15)% increased Attack Speed
    Minions have (10-15)% increased Attack Speed
    Increases and Reductions to Minion Damage also affect you at 150% of their value
    Minions deal 70% increased Damage if you've Hit Recently
    With increasing mastery over death
    comes an increasing desire for it.
    : New copies of this item no longer have a chance to trigger Summon Spectral Wolf skill icon.pngSummon Spectral Wolf on kill. Now causes increases and reductions to Minion Damage to also affect you at 150% of their value (from 100%), which affects all versions of the item. Existing versions of this item now trigger level 10 Summon Spectral Wolf on kill (from 18), however the skill has been significantly changed, and you are now granted added physical damage to attacks. The minions from this skill are now also affected by your modifiers to critical strike chance and critical strike multiplier. In other words, it's a lot better now.

Ascendancy Balance

  • Chieftain's Hinekora, Death's Fury now grants 100% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit (from 20%).
  • Berserker's War Bringer has been redesigned. It now causes Warcries to grant 10 Rage per 5 Power if you have less than 25 Rage, and causes them to sacrifice 10 Rage if you have at least 25 Rage. It also causes Exerted Attacks to deal 50% more Damage if a Warcry sacrificed Rage recently.

Ball LightningBall LightningSpell, Projectile, AoE, Lightning
Radius: 22
Mana Cost: (12-23)
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Projectile Speed: 400
Requires Level 28Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning.Per 1% Quality:1231% increased Lightning Damage0.5% increased Cast SpeedProjectiles have 0.5% chance to be SuperchargedDeals (3-22) to (48-426) Lightning DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Ball Lightning skill icon.png

  • Now has a base cast time of 0.7 seconds (from 0.75).


We really hope you enjoy Path of Exile: Harvest. Thanks for your support!

Notes

  1. It was not stated in the patch note, but in the Development Manifesto, GGG stated that "There are no new Blighted notable passives and two existing Blight notable passives are now on the passive tree. New Ring and Blighted Map anointments have been added. " In another paragraph, they stated "There have been new additions to the passive skill tree providing power and utility, especially for melee characters, like the Tribal Fury notable that was once only available from Blight anointments.". Another Blight notable that added to the main skill tree was Thunderous Salvos, which was previewed by Bex.
  2. There are a few community threads in reddit forum that list the change in the passive skill tree, as GGG did not list the change in patch note. Such as this thread and this thread and this thread.
  3. GGG has listed the dps of the rebalanced item in a separate table, which can be viewed here. However, in the patch note there is no mention of changes in comparison to the original value. The comparison was done by the community such as this forum thread.
  4. There is no such 45% increased Global Accuracy Rating implicit in the game. There are implicits that 30% or 40% increase the Global Accuracy Rating before version 3.11.0
  5. It was not stated in the patch note, but in the Development Manifesto, GGG stated that " These Cluster Jewel Notables will no longer be available: Gladiatorial Combat, Deep Cuts, Intensity, Confident Combatant, No Witnesses. Any existing notables already on jewels will be retained. Some notables or some of their effects have been moved to the passive tree, with Deep Cuts being the only exception." Intensity and No Witnesses were moved to the main skill tree, which was not stated in patch note. For Purposeful Harbinger, they stated that it "now gives "Aura buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40%"."

References

  1. Bex_GGG (June 17, 2020). "Content Update 3.11.0 -- Path of Exile: Harvest". Official Path of Exile Forums. Retrieved June 22, 2020.