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Version 3.10.0d

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Version History
3.10.0c
March 17, 2020
3.10.0d
March 18, 2020
3.10.0e
March 19, 2020

Patch notes

These are the official patch notes for version 3.10.0d released by Grinding Gear Games.[1]

Delirium Improvements

  • Delirium modifiers are now applied on a per-pack basis. This means that a given pack of monsters will only have a single Delirium modifier, rather than potentially having a variety of different modifiers.
  • Reduced the difficulty of Delirium monsters at each mist depth.
  • Increased the drop rate of Simulacrum SplintersSimulacrum SplinterStack Size: 300Combine 300 Splinters to create a Simulacrum.
    Shift click to unstack.
    .
  • Significantly reduced the chance of Delirium modifiers appearing on monsters.
  • Digust's mortars no longer deal damage on impact.
  • Reduced the damage of the stationary volatiles created by Digust's mortar skill by 30%.
  • Reduced the damage that Rage monsters deal by 20%.
  • Reduced the damage of the projectile skill that Spite monsters use by 50%. Additionally, this projectile skill is longer affected by additional projectile modifiers. The explosion damage is unchanged.
  • Increased the range at which Delirium objects that spawn monsters are triggered.
  • Increased the number of monster packs that spawn when you are far into the Delirium.
  • Improved the visibility of Shavronne's Books when under the effects of Delirium.
  • Fixed a bug where Delirium objects which spawn monsters weren't spawning in maps affected by Delirium Orbs.
  • Fixed a bug where the AssailumAssailum
    Sinner Tricorne
    Quality: +20%
    Evasion: (862-1042)
    Requires Level 64, 138 DexGrants Level 20 Snipe Skill
    Socketed Non-Channelling Bow Skills are Triggered by Snipe
    Socketed Triggered Bow Skills deal 33% less Damage
    +(350-500) to Accuracy Rating
    +(350-500) to Evasion Rating
    (7-10)% chance to Dodge Attack Hits while Channelling
    (7-10)% chance to Dodge Spell Hits while Channelling
    A moment of calm before the battle can end the war.
    unique helmet wasn't restricted to only drop from Delirium bosses.
  • Fixed a bug where capturing Bestiary beasts didn't give credit towards reward kill counters for Delirium encounters.
  • Fixed a bug where corrupting a Unique Jewel into a different Unique Jewel didn't give credit towards the Curious Corruption challenge.

General Improvements

  • Skills which target monsters when bound to the left mouse button now have a 350ms grace period after being used where they can target a monster if you did not target a monster initially. Additionally, after killing a target while holding down the left mouse button, there is now a 750ms grace period where you can target a new monster and begin attacking it without having to let go of your left mouse button.
  • Fixed a bug where dual-wielding non-thrusting one-handed swords didn't count as dual-wielding.
  • Fixed a bug causing Vaal Side Areas to drop fewer maps than intended.
  • Fixed a bug introduced in 3.10.0 where the "x% increased Attack Damage while you have Fortify" stat found on the Unstoppable Hero ascendancy passive and Rampart passive wasn't working.
  • Fixed a bug introduced in 3.10.0 causing the Harness the Void ascendancy passive to stop working.
  • Fixed a bug where the Gladiatorial Combat cluster jewel notable was giving 2% increased Attack Damage per 1 Armour or Evasion on Shield, rather than per 75 as intended.
  • Fixed a client crash that could occur when using StormbindStormbindSpell, AoE, Channelling, Lightning, Duration
    Mana Cost: (3-5)
    Cast Time: 0.12 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 110%
    Requires Level 28Channel to spread runes on the ground in a growing pattern. The runes fade away after a duration, or will be immediately removed and deal damage in a circular area when detonated by Rune Blast. Enemies standing on the runes are Hindered, reducing their movment speed.Per 1% Quality:
    0.5% increased Cast Speed
    Base duration is 12 seconds
    Deals (36-306) to (108-919) Lightning Damage
    Runes can be improved 3 times
    Runes deal 100% more Damage with hits and ailments for each time they have been Improved
    50% reduced Movement Speed
    A Rune is Improved for each (5-24) Mana Spent
    Runes have 30% more Area of Effect for each time they have been Improved
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    Stormbind skill icon.png
    supported by Spell Totem SupportSpell Totem SupportSupport, Spell, Totem
    Icon: T
    Mana Multiplier: 200%
    Requires Level 8Supports spell skills that are not triggered. Instead of casting that spell, you will summon a totem that casts the spell for you.Per 1% Quality:
    1% increased Totem Placement speed
    Supported Skills will summon a Totem which uses that Skill
    Totem lasts 8 seconds
    Supported Skills deal (35-26)% less Damage
    Spells Cast by Totem have 30% less Cast Speed
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Right click to remove from a socket.
    .

This patch was a restartless deploy on the servers, you will need to restart your client to receive the client changes.

References

  1. Kieren_GGG (March 18, 2020). "3.10.0d Patch Notes (restartless)". Official Path of Exile Forums. Retrieved March 18, 2020.