Consider helping out in updating the wiki for 3.11.0 - see Path of Exile Wiki:To-do list/3.11.0.

Game data updates have been started.

Version 3.10.1f

From Path of Exile Wiki
Jump to: navigation, search
Version History
3.10.1e
April 21, 2020
3.10.1f
April 29, 2020
3.10.1g
May 7, 2020

Patch notes

These are the official patch notes for version 3.10.1f released by Grinding Gear Games.[1]

Delirium Improvements

  • Many Map Bosses that have immunity phases now cause the Delirium mist to pause its movement during those periods of immunity. The general guideline for whether a boss will pause the mist's movement is that in cases where there is nothing that you can be doing to progress the encounter, the mist will pause.
  • Delirium mist is now paused for 10 seconds after defeating a Betrayal Target (up from 5 seconds).
  • Delirium objects that spawn monsters when they are run over no longer deal damage in an area when triggered.
  • Fixed performance degradation over time.
  • Fixed a bug where, due to rounding, monsters with the Legacy of Zeal bloodlines modifier could become immune to damage in Delirium mist.
  • Fixed a bug introduced in 3.10.1d where the chilling aura granted by the Chilling Presence cluster jewel notable no longer worked. This also fixes a similar issue with the Master of Fire cluster jewel notable.
  • Fixed a bug where shocks applied by the Cold Conduction cluster jewel notable had their magnitudes and duration inversed.
  • Fixed a bug where Spectral ThrowSpectral ThrowAttack, Projectile
    Mana Cost: (7-9)
    Cast Time: 1.00 sec
    Attack Speed: 110% of Base
    Projectile Speed: 1000
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (80-100)% of Base Attack DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spectral Throw skill icon.png
    and Vaal Spectral ThrowVaal Spectral ThrowVaal, Attack, Projectile
    Souls Per Use: 10 (N) /
    Can Store 3 Use(s)
    Soul Gain Prevention: 6.000 sec
    Cast Time: 1.00 sec
    Attack Speed: 110% of Base
    Effectiveness of Added Damage: (91%-135%)
    Throws a spectral copy of your melee weapon. It spirals out in a spinning attack that strikes enemies in its path.Per 1% Quality:
    0.5% increased Attack Speed
    Deals (91-135.46)% of Base Attack Damage
    Fires 4 additional Projectiles
    Fires Projectiles in a circle
    Can't be Evaded
    Corrupted
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Vaal Spectral Throw skill icon.png
    still pierced while you had the Kineticism cluster jewel keystone allocated.

