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Version 3.10.1c

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Version History
3.10.1b
March 27, 2020
3.10.1c
April 2, 2020
3.10.1d
April 15, 2020

Patch notes

These are the official patch notes for version 3.10.1c released by Grinding Gear Games.[1]

Delirium Improvements

  • Active Legion encounters now cause Delirium mist to pause its movement during both the Frozen phase and the Combat phase (previously was just the Frozen phase).
  • Active Blight encounters now cause Delirium mist to pause its movement while you are within a large radius of Blight Portals, rather than the Ichor Pump. This is because Blight Portals can sometimes spawn very far away!
  • Reduced the height of Delirium reward bars so that the top of the images is actually where you receive rewards.
  • Reduced the volume of Vengeful Skyfire's meteor impact sound effects.
  • Reduced the value of "Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies" found on the Replenishing Presence notable to 0.1%.
  • The Purposeful Harbinger notable now grants "Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you".
  • All sources of "x% increased Effect of Auras on you" now instead grant "x% increased Effect of Non-Curse Auras from your Skills on you".
  • The Large Cluster JewelLarge Cluster JewelPlace into an allocated Large Jewel Socket on the Passive Skill Tree. Added passives do not interact with jewel radiuses. Right click to remove from the Socket. which grants 12% increased Damage with Bows now also grants 12% increased Damage Over Time with Bow Skills.
  • The split-versions of Sporeplume can no longer be affected by Delirium modifiers.
  • Arrows can no longer stick in walls in SimulacrumSimulacrumItem Quantity: +5%5% increased Quantity of Items found in this AreaHow do you defeat that which dwells within you?Can be used in a personal Map Device. areas.
  • Fixed a bug where Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.
    Shift click to unstack.
    dropped immediately following an Incursion encounter, rather than being accumulated and then dropped in stacks at the conclusion of a Delirium encounter.
  • Fixed a bug where monsters that were killed while submerged (below the ground) couldn't drop Simulacrum Splinters.
  • Fixed a bug where placing a Map and a Simulacrum into a Map Device and then activating the Map Device would consume both items, rather than display an error.
  • Fixed a bug where off-hand attacks were sometimes not being made when using the Hollow Palm Technique keystone.
  • Fixed a bug where temporary monsters created by Delirium modifiers (such as Crushing Leap) could themselves gain Delirium modifiers.
  • Fixed a bug where monsters with the Crushing Leap Delirium modifier could track your location even after you ran until it was off-screen, allowing it to Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee
    Radius: 15
    Mana Cost: 10
    Cast Time: 1.40 sec
    Requires Level 10Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.Per 1% Quality:
    1% increased Stun Duration on enemies
    Deals (100-120)% of Base Attack Damage
    +0.55 seconds to Attack Time
    (20-39)% increased Stun Duration against Enemies that are on Full Life
    Damaging Hits always Stun Enemies that are on Full Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Leap Slam skill icon.png
    towards you unexpectedly.
  • Fixed a bug introduced in 3.10.1 where monsters with the Vengeful Stalker Delirium modifier could sometimes become untargetable.
  • Fixed a bug where running far away from Kosis, The Revelation while he was casting his Beam skill and then returning would cause him to visually stop taking actions.
  • Fixed a bug where Delirium Volatiles remained visible, though inactive, if they were killed by the Delirium mist receding.
  • Fixed a bug where the effects of the Snipe skill icon.pngSnipe skill, granted by the AssailumAssailum
    Sinner Tricorne
    Quality: +20%
    Evasion: (862-1042)
    Requires Level 64, 138 DexGrants Level 20 Snipe Skill
    Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills deal 33% less Damage
    +(350-500) to Accuracy Rating
    +(350-500) to Evasion Rating
    (7-10)% chance to Dodge Attack Hits while Channelling
    (7-10)% chance to Dodge Spell Hits while Channelling
    A moment of calm before the battle can end the war.
    unique helmet, were not correctly removed after using the skill.
  • Fixed a bug where some monster skill effects lasted forever.