Skill Improvements

  • Updated the descriptions on the VoidfletcherVoidfletcher
    Penetrating Arrow Quiver
    Requires Level 64Arrows Pierce an additional TargetConsumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
    Adds (30-40) to (80-100) Cold Damage to Attacks
    +(80-120) to maximum Energy Shield
    +(20-30)% to Cold Resistance
    +(20-40) Mana gained on Kill
    30% increased Projectile Speed
    5 Maximum Void Charges
    Gain a Void Charge every 0.5 seconds
    Even emptiness may be harnessed.
    unique quiver and SpellslingerSpellslingerSpellRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Per 1% Quality:
    Supported Skills deal 1% increased Spell Damage
    This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills have (0-19)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Spellslinger skill icon.png
    gem to clarify that their skills can only be triggered by non-triggered skills.
  • Flame DashFlame DashSpell, Movement, Duration, Fire, Travel, Blink
    Mana Cost: (8-23)
    Can Store 3 Use(s)
    Cooldown Time: 3.00 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 6.00%
    Requires Level 10Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    Deals (7-479) to (11-718) Fire Damage
    Deals (18.9-1262.7) Base Fire Damage per second
    Base duration is 4 seconds
    (0-47)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Flame Dash skill icon.png
    now always faces you in the direction of travel at the end of the dash instead of facing you towards your target if you had one.
  • Thresher Spectres no longer use their multi-slash skill.
  • Fixed a bug where Threshers didn't trigger projectiles with the second and third slashes of their multi-slash skill.
  • Fixed a bug where casting Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel
    Radius: 16
    Mana Cost: (9-26)
    Cast Time: 0.70 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 60%
    Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Per 1% Quality:
    1% increased Cast Speed
    Deals (1-37) to (19-707) Lightning Damage
    (30-49)% reduced Duration
    Can queue up to 50 uses
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Lightning Warp skill icon.png
    on a non-walkable location caused the target location to be placed at the maximum distance in the direction that you were targeting (even if it was well beyond your targeted position).
  • Fixed a bug where Offering buffs created by Spell Totems, Mines or Traps did not get overwritten by Offering buffs from your other skills, causing you to instead have both Offering buffs.
  • Fixed a bug where reflected poisons could prevent you from regenerating life if you had the Disease Vector cluster jewel notable allocated. This now correctly only applies to enemies.
  • Fixed a bug introduced in 3.10.1d where using DashDashSpell, Movement, Travel, Blink
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 2.00 sec
    Cast Time: 0.15 sec
    Requires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.Per 1% Quality:
    0.5% increased Cooldown Recovery Speed
    This Skill's Cast Speed cannot be modified
    (0-57)% increased Cooldown Recovery Speed
    (0-57)% increased travel distance
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Dash skill icon.png
    supported by Second WindSecond Wind SupportSupport
    Icon: 8
    Mana Multiplier: 125%
    Requires Level 31Supports skills with cooldowns.
    Cannot support triggered skills.
    Per 1% Quality:
    Supported Skills have 0.25% increased Cooldown Recovery Speed
    Supported Non-Instant Skills have +1 Cooldown Use
    Supported Skills have (5-24)% increased Cooldown Recovery Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    on Predictive networking mode could cause desync.
  • Fixed a bug preventing interaction with area transitions and stashes if you had an instant skill with "Always Attack Without Moving" bound to left mouse.
  • Fixed a bug where Guardian of the North in The Vinktar SquareThe Vinktar Square
    Courtyard Map
    Map Level: 71
    Map Tier: 4
    Guild Character: ²
    Item Quantity: (+100%-+150%)
    Item Rarity: (+100%-+150%)
    Monster Pack Size: (+30%-+50%)
    20% more Monster Life
    Monsters cannot be Shocked
    20% increased Monster Damage
    +35% Monster Lightning Resistance
    Monsters deal 35% extra Physical Damage as Lightning
    To the east,
    it cannot be seen.
    To the west,
    it cannot be touched.
    To the south,
    it cannot be remembered.
    And to the north,
    it cannot be contained.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    unique map could have multiple Orb of StormsOrb of StormsLightning, Spell, Duration, AoE, Chaining
    Mana Cost: (4-16)
    Can Store 1 Use(s)
    Cooldown Time: 0.50 sec
    Cast Time: 0.50 sec
    Critical Strike Chance: 5.00%
    Effectiveness of Added Damage: 65%
    Requires Level 4Creates a stationary electrical orb that frequently unleashes a splitting bolt of lightning at a nearby enemy. Modifiers to cast speed will increase how frequently it does this. Using a lightning skill while inside the orb's cloud unleashes additional bolts. Casting this skill again will replace the previous orb.Per 1% Quality:
    1% increased Lightning Damage
    Deals (2-185) to (7-555) Lightning Damage
    Base duration is 6 seconds
    Beams Split towards (2-4) additional targets
    Strikes every (1.5-1.02) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Orb of Storms skill icon.png
    active, but only one was visible. They will now all be visible.
  • Fixed a bug where Skeleton Mages that were spawned by triggers didn't play animations when attacking.