General Improvements

  • Sirus, Awakener of Worlds will now only use his Meteor and Corridor skills when his Apparition is not using a skill.
  • Conquerors can no longer spawn in a region if you already have their Watchstone from that Region. This only applies until you can access Sirus, Awakener of Worlds.
  • Conquerors can no longer spawn in the corner regions of the Atlas if you had already encountered them until you encounter a different Conqueror in a corner region.
  • Updated the Atlas Inventory hovers to make it clearer when a Conqueror cannot spawn in a given region.
  • Added a warning to the map device which displays when you insert a map of a tier that isn't high enough to spawn a Conqueror.
  • The progress towards a Watchstone can now be seen when hovering over Citadels.
  • Influence indicators in the Map Stash Tab now only display on Maps that have a Map Tier that is equal to or greater than what is required for the current tier Conqueror encounter of that region.
  • Added a notification that displays when unlocking Favourite Map slots.
  • Experience during Delve encounters is now accumulated and granted upon completion of the encounter.
  • Casting an instant skill that is bound to the left mouse button now also causes your character to move to where your cursor was. Previously, a single click would not cause your character to move.
  • Improved performance in the Library tilesets.
  • Re-enabled Hector Titucius, Eternal Servant's Charge skill.
  • Optimised the performance of Challenger Trophies.
  • Added audio to Radiant Scorching Ray EffectRadiant Scorching Ray EffectSkill Gem EffectYour Scorching Ray becomes a Radiant effect. (which is also used by the BalefireBalefire
    Opal Sceptre
    Sceptre
    Quality: +20%
    Physical Damage: 58.887.6
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.25
    Weapon Range: 11
    Requires Level 60, 95 Str, 131 Int40% increased Elemental DamageGrants Level 25 Scorching Ray Skill
    (12-20)% increased Cast Speed
    Recover (1-3)% of Life on Kill
    Recover (1-3)% of Mana on Kill
    10% increased Scorching Ray beam length
    After the fires swept down from the sky and swallowed the city,
    all that lingered, as if locked in time,
    was a memory of that which was gone, a whisper of deeds undone.
    unique Opal Sceptre).
  • Updated audio of the Golden Bladefall EffectGolden Bladefall EffectSkill Gem EffectYour Bladefall becomes a rain of golden blades. and Demonic Bladefall EffectDemonic Bladefall EffectSkill Gem EffectYour Bladefall gains a demonic effect. microtransactions.
  • Fixed a bug where your character became invisible when teleported by Sirus, Awakener of Worlds into his maze while you were using Celestial Leap SlamCelestial Leap Slam EffectSkill Gem EffectYour Leap Slam becomes a Celestial effect..
  • Fixed a bug which granted access to the Sirus, Awakener of Worlds encounter after obtaining 16 Watchstones, rather than the intended 20 Watchstones.
  • Fixed a bug where the displayed amount of Life that you had could become out of sync with the actual amount of Life that you had, causing it to appear as though you were not at full life. This could commonly occur when using Blood RageBlood RageSpell, Duration, Physical
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Per 1% Quality:
    0.25% increased Attack Speed
    (5-15)% increased Attack Speed
    1.2% of Attack Physical Damage Leeched as Life
    You take 4% of your Maximum Life per second as Physical Damage
    You take 4% of your Maximum Energy Shield per second as Physical Damage
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.8) seconds
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blood Rage skill icon.png
    .
  • Fixed a bug where skills supported by both Arrow Nova SupportArrow Nova SupportBow, Attack, Support, Projectile
    Icon: G
    Mana Multiplier: 140%
    Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. These skills will instead fire a payload arrow into the air to land at a targeted location. The supported skills' arrows will then fire out in a circle from where it lands. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions.Per 1% Quality:
    Supported Skills have 0.5% increased Attack Speed
    Supported Skills fire 4 additional Projectiles
    Supported Skills deal (40-26)% less Projectile Damage
    Supported Skills Fire Projectiles in a circle