Miscellaneous Improvements

  • Clarified the magnitudes of Shocking Ground and Chilled Ground on their relevant map modifiers. This is solely a description change.
  • Improved the visibility of Chilled Ground.
  • Changing your loot allocation setting will now have an immediate effect, rather than applying to all future areas.
  • Betrayal Targets now remove nearby ground effects when they are defeated.
  • Control-clicking to take a Watchstone from Zana no longer causes the window to close.
  • Blighted Dreadwheels will now correctly follow the Blight path until a player is in close proximity, at which point they will begin to chase down the player.
  • Talismans are no longer always allocated to the map maker.
  • Fixed a bug where strongboxes that should always drop at least one map did not always do so.
  • Fixed a bug where you were considered to have stopped taking damage over time recently while using Righteous FireRighteous FireSpell, AoE, Fire
    Radius: 18
    Can Store 1 Use(s)
    Cooldown Time: 0.30 sec
    Requires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Per 1% Quality:
    1% increased Burning Damage
    Grants (20-39)% more Spell Damage
    Deals 20% of your Maximum Life as Base Fire Damage per second
    You Burn for 90% of your Maximum Life per second as Fire Damage
    Deals 20% of your Maximum Energy Shield as Base Fire Damage per second
    You Burn for 70% of your Maximum Energy Shield per second as Fire Damage
    Deals (35.8-1541.8) Base Fire Damage per second
    +(0-5) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Righteous Fire skill icon.png
    when Pendulum of Destruction changed modes (from increased Elemental Damage to increased Area of Effect or vice versa).
  • Fixed a bug where the "increased Projectile Attack Damage while you have at least 200 Dexterity" modifier on The NomadThe Nomad
    Studded Belt
    Requires Level 48(20-30)% increased Stun Duration on Enemies+(40-50) to Strength
    +(40-50) to Dexterity
    (25-40)% increased Global Physical Damage
    50% increased Flask Charges gained
    +(20-25)% to all Elemental Resistances while you have at least 200 Strength
    (40-50)% increased Projectile Attack Damage while you have at least 200 Dexterity
    Few men can guide their people like the Great Meginord of the North
    unique belt wasn't affected by Abrasive CatalystsAbrasive CatalystStack Size: 10Adds quality that enhances Attack modifiers on a ring, amulet or belt
    Replaces other quality types
    Right click this item then left click a ring, amulet or belt to apply it. Has greater effect on lower-rarity jewellery. The maximum quality is 20%.
    Shift click to unstack.
    .
  • Fixed a bug where the durations of invisibility and visibility applied by the Illusionist Armour Set had become inverted.
  • Fixed a bug introduced in 3.10.0 where the Grandmaster achievement was unable to be completed.

Crash Fixes

  • Fixed an instance crash that could occur during the Shavronne / Brutus encounter in Act 6 and Tower MapTower MapMap Level: 82
    Map Tier: 15
    Guild Character: 0
    We ascend to great heights to commit low acts.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed an instance crash that could occur during The Shaper encounter.
  • Fixed one client crash that could occur when changing your Display Adapter.

Hotfixes

The following hotfixes were deployed after the 3.10.1f patch:[2]

  • Fixed a bug introduced in 3.10.1f where the Delirium mist would not resume movement after defeating Terror of the Infinite Drifts in Desert Spring MapDesert Spring MapMap Level: 71
    Map Tier: 4
    Guild Character: ç
    As mirage becomes reality, hardship is briefly quenched.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    .
  • Fixed a bug where the 'Chilling Tower Special' ring anointment modifier caused the beams from Siphoning TrapSiphoning TrapTrap, Spell, Duration, AoE, Cold
    Mana Cost: (7-24)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Cast Time: 1.00 sec
    Requires Level 10Throws a trap that applies debuff beams to a number of nearby enemies for a duration. The beams chill enemies and deal cold damage over time. A beam is also applied to you, granting life and mana regeneration based on the number of debuff beams affecting enemies.Per 1% Quality:
    1% increased Effect of Chill
    Trap lasts 4 seconds
    Base duration is 3 seconds
    Deals (15.5-426.3) Base Cold Damage per second
    Regenerate (1.3-32.4) Life per second for each affected Enemy
    Regenerate (0.3-1.7) Mana per second for each affected Enemy
    Applies beams to the closest 10 Enemies
    Regenerate (12.7-324.4) Life per second while any Enemy is affected
    Regenerate (2.9-17.2) Mana per second while any Enemy is affected
    Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Siphoning Trap skill icon.png
    to always freeze monsters.

References

  1. Kieren_GGG (April 29, 2020). "3.10.1f Patch Notes". Official Path of Exile Forums. Retrieved April 29, 2020.
  2. Kieren_GGG (May 1, 2020). "3.10.1f Hotfix". Official Path of Exile Forums. Retrieved May 2, 2020.