    Supported Skills fire a Payload Arrow into the air
    Projectiles from the Supported Skill Fire from where the Payload Arrow lands
    Supported Skills can only be used with Bows
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    and High-ImpactHigh-Impact Mine SupportMine, Support, AoE, Aura
    Icon: Y
    Mana Multiplier: 30%
    Requires Level 31Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:
    Supported Skills have 0.5% increased Mine Throwing Speed
    Mine lasts 5 seconds
    Each Mine from Supported Skills applies 2% chance to deal Double Damage to Hits against Enemies near it, up to a maximum of 100%
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Skills deal (30-20)% less Damage
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    /Blastchain Mine SupportsBlastchain Mine SupportSupport, Mine
    Icon: Y
    Mana Multiplier: 30%
    Requires Level 8Supports spells, or attacks that use bows or wands. Instead of using that skill, you will throw a mine that will use the skill for you when you detonate it. Mines cannot use channelling skills.Per 1% Quality:
    Supported Skills have 0.5% increased Mine Throwing Speed
    Mine lasts 5 seconds
    Supported Skills deal (35-25)% less Damage
    Supported Skills deal 5% more Damage for each prior Mine in Detonation Sequence
    Supported Skills have a Base Mine Detonation Time of 0.25 seconds
    Supported Attack Skills cannot be used with Melee Weapons
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    didn't create projectiles when the payload arrow impacted the ground.
  • Fixed a bug introduced in 3.10.0 where increases and reductions to Damage with Claws wasn't being applied when Unarmed while using the Rigwald's CurseRigwald's Curse
    Wereclaw Talisman
    Talisman Tier: 2Requires Level 28+(24-36)% to Global Critical Strike Multiplier+7% to Unarmed Attack Critical Strike Chance
    Modifiers to Claw Damage also apply to Unarmed Attack Damage
    Modifiers to Claw Attack Speed also apply to Unarmed Attack Speed
    Modifiers to Claw Critical Strike Chance also apply to Unarmed Attack Critical Strike Chance
    Corrupted
    I once thought the First Ones were just
    stories made to scare children.
    But I've seen what they can do. I've felt it.
    And now I must live with that terrible knowledge.
    unique amulet.
  • Fixed a bug where the Snow Cloak buff granted by They of Tul didn't have a description.
  • Fixed a bug introduced in 3.10.0 where Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard
    Radius: 15
    Mana Cost: (8-12)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 3 seconds
    Buff grants +(50-858) to Armour
    75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
    Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000
    Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Molten Shell skill icon.png
    's reflected damage was not scaled down correctly in PvP combat.
  • Fixed an instance crash that could occur when using Zombies.
  • Fixed an instance crash that could occur when using the Random Portal variation microtransaction option.
  • Fixed an instance crash that could occur when using Kinetic BoltKinetic BoltAttack, Projectile
    Mana Cost: (6-10)
    Cast Time: 1.00 sec
    Effectiveness of Added Damage: (140%-175%)
    Fire a projectile from your wand that changes direction in a zig-zag pattern at regular intervals or when hitting enemies. Each time it changes direction, a secondary projectile breaks off, flying in the direction it changed away from.Per 1% Quality:
    1% increased Projectile Speed
    Deals (140-175)% of Base Attack Damage
    Projectile changes direction (5-8) times
    Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill at 150% of their value
    Modifiers which would cause projectiles to Fork instead cause them to change direction additional times
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Kinetic Bolt skill icon.png
    .
  • Fixed an instance crash that could occur when using Blade BlastBlade BlastSpell, AoE, Physical
    Mana Cost: (6-16)
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 60%
    Requires Level 16Deals spell damage in a targeted area. When this spell deals damage, if your Lingering Blades or Blade Vortex blades are nearby, it will detonate them, dealing damage again in an area around them. Up to 50 Blades can be detonated this way.Per 1% Quality:
    0.5% increased Area of Effect
    Deals (13-279) to (20-418) Physical Damage
    20% more Area of Effect per Blade Vortex blade detonated
    Unnerve Enemies for 4 seconds on Hit
    +(0-2) to radius
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Blade Blast skill icon.png
    .
  • Fixed an instance crash that could occur when using Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical
    Mana Reserved: 25%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Per 1% Quality:
    1% increased Minion Movement Speed
    Base duration is 12 seconds
    Maximum 4 Summoned Sentinels of Purity
    20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy
    Grants (9-12)% more Physical Damage
    Summon a Sentinel of Purity when you Kill an Enemy
    Minions deal (0-95)% more Physical Damage
    Minions have (0-38)% more Life
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Herald of Purity skill icon.png
    .
  • Fixed an instance crash that could occur when unsocketing Summon SkitterbotsSummon SkitterbotsTrap, Mine, Spell, Minion, Cold, Lightning, AoE, Aura
    Mana Reserved: 35%
    Can Store 1 Use(s)
    Cooldown Time: 1.00 sec
    Requires Level 16Summon a Chilling Skitterbot and a Shocking Skitterbot, which will trigger your traps and detonate your mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant you more trap and mine damage, and cannot be targeted or damaged.Per 1% Quality:
    2% increased Minion Movement Speed
    Skitterbots grant 10% more Trap and Mine Damage
    Maximum 1 Summoned Skitterbot of each type
    Shocking Skitterbot's Aura Shocks Enemies near it
    Chilling Skitterbot's Aura Chills Enemies near it
    Minions have (0-19)% increased Shock Effect
    Minions have (0-19)% increased Chill Effect
    (0-76)% increased Minion Movement Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Summon Skitterbots skill icon.png
    .
  • Fixed an instance crash that could occur when fighting Shield Crabs.
  • Fixed an instance crash that could occur when fighting Hector Titucius, Eternal Servant.
  • Fixed a client crash that could occur if you were viewing Zana's Maps for a mission when a Map was selected and then opened by Zana.
  • Fixed a client crash that could occur when using Arcane CloakArcane CloakSpell, Duration, Guard, Lightning
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 16Spends a portion of your mana to grant a buff that takes some of the damage from hits for you until depleted. The buff grants added lightning damage based on the amount of mana spent by this skill. Shares a cooldown with other Guard skills.Per 1% Quality:
    1% increased Skill Effect Duration
    Base duration is 3 seconds
    75% of Damage from Hits is taken from Buff before your Life or Energy Shield
    Buff can take Damage equal to Mana Spent by this Skill's effect
    Spends (45-64)% of current Mana
    Buff grants Added Lightning Damage equal to (10-14)% of Mana Spent by this Skill's effect
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Arcane Cloak skill icon.png
    .
  • Fixed a client crash that could occur when using Brand RecallBrand RecallBrand, Spell
    Mana Cost: (7-16)
    Can Store 1 Use(s)
    Cooldown Time: 4.00 sec
    Requires Level 16Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Spends a portion of each recalled brand's mana cost to cause it to activate.Per 1% Quality:
    Brands gain 1% increased Attachment Range
    Brands gain (25-45)% increased Attachment Range
    Spends 20% of Brand's Mana Cost
    (0-40)% increased Cooldown Recovery Speed
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Brand Recall skill icon.png
    on Storm BrandsStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
    Mana Cost: (8-21)
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Per 1% Quality:
    0.5% increased Cast Speed
    Can be Attached for a total Duration of 5 seconds
    Activates every 0.5 seconds while Attached
    Can be Detached for a total Duration of 6 seconds
    Deals (3-92) to (8-277) Lightning Damage
    Sends beams to 3 Enemies, including the Branded Enemy
    Deals (80-130)% more Damage to Branded Enemy
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Storm Brand skill icon.png
    .
  • Fixed a client crash that could occur during Betrayal Research encounters.

References

  1. Kieren_GGG (April 2, 2020). "3.10.1c Patch Notes". Official Path of Exile Forums. Retrieved April 2, 2020.